{
  "sheetName": "stringtable",
  "schema": [
    {
      "sheet_name": "stringtable",
      "name": "KeyText",
      "type": "string",
      "unique": "true",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "kr",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "en",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "jp",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "th",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "zh_cn",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "zh_tw",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    },
    {
      "sheet_name": "stringtable",
      "name": "id",
      "type": "string",
      "unique": "",
      "array": "",
      "reference": ""
    }
  ],
  "sheetData": [
    {
      "KeyText": "string",
      "kr": "string",
      "en": "string",
      "jp": "string",
      "th": "string",
      "zh_cn": "string",
      "zh_tw": "string",
      "id": "string"
    },
    {
      "KeyText": "키값",
      "kr": "한글",
      "en": "영어",
      "jp": "일본어",
      "th": "태국어",
      "zh_cn": "중국어간체",
      "zh_tw": "중국어번체",
      "id": "인도네시아어"
    },
    {
      "KeyText": "temp_text",
      "kr": "내용 없음",
      "en": "NO CONTENT",
      "jp": "内容なし",
      "th": "ไม่มีเนื้อหา",
      "zh_cn": "无内容",
      "zh_tw": "無內容",
      "id": "Tidak ada konten"
    },
    {
      "KeyText": "mailbox_reward_maintenanceupdate_desc",
      "kr": "업데이트 점검 보상",
      "en": "Maintenance Reward",
      "jp": "メンテナンス補償",
      "th": "รางวัลชดเชยการปิดปรับปรุง",
      "zh_cn": "维护补偿奖励",
      "zh_tw": "維護補償獎勵",
      "id": "Hadiah kompensasi maintenance"
    },
    {
      "KeyText": "mailbox_reward_accumulativejoin_desc",
      "kr": "누적 가입 달성 보상",
      "en": "Subscription Milestone Reward",
      "jp": "サブスク累計達成報酬",
      "th": "รางวัลสะสมการสมัครสมาชิก",
      "zh_cn": "累计注册达成奖励",
      "zh_tw": "累計註冊達成獎勵",
      "id": "Hadiah pencapaian pendaftaran kumulatif"
    },
    {
      "KeyText": "mailbox_reward_preregistration_desc",
      "kr": "사전 예약 감사 선물",
      "en": "Pre-Registration Gift",
      "jp": "事前登録感謝ギフト",
      "th": "ของขวัญขอบคุณสำหรับการลงทะเบียนล่วงหน้า",
      "zh_cn": "预注册感谢礼",
      "zh_tw": "預約註冊感謝禮",
      "id": "Hadiah terima kasih pra-registrasi"
    },
    {
      "KeyText": "mailbox_reward_rankingendless_desc",
      "kr": "무한모드 랭킹 결과 보상",
      "en": "Infinite Ranking Reward",
      "jp": "無限モードランキング報酬",
      "th": "รางวัลผลการจัดอันดับโหมดไม่จำกัด",
      "zh_cn": "无限模式排名奖励",
      "zh_tw": "無限模式排名獎勵",
      "id": "Hadiah peringkat Mode Tak Terbatas"
    },
    {
      "KeyText": "mailbox_reward_rankingraid_desc",
      "kr": "레이드 랭킹 결과 보상",
      "en": "Raid Ranking Reward",
      "jp": "レイドランキング報酬",
      "th": "รางวัลผลการจัดอันดับเรด",
      "zh_cn": "Raid排名奖励",
      "zh_tw": "Raid排名獎勵",
      "id": "Hadiah peringkat Raid"
    },
    {
      "KeyText": "mailbox_reward_affinitylevelup_desc",
      "kr": "호감도 상승 보상",
      "en": "Affinity Reward",
      "jp": "親密度上昇報酬",
      "th": "รางวัลเพิ่มค่าความสัมพันธ์",
      "zh_cn": "好感度提升奖励",
      "zh_tw": "好感度提升獎勵",
      "id": "Hadiah peningkatan afeksi"
    },
    {
      "KeyText": "mailbox_reward_stageclear_desc",
      "kr": "스테이지 클리어 보상",
      "en": "Stage Clear Reward",
      "jp": "ステージクリア報酬",
      "th": "รางวัลเคลียร์ด่าน",
      "zh_cn": "关卡通关奖励",
      "zh_tw": "關卡通關獎勵",
      "id": "Hadiah penyelesaian stage"
    },
    {
      "KeyText": "mailbox_reward_eliminateraidboss_desc",
      "kr": "레이드 보스 처치 전체 보상",
      "en": "Raid Boss Clear Reward",
      "jp": "レイドボス討伐全体報酬",
      "th": "รางวัลรวมสำหรับการกำจัดบอสเรด",
      "zh_cn": "击败Raid Boss全员奖励",
      "zh_tw": "擊敗Raid Boss全員獎勵",
      "id": "Hadiah seluruh peserta saat Raid Boss dikalahkan"
    },
    {
      "KeyText": "mailbox_reward_recovery_attendance_desc",
      "kr": "미수령 출석 보상",
      "en": "Unclaimed Attendance Reward",
      "jp": "未受取の出席報酬",
      "th": "รางวัลเช็กชื่อที่ยังไม่ได้รับ",
      "zh_cn": "未领取的签到奖励",
      "zh_tw": "未領取的簽到獎勵",
      "id": "Hadiah Absensi yang Belum Diklaim"
    },
    {
      "KeyText": "mailbox_reward_coupon_desc",
      "kr": "쿠폰 보상",
      "en": "COUPON REWARD",
      "jp": "クーポン報酬",
      "th": "รางวัลคูปอง",
      "zh_cn": "优惠券奖励",
      "zh_tw": "優惠券獎勵",
      "id": "Hadiah Kupon"
    },
    {
      "KeyText": "mailbox_reward_daily_bonus_basci_desc",
      "kr": "[30일 다이아 베이직] 보상",
      "en": "[30-DAY DIAMOND BASIC] REWARD",
      "jp": "[30日ダイヤ ベーシック] 報酬",
      "th": "[ไดมอนด์ 30 วัน เบสิก] รางวัล",
      "zh_cn": "[30天钻石基础] 奖励",
      "zh_tw": "[30天鑽石基本] 獎勵",
      "id": "[Diamond 30 Hari Basic] Hadiah"
    },
    {
      "KeyText": "mailbox_reward_daily_bonus_premium_desc",
      "kr": "[30일 조커 티켓 프리미엄] 보상",
      "en": "[30-DAY JOKER TICKET PREMIUM] REWARD",
      "jp": "[30日ジョーカーチケット プレミアム] 報酬",
      "th": "[ตั๋วโจ๊กเกอร์ 30 วัน พรีเมียม] รางวัล",
      "zh_cn": "[30天小丑券高级] 奖励",
      "zh_tw": "[30天小丑券高級] 獎勵",
      "id": "[Tiket Joker 30 Hari Premium] Hadiah"
    },
    {
      "KeyText": "system_message_notice_maintenance_desc",
      "kr": "안정적인 서비스를 위해 {0}시부터 {1}시까지 서버 점검이 진행됩니다. 점검 종료 후 다시 접속해 주세요.",
      "en": "Server maintenance will take place from {0} to {1} for service stability. Please log in again after the maintenance is complete.",
      "jp": "安定したサービス提供のため、{0}時から{1}時までサーバーメンテナンスを実施いたします。メンテナンス終了後に再度ログインしてください。",
      "th": "เพื่อความเสถียรของระบบ จะมีการบำรุงรักษาเซิร์ฟเวอร์ตั้งแต่เวลา {0} ถึง {1} กรุณาเข้าสู่ระบบอีกครั้งหลังจากการบำรุงรักษาเสร็จสิ้น",
      "zh_cn": "为提供稳定的服务，服务器将于 {0} 至 {1} 进行维护。维护结束后请重新登录。",
      "zh_tw": "為提供穩定的服務，伺服器將於 {0} 至 {1} 進行維護。維護結束後請重新登入。",
      "id": "Untuk menjaga kestabilan layanan, pemeliharaan server akan dilakukan dari pukul {0} hingga {1}. Silakan login kembali setelah pemeliharaan selesai."
    },
    {
      "KeyText": "system_message_notice_maintenance_title",
      "kr": "서버 점검 공지",
      "en": "SERVER MAINTENANCE NOTICE",
      "jp": "サーバーメンテナンスのお知らせ",
      "th": "ปิดปรับปรุงเซิร์ฟเวอร์",
      "zh_cn": "服务器维护公告",
      "zh_tw": "伺服器維護公告",
      "id": "Pengumuman Pemeliharaan Server"
    },
    {
      "KeyText": "mailbox_reward_codashop_desc",
      "kr": "웹 구매 상품 배송 안내",
      "en": "[WEB STORE] YOUR PURCHASE HAS ARRIVED",
      "jp": "【Webショップ】購入アイテム配付のご案内",
      "th": "[Web Shop] แจ้งเตือนการส่งมอบไอเทมที่ซื้อ",
      "zh_cn": "[网页商店] 购买商品发放通知",
      "zh_tw": "[網頁商店] 購買商品發送通知",
      "id": "[Web Store] Info Pengiriman Item Pembelian"
    },
    {
      "KeyText": "system_critical_error_force_quit",
      "kr": "시스템 에러로 인해 게임을 종료합니다.",
      "en": "THE GAME WILL CLOSE DUE TO A SYSTEM ERROR.",
      "jp": "システムエラーのため、ゲームを終了します。",
      "th": "เกมจะปิดเนื่องจากเกิดข้อผิดพลาดของระบบ",
      "zh_cn": "由于系统错误，游戏将关闭。",
      "zh_tw": "由於系統錯誤，遊戲將關閉。",
      "id": "Game akan ditutup karena kesalahan sistem."
    },
    {
      "KeyText": "DOWNLOAD_FILES",
      "kr": "다운로드",
      "en": "DOWNLOAD",
      "jp": "ダウンロード",
      "th": "ดาวน์โหลด",
      "zh_cn": "下载",
      "zh_tw": "下載",
      "id": "Unduh"
    },
    {
      "KeyText": "DOWNLOAD_FILES_MESSAGE",
      "kr": "다운로드할 파일이 있습니다.\n총 용량: {0}\n지금 다운로드하시겠습니까?\n(Wi-Fi 연결을 권장합니다.)",
      "en": "Files are ready to download.\nTotal size: {0}\nDownload now?\n(Wi-Fi connection recommended.)",
      "jp": "ダウンロードするファイルがあります。\n合計容量：{0}\n今すぐダウンロードしますか？\n（Wi-Fi接続を推奨します。）",
      "th": "มีไฟล์ที่ต้องดาวน์โหลด\nขนาดรวม: {0}\nต้องการดาวน์โหลดตอนนี้หรือไม่?\n(แนะนำให้เชื่อมต่อ Wi-Fi)",
      "zh_cn": "有需要下载的文件。\n总容量：{0}\n是否立即下载？\n（建议使用 Wi-Fi 连接。）",
      "zh_tw": "有需要下載的檔案。\n總容量：{0}\n是否立即下載？\n（建議使用 Wi-Fi 連線。）",
      "id": "Ada file yang perlu diunduh.\nUkuran total: {0}\nUnduh sekarang?\n(Wi-Fi disarankan.)"
    },
    {
      "KeyText": "Noti_Server_Closed",
      "kr": "알림 서버 이상",
      "en": "NOTIFICATION SERVER ERROR",
      "jp": "通知サーバーエラー",
      "th": "เซิร์ฟเวอร์แจ้งเตือนขัดข้อง",
      "zh_cn": "通知服务器异常",
      "zh_tw": "通知伺服器異常",
      "id": "Kesalahan server notifikasi"
    },
    {
      "KeyText": "Noti_Server_Closed_Message",
      "kr": "알림 서버 이상으로 게임이 종료 됩니다.",
      "en": "THE GAME WILL CLOSE DUE TO A NOTIFICATION SERVER ERROR.",
      "jp": "通知サーバーエラーのため、ゲームを終了します。",
      "th": "เกมจะปิดเนื่องจากเซิร์ฟเวอร์แจ้งเตือนขัดข้อง",
      "zh_cn": "由于通知服务器异常，游戏将关闭。",
      "zh_tw": "由於通知伺服器異常，遊戲將關閉。",
      "id": "Game akan ditutup karena kesalahan server notifikasi."
    },
    {
      "KeyText": "Table_Sync_Fail",
      "kr": "테이블 동기화 실패",
      "en": "TABLE SYNC FAILED",
      "jp": "テーブル同期失敗",
      "th": "การซิงค์ตารางล้มเหลว",
      "zh_cn": "表格同步失败",
      "zh_tw": "資料表同步失敗",
      "id": "Sinkronisasi tabel gagal"
    },
    {
      "KeyText": "Table_Sync_Fail_Message",
      "kr": "테이블 동기화 실패로 게임을 종료 합니다.",
      "en": "THE GAME WILL CLOSE DUE TO A TABLE SYNC FAILURE.",
      "jp": "テーブルの同期に失敗したため、ゲームを終了します。",
      "th": "เกมจะปิดเนื่องจากการซิงค์ตารางล้มเหลว",
      "zh_cn": "由于表格同步失败，游戏将关闭。",
      "zh_tw": "由於資料表同步失敗，遊戲將關閉。",
      "id": "Game akan ditutup karena sinkronisasi tabel gagal."
    },
    {
      "KeyText": "reward_maintenance_update",
      "kr": "업데이트 점검 보상",
      "en": "MAINTENANCE REWARD",
      "jp": "メンテナンス補償",
      "th": "รางวัลชดเชยการปิดปรับปรุง",
      "zh_cn": "维护补偿奖励",
      "zh_tw": "維護補償獎勵",
      "id": "Hadiah kompensasi maintenance"
    },
    {
      "KeyText": "reward_accumulative_join",
      "kr": "누적 가입 달성 보상",
      "en": "SUBSCRIPTION MILESTONE REWARD",
      "jp": "サブスク累計達成報酬",
      "th": "รางวัลสะสมการสมัครสมาชิก",
      "zh_cn": "累计注册达成奖励",
      "zh_tw": "累計註冊達成獎勵",
      "id": "Hadiah pencapaian pendaftaran kumulatif"
    },
    {
      "KeyText": "reward_pre_registration",
      "kr": "사전 예약 감사 선물",
      "en": "PRE-REGISTRATION GIFT",
      "jp": "事前登録感謝ギフト",
      "th": "ของขวัญขอบคุณสำหรับการลงทะเบียนล่วงหน้า",
      "zh_cn": "预注册感谢礼",
      "zh_tw": "預約註冊感謝禮",
      "id": "Hadiah terima kasih pra-registrasi"
    },
    {
      "KeyText": "reward_ranking_endless",
      "kr": "무한모드 랭킹 결과 보상",
      "en": "INFINITE RANKING REWARD",
      "jp": "無限モードランキング報酬",
      "th": "รางวัลผลการจัดอันดับโหมดไม่จำกัด",
      "zh_cn": "无限模式排名奖励",
      "zh_tw": "無限模式排名獎勵",
      "id": "Hadiah peringkat Mode Tak Terbatas"
    },
    {
      "KeyText": "reward_ranking_raid",
      "kr": "레이드 랭킹 결과 보상",
      "en": "RAID RANKING REWARD",
      "jp": "レイドランキング報酬",
      "th": "รางวัลผลการจัดอันดับเรด",
      "zh_cn": "Raid排名奖励",
      "zh_tw": "Raid排名獎勵",
      "id": "Hadiah peringkat Raid"
    },
    {
      "KeyText": "reward_affinity_level_up",
      "kr": "호감도 상승 보상",
      "en": "AFFINITY REWARD",
      "jp": "親密度上昇報酬",
      "th": "รางวัลเพิ่มค่าความสัมพันธ์",
      "zh_cn": "好感度提升奖励",
      "zh_tw": "好感度提升獎勵",
      "id": "Hadiah peningkatan afeksi"
    },
    {
      "KeyText": "reward_stage_clear",
      "kr": "스테이지 클리어 보상",
      "en": "STAGE CLEAR REWARD",
      "jp": "ステージクリア報酬",
      "th": "รางวัลเคลียร์ด่าน",
      "zh_cn": "关卡通关奖励",
      "zh_tw": "關卡通關獎勵",
      "id": "Hadiah penyelesaian stage"
    },
    {
      "KeyText": "reward_raid_eliminate_raid_boss",
      "kr": "{0} 님이 {1} 라운드의 레이드 보스를 격파하여 보상을 지급합니다.",
      "en": "{0} DEFEATED THE RAID BOSS IN ROUND {1}. REWARDS HAVE BEEN GRANTED.",
      "jp": "{0}が{1}ラウンドのレイドボスを討伐しました。報酬を配布しました。",
      "th": "{0} ได้กำจัดบอสเรดรอบที่ {1} จึงได้รับรางวัล",
      "zh_cn": "{0} 击败了第 {1} 轮的Raid Boss，奖励已发放。",
      "zh_tw": "{0} 擊敗了第 {1} 輪的Raid Boss，獎勵已發放。",
      "id": "{0} mengalahkan Raid Boss di ronde {1}. Hadiah telah dibagikan."
    },
    {
      "KeyText": "reward_recovery_attendance",
      "kr": "미수령 출석 보상",
      "en": "UNCLAIMED ATTENDANCE REWARD",
      "jp": "未受け取りの出席報酬",
      "th": "รางวัลเช็คชื่อที่ยังไม่ได้รับ",
      "zh_cn": "未领取的签到奖励",
      "zh_tw": "未領取的簽到獎勵",
      "id": "HADIAH KEHADIRAN YANG BELUM DIKLAIM"
    },
    {
      "KeyText": "reward_coupon",
      "kr": "쿠폰 보상",
      "en": "COUPON REWARD",
      "jp": "クーポン報酬",
      "th": "รางวัลคูปอง",
      "zh_cn": "优惠券奖励",
      "zh_tw": "優惠券獎勵",
      "id": "HADIAH KUPON"
    },
    {
      "KeyText": "reward_codashop",
      "kr": "웹 구매 상품 배송 안내",
      "en": "[WEB STORE] YOUR PURCHASE HAS ARRIVED",
      "jp": "【Webショップ】購入アイテム配付のご案内",
      "th": "[Web Shop] แจ้งเตือนการส่งมอบไอเทมที่ซื้อ",
      "zh_cn": "[网页商店] 购买商品发放通知",
      "zh_tw": "[網頁商店] 購買商品發送通知",
      "id": "[Web Store] Info Pengiriman Item Pembelian"
    },
    {
      "KeyText": "reward_open_secert_illust",
      "kr": "비밀 일러스트를 수령했습니다!",
      "en": "You have claimed the secret illustration!",
      "jp": "秘密イラストを受け取りました！",
      "th": "ได้รับภาพอิลลัสลับแล้ว!",
      "zh_cn": "已领取秘密插画！",
      "zh_tw": "已領取秘密插畫！",
      "id": "Ilustrasi rahasia telah diterima!"
    },
    {
      "KeyText": "reward_daily_bonus",
      "kr": "{0} 보상",
      "en": "{0} REWARD",
      "jp": "{0}報酬",
      "th": "รางวัล {0}",
      "zh_cn": "{0}奖励",
      "zh_tw": "{0}獎勵",
      "id": "Hadiah {0}"
    },
    {
      "KeyText": "raid_ingame_alert_aleady_boss_down",
      "kr": "{0} 님이 {1} 라운드의 레이드 보스를 격파",
      "en": "{0} DEFEATED THE RAID BOSS IN ROUND {1}",
      "jp": "{0}が{1}ラウンドのレイドボスを撃破",
      "th": "{0} ได้กำจัดบอสเรดรอบที่ {1}",
      "zh_cn": "{0} 击败了第 {1} 轮的Raid Boss",
      "zh_tw": "{0} 擊敗了第 {1} 輪的Raid Boss",
      "id": "{0} mengalahkan Raid Boss di ronde {1}"
    },
    {
      "KeyText": "Number_Unit_Suffixes_Thousand",
      "kr": "K",
      "en": "K",
      "jp": "K",
      "th": "K",
      "zh_cn": "K",
      "zh_tw": "K",
      "id": "K"
    },
    {
      "KeyText": "Number_Unit_Suffixes_Million",
      "kr": "M",
      "en": "M",
      "jp": "M",
      "th": "M",
      "zh_cn": "M",
      "zh_tw": "M",
      "id": "M"
    },
    {
      "KeyText": "Number_Unit_Suffixes_Billion",
      "kr": "B",
      "en": "B",
      "jp": "B",
      "th": "B",
      "zh_cn": "B",
      "zh_tw": "B",
      "id": "B"
    },
    {
      "KeyText": "Number_Unit_Suffixes_Trilion",
      "kr": "T",
      "en": "T",
      "jp": "T",
      "th": "T",
      "zh_cn": "T",
      "zh_tw": "T",
      "id": "T"
    },
    {
      "KeyText": "mission_daily_login",
      "kr": "로그인 미션",
      "en": "LOGIN MISSION",
      "jp": "ログインミッション",
      "th": "ภารกิจล็อกอิน",
      "zh_cn": "登录任务",
      "zh_tw": "登入任務",
      "id": "Misi login"
    },
    {
      "KeyText": "mission_daily_playmodestory",
      "kr": "스토리 모드 1회 플레이",
      "en": "PLAY STORY MODE ONCE",
      "jp": "ストーリーモードを1回プレイ",
      "th": "เล่นโหมดเนื้อเรื่อง 1 ครั้ง",
      "zh_cn": "游玩1次故事模式",
      "zh_tw": "遊玩1次故事模式",
      "id": "Mainkan Mode Cerita 1 kali"
    },
    {
      "KeyText": "mission_daily_playmodeinfinity",
      "kr": "무한 모드 1회 참여",
      "en": "JOIN INFINITE MODE ONCE",
      "jp": "無限モードに1回参加",
      "th": "เข้าร่วมโหมดไม่จำกัด 1 ครั้ง",
      "zh_cn": "参与1次无限模式",
      "zh_tw": "參與1次無限模式",
      "id": "Ikuti Mode Tak Terbatas 1 kali"
    },
    {
      "KeyText": "mission_daily_playmoderaid",
      "kr": "레이드 1회 참여",
      "en": "JOIN RAID ONCE",
      "jp": "レイドに1回参加",
      "th": "เข้าร่วมเรด 1 ครั้ง",
      "zh_cn": "参与1次Raid",
      "zh_tw": "參與1次Raid",
      "id": "Ikuti Raid 1 kali"
    },
    {
      "KeyText": "mission_daily_playhandhighcard",
      "kr": "하이카드 5회 사용",
      "en": "USE HIGH CARD 5 TIMES",
      "jp": "ハイカードを5回使用",
      "th": "ใช้ไพ่ไฮการ์ด 5 ครั้ง",
      "zh_cn": "使用高牌5次",
      "zh_tw": "使用高牌5次",
      "id": "Gunakan High Card 5 kali"
    },
    {
      "KeyText": "mission_daily_playhandonepair",
      "kr": "원페어 5회 사용",
      "en": "USE ONE PAIR 5 TIMES",
      "jp": "ワンペアを5回使用",
      "th": "ใช้ไพ่วันแพร์ 5 ครั้ง",
      "zh_cn": "使用一对5次",
      "zh_tw": "使用一對5次",
      "id": "Gunakan One Pair 5 kali"
    },
    {
      "KeyText": "mission_daily_usecardrelic",
      "kr": "성유물 3회 사용",
      "en": "USE RELIC 3 TIMES",
      "jp": "聖遺物を3回使用",
      "th": "ใช้รีลิก 3 ครั้ง",
      "zh_cn": "使用3次圣遗物",
      "zh_tw": "使用3次聖遺物",
      "id": "Gunakan Relic 3 kali"
    },
    {
      "KeyText": "mission_daily_getjokerpiece",
      "kr": "조커 조각 3개 획득",
      "en": "OBTAIN 3 JOKER SHARDS",
      "jp": "ジョーカーの欠片を3個獲得",
      "th": "ได้รับชิ้นส่วนโจ๊กเกอร์ 5 ชิ้น",
      "zh_cn": "获得3个小丑碎片",
      "zh_tw": "獲得3個小丑碎片",
      "id": "Dapatkan 3 fragmen Joker"
    },
    {
      "KeyText": "mission_daily_getangelpiece",
      "kr": "사도 조각 1개 획득",
      "en": "OBTAIN 1 APOSTLE SHARD",
      "jp": "使徒の欠片を1個獲得",
      "th": "ได้รับชิ้นส่วนอัครสาวก 1 ชิ้น",
      "zh_cn": "获得1个使徒碎片",
      "zh_tw": "獲得1個使徒碎片",
      "id": "Dapatkan 1 fragmen Angel"
    },
    {
      "KeyText": "mission_daily_day",
      "kr": "DAY {0}",
      "en": "DAY {0}",
      "jp": "DAY {0}",
      "th": "วันที่ {0}",
      "zh_cn": "第 {0} 天",
      "zh_tw": "第 {0} 天",
      "id": "HARI {0}"
    },
    {
      "KeyText": "mission_weekly_login",
      "kr": "로그인 5회",
      "en": "LOGIN 5 TIMES",
      "jp": "ログイン5回",
      "th": "เข้าสู่ระบบ 5 ครั้ง",
      "zh_cn": "登录5次",
      "zh_tw": "登錄5次",
      "id": "Login 5 kali"
    },
    {
      "KeyText": "mission_weekly_playmodeinfinity",
      "kr": "무한모드 15회 참여",
      "en": "JOIN INFINITE MODE 15 TIMES",
      "jp": "無限モードに15回参加",
      "th": "เข้าร่วมโหมดไม่จำกัด 15 ครั้ง",
      "zh_cn": "参与15次无限模式",
      "zh_tw": "參與15次無限模式",
      "id": "Ikuti Mode Tak Terbatas 15 kali"
    },
    {
      "KeyText": "mission_weekly_playmoderaid",
      "kr": "레이드 15회 참여",
      "en": "JOIN RAID 15 TIMES",
      "jp": "レイドに15回参加",
      "th": "เข้าร่วมเรด 15 ครั้ง",
      "zh_cn": "参与15次Raid",
      "zh_tw": "參與15次Raid",
      "id": "Ikuti Raid 15 kali"
    },
    {
      "KeyText": "mission_weekly_usecardrelic",
      "kr": "성유물 15회 사용",
      "en": "USE RELIC 15 TIMES",
      "jp": "聖遺物を15回使用",
      "th": "ใช้รีลิก 15 ครั้ง",
      "zh_cn": "使用15次圣遗物",
      "zh_tw": "使用15次聖遺物",
      "id": "Gunakan Relic 15 kali"
    },
    {
      "KeyText": "mission_weekly_getjokerpiece",
      "kr": "조커 조각 10개 획득",
      "en": "OBTAIN 10 JOKER SHARDS",
      "jp": "ジョーカーの欠片を10個獲得",
      "th": "ได้รับชิ้นส่วนโจ๊กเกอร์ 20 ชิ้น",
      "zh_cn": "获得10个小丑碎片",
      "zh_tw": "獲得10個小丑碎片",
      "id": "Dapatkan 10 fragmen Joker"
    },
    {
      "KeyText": "mission_weekly_getangelpiece",
      "kr": "사도 조각 3개 획득",
      "en": "OBTAIN 3 APOSTLE SHARDS",
      "jp": "使徒の欠片を3個獲得",
      "th": "รางวัลคูปอง",
      "zh_cn": "获得3个使徒碎片",
      "zh_tw": "獲得3個使徒碎片",
      "id": "Dapatkan 3 fragmen Angel"
    },
    {
      "KeyText": "mission_daily_dailymissionpoint1",
      "kr": "일일 미션 포인트 보상 1",
      "en": "DAILY MISSION POINT REWARD 1",
      "jp": "デイリーミッションポイント報酬1",
      "th": "รางวัลแต้มภารกิจรายวัน 1",
      "zh_cn": "每日任务点数奖励1",
      "zh_tw": "每日任務點數獎勵1",
      "id": "Hadiah poin misi harian 1"
    },
    {
      "KeyText": "mission_daily_dailymissionpoint2",
      "kr": "일일 미션 포인트 보상 2",
      "en": "DAILY MISSION POINT REWARD 2",
      "jp": "デイリーミッションポイント報酬2",
      "th": "รางวัลแต้มภารกิจรายวัน 2",
      "zh_cn": "每日任务点数奖励2",
      "zh_tw": "每日任務點數獎勵2",
      "id": "Hadiah poin misi harian 2"
    },
    {
      "KeyText": "mission_daily_dailymissionpoint3",
      "kr": "일일 미션 포인트 보상 3",
      "en": "DAILY MISSION POINT REWARD 3",
      "jp": "デイリーミッションポイント報酬3",
      "th": "รางวัลแต้มภารกิจรายวัน 3",
      "zh_cn": "每日任务点数奖励3",
      "zh_tw": "每日任務點數獎勵3",
      "id": "Hadiah poin misi harian 3"
    },
    {
      "KeyText": "mission_daily_dailymissionpoint4",
      "kr": "일일 미션 포인트 보상 4",
      "en": "DAILY MISSION POINT REWARD 4",
      "jp": "デイリーミッションポイント報酬4",
      "th": "รางวัลแต้มภารกิจรายวัน 4",
      "zh_cn": "每日任务点数奖励4",
      "zh_tw": "每日任務點數獎勵4",
      "id": "Hadiah poin misi harian 4"
    },
    {
      "KeyText": "mission_daily_dailymissionpoint5",
      "kr": "일일 미션 포인트 보상 5",
      "en": "DAILY MISSION POINT REWARD 5",
      "jp": "デイリーミッションポイント報酬5",
      "th": "รางวัลแต้มภารกิจรายวัน 5",
      "zh_cn": "每日任务点数奖励5",
      "zh_tw": "每日任務點數獎勵5",
      "id": "Hadiah poin misi harian 5"
    },
    {
      "KeyText": "mission_weekly_weeklymissionpoint1",
      "kr": "주간 미션 포인트 보상 1",
      "en": "WEEKLY MISSION POINT REWARD 1",
      "jp": "ウィークリーミッションポイント報酬1",
      "th": "รางวัลแต้มภารกิจรายสัปดาห์ 1",
      "zh_cn": "每周任务点数奖励1",
      "zh_tw": "每週任務點數獎勵1",
      "id": "Hadiah poin misi mingguan 1"
    },
    {
      "KeyText": "mission_weekly_weeklymissionpoint2",
      "kr": "주간 미션 포인트 보상 2",
      "en": "WEEKLY MISSION POINT REWARD 2",
      "jp": "ウィークリーミッションポイント報酬2",
      "th": "รางวัลแต้มภารกิจรายสัปดาห์ 2",
      "zh_cn": "每周任务点数奖励2",
      "zh_tw": "每週任務點數獎勵2",
      "id": "Hadiah poin misi mingguan 2"
    },
    {
      "KeyText": "mission_weekly_weeklymissionpoint3",
      "kr": "주간 미션 포인트 보상 3",
      "en": "WEEKLY MISSION POINT REWARD 3",
      "jp": "ウィークリーミッションポイント報酬3",
      "th": "รางวัลแต้มภารกิจรายสัปดาห์ 3",
      "zh_cn": "每周任务点数奖励3",
      "zh_tw": "每週任務點數獎勵3",
      "id": "Hadiah poin misi mingguan 3"
    },
    {
      "KeyText": "mission_weekly_weeklymissionpoint4",
      "kr": "주간 미션 포인트 보상 4",
      "en": "WEEKLY MISSION POINT REWARD 4",
      "jp": "ウィークリーミッションポイント報酬4",
      "th": "รางวัลแต้มภารกิจรายสัปดาห์ 4",
      "zh_cn": "每周任务点数奖励4",
      "zh_tw": "每週任務點數獎勵4",
      "id": "Hadiah poin misi mingguan 4"
    },
    {
      "KeyText": "mission_weekly_weeklymissionpoint5",
      "kr": "주간 미션 포인트 보상 5",
      "en": "WEEKLY MISSION POINT REWARD 5",
      "jp": "ウィークリーミッションポイント報酬5",
      "th": "รางวัลแต้มภารกิจรายสัปดาห์ 5",
      "zh_cn": "每周任务点数奖励5",
      "zh_tw": "每週任務點數獎勵5",
      "id": "Hadiah poin misi mingguan 5"
    },
    {
      "KeyText": "item_name_GoldTicket",
      "kr": "골드 티켓",
      "en": "GOLD TICKET",
      "jp": "ゴールドチケット",
      "th": "ตั๋วทอง",
      "zh_cn": "金币券",
      "zh_tw": "金幣券",
      "id": "Tiket Emas"
    },
    {
      "KeyText": "item_desc_GoldTicket",
      "kr": "골드 플러시를 소탕하는 데 사용되는 티켓.",
      "en": "A ticket used to sweep Golden Flush.",
      "jp": "ゴールドフラッシュを掃討するために使用するチケット。",
      "th": "ตั๋วที่ใช้สำหรับกวาดล้างโกลด์ฟลัช",
      "zh_cn": "用于扫荡黄金同花的门票。",
      "zh_tw": "用於掃蕩黃金同花的門票。",
      "id": "Tiket yang digunakan untuk sweep Golden Flush.\nDapat dibeli dengan Diamond."
    },
    {
      "KeyText": "item_name_SuperJokerGachaTicket",
      "kr": "고급 조커 소환 티켓",
      "en": "Premium Joker Summon Ticket",
      "jp": "プレミアムジョーカーガチャチケット",
      "th": "ตั๋วกาชาโจ๊กเกอร์พรีเมียม",
      "zh_cn": "高级小丑扭蛋券",
      "zh_tw": "高級小丑扭蛋券",
      "id": "Tiket Gacha Joker Premium"
    },
    {
      "KeyText": "item_desc_SuperJokerGachaTicket",
      "kr": "조커 카드를 소환하기 위한 티켓.\n조커 카드는 신비한 힘이 깃든 카드로, 카드 배틀에서만 사용된다.",
      "en": "A ticket used to summon Joker Cards.\nJoker Cards are imbued with mysterious power and can only be used in card battles.",
      "jp": "ジョーカーカードを召喚するためのチケット。\nジョーカーカードは神秘的な力が宿ったカードで、カードバトルでのみ使用できます。",
      "th": "ตั๋วสำหรับอัญเชิญการ์ดโจ๊กเกอร์\nการ์ดโจ๊กเกอร์เป็นการ์ดที่มีพลังลึกลับสถิตอยู่ และใช้ได้เฉพาะในการ์ดแบทเทิลเท่านั้น",
      "zh_cn": "用于召唤小丑卡的门票。\n小丑卡是寄宿着神秘力量的卡牌，只能在卡牌对战中使用。",
      "zh_tw": "用於召喚小丑卡的門票。\n小丑卡是寄宿著神秘力量的卡牌，只能在卡牌對戰中使用。",
      "id": "Tiket untuk memanggil Kartu Joker.\nKartu Joker adalah kartu yang dipenuhi kekuatan misterius dan hanya dapat digunakan dalam card battle."
    },
    {
      "KeyText": "item_name_Icon_SpecialToken",
      "kr": "스페셜 소환 토큰",
      "en": "Special Summon Token",
      "jp": "スペシャルガチャトークン",
      "th": "โทเคนกาชาพิเศษ",
      "zh_cn": "特殊扭蛋代币",
      "zh_tw": "特殊扭蛋代幣",
      "id": "Token Gacha Spesial"
    },
    {
      "KeyText": "item_desc_Icon_SpecialToken",
      "kr": "사도와 조커 카드를 소환하기 위한 토큰.\n높은 확률로 사도와 조커를 소환할 수 있는 아이템이다.",
      "en": "A token to summon Apostles and Joker cards.\nAn item that gives you a high chance of summoning Apostles and Jokers.",
      "jp": "使徒とジョーカーカードを召喚するためのトークン。\n高確率で使徒とジョーカーを召喚できるアイテムだ。",
      "th": "โทเคนสำหรับอัญเชิญอัครสาวกและการ์ดโจ๊กเกอร์\nไอเทมที่มีโอกาสสูงในการอัญเชิญอัครสาวกและโจ๊กเกอร์",
      "zh_cn": "用于召唤使徒和小丑卡的代币。\n这是一个可高概率召唤使徒和小丑的道具。",
      "zh_tw": "用於召喚使徒和小丑卡的代幣。\n這是一個可高機率召喚使徒和小丑的道具。",
      "id": "Token untuk memanggil Apostle dan kartu Joker.\nItem ini memiliki peluang tinggi untuk memanggil Apostle dan Joker."
    },
    {
      "KeyText": "golden_flush_contents_title",
      "kr": "골든 플러시",
      "en": "GOLDEN FLUSH",
      "jp": "ゴールデンフラッシュ",
      "th": "โกลเด้นฟลัช",
      "zh_cn": "黄金同花",
      "zh_tw": "黃金同花",
      "id": "Golden Flush"
    },
    {
      "KeyText": "golden_flush_remain_next_ticket",
      "kr": "다음 티켓 충전까지 {0}H {1}M",
      "en": "NEXT TICKET IN {0}H {1}M",
      "jp": "次のチケット補充まで {0}H {1}M",
      "th": "เวลาจนกว่าจะชาร์จตั๋วครั้งถัดไป {0} ชม. {1} นาที",
      "zh_cn": "下张门票恢复：{0}:{1}",
      "zh_tw": "下張門票恢復：{0}:{1}",
      "id": "Tiket berikutnya dalam {0}:{1}"
    },
    {
      "KeyText": "golden_flush_stage",
      "kr": "스테이지 {0}",
      "en": "STAGE {0}",
      "jp": "ステージ {0}",
      "th": "ด่าน {0}",
      "zh_cn": "关卡 {0}",
      "zh_tw": "關卡 {0}",
      "id": "Stage {0}"
    },
    {
      "KeyText": "golden_flush_difficulty_hard",
      "kr": "어려움",
      "en": "HARD",
      "jp": "難しい",
      "th": "ยาก",
      "zh_cn": "困难",
      "zh_tw": "困難",
      "id": "Sulit"
    },
    {
      "KeyText": "golden_flush_difficulty_normal",
      "kr": "보통",
      "en": "NORMAL",
      "jp": "普通",
      "th": "ปกติ",
      "zh_cn": "普通",
      "zh_tw": "普通",
      "id": "Normal"
    },
    {
      "KeyText": "golden_flush_reward",
      "kr": "보상 획득",
      "en": "REWARDS",
      "jp": "報酬",
      "th": "รับรางวัล",
      "zh_cn": "奖励",
      "zh_tw": "獎勵",
      "id": "Hadiah"
    },
    {
      "KeyText": "golden_flush_button_sweep",
      "kr": "소탕",
      "en": "SWEEP",
      "jp": "掃討",
      "th": "กวาดล้าง",
      "zh_cn": "扫荡",
      "zh_tw": "掃蕩",
      "id": "Sapu"
    },
    {
      "KeyText": "golden_flush_button_enter",
      "kr": "진입",
      "en": "ENTER",
      "jp": "入場",
      "th": "เข้าร่วม",
      "zh_cn": "进入",
      "zh_tw": "進入",
      "id": "Masuk"
    },
    {
      "KeyText": "golden_flush_alert_not_enough_ticket",
      "kr": "골드 티켓이 부족합니다.",
      "en": "NOT ENOUGH GOLD TICKETS.",
      "jp": "ゴールドチケットが不足しています。",
      "th": "ตั๋วทองไม่เพียงพอ",
      "zh_cn": "金币券不足。",
      "zh_tw": "金幣券不足。",
      "id": "Tiket Emas tidak cukup."
    },
    {
      "KeyText": "golden_flush_alert_lock_sweep",
      "kr": "클리어한 스테이지만 소탕이 가능합니다.",
      "en": "YOU CAN ONLY SWEEP CLEARED STAGES.",
      "jp": "クリアしたステージのみ掃討できます。",
      "th": "สามารถกวาดล้างได้เฉพาะด่านที่เคลียร์แล้ว",
      "zh_cn": "只能扫荡已通关的关卡。",
      "zh_tw": "只能掃蕩已通關的關卡。",
      "id": "Hanya stage yang sudah diselesaikan yang bisa disapu."
    },
    {
      "KeyText": "play_card_name_1",
      "kr": "스페이드 A",
      "en": "SPADE A",
      "jp": "スペード A",
      "th": "โพดำ A",
      "zh_cn": "黑桃 A",
      "zh_tw": "黑桃 A",
      "id": "Sekop A"
    },
    {
      "KeyText": "play_card_name_2",
      "kr": "스페이드 2",
      "en": "SPADE 2",
      "jp": "スペード 2",
      "th": "โพดำ 2",
      "zh_cn": "黑桃 2",
      "zh_tw": "黑桃 2",
      "id": "Sekop 2"
    },
    {
      "KeyText": "play_card_name_3",
      "kr": "스페이드 3",
      "en": "SPADE 3",
      "jp": "スペード 3",
      "th": "โพดำ 3",
      "zh_cn": "黑桃 3",
      "zh_tw": "黑桃 3",
      "id": "Sekop 3"
    },
    {
      "KeyText": "play_card_name_4",
      "kr": "스페이드 4",
      "en": "SPADE 4",
      "jp": "スペード 4",
      "th": "โพดำ 4",
      "zh_cn": "黑桃 4",
      "zh_tw": "黑桃 4",
      "id": "Sekop 4"
    },
    {
      "KeyText": "play_card_name_5",
      "kr": "스페이드 5",
      "en": "SPADE 5",
      "jp": "スペード 5",
      "th": "โพดำ 5",
      "zh_cn": "黑桃 5",
      "zh_tw": "黑桃 5",
      "id": "Sekop 5"
    },
    {
      "KeyText": "play_card_name_6",
      "kr": "스페이드 6",
      "en": "SPADE 6",
      "jp": "スペード 6",
      "th": "โพดำ 6",
      "zh_cn": "黑桃 6",
      "zh_tw": "黑桃 6",
      "id": "Sekop 6"
    },
    {
      "KeyText": "play_card_name_7",
      "kr": "스페이드 7",
      "en": "SPADE 7",
      "jp": "スペード 7",
      "th": "โพดำ 7",
      "zh_cn": "黑桃 7",
      "zh_tw": "黑桃 7",
      "id": "Sekop 7"
    },
    {
      "KeyText": "play_card_name_8",
      "kr": "스페이드 8",
      "en": "SPADE 8",
      "jp": "スペード 8",
      "th": "โพดำ 8",
      "zh_cn": "黑桃 8",
      "zh_tw": "黑桃 8",
      "id": "Sekop 8"
    },
    {
      "KeyText": "play_card_name_9",
      "kr": "스페이드 9",
      "en": "SPADE 9",
      "jp": "スペード 9",
      "th": "โพดำ 9",
      "zh_cn": "黑桃 9",
      "zh_tw": "黑桃 9",
      "id": "Sekop 9"
    },
    {
      "KeyText": "play_card_name_10",
      "kr": "스페이드 10",
      "en": "SPADE 10",
      "jp": "スペード 10",
      "th": "โพดำ 10",
      "zh_cn": "黑桃 10",
      "zh_tw": "黑桃 10",
      "id": "Sekop 10"
    },
    {
      "KeyText": "play_card_name_11",
      "kr": "스페이드 J",
      "en": "SPADE J",
      "jp": "スペード J",
      "th": "โพดำ J",
      "zh_cn": "黑桃 J",
      "zh_tw": "黑桃 J",
      "id": "Sekop J"
    },
    {
      "KeyText": "play_card_name_12",
      "kr": "스페이드 Q",
      "en": "SPADE Q",
      "jp": "スペード Q",
      "th": "โพดำ Q",
      "zh_cn": "黑桃 Q",
      "zh_tw": "黑桃 Q",
      "id": "Sekop Q"
    },
    {
      "KeyText": "play_card_name_13",
      "kr": "스페이드 K",
      "en": "SPADE K",
      "jp": "スペード K",
      "th": "โพดำ K",
      "zh_cn": "黑桃 K",
      "zh_tw": "黑桃 K",
      "id": "Sekop K"
    },
    {
      "KeyText": "play_card_name_14",
      "kr": "다이아몬드 A",
      "en": "DIAMOND A",
      "jp": "ダイヤモンド A",
      "th": "ข้าวหลามตัด A",
      "zh_cn": "方块 A",
      "zh_tw": "方塊 A",
      "id": "Wajik A"
    },
    {
      "KeyText": "play_card_name_15",
      "kr": "다이아몬드 2",
      "en": "DIAMOND 2",
      "jp": "ダイヤモンド 2",
      "th": "ข้าวหลามตัด 2",
      "zh_cn": "方块 2",
      "zh_tw": "方塊 2",
      "id": "Wajik 2"
    },
    {
      "KeyText": "play_card_name_16",
      "kr": "다이아몬드 3",
      "en": "DIAMOND 3",
      "jp": "ダイヤモンド 3",
      "th": "ข้าวหลามตัด 3",
      "zh_cn": "方块 3",
      "zh_tw": "方塊 3",
      "id": "Wajik 3"
    },
    {
      "KeyText": "play_card_name_17",
      "kr": "다이아몬드 4",
      "en": "DIAMOND 4",
      "jp": "ダイヤモンド 4",
      "th": "ข้าวหลามตัด 4",
      "zh_cn": "方块 4",
      "zh_tw": "方塊 4",
      "id": "Wajik 4"
    },
    {
      "KeyText": "play_card_name_18",
      "kr": "다이아몬드 5",
      "en": "DIAMOND 5",
      "jp": "ダイヤモンド 5",
      "th": "ข้าวหลามตัด 5",
      "zh_cn": "方块 5",
      "zh_tw": "方塊 5",
      "id": "Wajik 5"
    },
    {
      "KeyText": "play_card_name_19",
      "kr": "다이아몬드 6",
      "en": "DIAMOND 6",
      "jp": "ダイヤモンド 6",
      "th": "ข้าวหลามตัด 6",
      "zh_cn": "方块 6",
      "zh_tw": "方塊 6",
      "id": "Wajik 6"
    },
    {
      "KeyText": "play_card_name_20",
      "kr": "다이아몬드 7",
      "en": "DIAMOND 7",
      "jp": "ダイヤモンド 7",
      "th": "ข้าวหลามตัด 7",
      "zh_cn": "方块 7",
      "zh_tw": "方塊 7",
      "id": "Wajik 7"
    },
    {
      "KeyText": "play_card_name_21",
      "kr": "다이아몬드 8",
      "en": "DIAMOND 8",
      "jp": "ダイヤモンド 8",
      "th": "ข้าวหลามตัด 8",
      "zh_cn": "方块 8",
      "zh_tw": "方塊 8",
      "id": "Wajik 8"
    },
    {
      "KeyText": "play_card_name_22",
      "kr": "다이아몬드 9",
      "en": "DIAMOND 9",
      "jp": "ダイヤモンド 9",
      "th": "ข้าวหลามตัด 9",
      "zh_cn": "方块 9",
      "zh_tw": "方塊 9",
      "id": "Wajik 9"
    },
    {
      "KeyText": "play_card_name_23",
      "kr": "다이아몬드 10",
      "en": "DIAMOND 10",
      "jp": "ダイヤモンド 10",
      "th": "ข้าวหลามตัด 10",
      "zh_cn": "方块 10",
      "zh_tw": "方塊 10",
      "id": "Wajik 10"
    },
    {
      "KeyText": "play_card_name_24",
      "kr": "다이아몬드 J",
      "en": "DIAMOND J",
      "jp": "ダイヤモンド J",
      "th": "ข้าวหลามตัด J",
      "zh_cn": "方块 J",
      "zh_tw": "方塊 J",
      "id": "Wajik J"
    },
    {
      "KeyText": "play_card_name_25",
      "kr": "다이아몬드 Q",
      "en": "DIAMOND Q",
      "jp": "ダイヤモンド Q",
      "th": "ข้าวหลามตัด Q",
      "zh_cn": "方块 Q",
      "zh_tw": "方塊 Q",
      "id": "Wajik Q"
    },
    {
      "KeyText": "play_card_name_26",
      "kr": "다이아몬드 K",
      "en": "DIAMOND K",
      "jp": "ダイヤモンド K",
      "th": "ข้าวหลามตัด K",
      "zh_cn": "方块 K",
      "zh_tw": "方塊 K",
      "id": "Wajik K"
    },
    {
      "KeyText": "play_card_name_27",
      "kr": "하트 A",
      "en": "HEART A",
      "jp": "ハート A",
      "th": "โพแดง A",
      "zh_cn": "红心 A",
      "zh_tw": "紅心 A",
      "id": "Hati A"
    },
    {
      "KeyText": "play_card_name_28",
      "kr": "하트 2",
      "en": "HEART 2",
      "jp": "ハート 2",
      "th": "โพแดง 2",
      "zh_cn": "红心 2",
      "zh_tw": "紅心 2",
      "id": "Hati 2"
    },
    {
      "KeyText": "play_card_name_29",
      "kr": "하트 3",
      "en": "HEART 3",
      "jp": "ハート 3",
      "th": "โพแดง 3",
      "zh_cn": "红心 3",
      "zh_tw": "紅心 3",
      "id": "Hati 3"
    },
    {
      "KeyText": "play_card_name_30",
      "kr": "하트 4",
      "en": "HEART 4",
      "jp": "ハート 4",
      "th": "โพแดง 4",
      "zh_cn": "红心 4",
      "zh_tw": "紅心 4",
      "id": "Hati 4"
    },
    {
      "KeyText": "play_card_name_31",
      "kr": "하트 5",
      "en": "HEART 5",
      "jp": "ハート 5",
      "th": "โพแดง 5",
      "zh_cn": "红心 5",
      "zh_tw": "紅心 5",
      "id": "Hati 5"
    },
    {
      "KeyText": "play_card_name_32",
      "kr": "하트 6",
      "en": "HEART 6",
      "jp": "ハート 6",
      "th": "โพแดง 6",
      "zh_cn": "红心 6",
      "zh_tw": "紅心 6",
      "id": "Hati 6"
    },
    {
      "KeyText": "play_card_name_33",
      "kr": "하트 7",
      "en": "HEART 7",
      "jp": "ハート 7",
      "th": "โพแดง 7",
      "zh_cn": "红心 7",
      "zh_tw": "紅心 7",
      "id": "Hati 7"
    },
    {
      "KeyText": "play_card_name_34",
      "kr": "하트 8",
      "en": "HEART 8",
      "jp": "ハート 8",
      "th": "โพแดง 8",
      "zh_cn": "红心 8",
      "zh_tw": "紅心 8",
      "id": "Hati 8"
    },
    {
      "KeyText": "play_card_name_35",
      "kr": "하트 9",
      "en": "HEART 9",
      "jp": "ハート 9",
      "th": "โพแดง 9",
      "zh_cn": "红心 9",
      "zh_tw": "紅心 9",
      "id": "Hati 9"
    },
    {
      "KeyText": "play_card_name_36",
      "kr": "하트 10",
      "en": "HEART 10",
      "jp": "ハート 10",
      "th": "โพแดง 10",
      "zh_cn": "红心 10",
      "zh_tw": "紅心 10",
      "id": "Hati 10"
    },
    {
      "KeyText": "play_card_name_37",
      "kr": "하트 J",
      "en": "HEART J",
      "jp": "ハート J",
      "th": "โพแดง J",
      "zh_cn": "红心 J",
      "zh_tw": "紅心 J",
      "id": "Hati J"
    },
    {
      "KeyText": "play_card_name_38",
      "kr": "하트 Q",
      "en": "HEART Q",
      "jp": "ハート Q",
      "th": "โพแดง Q",
      "zh_cn": "红心 Q",
      "zh_tw": "紅心 Q",
      "id": "Hati Q"
    },
    {
      "KeyText": "play_card_name_39",
      "kr": "하트 K",
      "en": "HEART K",
      "jp": "ハート K",
      "th": "โพแดง K",
      "zh_cn": "红心 K",
      "zh_tw": "紅心 K",
      "id": "Hati K"
    },
    {
      "KeyText": "play_card_name_40",
      "kr": "클럽 A",
      "en": "CLUB A",
      "jp": "クラブ A",
      "th": "ดอกจิก A",
      "zh_cn": "梅花 A",
      "zh_tw": "梅花 A",
      "id": "Keriting A"
    },
    {
      "KeyText": "play_card_name_41",
      "kr": "클럽 2",
      "en": "CLUB 2",
      "jp": "クラブ 2",
      "th": "ดอกจิก 2",
      "zh_cn": "梅花 2",
      "zh_tw": "梅花 2",
      "id": "Keriting 2"
    },
    {
      "KeyText": "play_card_name_42",
      "kr": "클럽 3",
      "en": "CLUB 3",
      "jp": "クラブ 3",
      "th": "ดอกจิก 3",
      "zh_cn": "梅花 3",
      "zh_tw": "梅花 3",
      "id": "Keriting 3"
    },
    {
      "KeyText": "play_card_name_43",
      "kr": "클럽 4",
      "en": "CLUB 4",
      "jp": "クラブ 4",
      "th": "ดอกจิก 4",
      "zh_cn": "梅花 4",
      "zh_tw": "梅花 4",
      "id": "Keriting 4"
    },
    {
      "KeyText": "play_card_name_44",
      "kr": "클럽 5",
      "en": "CLUB 5",
      "jp": "クラブ 5",
      "th": "ดอกจิก 5",
      "zh_cn": "梅花 5",
      "zh_tw": "梅花 5",
      "id": "Keriting 5"
    },
    {
      "KeyText": "play_card_name_45",
      "kr": "클럽 6",
      "en": "CLUB 6",
      "jp": "クラブ 6",
      "th": "ดอกจิก 6",
      "zh_cn": "梅花 6",
      "zh_tw": "梅花 6",
      "id": "Keriting 6"
    },
    {
      "KeyText": "play_card_name_46",
      "kr": "클럽 7",
      "en": "CLUB 7",
      "jp": "クラブ 7",
      "th": "ดอกจิก 7",
      "zh_cn": "梅花 7",
      "zh_tw": "梅花 7",
      "id": "Keriting 7"
    },
    {
      "KeyText": "play_card_name_47",
      "kr": "클럽 8",
      "en": "CLUB 8",
      "jp": "クラブ 8",
      "th": "ดอกจิก 8",
      "zh_cn": "梅花 8",
      "zh_tw": "梅花 8",
      "id": "Keriting 8"
    },
    {
      "KeyText": "play_card_name_48",
      "kr": "클럽 9",
      "en": "CLUB 9",
      "jp": "クラブ 9",
      "th": "ดอกจิก 9",
      "zh_cn": "梅花 9",
      "zh_tw": "梅花 9",
      "id": "Keriting 9"
    },
    {
      "KeyText": "play_card_name_49",
      "kr": "클럽 10",
      "en": "CLUB 10",
      "jp": "クラブ 10",
      "th": "ดอกจิก 10",
      "zh_cn": "梅花 10",
      "zh_tw": "梅花 10",
      "id": "Keriting 10"
    },
    {
      "KeyText": "play_card_name_50",
      "kr": "클럽 J",
      "en": "CLUB J",
      "jp": "クラブ J",
      "th": "ดอกจิก J",
      "zh_cn": "梅花 J",
      "zh_tw": "梅花 J",
      "id": "Keriting J"
    },
    {
      "KeyText": "play_card_name_51",
      "kr": "클럽 Q",
      "en": "CLUB Q",
      "jp": "クラブ Q",
      "th": "ดอกจิก Q",
      "zh_cn": "梅花 Q",
      "zh_tw": "梅花 Q",
      "id": "Keriting Q"
    },
    {
      "KeyText": "play_card_name_52",
      "kr": "클럽 K",
      "en": "CLUB K",
      "jp": "クラブ K",
      "th": "ดอกจิก K",
      "zh_cn": "梅花 K",
      "zh_tw": "梅花 K",
      "id": "Keriting K"
    },
    {
      "KeyText": "play_card_desc_1",
      "kr": "<color=Red_Attack>+11</color> 공격력",
      "en": "<color=Red_Attack>+11</color> ATK",
      "jp": "<color=Red_Attack>+11</color>攻撃力",
      "th": "<color=Red_Attack>+11</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+11</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+11</color>",
      "id": "ATK <color=Red_Attack>+11</color>"
    },
    {
      "KeyText": "play_card_desc_2",
      "kr": "<color=Red_Attack>+2</color> 공격력",
      "en": "<color=Red_Attack>+2</color> ATK",
      "jp": "<color=Red_Attack>+2</color>攻撃力",
      "th": "<color=Red_Attack>+2</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+2</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+2</color>",
      "id": "ATK <color=Red_Attack>+2</color>"
    },
    {
      "KeyText": "play_card_desc_3",
      "kr": "<color=Red_Attack>+3</color> 공격력",
      "en": "<color=Red_Attack>+3</color> ATK",
      "jp": "<color=Red_Attack>+3</color>攻撃力",
      "th": "<color=Red_Attack>+3</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "play_card_desc_4",
      "kr": "<color=Red_Attack>+4</color> 공격력",
      "en": "<color=Red_Attack>+4</color> ATK",
      "jp": "<color=Red_Attack>+4</color>攻撃力",
      "th": "<color=Red_Attack>+4</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+4</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+4</color>",
      "id": "ATK <color=Red_Attack>+4</color>"
    },
    {
      "KeyText": "play_card_desc_5",
      "kr": "<color=Red_Attack>+5</color> 공격력",
      "en": "<color=Red_Attack>+5</color> ATK",
      "jp": "<color=Red_Attack>+5</color>攻撃力",
      "th": "<color=Red_Attack>+5</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "play_card_desc_6",
      "kr": "<color=Red_Attack>+6</color> 공격력",
      "en": "<color=Red_Attack>+6</color> ATK",
      "jp": "<color=Red_Attack>+6</color>攻撃力",
      "th": "<color=Red_Attack>+6</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+6</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+6</color>",
      "id": "ATK <color=Red_Attack>+6</color>"
    },
    {
      "KeyText": "play_card_desc_7",
      "kr": "<color=Red_Attack>+7</color> 공격력",
      "en": "<color=Red_Attack>+7</color> ATK",
      "jp": "<color=Red_Attack>+7</color>攻撃力",
      "th": "<color=Red_Attack>+7</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+7</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+7</color>",
      "id": "ATK <color=Red_Attack>+7</color>"
    },
    {
      "KeyText": "play_card_desc_8",
      "kr": "<color=Red_Attack>+8</color> 공격력",
      "en": "<color=Red_Attack>+8</color> ATK",
      "jp": "<color=Red_Attack>+8</color>攻撃力",
      "th": "<color=Red_Attack>+8</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "play_card_desc_9",
      "kr": "<color=Red_Attack>+9</color> 공격력",
      "en": "<color=Red_Attack>+9</color> ATK",
      "jp": "<color=Red_Attack>+9</color>攻撃力",
      "th": "<color=Red_Attack>+9</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "play_card_desc_10",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_11",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_12",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_13",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_14",
      "kr": "<color=Red_Attack>+11</color> 공격력",
      "en": "<color=Red_Attack>+11</color> ATK",
      "jp": "<color=Red_Attack>+11</color>攻撃力",
      "th": "<color=Red_Attack>+11</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+11</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+11</color>",
      "id": "ATK <color=Red_Attack>+11</color>"
    },
    {
      "KeyText": "play_card_desc_15",
      "kr": "<color=Red_Attack>+2</color> 공격력",
      "en": "<color=Red_Attack>+2</color> ATK",
      "jp": "<color=Red_Attack>+2</color>攻撃力",
      "th": "<color=Red_Attack>+2</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+2</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+2</color>",
      "id": "ATK <color=Red_Attack>+2</color>"
    },
    {
      "KeyText": "play_card_desc_16",
      "kr": "<color=Red_Attack>+3</color> 공격력",
      "en": "<color=Red_Attack>+3</color> ATK",
      "jp": "<color=Red_Attack>+3</color>攻撃力",
      "th": "<color=Red_Attack>+3</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "play_card_desc_17",
      "kr": "<color=Red_Attack>+4</color> 공격력",
      "en": "<color=Red_Attack>+4</color> ATK",
      "jp": "<color=Red_Attack>+4</color>攻撃力",
      "th": "<color=Red_Attack>+4</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+4</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+4</color>",
      "id": "ATK <color=Red_Attack>+4</color>"
    },
    {
      "KeyText": "play_card_desc_18",
      "kr": "<color=Red_Attack>+5</color> 공격력",
      "en": "<color=Red_Attack>+5</color> ATK",
      "jp": "<color=Red_Attack>+5</color>攻撃力",
      "th": "<color=Red_Attack>+5</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "play_card_desc_19",
      "kr": "<color=Red_Attack>+6</color> 공격력",
      "en": "<color=Red_Attack>+6</color> ATK",
      "jp": "<color=Red_Attack>+6</color>攻撃力",
      "th": "<color=Red_Attack>+6</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+6</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+6</color>",
      "id": "ATK <color=Red_Attack>+6</color>"
    },
    {
      "KeyText": "play_card_desc_20",
      "kr": "<color=Red_Attack>+7</color> 공격력",
      "en": "<color=Red_Attack>+7</color> ATK",
      "jp": "<color=Red_Attack>+7</color>攻撃力",
      "th": "<color=Red_Attack>+7</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+7</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+7</color>",
      "id": "ATK <color=Red_Attack>+7</color>"
    },
    {
      "KeyText": "play_card_desc_21",
      "kr": "<color=Red_Attack>+8</color> 공격력",
      "en": "<color=Red_Attack>+8</color> ATK",
      "jp": "<color=Red_Attack>+8</color>攻撃力",
      "th": "<color=Red_Attack>+8</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "play_card_desc_22",
      "kr": "<color=Red_Attack>+9</color> 공격력",
      "en": "<color=Red_Attack>+9</color> ATK",
      "jp": "<color=Red_Attack>+9</color>攻撃力",
      "th": "<color=Red_Attack>+9</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "play_card_desc_23",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_24",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_25",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_26",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_27",
      "kr": "<color=Red_Attack>+11</color> 공격력",
      "en": "<color=Red_Attack>+11</color> ATK",
      "jp": "<color=Red_Attack>+11</color>攻撃力",
      "th": "<color=Red_Attack>+11</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+11</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+11</color>",
      "id": "ATK <color=Red_Attack>+11</color>"
    },
    {
      "KeyText": "play_card_desc_28",
      "kr": "<color=Red_Attack>+2</color> 공격력",
      "en": "<color=Red_Attack>+2</color> ATK",
      "jp": "<color=Red_Attack>+2</color>攻撃力",
      "th": "<color=Red_Attack>+2</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+2</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+2</color>",
      "id": "ATK <color=Red_Attack>+2</color>"
    },
    {
      "KeyText": "play_card_desc_29",
      "kr": "<color=Red_Attack>+3</color> 공격력",
      "en": "<color=Red_Attack>+3</color> ATK",
      "jp": "<color=Red_Attack>+3</color>攻撃力",
      "th": "<color=Red_Attack>+3</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "play_card_desc_30",
      "kr": "<color=Red_Attack>+4</color> 공격력",
      "en": "<color=Red_Attack>+4</color> ATK",
      "jp": "<color=Red_Attack>+4</color>攻撃力",
      "th": "<color=Red_Attack>+4</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+4</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+4</color>",
      "id": "ATK <color=Red_Attack>+4</color>"
    },
    {
      "KeyText": "play_card_desc_31",
      "kr": "<color=Red_Attack>+5</color> 공격력",
      "en": "<color=Red_Attack>+5</color> ATK",
      "jp": "<color=Red_Attack>+5</color>攻撃力",
      "th": "<color=Red_Attack>+5</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "play_card_desc_32",
      "kr": "<color=Red_Attack>+6</color> 공격력",
      "en": "<color=Red_Attack>+6</color> ATK",
      "jp": "<color=Red_Attack>+6</color>攻撃力",
      "th": "<color=Red_Attack>+6</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+6</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+6</color>",
      "id": "ATK <color=Red_Attack>+6</color>"
    },
    {
      "KeyText": "play_card_desc_33",
      "kr": "<color=Red_Attack>+7</color> 공격력",
      "en": "<color=Red_Attack>+7</color> ATK",
      "jp": "<color=Red_Attack>+7</color>攻撃力",
      "th": "<color=Red_Attack>+7</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+7</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+7</color>",
      "id": "ATK <color=Red_Attack>+7</color>"
    },
    {
      "KeyText": "play_card_desc_34",
      "kr": "<color=Red_Attack>+8</color> 공격력",
      "en": "<color=Red_Attack>+8</color> ATK",
      "jp": "<color=Red_Attack>+8</color>攻撃力",
      "th": "<color=Red_Attack>+8</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "play_card_desc_35",
      "kr": "<color=Red_Attack>+9</color> 공격력",
      "en": "<color=Red_Attack>+9</color> ATK",
      "jp": "<color=Red_Attack>+9</color>攻撃力",
      "th": "<color=Red_Attack>+9</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "play_card_desc_36",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_37",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_38",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_39",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_40",
      "kr": "<color=Red_Attack>+11</color> 공격력",
      "en": "<color=Red_Attack>+11</color> ATK",
      "jp": "<color=Red_Attack>+11</color>攻撃力",
      "th": "<color=Red_Attack>+11</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+11</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+11</color>",
      "id": "ATK <color=Red_Attack>+11</color>"
    },
    {
      "KeyText": "play_card_desc_41",
      "kr": "<color=Red_Attack>+2</color> 공격력",
      "en": "<color=Red_Attack>+2</color> ATK",
      "jp": "<color=Red_Attack>+2</color>攻撃力",
      "th": "<color=Red_Attack>+2</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+2</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+2</color>",
      "id": "ATK <color=Red_Attack>+2</color>"
    },
    {
      "KeyText": "play_card_desc_42",
      "kr": "<color=Red_Attack>+3</color> 공격력",
      "en": "<color=Red_Attack>+3</color> ATK",
      "jp": "<color=Red_Attack>+3</color>攻撃力",
      "th": "<color=Red_Attack>+3</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "play_card_desc_43",
      "kr": "<color=Red_Attack>+4</color> 공격력",
      "en": "<color=Red_Attack>+4</color> ATK",
      "jp": "<color=Red_Attack>+4</color>攻撃力",
      "th": "<color=Red_Attack>+4</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+4</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+4</color>",
      "id": "ATK <color=Red_Attack>+4</color>"
    },
    {
      "KeyText": "play_card_desc_44",
      "kr": "<color=Red_Attack>+5</color> 공격력",
      "en": "<color=Red_Attack>+5</color> ATK",
      "jp": "<color=Red_Attack>+5</color>攻撃力",
      "th": "<color=Red_Attack>+5</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "play_card_desc_45",
      "kr": "<color=Red_Attack>+6</color> 공격력",
      "en": "<color=Red_Attack>+6</color> ATK",
      "jp": "<color=Red_Attack>+6</color>攻撃力",
      "th": "<color=Red_Attack>+6</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+6</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+6</color>",
      "id": "ATK <color=Red_Attack>+6</color>"
    },
    {
      "KeyText": "play_card_desc_46",
      "kr": "<color=Red_Attack>+7</color> 공격력",
      "en": "<color=Red_Attack>+7</color> ATK",
      "jp": "<color=Red_Attack>+7</color>攻撃力",
      "th": "<color=Red_Attack>+7</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+7</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+7</color>",
      "id": "ATK <color=Red_Attack>+7</color>"
    },
    {
      "KeyText": "play_card_desc_47",
      "kr": "<color=Red_Attack>+8</color> 공격력",
      "en": "<color=Red_Attack>+8</color> ATK",
      "jp": "<color=Red_Attack>+8</color>攻撃力",
      "th": "<color=Red_Attack>+8</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "play_card_desc_48",
      "kr": "<color=Red_Attack>+9</color> 공격력",
      "en": "<color=Red_Attack>+9</color> ATK",
      "jp": "<color=Red_Attack>+9</color>攻撃力",
      "th": "<color=Red_Attack>+9</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "play_card_desc_49",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_50",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_51",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "play_card_desc_52",
      "kr": "<color=Red_Attack>+10</color> 공격력",
      "en": "<color=Red_Attack>+10</color> ATK",
      "jp": "<color=Red_Attack>+10</color>攻撃力",
      "th": "<color=Red_Attack>+10</color> พลังโจมตี",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "overcard_name_glitter",
      "kr": "[오버] <color=Red_Over>글리터</color>",
      "en": "[OVER] <color=Red_Over>GLITTER</color>",
      "jp": "[オーバー] <color=Red_Over>グリッター</color>",
      "th": "[โอเวอร์] <color=Red_Over>กลิตเตอร์</color>",
      "zh_cn": "[超越] 闪耀",
      "zh_tw": "[超越] 閃耀",
      "id": "[Over] Glitter"
    },
    {
      "KeyText": "overcard_name_aurora",
      "kr": "[오버] <color=Red_Over>오로라</color>",
      "en": "[OVER] <color=Red_Over>AURORA</color>",
      "jp": "[オーバー] <color=Red_Over>オーロラ</color>",
      "th": "[โอเวอร์] <color=Red_Over>ออโรรา</color>",
      "zh_cn": "[超越] 极光",
      "zh_tw": "[超越] 極光",
      "id": "[Over] Aurora"
    },
    {
      "KeyText": "overcard_name_crystal",
      "kr": "[오버] <color=Red_Over>크리스탈</color>",
      "en": "[OVER] <color=Red_Over>CRYSTAL</color>",
      "jp": "[オーバー] <color=Red_Over>クリスタル</color>",
      "th": "[โอเวอร์] <color=Red_Over>คริสตัล</color>",
      "zh_cn": "[超越] 水晶",
      "zh_tw": "[超越] 水晶",
      "id": "[Over] Crystal"
    },
    {
      "KeyText": "overcard_name_shadow",
      "kr": "[오버] <color=Red_Over>쉐도우</color>",
      "en": "[OVER] <color=Red_Over>SHADOW</color>",
      "jp": "[オーバー] <color=Red_Over>シャドウ</color>",
      "th": "[โอเวอร์] <color=Red_Over>ชาโดว์</color>",
      "zh_cn": "[超越] 暗影",
      "zh_tw": "[超越] 暗影",
      "id": "[Over] Shadow"
    },
    {
      "KeyText": "engraving_name_gold",
      "kr": "[각인] <color=Purple_Seal>황금</color>",
      "en": "[ENGRAVE] <color=Purple_Seal>GOLD</color>",
      "jp": "[刻印] <color=Purple_Seal>ゴールド</color>",
      "th": "[สลัก] <color=Purple_Seal>ทอง</color>",
      "zh_cn": "[刻印] 黄金",
      "zh_tw": "[刻印] 黃金",
      "id": "[Ukir] Gold"
    },
    {
      "KeyText": "engraving_name_red",
      "kr": "[각인] <color=Purple_Seal>빨강</color>",
      "en": "[ENGRAVE] <color=Purple_Seal>RED</color>",
      "jp": "[刻印] <color=Purple_Seal>レッド</color>",
      "th": "[สลัก] <color=Purple_Seal>แดง</color>",
      "zh_cn": "[刻印] 红",
      "zh_tw": "[刻印] 紅",
      "id": "[Ukir] Merah"
    },
    {
      "KeyText": "engraving_name_blue",
      "kr": "[각인] <color=Purple_Seal>파랑</color>",
      "en": "[ENGRAVE] <color=Purple_Seal>BLUE</color>",
      "jp": "[刻印] <color=Purple_Seal>ブルー</color>",
      "th": "[สลัก] <color=Purple_Seal>น้ำเงิน</color>",
      "zh_cn": "[刻印] 蓝",
      "zh_tw": "[刻印] 藍",
      "id": "[Ukir] Biru"
    },
    {
      "KeyText": "engraving_name_purple",
      "kr": "[각인] <color=Purple_Seal>보라</color>",
      "en": "[ENGRAVE] <color=Purple_Seal>PURPLE</color>",
      "jp": "[刻印] <color=Purple_Seal>パープル</color>",
      "th": "[สลัก] <color=Purple_Seal>ม่วง</color>",
      "zh_cn": "[刻印] 紫",
      "zh_tw": "[刻印] 紫",
      "id": "[Ukir] Ungu"
    },
    {
      "KeyText": "enchanced_name_bonus",
      "kr": "[강화] <color=Blue_Enchant>보너스</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>BONUS</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>ボーナス</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>โบนัส</color> การ์ด",
      "zh_cn": "[强化] 奖励卡",
      "zh_tw": "[強化] 獎勵卡",
      "id": "[Tingkatkan] Kartu Bonus"
    },
    {
      "KeyText": "enchanced_name_mult",
      "kr": "[강화] <color=Blue_Enchant>배수</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>MULT</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>倍率</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>ตัวคูณ</color> การ์ด",
      "zh_cn": "[强化] 倍率卡",
      "zh_tw": "[強化] 倍率卡",
      "id": "[Tingkatkan] Kartu Mult"
    },
    {
      "KeyText": "enchanced_name_wild",
      "kr": "[강화] <color=Blue_Enchant>와일드</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>WILD</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>ワイルド</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>ไวลด์</color> การ์ด",
      "zh_cn": "[强化] 万能卡",
      "zh_tw": "[強化] 萬用卡",
      "id": "[Tingkatkan] Kartu Wild"
    },
    {
      "KeyText": "enchanced_name_glass",
      "kr": "[강화] <color=Blue_Enchant>유리</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>GLASS</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>グラス</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>แก้ว</color> การ์ด",
      "zh_cn": "[强化] 玻璃卡",
      "zh_tw": "[強化] 玻璃卡",
      "id": "[Tingkatkan] Kartu Kaca"
    },
    {
      "KeyText": "enchanced_name_steel",
      "kr": "[강화] <color=Blue_Enchant>강철</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>STEEL</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>スチール</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>เหล็ก</color> การ์ด",
      "zh_cn": "[强化] 钢铁卡",
      "zh_tw": "[強化] 鋼鐵卡",
      "id": "[Tingkatkan] Kartu Baja"
    },
    {
      "KeyText": "enchanced_name_stone",
      "kr": "[강화] <color=Blue_Enchant>석재</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>STONE</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>ストーン</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>หิน</color> การ์ด",
      "zh_cn": "[强化] 石头卡",
      "zh_tw": "[強化] 石頭卡",
      "id": "[Tingkatkan] Kartu Batu"
    },
    {
      "KeyText": "enchanced_name_gold",
      "kr": "[강화] <color=Blue_Enchant>황금</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>GOLD</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>ゴールド</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>ทอง</color> การ์ด",
      "zh_cn": "[强化] 黄金卡",
      "zh_tw": "[強化] 黃金卡",
      "id": "[Tingkatkan] Kartu Emas"
    },
    {
      "KeyText": "enchanced_name_lucky",
      "kr": "[강화] <color=Blue_Enchant>행운</color> 카드",
      "en": "[ENHANCE] <color=Blue_Enchant>LUCKY</color> CARD",
      "jp": "[強化] <color=Blue_Enchant>ラッキー</color>カード",
      "th": "[เสริมพลัง] <color=Blue_Enchant>โชค</color> การ์ด",
      "zh_cn": "[强化] 幸运卡",
      "zh_tw": "[強化] 幸運卡",
      "id": "[Tingkatkan] Kartu Keberuntungan"
    },
    {
      "KeyText": "overcard_desc_glitter",
      "kr": "공격력 <color=Red_Attack>+50</color>",
      "en": "ATK <color=Red_Attack>+50</color>",
      "jp": "攻撃力 <color=Red_Attack>+50</color>",
      "th": "พลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+50</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+50</color>",
      "id": "ATK <color=Red_Attack>+50</color>"
    },
    {
      "KeyText": "overcard_desc_aurora",
      "kr": "<color=Red_AddMult>+10</color> 배수",
      "en": "<color=Red_AddMult>+10</color> Mult",
      "jp": "<color=Red_AddMult>+10</color> 倍率",
      "th": "<color=Red_AddMult>+10</color> ตัวคูณ",
      "zh_cn": "<color=Red_AddMult>+10</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+10</color> 倍率",
      "id": "<color=Red_AddMult>+10</color> Mult"
    },
    {
      "KeyText": "overcard_desc_crystal",
      "kr": "<color=Maroon_Mult>x1.5</color> 배수",
      "en": "<color=Maroon_Mult>x1.5</color> Mult",
      "jp": "<color=Maroon_Mult>x1.5</color> 倍率",
      "th": "<color=Maroon_Mult>x1.5</color> ตัวคูณ",
      "zh_cn": "<color=Maroon_Mult>x1.5</color> 倍率",
      "zh_tw": "<color=Maroon_Mult>x1.5</color> 倍率",
      "id": "<color=Maroon_Mult>x1.5</color> Mult"
    },
    {
      "KeyText": "overcard_desc_shadow",
      "kr": "조커 슬롯 <color=Red_Increase>+1</color>",
      "en": "Joker slots <color=Red_Increase>+1</color>",
      "jp": "ジョーカースロット <color=Red_Increase>+1</color>",
      "th": "ช่องโจ๊กเกอร์ <color=Red_Increase>+1</color>",
      "zh_cn": "小丑槽位 <color=Red_Increase>+1</color>",
      "zh_tw": "小丑欄位 <color=Red_Increase>+1</color>",
      "id": "Slot Joker <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "engraving_desc_gold",
      "kr": "이 카드를 플레이하면 <color=Maroon_Chip>+3</color> 칩을 획득합니다.",
      "en": "When you play this card, gain <color=Maroon_Chip>+3</color> chips.",
      "jp": "プレイ時、<color=Maroon_Chip>+3</color> チップを獲得。",
      "th": "เมื่อเล่นการ์ดนี้ จะได้รับชิป <color=Maroon_Chip>+3</color>",
      "zh_cn": "打出此牌时，获得 <color=Maroon_Chip>+3</color> 筹码。",
      "zh_tw": "打出此牌時，獲得 <color=Maroon_Chip>+3</color> 籌碼。",
      "id": "Saat memainkan kartu ini, dapatkan <color=Maroon_Chip>+3</color> chip."
    },
    {
      "KeyText": "engraving_desc_red",
      "kr": "이 카드를 <color=Yellow_Num>1</color> 번 다시 트리거합니다.",
      "en": "Re-trigger this card <color=Yellow_Num>1</color> time.",
      "jp": "このカードを<color=Yellow_Num>1</color>回再トリガー。",
      "th": "การ์ดนี้จะถูกกระตุ้นซ้ำ <color=Yellow_Num>1</color> ครั้ง",
      "zh_cn": "此牌额外触发 <color=Yellow_Num>1</color> 次。",
      "zh_tw": "此牌額外觸發 <color=Yellow_Num>1</color> 次。",
      "id": "Picu ulang kartu ini <color=Yellow_Num>1</color> kali."
    },
    {
      "KeyText": "engraving_desc_blue",
      "kr": "이 카드를 핸드 카드에 있을 경우, 웨이브에서 마지막으로 플레이한 족보의 <color=Pink_Jewel>쥬얼</color> 카드를 생성합니다.",
      "en": "While this card is in your hand, create a <color=Pink_Jewel>Jewel</color> card of the last hand played this wave.",
      "jp": "このカードが手札にある間、ウェーブ中に最後にプレイした役の<color=Pink_Jewel>ジュエル</color>カードを生成。",
      "th": "หากการ์ดนี้อยู่ในมือ จะสร้างการ์ด <color=Pink_Jewel>จิวเวล</color> ของชุดไพ่ล่าสุดที่เล่นในเวฟ",
      "zh_cn": "当此牌在手牌中时，生成本波次最后打出的牌型对应的 <color=Pink_Jewel>宝石</color> 卡。",
      "zh_tw": "當此牌在手牌中時，生成本波次最後打出的牌型對應的 <color=Pink_Jewel>寶石</color> 卡。",
      "id": "Selama kartu ini ada di tangan, buat kartu <color=Pink_Jewel>Jewel</color> dari kombinasi terakhir yang dimainkan di wave ini."
    },
    {
      "KeyText": "engraving_desc_purple",
      "kr": "이 카드를 버리면 <color=Green_Flower>플라워</color> 카드를 생성합니다.",
      "en": "When you discard this card, create a <color=Green_Flower>Flower</color> card.",
      "jp": "このカードを捨てると<color=Green_Flower>フラワー</color>カードを生成。",
      "th": "เมื่อทิ้งการ์ดนี้ จะสร้างการ์ด <color=Green_Flower>ฟลาวเวอร์</color>",
      "zh_cn": "弃掉此牌时，生成 <color=Green_Flower>花卡</color>。",
      "zh_tw": "棄掉此牌時，生成 <color=Green_Flower>花卡</color>。",
      "id": "Saat membuang kartu ini, buat kartu <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "enchanced_desc_bonus",
      "kr": "공격력 <color=Red_Attack>+30</color>",
      "en": "ATK <color=Red_Attack>+30</color>",
      "jp": "攻撃力 <color=Red_Attack>+30</color>",
      "th": "พลังโจมตี <color=Red_Attack>+30</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+30</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+30</color>",
      "id": "ATK <color=Red_Attack>+30</color>"
    },
    {
      "KeyText": "enchanced_desc_mult",
      "kr": "<color=Red_AddMult>+4</color> 배수",
      "en": "<color=Red_AddMult>+4</color> Mult",
      "jp": "<color=Red_AddMult>+4</color> 倍率",
      "th": "<color=Red_AddMult>+4</color> ตัวคูณ",
      "zh_cn": "<color=Red_AddMult>+4</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+4</color> 倍率",
      "id": "<color=Red_AddMult>+4</color> Mult"
    },
    {
      "KeyText": "enchanced_desc_wild",
      "kr": "아무 문양에 사용할 수 있음.",
      "en": "Can be used as any suit.",
      "jp": "どの紋様にも使用可能。",
      "th": "สามารถใช้ได้กับดอกไพ่ใดก็ได้",
      "zh_cn": "可视为任意花色。",
      "zh_tw": "可視為任意花色。",
      "id": "Dapat digunakan sebagai suit apa pun."
    },
    {
      "KeyText": "enchanced_desc_glass",
      "kr": "<color=Maroon_Mult>x2</color> 배수 <color=Green_Probability>1/4</color> 의 확률로 카드를 파괴합니다.",
      "en": "<color=Maroon_Mult>x2</color> Mult. <color=Green_Probability>1/4</color> chance to destroy the card.",
      "jp": "<color=Maroon_Mult>x2</color> 倍率。<color=Green_Probability>1/4</color>の確率でカードを破壊。",
      "th": "<color=Maroon_Mult>x2</color> ตัวคูณ มีโอกาส <color=Green_Probability>1/4</color> ทำลายการ์ด",
      "zh_cn": "<color=Maroon_Mult>x2</color> 倍率，且有 <color=Green_Probability>1/4</color> 概率销毁此牌。",
      "zh_tw": "<color=Maroon_Mult>x2</color> 倍率，且有 <color=Green_Probability>1/4</color> 機率銷毀此牌。",
      "id": "<color=Maroon_Mult>x2</color> Mult. Peluang <color=Green_Probability>1/4</color> untuk menghancurkan kartu ini."
    },
    {
      "KeyText": "enchanced_desc_steel",
      "kr": "핸드 카드에 이 카드가 있는 동안 x1.5 배수",
      "en": "While this card is in your hand, <color=Maroon_Mult>x1.5</color> Mult.",
      "jp": "手札にある間、x1.5 倍率。",
      "th": "ขณะที่การ์ดนี้อยู่ในมือ ตัวคูณ x1.5",
      "zh_cn": "当此牌在手牌中时，获得 <color=Maroon_Mult>x1.5</color> 倍率。",
      "zh_tw": "當此牌在手牌中時，獲得 <color=Maroon_Mult>x1.5</color> 倍率。",
      "id": "Saat kartu ini ada di tangan, dapatkan <color=Maroon_Mult>x1.5</color> Mult."
    },
    {
      "KeyText": "enchanced_desc_stone",
      "kr": "공격력 <color=Red_Attack>+50</color> <color=Gray_Desc>(랭크와 수트가 없음)</color>",
      "en": "ATK <color=Red_Attack>+50</color> <color=Gray_Desc>(No Rank or Suit)</color>",
      "jp": "攻撃力 <color=Red_Attack>+50</color> <color=Gray_Desc>(ランクとスートなし)</color>",
      "th": "พลังโจมตี <color=Red_Attack>+50</color> <color=Gray_Desc>(ไม่มีแรงก์และดอก)</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+50</color> <color=Gray_Desc>(无点数与花色)</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+50</color> <color=Gray_Desc>(無點數與花色)</color>",
      "id": "ATK <color=Red_Attack>+50</color> <color=Gray_Desc>(Tanpa Rank dan Suit)</color>"
    },
    {
      "KeyText": "enchanced_desc_gold",
      "kr": "웨이브가 끝날 때 핸드 카드에 이 카드가 있으면 <color=Maroon_Chip>+3</color> 칩을 획득합니다.",
      "en": "Wave end: If this card is in your hand, gain <color=Maroon_Chip>+3</color> chips.",
      "jp": "ウェーブ終了時、このカードが手札にあると<color=Maroon_Chip>+3</color> チップを獲得。",
      "th": "หากการ์ดนี้อยู่ในมือเมื่อจบเวฟ จะได้รับชิป <color=Maroon_Chip>+3</color>",
      "zh_cn": "波次结束时，若此牌在手牌中，则获得 <color=Maroon_Chip>+3</color> 筹码。",
      "zh_tw": "波次結束時，若此牌在手牌中，則獲得 <color=Maroon_Chip>+3</color> 籌碼。",
      "id": "Saat wave berakhir, jika kartu ini ada di tangan, dapatkan <color=Maroon_Chip>+3</color> chip."
    },
    {
      "KeyText": "enchanced_desc_lucky",
      "kr": "<color=Green_Probability>1/ 5</color> 의 확률로 <color=Red_AddMult>+20</color> 배수, <color=Green_Probability>1/5</color> 의 확률로 <color=Maroon_Chip>+20</color> 칩을 획득합니다.",
      "en": "<color=Green_Probability>1/5</color> chance to gain <color=Red_AddMult>+20</color> Mult, and <color=Green_Probability>1/5</color> chance to gain <color=Maroon_Chip>+20</color> chips.",
      "jp": "<color=Green_Probability>1/5</color>の確率で<color=Red_AddMult>+20</color>倍率、<color=Green_Probability>1/5</color>の確率で<color=Maroon_Chip>+20</color>チップを獲得。",
      "th": "มีโอกาส <color=Green_Probability>1/5</color> ได้ตัวคูณ <color=Red_AddMult>+20</color> และโอกาส <color=Green_Probability>1/5</color> ได้ชิป <color=Maroon_Chip>+20</color>",
      "zh_cn": "有 <color=Green_Probability>1/ 5</color> 概率获得 <color=Red_AddMult>+20</color> 倍率，且有 <color=Green_Probability>1/5</color> 概率获得 <color=Maroon_Chip>+20</color> 筹码。",
      "zh_tw": "有 <color=Green_Probability>1/ 5</color> 機率獲得 <color=Red_AddMult>+20</color> 倍率，且有 <color=Green_Probability>1/5</color> 機率獲得 <color=Maroon_Chip>+20</color> 籌碼。",
      "id": "Peluang <color=Green_Probability>1/ 5</color> untuk mendapatkan <color=Red_AddMult>+20</color> Mult, dan peluang <color=Green_Probability>1/5</color> untuk mendapatkan <color=Maroon_Chip>+20</color> chip."
    },
    {
      "KeyText": "raid_boss_name_01_Mayura",
      "kr": "마유라",
      "en": "MAYURA",
      "jp": "マユラ",
      "th": "มายุระ",
      "zh_cn": "Mayura",
      "zh_tw": "Mayura",
      "id": "Mayura"
    },
    {
      "KeyText": "boss_name_00_lisera",
      "kr": "리세라",
      "en": "LISERA",
      "jp": "リセラ",
      "th": "รีเซร่า",
      "zh_cn": "Lisera",
      "zh_tw": "Lisera",
      "id": "Lisera"
    },
    {
      "KeyText": "boss_name_01_rose",
      "kr": "로즈",
      "en": "ROSE",
      "jp": "ローズ",
      "th": "โรส",
      "zh_cn": "Rose",
      "zh_tw": "Rose",
      "id": "Rose"
    },
    {
      "KeyText": "boss_name_02_tsukasa",
      "kr": "츠카사",
      "en": "TSUKASA",
      "jp": "ツカサ",
      "th": "ซึคาสะ",
      "zh_cn": "Tsukasa",
      "zh_tw": "Tsukasa",
      "id": "Tsukasa"
    },
    {
      "KeyText": "boss_name_03_maya",
      "kr": "마야",
      "en": "MAYA",
      "jp": "マヤ",
      "th": "มายะ",
      "zh_cn": "Maya",
      "zh_tw": "Maya",
      "id": "Maya"
    },
    {
      "KeyText": "boss_name_04_kanemura",
      "kr": "카네무라",
      "en": "KANEMURA",
      "jp": "カネムラ",
      "th": "คาเนมูระ",
      "zh_cn": "Kanemura",
      "zh_tw": "Kanemura",
      "id": "Kanemura"
    },
    {
      "KeyText": "boss_name_05_shigure",
      "kr": "시구레",
      "en": "SHIGURE",
      "jp": "シグレ",
      "th": "ชิกุเระ",
      "zh_cn": "Shigure",
      "zh_tw": "Shigure",
      "id": "Shigure"
    },
    {
      "KeyText": "boss_name_06_edel",
      "kr": "에델",
      "en": "EDEL",
      "jp": "エーデル",
      "th": "เอดเดล",
      "zh_cn": "Edel",
      "zh_tw": "Edel",
      "id": "Edel"
    },
    {
      "KeyText": "boss_name_07_iris",
      "kr": "아이리스",
      "en": "IRIS",
      "jp": "アイリス",
      "th": "ไอริส",
      "zh_cn": "Iris",
      "zh_tw": "Iris",
      "id": "Iris"
    },
    {
      "KeyText": "boss_name_08_kanna",
      "kr": "칸나",
      "en": "KANNA",
      "jp": "カンナ",
      "th": "คันนะ",
      "zh_cn": "Kanna",
      "zh_tw": "Kanna",
      "id": "Kanna"
    },
    {
      "KeyText": "boss_name_09_karakuri",
      "kr": "카라쿠리",
      "en": "KARAKURI",
      "jp": "カラクリ",
      "th": "คาราคุริ",
      "zh_cn": "Karakuri",
      "zh_tw": "Karakuri",
      "id": "Karakuri"
    },
    {
      "KeyText": "boss_name_10_arvelle",
      "kr": "아르벨",
      "en": "ARVELLE",
      "jp": "アルベル",
      "th": "อาร์เบล",
      "zh_cn": "Arvelle",
      "zh_tw": "Arvelle",
      "id": "Arvelle"
    },
    {
      "KeyText": "joker_name_1001",
      "kr": "첫번째 친구",
      "en": "FIRST FRIEND",
      "jp": "最初の友達",
      "th": "เพื่อนคนแรก",
      "zh_cn": "第一位朋友",
      "zh_tw": "第一位朋友",
      "id": "Teman Pertama"
    },
    {
      "KeyText": "joker_name_1002",
      "kr": "다이아 귀걸이",
      "en": "DIAMOND EARRINGS",
      "jp": "ダイヤのイヤリング",
      "th": "ต่างหูเพชร",
      "zh_cn": "钻石耳环",
      "zh_tw": "鑽石耳環",
      "id": "Anting Berlian"
    },
    {
      "KeyText": "joker_name_1003",
      "kr": "하트 브로치",
      "en": "HEART BROOCH",
      "jp": "ハートのブローチ",
      "th": "เข็มกลัดโพแดง",
      "zh_cn": "红心胸针",
      "zh_tw": "紅心胸針",
      "id": "Bros Hati"
    },
    {
      "KeyText": "joker_name_1004",
      "kr": "스페이드 가방",
      "en": "SPADE BAG",
      "jp": "スペードのバッグ",
      "th": "กระเป๋าโพดำ",
      "zh_cn": "黑桃包",
      "zh_tw": "黑桃包",
      "id": "Tas Sekop"
    },
    {
      "KeyText": "joker_name_1005",
      "kr": "클럽 플랫캡",
      "en": "CLUB FLAT CAP",
      "jp": "クラブのフラットキャップ",
      "th": "หมวกแบนดอกจิก",
      "zh_cn": "梅花鸭舌帽",
      "zh_tw": "梅花鴨舌帽",
      "id": "Topi Flat Cap Keriting"
    },
    {
      "KeyText": "joker_name_1006",
      "kr": "라이브 페어",
      "en": "LIVE PAIR",
      "jp": "ライブ・ペア",
      "th": "ไลฟ์ แฟร์",
      "zh_cn": "Live Pair",
      "zh_tw": "Live Pair",
      "id": "Live Pair"
    },
    {
      "KeyText": "joker_name_1007",
      "kr": "트리플 점프",
      "en": "TRIPLE JUMP",
      "jp": "トリプルジャンプ",
      "th": "กระโดดสามเท่า",
      "zh_cn": "三段跳",
      "zh_tw": "三段跳",
      "id": "Triple Jump"
    },
    {
      "KeyText": "joker_name_1008",
      "kr": "더블 메이드",
      "en": "DOUBLE MAID",
      "jp": "ダブルメイド",
      "th": "เมดคู่",
      "zh_cn": "双女仆",
      "zh_tw": "雙女僕",
      "id": "Double Maid"
    },
    {
      "KeyText": "joker_name_1009",
      "kr": "연재 소설",
      "en": "SERIALIZED NOVEL",
      "jp": "連載小説",
      "th": "นิยายต่อเนื่อง",
      "zh_cn": "连载小说",
      "zh_tw": "連載小說",
      "id": "Novel Bersambung"
    },
    {
      "KeyText": "joker_name_1010",
      "kr": "분신술",
      "en": "SHADOW CLONE",
      "jp": "分身の術",
      "th": "วิชาสร้างร่างจำลอง",
      "zh_cn": "十剑之墓",
      "zh_tw": "十劍之墓",
      "id": "Makam Sepuluh Pedang"
    },
    {
      "KeyText": "joker_name_1011",
      "kr": "커플 싸움",
      "en": "COUPLE FIGHT",
      "jp": "カップル喧嘩",
      "th": "การต่อสู้ของคู่รัก",
      "zh_cn": "情侣争执",
      "zh_tw": "情侶爭執",
      "id": "Pertengkaran Pasangan"
    },
    {
      "KeyText": "joker_name_1012",
      "kr": "트리플 다이브",
      "en": "TRIPLE DIVE",
      "jp": "トリプルダイブ",
      "th": "ดำดิ่งสามเท่า",
      "zh_cn": "Triple Dive",
      "zh_tw": "Triple Dive",
      "id": "Triple Dive"
    },
    {
      "KeyText": "joker_name_1013",
      "kr": "트윈 메이드",
      "en": "TWIN MAID",
      "jp": "ツインメイド",
      "th": "เมดคู่แฝด",
      "zh_cn": "双生女仆",
      "zh_tw": "雙生女僕",
      "id": "Twin Maid"
    },
    {
      "KeyText": "joker_name_1014",
      "kr": "연작 소설",
      "en": "NOVEL SERIES",
      "jp": "連作小説",
      "th": "นิยายชุด",
      "zh_cn": "系列小说",
      "zh_tw": "系列小說",
      "id": "Seri Novel"
    },
    {
      "KeyText": "joker_name_1015",
      "kr": "쿠나이",
      "en": "KUNAI",
      "jp": "クナイ",
      "th": "คูไน",
      "zh_cn": "苦无",
      "zh_tw": "苦無",
      "id": "Kunai"
    },
    {
      "KeyText": "joker_name_1016",
      "kr": "대부업체",
      "en": "LENDER",
      "jp": "借金取り",
      "th": "ผู้ให้กู้",
      "zh_cn": "放贷机构",
      "zh_tw": "放貸機構",
      "id": "Pemberi Pinjaman"
    },
    {
      "KeyText": "joker_name_1017",
      "kr": "버려진 수영복",
      "en": "ABANDONED SWIMSUIT",
      "jp": "捨てられた水着",
      "th": "ชุดว่ายน้ำทิ้งแล้ว",
      "zh_cn": "被丢弃的泳装",
      "zh_tw": "被丟棄的泳裝",
      "id": "Baju Renang Terbuang"
    },
    {
      "KeyText": "joker_name_1018",
      "kr": "마무리 투수",
      "en": "CLOSING PITCHER",
      "jp": "クローザー",
      "th": "นักขว้างจบเกม",
      "zh_cn": "终结投手",
      "zh_tw": "終結投手",
      "id": "Closing Pitcher"
    },
    {
      "KeyText": "joker_name_1019",
      "kr": "고장난 전광판",
      "en": "BROKEN SCOREBOARD",
      "jp": "壊れたスコアボード",
      "th": "ป้ายไฟเสีย",
      "zh_cn": "故障记分牌",
      "zh_tw": "故障記分牌",
      "id": "Papan Skor Rusak"
    },
    {
      "KeyText": "joker_name_1020",
      "kr": "무료 리필",
      "en": "FREE REFILLS",
      "jp": "おかわり無料",
      "th": "เติมฟรี",
      "zh_cn": "免费续杯",
      "zh_tw": "免費續杯",
      "id": "Isi Ulang Gratis"
    },
    {
      "KeyText": "joker_name_1021",
      "kr": "저글러",
      "en": "JUGGLER",
      "jp": "ジャグラー",
      "th": "นักเล่นลูกบอล",
      "zh_cn": "三个西瓜",
      "zh_tw": "三個西瓜",
      "id": "Tiga Semangka"
    },
    {
      "KeyText": "joker_name_1022",
      "kr": "꺼지는 촛불",
      "en": "FADING CANDLE",
      "jp": "消えかけのキャンドル",
      "th": "เทียนที่ดับลง",
      "zh_cn": "熄灭的蜡烛",
      "zh_tw": "熄滅的蠟燭",
      "id": "Lilin yang Meredup"
    },
    {
      "KeyText": "joker_name_1023",
      "kr": "발레리나",
      "en": "BALLERINA",
      "jp": "バレリーナ",
      "th": "นักบัลเล่ต์",
      "zh_cn": "4号",
      "zh_tw": "4號",
      "id": "Balerina"
    },
    {
      "KeyText": "joker_name_1024",
      "kr": "댄서",
      "en": "DANCER",
      "jp": "ダンサー",
      "th": "นักเต้น",
      "zh_cn": "眼罩",
      "zh_tw": "眼罩",
      "id": "Penari"
    },
    {
      "KeyText": "joker_name_1025",
      "kr": "씨앗",
      "en": "SEEDS",
      "jp": "種",
      "th": "เมล็ดพันธุ์",
      "zh_cn": "种子",
      "zh_tw": "種子",
      "id": "Biji"
    },
    {
      "KeyText": "joker_name_1026",
      "kr": "아이스크림",
      "en": "ICE CREAM",
      "jp": "アイスクリーム",
      "th": "ไอศกรีม",
      "zh_cn": "冰淇淋",
      "zh_tw": "冰淇淋",
      "id": "Es Krim"
    },
    {
      "KeyText": "joker_name_1027",
      "kr": "골인",
      "en": "GOAL",
      "jp": "ゴール",
      "th": "เข้าเส้นชัย",
      "zh_cn": "进球",
      "zh_tw": "進球",
      "id": "Gol"
    },
    {
      "KeyText": "joker_name_1028",
      "kr": "에이스 점술",
      "en": "ACE FORTUNE-TELLING",
      "jp": "エース占い",
      "th": "ไพ่ทาโรต์เอซ",
      "zh_cn": "A牌占卜",
      "zh_tw": "A牌占卜",
      "id": "Ramalan As"
    },
    {
      "KeyText": "joker_name_1029",
      "kr": "오늘의 메뉴",
      "en": "TODAY’S MENU",
      "jp": "本日のおすすめ",
      "th": "เมนูวันนี้",
      "zh_cn": "今日菜单",
      "zh_tw": "今日菜單",
      "id": "Menu Hari Ini"
    },
    {
      "KeyText": "joker_name_1030",
      "kr": "좀비",
      "en": "ZOMBIE",
      "jp": "ゾンビ",
      "th": "ซอมบี้",
      "zh_cn": "三根手指",
      "zh_tw": "三根手指",
      "id": "Tiga Jari"
    },
    {
      "KeyText": "joker_name_1031",
      "kr": "코스프레",
      "en": "COSPLAY",
      "jp": "コスプレ",
      "th": "คอสเพลย์",
      "zh_cn": "魔法钱包",
      "zh_tw": "魔法錢包",
      "id": "Dompet Ajaib"
    },
    {
      "KeyText": "joker_name_1032",
      "kr": "꽃의 정원사",
      "en": "THE FLOWER GARDENER",
      "jp": "宝石鑑定士",
      "th": "นักจัดสวนดอกไม้",
      "zh_cn": "花之园丁",
      "zh_tw": "花之園丁",
      "id": "Tukang Kebun Bunga"
    },
    {
      "KeyText": "joker_name_1033",
      "kr": "인형사",
      "en": "PUPPETEER",
      "jp": "人形遣い",
      "th": "นักหุ่น",
      "zh_cn": "机械臂",
      "zh_tw": "機械臂",
      "id": "Lengan Robot"
    },
    {
      "KeyText": "joker_name_1034",
      "kr": "청소부",
      "en": "CLEANER",
      "jp": "掃除屋",
      "th": "คนทำความสะอาด",
      "zh_cn": "过山车",
      "zh_tw": "雲霄飛車",
      "id": "Roller Coaster"
    },
    {
      "KeyText": "joker_name_1035",
      "kr": "라운드 걸",
      "en": "ROUND GIRL",
      "jp": "ラウンドガール",
      "th": "รอบเกิร์ล",
      "zh_cn": "举牌女郎",
      "zh_tw": "舉牌女郎",
      "id": "Ring Girl"
    },
    {
      "KeyText": "joker_name_1036",
      "kr": "회중 시계",
      "en": "POCKET WATCH",
      "jp": "懐中時計",
      "th": "นาฬิกาพก",
      "zh_cn": "怀表",
      "zh_tw": "懷錶",
      "id": "Jam Saku"
    },
    {
      "KeyText": "joker_name_1037",
      "kr": "왕족",
      "en": "ROYALTY",
      "jp": "王族",
      "th": "ราชวงศ์",
      "zh_cn": "王族",
      "zh_tw": "王族",
      "id": "Keluarga Kerajaan"
    },
    {
      "KeyText": "joker_name_1038",
      "kr": "금괴",
      "en": "GOLD BARS",
      "jp": "金塊",
      "th": "แท่งทอง",
      "zh_cn": "金砖",
      "zh_tw": "金磚",
      "id": "Batangan Emas"
    },
    {
      "KeyText": "joker_name_1039",
      "kr": "여황제",
      "en": "EMPRESS",
      "jp": "女帝",
      "th": "จักรพรรดินี",
      "zh_cn": "女皇",
      "zh_tw": "女皇",
      "id": "Sang Ratu"
    },
    {
      "KeyText": "joker_name_1040",
      "kr": "벤치 멤버",
      "en": "BENCH MEMBER",
      "jp": "控え選手",
      "th": "ผู้สมัครนักกีฬา",
      "zh_cn": "替补选手",
      "zh_tw": "替補選手",
      "id": "Pemain Cadangan"
    },
    {
      "KeyText": "joker_name_1041",
      "kr": "현상금 사냥꾼",
      "en": "BOUNTY HUNTER",
      "jp": "バウンティハンター",
      "th": "นักล่าเงินรางวัล",
      "zh_cn": "赏金猎人",
      "zh_tw": "賞金獵人",
      "id": "Pemburu Hadiah"
    },
    {
      "KeyText": "joker_name_1042",
      "kr": "속임수",
      "en": "TRICKERY",
      "jp": "トリック",
      "th": "การหลอกลวง",
      "zh_cn": "诡计",
      "zh_tw": "詭計",
      "id": "Tipu Daya"
    },
    {
      "KeyText": "joker_name_1043",
      "kr": "보석 감정사",
      "en": "GEM APPRAISER",
      "jp": "花の庭師",
      "th": "นักประเมินอัญมณี",
      "zh_cn": "宝石鉴定师",
      "zh_tw": "寶石鑑定師",
      "id": "Penilai Permata"
    },
    {
      "KeyText": "joker_name_1044",
      "kr": "침묵의 유혹",
      "en": "THE TEMPTATION OF SILENCE",
      "jp": "沈黙の誘惑",
      "th": "เสน่ห์เงียบ",
      "zh_cn": "沉默的诱惑",
      "zh_tw": "沉默的誘惑",
      "id": "Godaan Keheningan"
    },
    {
      "KeyText": "joker_name_1045",
      "kr": "대장장이",
      "en": "BLACKSMITH",
      "jp": "鍛冶屋",
      "th": "ช่างตีเหล็ก",
      "zh_cn": "卡牌构筑师",
      "zh_tw": "卡牌構築師",
      "id": "Perakit Kartu"
    },
    {
      "KeyText": "joker_name_1046",
      "kr": "행운 배달부",
      "en": "LUCKY COURIER",
      "jp": "幸運の配達人",
      "th": "ผู้ส่งโชค",
      "zh_cn": "幸运快递员",
      "zh_tw": "幸運快遞員",
      "id": "Kurir Keberuntungan"
    },
    {
      "KeyText": "joker_name_1047",
      "kr": "환승 여행",
      "en": "LAYOVER TRIP",
      "jp": "乗り継ぎの旅",
      "th": "การเดินทางต่อรถ",
      "zh_cn": "转乘之旅",
      "zh_tw": "轉乘之旅",
      "id": "Perjalanan Transit"
    },
    {
      "KeyText": "joker_name_1048",
      "kr": "롤러 스케이트",
      "en": "ROLLER SKATES",
      "jp": "ローラースケート",
      "th": "โรลเลอร์สเก็ต",
      "zh_cn": "轮滑鞋",
      "zh_tw": "輪滑鞋",
      "id": "Sepatu Roda"
    },
    {
      "KeyText": "joker_name_1049",
      "kr": "꽃 상인",
      "en": "FLOWER MERCHANT",
      "jp": "フラワートレーダー",
      "th": "พ่อค้า/แม่ค้าดอกไม้",
      "zh_cn": "花商",
      "zh_tw": "花商",
      "id": "Pedagang Bunga"
    },
    {
      "KeyText": "joker_name_1050",
      "kr": "보석함",
      "en": "JEWELRY BOX",
      "jp": "宝石箱",
      "th": "กล่องอัญมณี",
      "zh_cn": "珠宝箱",
      "zh_tw": "珠寶箱",
      "id": "Kotak Perhiasan"
    },
    {
      "KeyText": "joker_name_1051",
      "kr": "저울",
      "en": "SCALE",
      "jp": "天びん",
      "th": "เครื่องชั่ง",
      "zh_cn": "天平",
      "zh_tw": "天平",
      "id": "Timbangan"
    },
    {
      "KeyText": "joker_name_1052",
      "kr": "군주",
      "en": "MONARCH",
      "jp": "君主",
      "th": "เจ้าเมือง",
      "zh_cn": "君主",
      "zh_tw": "君主",
      "id": "Penguasa"
    },
    {
      "KeyText": "joker_name_1053",
      "kr": "커플 사진",
      "en": "COUPLE PHOTO",
      "jp": "カップル写真",
      "th": "ภาพคู่รัก",
      "zh_cn": "情侣照",
      "zh_tw": "情侶照",
      "id": "Foto Pasangan"
    },
    {
      "KeyText": "joker_name_1054",
      "kr": "트리플 악셀",
      "en": "TRIPLE AXEL",
      "jp": "トリプルアクセル",
      "th": "ทริปเปิลแอ็กเซล",
      "zh_cn": "三周半跳",
      "zh_tw": "三周半跳",
      "id": "Triple Axel"
    },
    {
      "KeyText": "joker_name_1055",
      "kr": "쿼드 버거",
      "en": "QUAD BURGER",
      "jp": "クアッドバーガー",
      "th": "ควอดเบอร์เกอร์",
      "zh_cn": "四层汉堡",
      "zh_tw": "四層漢堡",
      "id": "Burger Quad"
    },
    {
      "KeyText": "joker_name_1056",
      "kr": "오색 네일",
      "en": "FIVE-COLOR NAILS",
      "jp": "五色ネイル",
      "th": "เล็บห้าสี",
      "zh_cn": "五色美甲",
      "zh_tw": "五色美甲",
      "id": "Kuku Lima Warna"
    },
    {
      "KeyText": "joker_name_1057",
      "kr": "철선",
      "en": "TESSEN",
      "jp": "鉄扇",
      "th": "พัดเหล็ก",
      "zh_cn": "铁扇",
      "zh_tw": "鐵扇",
      "id": "Tessen"
    },
    {
      "KeyText": "joker_name_1058",
      "kr": "버섯 포자",
      "en": "MUSHROOM SPORES",
      "jp": "キノコの胞子",
      "th": "สปอร์เห็ด",
      "zh_cn": "蘑菇孢子",
      "zh_tw": "蘑菇孢子",
      "id": "Spora Jamur"
    },
    {
      "KeyText": "joker_name_1059",
      "kr": "금기: 가면파괴자",
      "en": "TABOO: MASK BREAKER",
      "jp": "タブー：仮面破壊者",
      "th": "ต้องห้าม: ผู้ทำลายหน้ากาก",
      "zh_cn": "禁忌：破面者",
      "zh_tw": "禁忌：破面者",
      "id": "Tabu: Penghancur Topeng"
    },
    {
      "KeyText": "joker_name_1060",
      "kr": "금기: 금단의 사랑",
      "en": "TABOO: FORBIDDEN LOVE",
      "jp": "タブー：禁断の愛",
      "th": "ต้องห้าม: ความรักต้องห้าม",
      "zh_cn": "禁忌：禁断之爱",
      "zh_tw": "禁忌：禁斷之愛",
      "id": "Tabu: Cinta Terlarang"
    },
    {
      "KeyText": "joker_name_1061",
      "kr": "미스터리",
      "en": "MYSTERY",
      "jp": "謎",
      "th": "ความลึกลับ",
      "zh_cn": "神秘",
      "zh_tw": "神秘",
      "id": "Misteri"
    },
    {
      "KeyText": "joker_name_1062",
      "kr": "날씨 요정",
      "en": "WEATHER FAIRY",
      "jp": "天気妖精",
      "th": "นางฟ้าแห่งสภาพอากาศ",
      "zh_cn": "天气仙子",
      "zh_tw": "天氣仙子",
      "id": "Peri cuaca"
    },
    {
      "KeyText": "joker_desc_1001",
      "kr": "<color=Red_AddMult>+4</color> 배수",
      "en": "<color=Red_AddMult>+4</color> Mult",
      "jp": "<color=Red_AddMult>+4</color> 倍率",
      "th": "<color=Red_AddMult>+4</color> ตัวคูณ",
      "zh_cn": "<color=Red_AddMult>+4</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+4</color> 倍率",
      "id": "<color=Red_AddMult>+4</color> Mult"
    },
    {
      "KeyText": "joker_desc_1002",
      "kr": "액션에 포함된 <color=Orange_Dia>다이아몬드</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Orange_Dia>Diamond</color> card in the action.",
      "jp": "アクションに含まれる<color=Orange_Dia>ダイヤ</color>のカード1枚ごとに<color=Red_AddMult>+3</color>倍率。",
      "th": "ทุกไพ่ดอก <color=Orange_Dia>เพชร</color> ในแอคชั่น จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "出牌中每有 1 张 <color=Orange_Dia>方块</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Orange_Dia>方塊</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Orange_Dia>Wajik</color> dalam aksi."
    },
    {
      "KeyText": "joker_desc_1003",
      "kr": "액션에 포함된 <color=Red_Heart>하트</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Red_Heart>Heart</color> card in the action.",
      "jp": "アクションに含まれる<color=Red_Heart>ハート</color>のカード1枚ごとに<color=Red_AddMult>+3</color>倍率。",
      "th": "ทุกไพ่ดอก <color=Red_Heart>โพแดง</color> ในแอคชั่น จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "出牌中每有 1 张 <color=Red_Heart>红心</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Red_Heart>紅心</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Red_Heart>Hati</color> dalam aksi."
    },
    {
      "KeyText": "joker_desc_1004",
      "kr": "액션에 포함된 <color=Navy_Spade>스페이드</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Navy_Spade>Spade</color> card in the action.",
      "jp": "アクションに含まれる<color=Navy_Spade>スペード</color>のカード1枚ごとに<color=Red_AddMult>+3</color>倍率。",
      "th": "ทุกไพ่ดอก <color=Navy_Spade>โพดำ</color> ในแอคชั่น จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "出牌中每有 1 张 <color=Navy_Spade>黑桃</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Navy_Spade>黑桃</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Navy_Spade>Sekop</color> dalam aksi."
    },
    {
      "KeyText": "joker_desc_1005",
      "kr": "액션에 포함된 <color=Green_Club>클럽</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Green_Club>Club</color> card in the action.",
      "jp": "アクションに含まれる<color=Green_Club>クラブ</color>のカード1枚ごとに<color=Red_AddMult>+3</color>倍率。",
      "th": "ทุกไพ่ดอก <color=Green_Club>ดอกจิก</color> ในแอคชั่น จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "出牌中每有 1 张 <color=Green_Club>梅花</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Green_Club>梅花</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Green_Club>Keriting</color> dalam aksi."
    },
    {
      "KeyText": "joker_desc_1006",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含むと<color=Red_AddMult>+8</color>倍率。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>คู่เดียว</color> จะได้รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "joker_desc_1007",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <color=Red_AddMult>+12</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <color=Red_AddMult>+12</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>スリーカード</color>を含むと<color=Red_AddMult>+12</color>倍率。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>ตอง</color> จะได้รับตัวคูณ <color=Red_AddMult>+12</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <color=Red_AddMult>+12</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <color=Red_AddMult>+12</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <color=Red_AddMult>+12</color> Mult."
    },
    {
      "KeyText": "joker_desc_1008",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 <color=Red_AddMult>+10</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain <color=Red_AddMult>+10</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含むと<color=Red_AddMult>+10</color>倍率。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สองคู่</color> จะได้รับตัวคูณ <color=Red_AddMult>+10</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得 <color=Red_AddMult>+10</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得 <color=Red_AddMult>+10</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan <color=Red_AddMult>+10</color> Mult."
    },
    {
      "KeyText": "joker_desc_1009",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <color=Red_AddMult>+12</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <color=Red_AddMult>+12</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含むと<color=Red_AddMult>+12</color>倍率。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สเตรท</color> จะได้รับตัวคูณ <color=Red_AddMult>+12</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <color=Red_AddMult>+12</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <color=Red_AddMult>+12</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <color=Red_AddMult>+12</color> Mult."
    },
    {
      "KeyText": "joker_desc_1010",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <color=Red_AddMult>+10</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <color=Red_AddMult>+10</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含むと<color=Red_AddMult>+10</color>倍率。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>ฟลัช</color> จะได้รับตัวคูณ <color=Red_AddMult>+10</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <color=Red_AddMult>+10</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <color=Red_AddMult>+10</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <color=Red_AddMult>+10</color> Mult."
    },
    {
      "KeyText": "joker_desc_1011",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含むと攻撃力<color=Red_Attack>+50</color>。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>คู่เดียว</color> จะได้รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "joker_desc_1012",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>スリーカード</color>を含むと攻撃力<color=Red_Attack>+100</color>。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>ตอง</color> จะได้รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "joker_desc_1013",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含むと攻撃力<color=Red_Attack>+80</color>。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สองคู่</color> จะได้รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "joker_desc_1014",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含むと攻撃力<color=Red_Attack>+100</color>。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สเตรท</color> จะได้รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "joker_desc_1015",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含むと攻撃力<color=Red_Attack>+80</color>。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>ฟลัช</color> จะได้รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "joker_desc_1016",
      "kr": "최대 <color=Maroon_Chip>-20</color>칩까지 빚을 질 수 있습니다.\\n<color=Gray_Desc>(중복 적용 불가)</color>",
      "en": "You can go into debt up to <color=Maroon_Chip>-20</color> Chips.\\n<color=Gray_Desc>(Cannot be stacked)</color>",
      "jp": "最大<color=Maroon_Chip>-20</color>チップまで借金できます。\\n<color=Gray_Desc>（重複適用不可）</color>",
      "th": "สามารถติดหนี้ได้สูงสุดถึง <color=Maroon_Chip>-20</color> ชิป\\n<color=Gray_Desc>(ไม่สามารถซ้อนทับได้)</color>",
      "zh_cn": "最多可负债至 <color=Maroon_Chip>-20</color> 筹码。\\n<color=Gray_Desc>（无法叠加）</color>",
      "zh_tw": "最多可負債至 <color=Maroon_Chip>-20</color> 籌碼。\\n<color=Gray_Desc>（無法疊加）</color>",
      "id": "Kamu dapat berutang hingga <color=Maroon_Chip>-20</color> Chip.\\n<color=Gray_Desc>(Tidak dapat ditumpuk)</color>"
    },
    {
      "KeyText": "joker_desc_1017",
      "kr": "남은 버리기마다 공격력 <color=Red_Attack>+30</color> 을 획득합니다.",
      "en": "Gain ATK <color=Red_Attack>+30</color> per discard left.",
      "jp": "残りの捨て回数1回ごとに攻撃力<color=Red_Attack>+30</color>。",
      "th": "ทุกครั้งที่เหลือการทิ้ง จะได้รับพลังโจมตี <color=Red_Attack>+30</color>",
      "zh_cn": "每剩余 1 次弃牌，获得攻击力 <color=Red_Attack>+30</color>。",
      "zh_tw": "每剩餘 1 次棄牌，獲得攻擊力 <color=Red_Attack>+30</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+30</color> untuk setiap buangan yang tersisa."
    },
    {
      "KeyText": "joker_desc_1018",
      "kr": "버리기가 0번 남았을 경우 <color=Red_AddMult>+15</color> 배수를 획득합니다.",
      "en": "At 0 discards, gain <color=Red_AddMult>+15</color> Mult.",
      "jp": "捨て回数が0の場合、<color=Red_AddMult>+15</color>倍率。",
      "th": "หากการทิ้งเหลือ 0 จะได้รับตัวคูณ <color=Red_AddMult>+15</color>",
      "zh_cn": "当剩余弃牌次数为 <color=Yellow_Num>0</color> 时，获得 <color=Red_AddMult>+15</color> 倍率。",
      "zh_tw": "當剩餘棄牌次數為 <color=Yellow_Num>0</color> 時，獲得 <color=Red_AddMult>+15</color> 倍率。",
      "id": "Saat sisa buangan <color=Yellow_Num>0</color>, dapatkan <color=Red_AddMult>+15</color> Mult."
    },
    {
      "KeyText": "joker_desc_1019",
      "kr": "<color=Red_AddMult>+1 ~ 23</color> 배수",
      "en": "<color=Red_AddMult>+1 ~ 23</color> Mult",
      "jp": "<color=Red_AddMult>+1 ~ 23</color> 倍率",
      "th": "ตัวคูณ <color=Red_AddMult>+1 ~ 23</color>",
      "zh_cn": "<color=Red_AddMult>+1 ~ 23</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+1 ~ 23</color> 倍率",
      "id": "<color=Red_AddMult>+1 ~ 23</color> Mult"
    },
    {
      "KeyText": "joker_desc_1020",
      "kr": "상점마다 새로고침을 <color=Yellow_Num>1</color>번 무료로 할 수 있습니다.\\n<color=Gray_Desc>(다음 상점부터 적용되며, 같은 조커의 효과는 중복 적용되지 않습니다.)</color>",
      "en": "You can refresh each shop <color=Yellow_Num>1</color> time for free.\\n<color=Gray_Desc>(Applies from the next shop you visit. Effects from the same Joker do not stack.)</color>",
      "jp": "各ショップで<color=Yellow_Num>1</color>回無料で更新できます。\\n<color=Gray_Desc>（次に訪れるショップから適用され、同じジョーカーの効果は重複しません。）</color>",
      "th": "สามารถรีเฟรชแต่ละร้านค้าได้ฟรี <color=Yellow_Num>1</color> ครั้ง\\n<color=Gray_Desc>(มีผลตั้งแต่ร้านค้าถัดไปที่เข้าชม และเอฟเฟกต์ของโจ๊กเกอร์เดียวกันจะไม่ซ้อนทับกัน)</color>",
      "zh_cn": "每个商店可免费刷新 <color=Yellow_Num>1</color> 次。\\n<color=Gray_Desc>（从下一个访问的商店开始生效，相同小丑的效果不会叠加。）</color>",
      "zh_tw": "每個商店可免費刷新 <color=Yellow_Num>1</color> 次。\\n<color=Gray_Desc>（從下一個造訪的商店開始生效，相同小丑的效果不會疊加。）</color>",
      "id": "Kamu dapat refresh setiap toko <color=Yellow_Num>1</color> kali secara gratis.\\n<color=Gray_Desc>(Berlaku mulai dari toko berikutnya yang dikunjungi, dan efek Joker yang sama tidak dapat ditumpuk.)</color>"
    },
    {
      "KeyText": "joker_desc_1021",
      "kr": "조커 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per Joker card.",
      "jp": "ジョーカーカード1枚ごとに<color=Red_AddMult>+3</color>倍率を獲得。",
      "th": "ทุกไพ่โจ๊กเกอร์ จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "每有 1 张小丑牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "每有 1 張小丑牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu Joker."
    },
    {
      "KeyText": "joker_desc_1022",
      "kr": "<color=Red_AddMult>+15</color> 배수를 획득합니다. 웨이브 종료 시 <color=Green_Probability>1/50</color> 확률로 이 카드가 파괴됩니다.",
      "en": "Gain <color=Red_AddMult>+15</color> Mult. At wave end, this card has a <color=Green_Probability>1/50</color> chance to be destroyed.",
      "jp": "<color=Red_AddMult>+15</color>倍率を獲得。ウェーブ終了時、<color=Green_Probability>1/50</color>の確率でこのカードを破壊。",
      "th": "จะได้รับตัวคูณ <color=Red_AddMult>+15</color> การ์ดนี้มีโอกาส <color=Green_Probability>1/6</color> ถูกทำลายเมื่อจบเวฟ",
      "zh_cn": "获得 <color=Red_AddMult>+15</color> 倍率。波次结束时，此牌有 <color=Green_Probability>1/50</color> 概率被销毁。",
      "zh_tw": "獲得 <color=Red_AddMult>+15</color> 倍率。波次結束時，此牌有 <color=Green_Probability>1/50</color> 機率被銷毀。",
      "id": "Dapatkan <color=Red_AddMult>+15</color> Mult. Saat wave berakhir, kartu ini memiliki peluang <color=Green_Probability>1/50</color> untuk hancur."
    },
    {
      "KeyText": "joker_desc_1023",
      "kr": "짝수 랭크 카드로 공격할 때마다 <color=Red_AddMult>+4</color> 배수를 획득합니다. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "en": "Each time you attack with an even-rank card, gain <color=Red_AddMult>+4</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "jp": "偶数ランクカードで攻撃するたびに<color=Red_AddMult>+4</color>倍率を獲得。<color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่เลขคู่ จะได้รับตัวคูณ <color=Red_AddMult>+4</color> <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_cn": "每次用偶数点数牌攻击时，获得 <color=Red_AddMult>+4</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_tw": "每次用偶數點數牌攻擊時，獲得 <color=Red_AddMult>+4</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "id": "Setiap kali menyerang dengan kartu rank genap, dapatkan <color=Red_AddMult>+4</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>"
    },
    {
      "KeyText": "joker_desc_1024",
      "kr": "홀수 랭크 카드로 공격할 때마다 공격력 <color=Red_Attack>+31</color> 을 획득합니다. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "en": "Each time you attack with an odd-rank card, gain ATK <color=Red_Attack>+31</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "jp": "奇数ランクカードで攻撃するたびに攻撃力<color=Red_Attack>+31</color>を獲得。<color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่เลขคี่ จะได้รับพลังโจมตี <color=Red_Attack>+31</color> <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_cn": "每次用奇数点数牌攻击时，获得攻击力 <color=Red_Attack>+31</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_tw": "每次用奇數點數牌攻擊時，獲得攻擊力 <color=Red_Attack>+31</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "id": "Setiap kali menyerang dengan kartu rank ganjil, dapatkan ATK <color=Red_Attack>+31</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>"
    },
    {
      "KeyText": "joker_desc_1025",
      "kr": "웨이브 종료 시 판매 가치가 <color=Maroon_Chip>3</color> 칩 증가합니다.",
      "en": "At wave end, sell value increases by <color=Maroon_Chip>+3</color> chips.",
      "jp": "ウェーブ終了時、売却価値が<color=Maroon_Chip>3</color>チップ増加。",
      "th": "เมื่อจบเวฟ มูลค่าขายจะเพิ่มขึ้น <color=Maroon_Chip>3</color> ชิป",
      "zh_cn": "波次结束时，出售价值增加 <color=Maroon_Chip>3</color> 筹码。",
      "zh_tw": "波次結束時，出售價值增加 <color=Maroon_Chip>3</color> 籌碼。",
      "id": "Saat wave berakhir, nilai jual bertambah <color=Maroon_Chip>3</color> chip."
    },
    {
      "KeyText": "joker_desc_1026",
      "kr": "공격력 <color=Red_Attack>+100</color> 을 획득합니다. 액션할 때마다 공격력이 <color=Red_Attack>-5</color> 만큼 감소합니다.",
      "en": "Gain ATK <color=Red_Attack>+100</color>. Each action: ATK <color=Red_Attack>-5</color>.",
      "jp": "攻撃力<color=Red_Attack>+100</color>を獲得。アクションごとに攻撃力が<color=Red_Attack>-5</color>減少。",
      "th": "ได้รับพลังโจมตี <color=Red_Attack>+100</color> พลังโจมตีลดลง <color=Red_Attack>-5</color> ทุกครั้งที่ใช้แอคชั่น",
      "zh_cn": "获得攻击力 <color=Red_Attack>+100</color>。每次行动后，攻击力减少 <color=Red_Attack>-5</color>。",
      "zh_tw": "獲得攻擊力 <color=Red_Attack>+100</color>。每次行動後，攻擊力減少 <color=Red_Attack>-5</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+100</color>. Setiap aksi, ATK berkurang <color=Red_Attack>-5</color>."
    },
    {
      "KeyText": "joker_desc_ingame_1026",
      "kr": "공격력 <color=Red_Attack>+{EP}</color> 을 획득합니다. 액션할 때마다 공격력이 <color=Red_Attack>-5</color> 만큼 감소합니다.",
      "en": "Gain ATK <color=Red_Attack>+{EP}</color>. Each action: ATK <color=Red_Attack>-5</color>.",
      "jp": "攻撃力<color=Red_Attack>+{EP}</color>を獲得。アクションごとに攻撃力が<color=Red_Attack>-5</color>減少。",
      "th": "ได้รับพลังโจมตี <color=Red_Attack>+{EP}</color> พลังโจมตีลดลง <color=Red_Attack>-5</color> ทุกครั้งที่ใช้แอคชั่น",
      "zh_cn": "获得攻击力 <color=Red_Attack>+{EP}</color>。每次行动后，攻击力减少 <color=Red_Attack>-5</color>。",
      "zh_tw": "獲得攻擊力 <color=Red_Attack>+{EP}</color>。每次行動後，攻擊力減少 <color=Red_Attack>-5</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+{EP}</color>. Setiap aksi, ATK berkurang <color=Red_Attack>-5</color>."
    },
    {
      "KeyText": "joker_desc_outgame_1026",
      "kr": "공격력 <color=Red_Attack>+100</color> 을 획득합니다. 액션할 때마다 공격력이 <color=Red_Attack>-5</color> 만큼 감소합니다.",
      "en": "Gain ATK <color=Red_Attack>+100</color>. Each action: ATK <color=Red_Attack>-5</color>.",
      "jp": "攻撃力<color=Red_Attack>+100</color>を獲得。アクションごとに攻撃力が<color=Red_Attack>-5</color>減少。",
      "th": "ได้รับพลังโจมตี <color=Red_Attack>+100</color> พลังโจมตีลดลง <color=Red_Attack>-5</color> ทุกครั้งที่ใช้แอคชั่น",
      "zh_cn": "获得攻击力 <color=Red_Attack>+100</color>。每次行动后，攻击力减少 <color=Red_Attack>-5</color>。",
      "zh_tw": "獲得攻擊力 <color=Red_Attack>+100</color>。每次行動後，攻擊力減少 <color=Red_Attack>-5</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+100</color>. Setiap aksi, ATK berkurang <color=Red_Attack>-5</color>."
    },
    {
      "KeyText": "joker_desc_1027",
      "kr": "액션에 포함된 모든 카드가 득점합니다.",
      "en": "All cards in the action score.",
      "jp": "アクションに含まれるすべてのカードが得点します。",
      "th": "ไพ่ทั้งหมดในแอคชั่นจะให้คะแนน",
      "zh_cn": "出牌中的所有卡牌都会得分。",
      "zh_tw": "出牌中的所有卡牌都會得分。",
      "id": "Semua kartu dalam aksi akan mencetak skor."
    },
    {
      "KeyText": "joker_desc_1028",
      "kr": "<color=Red_Rank>A</color>가 포함된 <color=Yellow_Hands>스트레이트</color>로 액션 시, <color=Green_Flower>플라워</color> 카드 1장을 생성합니다.",
      "en": "When you act with a <color=Yellow_Hands>Straight</color> that includes <color=Red_Rank>A</color>, create 1 <color=Green_Flower>Flower</color> card.",
      "jp": "アクションに<color=Red_Rank>A</color>と<color=Yellow_Hands>ストレート</color>を含む場合、<color=Green_Flower>フラワー</color>カードを1枚生成。",
      "th": "เมื่อใช้แอคชั่นด้วย <color=Yellow_Hands>สเตรท</color> ที่มี <color=Red_Rank>A</color> จะสร้างไพ่ <color=Green_Flower>ฟลาวเวอร์</color> 1 ใบ",
      "zh_cn": "若以包含 <color=Red_Rank>A</color> 的 <color=Yellow_Hands>顺子</color> 出牌，则生成 <color=Yellow_Num>1</color> 张 <color=Green_Flower>花卡</color>。",
      "zh_tw": "若以包含 <color=Red_Rank>A</color> 的 <color=Yellow_Hands>順子</color> 出牌，則生成 <color=Yellow_Num>1</color> 張 <color=Green_Flower>花卡</color>。",
      "id": "Jika beraksi dengan <color=Yellow_Hands>Straight</color> yang mencakup <color=Red_Rank>A</color>, buat <color=Yellow_Num>1</color> kartu <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "joker_desc_1029",
      "kr": "족보가 <color=Yellow_Accent>[특정 족보]</color>인 경우 <color=Maroon_Chip>4</color> 칩을 획득합니다. 대상 족보는 웨이브 종료 시 변경됩니다.",
      "en": "If the hand is <color=Yellow_Accent>[Specific Hand]</color>, gain <color=Maroon_Chip>4</color> chips. The target hand changes at wave end.",
      "jp": "役が<color=Yellow_Accent>[特定の役]</color>の場合、<color=Maroon_Chip>4</color>チップを獲得。対象の役はウェーブ終了時に変更。",
      "th": "หากมือเป็น <color=Yellow_Accent>[มือเฉพาะ]</color> จะได้รับชิป <color=Maroon_Chip>4</color> มือเป้าหมายจะเปลี่ยนเมื่อจบเวฟ",
      "zh_cn": "若牌型为 <color=Yellow_Accent>[特定牌型]</color>，则获得 <color=Maroon_Chip>4</color> 筹码。目标牌型会在波次结束时变更。",
      "zh_tw": "若牌型為 <color=Yellow_Accent>[特定牌型]</color>，則獲得 <color=Maroon_Chip>4</color> 籌碼。目標牌型會在波次結束時變更。",
      "id": "Jika kombinasi adalah <color=Yellow_Accent>[Kombinasi Tertentu]</color>, dapatkan <color=Maroon_Chip>4</color> chip. Kombinasi target berubah saat wave berakhir."
    },
    {
      "KeyText": "joker_desc_ingame_1029",
      "kr": "족보가 <color=Yellow_Accent>[{CP}]</color>인 경우 <color=Maroon_Chip>4</color> 칩을 획득합니다. 대상 족보는 웨이브 종료 시 변경됩니다.",
      "en": "If the hand is <color=Yellow_Accent>[{CP}]</color>, gain <color=Maroon_Chip>4</color> chips. The target hand changes at wave end.",
      "jp": "役が<color=Yellow_Accent>[{CP}]</color>の場合、<color=Maroon_Chip>4</color>チップを獲得。対象の役はウェーブ終了時に変更。",
      "th": "หากมือเป็น <color=Yellow_Accent>[{CP}]</color> จะได้รับชิป <color=Maroon_Chip>4</color> มือเป้าหมายจะเปลี่ยนเมื่อจบเวฟ",
      "zh_cn": "若牌型为 <color=Yellow_Accent>[{CP}]</color>，则获得 <color=Maroon_Chip>4</color> 筹码。目标牌型会在波次结束时变更。",
      "zh_tw": "若牌型為 <color=Yellow_Accent>[{CP}]</color>，則獲得 <color=Maroon_Chip>4</color> 籌碼。目標牌型會在波次結束時變更。",
      "id": "Jika kombinasi adalah <color=Yellow_Accent>[{CP}]</color>, dapatkan <color=Maroon_Chip>4</color> chip. Kombinasi target berubah saat wave berakhir."
    },
    {
      "KeyText": "joker_desc_outgame_1029",
      "kr": "족보가 <color=Yellow_Accent>[특정 족보]</color>인 경우 <color=Maroon_Chip>4</color> 칩을 획득합니다. 대상 족보는 웨이브 종료 시 변경됩니다.",
      "en": "If the hand is <color=Yellow_Accent>[Specific Hand]</color>, gain <color=Maroon_Chip>4</color> chips. The target hand changes at wave end.",
      "jp": "役が<color=Yellow_Accent>[特定の役]</color>の場合、<color=Maroon_Chip>4</color>チップを獲得。対象の役はウェーブ終了時に変更。",
      "th": "หากมือเป็น <color=Yellow_Accent>[มือเฉพาะ]</color> จะได้รับชิป <color=Maroon_Chip>4</color> มือเป้าหมายจะเปลี่ยนเมื่อจบเวฟ",
      "zh_cn": "若牌型为 <color=Yellow_Accent>[特定牌型]</color>，则获得 <color=Maroon_Chip>4</color> 筹码。目标牌型会在波次结束时变更。",
      "zh_tw": "若牌型為 <color=Yellow_Accent>[特定牌型]</color>，則獲得 <color=Maroon_Chip>4</color> 籌碼。目標牌型會在波次結束時變更。",
      "id": "Jika kombinasi adalah <color=Yellow_Accent>[Kombinasi Tertentu]</color>, dapatkan <color=Maroon_Chip>4</color> chip. Kombinasi target berubah saat wave berakhir."
    },
    {
      "KeyText": "joker_desc_1030",
      "kr": "<b><color=Maroon_Mult>x3</color></b> 배수를 획득합니다. 웨이브 종료 시 <color=Green_Probability>1/20</color> 확률로 이 카드가 파괴됩니다.",
      "en": "Gain <b><color=Maroon_Mult>x3</color></b> Mult. Wave end: <color=Green_Probability>1/20</color> chance to break.",
      "jp": "<b><color=Maroon_Mult>x3</color></b>倍率を獲得。ウェーブ終了時、<color=Green_Probability>1/20</color>の確率でこのカードを破壊。",
      "th": "ได้รับตัวคูณ <b><color=Maroon_Mult>x3</color></b> การ์ดนี้มีโอกาส <color=Green_Probability>1/1000</color> ถูกทำลายเมื่อจบเวฟ",
      "zh_cn": "获得 <b><color=Maroon_Mult>x3</color></b> 倍率。波次结束时，此牌有 <color=Green_Probability>1/20</color> 概率被销毁。",
      "zh_tw": "獲得 <b><color=Maroon_Mult>x3</color></b> 倍率。波次結束時，此牌有 <color=Green_Probability>1/20</color> 機率被銷毀。",
      "id": "Dapatkan <b><color=Maroon_Mult>x3</color></b> Mult. Saat wave berakhir, kartu ini memiliki peluang <color=Green_Probability>1/20</color> untuk hancur."
    },
    {
      "KeyText": "joker_desc_1031",
      "kr": "<color=Blue_Accent>[특정 랭크 카드]</color>을(를) 버릴 때마다 <color=Maroon_Chip>5</color> 칩을 획득합니다. 랭크는 매 웨이브마다 변경됩니다.",
      "en": "Gain <color=Maroon_Chip>5</color> chips whenever you discard <color=Blue_Accent>[Specific Rank]</color>. The rank changes each wave.",
      "jp": "<color=Blue_Accent>[特定のランク]</color>を捨てるたびに<color=Maroon_Chip>5</color>チップを獲得。ランクは毎ウェーブ変更。",
      "th": "ทุกครั้งที่ทิ้ง <color=Blue_Accent>[ไพ่ระดับเฉพาะ]</color> จะได้รับชิป <color=Maroon_Chip>5</color> ระดับจะเปลี่ยนทุกเวฟ",
      "zh_cn": "每次弃掉 <color=Blue_Accent>[指定点数牌]</color> 时，获得 <color=Maroon_Chip>5</color> 筹码。点数会在每个波次变更。",
      "zh_tw": "每次棄掉 <color=Blue_Accent>[指定點數牌]</color> 時，獲得 <color=Maroon_Chip>5</color> 籌碼。點數會在每個波次變更。",
      "id": "Setiap kali membuang <color=Blue_Accent>[Kartu Rank Tertentu]</color>, dapatkan <color=Maroon_Chip>5</color> chip. Rank berubah setiap wave."
    },
    {
      "KeyText": "joker_desc_ingame_1031",
      "kr": "<color=Blue_Accent>[{CP}]</color>을(를) 버릴 때마다 <color=Maroon_Chip>5</color> 칩을 획득합니다. 랭크는 매 웨이브마다 변경됩니다.",
      "en": "Gain <color=Maroon_Chip>5</color> chips whenever you discard <color=Blue_Accent>[{CP}]</color>. The rank changes each wave.",
      "jp": "<color=Blue_Accent>[{CP}]</color>を捨てるたびに<color=Maroon_Chip>5</color>チップを獲得。ランクは毎ウェーブ変更。",
      "th": "ทุกครั้งที่ทิ้ง <color=Blue_Accent>[{CP}]</color> จะได้รับชิป <color=Maroon_Chip>5</color> ระดับจะเปลี่ยนทุกเวฟ",
      "zh_cn": "每次弃掉 <color=Blue_Accent>[{CP}]</color> 时，获得 <color=Maroon_Chip>5</color> 筹码。点数会在每个波次变更。",
      "zh_tw": "每次棄掉 <color=Blue_Accent>[{CP}]</color> 時，獲得 <color=Maroon_Chip>5</color> 籌碼。點數會在每個波次變更。",
      "id": "Setiap kali membuang <color=Blue_Accent>[{CP}]</color>, dapatkan <color=Maroon_Chip>5</color> chip. Rank berubah setiap wave."
    },
    {
      "KeyText": "joker_desc_outgame_1031",
      "kr": "<color=Blue_Accent>[특정 랭크 카드]</color>을(를) 버릴 때마다 <color=Maroon_Chip>5</color> 칩을 획득합니다. 랭크는 매 웨이브마다 변경됩니다.",
      "en": "Gain <color=Maroon_Chip>5</color> chips whenever you discard <color=Blue_Accent>[Specific Rank]</color>. The rank changes each wave.",
      "jp": "<color=Blue_Accent>[特定のランク]</color>を捨てるたびに<color=Maroon_Chip>5</color>チップを獲得。ランクは毎ウェーブ変更。",
      "th": "ทุกครั้งที่ทิ้ง <color=Blue_Accent>[ไพ่ระดับเฉพาะ]</color> จะได้รับชิป <color=Maroon_Chip>5</color> ระดับจะเปลี่ยนทุกเวฟ",
      "zh_cn": "每次弃掉 <color=Blue_Accent>[指定点数牌]</color> 时，获得 <color=Maroon_Chip>5</color> 筹码。点数会在每个波次变更。",
      "zh_tw": "每次棄掉 <color=Blue_Accent>[指定點數牌]</color> 時，獲得 <color=Maroon_Chip>5</color> 籌碼。點數會在每個波次變更。",
      "id": "Setiap kali membuang <color=Blue_Accent>[Kartu Rank Tertentu]</color>, dapatkan <color=Maroon_Chip>5</color> chip. Rank berubah setiap wave."
    },
    {
      "KeyText": "joker_desc_1032",
      "kr": "이번 스테이지에서 사용한 <color=Green_Flower>플라워</color> 카드마다 <color=Red_AddMult>+1</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+1</color> Mult per <color=Green_Flower>Flower</color> card used this stage.",
      "jp": "このステージで使用した<color=Green_Flower>フラワー</color>カード1枚ごとに<color=Red_AddMult>+1</color>倍率を獲得。",
      "th": "ทุกไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ที่ใช้ในด่านนี้ จะได้รับตัวคูณ <color=Red_AddMult>+1</color>",
      "zh_cn": "本关卡中每使用 1 张 <color=Green_Flower>花卡</color>，获得 <color=Red_AddMult>+1</color> 倍率。",
      "zh_tw": "本關卡中每使用 1 張 <color=Green_Flower>花卡</color>，獲得 <color=Red_AddMult>+1</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+1</color> Mult untuk setiap kartu <color=Green_Flower>Flower</color> yang digunakan di stage ini."
    },
    {
      "KeyText": "joker_desc_ingame_1032",
      "kr": "이번 스테이지에서 사용한 <color=Green_Flower>플라워</color> 카드마다 <color=Red_AddMult>+1</color> 배수를 획득합니다.\\n<color=Gray_Desc>( 현재</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>배수 )</color>",
      "en": "Gain <color=Red_AddMult>+1</color> Mult per <color=Green_Flower>Flower</color> card used this stage.\\n<color=Gray_Desc>( Current</color> <color=Red_AddMult>x{EP}</color><color=Gray_Desc>Multiplier )</color>",
      "jp": "このステージで使用した<color=Green_Flower>フラワー</color>カード1枚ごとに<color=Red_AddMult>+1</color>倍率を獲得。\\n<color=Gray_Desc>(現在</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率)</color>",
      "th": "ทุกไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ที่ใช้ในด่านนี้ จะได้รับตัวคูณ <color=Red_AddMult>+1</color>\\n<color=Gray_Desc>(ปัจจุบัน</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "本关卡中每使用 1 张 <color=Green_Flower>花卡</color>，获得 <color=Red_AddMult>+1</color> 倍率。\\n<color=Gray_Desc>( 当前</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "本關卡中每使用 1 張 <color=Green_Flower>花卡</color>，獲得 <color=Red_AddMult>+1</color> 倍率。\\n<color=Gray_Desc>( 當前</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率 )</color>",
      "id": "Dapatkan <color=Red_AddMult>+1</color> Mult untuk setiap kartu <color=Green_Flower>Flower</color> yang digunakan di stage ini.\\n<color=Gray_Desc>( Saat ini</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>Mult )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1032",
      "kr": "이번 스테이지에서 사용한 <color=Green_Flower>플라워</color> 카드마다 <color=Red_AddMult>+1</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+1</color> Mult per <color=Green_Flower>Flower</color> card used this stage.",
      "jp": "このステージで使用した<color=Green_Flower>フラワー</color>カード1枚ごとに<color=Red_AddMult>+1</color>倍率を獲得。",
      "th": "ทุกไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ที่ใช้ในด่านนี้ จะได้รับตัวคูณ <color=Red_AddMult>+1</color>",
      "zh_cn": "本关卡中每使用 1 张 <color=Green_Flower>花卡</color>，获得 <color=Red_AddMult>+1</color> 倍率。",
      "zh_tw": "本關卡中每使用 1 張 <color=Green_Flower>花卡</color>，獲得 <color=Red_AddMult>+1</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+1</color> Mult untuk setiap kartu <color=Green_Flower>Flower</color> yang digunakan di stage ini."
    },
    {
      "KeyText": "joker_desc_1033",
      "kr": "핸드 크기 <color=Red_Increase>+1</color>",
      "en": "Hand size <color=Red_Increase>+1</color>",
      "jp": "手札サイズ <color=Red_Increase>+1</color>",
      "th": "ขนาดมือ <color=Red_Increase>+1</color>",
      "zh_cn": "手牌上限 <color=Red_Increase>+1</color>",
      "zh_tw": "手牌上限 <color=Red_Increase>+1</color>",
      "id": "Ukuran tangan <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "joker_desc_1034",
      "kr": "버리기 <color=Red_Increase>+1</color>",
      "en": "Discards <color=Red_Increase>+1</color>",
      "jp": "捨て回数 <color=Red_Increase>+1</color>",
      "th": "การทิ้ง <color=Red_Increase>+1</color>",
      "zh_cn": "弃牌次数 <color=Red_Increase>+1</color>",
      "zh_tw": "棄牌次數 <color=Red_Increase>+1</color>",
      "id": "Buangan <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "joker_desc_1035",
      "kr": "웨이브 종료 시 <color=Maroon_Chip>4</color> 칩을 획득합니다.",
      "en": "Wave end: gain <color=Maroon_Chip>4</color> chips.",
      "jp": "ウェーブ終了時に<color=Maroon_Chip>4</color>チップを獲得。",
      "th": "เมื่อจบเวฟ จะได้รับชิป <color=Maroon_Chip>4</color>",
      "zh_cn": "波次结束时，获得 <color=Maroon_Chip>4</color> 筹码。",
      "zh_tw": "波次結束時，獲得 <color=Maroon_Chip>4</color> 籌碼。",
      "id": "Saat wave berakhir, dapatkan <color=Maroon_Chip>4</color> chip."
    },
    {
      "KeyText": "joker_desc_1036",
      "kr": "액션에 포함된 <color=Red_Rank>10</color> 또는 <color=Red_Rank>4</color>가 득점할 때마다 공격력 <color=Red_Attack>+10</color> 과 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "Each time <color=Red_Rank>10</color> or <color=Red_Rank>4</color> scores in the action, gain ATK <color=Red_Attack>+10</color> and <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに含まれる<color=Red_Rank>10</color>または<color=Red_Rank>4</color>が得点するたびに、攻撃力<color=Red_Attack>+10</color>と<color=Red_AddMult>+4</color>倍率を獲得。",
      "th": "เมื่อไพ่ <color=Red_Rank>10</color> หรือ <color=Red_Rank>4</color> ในแอคชั่นให้คะแนน จะได้รับพลังโจมตี <color=Red_Attack>+10</color> และตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "每当出牌中的 <color=Red_Rank>10</color> 或 <color=Red_Rank>4</color> 得分时，获得攻击力 <color=Red_Attack>+10</color> 和 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "每當出牌中的 <color=Red_Rank>10</color> 或 <color=Red_Rank>4</color> 得分時，獲得攻擊力 <color=Red_Attack>+10</color> 和 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Setiap kali <color=Red_Rank>10</color> atau <color=Red_Rank>4</color> mencetak skor dalam aksi, dapatkan ATK <color=Red_Attack>+10</color> dan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "joker_desc_1037",
      "kr": "액션에 포함된 <color=Red_Rank>K, Q, J</color> 카드가 득점할 때마다 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "Each time a <color=Red_Rank>K, Q, J</color> card scores in the action, gain <color=Red_AddMult>+5</color> Mult.",
      "jp": "アクションに含まれる<color=Red_Rank>K・Q・J</color>が得点するたびに、<color=Red_AddMult>+5</color>倍率を獲得。",
      "th": "เมื่อไพ่ <color=Red_Rank>K, Q, J</color> ในแอคชั่นให้คะแนน จะได้รับตัวคูณ <color=Red_AddMult>+5</color>",
      "zh_cn": "每当出牌中的 <color=Red_Rank>K, Q, J</color> 得分时，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "每當出牌中的 <color=Red_Rank>K, Q, J</color> 得分時，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Setiap kali kartu <color=Red_Rank>K, Q, J</color> mencetak skor dalam aksi, dapatkan <color=Red_AddMult>+5</color> Mult."
    },
    {
      "KeyText": "joker_desc_1038",
      "kr": "액션에 포함된 [강화] <color=Blue_Enchant>황금</color> 카드가 득점할 때마다 <color=Maroon_Chip>4</color> 칩을 획득합니다.",
      "en": "Each time a [ENHANCE] <color=Blue_Enchant>Gold</color> card scores in the action, gain <color=Maroon_Chip>4</color> chips.",
      "jp": "アクションに含まれる [強化]<color=Blue_Enchant>ゴールド</color>カードが得点するたびに、<color=Maroon_Chip>4</color>チップを獲得。",
      "th": "เมื่อไพ่ [เสริมพลัง] <color=Blue_Enchant>ทอง</color> ในแอคชั่นให้คะแนน จะได้รับชิป <color=Maroon_Chip>4</color>",
      "zh_cn": "每当出牌中的 <color=Blue_Enchant>黄金</color> 卡得分时，获得 <color=Maroon_Chip>4</color> 筹码。",
      "zh_tw": "每當出牌中的 <color=Blue_Enchant>黃金</color> 卡得分時，獲得 <color=Maroon_Chip>4</color> 籌碼。",
      "id": "Setiap kali kartu <color=Blue_Enchant>Emas</color> mencetak skor dalam aksi, dapatkan <color=Maroon_Chip>4</color> chip."
    },
    {
      "KeyText": "joker_desc_1039",
      "kr": "핸드 카드에 남아 있는 <color=Red_Rank>Q</color>마다 <color=Red_AddMult>+13</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+13</color> Mult per <color=Red_Rank>Q</color> left in your hand.",
      "jp": "手札に残っている<color=Red_Rank>Q</color>の<color=Yellow_Num>1</color>枚ごとに<color=Red_AddMult>+13</color>倍率を獲得。",
      "th": "ทุกไพ่ <color=Red_Rank>Q</color> ที่เหลือในมือ จะได้รับตัวคูณ <color=Red_AddMult>+13</color>",
      "zh_cn": "手牌中每剩余 1 张 <color=Red_Rank>Q</color>，获得 <color=Red_AddMult>+13</color> 倍率。",
      "zh_tw": "手牌中每剩餘 1 張 <color=Red_Rank>Q</color>，獲得 <color=Red_AddMult>+13</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+13</color> Mult untuk setiap <color=Red_Rank>Q</color> yang tersisa di tangan."
    },
    {
      "KeyText": "joker_desc_1040",
      "kr": "빈 조커 슬롯마다 <b><color=Maroon>x1</color></b> 배수를 획득합니다.",
      "en": "Gain <b><color=Maroon>x1</color></b> Mult per empty Joker slot.",
      "jp": "空いているジョーカースロット1つにつき<b><color=Maroon>x1</color></b>倍率を獲得。",
      "th": "ทุกช่องโจ๊กเกอร์ว่าง จะได้รับตัวคูณ <b><color=Maroon>x1</color></b>",
      "zh_cn": "每有 1 个空的小丑槽位，获得 <b><color=Maroon>x1</color></b> 倍率。",
      "zh_tw": "每有 1 個空的小丑欄位，獲得 <b><color=Maroon>x1</color></b> 倍率。",
      "id": "Dapatkan <b><color=Maroon>x1</color></b> Mult untuk setiap slot Joker kosong."
    },
    {
      "KeyText": "joker_desc_1041",
      "kr": "엘리트나 보스 웨이브 시작시, 오른쪽 조커를 파괴하고 그 조커의 판매 가격의 두 배만큼 배수가 증가합니다.",
      "en": "Elite/Boss start: Destroy the rightmost Joker. Gain +Mult equal to <b>2×</b> its sell value.",
      "jp": "エリートまたはボスウェーブ開始時、右端のジョーカーを破壊し、その売却価値の2倍分だけ倍率獲得量が増加。",
      "th": "เมื่อเริ่มเวฟเอลีทหรือบอส ทำลายโจ๊กเกอร์ด้านขวา ตัวคูณจะเพิ่มขึ้นเป็นสองเท่าของราคาขาย",
      "zh_cn": "在精英或Boss波次开始时，摧毁最右侧的小丑牌，并按其出售价值的 <b>2 倍</b> 提升倍率获取量。",
      "zh_tw": "在精英或Boss波次開始時，摧毀最右側的小丑牌，並按其出售價值的 <b>2 倍</b> 提升倍率獲取量。",
      "id": "Saat wave Elite/Boss dimulai, hancurkan Joker paling kanan dan tingkatkan perolehan Mult sebesar <b>2×</b> nilai jualnya."
    },
    {
      "KeyText": "joker_desc_ingame_1041",
      "kr": "엘리트나 보스 웨이브 시작시, 오른쪽 조커를 파괴하고 그 조커의 판매 가격의 두 배만큼 배수가 증가합니다.\\n<color=Gray_Desc>( 현재</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>배수 )</color>",
      "en": "At the start of an Elite/Boss wave, destroy the rightmost Joker and gain +Mult equal to <b>2×</b> its sell value.\\n<color=Gray_Desc>( Current</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>Mult )</color>",
      "jp": "エリートまたはボスウェーブ開始時、右端のジョーカーを破壊し、その売却価値の2倍分だけ倍率獲得量が増加。\\n<color=Gray_Desc>(現在</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อเริ่มเวฟเอลีทหรือบอส ทำลายโจ๊กเกอร์ด้านขวา ตัวคูณจะเพิ่มขึ้นเป็นสองเท่าของราคาขาย\\n<color=Gray_Desc>(ปัจจุบัน</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "在精英或Boss波次开始时，摧毁最右侧的小丑牌，并按其出售价值的 <b>2 倍</b> 提升倍率获取量。\n<color=Gray_Desc>( 当前</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "在精英或Boss波次開始時，摧毀最右側的小丑牌，並按其出售價值的 <b>2 倍</b> 提升倍率獲取量。\n<color=Gray_Desc>( 當前</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>倍率 )</color>",
      "id": "Saat wave Elite/Boss dimulai, hancurkan Joker paling kanan dan dapatkan +Mult sebesar <b>2×</b> nilai jualnya.\\n<color=Gray_Desc>( Saat ini</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>Mult )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1041",
      "kr": "엘리트나 보스 웨이브 시작시, 오른쪽 조커를 파괴하고 그 조커의 판매 가격의 두 배만큼 배수가 증가합니다.",
      "en": "Elite/Boss start: Destroy the rightmost Joker. Gain +Mult equal to <b>2×</b> its sell value.",
      "jp": "エリートまたはボスウェーブ開始時、右端のジョーカーを破壊し、その売却価値の2倍分だけ倍率獲得量が増加。",
      "th": "เมื่อเริ่มเวฟเอลีทหรือบอส ทำลายโจ๊กเกอร์ด้านขวา ตัวคูณจะเพิ่มขึ้นเป็นสองเท่าของราคาขาย",
      "zh_cn": "在精英或Boss波次开始时，摧毁最右侧的小丑牌，并按其出售价值的 <b>2 倍</b> 提升倍率获取量。",
      "zh_tw": "在精英或Boss波次開始時，摧毀最右側的小丑牌，並按其出售價值的 <b>2 倍</b> 提升倍率獲取量。",
      "id": "Saat wave Elite/Boss dimulai, hancurkan Joker paling kanan dan tingkatkan perolehan Mult sebesar <b>2×</b> nilai jualnya."
    },
    {
      "KeyText": "joker_desc_1042",
      "kr": "액션에 포함된 <color=Red_Rank>2, 3, 4, 5</color> 카드가 다시 득점합니다.",
      "en": "Cards <color=Red_Rank>2, 3, 4, 5</color> in the action score again.",
      "jp": "アクションに含まれる<color=Red_Rank>2・3・4・5</color>のカードが再度得点します。",
      "th": "ไพ่ <color=Red_Rank>2, 3, 4, 5</color> ในแอคชั่นจะให้คะแนนซ้ำ",
      "zh_cn": "出牌中的 <color=Red_Rank>2, 3, 4, 5</color> 会再次得分。",
      "zh_tw": "出牌中的 <color=Red_Rank>2, 3, 4, 5</color> 會再次得分。",
      "id": "Kartu <color=Red_Rank>2, 3, 4, 5</color> dalam aksi akan mencetak skor lagi."
    },
    {
      "KeyText": "joker_desc_1043",
      "kr": "<color=Pink_Jewel>쥬얼</color> 카드를 사용하면 배수 획득량이 <b><color=Maroon_Mult>×0.1</color></b> 증가합니다. \\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Using a <color=Pink_Jewel>Jewel</color> card increases Mult gain by <b><color=Maroon_Mult>×0.1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Pink_Jewel>ジュエル</color>カードを使用すると、倍率獲得量が<b><color=Maroon_Mult>x0.1</color></b>増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อใช้ไพ่ <color=Pink_Jewel>จิวเวล</color> การได้รับตัวคูณจะเพิ่มขึ้น <b><color=Maroon_Mult>×0.1</color></b> \\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "使用 <color=Pink_Jewel>宝石</color> 卡时，倍率获取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "使用 <color=Pink_Jewel>寶石</color> 卡時，倍率獲取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Saat menggunakan kartu <color=Pink_Jewel>Jewel</color>, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_ingame_1043",
      "kr": "<color=Pink_Jewel>쥬얼</color> 카드를 사용하면 배수 획득량이 <b><color=Maroon_Mult>×0.1</color></b> 증가합니다. \\n<color=Gray_Desc>( 현재</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>배수 )</color>",
      "en": "Using a <color=Pink_Jewel>Jewel</color> card increases Mult gain by <b><color=Maroon_Mult>×0.1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>\\n<color=Gray_Desc>(Current</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Pink_Jewel>ジュエル</color>カードを使用すると、倍率獲得量が<b><color=Maroon_Mult>x0.1</color></b>増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>\\n<color=Gray_Desc>(現在</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อใช้ไพ่ <color=Pink_Jewel>จิวเวล</color> การได้รับตัวคูณจะเพิ่มขึ้น <b><color=Maroon_Mult>×0.1</color></b> \\n<color=Gray_Desc>(ปัจจุบัน</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "使用 <color=Pink_Jewel>宝石</color> 卡时，倍率获取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>( 当前</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "使用 <color=Pink_Jewel>寶石</color> 卡時，倍率獲取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>( 當前</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率 )</color>",
      "id": "Saat menggunakan kartu <color=Pink_Jewel>Jewel</color>, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>( Saat ini</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>Mult )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1043",
      "kr": "<color=Pink_Jewel>쥬얼</color> 카드를 사용하면 배수 획득량이 <b><color=Maroon_Mult>×0.1</color></b> 증가합니다. \\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Using a <color=Pink_Jewel>Jewel</color> card increases Mult gain by <b><color=Maroon_Mult>×0.1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Pink_Jewel>ジュエル</color>カードを使用すると、倍率獲得量が<b><color=Maroon_Mult>x0.1</color></b>増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อใช้ไพ่ <color=Pink_Jewel>จิวเวล</color> การได้รับตัวคูณจะเพิ่มขึ้น <b><color=Maroon_Mult>×0.1</color></b> \\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "使用 <color=Pink_Jewel>宝石</color> 卡时，倍率获取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "使用 <color=Pink_Jewel>寶石</color> 卡時，倍率獲取量增加 <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Saat menggunakan kartu <color=Pink_Jewel>Jewel</color>, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.1</color></b>。\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_1044",
      "kr": "이 카드를 판매하면 현재 보스 디버프가 비활성화됩니다.",
      "en": "Selling this card disables the current boss debuff.",
      "jp": "このカードを売却すると、現在のボスデバフが無効化されます。",
      "th": "หากขายการ์ดนี้ จะปิดการใช้งานดีบัฟบอสปัจจุบัน",
      "zh_cn": "出售此牌时，会停用当前Boss减益。",
      "zh_tw": "出售此牌時，會停用當前Boss減益。",
      "id": "Menjual kartu ini akan menonaktifkan debuff Boss saat ini."
    },
    {
      "KeyText": "joker_desc_1045",
      "kr": "풀 덱의 숫자가 <color=Yellow_Num>52</color>장 미만일 경우 그 숫자만큼 <color=Red_AddMult>+4</color> 배수를 더합니다.",
      "en": "If your full deck has fewer than <color=Yellow_Num>52</color> cards, add <color=Red_AddMult>+4</color> Mult per missing card.",
      "jp": "フルデッキが<color=Yellow_Num>52</color>枚未満の場合、不足している枚数1枚ごとに<color=Red_AddMult>+4</color>倍率を獲得。",
      "th": "หากจำนวนไพ่ในเด็คเต็มต่ำกว่า <color=Yellow_Num>52</color> จะได้รับตัวคูณ <color=Red_AddMult>+4</color> เพิ่มตามจำนวนไพ่",
      "zh_cn": "若完整牌组少于 <color=Yellow_Num>52</color> 张，则每缺少 1 张牌额外获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若完整牌組少於 <color=Yellow_Num>52</color> 張，則每缺少 1 張牌額外獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika total deck memiliki kurang dari <color=Yellow_Num>52</color> kartu, tambahkan <color=Red_AddMult>+4</color> Mult untuk setiap kartu yang kurang."
    },
    {
      "KeyText": "joker_desc_ingame_1045",
      "kr": "풀 덱의 숫자가 <color=Yellow_Num>52</color>장 미만일 경우 그 숫자만큼 <color=Red_AddMult>+4</color> 배수를 더합니다.\\n<color=Gray_Desc>( 현재</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>배수 )</color>",
      "en": "If your full deck has fewer than <color=Yellow_Num>52</color> cards, add <color=Red_AddMult>+4</color> Mult per missing card.\\n<color=Gray_Desc>( Current</color> <color=Red_AddMult>x{EP}</color> <color=Gray_Desc>Multiplier )</color>",
      "jp": "フルデッキが<color=Yellow_Num>52</color>枚未満の場合、不足している枚数1枚ごとに<color=Red_AddMult>+4</color>倍率を獲得。\\n<color=Gray_Desc>( 現在</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc> )</color>",
      "th": "ถ้าจำนวนไพ่ในสำรับเต็มมีน้อยกว่า <color=Yellow_Num>52</color> ให้เพิ่มตัวคูณ <color=Red_AddMult>+4</color> ตัวเท่ากับจำนวนนั้น\\n<color=Gray_Desc>(ปัจจุบัน</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>ตัวคูณ )</color>",
      "zh_cn": "若完整牌组少于 <color=Yellow_Num>52</color> 张，则每缺少 1 张牌额外获得 <color=Red_AddMult>+4</color> 倍率。\\n<color=Gray_Desc>( 当前</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "若完整牌組少於 <color=Yellow_Num>52</color> 張，則每缺少 1 張牌額外獲得 <color=Red_AddMult>+4</color> 倍率。\\n<color=Gray_Desc>( 目前</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc>倍率 )</color>",
      "id": "Jika total deck memiliki kurang dari <color=Yellow_Num>52</color> kartu, tambahkan <color=Red_AddMult>+4</color> Mult untuk setiap kartu yang kurang.\\n<color=Gray_Desc>( Pengganda</color> <color=Red_AddMult>x{EP}</color> <color=Gray_Desc>Saat Ini )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1045",
      "kr": "풀 덱의 숫자가 <color=Yellow_Num>52</color>장 미만일 경우 그 숫자만큼 <color=Red_AddMult>+4</color> 배수를 더합니다.",
      "en": "If your full deck has fewer than <color=Yellow_Num>52</color> cards, add <color=Red_AddMult>+4</color> Mult per missing card.",
      "jp": "フルデッキが<color=Yellow_Num>52</color>枚未満の場合、不足している枚数1枚ごとに<color=Red_AddMult>+4</color>倍率を獲得。",
      "th": "ถ้าจำนวนไพ่ในสำรับทั้งหมดน้อยกว่า <color=Yellow_Num>52</color> ให้เพิ่มจำนวนเท่าของจำนวนนั้น <color=Red_AddMult>+4</color> ใบ",
      "zh_cn": "若完整牌组少于 <color=Yellow_Num>52</color> 张，则每缺少 1 张牌额外获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若完整牌組少於 <color=Yellow_Num>52</color> 張，則每缺少 1 張牌額外獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika total deck memiliki kurang dari <color=Yellow_Num>52</color> kartu, tambahkan <color=Red_AddMult>+4</color> Mult untuk setiap kartu yang kurang."
    },
    {
      "KeyText": "joker_desc_1046",
      "kr": "<color=Blue_Enchant>행운</color> 카드가 발동되면 배수 획득량이 <b><color=Maroon_Mult>×0.25</color></b> 증가합니다. \\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Gain <b><color=Maroon_Mult>×0.25</color></b> Mult when <color=Blue_Enchant>Lucky</color> triggers.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Blue_Enchant>ラッキー</color>カードが発動すると、倍率獲得量が<b><color=Maroon_Mult>x0.25</color></b>増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อไพ่ <color=Blue_Enchant>โชคดี</color> ทำงาน การได้รับตัวคูณเพิ่มขึ้น <b><color=Maroon_Mult>×0.25</color></b> \\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "<color=Blue_Enchant>幸运</color> 卡触发时，倍率获取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "<color=Blue_Enchant>幸運</color> 卡觸發時，倍率獲取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Saat <color=Blue_Enchant>Lucky</color> terpicu, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_ingame_1046",
      "kr": "<color=Blue_Enchant>행운</color> 카드가 발동되면 배수 획득량이 <b><color=Maroon_Mult>×0.25</color></b> 증가합니다. \\n<color=Gray_Desc>( 현재</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>배수 )</color>",
      "en": "Gain <b><color=Maroon_Mult>×0.25</color></b> Mult when <color=Blue_Enchant>Lucky</color> triggers.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×{EP}</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Blue_Enchant>ラッキー</color>カードが発動すると、倍率獲得量が<b><color=Maroon_Mult>x0.25</color></b>増加。\\n<color=Gray_Desc>(現在</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อไพ่ <color=Blue_Enchant>โชคดี</color> ทำงาน การได้รับตัวคูณเพิ่มขึ้น <b><color=Maroon_Mult>×0.25</color></b> \\n<color=Gray_Desc>(ปัจจุบัน</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "<color=Blue_Enchant>幸运</color> 卡触发时，倍率获取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>( 当前</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "<color=Blue_Enchant>幸運</color> 卡觸發時，倍率獲取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>( 當前</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率 )</color>",
      "id": "Saat <color=Blue_Enchant>Lucky</color> terpicu, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>( Saat ini</color> <b><color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>Mult )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1046",
      "kr": "<color=Blue_Enchant>행운</color> 카드가 발동되면 배수 획득량이 <b><color=Maroon_Mult>×0.25</color></b> 증가합니다. \\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Gain <b><color=Maroon_Mult>×0.25</color></b> Mult when <color=Blue_Enchant>Lucky</color> triggers.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Blue_Enchant>ラッキー</color>カードが発動すると、倍率獲得量が<b><color=Maroon_Mult>x0.25</color></b>増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "เมื่อไพ่ <color=Blue_Enchant>โชคดี</color> ทำงาน การได้รับตัวคูณเพิ่มขึ้น <b><color=Maroon_Mult>×0.25</color></b> \\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "<color=Blue_Enchant>幸运</color> 卡触发时，倍率获取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "<color=Blue_Enchant>幸運</color> 卡觸發時，倍率獲取量增加 <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Saat <color=Blue_Enchant>Lucky</color> terpicu, perolehan Mult meningkat sebesar <b><color=Maroon_Mult>×0.25</color></b>。\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_1047",
      "kr": "<color=Green_Club>클럽</color>과 <color=Navy_Spade>스페이드</color>, <color=Red_Heart>하트</color>와 <color=Orange_Dia>다이아몬드</color>를 각각 같은 문양으로 취급합니다.",
      "en": "Treat <color=Green_Club>Club</color> and <color=Navy_Spade>Spade</color> as the same suit, and <color=Red_Heart>Heart</color> and <color=Orange_Dia>Diamond</color> as the same suit.",
      "jp": "<color=Green_Club>クラブ</color>と<color=Navy_Spade>スペード</color>、<color=Red_Heart>ハート</color>と<color=Orange_Dia>ダイヤ</color>をそれぞれ同じスートとして扱います。",
      "th": "ไพ่อีกทั้ง <color=Green_Club>ดอกจิก</color>, <color=Navy_Spade>โพดำ</color>, <color=Red_Heart>โพแดง</color> และ <color=Orange_Dia>เพชร</color> จะถือว่าเป็นดอกเดียวกัน",
      "zh_cn": "将 <color=Green_Club>梅花</color> 与 <color=Navy_Spade>黑桃</color> 视为同一花色，并将 <color=Red_Heart>红心</color> 与 <color=Orange_Dia>方块</color> 视为同一花色。",
      "zh_tw": "將 <color=Green_Club>梅花</color> 與 <color=Navy_Spade>黑桃</color> 視為同一花色，並將 <color=Red_Heart>紅心</color> 與 <color=Orange_Dia>方塊</color> 視為同一花色。",
      "id": "Perlakukan <color=Green_Club>Keriting</color> dan <color=Navy_Spade>Sekop</color> sebagai suit yang sama, serta <color=Red_Heart>Hati</color> dan <color=Orange_Dia>Wajik</color> sebagai suit yang sama."
    },
    {
      "KeyText": "joker_desc_1048",
      "kr": "버리기 <color=Red_Increase>+3</color>, 핸드 크기 <color=Maroon_Decrease>-1</color>",
      "en": "Discards <color=Red_Increase>+3</color>, hand size <color=Maroon_Decrease>-1</color>",
      "jp": "ディスカード回数 <color=Red_Increase>+3</color>、手札サイズ <color=Maroon_Decrease>-1</color>",
      "th": "การทิ้ง <color=Red_Increase>+3</color>, ขนาดมือ <color=Maroon_Decrease>-1</color>",
      "zh_cn": "弃牌次数 <color=Red_Increase>+3</color>，手牌上限 <color=Maroon_Decrease>-1</color>",
      "zh_tw": "棄牌次數 <color=Red_Increase>+3</color>，手牌上限 <color=Maroon_Decrease>-1</color>",
      "id": "Buangan <color=Red_Increase>+3</color>, ukuran tangan <color=Maroon_Decrease>-1</color>"
    },
    {
      "KeyText": "joker_desc_1049",
      "kr": "각 웨이브에서 <color=Green_Flower>플라워</color> 카드를 사용할 때 마다 <color=Maroon_Chip>1</color> 칩을 획득합니다.",
      "en": "Each time you use a <color=Green_Flower>Flower</color> card in a wave, gain <color=Maroon_Chip>1</color> chip.",
      "jp": "各ウェーブで<color=Green_Flower>フラワー</color>カードを使用するたびに<color=Maroon_Chip>1</color>チップを獲得。",
      "th": "ทุกครั้งที่ใช้ไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ในแต่ละเวฟ จะได้รับชิป <color=Maroon_Chip>1</color>",
      "zh_cn": "每个波次中，每次使用 <color=Green_Flower>花卡</color> 时，获得 <color=Maroon_Chip>1</color> 筹码。",
      "zh_tw": "每個波次中，每次使用 <color=Green_Flower>花卡</color> 時，獲得 <color=Maroon_Chip>1</color> 籌碼。",
      "id": "Setiap kali menggunakan kartu <color=Green_Flower>Flower</color> dalam satu wave, dapatkan <color=Maroon_Chip>1</color> chip."
    },
    {
      "KeyText": "joker_desc_1050",
      "kr": "엘리트, 보스 웨이브에서 <color=Green_Flower>플라워</color> 카드를 <color=Yellow_Num>1</color> 장 생성합니다.\\n<color=Gray_Desc>(공간이 있어야 합니다.)</color>",
      "en": "In Elite/Boss waves, create <color=Yellow_Num>1</color> <color=Green_Flower>Flower</color> card.\\n<color=Gray_Desc>(Requires space.)</color>",
      "jp": "エリート・ボスウェーブで<color=Green_Flower>フラワー</color>カードを<color=Yellow_Num>1</color>枚生成。\\n<color=Gray_Desc>(空きスペースが必要)</color>",
      "th": "ในเวฟเอลีทหรือบอส สร้างไพ่ <color=Green_Flower>ฟลาวเวอร์</color> <color=Yellow_Num>1</color> ใบ\\n<color=Gray_Desc>(ต้องมีที่ว่าง)</color>",
      "zh_cn": "在精英与Boss波次中，生成 <color=Yellow_Num>1</color> 张 <color=Green_Flower>花卡</color>。\n<color=Gray_Desc>(需要有空间。)</color>",
      "zh_tw": "在精英與Boss波次中，生成 <color=Yellow_Num>1</color> 張 <color=Green_Flower>花卡</color>。\n<color=Gray_Desc>(需要有空間。)</color>",
      "id": "Dalam wave Elite/Boss, buat <color=Yellow_Num>1</color> kartu <color=Green_Flower>Flower</color>.\n<color=Gray_Desc>(Membutuhkan ruang.)</color>"
    },
    {
      "KeyText": "joker_desc_1051",
      "kr": "보유하고 있는 <color=Maroon_Chip>5</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>5</color> chips you have.",
      "jp": "所持している<color=Maroon_Chip>5</color>チップごとに<color=Red_AddMult>+2</color>倍率を獲得。",
      "th": "ทุกชิป <color=Maroon_Chip>5</color> ที่ถืออยู่ จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "每持有 <color=Maroon_Chip>5</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每持有 <color=Maroon_Chip>5</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>5</color> chip yang dimiliki."
    },
    {
      "KeyText": "joker_desc_ingame_1051",
      "kr": "보유하고 있는 <color=Maroon_Chip>5</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.\\n<color=Gray_Desc>( 현재</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>배수 )</color>",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>5</color> chips you have.\\n<color=Gray_Desc>( Current</color> <color=Red_AddMult>x{EP}</color> <color=Gray_Desc>Multiplier )</color>",
      "jp": "所持している<color=Maroon_Chip>5</color>チップごとに<color=Red_AddMult>+2</color>倍率を獲得。\\n<color=Gray_Desc>( 現在</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc> )</color>",
      "th": "รับตัวคูณ <color=Red_AddMult>+2</color> สำหรับทุกๆ <color=Maroon_Chip>5</color> ชิปที่คุณมีอยู่\\n<color=Gray_Desc>( ตัวคูณปัจจุบัน</color> <color=Red_AddMult>+{EP}</color> <color=Gray_Desc>ตัวคูณ )</color>",
      "zh_cn": "每持有 <color=Maroon_Chip>5</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。\\n<color=Gray_Desc>( 当前</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc>倍率 )</color>",
      "zh_tw": "每持有 <color=Maroon_Chip>5</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。\\n<color=Gray_Desc>( 目前</color> <color=Red_AddMult>{EP}倍</color> <color=Gray_Desc>倍率 )</color>",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>5</color> chip yang dimiliki.\\n<color=Gray_Desc>( Pengganda</color> <color=Red_AddMult>x{EP}</color> <color=Gray_Desc>Saat Ini )</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1051",
      "kr": "보유하고 있는 <color=Maroon_Chip>5</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>5</color> chips you have.",
      "jp": "所持している<color=Maroon_Chip>5</color>チップごとに<color=Red_AddMult>+2</color>倍率を獲得。",
      "th": "ทุกๆ 5 ชิปที่คุณมี คุณจะได้รับตัวคูณ 2 เท่า",
      "zh_cn": "每持有 <color=Maroon_Chip>5</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每持有 <color=Maroon_Chip>5</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>5</color> chip yang dimiliki."
    },
    {
      "KeyText": "joker_desc_1052",
      "kr": "핸드 카드에 남아 있는 <color=Red_Rank>K</color> 마다 <b><color=Maroon_Mult>x1.5</color></b>  배수를 획득합니다.",
      "en": "Gain <b><color=Maroon_Mult>x1.5</color></b> Mult per <color=Red_Rank>K</color> left in your hand.",
      "jp": "ハンドカードに残っている<color=Red_Rank>K</color>ごとに<b><color=Maroon_Mult>x1.5</color></b>倍数を獲得します。",
      "th": "ทุกไพ่ <color=Red_Rank>K</color> ที่เหลือในมือ จะได้รับตัวคูณ <b><color=Maroon_Mult>x1.5</color></b>",
      "zh_cn": "手牌中每剩余 1 张 <color=Red_Rank>K</color>，获得 <b><color=Maroon_Mult>x1.5</color></b> 倍率。",
      "zh_tw": "手牌中每剩餘 1 張 <color=Red_Rank>K</color>，獲得 <b><color=Maroon_Mult>x1.5</color></b> 倍率。",
      "id": "Dapatkan <b><color=Maroon_Mult>x1.5</color></b> Mult untuk setiap <color=Red_Rank>K</color> yang tersisa di tangan."
    },
    {
      "KeyText": "joker_desc_1053",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <b><color=Maroon_Mult>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <b><color=Maroon_Mult>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含むと<b><color=Maroon_Mult>x2</color></b>倍率を獲得。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>คู่เดียว</color> จะได้รับตัวคูณ <b><color=Maroon_Mult>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <b><color=Maroon_Mult>x2</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1054",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <b><color=Maroon_Mult>x3</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <b><color=Maroon_Mult>x3</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>スリーカード</color>を含むと<b><color=Maroon_Mult>x3</color></b>倍率を獲得。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>ตอง</color> จะได้รับตัวคูณ <b><color=Maroon_Mult>x3</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <b><color=Maroon_Mult>x3</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <b><color=Maroon_Mult>x3</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <b><color=Maroon_Mult>x3</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1055",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 <b><color=Maroon_Mult>x4</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain <b><color=Maroon_Mult>x4</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含むと<b><color=Maroon_Mult>x4</color></b>倍率を獲得。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สี่ชนิด</color> จะได้รับตัวคูณ <b><color=Maroon_Mult>x4</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得 <b><color=Maroon_Mult>x4</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得 <b><color=Maroon_Mult>x4</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan <b><color=Maroon_Mult>x4</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1056",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <b><color=Maroon_Mult>x3</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <b><color=Maroon_Mult>x3</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含むと<b><color=Maroon_Mult>x3</color></b>倍率を獲得。",
      "th": "หากแอคชั่นมี <color=Yellow_Hands>สเตรท</color> จะได้รับตัวคูณ <b><color=Maroon_Mult>x3</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <b><color=Maroon_Mult>x3</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <b><color=Maroon_Mult>x3</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <b><color=Maroon_Mult>x3</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1057",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <b><color=Maroon_Mult>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <b><color=Maroon_Mult>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含むと<b><color=Maroon_Mult>x2</color></b>倍率を獲得。",
      "th": "ได้รับ <b><color=Maroon_Mult>x2</color></b> ตัวคูณ หากในชุดที่เล่นมี <color=Yellow_Hands>ฟลัช</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <b><color=Maroon_Mult>x2</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1058",
      "kr": "매 웨이브의 첫 번째 버리기에서 버려진 카드에 맞는 포커 족보의 레벨을 <color=Red_Increase>1</color> 올립니다.",
      "en": "First discard each wave: Level up the matching poker hand by <color=Red_Increase>1</color>.",
      "jp": "各ウェーブの最初の捨てで、捨てたカードに対応するポーカー役のレベルを<color=Red_Increase>1</color>上昇。",
      "th": "ในการทิ้งใบแรกของแต่ละเวฟ เพิ่มเลเวลมือโป๊กเกอร์ที่ตรงกับไพ่ที่ทิ้งขึ้น <color=Red_Increase>1</color>",
      "zh_cn": "每个波次的第一次弃牌时，使与弃牌相符的扑克牌型等级提升 <color=Red_Increase>1</color>。",
      "zh_tw": "每個波次的第一次棄牌時，使與棄牌相符的撲克牌型等級提升 <color=Red_Increase>1</color>。",
      "id": "Buangan pertama di setiap wave menaikkan level kombinasi poker yang sesuai sebesar <color=Red_Increase>1</color>."
    },
    {
      "KeyText": "joker_desc_1059",
      "kr": "<color=Red_Rank>K, Q, J</color> 카드를 파괴할 때마다 <b><color=Maroon_Mult>x1</color></b> 배수 증가.\\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Each time you destroy a <color=Red_Rank>K, Q, J</color> card, increase Mult by <b><color=Maroon_Mult>x1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Red_Rank>K・Q・J</color>カードを破壊するたびに<b><color=Maroon_Mult>x1</color></b>倍率が増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "ทุกครั้งที่ทำลายไพ่ <color=Red_Rank>K, Q, J</color> ตัวคูณ <b><color=Maroon_Mult>x1</color></b> เพิ่มขึ้น\\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "每次销毁 <color=Red_Rank>K, Q, J</color> 牌时，倍率增加 <b><color=Maroon_Mult>x1</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "每次銷毀 <color=Red_Rank>K, Q, J</color> 牌時，倍率增加 <b><color=Maroon_Mult>x1</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Setiap kali menghancurkan kartu <color=Red_Rank>K, Q, J</color>, Mult meningkat sebesar <b><color=Maroon_Mult>x1</color></b>.\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_ingame_1059",
      "kr": "<color=Red_Rank>K, Q, J</color> 카드를 파괴할 때마다 <b><color=Maroon_Mult>x1</color></b> 배수 증가.\\n<color=Gray_Desc>(기본 </color><b><color=Maroon_Mult>x1</color></b><color=Gray_Desc> 배수)</color>\\n<color=Gray_Desc>(현재 </color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc> 배수)</color>",
      "en": "<color=Red_Rank>K, Q, J</color> cards destroyed increase Mult by <b><color=Maroon_Mult>x1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>Mult)</color>\\n<color=Gray_Desc>(Current</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Red_Rank>K、Q、J</color>カードを破壊するたびに、<b><color=Maroon_Mult>x1</color></b>倍率が増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>\\n<color=Gray_Desc>(現在</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "ทุกครั้งที่ทำลายการ์ด <color=Red_Rank>K, Q, J</color> ตัวคูณจะเพิ่มขึ้น <b><color=Maroon_Mult>x1</color></b>\\n<color=Gray_Desc>(พื้นฐาน</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>ตัวคูณ)</color>\\n<color=Gray_Desc>(ปัจจุบัน</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>ตัวคูณ)</color>",
      "zh_cn": "每破坏一张<color=Red_Rank>K、Q、J</color>牌，倍率增加<b><color=Maroon_Mult>x1</color></b>。\\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>\\n<color=Gray_Desc>(当前</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "每破壞一張<color=Red_Rank>K、Q、J</color>牌，倍率增加<b><color=Maroon_Mult>x1</color></b>。\\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>\\n<color=Gray_Desc>(目前</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Setiap kali kartu <color=Red_Rank>K, Q, J</color> dihancurkan, Mult meningkat <b><color=Maroon_Mult>x1</color></b>.\\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>Mult)</color>\\n<color=Gray_Desc>(Saat ini</color><b> <color=Maroon_Mult>x{EP}</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1059",
      "kr": "<color=Red_Rank>K, Q, J</color> 카드를 파괴할 때마다 <b><color=Maroon_Mult>x1</color></b> 배수 증가.\\n<color=Gray_Desc>(기본</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>배수)</color>",
      "en": "Each time you destroy a <color=Red_Rank>K, Q, J</color> card, increase Mult by <b><color=Maroon_Mult>x1</color></b>.\\n<color=Gray_Desc>(Base</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>",
      "jp": "<color=Red_Rank>K・Q・J</color>カードを破壊するたびに<b><color=Maroon_Mult>x1</color></b>倍率が増加。\\n<color=Gray_Desc>(基本</color> <b><color=Maroon_Mult>x1</color></b> <color=Gray_Desc>倍率)</color>",
      "th": "ทุกครั้งที่ทำลายไพ่ <color=Red_Rank>K, Q, J</color> ตัวคูณ <b><color=Maroon_Mult>x1</color></b> เพิ่มขึ้น\\n<color=Gray_Desc>(เริ่มต้น</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc> ตัวคูณ)</color>",
      "zh_cn": "每次销毁 <color=Red_Rank>K, Q, J</color> 牌时，倍率增加 <b><color=Maroon_Mult>x1</color></b>。\n<color=Gray_Desc>(基础</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "zh_tw": "每次銷毀 <color=Red_Rank>K, Q, J</color> 牌時，倍率增加 <b><color=Maroon_Mult>x1</color></b>。\n<color=Gray_Desc>(基礎</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>倍率)</color>",
      "id": "Setiap kali menghancurkan kartu <color=Red_Rank>K, Q, J</color>, Mult meningkat sebesar <b><color=Maroon_Mult>x1</color></b>.\n<color=Gray_Desc>(Dasar</color> <b><color=Maroon_Mult>×1</color></b> <color=Gray_Desc>Mult)</color>"
    },
    {
      "KeyText": "joker_desc_1060",
      "kr": "<color=Yellow_Num>23</color>장의 카드를 버린 후, <b><color=Maroon_Mult>x3</color></b> 배수 발동.",
      "en": "After discarding <color=Yellow_Num>23</color> cards, activate <b><color=Maroon_Mult>x3</color></b> multiplier.",
      "jp": "<color=Yellow_Num>23</color>枚のカードを捨てた後、<b><color=Maroon_Mult>x3</color></b> 排水発動。",
      "th": "หลังจากทิ้งไพ่ <color=Yellow_Num>23</color> ใบ จะเปิดใช้งานตัวคูณ <b><color=Maroon_Mult>x3</color></b>",
      "zh_cn": "弃掉 <color=Yellow_Num>23</color> 张牌后，获得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "zh_tw": "棄掉 <color=Yellow_Num>23</color> 張牌後，獲得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "id": "Setelah membuang <color=Yellow_Num>23</color> kartu, dapatkan <b><color=Maroon_Mult>x2</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_ingame_1060",
      "kr": "<color=Yellow_Num>23</color>장의 카드를 버린 후, <b><color=Maroon_Mult>x3</color></b> 배수 발동.\\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc>장 버림)</color>",
      "en": "After discarding <color=Yellow_Num>23</color> cards, activate <b><color=Maroon_Mult>x3</color></b> multiplier.\\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc>discard cards)</color>",
      "jp": "<color=Yellow_Num>23</color>枚のカードを捨てた後、<b><color=Maroon_Mult>x3</color></b> 排水発動。\\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc>枚捨て済み)</color>",
      "th": "หลังจากทิ้งไพ่ <color=Yellow_Num>23</color> ใบ จะเปิดใช้งานตัวคูณ <b><color=Maroon_Mult>x3</color></b>\\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc> ใบถูกทิ้ง)</color>",
      "zh_cn": "弃掉 <color=Yellow_Num>23</color> 张牌后，获得 <b><color=Maroon_Mult>x2</color></b> 倍率。\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc>张已弃掉)</color>",
      "zh_tw": "棄掉 <color=Yellow_Num>23</color> 張牌後，獲得 <b><color=Maroon_Mult>x2</color></b> 倍率。\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc>張已棄掉)</color>",
      "id": "Setelah membuang <color=Yellow_Num>23</color> kartu, dapatkan <b><color=Maroon_Mult>x2</color></b> Mult.\n<color=Gray_Desc>(</color><color=Yellow_Num>{CP}</color><color=Gray_Desc> kartu dibuang)</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1060",
      "kr": "<color=Yellow_Num>23</color>장의 카드를 버린 후, <b><color=Maroon_Mult>x3</color></b> 배수 발동.",
      "en": "After discarding <color=Yellow_Num>23</color> cards, activate <b><color=Maroon_Mult>x3</color></b> multiplier.",
      "jp": "<color=Yellow_Num>23</color>枚のカードを捨てた後、<b><color=Maroon_Mult>x3</color></b> 排水発動。",
      "th": "หลังจากทิ้งไพ่ <color=Yellow_Num>23</color> ใบ จะเปิดใช้งานตัวคูณ <b><color=Maroon_Mult>x3</color></b>",
      "zh_cn": "弃掉 <color=Yellow_Num>23</color> 张牌后，获得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "zh_tw": "棄掉 <color=Yellow_Num>23</color> 張牌後，獲得 <b><color=Maroon_Mult>x2</color></b> 倍率。",
      "id": "Setelah membuang <color=Yellow_Num>23</color> kartu, dapatkan <b><color=Maroon_Mult>x2</color></b> Mult."
    },
    {
      "KeyText": "joker_desc_1061",
      "kr": "남은 버리기가 2회 이하인 상태에서 액션 시 <color=Red_AddMult>+7 ~ 77</color> 배수.",
      "en": "When performing an action with 2 or fewer discards remaining, <color=Red_AddMult>+7 ~ 77</color> multiplier.",
      "jp": "残り捨てが2回以下の状態でアクション時<color=Red_AddMult>+7～77</color>倍数。",
      "th": "เมื่อทำการกระทำใดๆ โดยเหลือการทิ้งไพ่ 2 ใบหรือน้อยกว่านั้น จะใช้ตัวคูณ <color=Red_AddMult>+7 ~ 77</color>",
      "zh_cn": "当执行操作时剩余弃牌数为 2 或更少时，<color=Red_AddMult>+7 ~ 77</color> 倍数。",
      "zh_tw": "執行操作時剩餘棄牌數為 2 或更少時，<color=Red_AddMult>+7 ~ 77</color> 倍數。",
      "id": "Saat melakukan aksi dengan sisa kartu buangan 2 atau kurang, pengali <color=Red_AddMult>+7 ~ 77</color>."
    },
    {
      "KeyText": "joker_desc_1062",
      "kr": "기본 <b><color=Maroon_Mult>x2</color></b> 배수, 웨이브 클리어 시 <color=Yellow_Percent>50%</color> 확률로 <b><color=Maroon_Mult>x0.5</color></b> 배수 증가, <color=Yellow_Percent>10%</color> 확률로 파괴.",
      "en": "Base <b><color=Maroon_Mult>x2</color></b> multiplier, <color=Yellow_Percent>50%</color> chance to increase <b><color=Maroon_Mult>x0.5</color></b> multiplier upon wave clear, <color=Yellow_Percent>10%</color> chance to destroy.",
      "jp": "デフォルトの<b> <color=Maroon_Mult> x 2 </color> </b>倍数、ウェーブクリア時<color=Yellow_Percent>50%</color>確率で<b><color=Maroon_Mult>x0.5</color></b>倍数増加、<color=Yellow_Percent>10%</color>確率で破壊。",
      "th": "ตัวคูณพื้นฐาน <b><color=Maroon_Mult>x2</color></b> โอกาส <color=Yellow_Percent>50%</color> ที่จะเพิ่มตัวคูณ <b><color=Maroon_Mult>x0.5</color></b> เมื่อเคลียร์คลื่น โอกาส <color=Yellow_Percent>10%</color> ที่จะทำลาย",
      "zh_cn": "基础倍率<b><color=Maroon_Mult>x2</color></b>，清波时有<color=Yellow_Percent>50%</color>的几率增加<b><color=Maroon_Mult>x0.5</color></b>倍率，有<color=Yellow_Percent>10%</color>的几率摧毁。",
      "zh_tw": "基礎倍率<b><color=Maroon_Mult>x2</color></b>，清波時有<color=Yellow_Percent>50%</color>的幾率增加<b><color=Maroon_Mult>x0.5</color></b>倍率，有<color=Yellow_Percent>10%</colorcent>10%</color>的幾率。",
      "id": "Pengali dasar <b><color=Maroon_Mult>x2</color></b>, peluang <color=Yellow_Percent>50%</color> untuk meningkatkan pengali <b><color=Maroon_Mult>x0.5</color></b> setelah gelombang dibersihkan, peluang <color=Yellow_Percent>10%</color> untuk menghancurkan."
    },
    {
      "KeyText": "joker_desc_ingame_1062",
      "kr": "기본 <b><color=Maroon_Mult>x2</color></b> 배수, 웨이브 클리어 시 <color=Yellow_Percent>50%</color> 확률로 <b><color=Maroon_Mult>x0.5</color></b> 배수 증가, <color=Yellow_Percent>10%</color> 확률로 파괴.\\n<color=Gray_Desc>(현재 </color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc> 배수)</color>",
      "en": "Base <b><color=Maroon_Mult>x2</color></b> multiplier, <color=Yellow_Percent>50%</color> chance to increase <b><color=Maroon_Mult>x0.5</color></b> multiplier upon wave clear, <color=Yellow_Percent>10%</color> chance to destroy.\\n<color=Gray_Desc>(Current </color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc> multiplier)</color>",
      "jp": "デフォルトの<b> <color=Maroon_Mult> x 2 </color> </b>倍数、ウェーブクリア時<color=Yellow_Percent>50%</color>確率で<b><color=Maroon_Mult>x0.5</color></b>倍数増加、<color=Yellow_Percent>10%</color>確率で破壊。\\n<color=Gray_Desc>(現済</color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc> 倍数)</color>",
      "th": "ตัวคูณพื้นฐาน <b><color=Maroon_Mult>x2</color></b> โอกาส <color=Yellow_Percent>50%</color> ที่จะเพิ่มตัวคูณ <b><color=Maroon_Mult>x0.5</color></b> เมื่อเคลียร์เวฟ โอกาส <color=Yellow_Percent>10%</color> ที่จะทำลาย\\n<color=Gray_Desc>(ตัวคูณปัจจุบัน </color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc>)</color>",
      "zh_cn": "基础倍率<b><color=Maroon_Mult>x2</color></b>，清场时有<color=Yellow_Percent>50%</color>概率提升<b><color=Maroon_Mult>x0.5</color></b>倍率，<color=Yellow_Percent>10%</color>概率摧毁。\\n<color=Gray_Desc>(当前倍率)</color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc>)</color>",
      "zh_tw": "基礎倍率<b><color=Maroon_Mult>x2</color></b>，清場時有<color=Yellow_Percent>50%</color>機率提升<b><color=Maroon_Mult>x0.5</color></b>倍率，<color=Yellow_Percent>10%</color>機率破壞。 \\n<color=Gray_Desc>(目前倍率)</color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc>)</color>",
      "id": "Pengali dasar <b><color=Maroon_Mult>x2</color></b>, peluang <color=Yellow_Percent>50%</color> untuk meningkatkan pengali <b><color=Maroon_Mult>x0.5</color></b> setelah gelombang dibersihkan, peluang <color=Yellow_Percent>10%</color> untuk menghancurkan.\\n<color=Gray_Desc>(Pengali saat ini </color><b><color=Maroon_Mult>x{EP}</color></b><color=Gray_Desc>)</color>"
    },
    {
      "KeyText": "joker_desc_outgame_1062",
      "kr": "기본 <b><color=Maroon_Mult>x2</color></b> 배수, 웨이브 클리어 시 <color=Yellow_Percent>50%</color> 확률로 <b><color=Maroon_Mult>x0.5</color></b> 배수 증가, <color=Yellow_Percent>10%</color> 확률로 파괴.",
      "en": "Base <b><color=Maroon_Mult>x2</color></b> multiplier, <color=Yellow_Percent>50%</color> chance to increase <b><color=Maroon_Mult>x0.5</color></b> multiplier upon wave clear, <color=Yellow_Percent>10%</color> chance to destroy.",
      "jp": "デフォルトの<b> <color=Maroon_Mult> x 2 </color> </b>倍数、ウェーブクリア時<color=Yellow_Percent>50%</color>確率で<b><color=Maroon_Mult>x0.5</color></b>倍数増加、<color=Yellow_Percent>10%</color>確率で破壊。",
      "th": "ตัวคูณพื้นฐาน <b><color=Maroon_Mult>x2</color></b> โอกาส <color=Yellow_Percent>50%</color> ที่จะเพิ่มตัวคูณ <b><color=Maroon_Mult>x0.5</color></b> เมื่อเคลียร์คลื่น โอกาส <color=Yellow_Percent>10%</color> ที่จะทำลาย",
      "zh_cn": "基础倍率<b><color=Maroon_Mult>x2</color></b>，清波时有<color=Yellow_Percent>50%</color>的几率增加<b><color=Maroon_Mult>x0.5</color></b>倍率，有<color=Yellow_Percent>10%</color>的几率摧毁。",
      "zh_tw": "基礎倍率<b><color=Maroon_Mult>x2</color></b>，清波時有<color=Yellow_Percent>50%</color>的幾率增加<b><color=Maroon_Mult>x0.5</color></b>倍率，有<color=Yellow_Percent>10%</colorcent>10%</color>的幾率。",
      "id": "Pengali dasar <b><color=Maroon_Mult>x2</color></b>, peluang <color=Yellow_Percent>50%</color> untuk meningkatkan pengali <b><color=Maroon_Mult>x0.5</color></b> setelah gelombang dibersihkan, peluang <color=Yellow_Percent>10%</color> untuk menghancurkan."
    },
    {
      "KeyText": "angel_name_2001",
      "kr": "호무라",
      "en": "HOMURA",
      "jp": "炎",
      "th": "โฮมุระ",
      "zh_cn": "Homura",
      "zh_tw": "Homura",
      "id": "HOMURA"
    },
    {
      "KeyText": "angel_name_2002",
      "kr": "사야",
      "en": "SAYA",
      "jp": "紗弥",
      "th": "ซายะ",
      "zh_cn": "Saya",
      "zh_tw": "Saya",
      "id": "SAYA"
    },
    {
      "KeyText": "angel_name_2003",
      "kr": "유우키",
      "en": "YUUKI",
      "jp": "優姫",
      "th": "ยูคิ",
      "zh_cn": "Yuuki",
      "zh_tw": "Yuuki",
      "id": "YUUKI"
    },
    {
      "KeyText": "angel_name_2004",
      "kr": "미소하",
      "en": "MISOHA",
      "jp": "みそ葉",
      "th": "มิซอฮะ",
      "zh_cn": "Misoha",
      "zh_tw": "Misoha",
      "id": "MISOHA"
    },
    {
      "KeyText": "angel_name_2005",
      "kr": "에리사",
      "en": "ERISA",
      "jp": "絵理沙",
      "th": "เอลิซ่า",
      "zh_cn": "Erisa",
      "zh_tw": "Erisa",
      "id": "ERISA"
    },
    {
      "KeyText": "angel_name_2006",
      "kr": "미코토",
      "en": "MIKOTO",
      "jp": "美琴",
      "th": "มิคอโตะ",
      "zh_cn": "Mikoto",
      "zh_tw": "Mikoto",
      "id": "MIKOTO"
    },
    {
      "KeyText": "angel_name_2007",
      "kr": "하네",
      "en": "HANAE",
      "jp": "花恵",
      "th": "ฮาเนะ",
      "zh_cn": "Hanae",
      "zh_tw": "Hanae",
      "id": "HANAE"
    },
    {
      "KeyText": "angel_name_2008",
      "kr": "키라라",
      "en": "KIRARA",
      "jp": "綺羅羅",
      "th": "คิราระ",
      "zh_cn": "Kirara",
      "zh_tw": "Kirara",
      "id": "KIRARA"
    },
    {
      "KeyText": "angel_name_2009",
      "kr": "시라유리",
      "en": "SHIRAYURI",
      "jp": "白百合",
      "th": "ชิรายูริ",
      "zh_cn": "Shirayuri",
      "zh_tw": "Shirayuri",
      "id": "SHIRAYURI"
    },
    {
      "KeyText": "angel_name_2010",
      "kr": "쿠로하",
      "en": "KUROHA",
      "jp": "黒羽",
      "th": "คุโรฮะ",
      "zh_cn": "Kuroha",
      "zh_tw": "Kuroha",
      "id": "KUROHA"
    },
    {
      "KeyText": "angel_name_2011",
      "kr": "하나에",
      "en": "HANAE",
      "jp": "花恵",
      "th": "ฮานาเอะ",
      "zh_cn": "花恵",
      "zh_tw": "花恵",
      "id": "HANAE"
    },
    {
      "KeyText": "angel_name_2012",
      "kr": "모카",
      "en": "MOKA",
      "jp": "もか",
      "th": "โมกะ",
      "zh_cn": "莫卡",
      "zh_tw": "莫卡",
      "id": "MOKA"
    },
    {
      "KeyText": "angel_name_2013",
      "kr": "야에카",
      "en": "YAEKA",
      "jp": "夜詠香",
      "th": "ยาเอกะ",
      "zh_cn": "夜咏香",
      "zh_tw": "夜詠香",
      "id": "YAEKA"
    },
    {
      "KeyText": "angel_name_2014",
      "kr": "시로네&쿠로네",
      "en": "SHIRONE&KURONE",
      "jp": "シロネ&クロネ",
      "th": "ชิโรเนะ&คุโรเนะ",
      "zh_cn": "Shirone & Kurone",
      "zh_tw": "Shirone & Kurone",
      "id": "Shirone & Kurone"
    },
    {
      "KeyText": "angel_name_2015",
      "kr": "발렌티아",
      "en": "VALENTIA",
      "jp": "バレンティア",
      "th": "วาเลนเทีย",
      "zh_cn": "Valentia",
      "zh_tw": "Valentia",
      "id": "Valentia"
    },
    {
      "KeyText": "angel_desc_2001",
      "kr": "웨이브마다 버리기 <color=Red_Increase>+1</color>",
      "en": "Discards per wave <color=Red_Increase>+1</color>",
      "jp": "各ウェーブごとに捨て回数 <color=Red_Increase>+1</color>。",
      "th": "ในแต่ละเวฟ การทิ้ง <color=Red_Increase>+1</color>",
      "zh_cn": "每波次弃牌次数 <color=Red_Increase>+1</color>",
      "zh_tw": "每波次棄牌次數 <color=Red_Increase>+1</color>",
      "id": "Buangan per wave <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "angel_desc_2002",
      "kr": "웨이브마다 공격 횟수 <color=Red_Increase>+1</color>",
      "en": "Attacks per wave <color=Red_Increase>+1</color>",
      "jp": "ウェーブごとの攻撃回数<color=Red_Increase>+1</color>",
      "th": "ในแต่ละเวฟ จำนวนการโจมตี <color=Red_Increase>+1</color>",
      "zh_cn": "每波次攻击次数 <color=Red_Increase>+1</color>",
      "zh_tw": "每波次攻擊次數 <color=Red_Increase>+1</color>",
      "id": "Serangan per wave <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "angel_desc_2003",
      "kr": "초기 <color=Maroon_Chip>10</color> 칩으로 시작합니다.",
      "en": "Start with <color=Maroon_Chip>10</color> chips.",
      "jp": "開始時に<color=Maroon_Chip>10</color>チップを所持。",
      "th": "เริ่มต้นด้วยชิป <color=Maroon_Chip>10</color>",
      "zh_cn": "开局拥有 <color=Maroon_Chip>10</color> 筹码。",
      "zh_tw": "開局擁有 <color=Maroon_Chip>10</color> 籌碼。",
      "id": "Mulai dengan <color=Maroon_Chip>10</color> chip."
    },
    {
      "KeyText": "angel_desc_2004",
      "kr": "웨이브 종료 시 남은 핸드 당 <color=Maroon_Chip>+2</color> 칩, 버리기당 <color=Maroon_Chip>+1</color> 칩, 이자가 없습니다.",
      "en": "Wave end: <color=Maroon_Chip>+2</color> chips per hand left, <color=Maroon_Chip>+1</color> chip per discard left. No interest.",
      "jp": "ウェーブ終了時、残り手札1つにつき<color=Maroon_Chip>+2</color>チップ、残り捨て回数1つにつき<color=Maroon_Chip>+1</color>チップを獲得。利息なし。",
      "th": "เมื่อจบเวฟ จะได้รับชิป <color=Maroon_Chip>+2</color> ต่อไพ่ที่เหลือในมือ, ชิป <color=Maroon_Chip>+1</color> ต่อการทิ้ง ไม่มีดอกเบี้ย",
      "zh_cn": "波次结束时，每剩余 1 次出牌获得 <color=Maroon_Chip>+2</color> 筹码，每剩余 1 次弃牌获得 <color=Maroon_Chip>+1</color> 筹码，且没有利息。",
      "zh_tw": "波次結束時，每剩餘 1 次出牌獲得 <color=Maroon_Chip>+2</color> 籌碼，每剩餘 1 次棄牌獲得 <color=Maroon_Chip>+1</color> 籌碼，且沒有利息。",
      "id": "Saat wave berakhir, dapatkan <color=Maroon_Chip>+2</color> chip untuk setiap aksi yang tersisa dan <color=Maroon_Chip>+1</color> chip untuk setiap buangan yang tersisa. Tidak ada bunga."
    },
    {
      "KeyText": "angel_desc_2005",
      "kr": "조커슬롯 <color=Red_Increase>+1</color> , 핸드 크기 <color=Maroon_Decrease>-1</color>",
      "en": "Joker slots <color=Red_Increase>+1</color>, hand size <color=Maroon_Decrease>-1</color>",
      "jp": "ジョーカースロット <color=Red_Increase>+1</color>、手札サイズ <color=Maroon_Decrease>-1</color>",
      "th": "ช่องโจ๊กเกอร์ <color=Red_Increase>+1</color> , ขนาดมือ <color=Maroon_Decrease>-1</color>",
      "zh_cn": "小丑槽位 <color=Red_Increase>+1</color>，手牌上限 <color=Maroon_Decrease>-1</color>",
      "zh_tw": "小丑欄位 <color=Red_Increase>+1</color>，手牌上限 <color=Maroon_Decrease>-1</color>",
      "id": "Slot Joker <color=Red_Increase>+1</color>, ukuran tangan <color=Maroon_Decrease>-1</color>"
    },
    {
      "KeyText": "angel_desc_2006",
      "kr": "수정구슬 성유물, 바보 <color=#F48B0E>2</color>장을 가지고 시작",
      "en": "Start with the Crystal Orb relic and <color=#F48B0E>2</color> Fool cards.",
      "jp": "水晶玉の聖遺物と「愚者」カード<color=#F48B0E>2</color>枚を所持して開始。",
      "th": "เริ่มต้นด้วยลูกแก้วศักดิ์สิทธิ์, โง่ <color=#F48B0E>2</color> ใบ",
      "zh_cn": "开局持有水晶球圣遗物与 <color=#F48B0E>2</color> 张愚者卡。",
      "zh_tw": "開局持有水晶球聖遺物與 <color=#F48B0E>2</color> 張愚者卡。",
      "id": "Mulai dengan relic Crystal Orb dan <color=#F48B0E>2</color> kartu Fool."
    },
    {
      "KeyText": "angel_desc_2007",
      "kr": "[신수 쉼터] 성유물을 가지고 시작, 소모품 슬롯 -1",
      "en": "Start with the [Sacred Beast Shelter] relic. Consumable slots -1.",
      "jp": "[神獣の休息地]の聖遺物を所持して開始。消耗品スロット -1",
      "th": "เริ่มต้นด้วยศักดิ์สิทธิ์จาก [ที่พักเทพสัตว์], ช่องไอเท็ม -1",
      "zh_cn": "开局持有 [神兽憩所] 圣遗物，消耗品槽位 -1。",
      "zh_tw": "開局持有 [神獸憩所] 聖遺物，消耗品槽位 -1。",
      "id": "Mulai dengan relic [Sacred Beast Shelter], slot consumable -1."
    },
    {
      "KeyText": "angel_desc_2008",
      "kr": "<color=Navy_GodAnimal>신수</color>카드가 상점에 등장, 헥스 하나를 가지고 시작",
      "en": "<color=Navy_GodAnimal>Sacred Beast</color> cards appear in the shop. Start with 1 Hex.",
      "jp": "<color=Navy_GodAnimal>神獣</color>カードがショップに出現。ヘックスを1つ所持して開始。",
      "th": "ไพ่ <color=Navy_GodAnimal>เทพสัตว์</color> ปรากฏในร้านค้า เริ่มต้นด้วยเฮกซ์ 1 อัน",
      "zh_cn": "<color=Navy_GodAnimal>神兽</color>卡会出现在商店中，且开局拥有 1 个 Hex。",
      "zh_tw": "<color=Navy_GodAnimal>神獸</color>卡會出現在商店中，且開局擁有 1 個 Hex。",
      "id": "Kartu <color=Navy_GodAnimal>Sacred Beast</color> akan muncul di toko. Mulai dengan 1 Hex."
    },
    {
      "KeyText": "angel_desc_2009",
      "kr": "덱에 그림카드가 없음",
      "en": "No face cards in the deck.",
      "jp": "デッキに絵札カードが含まれません。",
      "th": "ไม่มีไพ่ภาพในเด็ค",
      "zh_cn": "牌组中没有人头牌。",
      "zh_tw": "牌組中沒有人頭牌。",
      "id": "Tidak ada kartu wajah di deck."
    },
    {
      "KeyText": "angel_desc_2010",
      "kr": "덱이 <color=Navy_Spade>스페이드</color>, <color=Red_Heart>하트</color>로 구성됨",
      "en": "Deck contains only <color=Navy_Spade>Spade</color> and <color=Red_Heart>Heart</color>.",
      "jp": "デッキは<color=Navy_Spade>スペード</color>と<color=Red_Heart>ハート</color>のみで構成されます。",
      "th": "เด็คประกอบด้วย <color=Navy_Spade>โพดำ</color> และ <color=Red_Heart>โพแดง</color>",
      "zh_cn": "牌组仅由 <color=Navy_Spade>黑桃</color> 与 <color=Red_Heart>红心</color> 组成。",
      "zh_tw": "牌組僅由 <color=Navy_Spade>黑桃</color> 與 <color=Red_Heart>紅心</color> 組成。",
      "id": "Deck hanya terdiri dari <color=Navy_Spade>Sekop</color> dan <color=Red_Heart>Hati</color>."
    },
    {
      "KeyText": "angel_desc_2011",
      "kr": "클로락션, 쥬얼상인, 과잉 성유물을 가지고 시작",
      "en": "Start with Kloraction, Jewel Merchant, and Excess relics.",
      "jp": "クラクション、ジュエル商人、過剰な聖遺物を所持して開始。",
      "th": "เริ่มต้นด้วยโคลอแรคชั่น, พ่อค้าอัญมณี, ศักดิ์สิทธิ์เกิน",
      "zh_cn": "开局持有 Kloraction、Jewel Merchant 与 Excess 圣遗物。",
      "zh_tw": "開局持有 Kloraction、Jewel Merchant 與 Excess 聖遺物。",
      "id": "Mulai dengan relic Kloraction, Jewel Merchant, dan Excess."
    },
    {
      "KeyText": "angel_desc_2012",
      "kr": "패 크기 +2, 조커 슬롯 -1",
      "en": "Pack size +2, Joker slots -1.",
      "jp": "手札サイズ +2、ジョーカースロット -1",
      "th": "ขนาดมือ +2, ช่องโจ๊กเกอร์ -1",
      "zh_cn": "卡包大小 +2，小丑槽位 -1",
      "zh_tw": "卡包大小 +2，小丑欄位 -1",
      "id": "Ukuran pack +2, slot Joker -1"
    },
    {
      "KeyText": "angel_desc_2013",
      "kr": "보스를 이긴 후 더블 액션 획득",
      "en": "After defeating the boss, gain Double Action.",
      "jp": "ボス撃破後、ダブルアクションを獲得。",
      "th": "ได้รับแอคชั่นคู่หลังจากชนะบอส",
      "zh_cn": "击败Boss后，获得 Double Action。",
      "zh_tw": "擊敗Boss後，獲得 Double Action。",
      "id": "Setelah mengalahkan Boss, dapatkan Double Action."
    },
    {
      "KeyText": "angel_desc_2014",
      "kr": "칠한 배율이 그 둘의 평균값으로 바뀜, 모든 기본 블라인드 사이즈 X2",
      "en": "Your painted Mult becomes the average of the two. All base Blind sizes x2.",
      "jp": "得点倍率は2つの平均値になります。すべての基本ブラインドサイズがx2。",
      "th": "ตัวคูณที่ระบายจะเปลี่ยนเป็นค่าเฉลี่ยของทั้งสอง ขนาดบลายด์พื้นฐานทั้งหมด X2",
      "zh_cn": "彩绘倍率会变为两者的平均值，所有基础盲注大小 x2。",
      "zh_tw": "彩繪倍率會變為兩者的平均值，所有基礎盲注大小 x2。",
      "id": "Mult berwarna menjadi rata-rata dari keduanya, dan semua ukuran Blind dasar x2."
    },
    {
      "KeyText": "angel_desc_2015",
      "kr": "덱의 모든 숫자와 무늬가 랜덤하게 정해진 상태로 시작",
      "en": "Start with all ranks and suits in your deck randomized.",
      "jp": "デッキ内のすべての数字とスートがランダムな状態で開始。",
      "th": "เริ่มต้นด้วยเลขและดอกไพ่ทั้งหมดในเด็คสุ่ม",
      "zh_cn": "开局时，牌组中的所有点数与花色都会被随机化。",
      "zh_tw": "開局時，牌組中的所有點數與花色都會被隨機化。",
      "id": "Mulai dengan semua rank dan suit dalam deck sudah diacak."
    },
    {
      "KeyText": "flower_name_3001",
      "kr": "민들레",
      "en": "DANDELION",
      "jp": "タンポポ",
      "th": "ดอกแดนดิไลออน",
      "zh_cn": "蒲公英",
      "zh_tw": "蒲公英",
      "id": "Dandelion"
    },
    {
      "KeyText": "flower_name_3002",
      "kr": "아이리스",
      "en": "IRIS",
      "jp": "アイリス",
      "th": "ไอริส",
      "zh_cn": "鸢尾花",
      "zh_tw": "鳶尾花",
      "id": "Iris"
    },
    {
      "KeyText": "flower_name_3003",
      "kr": "제비꽃",
      "en": "VIOLET",
      "jp": "スミレ",
      "th": "ดอกไวโอเล็ต",
      "zh_cn": "紫罗兰",
      "zh_tw": "紫羅蘭",
      "id": "Violet"
    },
    {
      "KeyText": "flower_name_3004",
      "kr": "장미",
      "en": "ROSE",
      "jp": "バラ",
      "th": "กุหลาบ",
      "zh_cn": "玫瑰",
      "zh_tw": "玫瑰",
      "id": "Mawar"
    },
    {
      "KeyText": "flower_name_3005",
      "kr": "붉은 국화",
      "en": "RED CHRYSANTHEMUM",
      "jp": "赤菊",
      "th": "เบญจมาศแดง",
      "zh_cn": "红菊",
      "zh_tw": "紅菊",
      "id": "Krisan Merah"
    },
    {
      "KeyText": "flower_name_3006",
      "kr": "백합",
      "en": "LILY",
      "jp": "ユリ",
      "th": "ลิลลี่",
      "zh_cn": "百合",
      "zh_tw": "百合",
      "id": "Lili"
    },
    {
      "KeyText": "flower_name_3007",
      "kr": "카멜리아",
      "en": "CAMELLIA",
      "jp": "カメリア",
      "th": "คาเมลเลีย",
      "zh_cn": "山茶花",
      "zh_tw": "山茶花",
      "id": "Camellia"
    },
    {
      "KeyText": "flower_name_3008",
      "kr": "튤립",
      "en": "TULIP",
      "jp": "チューリップ",
      "th": "ทิวลิป",
      "zh_cn": "郁金香",
      "zh_tw": "鬱金香",
      "id": "Tulip"
    },
    {
      "KeyText": "flower_name_3009",
      "kr": "프리지아",
      "en": "FREESIA",
      "jp": "フリージア",
      "th": "ฟรีเซีย",
      "zh_cn": "小苍兰",
      "zh_tw": "小蒼蘭",
      "id": "Freesia"
    },
    {
      "KeyText": "flower_name_3010",
      "kr": "라벤더",
      "en": "LAVENDER",
      "jp": "ラベンダー",
      "th": "ลาเวนเดอร์",
      "zh_cn": "薰衣草",
      "zh_tw": "薰衣草",
      "id": "Lavender"
    },
    {
      "KeyText": "flower_name_3011",
      "kr": "클레마티스",
      "en": "CLEMATIS",
      "jp": "クレマチス",
      "th": "เครมาไทส",
      "zh_cn": "铁线莲",
      "zh_tw": "鐵線蓮",
      "id": "Clematis"
    },
    {
      "KeyText": "flower_name_3012",
      "kr": "해바라기",
      "en": "SUNFLOWER",
      "jp": "ひまわり",
      "th": "ทานตะวัน",
      "zh_cn": "向日葵",
      "zh_tw": "向日葵",
      "id": "Bunga Matahari"
    },
    {
      "KeyText": "flower_name_3013",
      "kr": "수국",
      "en": "HYDRANGEA",
      "jp": "あじさい",
      "th": "ไฮเดรนเยีย",
      "zh_cn": "绣球花",
      "zh_tw": "繡球花",
      "id": "Hydrangea"
    },
    {
      "KeyText": "flower_name_3014",
      "kr": "흑장미",
      "en": "BLACK ROSE",
      "jp": "黒バラ",
      "th": "กุหลาบดำ",
      "zh_cn": "黑玫瑰",
      "zh_tw": "黑玫瑰",
      "id": "Mawar Hitam"
    },
    {
      "KeyText": "flower_name_3015",
      "kr": "안개꽃",
      "en": "BABY'S BREATH",
      "jp": "霧の花",
      "th": "ดอกแกสบี้",
      "zh_cn": "满天星",
      "zh_tw": "滿天星",
      "id": "Baby's Breath"
    },
    {
      "KeyText": "flower_name_3016",
      "kr": "검은 튤립",
      "en": "BLACK TULIP",
      "jp": "ブラックチューリップ",
      "th": "ทิวลิปดำ",
      "zh_cn": "黑郁金香",
      "zh_tw": "黑鬱金香",
      "id": "Tulip Hitam"
    },
    {
      "KeyText": "flower_name_3017",
      "kr": "양귀비",
      "en": "POPPY",
      "jp": "ケシ",
      "th": "ป๊อปปี้",
      "zh_cn": "罂粟",
      "zh_tw": "罌粟",
      "id": "Poppy"
    },
    {
      "KeyText": "flower_name_3018",
      "kr": "에델바이스",
      "en": "EDELWEISS",
      "jp": "エーデルワイス",
      "th": "เอเดลไวส์",
      "zh_cn": "雪绒花",
      "zh_tw": "雪絨花",
      "id": "Edelweiss"
    },
    {
      "KeyText": "flower_name_3019",
      "kr": "달맞이꽃",
      "en": "EVENING PRIMROSE",
      "jp": "月見花",
      "th": "ดอกพระจันทร์",
      "zh_cn": "月见草",
      "zh_tw": "月見草",
      "id": "Evening Primrose"
    },
    {
      "KeyText": "flower_name_3020",
      "kr": "금잔화",
      "en": "MARIGOLD",
      "jp": "金の残り",
      "th": "คาลเลนดูล่า",
      "zh_cn": "金盏花",
      "zh_tw": "金盞花",
      "id": "Marigold"
    },
    {
      "KeyText": "flower_name_3021",
      "kr": "수선화",
      "en": "DAFFODIL",
      "jp": "水仙",
      "th": "ดอกแดฟโฟดิล",
      "zh_cn": "水仙花",
      "zh_tw": "水仙花",
      "id": "Daffodil"
    },
    {
      "KeyText": "flower_name_3022",
      "kr": "백합나무 꽃",
      "en": "TULIPIFERA",
      "jp": "ユリの木の花",
      "th": "ดอกลิลลี่ไม้",
      "zh_cn": "百合树花",
      "zh_tw": "百合樹花",
      "id": "Bunga Tulip Tree"
    },
    {
      "KeyText": "flower_name_3101",
      "kr": "연꽃",
      "en": "LOTUS",
      "jp": "ロータス",
      "th": "ดอกบัว",
      "zh_cn": "[稀有之花] 莲花",
      "zh_tw": "[稀有之花] 蓮花",
      "id": "[Bunga Langka] Teratai"
    },
    {
      "KeyText": "flower_name_3102",
      "kr": "코스모스",
      "en": "COSMOS",
      "jp": "コスモス",
      "th": "ดอกคอสมอส",
      "zh_cn": "[稀有之花] 大波斯菊",
      "zh_tw": "[稀有之花] 大波斯菊",
      "id": "[Bunga Langka] Cosmos"
    },
    {
      "KeyText": "flower_name_3103",
      "kr": "매화",
      "en": "PLUM BLOSSOM",
      "jp": "梅",
      "th": "ดอกเหมย",
      "zh_cn": "[稀有之花] 梅花",
      "zh_tw": "[稀有之花] 梅花",
      "id": "[Bunga Langka] Bunga Plum"
    },
    {
      "KeyText": "flower_name_3104",
      "kr": "라플레시아",
      "en": "RAFFLESIA",
      "jp": "ラフレシア",
      "th": "ราฟเลเซีย",
      "zh_cn": "[稀有之花] 大王花",
      "zh_tw": "[稀有之花] 大王花",
      "id": "[Bunga Langka] Rafflesia"
    },
    {
      "KeyText": "flower_name_3105",
      "kr": "작약",
      "en": "PEONY",
      "jp": "シャクヤク",
      "th": "ดอกโบตั๋น",
      "zh_cn": "[稀有之花] 芍药",
      "zh_tw": "[稀有之花] 芍藥",
      "id": "[Bunga Langka] Peony"
    },
    {
      "KeyText": "flower_name_3106",
      "kr": "아네모네",
      "en": "ANEMONE",
      "jp": "アネモネ",
      "th": "ดอกอนิโมนี",
      "zh_cn": "[稀有之花] 银莲花",
      "zh_tw": "[稀有之花] 銀蓮花",
      "id": "[Bunga Langka] Anemone"
    },
    {
      "KeyText": "flower_name_3107",
      "kr": "벚꽃",
      "en": "CHERRY BLOSSOM",
      "jp": "桜",
      "th": "ดอกซากุระ",
      "zh_cn": "[稀有之花] 樱花",
      "zh_tw": "[稀有之花] 櫻花",
      "id": "[Bunga Langka] Bunga Sakura"
    },
    {
      "KeyText": "flower_desc_3001",
      "kr": "이전에 마지막으로 사용한 <color=Green_Flower>플라워</color> 또는 <color=Pink_Jewel>쥬얼</color> 카드를 생성합니다.\\n<color=Gray_Desc>(민들레는 생성 대상에서 제외)</color>",
      "en": "Generates the last <color=Green_Flower>Flower</color> or <color=Pink_Jewel>Jewel</color> card used.\\n<color=Gray_Desc>(Excluding Dandelion)</color>",
      "jp": "直前に使用した <color=Green_Flower>フラワー</color> または <color=Pink_Jewel>ジュエル</color> カードを生成します。\\n<color=Gray_Desc>(タンポポは生成対象から除外)</color>",
      "th": "สร้างการ์ด <color=Green_Flower>ดอกไม้</color> หรือ <color=Pink_Jewel>อัญมณี</color> ใบสุดท้ายที่ใช้ก่อนหน้านี้\\n<color=Gray_Desc>(ยกเว้น แดนดิไลออน)</color>",
      "zh_cn": "生成先前使用的最后一张 <color=Green_Flower>花朵</color> 或 <color=Pink_Jewel>宝石</color> 卡片。\\n<color=Gray_Desc>(蒲公英除外)</color>",
      "zh_tw": "生成先前使用的最後一張 <color=Green_Flower>花朵</color> 或 <color=Pink_Jewel>寶石</color> 卡片。\\n<color=Gray_Desc>(蒲公英除外)</color>",
      "id": "Membuat kartu <color=Green_Flower>Bunga</color> atau <color=Pink_Jewel>Permata</color> terakhir yang digunakan sebelumnya.\\n<color=Gray_Desc>(Tidak termasuk Dandelion)</color>"
    },
    {
      "KeyText": "flower_desc_3002",
      "kr": "선택한 카드 <color=Yellow_Num>2</color> 장을 <color=Blue_Enchant>행운</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>2</color> selected cards into <color=Blue_Enchant>Lucky</color> cards.",
      "jp": "選択したカード<color=Yellow_Num>2</color>枚を<color=Blue_Enchant>ラッキー</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>2</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>โชคดี</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>2</color> 张卡强化为 <color=Blue_Enchant>幸运</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>2</color> 張卡強化為 <color=Blue_Enchant>幸運</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>2</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Lucky</color>."
    },
    {
      "KeyText": "flower_desc_3003",
      "kr": "무작위 <color=Pink_Jewel>쥬얼</color> 카드를 최대 <color=Yellow_Num>2</color> 장 생성합니다.\\n<color=Gray_Desc>(공간이 있어야 합니다.)</color>",
      "en": "Create up to <color=Yellow_Num>2</color> random <color=Pink_Jewel>Jewel</color> cards.\\n<color=Gray_Desc>(Requires space.)</color>",
      "jp": "ランダムな<color=Pink_Jewel>ジュエル</color>カードを最大<color=Yellow_Num>2</color>枚生成。\\n<color=Gray_Desc>(空きスペースが必要)</color>",
      "th": "สร้างไพ่ <color=Pink_Jewel>อัญมณี</color> แบบสุ่มสูงสุด <color=Yellow_Num>2</color> ใบ\\n<color=Gray_Desc>(ต้องมีพื้นที่ว่าง)</color>",
      "zh_cn": "最多生成 <color=Yellow_Num>2</color> 张随机 <color=Pink_Jewel>宝石</color> 卡。\n<color=Gray_Desc>(需要有空间。)</color>",
      "zh_tw": "最多生成 <color=Yellow_Num>2</color> 張隨機 <color=Pink_Jewel>寶石</color> 卡。\n<color=Gray_Desc>(需要有空間。)</color>",
      "id": "Buat hingga <color=Yellow_Num>2</color> kartu <color=Pink_Jewel>Jewel</color> acak.\n<color=Gray_Desc>(Membutuhkan ruang.)</color>"
    },
    {
      "KeyText": "flower_desc_3004",
      "kr": "선택한 카드 <color=Yellow_Num>2</color> 장을 <color=Blue_Enchant>배수</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>2</color> selected cards into <color=Blue_Enchant>Mult</color> cards.",
      "jp": "選択したカード<color=Yellow_Num>2</color>枚を<color=Blue_Enchant>倍率</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>2</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>ตัวคูณ</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>2</color> 张卡强化为 <color=Blue_Enchant>倍率</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>2</color> 張卡強化為 <color=Blue_Enchant>倍率</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>2</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Mult</color>."
    },
    {
      "KeyText": "flower_desc_3005",
      "kr": "무작위 <color=Green_Flower>플라워</color> 카드를 최대 <color=Yellow_Num>2</color> 장 생성합니다.\\n<color=Gray_Desc>(공간이 있어야 합니다.)</color>",
      "en": "Create up to <color=Yellow_Num>2</color> random <color=Green_Flower>Flower</color> cards.\\n<color=Gray_Desc>(Requires space.)</color>",
      "jp": "ランダムな<color=Green_Flower>フラワー</color>カードを最大<color=Yellow_Num>2</color>枚生成。\\n<color=Gray_Desc>(空きスペースが必要)</color>",
      "th": "สร้างไพ่ <color=Green_Flower>ดอกไม้</color> แบบสุ่มสูงสุด <color=Yellow_Num>2</color> ใบ\\n<color=Gray_Desc>(ต้องมีพื้นที่ว่าง)</color>",
      "zh_cn": "最多生成 <color=Yellow_Num>2</color> 张随机 <color=Green_Flower>花卡</color>。\n<color=Gray_Desc>(需要有空间。)</color>",
      "zh_tw": "最多生成 <color=Yellow_Num>2</color> 張隨機 <color=Green_Flower>花卡</color>。\n<color=Gray_Desc>(需要有空間。)</color>",
      "id": "Buat hingga <color=Yellow_Num>2</color> kartu <color=Green_Flower>Flower</color> acak.\n<color=Gray_Desc>(Membutuhkan ruang.)</color>"
    },
    {
      "KeyText": "flower_desc_3006",
      "kr": "선택한 카드 <color=Yellow_Num>2</color> 장을 <color=Blue_Enchant>보너스</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>2</color> selected cards into <color=Blue_Enchant>Bonus</color> cards.",
      "jp": "選択したカード<color=Yellow_Num>2</color>枚を<color=Blue_Enchant>ボーナス</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>2</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>โบนัส</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>2</color> 张卡强化为 <color=Blue_Enchant>奖励</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>2</color> 張卡強化為 <color=Blue_Enchant>獎勵</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>2</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Bonus</color>."
    },
    {
      "KeyText": "flower_desc_3007",
      "kr": "선택한 카드 <color=Yellow_Num>1</color> 장을 <color=Blue_Enchant>와일드</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>1</color> selected card into a <color=Blue_Enchant>Wild</color> card.",
      "jp": "選択したカード<color=Yellow_Num>1</color>枚を<color=Blue_Enchant>ワイルド</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>1</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>ไวลด์</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>1</color> 张卡强化为 <color=Blue_Enchant>万能</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>1</color> 張卡強化為 <color=Blue_Enchant>萬用</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>1</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Wild</color>."
    },
    {
      "KeyText": "flower_desc_3008",
      "kr": "선택한 카드 <color=Yellow_Num>1</color> 장을 <color=Blue_Enchant>강철</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>1</color> selected card into a <color=Blue_Enchant>Steel</color> card.",
      "jp": "選択したカード<color=Yellow_Num>1</color>枚を<color=Blue_Enchant>スチール</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>1</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>เหล็ก</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>1</color> 张卡强化为 <color=Blue_Enchant>钢铁</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>1</color> 張卡強化為 <color=Blue_Enchant>鋼鐵</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>1</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Steel</color>."
    },
    {
      "KeyText": "flower_desc_3009",
      "kr": "선택한 카드 <color=Yellow_Num>1</color> 장을 <color=Blue_Enchant>유리</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>1</color> selected card into a <color=Blue_Enchant>Glass</color> card.",
      "jp": "選択したカード<color=Yellow_Num>1</color>枚を<color=Blue_Enchant>グラス</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>1</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>แก้ว</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>1</color> 张卡强化为 <color=Blue_Enchant>玻璃</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>1</color> 張卡強化為 <color=Blue_Enchant>玻璃</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>1</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Glass</color>."
    },
    {
      "KeyText": "flower_desc_3010",
      "kr": "보유 칩을 <color=Yellow_Num>2</color>배로 만듬\\n<color=Gray_Desc>(최대</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>칩, 부채 상태 제외)</color>",
      "en": "Doubles owned Chips.\\n<color=Gray_Desc>(Max</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>Chips, Excluding Debt)</color>",
      "jp": "所持チップを<color=Yellow_Num>2</color>倍にする\\n<color=Gray_Desc>(最大</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>枚、借金状態は除外)</color>",
      "th": "เพิ่มชิปที่ถืออยู่เป็น <color=Yellow_Num>2</color> เท่า\\n<color=Gray_Desc>(สูงสุด</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>ชิป, ไม่รวมสถานะหนี้)</color>",
      "zh_cn": "将持有的筹码翻倍。 <color=Gray_Desc>(上限</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>筹码)</color>",
      "zh_tw": "將持有的籌碼翻倍。 <color=Gray_Desc>(上限</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>籌碼)</color>",
      "id": "Gandakan chip yang dimiliki. <color=Gray_Desc>(Maks.</color> <color=Maroon_Chip>20</color> <color=Gray_Desc>chip)</color>"
    },
    {
      "KeyText": "flower_desc_3011",
      "kr": "<color=Green_Probability>1/4</color> 확률로 <color=Red_Over>글리터</color>, <color=Red_Over>오로라</color>, <color=Red_Over>크리스탈</color> 중 하나를 무작위 조커에 추가합니다.",
      "en": "<color=Green_Probability>1/4</color> chance to add <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, or <color=Red_Over>Crystal</color> to 1 random Joker.",
      "jp": "<color=Green_Probability>1/4</color>の確率で、ランダムなジョーカーに<color=Red_Over>グリッター</color>、<color=Red_Over>オーロラ</color>、<color=Red_Over>クリスタル</color>のいずれかを追加。",
      "th": "มีโอกาส <color=Green_Probability>1/4</color> เพิ่มเอฟเฟกต์ <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color> หรือ <color=Red_Over>Crystal</color> ให้กับโจ๊กเกอร์แบบสุ่ม",
      "zh_cn": "有 <color=Green_Probability>1/4</color> 概率为 1 个随机小丑添加 <color=Red_Over>闪耀</color>、<color=Red_Over>极光</color> 或 <color=Red_Over>水晶</color>。",
      "zh_tw": "有 <color=Green_Probability>1/4</color> 機率為 1 個隨機小丑添加 <color=Red_Over>閃耀</color>、<color=Red_Over>極光</color> 或 <color=Red_Over>水晶</color>。",
      "id": "Peluang <color=Green_Probability>1/4</color> untuk menambahkan <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, atau <color=Red_Over>Crystal</color> ke 1 Joker acak."
    },
    {
      "KeyText": "flower_desc_3012",
      "kr": "선택한 카드 <color=Yellow_Num>2</color> 장의 랭크를 <color=Yellow_Num>1</color> 만큼 증가시킵니다.",
      "en": "Increase the rank of <color=Yellow_Num>2</color> selected cards by <color=Yellow_Num>1</color>.",
      "jp": "選択したカード<color=Yellow_Num>2</color>枚のランクを<color=Yellow_Num>1</color>上昇。",
      "th": "เพิ่มอันดับไพ่ที่เลือก <color=Yellow_Num>2</color> ใบขึ้น <color=Yellow_Num>1</color>",
      "zh_cn": "使选中的 <color=Yellow_Num>2</color> 张卡点数提高 <color=Yellow_Num>1</color>。",
      "zh_tw": "使選中的 <color=Yellow_Num>2</color> 張卡點數提高 <color=Yellow_Num>1</color>。",
      "id": "Naikkan rank <color=Yellow_Num>2</color> kartu terpilih sebesar <color=Yellow_Num>1</color>."
    },
    {
      "KeyText": "flower_desc_3013",
      "kr": "선택한 카드 최대 <color=Yellow_Num>2</color> 장을 파괴합니다.",
      "en": "Destroy up to <color=Yellow_Num>2</color> selected cards.",
      "jp": "選択したカードを最大<color=Yellow_Num>2</color>枚破壊。",
      "th": "ทำลายไพ่ที่เลือกสูงสุด <color=Yellow_Num>2</color> ใบ",
      "zh_cn": "摧毁最多 <color=Yellow_Num>2</color> 张选中的卡。",
      "zh_tw": "摧毀最多 <color=Yellow_Num>2</color> 張選中的卡。",
      "id": "Hancurkan hingga <color=Yellow_Num>2</color> kartu terpilih."
    },
    {
      "KeyText": "flower_desc_3014",
      "kr": "카드 <color=Yellow_Num>2</color> 장을 선택하고 왼쪽 카드를 오른쪽 카드로 전환합니다.\\n<color=Gray_Desc>(드래그하여 재배열)</color>",
      "en": "Select <color=Yellow_Num>2</color> cards and convert the left card into the right card.\\n<color=Gray_Desc>(Drag to reorder.)</color>",
      "jp": "カード<color=Yellow_Num>2</color>枚を選択し、左のカードを右のカードと入れ替える。\\n<color=Gray_Desc>(ドラッグで並び替え)</color>",
      "th": "เลือกไพ่ <color=Yellow_Num>2</color> ใบและสลับไพ่ซ้ายไปขวา\\n<color=Gray_Desc>(ลากเพื่อจัดเรียง)</color>",
      "zh_cn": "选择 <color=Yellow_Num>2</color> 张卡，并将左侧卡变为右侧卡。\n<color=Gray_Desc>(拖拽以重新排序)</color>",
      "zh_tw": "選擇 <color=Yellow_Num>2</color> 張卡，並將左側卡變為右側卡。\n<color=Gray_Desc>(拖曳以重新排序)</color>",
      "id": "Pilih <color=Yellow_Num>2</color> kartu lalu ubah kartu kiri menjadi kartu kanan.\n<color=Gray_Desc>(Seret untuk mengurutkan ulang.)</color>"
    },
    {
      "KeyText": "flower_desc_3015",
      "kr": "현재 모든 조커의 총 판매 가치를 획득합니다. <color=Gray_Desc>(최대</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>칩)</color>",
      "en": "Gain the total sell value of all current Jokers. <color=Gray_Desc>(Max</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>chips)</color>",
      "jp": "現在のすべてのジョーカーの売却価値合計を獲得。<color=Gray_Desc>(最大</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>チップ)</color>",
      "th": "รับมูลค่าขายรวมของโจ๊กเกอร์ทั้งหมดในปัจจุบัน <color=Gray_Desc>(สูงสุด</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>ชิป)</color>",
      "zh_cn": "获得当前所有小丑的总出售价值。 <color=Gray_Desc>(上限</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>筹码)</color>",
      "zh_tw": "獲得當前所有小丑的總出售價值。 <color=Gray_Desc>(上限</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>籌碼)</color>",
      "id": "Dapatkan total nilai jual semua Joker saat ini. <color=Gray_Desc>(Maks.</color> <color=Maroon_Chip>50</color> <color=Gray_Desc>chip)</color>"
    },
    {
      "KeyText": "flower_desc_3016",
      "kr": "선택한 카드 <color=Yellow_Num>1</color> 장을 <color=Blue_Enchant>황금</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>1</color> selected card into a <color=Blue_Enchant>Gold</color> card.",
      "jp": "選択したカード<color=Yellow_Num>1</color>枚を<color=Blue_Enchant>ゴールド</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>1</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>ทอง</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>1</color> 张卡强化为 <color=Blue_Enchant>黄金</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>1</color> 張卡強化為 <color=Blue_Enchant>黃金</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>1</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Gold</color>."
    },
    {
      "KeyText": "flower_desc_3017",
      "kr": "선택한 카드 <color=Yellow_Num>1</color> 장을 <color=Blue_Enchant>석재</color> 카드로 강화합니다.",
      "en": "Enhance <color=Yellow_Num>1</color> selected card into a <color=Blue_Enchant>Stone</color> card.",
      "jp": "選択したカード<color=Yellow_Num>1</color>枚を<color=Blue_Enchant>ストーン</color>カードに強化。",
      "th": "เลือกไพ่ <color=Yellow_Num>1</color> ใบเพื่อเสริมด้วยไพ่ <color=Blue_Enchant>หิน</color>",
      "zh_cn": "将选中的 <color=Yellow_Num>1</color> 张卡强化为 <color=Blue_Enchant>石头</color> 卡。",
      "zh_tw": "將選中的 <color=Yellow_Num>1</color> 張卡強化為 <color=Blue_Enchant>石頭</color> 卡。",
      "id": "Tingkatkan <color=Yellow_Num>1</color> kartu terpilih menjadi kartu <color=Blue_Enchant>Stone</color>."
    },
    {
      "KeyText": "flower_desc_3018",
      "kr": "선택한 카드를 <color=Orange_Dia>다이아몬드</color> 문양으로 전환합니다.\\n<color=Gray_Desc>(최대</color> <color=Yellow_Num>3</color> <color=Gray_Desc>장 선택 가능)</color>",
      "en": "Convert selected cards to <color=Orange_Dia>Diamond</color>.\\n<color=Gray_Desc>(Up to</color> <color=Yellow_Num>3</color> <color=Gray_Desc>cards)</color>",
      "jp": "選択したカードを<color=Orange_Dia>ダイヤ</color>スートに変更。\\n<color=Gray_Desc>(最大</color><color=Yellow_Num>3</color><color=Gray_Desc>枚)</color>",
      "th": "เปลี่ยนไพ่ที่เลือกเป็นดอก <color=Orange_Dia>เพชร</color>\\n<color=Gray_Desc>(เลือกได้สูงสุด</color> <color=Yellow_Num>3</color> <color=Gray_Desc>ใบ)</color>",
      "zh_cn": "将选中的卡转为 <color=Orange_Dia>方块</color> 花色。\n<color=Gray_Desc>(最多可选择</color> <color=Yellow_Num>3</color> <color=Gray_Desc>张)</color>",
      "zh_tw": "將選中的卡轉為 <color=Orange_Dia>方塊</color> 花色。\n<color=Gray_Desc>(最多可選擇</color> <color=Yellow_Num>3</color> <color=Gray_Desc>張)</color>",
      "id": "Ubah kartu terpilih menjadi suit <color=Orange_Dia>Wajik</color>.\n<color=Gray_Desc>(Hingga</color> <color=Yellow_Num>3</color> <color=Gray_Desc>kartu)</color>"
    },
    {
      "KeyText": "flower_desc_3019",
      "kr": "선택한 카드를 <color=Green_Club>클럽</color> 문양으로 전환합니다.\\n<color=Gray_Desc>(최대</color> <color=Yellow_Num>3</color> <color=Gray_Desc>장 선택 가능)</color>",
      "en": "Convert selected cards to <color=Green_Club>Club</color>.\\n<color=Gray_Desc>(Up to</color> <color=Yellow_Num>3</color> <color=Gray_Desc>cards)</color>",
      "jp": "選択したカードを<color=Green_Club>クラブ</color>スートに変更。\\n<color=Gray_Desc>(最大</color><color=Yellow_Num>3</color><color=Gray_Desc>枚)</color>",
      "th": "เปลี่ยนไพ่ที่เลือกเป็นดอก <color=Green_Club>ไม้กอล์ฟ</color>\\n<color=Gray_Desc>(เลือกได้สูงสุด</color> <color=Yellow_Num>3</color> <color=Gray_Desc>ใบ)</color>",
      "zh_cn": "将选中的卡转为 <color=Green_Club>梅花</color> 花色。\n<color=Gray_Desc>(最多可选择</color> <color=Yellow_Num>3</color> <color=Gray_Desc>张)</color>",
      "zh_tw": "將選中的卡轉為 <color=Green_Club>梅花</color> 花色。\n<color=Gray_Desc>(最多可選擇</color> <color=Yellow_Num>3</color> <color=Gray_Desc>張)</color>",
      "id": "Ubah kartu terpilih menjadi suit <color=Green_Club>Keriting</color>.\n<color=Gray_Desc>(Hingga</color> <color=Yellow_Num>3</color> <color=Gray_Desc>kartu)</color>"
    },
    {
      "KeyText": "flower_desc_3020",
      "kr": "선택한 카드를 <color=Red_Heart>하트</color> 문양으로 전환합니다.\\n<color=Gray_Desc>(최대</color> <color=Yellow_Num>3</color> <color=Gray_Desc>장 선택 가능)</color>",
      "en": "Convert selected cards to <color=Red_Heart>Heart</color>.\\n<color=Gray_Desc>(Up to</color> <color=Yellow_Num>3</color> <color=Gray_Desc>cards)</color>",
      "jp": "選択したカードを<color=Red_Heart>ハート</color>スートに変更。\\n<color=Gray_Desc>(最大</color><color=Yellow_Num>3</color><color=Gray_Desc>枚)</color>",
      "th": "เปลี่ยนไพ่ที่เลือกเป็นดอก <color=Red_Heart>หัวใจ</color>\\n<color=Gray_Desc>(เลือกได้สูงสุด</color> <color=Yellow_Num>3</color> <color=Gray_Desc>ใบ)</color>",
      "zh_cn": "将选中的卡转为 <color=Red_Heart>红心</color> 花色。\n<color=Gray_Desc>(最多可选择</color> <color=Yellow_Num>3</color> <color=Gray_Desc>张)</color>",
      "zh_tw": "將選中的卡轉為 <color=Red_Heart>紅心</color> 花色。\n<color=Gray_Desc>(最多可選擇</color> <color=Yellow_Num>3</color> <color=Gray_Desc>張)</color>",
      "id": "Ubah kartu terpilih menjadi suit <color=Red_Heart>Hati</color>.\n<color=Gray_Desc>(Hingga</color> <color=Yellow_Num>3</color> <color=Gray_Desc>kartu)</color>"
    },
    {
      "KeyText": "flower_desc_3021",
      "kr": "선택한 카드를 <color=Navy_Spade>스페이드</color> 문양으로 전환합니다.\\n<color=Gray_Desc>(최대</color> <color=Yellow_Num>3</color> <color=Gray_Desc>장 선택 가능)</color>",
      "en": "Convert selected cards to <color=Navy_Spade>Spade</color>.\\n<color=Gray_Desc>(Up to</color> <color=Yellow_Num>3</color> <color=Gray_Desc>cards)</color>",
      "jp": "選択したカードを<color=Navy_Spade>スペード</color>スートに変更。\\n<color=Gray_Desc>(最大</color><color=Yellow_Num>3</color><color=Gray_Desc>枚)</color>",
      "th": "เปลี่ยนไพ่ที่เลือกเป็นดอก <color=Navy_Spade>โพดำ</color>\\n<color=Gray_Desc>(เลือกได้สูงสุด</color> <color=Yellow_Num>3</color> <color=Gray_Desc>ใบ)</color>",
      "zh_cn": "将选中的卡转为 <color=Navy_Spade>黑桃</color> 花色。\n<color=Gray_Desc>(最多可选择</color> <color=Yellow_Num>3</color> <color=Gray_Desc>张)</color>",
      "zh_tw": "將選中的卡轉為 <color=Navy_Spade>黑桃</color> 花色。\n<color=Gray_Desc>(最多可選擇</color> <color=Yellow_Num>3</color> <color=Gray_Desc>張)</color>",
      "id": "Ubah kartu terpilih menjadi suit <color=Navy_Spade>Sekop</color>.\n<color=Gray_Desc>(Hingga</color> <color=Yellow_Num>3</color> <color=Gray_Desc>kartu)</color>"
    },
    {
      "KeyText": "flower_desc_3022",
      "kr": "무작위 조커 카드를 생성합니다.\\n<color=Gray_Desc>(공간이 있어야 합니다.)</color>",
      "en": "Create 1 random Joker card.\\n<color=Gray_Desc>(Requires space.)</color>",
      "jp": "ランダムなジョーカーカードを生成。\\n<color=Gray_Desc>(空きスペースが必要)</color>",
      "th": "สร้างไพ่โจ๊กเกอร์แบบสุ่ม\\n<color=Gray_Desc>(ต้องมีพื้นที่ว่าง)</color>",
      "zh_cn": "生成 1 张随机小丑牌。\n<color=Gray_Desc>(需要有空间。)</color>",
      "zh_tw": "生成 1 張隨機小丑牌。\n<color=Gray_Desc>(需要有空間。)</color>",
      "id": "Buat 1 kartu Joker acak.\n<color=Gray_Desc>(Membutuhkan ruang.)</color>"
    },
    {
      "KeyText": "flower_desc_3101",
      "kr": "핸드 카드 테이블에서 선택한 카드 <color=Yellow_Num>1</color> 장에 <color=Red_Over>글리터</color>, <color=Red_Over>오로라</color> 또는 <color=Red_Over>크리스탈</color> 효과를 추가합니다.",
      "en": "Add <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, or <color=Red_Over>Crystal</color> to <color=Yellow_Num>1</color> selected card in the hand table.",
      "jp": "ハンドカードテーブルで選択したカード<color=Yellow_Num>1</color>枚に<color=Red_Over>グリッター</color>、<color=Red_Over>オーロラ</color>、または<color=Red_Over>クリスタル</color>効果を追加。",
      "th": "เพิ่มเอฟเฟกต์ <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color> หรือ <color=Red_Over>Crystal</color> ให้กับไพ่ที่เลือก <color=Yellow_Num>1</color> ใบบนโต๊ะมือ",
      "zh_cn": "为手牌区选中的 <color=Yellow_Num>1</color> 张卡添加 <color=Red_Over>闪耀</color>、<color=Red_Over>极光</color> 或 <color=Red_Over>水晶</color> 效果。",
      "zh_tw": "為手牌區選中的 <color=Yellow_Num>1</color> 張卡添加 <color=Red_Over>閃耀</color>、<color=Red_Over>極光</color> 或 <color=Red_Over>水晶</color> 效果。",
      "id": "Tambahkan efek <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, atau <color=Red_Over>Crystal</color> ke <color=Yellow_Num>1</color> kartu terpilih di tabel kartu tangan."
    },
    {
      "KeyText": "flower_desc_3102",
      "kr": "핸드 카드 테이블의 모든 카드를 무작위의 같은 문양으로 전환합니다.",
      "en": "Convert all cards in the hand table to the same random suit.",
      "jp": "ハンドカードテーブルのすべてのカードを、同じランダムなスートに変更。",
      "th": "เปลี่ยนไพ่ทั้งหมดบนโต๊ะมือเป็นดอกเดียวกันแบบสุ่ม",
      "zh_cn": "将手牌区中的所有卡变为随机的同一花色。",
      "zh_tw": "將手牌區中的所有卡變為隨機的同一花色。",
      "id": "Ubah semua kartu di tabel kartu tangan menjadi satu suit acak yang sama."
    },
    {
      "KeyText": "flower_desc_3103_2",
      "kr": "핸드 카드 테이블의 모든 카드를 무작위의 같은 랭크로 변경합니다. 핸드 테이블 크기 <color=Maroon_Decrease>-1</color>",
      "en": "Convert all cards in the hand table to the same random rank. Hand table size <color=Maroon_Decrease>-1</color>.",
      "jp": "ハンドカードテーブルのすべてのカードを、同じランダムなランクに変更。ハンドテーブルサイズ <color=Maroon_Decrease>-1</color>。",
      "th": "เปลี่ยนไพ่ทั้งหมดบนโต๊ะมือเป็นอันดับเดียวกันแบบสุ่ม ขนาดโต๊ะมือ <color=Maroon_Decrease>-1</color>",
      "zh_cn": "将手牌区中的所有卡变为随机的同一点数。手牌区大小 <color=Maroon_Decrease>-1</color>",
      "zh_tw": "將手牌區中的所有卡變為隨機的同一點數。手牌區大小 <color=Maroon_Decrease>-1</color>",
      "id": "Ubah semua kartu di tabel kartu tangan menjadi rank acak yang sama. Ukuran tabel tangan <color=Maroon_Decrease>-1</color>"
    },
    {
      "KeyText": "flower_desc_3103",
      "kr": "핸드 카드 테이블의 모든 카드를 무작위의 같은 랭크로 변경합니다.",
      "en": "Convert all cards in the hand table to the same random rank.",
      "jp": "ハンドカードテーブルのすべてのカードを、同じランダムなランクに変更。",
      "th": "เปลี่ยนไพ่ทั้งหมดบนโต๊ะมือเป็นอันดับเดียวกันแบบสุ่ม",
      "zh_cn": "将手牌区中的所有卡变为随机的同一点数。",
      "zh_tw": "將手牌區中的所有卡變為隨機的同一點數。",
      "id": "Ubah semua kartu di tabel kartu tangan menjadi rank acak yang sama."
    },
    {
      "KeyText": "flower_desc_3104",
      "kr": "핸드 카드 테이블의 무작위 카드 <color=Yellow_Num>5</color> 장을 파괴하고 <color=Maroon_Chip>20</color> 칩을 획득합니다.",
      "en": "Destroy <color=Yellow_Num>5</color> random cards in the hand table and gain <color=Maroon_Chip>20</color> chips.",
      "jp": "ハンドカードテーブルのランダムなカード<color=Yellow_Num>5</color>枚を破壊し、<color=Maroon_Chip>20</color>チップを獲得。",
      "th": "ทำลายไพ่แบบสุ่มบนโต๊ะมือ <color=Yellow_Num>5</color> ใบ และได้รับ <color=Maroon_Chip>20</color> ชิป",
      "zh_cn": "摧毁手牌区中随机的 <color=Yellow_Num>5</color> 张卡，并获得 <color=Maroon_Chip>20</color> 筹码。",
      "zh_tw": "摧毀手牌區中隨機的 <color=Yellow_Num>5</color> 張卡，並獲得 <color=Maroon_Chip>20</color> 籌碼。",
      "id": "Hancurkan <color=Yellow_Num>5</color> kartu acak di tabel kartu tangan dan dapatkan <color=Maroon_Chip>20</color> chip."
    },
    {
      "KeyText": "flower_desc_3105",
      "kr": "무작위 조커 하나에 <color=Red_Over>크리스탈</color> 을 추가하고 다른 모든 조커를 파괴합니다.",
      "en": "Add <color=Red_Over>Crystal</color> to 1 random Joker, then destroy all other Jokers.",
      "jp": "ランダムジョーカー1つに<color=Red_Over>クリスタル</color>を追加し、他のすべてのジョーカーを破壊します。",
      "th": "เพิ่ม <color=Red_Over>คริสตัล</color> ให้กับโจ๊กเกอร์แบบสุ่ม 1 ใบ และทำลายโจ๊กเกอร์ที่เหลือทั้งหมด",
      "zh_cn": "为 1 个随机小丑添加 <color=Red_Over>水晶</color>，然后摧毁其他所有小丑。",
      "zh_tw": "為 1 個隨機小丑添加 <color=Red_Over>水晶</color>，然後摧毀其他所有小丑。",
      "id": "Tambahkan <color=Red_Over>Crystal</color> ke 1 Joker acak, lalu hancurkan semua Joker lainnya."
    },
    {
      "KeyText": "flower_desc_3106",
      "kr": "핸드 카드 테이블에서 선택한 카드 <color=Yellow_Num>1</color>장을 복제하여 덱에 <color=Yellow_Num>2</color>장 추가합니다.\\n(최대 수량까지만 추가)",
      "en": "Duplicate <color=Yellow_Num>1</color> selected card from your hand and add <color=Yellow_Num>2</color> copies to the deck.\\n(Up to max capacity)",
      "jp": "手札から選択したカード <color=Yellow_Num>1</color>枚를 複製し、デッキに <color=Yellow_Num>2</color>枚追加します。\\n(最大容量まで追加可能)",
      "th": "คัดลอกการ์ดที่เลือกจากมือ <color=Yellow_Num>1</color>ใบ และเพิ่ม <color=Yellow_Num>2</color>ใบลงในเด็ค\\n(เพิ่มได้สูงสุดตามขีดจำกัดเท่านั้น)",
      "zh_cn": "将手牌中选择的 <color=Yellow_Num>1</color>张卡牌复制 <color=Yellow_Num>2</color>张并放入卡组。\\n(最多添加至上限)",
      "zh_tw": "將手牌中選擇의 <color=Yellow_Num>1</color>張卡牌複製 <color=Yellow_Num>2</color>張並放入卡組。\\n(最多添加至上限)",
      "id": "Duplikat <color=Yellow_Num>1</color> kartu pilihan dari tangan dan tambahkan <color=Yellow_Num>2</color> salinan ke deck.\\n(Hanya menambah hingga batas maksimal)"
    },
    {
      "KeyText": "flower_desc_3107",
      "kr": "모든 족보의 레벨을 <color=Red_Increase>1</color> 올립니다.",
      "en": "Increase the level of all hands by <color=Red_Increase>1</color>.",
      "jp": "すべてのポーカー役のレベルを<color=Red_Increase>1</color>上昇。",
      "th": "เพิ่มเลเวลของมือไพ่ทุกชนิดขึ้น <color=Red_Increase>1</color>",
      "zh_cn": "使所有牌型等级提升 <color=Red_Increase>1</color>。",
      "zh_tw": "使所有牌型等級提升 <color=Red_Increase>1</color>。",
      "id": "Naikkan level semua kombinasi sebesar <color=Red_Increase>1</color>."
    },
    {
      "KeyText": "condition_mismatch_flower_3001",
      "kr": "이전에 사용한 카드가 없습니다.",
      "en": "No previously used card.",
      "jp": "以前使用したカードはありません。",
      "th": "ไม่มีไพ่ที่เคยใช้ก่อนหน้า",
      "zh_cn": "之前没有使用过的卡牌。",
      "zh_tw": "之前沒有使用過的卡牌。",
      "id": "Tidak ada kartu yang digunakan sebelumnya."
    },
    {
      "KeyText": "lastuse_fail_samecard",
      "kr": "동일한 카드는 생성할 수 없습니다.",
      "en": "Cannot generate the same card.",
      "jp": "同じカードは生成できません。",
      "th": "ไม่สามารถสร้างการ์ดใบเดียวกันได้",
      "zh_cn": "无法生成相同的卡片。",
      "zh_tw": "無法生成相同的卡片。",
      "id": "Tidak dapat membuat kartu yang sama."
    },
    {
      "KeyText": "jewel_name_4001",
      "kr": "<color=#FFFFFF>흑요석</color>",
      "en": "<color=#FFFFFF>OBSIDIAN</color>",
      "jp": "<color=#FFFFFF>黒曜石</color>",
      "th": "<color=#FFFFFF>โอบซิเดียน</color>",
      "zh_cn": "<color=#FFFFFF>黑曜石</color>",
      "zh_tw": "<color=#FFFFFF>黑曜石</color>",
      "id": "<color=#FFFFFF>Obsidian</color>"
    },
    {
      "KeyText": "jewel_name_4002",
      "kr": "<color=#FFFFFF>에메랄드</color>",
      "en": "<color=#FFFFFF>EMERALD</color>",
      "jp": "<color=#FFFFFF>エメラルド</color>",
      "th": "<color=#FFFFFF>มรกต</color>",
      "zh_cn": "<color=#FFFFFF>绿宝石</color>",
      "zh_tw": "<color=#FFFFFF>綠寶石</color>",
      "id": "<color=#FFFFFF>Emerald</color>"
    },
    {
      "KeyText": "jewel_name_4003",
      "kr": "<color=#FFFFFF>페리도트</color>",
      "en": "<color=#FFFFFF>PERIDOT</color>",
      "jp": "<color=#FFFFFF>ペリドット</color>",
      "th": "<color=#FFFFFF>เพอริดอต</color>",
      "zh_cn": "<color=#FFFFFF>橄榄石</color>",
      "zh_tw": "<color=#FFFFFF>橄欖石</color>",
      "id": "<color=#FFFFFF>Peridot</color>"
    },
    {
      "KeyText": "jewel_name_4004",
      "kr": "<color=#FFFFFF>가넷</color>",
      "en": "<color=#FFFFFF>GARNET</color>",
      "jp": "<color=#FFFFFF>ガーネット</color>",
      "th": "<color=#FFFFFF>การ์เน็ต</color>",
      "zh_cn": "<color=#FFFFFF>石榴石</color>",
      "zh_tw": "<color=#FFFFFF>石榴石</color>",
      "id": "<color=#FFFFFF>Garnet</color>"
    },
    {
      "KeyText": "jewel_name_4005",
      "kr": "<color=#FFFFFF>오닉스</color>",
      "en": "<color=#FFFFFF>ONYX</color>",
      "jp": "<color=#FFFFFF>オニキス</color>",
      "th": "<color=#FFFFFF>ออนิกซ์</color>",
      "zh_cn": "<color=#FFFFFF>玛瑙</color>",
      "zh_tw": "<color=#FFFFFF>瑪瑙</color>",
      "id": "<color=#FFFFFF>Onyx</color>"
    },
    {
      "KeyText": "jewel_name_4006",
      "kr": "<color=#FFFFFF>사파이어</color>",
      "en": "<color=#FFFFFF>SAPPHIRE</color>",
      "jp": "<color=#FFFFFF>サファイア</color>",
      "th": "<color=#FFFFFF>ไพลิน</color>",
      "zh_cn": "<color=#FFFFFF>蓝宝石</color>",
      "zh_tw": "<color=#FFFFFF>藍寶石</color>",
      "id": "<color=#FFFFFF>Sapphire</color>"
    },
    {
      "KeyText": "jewel_name_4007",
      "kr": "<color=#FFFFFF>터키석</color>",
      "en": "<color=#FFFFFF>TURQUOISE</color>",
      "jp": "<color=#FFFFFF>トルコ石</color>",
      "th": "<color=#FFFFFF>เทอร์คอยซ์</color>",
      "zh_cn": "<color=#FFFFFF>绿松石</color>",
      "zh_tw": "<color=#FFFFFF>綠松石</color>",
      "id": "<color=#FFFFFF>Turquoise</color>"
    },
    {
      "KeyText": "jewel_name_4008",
      "kr": "<color=#FFFFFF>루비</color>",
      "en": "<color=#FFFFFF>RUBY</color>",
      "jp": "<color=#FFFFFF>ルビー</color>",
      "th": "<color=#FFFFFF>ทับทิม</color>",
      "zh_cn": "<color=#FFFFFF>红宝石</color>",
      "zh_tw": "<color=#FFFFFF>紅寶石</color>",
      "id": "<color=#FFFFFF>Ruby</color>"
    },
    {
      "KeyText": "jewel_name_4009",
      "kr": "<color=#FFFFFF>아쿠아마린</color>",
      "en": "<color=#FFFFFF>AQUAMARINE</color>",
      "jp": "<color=#FFFFFF>アクアマリン</color>",
      "th": "<color=#FFFFFF>อความารีน</color>",
      "zh_cn": "<color=#FFFFFF>海蓝宝石</color>",
      "zh_tw": "<color=#FFFFFF>海藍寶石</color>",
      "id": "<color=#FFFFFF>Aquamarine</color>"
    },
    {
      "KeyText": "jewel_name_4010",
      "kr": "<color=#FFFFFF>블랙 오팔</color>",
      "en": "<color=#FFFFFF>BLACK OPAL</color>",
      "jp": "<color=#FFFFFF>ブラックオパール</color>",
      "th": "<color=#FFFFFF>แบล็คโอปอล</color>",
      "zh_cn": "<color=#FFFFFF>黑欧泊</color>",
      "zh_tw": "<color=#FFFFFF>黑歐泊</color>",
      "id": "<color=#FFFFFF>Black Opal</color>"
    },
    {
      "KeyText": "jewel_name_4011",
      "kr": "<color=#FFFFFF>핑크 다이아몬드</color>",
      "en": "<color=#FFFFFF>PINK DIAMOND</color>",
      "jp": "<color=#FFFFFF>ピンクダイヤモンド</color>",
      "th": "<color=#FFFFFF>เพชรสีชมพู</color>",
      "zh_cn": "<color=#FFFFFF>粉钻</color>",
      "zh_tw": "<color=#FFFFFF>粉鑽</color>",
      "id": "<color=#FFFFFF>Pink Diamond</color>"
    },
    {
      "KeyText": "jewel_name_4012",
      "kr": "<color=#FFFFFF>스타 사파이어</color>",
      "en": "<color=#FFFFFF>STAR SAPPHIRE</color>",
      "jp": "<color=#FFFFFF>スターサファイア</color>",
      "th": "<color=#FFFFFF>สตาร์ไพลิน</color>",
      "zh_cn": "<color=#FFFFFF>星光蓝宝石</color>",
      "zh_tw": "<color=#FFFFFF>星光藍寶石</color>",
      "id": "<color=#FFFFFF>Star Sapphire</color>"
    },
    {
      "KeyText": "jewel_desc_4001",
      "kr": "<color=Yellow_Hands>하이 카드</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>High Card</color>.",
      "jp": "<color=Yellow_Hands>ハイカード</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ไพ่สูง</color>",
      "zh_cn": "提升 <color=Yellow_Hands>高牌</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>高牌</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>High Card</color>."
    },
    {
      "KeyText": "jewel_desc_4002",
      "kr": "<color=Yellow_Hands>원페어</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>One Pair</color>.",
      "jp": "<color=Yellow_Hands>ワンペア</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>คู่</color>",
      "zh_cn": "提升 <color=Yellow_Hands>一对</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>一對</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>One Pair</color>."
    },
    {
      "KeyText": "jewel_desc_4003",
      "kr": "<color=Yellow_Hands>투페어</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Two Pair</color>.",
      "jp": "<color=Yellow_Hands>ツーペア</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>สองคู่</color>",
      "zh_cn": "提升 <color=Yellow_Hands>两对</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>兩對</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Two Pair</color>."
    },
    {
      "KeyText": "jewel_desc_4004",
      "kr": "<color=Yellow_Hands>트리플</color>을 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Three of a Kind</color>.",
      "jp": "<color=Yellow_Hands>スリーカード</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ตอง</color>",
      "zh_cn": "提升 <color=Yellow_Hands>三条</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>三條</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Three of a Kind</color>."
    },
    {
      "KeyText": "jewel_desc_4005",
      "kr": "<color=Yellow_Hands>스트레이트</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Straight</color>.",
      "jp": "<color=Yellow_Hands>ストレート</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>เรียง</color>",
      "zh_cn": "提升 <color=Yellow_Hands>顺子</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>順子</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Straight</color>."
    },
    {
      "KeyText": "jewel_desc_4006",
      "kr": "<color=Yellow_Hands>플러시</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Flush</color>.",
      "jp": "<color=Yellow_Hands>フラッシュ</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ฟลัช</color>",
      "zh_cn": "提升 <color=Yellow_Hands>同花</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>同花</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Flush</color>."
    },
    {
      "KeyText": "jewel_desc_4007",
      "kr": "<color=Yellow_Hands>풀하우스</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Full House</color>.",
      "jp": "<color=Yellow_Hands>フルハウス</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ฟูลเฮาส์</color>",
      "zh_cn": "提升 <color=Yellow_Hands>葫芦</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>葫蘆</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Full House</color>."
    },
    {
      "KeyText": "jewel_desc_4008",
      "kr": "<color=Yellow_Hands>포카드</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Four of a Kind</color>.",
      "jp": "<color=Yellow_Hands>フォーカード</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>สี่ไพ่เหมือนกัน</color>",
      "zh_cn": "提升 <color=Yellow_Hands>四条</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>四條</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Four of a Kind</color>."
    },
    {
      "KeyText": "jewel_desc_4009",
      "kr": "<color=Yellow_Hands>스트레이트 플러시</color>를 레벨 업합니다.",
      "en": "Level up <color=Yellow_Hands>Straight Flush</color>.",
      "jp": "<color=Yellow_Hands>ストレートフラッシュ</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>เรียงฟลัช</color>",
      "zh_cn": "提升 <color=Yellow_Hands>同花顺</color> 的等级。",
      "zh_tw": "提升 <color=Yellow_Hands>同花順</color> 的等級。",
      "id": "Naikkan level <color=Yellow_Hands>Straight Flush</color>."
    },
    {
      "KeyText": "jewel_desc_4010",
      "kr": "<color=Purple_Accent>[희귀한 보석]</color> <color=Yellow_Hands>파이브 카드</color>를 레벨 업합니다.",
      "en": "<color=Purple_Accent>[Rare Jewel]</color> Level up <color=Yellow_Hands>Five Card</color>.",
      "jp": "<color=Purple_Accent>[希少な宝石]</color> <color=Yellow_Hands>ファイブカード</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ไพ่ห้าใบ</color> ของ <color=Purple_Accent>[อัญมณีหายาก]</color>",
      "zh_cn": "<color=Purple_Accent>[稀有宝石]</color> 提升 <color=Yellow_Hands>五张同点</color> 的等级。",
      "zh_tw": "<color=Purple_Accent>[稀有寶石]</color> 提升 <color=Yellow_Hands>五張同點</color> 的等級。",
      "id": "<color=Purple_Accent>[Rare Jewel]</color> Naikkan level <color=Yellow_Hands>Five Card</color>."
    },
    {
      "KeyText": "jewel_desc_4011",
      "kr": "<color=Purple_Accent>[희귀한 보석]</color> <color=Yellow_Hands>플러시 하우스</color>를 레벨 업합니다.",
      "en": "<color=Purple_Accent>[Rare Jewel]</color> Level up <color=Yellow_Hands>Flush House</color>.",
      "jp": "<color=Purple_Accent>[希少な宝石]</color> <color=Yellow_Hands>フラッシュハウス</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ฟลัชเฮาส์</color> ของ <color=Purple_Accent>[อัญมณีหายาก]</color>",
      "zh_cn": "<color=Purple_Accent>[稀有宝石]</color> 提升 <color=Yellow_Hands>同花葫芦</color> 的等级。",
      "zh_tw": "<color=Purple_Accent>[稀有寶石]</color> 提升 <color=Yellow_Hands>同花葫蘆</color> 的等級。",
      "id": "<color=Purple_Accent>[Rare Jewel]</color> Naikkan level <color=Yellow_Hands>Flush House</color>."
    },
    {
      "KeyText": "jewel_desc_4012",
      "kr": "<color=Purple_Accent>[희귀한 보석]</color> <color=Yellow_Hands>플러시 파이브</color>를 레벨 업합니다.",
      "en": "<color=Purple_Accent>[Rare Jewel]</color> Level up <color=Yellow_Hands>Flush Five</color>.",
      "jp": "<color=Purple_Accent>[希少な宝石]</color> <color=Yellow_Hands>フラッシュファイブ</color>をレベルアップ。",
      "th": "เลเวลอัป <color=Yellow_Hands>ฟลัชไฟว์</color> ของ <color=Purple_Accent>[อัญมณีหายาก]</color>",
      "zh_cn": "<color=Purple_Accent>[稀有宝石]</color> 提升 <color=Yellow_Hands>同花五条</color> 的等级。",
      "zh_tw": "<color=Purple_Accent>[稀有寶石]</color> 提升 <color=Yellow_Hands>同花五條</color> 的等級。",
      "id": "<color=Purple_Accent>[Rare Jewel]</color> Naikkan level <color=Yellow_Hands>Flush Five</color>."
    },
    {
      "KeyText": "ghost_name_5001",
      "kr": "검은 고양이​",
      "en": "BLACK CAT",
      "jp": "黒猫",
      "th": "แมวดำ",
      "zh_cn": "黑猫",
      "zh_tw": "黑貓",
      "id": "Kucing Hitam"
    },
    {
      "KeyText": "ghost_name_5002",
      "kr": "까마귀​",
      "en": "CROW",
      "jp": "カラス",
      "th": "อีกา",
      "zh_cn": "乌鸦",
      "zh_tw": "烏鴉",
      "id": "Gagak"
    },
    {
      "KeyText": "ghost_name_5003",
      "kr": "푸른 뱀​",
      "en": "BLUE SNAKE",
      "jp": "青いヘビ",
      "th": "งูฟ้า",
      "zh_cn": "蓝蛇",
      "zh_tw": "藍蛇",
      "id": "Ular Biru"
    },
    {
      "KeyText": "ghost_name_5004",
      "kr": "두꺼비​",
      "en": "TOAD",
      "jp": "ヒキガエル",
      "th": "คางคก",
      "zh_cn": "蟾蜍",
      "zh_tw": "蟾蜍",
      "id": "Kodok"
    },
    {
      "KeyText": "ghost_name_5005",
      "kr": "봉황​",
      "en": "PHOENIX",
      "jp": "鳳凰",
      "th": "หงส์ฟีนิกซ์",
      "zh_cn": "凤凰",
      "zh_tw": "鳳凰",
      "id": "Phoenix"
    },
    {
      "KeyText": "ghost_name_5006",
      "kr": "부엉이​",
      "en": "OWL",
      "jp": "フクロウ​",
      "th": "นกฮูก",
      "zh_cn": "猫头鹰",
      "zh_tw": "貓頭鷹",
      "id": "Burung Hantu"
    },
    {
      "KeyText": "ghost_name_5007",
      "kr": "늑대​",
      "en": "WOLF",
      "jp": "オオカミ​",
      "th": "หมาป่า",
      "zh_cn": "狼",
      "zh_tw": "狼",
      "id": "Serigala"
    },
    {
      "KeyText": "ghost_name_5008",
      "kr": "독수리​",
      "en": "EAGLE",
      "jp": "ワシ​​",
      "th": "นกอินทรี",
      "zh_cn": "鹰",
      "zh_tw": "鷹",
      "id": "Elang"
    },
    {
      "KeyText": "ghost_name_5009",
      "kr": "박쥐​",
      "en": "BAT",
      "jp": "コウモリ",
      "th": "ค้างคาว",
      "zh_cn": "蝙蝠",
      "zh_tw": "蝙蝠",
      "id": "Kelelawar"
    },
    {
      "KeyText": "ghost_name_5010",
      "kr": "산양​",
      "en": "MOUNTAIN GOAT",
      "jp": "ヤギ",
      "th": "แพะภูเขา",
      "zh_cn": "山羊",
      "zh_tw": "山羊",
      "id": "Kambing Gunung"
    },
    {
      "KeyText": "ghost_name_5011",
      "kr": "백호​",
      "en": "WHITE TIGER",
      "jp": "ホワイトタイガー",
      "th": "เสือขาว",
      "zh_cn": "白虎",
      "zh_tw": "白虎",
      "id": "Harimau Putih"
    },
    {
      "KeyText": "ghost_name_5012",
      "kr": "유니콘​",
      "en": "UNICORN",
      "jp": "ユニコーン​",
      "th": "ยูนิคอร์น",
      "zh_cn": "独角兽",
      "zh_tw": "獨角獸",
      "id": "Unicorn"
    },
    {
      "KeyText": "ghost_name_5013",
      "kr": "요호​",
      "en": "YOKO",
      "jp": "妖怪狐",
      "th": "โยโฮ",
      "zh_cn": "妖狐",
      "zh_tw": "妖狐",
      "id": "Yoko"
    },
    {
      "KeyText": "ghost_name_5014",
      "kr": "해마​",
      "en": "SEAHORSE",
      "jp": "タツノオトシゴ",
      "th": "ม้าน้ำ",
      "zh_cn": "海马",
      "zh_tw": "海馬",
      "id": "Kuda Laut"
    },
    {
      "KeyText": "ghost_name_5015",
      "kr": "현무​",
      "en": "GENBU",
      "jp": "玄武",
      "th": "เต่าดำ",
      "zh_cn": "玄武",
      "zh_tw": "玄武",
      "id": "Genbu"
    },
    {
      "KeyText": "ghost_name_5016",
      "kr": "기린​",
      "en": "KIRIN",
      "jp": "キリン​",
      "th": "ยีราฟ",
      "zh_cn": "麒麟",
      "zh_tw": "麒麟",
      "id": "Kirin"
    },
    {
      "KeyText": "ghost_name_5017",
      "kr": "백룡​",
      "en": "WHITE DRAGON",
      "jp": "白龍",
      "th": "มังกรขาว",
      "zh_cn": "白龙",
      "zh_tw": "白龍",
      "id": "Naga Putih"
    },
    {
      "KeyText": "ghost_name_5018",
      "kr": "흑룡​",
      "en": "BLACK DRAGON",
      "jp": "黒竜",
      "th": "มังกรดำ",
      "zh_cn": "黑龙",
      "zh_tw": "黑龍",
      "id": "Naga Hitam"
    },
    {
      "KeyText": "ghost_desc_5001",
      "kr": "핸드 카드의 무작위 카드 1 장을 파괴하고 무작위 강화된 K, Q, J 카드 3 장을 핸드 카드에 추가합니다.",
      "en": "Destroy 1 random card in your hand, then add 3 random enhanced K/Q/J cards to your hand.",
      "jp": "手札のランダムなカード1枚を破壊し、ランダムに強化されたK・Q・Jカードを3枚手札に追加。",
      "th": "ทำลายไพ่แบบสุ่ม 1 ใบในมือ และเพิ่มไพ่ K, Q, J แบบเสริม 3 ใบแบบสุ่มไปยังมือ",
      "zh_cn": "摧毁手牌中的 1 张随机卡，然后向手牌中加入 3 张随机强化的 K/Q/J 卡。",
      "zh_tw": "摧毀手牌中的 1 張隨機卡，然後向手牌中加入 3 張隨機強化的 K/Q/J 卡。",
      "id": "Hancurkan 1 kartu acak di tangan, lalu tambahkan 3 kartu K/Q/J yang telah ditingkatkan secara acak ke tangan."
    },
    {
      "KeyText": "ghost_desc_5002",
      "kr": "핸드 카드의 무작위 카드 1 장을 파괴하고 무작위 강화된 A 2 장을 핸드 카드에 추가합니다.",
      "en": "Destroy 1 random card in your hand, then add 2 random enhanced A cards to your hand.",
      "jp": "手札のランダムなカード1枚を破壊し、ランダムに強化されたAカードを2枚手札に追加。",
      "th": "ทำลายไพ่แบบสุ่ม 1 ใบในมือ และเพิ่มไพ่ A แบบเสริม 2 ใบแบบสุ่มไปยังมือ",
      "zh_cn": "摧毁手牌中的 1 张随机卡，然后向手牌中加入 2 张随机强化的 A 卡。",
      "zh_tw": "摧毀手牌中的 1 張隨機卡，然後向手牌中加入 2 張隨機強化的 A 卡。",
      "id": "Hancurkan 1 kartu acak di tangan, lalu tambahkan 2 kartu A yang telah ditingkatkan secara acak ke tangan."
    },
    {
      "KeyText": "ghost_desc_5003",
      "kr": "핸드 카드의 무작위 카드 1 장을 파괴하고 무작위 강화된 숫자 카드 4 장을 핸드 카드에 추가합니다.",
      "en": "Destroy 1 random card in your hand, then add 4 random enhanced number cards to your hand.",
      "jp": "手札のランダムなカード1枚を破壊し、ランダムに強化された数字カードを4枚手札に追加。",
      "th": "ทำลายไพ่แบบสุ่ม 1 ใบในมือ และเพิ่มไพ่หมายเลขแบบเสริม 4 ใบแบบสุ่มไปยังมือ",
      "zh_cn": "摧毁手牌中的 1 张随机卡，然后向手牌中加入 4 张随机强化的数字卡。",
      "zh_tw": "摧毀手牌中的 1 張隨機卡，然後向手牌中加入 4 張隨機強化的數字卡。",
      "id": "Hancurkan 1 kartu acak di tangan, lalu tambahkan 4 kartu angka yang telah ditingkatkan secara acak ke tangan."
    },
    {
      "KeyText": "ghost_desc_5004",
      "kr": "핸드 카드에서 선택한 카드 1 장에 <color=Purple_Seal>황금</color> 각인을 추가합니다.",
      "en": "Add a <color=Purple_Seal>Gold</color> seal to 1 selected card in your hand.",
      "jp": "手札で選択したカード1枚に<color=Purple_Seal>ゴールド</color>刻印を追加。",
      "th": "เพิ่มตราประทับ <color=Purple_Seal>ทองคำ</color> ให้กับไพ่ที่เลือก 1 ใบในมือ",
      "zh_cn": "为手牌中选中的 1 张卡添加 <color=Purple_Seal>黄金</color> 刻印。",
      "zh_tw": "為手牌中選中的 1 張卡添加 <color=Purple_Seal>黃金</color> 刻印。",
      "id": "Tambahkan cap <color=Purple_Seal>Gold</color> ke 1 kartu terpilih di tangan."
    },
    {
      "KeyText": "ghost_desc_5005",
      "kr": "핸드 카드에서 선택한 카드 1 장에 <color=Red_Over>글리터</color>, <color=Red_Over>오로라</color> 또는 <color=Red_Over>크리스탈</color> 효과를 추가합니다.",
      "en": "Add <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, or <color=Red_Over>Crystal</color> to 1 selected card in your hand.",
      "jp": "手札で選択したカード1枚に<color=Red_Over>グリッター</color>、<color=Red_Over>オーロラ</color>、または<color=Red_Over>クリスタル</color>効果を追加。",
      "th": "เพิ่มเอฟเฟกต์ <color=Red_Over>กลิตเตอร์</color>, <color=Red_Over>ออโรร่า</color> หรือ <color=Red_Over>คริสตัล</color> ให้กับไพ่ที่เลือก 1 ใบในมือ",
      "zh_cn": "为手牌中选中的 1 张卡添加 <color=Red_Over>闪耀</color>、<color=Red_Over>极光</color> 或 <color=Red_Over>水晶</color> 效果。",
      "zh_tw": "為手牌中選中的 1 張卡添加 <color=Red_Over>閃耀</color>、<color=Red_Over>極光</color> 或 <color=Red_Over>水晶</color> 效果。",
      "id": "Tambahkan efek <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, atau <color=Red_Over>Crystal</color> ke 1 kartu terpilih di tangan."
    },
    {
      "KeyText": "ghost_desc_5006",
      "kr": "무작위 <color=Red_R>레어</color> 등급 조커를 생성하고 칩이 <color=Maroon_Chip>0</color> 으로 됩니다. (<color=Red_R>레어</color> 등급의 조커를 보유하고 공간이 있어야 합니다.)",
      "en": "Create 1 random <color=Red_R>Rare</color> Joker and set your chips to <color=Maroon_Chip>0</color>. <color=Gray_Desc>(Requires owning a <color=Red_R>Rare</color> Joker and having an empty slot.)</color>",
      "jp": "ランダムな<color=Red_R>レア</color>ジョーカーを1枚生成し、チップを<color=Maroon_Chip>0</color>にする。<color=Gray_Desc>(レアジョーカー所持かつ空きスロットが必要)</color>",
      "th": "สร้างโจ๊กเกอร์ระดับ <color=Red_R>แรร์</color> แบบสุ่ม และชิปจะกลายเป็น <color=Maroon_Chip>0</color> (ต้องมีโจ๊กเกอร์ระดับ <color=Red_R>แรร์</color> และมีช่องว่าง)",
      "zh_cn": "生成 1 个随机 <color=Red_R>稀有</color> 小丑，并将筹码变为 <color=Maroon_Chip>0</color>。 <color=Gray_Desc>(需要已持有 <color=Red_R>稀有</color> 小丑且有空槽位。)</color>",
      "zh_tw": "生成 1 個隨機 <color=Red_R>稀有</color> 小丑，並將籌碼變為 <color=Maroon_Chip>0</color>。 <color=Gray_Desc>(需要已持有 <color=Red_R>稀有</color> 小丑且有空欄位。)</color>",
      "id": "Buat 1 Joker <color=Red_R>Rare</color> acak dan ubah chip menjadi <color=Maroon_Chip>0</color>. <color=Gray_Desc>(Harus memiliki Joker <color=Red_R>Rare</color> dan slot kosong.)</color>"
    },
    {
      "KeyText": "ghost_desc_5007",
      "kr": "핸드 카드의 모든 카드를 무작위의 같은 문양으로 전환합니다.",
      "en": "Convert all cards in your hand to the same random suit.",
      "jp": "手札のすべてのカードを同じランダムなスートに変更。",
      "th": "เปลี่ยนไพ่ทั้งหมดในมือเป็นดอกเดียวกันแบบสุ่ม",
      "zh_cn": "将手牌中的所有卡变为随机的同一花色。",
      "zh_tw": "將手牌中的所有卡變為隨機的同一花色。",
      "id": "Ubah semua kartu di tangan menjadi satu suit acak yang sama."
    },
    {
      "KeyText": "ghost_desc_5008",
      "kr": "핸드 카드의 모든 카드를 무작위의 같은 랭크로 변경합니다. 핸드 크기 -1",
      "en": "Convert all cards in your hand to the same random rank. Hand size -1.",
      "jp": "手札のすべてのカードを同じランダムなランクに変更。手札サイズ -1。",
      "th": "เปลี่ยนไพ่ทั้งหมดในมือเป็นเลขเดียวกันแบบสุ่ม ขนาดมือ -1",
      "zh_cn": "将手牌中的所有卡变为随机的同一点数。手牌上限 -1",
      "zh_tw": "將手牌中的所有卡變為隨機的同一點數。手牌上限 -1",
      "id": "Ubah semua kartu di tangan menjadi rank acak yang sama. Ukuran tangan -1"
    },
    {
      "KeyText": "ghost_desc_5009",
      "kr": "무작위 조커에 <color=Red_Over>쉐도우</color>를 추가합니다. 핸드 크기 -1",
      "en": "Add <color=Red_Over>Shadow</color> to 1 random Joker. Hand size -1.",
      "jp": "ランダムなジョーカー1枚に<color=Red_Over>シャドウ</color>を追加。手札サイズ -1。",
      "th": "เพิ่ม <color=Red_Over>เชโดว์</color> ให้กับโจ๊กเกอร์แบบสุ่ม ขนาดมือ -1",
      "zh_cn": "为 1 个随机小丑添加 <color=Red_Over>暗影</color>。手牌上限 -1",
      "zh_tw": "為 1 個隨機小丑添加 <color=Red_Over>暗影</color>。手牌上限 -1",
      "id": "Tambahkan <color=Red_Over>Shadow</color> ke 1 Joker acak. Ukuran tangan -1"
    },
    {
      "KeyText": "ghost_desc_5010",
      "kr": "핸드 카드의 무작위 카드 5 장을 파괴하고 <color=Maroon_Chip>20</color> 칩을 획득합니다.",
      "en": "Destroy 5 random cards in your hand and gain <color=Maroon_Chip>20</color> chips.",
      "jp": "手札のランダムなカード5枚を破壊し、<color=Maroon_Chip>20</color>チップを獲得。",
      "th": "ทำลายไพ่แบบสุ่ม 5 ใบในมือ และรับ <color=Maroon_Chip>20</color> ชิป",
      "zh_cn": "摧毁手牌中的 5 张随机卡，并获得 <color=Maroon_Chip>20</color> 筹码。",
      "zh_tw": "摧毀手牌中的 5 張隨機卡，並獲得 <color=Maroon_Chip>20</color> 籌碼。",
      "id": "Hancurkan 5 kartu acak di tangan dan dapatkan <color=Maroon_Chip>20</color> chip."
    },
    {
      "KeyText": "ghost_desc_5011",
      "kr": "무작위 조커의 복사본을 생성하고 다른 모든 조커를 파괴합니다.",
      "en": "Create a copy of 1 random Joker, then destroy all other Jokers.",
      "jp": "ランダムなジョーカーのコピーを1枚生成し、他のすべてのジョーカーを破壊。",
      "th": "สร้างสำเนาโจ๊กเกอร์แบบสุ่มและทำลายโจ๊กเกอร์ที่เหลือทั้งหมด",
      "zh_cn": "生成 1 个随机小丑的复制品，然后摧毁其他所有小丑。",
      "zh_tw": "生成 1 個隨機小丑的複製品，然後摧毀其他所有小丑。",
      "id": "Buat salinan dari 1 Joker acak, lalu hancurkan semua Joker lainnya."
    },
    {
      "KeyText": "ghost_desc_5012",
      "kr": "핸드 카드에서 선택한 카드 1 장에 <color=Purple_Seal>빨강</color> 각인을 추가합니다.",
      "en": "Add a <color=Purple_Seal>Red</color> seal to 1 selected card in your hand.",
      "jp": "手札で選択したカード1枚に<color=Purple_Seal>レッド</color>刻印を追加。",
      "th": "เพิ่มตราประทับ <color=Purple_Seal>แดง</color> ให้กับไพ่ที่เลือก 1 ใบในมือ",
      "zh_cn": "为手牌中选中的 1 张卡添加 <color=Purple_Seal>红</color> 刻印。",
      "zh_tw": "為手牌中選中的 1 張卡添加 <color=Purple_Seal>紅</color> 刻印。",
      "id": "Tambahkan cap <color=Purple_Seal>Red</color> ke 1 kartu terpilih di tangan."
    },
    {
      "KeyText": "ghost_desc_5013",
      "kr": "무작위 조커 하나에 크리스탈을 추가하고 다른 모든 조커를 파괴합니다.",
      "en": "Add <color=Red_Over>Crystal</color> to 1 random Joker, then destroy all other Jokers.",
      "jp": "ランダムなジョーカー1枚にクリスタルを追加し、他のすべてのジョーカーを破壊。",
      "th": "เพิ่มคริสตัลให้กับโจ๊กเกอร์แบบสุ่ม 1 ใบ และทำลายโจ๊กเกอร์ที่เหลือทั้งหมด",
      "zh_cn": "为 1 个随机小丑添加 <color=Red_Over>水晶</color>，然后摧毁其他所有小丑。",
      "zh_tw": "為 1 個隨機小丑添加 <color=Red_Over>水晶</color>，然後摧毀其他所有小丑。",
      "id": "Tambahkan <color=Red_Over>Crystal</color> ke 1 Joker acak, lalu hancurkan semua Joker lainnya."
    },
    {
      "KeyText": "ghost_desc_5014",
      "kr": "핸드 카드에서 선택한 카드 1 장에 <color=Purple_Seal>파란</color> 각인을 추가합니다.",
      "en": "Add a <color=Purple_Seal>Blue</color> seal to 1 selected card in your hand.",
      "jp": "手札で選択したカード1枚に<color=Purple_Seal>ブルー</color>刻印を追加。",
      "th": "เพิ่มตราประทับ <color=Purple_Seal>น้ำเงิน</color> ให้กับไพ่ที่เลือก 1 ใบในมือ",
      "zh_cn": "为手牌中选中的 1 张卡添加 <color=Purple_Seal>蓝</color> 刻印。",
      "zh_tw": "為手牌中選中的 1 張卡添加 <color=Purple_Seal>藍</color> 刻印。",
      "id": "Tambahkan cap <color=Purple_Seal>Blue</color> ke 1 kartu terpilih di tangan."
    },
    {
      "KeyText": "ghost_desc_5015",
      "kr": "핸드 카드에서 선택한 카드 1 장에 <color=Purple_Seal>보라</color> 각인을 추가합니다.",
      "en": "Add a <color=Purple_Seal>Purple</color> seal to 1 selected card in your hand.",
      "jp": "手札で選択したカード1枚に<color=Purple_Seal>パープル</color>刻印を追加。",
      "th": "เพิ่มตราประทับ <color=Purple_Seal>ม่วง</color> ให้กับไพ่ที่เลือก 1 ใบในมือ",
      "zh_cn": "为手牌中选中的 1 张卡添加 <color=Purple_Seal>紫</color> 刻印。",
      "zh_tw": "為手牌中選中的 1 張卡添加 <color=Purple_Seal>紫</color> 刻印。",
      "id": "Tambahkan cap <color=Purple_Seal>Purple</color> ke 1 kartu terpilih di tangan."
    },
    {
      "KeyText": "ghost_desc_5016",
      "kr": "핸드 카드에서 선택한 카드 1 장의 복사본 2 장을 핸드 카드에 추가합니다.",
      "en": "Add 2 copies of 1 selected card in your hand to your hand.",
      "jp": "手札で選択したカード1枚のコピーを2枚、手札に追加。",
      "th": "เพิ่มสำเนาไพ่ที่เลือก 2 ใบไปยังมือ",
      "zh_cn": "将手牌中选中的 1 张卡复制 2 张并加入手牌。",
      "zh_tw": "將手牌中選中的 1 張卡複製 2 張並加入手牌。",
      "id": "Tambahkan 2 salinan dari 1 kartu terpilih di tangan ke tangan."
    },
    {
      "KeyText": "ghost_desc_5017",
      "kr": "무작위 레전더리 조커 하나를 추가합니다.",
      "en": "Add 1 random Legendary Joker.",
      "jp": "ランダムなレジェンダリージョーカーを1枚追加。",
      "th": "เพิ่มโจ๊กเกอร์ระดับเลเจนด์แบบสุ่ม 1 ใบ",
      "zh_cn": "添加 1 个随机传说小丑。",
      "zh_tw": "添加 1 個隨機傳說小丑。",
      "id": "Tambahkan 1 Joker Legendaris acak."
    },
    {
      "KeyText": "ghost_desc_5018",
      "kr": "모든 족보의 레벨을 1 올립니다.",
      "en": "Increase the level of all hands by 1.",
      "jp": "すべてのポーカー役のレベルを1上昇。",
      "th": "เพิ่มเลเวลของมือไพ่ทุกชนิดขึ้น 1",
      "zh_cn": "使所有牌型等级提升 1。",
      "zh_tw": "使所有牌型等級提升 1。",
      "id": "Naikkan level semua kombinasi sebesar 1."
    },
    {
      "KeyText": "relic_name_6001",
      "kr": "<color=#FFFFFF>계시의 장부</color>",
      "en": "<color=#FFFFFF>LEDGER OF REVELATION</color>",
      "jp": "<color=#FFFFFF>啓示の帳簿</color>",
      "th": "<color=#FFFFFF>คัมภีร์แห่งการเปิดเผย</color>",
      "zh_cn": "<color=#FFFFFF>启示账簿</color>",
      "zh_tw": "<color=#FFFFFF>啟示帳簿</color>",
      "id": "<color=#FFFFFF>Buku Besar Wahyu</color>"
    },
    {
      "KeyText": "relic_name_6002",
      "kr": "<color=#FFFFFF>신의 장부</color>",
      "en": "<color=#FFFFFF>GOD LEDGER</color>",
      "jp": "<color=#FFFFFF>神の帳簿</color>",
      "th": "<color=#FFFFFF>คัมภีร์ของพระเจ้า</color>",
      "zh_cn": "<color=#FFFFFF>神之账簿</color>",
      "zh_tw": "<color=#FFFFFF>神之帳簿</color>",
      "id": "<color=#FFFFFF>Buku Besar Dewa</color>"
    },
    {
      "KeyText": "relic_name_6003",
      "kr": "<color=#FFFFFF>종말의 금화</color>",
      "en": "<color=#FFFFFF>GOLD COIN OF DOOMSDAY</color>",
      "jp": "<color=#FFFFFF>終末の金貨</color>",
      "th": "<color=#FFFFFF>เหรียญทองแห่งวันสิ้นโลก</color>",
      "zh_cn": "<color=#FFFFFF>终末金币</color>",
      "zh_tw": "<color=#FFFFFF>終末金幣</color>",
      "id": "<color=#FFFFFF>Koin Emas Kiamat</color>"
    },
    {
      "KeyText": "relic_name_6004",
      "kr": "<color=#FFFFFF>심판의 금화</color>",
      "en": "<color=#FFFFFF>GOLD COIN OF JUDGMENT</color>",
      "jp": "<color=#FFFFFF>審判の金貨</color>",
      "th": "<color=#FFFFFF>เหรียญทองแห่งการพิพากษา</color>",
      "zh_cn": "<color=#FFFFFF>审判金币</color>",
      "zh_tw": "<color=#FFFFFF>審判金幣</color>",
      "id": "<color=#FFFFFF>Koin Emas Penghakiman</color>"
    },
    {
      "KeyText": "relic_name_6005",
      "kr": "<color=#FFFFFF>봉인된 정화석</color>",
      "en": "<color=#FFFFFF>SEALED PURIFICATION STONE</color>",
      "jp": "<color=#FFFFFF>封印された浄化石</color>",
      "th": "<color=#FFFFFF>คริสตัลบริสุทธิ์ที่ถูกผนึก</color>",
      "zh_cn": "<color=#FFFFFF>封印净化石</color>",
      "zh_tw": "<color=#FFFFFF>封印淨化石</color>",
      "id": "<color=#FFFFFF>Batu Pemurnian Tersegel</color>"
    },
    {
      "KeyText": "relic_name_6006",
      "kr": "<color=#FFFFFF>완벽한 정화석</color>",
      "en": "<color=#FFFFFF>PERFECT PURIFICATION STONE</color>",
      "jp": "<color=#FFFFFF>完璧な浄化石</color>",
      "th": "<color=#FFFFFF>คริสตัลบริสุทธิ์สมบูรณ์แบบ</color>",
      "zh_cn": "<color=#FFFFFF>完美净化石</color>",
      "zh_tw": "<color=#FFFFFF>完美淨化石</color>",
      "id": "<color=#FFFFFF>Batu Pemurnian Sempurna</color>"
    },
    {
      "KeyText": "relic_name_6007",
      "kr": "<color=#FFFFFF>기억의 책장</color>",
      "en": "<color=#FFFFFF>BOOKSHELF OF MEMORIES</color>",
      "jp": "<color=#FFFFFF>記憶の本棚</color>",
      "th": "<color=#FFFFFF>ชั้นหนังสือแห่งความทรงจำ</color>",
      "zh_cn": "<color=#FFFFFF>记忆书架</color>",
      "zh_tw": "<color=#FFFFFF>記憶書架</color>",
      "id": "<color=#FFFFFF>Rak Buku Kenangan</color>"
    },
    {
      "KeyText": "relic_name_6008",
      "kr": "<color=#FFFFFF>운명의 책장</color>",
      "en": "<color=#FFFFFF>BOOKSHELF OF DESTINY</color>",
      "jp": "<color=#FFFFFF>運命の本棚</color>",
      "th": "<color=#FFFFFF>ชั้นหนังสือแห่งโชคชะตา</color>",
      "zh_cn": "<color=#FFFFFF>命运书架</color>",
      "zh_tw": "<color=#FFFFFF>命運書架</color>",
      "id": "<color=#FFFFFF>Rak Buku Takdir</color>"
    },
    {
      "KeyText": "relic_name_6009",
      "kr": "<color=#FFFFFF>예언의 구슬</color>",
      "en": "<color=#FFFFFF>ORB OF PROPHECY</color>",
      "jp": "<color=#FFFFFF>予言のオーブ</color>",
      "th": "<color=#FFFFFF>ลูกแก้วแห่งการทำนาย</color>",
      "zh_cn": "<color=#FFFFFF>预言之珠</color>",
      "zh_tw": "<color=#FFFFFF>預言之珠</color>",
      "id": "<color=#FFFFFF>Orb Ramalan</color>"
    },
    {
      "KeyText": "relic_name_6010",
      "kr": "<color=#FFFFFF>꽃의 심장</color>",
      "en": "<color=#FFFFFF>FLORAL HEART</color>",
      "jp": "<color=#FFFFFF>花の心臓</color>",
      "th": "<color=#FFFFFF>หัวใจแห่งดอกไม้</color>",
      "zh_cn": "<color=#FFFFFF>花之心</color>",
      "zh_tw": "<color=#FFFFFF>花之心</color>",
      "id": "<color=#FFFFFF>Jantung Bunga</color>"
    },
    {
      "KeyText": "relic_name_6011",
      "kr": "<color=#FFFFFF>신수 쉼터</color>",
      "en": "<color=#FFFFFF>DIVINE BEAST SANCTUARY</color>",
      "jp": "<color=#FFFFFF>神の避難所</color>",
      "th": "<color=#FFFFFF>ที่พักของสัตว์ศักดิ์สิทธิ์</color>",
      "zh_cn": "<color=#FFFFFF>神兽憩所</color>",
      "zh_tw": "<color=#FFFFFF>神獸憩所</color>",
      "id": "<color=#FFFFFF>Suaka Makhluk Ilahi</color>"
    },
    {
      "KeyText": "relic_name_6012",
      "kr": "<color=#FFFFFF>천신의 반구</color>",
      "en": "<color=#FFFFFF>HEMISPHERE OF HEAVEN</color>",
      "jp": "<color=#FFFFFF>天神の半球</color>",
      "th": "<color=#FFFFFF>ครึ่งวงกลมแห่งเทพเจ้า</color>",
      "zh_cn": "<color=#FFFFFF>天神半球</color>",
      "zh_tw": "<color=#FFFFFF>天神半球</color>",
      "id": "<color=#FFFFFF>Belahan Langit</color>"
    },
    {
      "KeyText": "relic_name_6013",
      "kr": "<color=#FFFFFF>속임수의 장갑</color>",
      "en": "<color=#FFFFFF>GLOVES OF DECEPTION</color>",
      "jp": "<color=#FFFFFF>欺瞞の手袋</color>",
      "th": "<color=#FFFFFF>ถุงมือแห่งกลโกง</color>",
      "zh_cn": "<color=#FFFFFF>诡计手套</color>",
      "zh_tw": "<color=#FFFFFF>詭計手套</color>",
      "id": "<color=#FFFFFF>Sarung Tangan Tipu Muslihat</color>"
    },
    {
      "KeyText": "relic_name_6014",
      "kr": "<color=#FFFFFF>신의 손</color>",
      "en": "<color=#FFFFFF>GOD HAND</color>",
      "jp": "<color=#FFFFFF>神の手</color>",
      "th": "<color=#FFFFFF>มือของพระเจ้า</color>",
      "zh_cn": "<color=#FFFFFF>神之手</color>",
      "zh_tw": "<color=#FFFFFF>神之手</color>",
      "id": "<color=#FFFFFF>Tangan Dewa</color>"
    },
    {
      "KeyText": "relic_name_6015",
      "kr": "<color=#FFFFFF>파괴의 반지</color>",
      "en": "<color=#FFFFFF>RING OF DESTRUCTION</color>",
      "jp": "<color=#FFFFFF>破壊のリング</color>",
      "th": "<color=#FFFFFF>แหวนแห่งการทำลาย</color>",
      "zh_cn": "<color=#FFFFFF>破坏之戒</color>",
      "zh_tw": "<color=#FFFFFF>破壞之戒</color>",
      "id": "<color=#FFFFFF>Cincin Kehancuran</color>"
    },
    {
      "KeyText": "relic_name_6016",
      "kr": "<color=#FFFFFF>재생의 반지</color>",
      "en": "<color=#FFFFFF>RING OF REGENERATION</color>",
      "jp": "<color=#FFFFFF>再生のリング</color>",
      "th": "<color=#FFFFFF>แหวนแห่งการฟื้นฟู</color>",
      "zh_cn": "<color=#FFFFFF>再生之戒</color>",
      "zh_tw": "<color=#FFFFFF>再生之戒</color>",
      "id": "<color=#FFFFFF>Cincin Regenerasi</color>"
    },
    {
      "KeyText": "relic_name_6017",
      "kr": "<color=#FFFFFF>꽃의 반지</color>",
      "en": "<color=#FFFFFF>FLOWER RING</color>",
      "jp": "<color=#FFFFFF>花のリング</color>",
      "th": "<color=#FFFFFF>แหวนแห่งดอกไม้</color>",
      "zh_cn": "<color=#FFFFFF>花之戒</color>",
      "zh_tw": "<color=#FFFFFF>花之戒</color>",
      "id": "<color=#FFFFFF>Cincin Bunga</color>"
    },
    {
      "KeyText": "relic_name_6018",
      "kr": "<color=#FFFFFF>꽃의 목걸이</color>",
      "en": "<color=#FFFFFF>FLOWER NECKLACE</color>",
      "jp": "<color=#FFFFFF>花のネックレス</color>",
      "th": "<color=#FFFFFF>สร้อยคอแห่งดอกไม้</color>",
      "zh_cn": "<color=#FFFFFF>花之项链</color>",
      "zh_tw": "<color=#FFFFFF>花之項鍊</color>",
      "id": "<color=#FFFFFF>Kalung Bunga</color>"
    },
    {
      "KeyText": "relic_name_6019",
      "kr": "<color=#FFFFFF>보석 반지</color>",
      "en": "<color=#FFFFFF>JEWEL RING</color>",
      "jp": "<color=#FFFFFF>ジュエリーリング</color>",
      "th": "<color=#FFFFFF>แหวนอัญมณี</color>",
      "zh_cn": "<color=#FFFFFF>宝石之戒</color>",
      "zh_tw": "<color=#FFFFFF>寶石之戒</color>",
      "id": "<color=#FFFFFF>Cincin Permata</color>"
    },
    {
      "KeyText": "relic_name_6020",
      "kr": "<color=#FFFFFF>보석 목걸이</color>",
      "en": "<color=#FFFFFF>JEWEL NECKLACE</color>",
      "jp": "<color=#FFFFFF>ジュエリーネックレス</color>",
      "th": "<color=#FFFFFF>สร้อยคออัญมณี</color>",
      "zh_cn": "<color=#FFFFFF>宝石项链</color>",
      "zh_tw": "<color=#FFFFFF>寶石項鍊</color>",
      "id": "<color=#FFFFFF>Kalung Permata</color>"
    },
    {
      "KeyText": "relic_name_6021",
      "kr": "<color=#FFFFFF>태양의 새싹</color>",
      "en": "<color=#FFFFFF>SPROUT OF THE SUN</color>",
      "jp": "<color=#FFFFFF>太陽の芽</color>",
      "th": "<color=#FFFFFF>ต้นอ่อนแห่งดวงอาทิตย์</color>",
      "zh_cn": "<color=#FFFFFF>太阳嫩芽</color>",
      "zh_tw": "<color=#FFFFFF>太陽嫩芽</color>",
      "id": "<color=#FFFFFF>Tunas Matahari</color>"
    },
    {
      "KeyText": "relic_name_6022",
      "kr": "<color=#FFFFFF>태양의 나무</color>",
      "en": "<color=#FFFFFF>TREE OF THE SUN</color>",
      "jp": "<color=#FFFFFF>太陽の木</color>",
      "th": "<color=#FFFFFF>ต้นไม้แห่งดวงอาทิตย์</color>",
      "zh_cn": "<color=#FFFFFF>太阳之树</color>",
      "zh_tw": "<color=#FFFFFF>太陽之樹</color>",
      "id": "<color=#FFFFFF>Pohon Matahari</color>"
    },
    {
      "KeyText": "relic_name_6023",
      "kr": "<color=#FFFFFF>무명의 기록지</color>",
      "en": "<color=#FFFFFF>ANONYMOUS RECORD</color>",
      "jp": "<color=#FFFFFF>名無しの記録紙</color>",
      "th": "<color=#FFFFFF>บันทึกไร้นาม</color>",
      "zh_cn": "<color=#FFFFFF>无名记录纸</color>",
      "zh_tw": "<color=#FFFFFF>無名記錄紙</color>",
      "id": "<color=#FFFFFF>Lembar Catatan Tanpa Nama</color>"
    },
    {
      "KeyText": "relic_name_6024",
      "kr": "<color=#FFFFFF>거울의 심장</color>",
      "en": "<color=#FFFFFF>MIRROR HEART</color>",
      "jp": "<color=#FFFFFF>鏡の心臓</color>",
      "th": "<color=#FFFFFF>หัวใจแห่งกระจก</color>",
      "zh_cn": "<color=#FFFFFF>镜之心</color>",
      "zh_tw": "<color=#FFFFFF>鏡之心</color>",
      "id": "<color=#FFFFFF>Jantung Cermin</color>"
    },
    {
      "KeyText": "relic_name_6025",
      "kr": "<color=#FFFFFF>운명의 깃펜</color>",
      "en": "<color=#FFFFFF>THE QUILL OF DESTINY</color>",
      "jp": "<color=#FFFFFF>運命の羽ペン</color>",
      "th": "<color=#FFFFFF>ปากกาขนนกแห่งโชคชะตา</color>",
      "zh_cn": "<color=#FFFFFF>命运羽毛笔</color>",
      "zh_tw": "<color=#FFFFFF>命運羽毛筆</color>",
      "id": "<color=#FFFFFF>Pena Bulu Takdir</color>"
    },
    {
      "KeyText": "relic_name_6026",
      "kr": "<color=#FFFFFF>운명의 일기장</color>",
      "en": "<color=#FFFFFF>DIARY OF DESTINY</color>",
      "jp": "<color=#FFFFFF>運命の日記帳</color>",
      "th": "<color=#FFFFFF>สมุดบันทึกแห่งโชคชะตา</color>",
      "zh_cn": "<color=#FFFFFF>命运日记</color>",
      "zh_tw": "<color=#FFFFFF>命運日記</color>",
      "id": "<color=#FFFFFF>Buku Harian Takdir</color>"
    },
    {
      "KeyText": "relic_name_6027",
      "kr": "<color=#FFFFFF>창조신의 붓</color>",
      "en": "<color=#FFFFFF>THE BRUSH OF THE CREATOR</color>",
      "jp": "<color=#FFFFFF>創造神の筆</color>",
      "th": "<color=#FFFFFF>พู่กันของเทพผู้สร้าง</color>",
      "zh_cn": "<color=#FFFFFF>创造神之笔</color>",
      "zh_tw": "<color=#FFFFFF>創造神之筆</color>",
      "id": "<color=#FFFFFF>Kuas Sang Pencipta</color>"
    },
    {
      "KeyText": "relic_name_6028",
      "kr": "<color=#FFFFFF>창조신의 이젤</color>",
      "en": "<color=#FFFFFF>THE CREATOR EASEL</color>",
      "jp": "<color=#FFFFFF>創造神のイーゼル</color>",
      "th": "<color=#FFFFFF>ขาตั้งผ้าใบของเทพผู้สร้าง</color>",
      "zh_cn": "<color=#FFFFFF>创造神画架</color>",
      "zh_tw": "<color=#FFFFFF>創造神畫架</color>",
      "id": "<color=#FFFFFF>Kuda-kuda Sang Pencipta</color>"
    },
    {
      "KeyText": "relic_name_6029",
      "kr": "<color=#FFFFFF>고대 문서</color>",
      "en": "<color=#FFFFFF>ANCIENT DOCUMENTS</color>",
      "jp": "<color=#FFFFFF>古代文書</color>",
      "th": "<color=#FFFFFF>เอกสารโบราณ</color>",
      "zh_cn": "<color=#FFFFFF>古代文书</color>",
      "zh_tw": "<color=#FFFFFF>古代文書</color>",
      "id": "<color=#FFFFFF>Dokumen Kuno</color>"
    },
    {
      "KeyText": "relic_name_6030",
      "kr": "<color=#FFFFFF>예언서</color>",
      "en": "<color=#FFFFFF>BOOK OF PROPHECY</color>",
      "jp": "<color=#FFFFFF>予言書</color>",
      "th": "<color=#FFFFFF>คัมภีร์แห่งการพยากรณ์</color>",
      "zh_cn": "<color=#FFFFFF>预言书</color>",
      "zh_tw": "<color=#FFFFFF>預言書</color>",
      "id": "<color=#FFFFFF>Buku Ramalan</color>"
    },
    {
      "KeyText": "relic_name_6031",
      "kr": "<color=#FFFFFF>거짓의 거울</color>",
      "en": "<color=#FFFFFF>MIRROR OF LIES</color>",
      "jp": "<color=#FFFFFF>偽の鏡</color>",
      "th": "<color=#FFFFFF>กระจกแห่งความหลอกลวง</color>",
      "zh_cn": "<color=#FFFFFF>谎言之镜</color>",
      "zh_tw": "<color=#FFFFFF>謊言之鏡</color>",
      "id": "<color=#FFFFFF>Cermin Kebohongan</color>"
    },
    {
      "KeyText": "relic_name_6032",
      "kr": "<color=#FFFFFF>환영석</color>",
      "en": "<color=#FFFFFF>ILLUSION STONE</color>",
      "jp": "<color=#FFFFFF>幻影石</color>",
      "th": "<color=#FFFFFF>หินมายา</color>",
      "zh_cn": "<color=#FFFFFF>幻影石</color>",
      "zh_tw": "<color=#FFFFFF>幻影石</color>",
      "id": "<color=#FFFFFF>Batu Ilusi</color>"
    },
    {
      "KeyText": "relic_desc_6001",
      "kr": "상점의 카드 판매 슬롯이 <color=Red_Increase>+1</color> 개 증가합니다.\\n<color=Gray_Desc>(총</color> <color=Yellow_Num>3</color> <color=Gray_Desc>칸)</color>",
      "en": "Increase shop card slots by <color=Red_Increase>+1</color>.\\n<color=Gray_Desc>(Total</color> <color=Yellow_Num>3</color> <color=Gray_Desc>slots)</color>",
      "jp": "ショップのカード販売スロットが<color=Red_Increase>+1</color>増加。\\n<color=Gray_Desc>(合計</color> <color=Yellow_Num>3</color> <color=Gray_Desc>枠)</color>",
      "th": "ช่องขายไพ่ในร้านเพิ่มขึ้น <color=Red_Increase>+1</color> ช่อง\\n<color=Gray_Desc>(รวมทั้งหมด</color> <color=Yellow_Num>3</color> <color=Gray_Desc>ช่อง)</color>",
      "zh_cn": "商店卡牌出售栏位 <color=Red_Increase>+1</color>\n<color=Gray_Desc>(总计</color> <color=Yellow_Num>3</color> <color=Gray_Desc>格)</color>",
      "zh_tw": "商店卡牌販售欄位 <color=Red_Increase>+1</color>\n<color=Gray_Desc>(總計</color> <color=Yellow_Num>3</color> <color=Gray_Desc>格)</color>",
      "id": "Slot penjualan kartu di toko <color=Red_Increase>+1</color>.\n<color=Gray_Desc>(Total</color> <color=Yellow_Num>3</color> <color=Gray_Desc>slot)</color>"
    },
    {
      "KeyText": "relic_desc_6002",
      "kr": "상점의 카드 판매 슬롯이 <color=Red_Increase>+1</color> 개 증가합니다.\\n<color=Gray_Desc>(총</color> <color=Yellow_Num>4</color> <color=Gray_Desc>칸)</color>",
      "en": "Increase shop card slots by <color=Red_Increase>+1</color>.\\n<color=Gray_Desc>(Total</color> <color=Yellow_Num>4</color> <color=Gray_Desc>slots)</color>",
      "jp": "ショップのカード販売スロットが<color=Red_Increase>+1</color>増加。\\n<color=Gray_Desc>(合計</color> <color=Yellow_Num>4</color> <color=Gray_Desc>枠)</color>",
      "th": "ช่องขายไพ่ในร้านเพิ่มขึ้น <color=Red_Increase>+1</color> ช่อง\\n<color=Gray_Desc>(รวมทั้งหมด</color> <color=Yellow_Num>4</color> <color=Gray_Desc>ช่อง)</color>",
      "zh_cn": "商店卡牌出售栏位 <color=Red_Increase>+1</color>\n<color=Gray_Desc>(总计</color> <color=Yellow_Num>4</color> <color=Gray_Desc>格)</color>",
      "zh_tw": "商店卡牌販售欄位 <color=Red_Increase>+1</color>\n<color=Gray_Desc>(總計</color> <color=Yellow_Num>4</color> <color=Gray_Desc>格)</color>",
      "id": "Slot penjualan kartu di toko <color=Red_Increase>+1</color>.\n<color=Gray_Desc>(Total</color> <color=Yellow_Num>4</color> <color=Gray_Desc>slot)</color>"
    },
    {
      "KeyText": "relic_desc_6003",
      "kr": "상점의 모든 카드와 팩이 <color=Yellow_Percent>25%</color> 할인됩니다",
      "en": "All shop cards and packs are <color=Yellow_Percent>25%</color> off.",
      "jp": "ショップのすべてのカードとパックが<color=Yellow_Percent>25%</color>割引。",
      "th": "ไพ่และแพ็กทั้งหมดในร้านลดราคา <color=Yellow_Percent>25%</color>",
      "zh_cn": "商店内所有卡牌与卡包 <color=Yellow_Percent>25%</color> 折扣",
      "zh_tw": "商店內所有卡牌與卡包 <color=Yellow_Percent>25%</color> 折扣",
      "id": "Semua kartu dan paket di toko mendapat diskon <color=Yellow_Percent>25%</color>."
    },
    {
      "KeyText": "relic_desc_6004",
      "kr": "상점의 모든 카드와 팩이 <color=Yellow_Percent>50%</color> 할인됩니다",
      "en": "All shop cards and packs are <color=Yellow_Percent>50%</color> off.",
      "jp": "ショップのすべてのカードとパックが<color=Yellow_Percent>50%</color>割引。",
      "th": "ไพ่และแพ็กทั้งหมดในร้านลดราคา <color=Yellow_Percent>50%</color>",
      "zh_cn": "商店内所有卡牌与卡包 <color=Yellow_Percent>50%</color> 折扣",
      "zh_tw": "商店內所有卡牌與卡包 <color=Yellow_Percent>50%</color> 折扣",
      "id": "Semua kartu dan paket di toko mendapat diskon <color=Yellow_Percent>50%</color>."
    },
    {
      "KeyText": "relic_desc_6005",
      "kr": "<color=Red_Over>글리터</color>, <color=Red_Over>오로라</color>, <color=Red_Over>크리스탈</color> 카드가 <color=Yellow_Num>2</color> 배 더 자주 나타납니다",
      "en": "<color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, and <color=Red_Over>Crystal</color> cards appear <color=Yellow_Num>2</color>x more often.",
      "jp": "<color=Red_Over>グリッター</color>、<color=Red_Over>オーロラ</color>、<color=Red_Over>クリスタル</color>カードは<color=Yellow_Num>2</color>倍頻繁に表示されます",
      "th": "ไพ่ <color=Red_Over>กลิตเตอร์</color>, <color=Red_Over>ออโรร่า</color>, <color=Red_Over>คริสตัล</color> ปรากฏบ่อยขึ้น <color=Yellow_Num>2</color> เท่า",
      "zh_cn": "<color=Red_Over>Glitter</color>、<color=Red_Over>Aurora</color> 与 <color=Red_Over>Crystal</color> 卡出现频率变为 <color=Yellow_Num>2</color> 倍",
      "zh_tw": "<color=Red_Over>Glitter</color>、<color=Red_Over>Aurora</color> 與 <color=Red_Over>Crystal</color> 卡出現頻率變為 <color=Yellow_Num>2</color> 倍",
      "id": "Kartu <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, dan <color=Red_Over>Crystal</color> muncul <color=Yellow_Num>2</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6006",
      "kr": "<color=Red_Over>글리터</color>, <color=Red_Over>오로라</color>, <color=Red_Over>크리스탈</color> 카드가 <color=Yellow_Num>4</color> 배 더 자주 나타납니다",
      "en": "<color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, and <color=Red_Over>Crystal</color> cards appear <color=Yellow_Num>4</color>x more often.",
      "jp": "<color=Red_Over>グリッター</color>、<color=Red_Over>オーロラ</color>、<color=Red_Over>クリスタル</color>カードが<color=Yellow_Num>4</color>倍頻繁に表示されます",
      "th": "ไพ่ <color=Red_Over>กลิตเตอร์</color>, <color=Red_Over>ออโรร่า</color>, <color=Red_Over>คริสตัล</color> ปรากฏบ่อยขึ้น <color=Yellow_Num>4</color> เท่า",
      "zh_cn": "<color=Red_Over>Glitter</color>、<color=Red_Over>Aurora</color> 与 <color=Red_Over>Crystal</color> 卡出现频率变为 <color=Yellow_Num>4</color> 倍",
      "zh_tw": "<color=Red_Over>Glitter</color>、<color=Red_Over>Aurora</color> 與 <color=Red_Over>Crystal</color> 卡出現頻率變為 <color=Yellow_Num>4</color> 倍",
      "id": "Kartu <color=Red_Over>Glitter</color>, <color=Red_Over>Aurora</color>, dan <color=Red_Over>Crystal</color> muncul <color=Yellow_Num>4</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6007",
      "kr": "새로고침 비용이 <color=Maroon_Chip>2</color> 칩 감소합니다.",
      "en": "Refresh cost -<color=Maroon_Chip>2</color> chips.",
      "jp": "更新コストが<color=Maroon_Chip>2</color>チップ減少。",
      "th": "ค่าต่ออายุลดลง <color=Maroon_Chip>2</color> ชิป",
      "zh_cn": "刷新费用减少 <color=Maroon_Chip>2</color> 筹码。",
      "zh_tw": "刷新費用減少 <color=Maroon_Chip>2</color> 籌碼。",
      "id": "Biaya refresh berkurang <color=Maroon_Chip>2</color> cip."
    },
    {
      "KeyText": "relic_desc_6008",
      "kr": "새로고침 비용이 추가로 <color=Maroon_Chip>2</color> 칩 감소합니다.",
      "en": "Refresh cost -<color=Maroon_Chip>2</color> chips (additional).",
      "jp": "更新コストがさらに<color=Maroon_Chip>2</color>チップ減少。",
      "th": "ค่าต่ออายุลดลงเพิ่มอีก <color=Maroon_Chip>2</color> ชิป",
      "zh_cn": "刷新费用额外减少 <color=Maroon_Chip>2</color> 筹码。",
      "zh_tw": "刷新費用額外減少 <color=Maroon_Chip>2</color> 籌碼。",
      "id": "Biaya refresh berkurang lagi sebesar <color=Maroon_Chip>2</color> cip."
    },
    {
      "KeyText": "relic_desc_6009",
      "kr": "아이템 슬롯 <color=Red_Increase>+1</color>",
      "en": "Item slots <color=Red_Increase>+1</color>",
      "jp": "アイテムスロット <color=Red_Increase>+1</color>",
      "th": "ช่องไอเท็มเพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "道具槽位 <color=Red_Increase>+1</color>",
      "zh_tw": "道具槽位 <color=Red_Increase>+1</color>",
      "id": "Slot item <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "relic_desc_6010",
      "kr": "희귀한 <color=Green_Flower>플라워</color> 카드가 <color=Green_Flower>플라워</color> 팩에서 나타날 확률이 높아집니다.",
      "en": "Rare <color=Green_Flower>Flower</color> cards are more likely to appear in <color=Green_Flower>Flower</color> Packs.",
      "jp": "[希少な花] <color=Green_Flower>フラワー</color>カードが<color=Green_Flower>フラワー</color>パックで出現しやすくなります。",
      "th": "โอกาสที่ไพ่ <color=Green_Flower>ฟลาวเวอร์</color> หายากปรากฏในแพ็ก <color=Green_Flower>ฟลาวเวอร์</color> เพิ่มขึ้น",
      "zh_cn": "稀有 <color=Green_Flower>Flower</color> 卡在 <color=Green_Flower>Flower</color> 包中更容易出现。",
      "zh_tw": "稀有 <color=Green_Flower>Flower</color> 卡在 <color=Green_Flower>Flower</color> 包中更容易出現。",
      "id": "Kartu <color=Green_Flower>Flower</color> langka lebih mudah muncul di Paket <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "relic_desc_6011",
      "kr": "<color=Pink_Jewel>쥬얼</color> 팩에서 가장 많이 플레이한 족보의 <color=Pink_Jewel>쥬얼</color> 카드가 항상 나타납니다.",
      "en": "In <color=Pink_Jewel>Jewel</color> Packs, a <color=Pink_Jewel>Jewel</color> card for your most-played hand always appears.",
      "jp": "<color=Pink_Jewel>ジュエル</color>パックでは、最もプレイした役の<color=Pink_Jewel>ジュエル</color>カードが必ず出現。",
      "th": "ไพ่ <color=Pink_Jewel>จิวเวล</color> ของมือที่เล่นมากที่สุดจะปรากฏเสมอในแพ็ก <color=Pink_Jewel>จิวเวล</color>",
      "zh_cn": "在 <color=Pink_Jewel>Jewel</color> 包中，必定出现与你使用次数最多的牌型对应的 <color=Pink_Jewel>Jewel</color> 卡。",
      "zh_tw": "在 <color=Pink_Jewel>Jewel</color> 包中，必定出現與你使用次數最多的牌型對應的 <color=Pink_Jewel>Jewel</color> 卡。",
      "id": "Di Paket <color=Pink_Jewel>Jewel</color>, kartu <color=Pink_Jewel>Jewel</color> untuk hand yang paling sering kamu mainkan akan selalu muncul."
    },
    {
      "KeyText": "relic_desc_6012",
      "kr": "아이템 구역에 있는 <color=Pink_Jewel>쥬얼</color> 카드와 액션한 족보가 일치하면 x1.5 배수를 획득합니다.",
      "en": "Gain 1.5x Mult if the hand played matches a <color=Pink_Jewel>Jewel</color> card in the item area.",
      "jp": "アイテム枠の<color=Pink_Jewel>ジュエル</color>カードとプレイした役が一致すると、x1.5倍率を獲得。",
      "th": "หากไพ่ <color=Pink_Jewel>จิวเวล</color> ในพื้นที่ไอเท็มตรงกับมือที่เล่น จะได้รับตัวคูณ x1.5",
      "zh_cn": "若道具区中的 <color=Pink_Jewel>Jewel</color> 卡与本次打出的牌型一致，则获得 x1.5 倍率。",
      "zh_tw": "若道具區中的 <color=Pink_Jewel>Jewel</color> 卡與本次打出的牌型一致，則獲得 x1.5 倍率。",
      "id": "Dapatkan Mult x1.5 jika hand yang dimainkan cocok dengan kartu <color=Pink_Jewel>Jewel</color> di area item."
    },
    {
      "KeyText": "relic_desc_6013",
      "kr": "이번 전투 동안 모든 웨이브에서 공격 횟수가 <color=Red_Increase>+1</color> 회 추가됩니다.",
      "en": "During this battle, the number of attacks in every wave is increased by <color=Red_Increase>+1</color>.",
      "jp": "今回の戦闘中、すべてのウェーブで攻撃回数が<color=Red_Increase>+1</color>回追加されます。",
      "th": "ในระหว่างการต่อสู้ครั้งนี้ จำนวนการโจมตีในแต่ละระลอกจะเพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "在这场战斗中，每一波攻击次数都会增加<color=Red_Increase>+1</color>。",
      "zh_tw": "在這場戰鬥中，每一波攻擊次數都會增加<color=Red_Increase>+1</color>。",
      "id": "Selama pertempuran ini, jumlah serangan di setiap gelombang meningkat sebesar <color=Red_Increase>+1</color>."
    },
    {
      "KeyText": "relic_desc_6014",
      "kr": "이번 전투 동안 모든 웨이브에서 공격 횟수가 <color=Red_Increase>+1</color> 회 추가됩니다.",
      "en": "During this battle, the number of attacks in every wave is increased by <color=Red_Increase>+1</color>.",
      "jp": "今回の戦闘中、すべてのウェーブで攻撃回数が<color=Red_Increase>+1</color>回追加されます。",
      "th": "ในระหว่างการต่อสู้ครั้งนี้ จำนวนการโจมตีในแต่ละระลอกจะเพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "在这场战斗中，每一波攻击次数都会增加<color=Red_Increase>+1</color>。",
      "zh_tw": "在這場戰鬥中，每一波攻擊次數都會增加<color=Red_Increase>+1</color>。",
      "id": "Selama pertempuran ini, jumlah serangan di setiap gelombang meningkat sebesar <color=Red_Increase>+1</color>."
    },
    {
      "KeyText": "relic_desc_6015",
      "kr": "이번 전투 동안 모든 웨이브에서 버리기 횟수가 <color=Red_Increase>+1</color> 회 추가됩니다.",
      "en": "During this battle, the number of discards in every wave is increased by <color=Red_Increase>+1</color>.",
      "jp": "この戦闘中、すべてのウェーブで捨てられる回数が<color=Red_Increase>+1</color>回追加されます。",
      "th": "ในระหว่างการต่อสู้ครั้งนี้ จำนวนการทิ้งการ์ดในแต่ละรอบจะเพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "在这场战斗中，每一波弃牌的数量都会增加<color=Red_Increase>+1</color>。",
      "zh_tw": "在這場戰鬥中，每一波棄牌的數量都會增加<color=Red_Increase>+1</color>。",
      "id": "Selama pertempuran ini, jumlah kartu yang dibuang di setiap gelombang meningkat sebesar <color=Red_Increase>+1</color>."
    },
    {
      "KeyText": "relic_desc_6016",
      "kr": "이번 전투 동안 모든 웨이브에서 버리기 횟수가 <color=Red_Increase>+1</color> 회 추가됩니다.",
      "en": "During this battle, the number of discards in every wave is increased by <color=Red_Increase>+1</color>.",
      "jp": "この戦闘中、すべてのウェーブで捨てられる回数が<color=Red_Increase>+1</color>回追加されます。",
      "th": "ในระหว่างการต่อสู้ครั้งนี้ จำนวนการทิ้งการ์ดในแต่ละรอบจะเพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "在这场战斗中，每一波弃牌的数量都会增加<color=Red_Increase>+1</color>。",
      "zh_tw": "在這場戰鬥中，每一波棄牌的數量都會增加<color=Red_Increase>+1</color>。",
      "id": "Selama pertempuran ini, jumlah kartu yang dibuang di setiap gelombang meningkat sebesar <color=Red_Increase>+1</color>."
    },
    {
      "KeyText": "relic_desc_6017",
      "kr": "<color=Green_Flower>플라워</color> 카드가 상점에서 <color=Yellow_Num>2</color> 배 더 자주 나타납니다",
      "en": "<color=Green_Flower>Flower</color> cards appear in the shop <color=Yellow_Num>2</color>x more often.",
      "jp": "<color=Green_Flower>フラワー</color>カードが店舗で<color=Yellow_Num>2</color>船より頻繁に表示されます",
      "th": "ไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ปรากฏบ่อยขึ้นในร้าน <color=Yellow_Num>2</color> เท่า",
      "zh_cn": "<color=Green_Flower>Flower</color> 卡在商店中出现频率变为 <color=Yellow_Num>2</color> 倍",
      "zh_tw": "<color=Green_Flower>Flower</color> 卡在商店中出現頻率變為 <color=Yellow_Num>2</color> 倍",
      "id": "Kartu <color=Green_Flower>Flower</color> muncul di toko <color=Yellow_Num>2</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6018",
      "kr": "<color=Green_Flower>플라워</color> 카드가 상점에서 <color=Yellow_Num>4</color> 배 더 자주 나타납니다",
      "en": "<color=Green_Flower>Flower</color> cards appear in the shop <color=Yellow_Num>4</color>x more often.",
      "jp": "<color=Green_Flower>フラワー</color>カードは店舗で<color=Yellow_Num> 4</color>船より頻繁に表示されます",
      "th": "ไพ่ <color=Green_Flower>ฟลาวเวอร์</color> ปรากฏบ่อยขึ้นในร้าน <color=Yellow_Num>4</color> เท่า",
      "zh_cn": "<color=Green_Flower>Flower</color> 卡在商店中出现频率变为 <color=Yellow_Num>4</color> 倍",
      "zh_tw": "<color=Green_Flower>Flower</color> 卡在商店中出現頻率變為 <color=Yellow_Num>4</color> 倍",
      "id": "Kartu <color=Green_Flower>Flower</color> muncul di toko <color=Yellow_Num>4</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6019",
      "kr": "<color=Pink_Jewel>쥬얼</color> 카드가 상점에서 <color=Yellow_Num>2</color> 배 더 자주 나타납니다",
      "en": "<color=Pink_Jewel>Jewel</color> cards appear in the shop <color=Yellow_Num>2</color>x more often.",
      "jp": "<color=Pink_Jewel>ジュエル</color>カードが店舗で<color=Yellow_Num>2</color>倍になる",
      "th": "ไพ่ <color=Pink_Jewel>จิวเวล</color> ปรากฏบ่อยขึ้นในร้าน <color=Yellow_Num>2</color> เท่า",
      "zh_cn": "<color=Pink_Jewel>Jewel</color> 卡在商店中出现频率变为 <color=Yellow_Num>2</color> 倍",
      "zh_tw": "<color=Pink_Jewel>Jewel</color> 卡在商店中出現頻率變為 <color=Yellow_Num>2</color> 倍",
      "id": "Kartu <color=Pink_Jewel>Jewel</color> muncul di toko <color=Yellow_Num>2</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6020",
      "kr": "<color=Pink_Jewel>쥬얼</color> 카드가 상점에서 <color=Yellow_Num>4</color> 배 더 자주 나타납니다",
      "en": "<color=Pink_Jewel>Jewel</color> cards appear in the shop <color=Yellow_Num>4</color>x more often.",
      "jp": "<color=Pink_Jewel>ジュエル</color>カードが店舗で<color=Yellow_Num> 4</color>倍になる",
      "th": "ไพ่ <color=Pink_Jewel>จิวเวล</color> ปรากฏบ่อยขึ้นในร้าน <color=Yellow_Num>4</color> เท่า",
      "zh_cn": "<color=Pink_Jewel>Jewel</color> 卡在商店中出现频率变为 <color=Yellow_Num>4</color> 倍",
      "zh_tw": "<color=Pink_Jewel>Jewel</color> 卡在商店中出現頻率變為 <color=Yellow_Num>4</color> 倍",
      "id": "Kartu <color=Pink_Jewel>Jewel</color> muncul di toko <color=Yellow_Num>4</color>x lebih sering."
    },
    {
      "KeyText": "relic_desc_6021",
      "kr": "웨이브당 획득하는 이자의 한도가 <color=Maroon_Chip>25</color> 칩으로 증가합니다.",
      "en": "Increase the interest cap per wave to <color=Maroon_Chip>25</color> chips.",
      "jp": "ウェーブごとの利息上限が<color=Maroon_Chip>25</color>チップに増加。",
      "th": "ขีดจำกัดการได้รับดอกเบี้ยต่อเวฟเพิ่มขึ้นเป็น <color=Maroon_Chip>25</color> ชิป",
      "zh_cn": "每波获得的利息上限提升至 <color=Maroon_Chip>25</color> 筹码。",
      "zh_tw": "每波獲得的利息上限提升至 <color=Maroon_Chip>25</color> 籌碼。",
      "id": "Batas bunga per wave meningkat menjadi <color=Maroon_Chip>25</color> cip."
    },
    {
      "KeyText": "relic_desc_6022",
      "kr": "웨이브당 획득하는 이자의 한도가 <color=Maroon_Chip>30</color> 칩으로 증가합니다.",
      "en": "Increase the interest cap per wave to <color=Maroon_Chip>30</color> chips.",
      "jp": "ウェーブごとの利息上限が<color=Maroon_Chip>30</color>チップに増加。",
      "th": "ขีดจำกัดการได้รับดอกเบี้ยต่อเวฟเพิ่มขึ้นเป็น <color=Maroon_Chip>30</color> ชิป",
      "zh_cn": "每波获得的利息上限提升至 <color=Maroon_Chip>30</color> 筹码。",
      "zh_tw": "每波獲得的利息上限提升至 <color=Maroon_Chip>30</color> 籌碼。",
      "id": "Batas bunga per wave meningkat menjadi <color=Maroon_Chip>30</color> cip."
    },
    {
      "KeyText": "relic_desc_6023",
      "kr": "아무 효과 없음",
      "en": "No effect.",
      "jp": "効果なし。",
      "th": "ไม่มีผลใดๆ",
      "zh_cn": "无效果",
      "zh_tw": "無效果",
      "id": "Tidak ada efek"
    },
    {
      "KeyText": "relic_desc_6024",
      "kr": "조커 슬롯 <color=Red_Increase>+1</color>",
      "en": "Joker slots <color=Red_Increase>+1</color>",
      "jp": "ジョーカースロット <color=Red_Increase>+1</color>",
      "th": "ช่องโจ๊กเกอร์เพิ่มขึ้น <color=Red_Increase>+1</color>",
      "zh_cn": "Joker 槽位 <color=Red_Increase>+1</color>",
      "zh_tw": "Joker 槽位 <color=Red_Increase>+1</color>",
      "id": "Slot Joker <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "relic_desc_6025",
      "kr": "보스 디버프를 1번 새로고침할 수 있습니다. 새로고침당 <color=Maroon_Chip>10</color> 칩이 소모됩니다.",
      "en": "You can refresh boss debuffs once. Each refresh costs <color=Maroon_Chip>10</color> chips.",
      "jp": "ボスデバフを1回更新可能。更新ごとに<color=Maroon_Chip>10</color>チップ消費。",
      "th": "สามารถรีเฟรชดีบัฟของบอสได้ 1 ครั้ง ใช้ <color=Maroon_Chip>10</color> ชิปต่อการรีเฟรช",
      "zh_cn": "可在商店购买 <color=Yellow_Playing>Playing</color> 卡。",
      "zh_tw": "可在商店購買 <color=Yellow_Playing>Playing</color> 卡。",
      "id": "Kamu bisa membeli kartu <color=Yellow_Playing>Playing</color> di toko."
    },
    {
      "KeyText": "relic_desc_6026",
      "kr": "보스 디버프를 무제한으로 새로고침할 수 있습니다. 새로고침당 <color=Maroon_Chip>10</color> 칩이 소모됩니다.",
      "en": "You can refresh boss debuffs unlimited times. Each refresh costs <color=Maroon_Chip>10</color> chips.",
      "jp": "ボスデバフを無制限に更新可能。更新ごとに<color=Maroon_Chip>10</color>チップ消費。",
      "th": "สามารถรีเฟรชดีบัฟของบอสได้ไม่จำกัด ใช้ <color=Maroon_Chip>10</color> ชิปต่อการรีเฟรช",
      "zh_cn": "商店中的 <color=Yellow_Playing>Playing</color> 卡可能带有 <color=Blue_Enchant>Enchant</color>、<color=Red_Over>Over</color> 或 <color=Purple_Seal>刻印</color> 效果。",
      "zh_tw": "商店中的 <color=Yellow_Playing>Playing</color> 卡可能帶有 <color=Blue_Enchant>Enchant</color>、<color=Red_Over>Over</color> 或 <color=Purple_Seal>刻印</color> 效果。",
      "id": "Kartu <color=Yellow_Playing>Playing</color> di toko bisa memiliki efek <color=Blue_Enchant>Enchant</color>, <color=Red_Over>Over</color>, atau <color=Purple_Seal>Ukir</color>."
    },
    {
      "KeyText": "relic_desc_6027",
      "kr": "핸드 크기 <color=Red_Increase>+1</color>",
      "en": "Hand size <color=Red_Increase>+1</color>",
      "jp": "手札サイズ <color=Red_Increase>+1</color>",
      "th": "ขนาดไพ่ในมือ <color=Red_Increase>+1</color>",
      "zh_cn": "手牌上限 <color=Red_Increase>+1</color>",
      "zh_tw": "手牌上限 <color=Red_Increase>+1</color>",
      "id": "Ukuran tangan <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "relic_desc_6028",
      "kr": "핸드 크기 <color=Red_Increase>+1</color>",
      "en": "Hand size <color=Red_Increase>+1</color>",
      "jp": "手札サイズ <color=Red_Increase>+1</color>",
      "th": "ขนาดไพ่ในมือ <color=Red_Increase>+1</color>",
      "zh_cn": "手牌上限 <color=Red_Increase>+1</color>",
      "zh_tw": "手牌上限 <color=Red_Increase>+1</color>",
      "id": "Ukuran tangan <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "relic_desc_6029",
      "kr": "다음 웨이브 적의 체력을 30% 감소, 웨이브별 손패 -1 번 (기능 유예)",
      "en": "Reduce enemy HP by 30% in the next wave. Hand size -1 per wave. <color=Gray_Desc>(Deferred)</color>",
      "jp": "次のウェーブの敵HPを30%減少。ウェーブごとに手札サイズ -1。<color=Gray_Desc>(機能保留)</color>",
      "th": "ลดพลังชีวิตของศัตรูเวฟถัดไป 30%, ลดจำนวนไพ่ในมือต่อเวฟ -1 ครั้ง (ฟังก์ชันพัก)",
      "zh_cn": "可刷新 1 次 Boss Debuff。每次刷新消耗 <color=Maroon_Chip>10</color> 筹码。",
      "zh_tw": "可刷新 1 次 Boss Debuff。每次刷新消耗 <color=Maroon_Chip>10</color> 籌碼。",
      "id": "Kamu dapat me-refresh debuff boss 1 kali. Setiap refresh menghabiskan <color=Maroon_Chip>10</color> cip."
    },
    {
      "KeyText": "relic_desc_6030",
      "kr": "웨이브별 적의 체력을 영구적으로 10% 감소, 웨이브별 버리기 -1 번 (기능 유예)",
      "en": "Permanently reduce enemy HP by 10% per wave. Discards -1 per wave. <color=Gray_Desc>(Deferred)</color>",
      "jp": "敵HPをウェーブごとに恒久的に10%減少。捨て回数 -1。<color=Gray_Desc>(機能保留)</color>",
      "th": "ลดพลังชีวิตของศัตรูต่อเวฟถาวร 10%, ลดจำนวนการทิ้งต่อเวฟ -1 ครั้ง (ฟังก์ชันพัก)",
      "zh_cn": "可无限次刷新 Boss Debuff。每次刷新消耗 <color=Maroon_Chip>10</color> 筹码。",
      "zh_tw": "可無限次刷新 Boss Debuff。每次刷新消耗 <color=Maroon_Chip>10</color> 籌碼。",
      "id": "Kamu dapat me-refresh debuff boss tanpa batas. Setiap refresh menghabiskan <color=Maroon_Chip>10</color> cip."
    },
    {
      "KeyText": "relic_desc_6031",
      "kr": "상점에서 <color=Yellow_Playing>플레잉</color> 카드를 구매할 수 있습니다.",
      "en": "You can buy <color=Yellow_Playing>Playing</color> cards in the shop.",
      "jp": "ショップで<color=Yellow_Playing>プレイング</color>カードを購入可能。",
      "th": "สามารถซื้อไพ่ <color=Yellow_Playing>เพลย์อิง</color> ที่ร้านได้",
      "zh_cn": "手牌上限 <color=Red_Increase>+1</color>",
      "zh_tw": "手牌上限 <color=Red_Increase>+1</color>",
      "id": "Ukuran hand <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "relic_desc_6032",
      "kr": "상점의 <color=Yellow_Playing>플레잉</color> 카드에 <color=Blue_Enchant>인챈트</color>, <color=Red_Over>오버카드</color>, <color=Purple_Seal>각인</color>이 있을 수 있습니다.",
      "en": "Shop <color=Yellow_Playing>Playing</color> cards may have <color=Blue_Enchant>Enchant</color>, <color=Red_Over>Over</color>, or <color=Purple_Seal>Seal</color> effects.",
      "jp": "ショップの<color=Yellow_Playing>プレイング</color>カードに<color=Blue_Enchant>エンチャント</color>、<color=Red_Over>オーバー</color>、<color=Purple_Seal>刻印</color>が付与される場合があります。",
      "th": "ไพ่ <color=Yellow_Playing>เพลย์อิง</color> ในร้านอาจมี <color=Blue_Enchant>อัญเชนต์</color>, <color=Red_Over>โอเวอร์การ์ด</color>, <color=Purple_Seal>ตราประทับ</color>",
      "zh_cn": "手牌上限 <color=Red_Increase>+1</color>",
      "zh_tw": "手牌上限 <color=Red_Increase>+1</color>",
      "id": "Ukuran hand <color=Red_Increase>+1</color>"
    },
    {
      "KeyText": "spell_name_7001",
      "kr": "초월",
      "en": "OVERJOKER",
      "jp": "超越",
      "th": "การทรานส์เซนเดนซ์",
      "zh_cn": "超越",
      "zh_tw": "超越",
      "id": "Over"
    },
    {
      "KeyText": "spell_name_7002",
      "kr": "레어리티",
      "en": "RARITY",
      "jp": "レアリティ",
      "th": "ความหายาก",
      "zh_cn": "稀有度",
      "zh_tw": "稀有度",
      "id": "Rarity"
    },
    {
      "KeyText": "spell_name_7003",
      "kr": "환영",
      "en": "PHANTOM",
      "jp": "歓迎",
      "th": "ภาพลวง",
      "zh_cn": "幻影",
      "zh_tw": "幻影",
      "id": "Phantom"
    },
    {
      "KeyText": "spell_name_7004",
      "kr": "섬광",
      "en": "SPARKLE",
      "jp": "フラッシュ",
      "th": "แฟลช",
      "zh_cn": "闪光",
      "zh_tw": "閃光",
      "id": "Sparkle"
    },
    {
      "KeyText": "spell_name_7005",
      "kr": "북극광",
      "en": "AURORA",
      "jp": "北極光",
      "th": "แสงเหนือ",
      "zh_cn": "极光",
      "zh_tw": "極光",
      "id": "Aurora"
    },
    {
      "KeyText": "spell_name_7006",
      "kr": "수정핵",
      "en": "PRISM",
      "jp": "水晶核",
      "th": "แกนคริสตัล",
      "zh_cn": "水晶核",
      "zh_tw": "水晶核",
      "id": "Prism"
    },
    {
      "KeyText": "spell_name_7007",
      "kr": "재가동",
      "en": "RESET",
      "jp": "再起動",
      "th": "รีสตาร์ท",
      "zh_cn": "重启",
      "zh_tw": "重啟",
      "id": "Reset"
    },
    {
      "KeyText": "spell_name_7008",
      "kr": "드로우",
      "en": "DRAW",
      "jp": "ドロー",
      "th": "จั่ว",
      "zh_cn": "抽取",
      "zh_tw": "抽取",
      "id": "Draw"
    },
    {
      "KeyText": "spell_name_7009",
      "kr": "개화",
      "en": "BLOSSOM",
      "jp": "開花",
      "th": "เบ่งบาน",
      "zh_cn": "开花",
      "zh_tw": "開花",
      "id": "Blossom"
    },
    {
      "KeyText": "spell_name_7010",
      "kr": "결정화",
      "en": "CRYSTALLIZE",
      "jp": "結晶化",
      "th": "ผลึก",
      "zh_cn": "结晶化",
      "zh_tw": "結晶化",
      "id": "Crystallize"
    },
    {
      "KeyText": "spell_name_7011",
      "kr": "트릭스터",
      "en": "TRICKSTER",
      "jp": "トリックスター",
      "th": "นักกลยุทธ์",
      "zh_cn": "诡术师",
      "zh_tw": "詭術師",
      "id": "Trickster"
    },
    {
      "KeyText": "spell_name_7012",
      "kr": "분기",
      "en": "RALLY",
      "jp": "分岐",
      "th": "แยกสาขา",
      "zh_cn": "分歧",
      "zh_tw": "分歧",
      "id": "Rally"
    },
    {
      "KeyText": "spell_name_7013",
      "kr": "재생",
      "en": "RENEWAL",
      "jp": "再生",
      "th": "ฟื้นฟู",
      "zh_cn": "再生",
      "zh_tw": "再生",
      "id": "Renewal"
    },
    {
      "KeyText": "spell_name_7014",
      "kr": "토템",
      "en": "TOTEM",
      "jp": "トーテム",
      "th": "โทเท็ม",
      "zh_cn": "图腾",
      "zh_tw": "圖騰",
      "id": "Totem"
    },
    {
      "KeyText": "spell_name_7015",
      "kr": "프리 패스",
      "en": "VOUCHER",
      "jp": "フリーパス",
      "th": "ฟรีพาส",
      "zh_cn": "通行证",
      "zh_tw": "通行證",
      "id": "Voucher"
    },
    {
      "KeyText": "spell_name_7016",
      "kr": "폭주",
      "en": "OVERDRIVE",
      "jp": "暴走",
      "th": "โมโหคลั่ง",
      "zh_cn": "超载",
      "zh_tw": "超載",
      "id": "Overdrive"
    },
    {
      "KeyText": "spell_name_7017",
      "kr": "행운",
      "en": "FORTUNE",
      "jp": "幸運",
      "th": "โชคดี",
      "zh_cn": "幸运",
      "zh_tw": "幸運",
      "id": "Fortune"
    },
    {
      "KeyText": "spell_name_7018",
      "kr": "소환",
      "en": "SUMMON",
      "jp": "召喚",
      "th": "เรียก",
      "zh_cn": "召唤",
      "zh_tw": "召喚",
      "id": "Summon"
    },
    {
      "KeyText": "spell_name_7019",
      "kr": "진화",
      "en": "EVOLVE",
      "jp": "進化",
      "th": "วิวัฒนาการ",
      "zh_cn": "进化",
      "zh_tw": "進化",
      "id": "Evolve"
    },
    {
      "KeyText": "spell_name_7020",
      "kr": "잭팟",
      "en": "JACKPOT",
      "jp": "ジャックポット",
      "th": "แจ็คพอต",
      "zh_cn": "头奖",
      "zh_tw": "頭獎",
      "id": "Jackpot"
    },
    {
      "KeyText": "spell_desc_7001",
      "kr": "상점 입장 시, <color=Green_S>슈퍼</color> 조커를 보유하고 있다면 무료 <color=Green_S>슈퍼</color> 조커가 확정 등장합니다.",
      "en": "When entering the shop, if you possess a <color=Green_S>Super</color> Joker, a free <color=Green_S>Super</color> Joker is guaranteed to appear.",
      "jp": "店舗入場時に、<color=Green_S>スーパー</color>ジョーカーをお持ちの場合は、無料の<color=Green_S>スーパー</color>ジョーカーが確定登場します。",
      "th": "เมื่อเข้าสู่ร้านค้า หากคุณมี <color=Green_S>Super</color> อยู่แล้ว คุณจะได้รับ <color=Green_S>Super</color> ฟรีอีกหนึ่งใบอย่างแน่นอน",
      "zh_cn": "进入商店时，如果你拥有<color=Green_S>超级</color> Joker，则必定会出现一个免费的<color=Green_S>超级</color> Joker。",
      "zh_tw": "進入商店時，如果你擁有<color=Green_S>超級</color> Joker，則必定會出現一個免費的<color=Green_S>超級</color> Joker。",
      "id": "Saat memasuki toko, jika Anda memiliki <color=Green_S>Super</color> Joker, <color=Green_S>Super</color> Joker gratis dijamin akan muncul."
    },
    {
      "KeyText": "spell_desc_7002",
      "kr": "상점 입장 시, <color=Red_R>레어</color> 조커를 보유하고 있다면 무료 <color=Red_R>레어</color> 조커가 확정 등장합니다.",
      "en": "When entering the shop, if you possess a <color=Red_R>Rare</color> Joker, a free <color=Red_R>Rare</color> Joker is guaranteed to appear.",
      "jp": "店舗入場時に、<color=Red_R>レア</color>ジョーカーをお持ちの場合は、無料の<color=Red_R>レア</color>ジョーカーが確定登場します。",
      "th": "เมื่อเข้าสู่ร้านค้า หากคุณมีโจ๊กเกอร์ <color=Red_R>Rare</color> อยู่แล้ว คุณจะได้รับโจ๊กเกอร์ <color=Red_R>Rare</color> ฟรีอีกหนึ่งใบอย่างแน่นอน",
      "zh_cn": "进入商店时，如果你拥有稀有小丑卡，则必定会出现一张免费的稀有小丑卡。",
      "zh_tw": "進入商店時，如果你擁有稀有小丑卡，則必定會出現一張免費的稀有小丑卡。",
      "id": "Saat memasuki toko, jika Anda memiliki Joker Langka, Joker Langka gratis dijamin akan muncul."
    },
    {
      "KeyText": "spell_desc_7003",
      "kr": "상점 입장 시, 등장한 조커 카드에 <color=Red_Over>쉐도우</color> 효과를 즉시 부여합니다.",
      "en": "When entering the shop, immediately apply the <color=Red_Over>Shadow</color> effect to the appearing Joker card.",
      "jp": "店舗入場時、登場したジョーカーカードに<color=Red_Over>シャドウ</color>効果を即座に付与します。",
      "th": "เมื่อเข้าไปในร้าน ให้ใช้เอฟเฟกต์ <color=Red_Over>Shadow</color>กับไพ่โจ๊กเกอร์ที่ปรากฏขึ้นมาทันที",
      "zh_cn": "进入商店时，立即对出现的 Joker 牌应用 <color=Red_Over>Shadow</color> 效果。",
      "zh_tw": "進入商店時，立即對出現的 Joker 牌套用 <color=Red_Over>Shadow</color> 效果。",
      "id": "Saat memasuki toko, segera terapkan efek <color=Red_Over>Shadow</color> pada kartu Joker yang muncul."
    },
    {
      "KeyText": "spell_desc_7004",
      "kr": "상점 입장 시, 등장한 조커 카드에 <color=Red_Over>글리터</color> 효과를 즉시 부여합니다.",
      "en": "When entering the shop, immediately apply the <color=Red_Over>Glitter</color> effect to the appearing Joker card.",
      "jp": "店舗入場時に、登場したジョーカーカードに<color=Red_Over>グリッター</color>効果を即座に付与します。",
      "th": "เมื่อเข้าไปในร้าน ให้ใช้เอฟเฟ็กต์ <color=Red_Over>Glitter</color> กับไพ่โจ๊กเกอร์ที่ปรากฏขึ้นมาทันที",
      "zh_cn": "进入商店后，立即对出现的 Joker 卡应用 <color=Red_Over>闪光</color> 效果。",
      "zh_tw": "進入商店後，立即對出現的 Joker 卡套用 <color=Red_Over>閃光</color> 效果。",
      "id": "Saat memasuki toko, segera terapkan efek <color=Red_Over>Glitter</color> pada kartu Joker yang muncul."
    },
    {
      "KeyText": "spell_desc_7005",
      "kr": "상점 입장 시, 등장한 조커 카드에 <color=Red_Over>오로라</color> 효과를 즉시 부여합니다.",
      "en": "When entering the shop, immediately grant the <color=Red_Over>Aurora</color> effect to the appearing Joker card.",
      "jp": "店舗入場時に、登場したジョーカーカードに<color=Red_Over>オーロラ</color>効果を即座に付与します。",
      "th": "เมื่อเข้าสู่ร้านค้า ให้มอบเอฟเฟกต์ <color=Red_Over>Aurora</color> ให้กับไพ่โจ๊กเกอร์ที่ปรากฏขึ้นมาทันที",
      "zh_cn": "进入商店时，立即赋予出现的 Joker 卡牌 <color=Red_Over>极光</color> 效果。",
      "zh_tw": "進入商店時，立即賦予出現的 Joker 卡牌 <color=Red_Over>極光</color> 效果。",
      "id": "Saat memasuki toko, segera berikan efek <color=Red_Over>Aurora</color> pada kartu Joker yang muncul."
    },
    {
      "KeyText": "spell_desc_7006",
      "kr": "상점 입장 시, 등장한 조커 카드에 <color=Red_Over>크리스탈</color> 효과를 즉시 부여합니다.",
      "en": "When entering the shop, immediately grant the <color=Red_Over>Crystal</color> effect to the appearing Joker card.",
      "jp": "店舗入場時に、登場したジョーカーカードに<color=Red_Over>クリスタル</color>効果を即座に付与します。",
      "th": "เมื่อเข้าสู่ร้านค้า ให้มอบเอฟเฟกต์ <color=Red_Over>Crystal</color> ให้กับไพ่โจ๊กเกอร์ที่ปรากฏขึ้นมาทันที",
      "zh_cn": "进入商店时，立即赋予出现的 Joker 卡“水晶”效果。",
      "zh_tw": "進入商店時，立即賦予出現的 Joker 卡“水晶”效果。",
      "id": "Saat memasuki toko, segera berikan efek <color=Red_Over>Kristal</color> pada kartu Joker yang muncul."
    },
    {
      "KeyText": "spell_desc_7007",
      "kr": "디버프를 무작위로 <color=Yellow_Num>1</color> 회 새로고침",
      "en": "Randomly refresh debuffs <color=Yellow_Num>1</color> time.",
      "jp": "デバフをランダムに<color=Yellow_Num>1</color>回更新",
      "th": "รีเฟรชดีบัฟแบบสุ่ม <color=Yellow_Num>1</color> ครั้ง",
      "zh_cn": "随机刷新 Debuff <color=Yellow_Num>1</color> 次",
      "zh_tw": "隨機刷新 Debuff <color=Yellow_Num>1</color> 次",
      "id": "Refresh debuff secara acak <color=Yellow_Num>1</color> kali."
    },
    {
      "KeyText": "spell_desc_7008",
      "kr": "무료 <color=Yellow_Playing>메가 플레잉</color> 팩을 획득",
      "en": "Gain a free <color=Yellow_Playing>Mega Playing</color> Pack.",
      "jp": "無料の<color=Yellow_Playing>メガ・プレイング</color>パックを獲得。",
      "th": "รับแพ็ค <color=Yellow_Playing>เมกาเพลย์อิง</color> ฟรี",
      "zh_cn": "获得免费的 <color=Yellow_Playing>Mega Playing</color> 包",
      "zh_tw": "獲得免費的 <color=Yellow_Playing>Mega Playing</color> 包",
      "id": "Dapatkan Paket <color=Yellow_Playing>Mega Playing</color> gratis."
    },
    {
      "KeyText": "spell_desc_7009",
      "kr": "무료 <color=Green_Flower>메가 플라워</color> 팩을 획득",
      "en": "Gain a free <color=Green_Flower>Mega Flower</color> Pack.",
      "jp": "無料の<color=Green_Flower>メガ・フラワー</color>パックを獲得。",
      "th": "รับแพ็ค <color=Green_Flower>เมกาฟลาวเวอร์</color> ฟรี",
      "zh_cn": "获得免费的 <color=Green_Flower>Mega Flower</color> 包",
      "zh_tw": "獲得免費的 <color=Green_Flower>Mega Flower</color> 包",
      "id": "Dapatkan Paket <color=Green_Flower>Mega Flower</color> gratis."
    },
    {
      "KeyText": "spell_desc_7010",
      "kr": "무료 <color=Pink_Jewel>메가 쥬얼</color> 팩을 획득",
      "en": "Gain a free <color=Pink_Jewel>Mega Jewel</color> Pack.",
      "jp": "無料の<color=Pink_Jewel>メガ・ジュエル</color>パックを獲得。",
      "th": "รับแพ็ค <color=Pink_Jewel>เมกาจิวเวล</color> ฟรี",
      "zh_cn": "获得免费的 <color=Pink_Jewel>Mega Jewel</color> 包",
      "zh_tw": "獲得免費的 <color=Pink_Jewel>Mega Jewel</color> 包",
      "id": "Dapatkan Paket <color=Pink_Jewel>Mega Jewel</color> gratis."
    },
    {
      "KeyText": "spell_desc_7011",
      "kr": "무료 메가 조커 팩을 획득",
      "en": "Gain a free Mega Joker Pack.",
      "jp": "無料のメガ・ジョーカーパックを獲得。",
      "th": "รับแพ็คเมกาโจ๊กเกอร์ฟรี",
      "zh_cn": "获得免费的 Mega Joker 包",
      "zh_tw": "獲得免費的 Mega Joker 包",
      "id": "Dapatkan Paket Mega Joker gratis."
    },
    {
      "KeyText": "spell_desc_7012",
      "kr": "앞으로 <color=Yellow_Num>{0}</color> 웨이브 동안 공격한 횟수마다 <color=Maroon_Chip>+1</color> 칩을 획득\\n<color=Gray_Desc>(중복 획득 시 웨이브 누적)</color>",
      "en": "For the next <color=Yellow_Num>{0}</color> waves, gain <color=Maroon_Chip>+1</color> chip per attack.\\n<color=Gray_Desc>(Duplicate acquires stack Waves)</color>",
      "jp": "次の<color=Yellow_Num>{0}</color>ウェーブの間、攻撃を行うたびに<color=Maroon_Chip>+1</color>チップを獲得。\\n<color=Gray_Desc>(重複獲得時、ウェーブ数が加算されます)</color>",
      "th": "ได้รับชิป <color=Maroon_Chip>+1</color> ทุกครั้งที่โจมตีใน <color=Yellow_Num>{0}</color> เวฟถัดไป\\n<color=Gray_Desc>(หากได้รับซ้ำ จำนวนเวฟจะสะสม)</color>",
      "zh_cn": "接下来 <color=Yellow_Num>{0}</color> 波内，每进行 1 次攻击获得 <color=Maroon_Chip>+1</color> 筹码\\n<color=Gray_Desc>(重复获得时波次累加)</color>",
      "zh_tw": "接下來 <color=Yellow_Num>{0}</color> 波內，每進行 1 次攻擊獲得 <color=Maroon_Chip>+1</color> 籌碼\\n<color=Gray_Desc>(重複獲得時波次累加)</color>",
      "id": "Selama <color=Yellow_Num>{0}</color> wave berikutnya, dapatkan <color=Maroon_Chip>+1</color> cip setiap menyerang.\\n<color=Gray_Desc>(Wave bertambah jika didapat kembali)</color>"
    },
    {
      "KeyText": "spell_desc_7013",
      "kr": "앞으로 <color=Yellow_Num>{0}</color> 웨이브 동안 사용하지 않은 버리기마다 <color=Maroon_Chip>+1</color> 칩을 획득\\n<color=Gray_Desc>(중복 획득 시 웨이브 누적)</color>",
      "en": "For the next <color=Yellow_Num>{0}</color> waves, gain <color=Maroon_Chip>+1</color> chip per unused discard.\\n<color=Gray_Desc>(Duplicate acquires stack Waves)</color>",
      "jp": "次の<color=Yellow_Num>{0}</color>ウェーブの間、未使用の捨て回数1回ごとに<color=Maroon_Chip>+1</color>チップを獲得。\\n<color=Gray_Desc>(重複獲得時、ウェーブ数が加算されます)</color>",
      "th": "ได้รับชิป <color=Maroon_Chip>+1</color> ทุกครั้งที่ไม่ได้ทิ้งไพ่ใน <color=Yellow_Num>{0}</color> เวฟถัดไป\\n<color=Gray_Desc>(หากได้รับซ้ำ จำนวนเวฟจะสะสม)</color>",
      "zh_cn": "接下来 <color=Yellow_Num>{0}</color> 波内，每保留 1 次未使用的弃牌可获得 <color=Maroon_Chip>+1</color> 筹码\\n<color=Gray_Desc>(重复获得时波次累加)</color>",
      "zh_tw": "接下來 <color=Yellow_Num>{0}</color> 波內，每保留 1 次未使用的棄牌可獲得 <color=Maroon_Chip>+1</color> 籌碼\\n<color=Gray_Desc>(重複獲得時波次累加)</color>",
      "id": "Selama <color=Yellow_Num>{0}</color> wave berikutnya, dapatkan <color=Maroon_Chip>+1</color> cip untuk setiap discard yang tidak digunakan.\\n<color=Gray_Desc>(Wave bertambah jika didapat kembali)</color>"
    },
    {
      "KeyText": "spell_desc_7014",
      "kr": "무료 <color=Orange_Joker>조커</color> 팩을 획득",
      "en": "Gain a free <color=Orange_Joker>Joker</color> Pack.",
      "jp": "無料の<color=Orange_Joker>ジョーカー</color>パックを獲得。",
      "th": "รับแพ็ค <color=Orange_Joker>โจ๊กเกอร์</color> ฟรี",
      "zh_cn": "获得免费的 <color=Orange_Joker>Joker</color> 包",
      "zh_tw": "獲得免費的 <color=Orange_Joker>Joker</color> 包",
      "id": "Dapatkan Paket <color=Orange_Joker>Joker</color> gratis."
    },
    {
      "KeyText": "spell_desc_7015",
      "kr": "다음 상점의 첫 카드 및 팩이 무료",
      "en": "The first card and pack in the next shop are free.",
      "jp": "次のショップの最初のカードとパックが無料。",
      "th": "ไพ่และแพ็คแรกของร้านถัดไปฟรี",
      "zh_cn": "下一个商店中的第一张卡与第一个卡包免费",
      "zh_tw": "下一個商店中的第一張卡與第一個卡包免費",
      "id": "Kartu dan paket pertama di toko berikutnya gratis."
    },
    {
      "KeyText": "spell_desc_7016",
      "kr": "다음 웨이브의 핸드 테이블 크기 <color=Red_Increase>+3</color>",
      "en": "Hand table size <color=Red_Increase>+3</color> for the next wave.",
      "jp": "次のウェーブでハンドテーブルサイズ <color=Red_Increase>+3</color>。",
      "th": "ขนาดโต๊ะมือในเวฟถัดไปเพิ่มขึ้น <color=Red_Increase>+3</color>",
      "zh_cn": "下一波的手牌桌大小 <color=Red_Increase>+3</color>",
      "zh_tw": "下一波的手牌桌大小 <color=Red_Increase>+3</color>",
      "id": "Ukuran meja hand <color=Red_Increase>+3</color> pada wave berikutnya."
    },
    {
      "KeyText": "spell_desc_7017",
      "kr": "다음 상점에서 새로고침 가격이 <color=Maroon_Chip>0</color> 칩으로 시작",
      "en": "In the next shop, refresh cost starts at <color=Maroon_Chip>0</color> chips.",
      "jp": "次のショップでは、更新コストが<color=Maroon_Chip>0</color>チップから開始。",
      "th": "ราคาการรีเฟรชในร้านถัดไปเริ่มต้นที่ <color=Maroon_Chip>0</color> ชิป",
      "zh_cn": "下一个商店的刷新费用从 <color=Maroon_Chip>0</color> 筹码开始",
      "zh_tw": "下一個商店的刷新費用從 <color=Maroon_Chip>0</color> 籌碼開始",
      "id": "Di toko berikutnya, biaya refresh dimulai dari <color=Maroon_Chip>0</color> cip."
    },
    {
      "KeyText": "spell_desc_7018",
      "kr": "최대 <color=Yellow_Num>2</color> 장의 <color=Blue_N>일반</color> 조커를 생성",
      "en": "Create up to <color=Yellow_Num>2</color> <color=Blue_N>Normal</color> Jokers.",
      "jp": "<color=Blue_N>ノーマル</color>ジョーカーを最大<color=Yellow_Num>2</color>枚生成。",
      "th": "สร้าง <color=Blue_N>โจ๊กเกอร์ทั่วไป</color> สูงสุด <color=Yellow_Num>2</color> ใบ",
      "zh_cn": "生成最多 <color=Yellow_Num>2</color> 张 <color=Blue_N>Normal</color> Joker",
      "zh_tw": "生成最多 <color=Yellow_Num>2</color> 張 <color=Blue_N>Normal</color> Joker",
      "id": "Buat hingga <color=Yellow_Num>2</color> Joker <color=Blue_N>Normal</color>."
    },
    {
      "KeyText": "spell_desc_7019",
      "kr": "가장 많이 플레이한 족보를 <color=Yellow_Num>3</color> 레벨 업그레이드",
      "en": "Upgrade your most-played hand by <color=Yellow_Num>3</color> levels.",
      "jp": "最もプレイした役を<color=Yellow_Num>3</color>レベルアップ。",
      "th": "อัปเกรดสายเลือดที่เล่นบ่อยที่สุด <color=Yellow_Num>3</color> เลเวล",
      "zh_cn": "将使用次数最多的牌型提升 <color=Yellow_Num>3</color> 级",
      "zh_tw": "將使用次數最多的牌型提升 <color=Yellow_Num>3</color> 級",
      "id": "Tingkatkan hand yang paling sering dimainkan sebanyak <color=Yellow_Num>3</color> level."
    },
    {
      "KeyText": "spell_desc_7020",
      "kr": "보유 칩을 <color=Yellow_Num>2</color>배로 만듬\\n<color=Gray_Desc>(최대</color> <color=Maroon_Chip>40</color> <color=Gray_Desc>칩, 부채 상태 제외)</color>",
      "en": "Doubles owned Chips.\\n<color=Gray_Desc>(Max</color> <color=Maroon_Chip>40</color> <color=Gray_Desc>Chips, Excluding Debt)</color>",
      "jp": "所持チップを<color=Yellow_Num>2</color>倍にする\\n<color=Gray_Desc>(最大</color> <color=Maroon_Chip>40</color> <color=Gray_Desc>枚、借金状態は除外)</color>",
      "th": "เพิ่มชิปที่ถืออยู่เป็น <color=Yellow_Num>2</color> เท่า\\n<color=Gray_Desc>(สูงสุด <color=Maroon_Chip>40</color> ชิป ยกเว้นสถานะหนี้)</color>",
      "zh_cn": "将持有的筹码变为 <color=Yellow_Num>2</color> 倍\n<color=Gray_Desc>(最大</color> 40<color=Gray_Desc>)</color>",
      "zh_tw": "將持有的籌碼變為 <color=Yellow_Num>2</color> 倍\n<color=Gray_Desc>(最大</color> 40<color=Gray_Desc>)</color>",
      "id": "Kalikan cip yang dimiliki menjadi <color=Yellow_Num>2</color>x\n<color=Gray_Desc>(Maks. 40)</color>"
    },
    {
      "KeyText": "Homura_name",
      "kr": "호무라",
      "en": "HOMURA",
      "jp": "炎",
      "th": "โฮมุระ",
      "zh_cn": "炎",
      "zh_tw": "炎",
      "id": "Homura"
    },
    {
      "KeyText": "Homura_age",
      "kr": "23세",
      "en": "23",
      "jp": "23歳",
      "th": "อายุ 23 ปี",
      "zh_cn": "23岁",
      "zh_tw": "23歲",
      "id": "23 tahun"
    },
    {
      "KeyText": "Homura_height",
      "kr": "166cm",
      "en": "166cm",
      "jp": "166cm",
      "th": "สูง 166 ซม.",
      "zh_cn": "166cm",
      "zh_tw": "166cm",
      "id": "166 cm"
    },
    {
      "KeyText": "Homura_birthday",
      "kr": "7월 23일",
      "en": "July 23rd",
      "jp": "7月23日",
      "th": "23 กรกฎาคม",
      "zh_cn": "7月23日",
      "zh_tw": "7月23日",
      "id": "23 Juli"
    },
    {
      "KeyText": "Homura_blood_type",
      "kr": "O형",
      "en": "Type O",
      "jp": "O型",
      "th": "กรุ๊ปเลือด O",
      "zh_cn": "O型",
      "zh_tw": "O型",
      "id": "Tipe O"
    },
    {
      "KeyText": "Homura_mbti",
      "kr": "ENTP",
      "en": "ENTP",
      "jp": "ENTP",
      "th": "ENTP",
      "zh_cn": "ENTP",
      "zh_tw": "ENTP",
      "id": "ENTP"
    },
    {
      "KeyText": "Homura_hobby",
      "kr": "스포츠 관람",
      "en": "Watching Sports",
      "jp": "スポーツ観戦",
      "th": "ชมกีฬา",
      "zh_cn": "观看体育比赛",
      "zh_tw": "觀看體育比賽",
      "id": "Menonton olahraga"
    },
    {
      "KeyText": "Homura_favorites",
      "kr": "매운 음식, 스포츠 음료",
      "en": "Spicy Food, Sports Drinks",
      "jp": "辛い料理、スポーツドリンク",
      "th": "อาหารรสเผ็ด, เครื่องดื่มกีฬา",
      "zh_cn": "辣味食物、运动饮料",
      "zh_tw": "辣味食物、運動飲料",
      "id": "Makanan pedas, minuman olahraga"
    },
    {
      "KeyText": "Homura_dislike",
      "kr": "공정하지 못한 경기",
      "en": "Unfair Match",
      "jp": "不公平な試合",
      "th": "การแข่งขันที่ไม่ยุติธรรม",
      "zh_cn": "不公平的比赛",
      "zh_tw": "不公平的比賽",
      "id": "Pertandingan yang tidak adil"
    },
    {
      "KeyText": "Homura_cherish",
      "kr": "뜻을 함께 하는 동료",
      "en": "Like-Minded Teammates",
      "jp": "志を同じくする仲間",
      "th": "เพื่อนร่วมงานที่มีความตั้งใจเหมือนกัน",
      "zh_cn": "志同道合的伙伴",
      "zh_tw": "志同道合的夥伴",
      "id": "Rekan seperjuangan yang sejalan"
    },
    {
      "KeyText": "Homura_actor",
      "kr": "아베 히사요",
      "en": "Hisayo Abe",
      "jp": "阿部寿世",
      "th": "อาเบะ ฮิซาโย",
      "zh_cn": "阿部寿世",
      "zh_tw": "阿部寿世",
      "id": "Hisayo Abe"
    },
    {
      "KeyText": "Saya_name",
      "kr": "사야",
      "en": "SAYA",
      "jp": "紗弥",
      "th": "ซายะ",
      "zh_cn": "沙耶",
      "zh_tw": "沙耶",
      "id": "Saya"
    },
    {
      "KeyText": "Saya_age",
      "kr": "22세",
      "en": "22",
      "jp": "22歳",
      "th": "อายุ 22 ปี",
      "zh_cn": "22岁",
      "zh_tw": "22歲",
      "id": "22 tahun"
    },
    {
      "KeyText": "Saya_height",
      "kr": "169cm",
      "en": "169cm",
      "jp": "169cm",
      "th": "สูง 169 ซม.",
      "zh_cn": "169cm",
      "zh_tw": "169cm",
      "id": "169 cm"
    },
    {
      "KeyText": "Saya_birthday",
      "kr": "2월 14일",
      "en": "February 14th",
      "jp": "2月14日",
      "th": "14 กุมภาพันธ์",
      "zh_cn": "2月14日",
      "zh_tw": "2月14日",
      "id": "14 Februari"
    },
    {
      "KeyText": "Saya_blood_type",
      "kr": "A형",
      "en": "Type A",
      "jp": "A型",
      "th": "กรุ๊ปเลือด A",
      "zh_cn": "A型",
      "zh_tw": "A型",
      "id": "Tipe A"
    },
    {
      "KeyText": "Saya_mbti",
      "kr": "ISFP",
      "en": "ISFP",
      "jp": "ISFP",
      "th": "ISFP",
      "zh_cn": "ISFP",
      "zh_tw": "ISFP",
      "id": "ISFP"
    },
    {
      "KeyText": "Saya_hobby",
      "kr": "시집 읽기, 필사",
      "en": "Reading & Copying Poetry",
      "jp": "詩集を読む・書き写し",
      "th": "อ่านหนังสือรวมกวีนิพนธ์, คัดลอก",
      "zh_cn": "阅读诗集、誊写",
      "zh_tw": "閱讀詩集、謄寫",
      "id": "Membaca kumpulan puisi, menyalin tulisan"
    },
    {
      "KeyText": "Saya_favorites",
      "kr": "따뜻한 차, 조용한 공간",
      "en": "Warm Tea, Quiet Spaces",
      "jp": "温かいお茶、静かな空間",
      "th": "ชาอุ่น, สถานที่เงียบสงบ",
      "zh_cn": "热茶、安静的空间",
      "zh_tw": "熱茶、安靜的空間",
      "id": "Teh hangat, tempat yang tenang"
    },
    {
      "KeyText": "Saya_dislike",
      "kr": "무례한 태도, 큰 소음",
      "en": "Rude Attitudes, Loud Noise",
      "jp": "無礼な態度、大きな騒音",
      "th": "ท่าทางหยาบคาย, เสียงดัง",
      "zh_cn": "无礼的态度、噪音",
      "zh_tw": "無禮的態度、噪音",
      "id": "Sikap tidak sopan, suara keras"
    },
    {
      "KeyText": "Saya_cherish",
      "kr": "마스터와의 신뢰",
      "en": "Trust in the Master",
      "jp": "マスターとの信頼",
      "th": "ความเชื่อมั่นต่อมาสเตอร์",
      "zh_cn": "与Master之间的信赖",
      "zh_tw": "與 Master 之間的信賴",
      "id": "Kepercayaan kepada Master"
    },
    {
      "KeyText": "Saya_actor",
      "kr": "토마루 치요",
      "en": "Chiyo Tomaru",
      "jp": "都丸ちよ",
      "th": "โทมารุ ชิโย",
      "zh_cn": "都丸ちよ",
      "zh_tw": "都丸ちよ",
      "id": "Chiyo Tomaru"
    },
    {
      "KeyText": "Yuugi_name",
      "kr": "유우키",
      "en": "YUUKI",
      "jp": "優姫",
      "th": "ยููกิ",
      "zh_cn": "优姬",
      "zh_tw": "優姬",
      "id": "Yuuki"
    },
    {
      "KeyText": "Yuuki_age",
      "kr": "14세",
      "en": "14",
      "jp": "14歳",
      "th": "อายุ 14 ปี",
      "zh_cn": "14岁",
      "zh_tw": "14歲",
      "id": "14 tahun"
    },
    {
      "KeyText": "Yuuki_height",
      "kr": "148cm",
      "en": "148cm",
      "jp": "148cm",
      "th": "สูง 148 ซม.",
      "zh_cn": "148cm",
      "zh_tw": "148cm",
      "id": "148 cm"
    },
    {
      "KeyText": "Yuuki_birthday",
      "kr": "11월 11일",
      "en": "November 11th",
      "jp": "11月11日",
      "th": "11 พฤศจิกายน",
      "zh_cn": "11月11日",
      "zh_tw": "11月11日",
      "id": "11 November"
    },
    {
      "KeyText": "Yuuki_blood_type",
      "kr": "B형",
      "en": "Type B",
      "jp": "B型",
      "th": "กรุ๊ปเลือด B",
      "zh_cn": "B型",
      "zh_tw": "B型",
      "id": "Tipe B"
    },
    {
      "KeyText": "Yuuki_mbti",
      "kr": "ESTJ",
      "en": "ESTJ",
      "jp": "ESTJ",
      "th": "ESTJ",
      "zh_cn": "ESTJ",
      "zh_tw": "ESTJ",
      "id": "ESTJ"
    },
    {
      "KeyText": "Yuuki_hobby",
      "kr": "커피 마시기",
      "en": "Coffee Break",
      "jp": "コーヒー",
      "th": "ดื่มกาแฟ",
      "zh_cn": "喝咖啡",
      "zh_tw": "喝咖啡",
      "id": "Minum kopi"
    },
    {
      "KeyText": "Yuuki_favorites",
      "kr": "칭찬, 케이크, 밀크티",
      "en": "Compliments, Cake, Milk Tea",
      "jp": "褒め言葉、ケーキ、ミルクティー",
      "th": "ชมเชย, เค้ก, ชานม",
      "zh_cn": "称赞、蛋糕、奶茶",
      "zh_tw": "稱讚、蛋糕、奶茶",
      "id": "Pujian, kue, milk tea"
    },
    {
      "KeyText": "Yuuki_dislike",
      "kr": "어리다고 무시하는 태도",
      "en": "Being Talked Down To",
      "jp": "子ども扱いされる態度",
      "th": "ท่าทางดูถูกเพราะอายุน้อย",
      "zh_cn": "把我当小孩看的态度",
      "zh_tw": "把我當小孩看的態度",
      "id": "Sikap meremehkanku karena masih muda"
    },
    {
      "KeyText": "Yuuki_cherish",
      "kr": "마스터의 인정",
      "en": "Recognition from the Master",
      "jp": "マスターの認め",
      "th": "การยอมรับจากมาสเตอร์",
      "zh_cn": "Master的认可",
      "zh_tw": "Master 的認可",
      "id": "Pengakuan dari Master"
    },
    {
      "KeyText": "Yuuki_actor",
      "kr": "콘노 치사토",
      "en": "Chisato Konno",
      "jp": "今野千聡",
      "th": "คอนโน ชิซาโตะ",
      "zh_cn": "今野千聡",
      "zh_tw": "今野千聡",
      "id": "Chisato Konno"
    },
    {
      "KeyText": "Erisa_name",
      "kr": "에리사",
      "en": "ERISA",
      "jp": "絵理沙",
      "th": "เอลิซ่า",
      "zh_cn": "绘理纱",
      "zh_tw": "繪理紗",
      "id": "Erisa"
    },
    {
      "KeyText": "Erisa_age",
      "kr": "21세",
      "en": "21",
      "jp": "21歳",
      "th": "อายุ 21 ปี",
      "zh_cn": "21岁",
      "zh_tw": "21歲",
      "id": "21 tahun"
    },
    {
      "KeyText": "Erisa_height",
      "kr": "168cm",
      "en": "168cm",
      "jp": "168cm",
      "th": "สูง 168 ซม.",
      "zh_cn": "168cm",
      "zh_tw": "168cm",
      "id": "168 cm"
    },
    {
      "KeyText": "Erisa_birthday",
      "kr": "10월 31일",
      "en": "October 31st",
      "jp": "10月31日",
      "th": "31 ตุลาคม",
      "zh_cn": "10月31日",
      "zh_tw": "10月31日",
      "id": "31 Oktober"
    },
    {
      "KeyText": "Erisa_blood_type",
      "kr": "O형",
      "en": "Type O",
      "jp": "O型",
      "th": "กรุ๊ปเลือด O",
      "zh_cn": "O型",
      "zh_tw": "O型",
      "id": "Tipe O"
    },
    {
      "KeyText": "Erisa_mbti",
      "kr": "ESTJ",
      "en": "ESTJ",
      "jp": "ESTJ",
      "th": "ESTJ",
      "zh_cn": "ESTJ",
      "zh_tw": "ESTJ",
      "id": "ESTJ"
    },
    {
      "KeyText": "Erisa_hobby",
      "kr": "전술 연구, 훈련",
      "en": "Tactical Study, Training",
      "jp": "戦術研究、訓練",
      "th": "การศึกษายุทธวิธี, การฝึกซ้อม",
      "zh_cn": "战术研究、训练",
      "zh_tw": "戰術研究、訓練",
      "id": "Studi taktik, latihan"
    },
    {
      "KeyText": "Erisa_favorites",
      "kr": "규율, 질서, 정확한 지시, 승리",
      "en": "Discipline, Order, Clear Commands, Victory",
      "jp": "規律、秩序、的確な指示、勝利",
      "th": "วินัย, ระเบียบ, คำสั่งที่แม่นยำ, ชัยชนะ",
      "zh_cn": "纪律、秩序、明确的指示、胜利",
      "zh_tw": "紀律、秩序、明確的指示、勝利",
      "id": "Disiplin, ketertiban, perintah yang jelas, kemenangan"
    },
    {
      "KeyText": "Erisa_dislike",
      "kr": "무질서, 게으름, 배신자, 불복종",
      "en": "Disorder, Laziness, Traitors, Disobedience",
      "jp": "無秩序、怠惰、裏切り者、不服従",
      "th": "ความไร้ระเบียบ, ขี้เกียจ, ผู้ทรยศ, การไม่เชื่อฟัง",
      "zh_cn": "无秩序、懒惰、背叛者、不服从",
      "zh_tw": "無秩序、懶惰、背叛者、不服從",
      "id": "Kekacauan, kemalasan, pengkhianat, pembangkangan"
    },
    {
      "KeyText": "Erisa_cherish",
      "kr": "질서, 신념과 규율",
      "en": "Order, Conviction, and Discipline",
      "jp": "秩序、信念、規律",
      "th": "ระเบียบ, ความเชื่อมั่น และ วินัย",
      "zh_cn": "秩序、信念与纪律",
      "zh_tw": "秩序、信念與紀律",
      "id": "Ketertiban, keyakinan, dan disiplin"
    },
    {
      "KeyText": "Erisa_actor",
      "kr": "히로에 미라이",
      "en": "Mirai Hiroe",
      "jp": "広江未来",
      "th": "ฮิโระเอะ มิไร",
      "zh_cn": "広江未来",
      "zh_tw": "広江未来",
      "id": "Mirai Hiroe"
    },
    {
      "KeyText": "Kuroha_name",
      "kr": "쿠로하",
      "en": "KUROHA",
      "jp": "黒羽",
      "th": "คุโระฮะ",
      "zh_cn": "黑羽",
      "zh_tw": "黑羽",
      "id": "Kuroha"
    },
    {
      "KeyText": "Kuroha_age",
      "kr": "19세",
      "en": "19",
      "jp": "19歳",
      "th": "อายุ 19 ปี",
      "zh_cn": "19岁",
      "zh_tw": "19歲",
      "id": "19 tahun"
    },
    {
      "KeyText": "Kuroha_height",
      "kr": "164cm",
      "en": "164cm",
      "jp": "164cm",
      "th": "สูง 164 ซม.",
      "zh_cn": "164cm",
      "zh_tw": "164cm",
      "id": "164 cm"
    },
    {
      "KeyText": "Kuroha_birthday",
      "kr": "6월 6일",
      "en": "June 6th",
      "jp": "6月6日",
      "th": "6 มิถุนายน",
      "zh_cn": "6月6日",
      "zh_tw": "6月6日",
      "id": "6 Juni"
    },
    {
      "KeyText": "Kuroha_blood_type",
      "kr": "B형",
      "en": "Type B",
      "jp": "B型",
      "th": "กรุ๊ปเลือด B",
      "zh_cn": "B型",
      "zh_tw": "B型",
      "id": "Tipe B"
    },
    {
      "KeyText": "Kuroha_mbti",
      "kr": "ENTP",
      "en": "ENTP",
      "jp": "ENTP",
      "th": "ENTP",
      "zh_cn": "ENTP",
      "zh_tw": "ENTP",
      "id": "ENTP"
    },
    {
      "KeyText": "Kuroha_hobby",
      "kr": "카드 마술, 장난 계획",
      "en": "Card Tricks, Prank Plans",
      "jp": "カードマジック、いたずらの計画",
      "th": "เวทมนตร์ไพ่, วางแผนเล่นตลก",
      "zh_cn": "纸牌魔术、恶作剧计划",
      "zh_tw": "紙牌魔術、惡作劇計畫",
      "id": "Sulap kartu, rencana jahil"
    },
    {
      "KeyText": "Kuroha_favorites",
      "kr": "놀라는 얼굴, 도박 게임",
      "en": "Surprised Reactions, Gambling Games",
      "jp": "驚いた顔、ギャンブルゲーム",
      "th": "ใบหน้าที่ตกใจ, เกมการพนัน",
      "zh_cn": "惊讶的表情、赌博游戏",
      "zh_tw": "驚訝的表情、賭博遊戲",
      "id": "Ekspresi terkejut, permainan judi"
    },
    {
      "KeyText": "Kuroha_dislike",
      "kr": "지루한 분위기, 진지한 사람",
      "en": "Boring Vibes, Serious People",
      "jp": "退屈な空気、真面目な人",
      "th": "บรรยากาศน่าเบื่อ, คนจริงจัง",
      "zh_cn": "无聊的气氛、一本正经的人",
      "zh_tw": "無聊的氣氛、一本正經的人",
      "id": "Suasana membosankan, orang yang terlalu serius"
    },
    {
      "KeyText": "Kuroha_cherish",
      "kr": "장난에 어울려주는 사람",
      "en": "Someone Who Plays Along",
      "jp": "いたずらに付き合ってくれる人",
      "th": "คนที่เข้ากับการเล่นตลกได้",
      "zh_cn": "愿意陪我恶作剧的人",
      "zh_tw": "願意陪我惡作劇的人",
      "id": "Orang yang mau ikut jahil denganku"
    },
    {
      "KeyText": "Kuroha_actor",
      "kr": "노다 마리아",
      "en": "Maria Noda",
      "jp": "野田真理愛",
      "th": "โนดะ มาเรีย",
      "zh_cn": "野田真理愛",
      "zh_tw": "野田真理愛",
      "id": "Maria Noda"
    },
    {
      "KeyText": "Affinity_Reward_Level_Title",
      "kr": "호감도 {0}단계 보상",
      "en": "AFFINITY LV. {0} REWARD",
      "jp": "好感度Lv.{0}報酬",
      "th": "รางวัลระดับความสนใจ {0}",
      "zh_cn": "好感度{0}阶段奖励",
      "zh_tw": "好感度 {0} 階段獎勵",
      "id": "Hadiah Afinitas Tahap {0}"
    },
    {
      "KeyText": "Gift_Anpan_name",
      "kr": "단팥빵",
      "en": "ANPAN",
      "jp": "あんぱん",
      "th": "ขนมปังถั่วแดง",
      "zh_cn": "红豆面包",
      "zh_tw": "紅豆麵包",
      "id": "Anpan"
    },
    {
      "KeyText": "Gift_Melonbread_name",
      "kr": "메론빵",
      "en": "MELONPAN",
      "jp": "メロンパン",
      "th": "ขนมปังเมลอน",
      "zh_cn": "蜜瓜包",
      "zh_tw": "蜜瓜包",
      "id": "Melonpan"
    },
    {
      "KeyText": "Gift_Yakitori_name",
      "kr": "야키토리",
      "en": "YAKITORI",
      "jp": "焼き鳥",
      "th": "ยากิโทริ",
      "zh_cn": "烤鸡串",
      "zh_tw": "烤雞串",
      "id": "Yakitori"
    },
    {
      "KeyText": "Gift_Gyudon_name",
      "kr": "규동",
      "en": "GYUDON",
      "jp": "牛丼",
      "th": "ข้าวหน้าเนื้อ",
      "zh_cn": "牛丼",
      "zh_tw": "牛丼",
      "id": "Gyudon"
    },
    {
      "KeyText": "Gift_Yakisoba_name",
      "kr": "야키소바",
      "en": "YAKISOBA",
      "jp": "焼きそば",
      "th": "ยากิโซบะ",
      "zh_cn": "炒面",
      "zh_tw": "炒麵",
      "id": "Yakisoba"
    },
    {
      "KeyText": "Gift_Pudding_name",
      "kr": "푸딩",
      "en": "PUDDING",
      "jp": "プリン",
      "th": "พุดดิ้ง",
      "zh_cn": "布丁",
      "zh_tw": "布丁",
      "id": "Puding"
    },
    {
      "KeyText": "Gift_Croissant_name",
      "kr": "크로와상",
      "en": "CROISSANT",
      "jp": "クロワッサン",
      "th": "ครัวซองต์",
      "zh_cn": "可颂",
      "zh_tw": "可頌",
      "id": "Croissant"
    },
    {
      "KeyText": "Gift_Soda_name",
      "kr": "콜라",
      "en": "COLA",
      "jp": "コーラ",
      "th": "โคล่า",
      "zh_cn": "可乐",
      "zh_tw": "可樂",
      "id": "Cola"
    },
    {
      "KeyText": "Gift_Onigiri_name",
      "kr": "오니기리",
      "en": "ONIGIRI",
      "jp": "おにぎり",
      "th": "โอนิกิริ",
      "zh_cn": "饭团",
      "zh_tw": "飯糰",
      "id": "Onigiri"
    },
    {
      "KeyText": "Gift_Oden_name",
      "kr": "오뎅",
      "en": "ODEN",
      "jp": "おでん",
      "th": "โอดง",
      "zh_cn": "关东煮",
      "zh_tw": "關東煮",
      "id": "Oden"
    },
    {
      "KeyText": "Gift_StrawberryShortcake_name",
      "kr": "딸기 쇼트케이크",
      "en": "STRAWBERRY SHORTCAKE",
      "jp": "イチゴショートケーキ",
      "th": "สตรอเบอร์รี่ช็อตเค้ก",
      "zh_cn": "草莓奶油蛋糕",
      "zh_tw": "草莓奶油蛋糕",
      "id": "Strawberry Shortcake"
    },
    {
      "KeyText": "Gift_Hamburger_name",
      "kr": "햄버거",
      "en": "HAMBURGER",
      "jp": "ハンバーガー",
      "th": "แฮมเบอร์เกอร์",
      "zh_cn": "汉堡",
      "zh_tw": "漢堡",
      "id": "Hamburger"
    },
    {
      "KeyText": "Gift_Waffle_name",
      "kr": "와플",
      "en": "WAFFLE",
      "jp": "ワッフル",
      "th": "วาฟเฟิล",
      "zh_cn": "华夫饼",
      "zh_tw": "鬆餅",
      "id": "Waffle"
    },
    {
      "KeyText": "Gift_Parfait_name",
      "kr": "파르페",
      "en": "PARFAIT",
      "jp": "パフェ",
      "th": "พาร์เฟ่",
      "zh_cn": "芭菲",
      "zh_tw": "芭菲",
      "id": "Parfait"
    },
    {
      "KeyText": "Gift_Tart_name",
      "kr": "타르트",
      "en": "TART",
      "jp": "タルト",
      "th": "ทาร์ต",
      "zh_cn": "塔",
      "zh_tw": "塔",
      "id": "Tart"
    },
    {
      "KeyText": "Gift_Cheese_name",
      "kr": "치즈",
      "en": "CHEESE",
      "jp": "チーズ",
      "th": "ชีส",
      "zh_cn": "奶酪",
      "zh_tw": "起司",
      "id": "Keju"
    },
    {
      "KeyText": "Gift_ButterRollCake_name",
      "kr": "버터롤 케이크",
      "en": "BUTTER ROLL CAKE",
      "jp": "バターロールケーキ",
      "th": "บัตเตอร์โรลเค้ก",
      "zh_cn": "奶油卷蛋糕",
      "zh_tw": "奶油捲蛋糕",
      "id": "Butter Roll Cake"
    },
    {
      "KeyText": "Gift_FruitJellyCup_name",
      "kr": "프루츠 젤리 컵",
      "en": "FRUIT JELLY CUP",
      "jp": "フルーツゼリーカップ",
      "th": "ถ้วยเยลลี่ผลไม้",
      "zh_cn": "水果果冻杯",
      "zh_tw": "水果果凍杯",
      "id": "Fruit Jelly Cup"
    },
    {
      "KeyText": "Gift_Takoyaki_name",
      "kr": "타코야키",
      "en": "TAKOYAKI",
      "jp": "たこ焼き",
      "th": "ทาโกยากิ",
      "zh_cn": "章鱼烧",
      "zh_tw": "章魚燒",
      "id": "Takoyaki"
    },
    {
      "KeyText": "Gift_HamburgSteak_name",
      "kr": "함바그 스테이크",
      "en": "HAMBURG STEAK",
      "jp": "ハンバーグステーキ",
      "th": "สเต็กแฮมบาก",
      "zh_cn": "汉堡排",
      "zh_tw": "漢堡排",
      "id": "Hamburg Steak"
    },
    {
      "KeyText": "Gift_PremiumMacaron_name",
      "kr": "프리미엄 마카롱",
      "en": "PREMIUM MACARONS",
      "jp": "プレミアムマカロン",
      "th": "มาการองพรีเมียม",
      "zh_cn": "高级马卡龙",
      "zh_tw": "高級馬卡龍",
      "id": "Macaron Premium"
    },
    {
      "KeyText": "Gift_SteakBento_name",
      "kr": "스테이크 벤토",
      "en": "STEAK BENTO",
      "jp": "ステーキベント",
      "th": "เบนโตะสเต็ก",
      "zh_cn": "牛排便当",
      "zh_tw": "牛排便當",
      "id": "Bento Steak"
    },
    {
      "KeyText": "Gift_SashimiSet_name",
      "kr": "사시미 모둠",
      "en": "SASHIMI PLATTER",
      "jp": "刺身の盛り合わせ",
      "th": "ซาชิมิรวม",
      "zh_cn": "生鱼片拼盘",
      "zh_tw": "生魚片拼盤",
      "id": "Sashimi Platter"
    },
    {
      "KeyText": "Gift_Unadon_name",
      "kr": "장어 덮밥",
      "en": "UNAGI DON",
      "jp": "うなぎ丼",
      "th": "ข้าวหน้าปลาไหล",
      "zh_cn": "鳗鱼盖饭",
      "zh_tw": "鰻魚蓋飯",
      "id": "Unadon"
    },
    {
      "KeyText": "Gift_SpecialSushiSet_name",
      "kr": "스페셜 스시 세트",
      "en": "SPECIAL SUSHI SET",
      "jp": "スペシャル寿司セット",
      "th": "เซ็ตซูชิพิเศษ",
      "zh_cn": "豪华寿司套餐",
      "zh_tw": "豪華壽司套餐",
      "id": "Set Sushi Spesial"
    },
    {
      "KeyText": "Gift_WagyuShabu_name",
      "kr": "와규 샤브샤브",
      "en": "WAGYU SHABU-SHABU",
      "jp": "和牛しゃぶしゃぶ",
      "th": "วากิวชาบูชาบู",
      "zh_cn": "和牛涮涮锅",
      "zh_tw": "和牛涮涮鍋",
      "id": "Wagyu Shabu-shabu"
    },
    {
      "KeyText": "Gift_CrabHotPot_name",
      "kr": "게 전골",
      "en": "CRAB HOT POT",
      "jp": "カニ鍋",
      "th": "หม้อไฟปู",
      "zh_cn": "螃蟹火锅",
      "zh_tw": "螃蟹火鍋",
      "id": "Hot Pot Kepiting"
    },
    {
      "KeyText": "Gift_Yakiniku_name",
      "kr": "야키니쿠",
      "en": "YAKINIKU",
      "jp": "焼肉",
      "th": "ยากินิกุ",
      "zh_cn": "日式烤肉",
      "zh_tw": "日式燒肉",
      "id": "Yakiniku"
    },
    {
      "KeyText": "Gift_FriedChicken_name",
      "kr": "후라이드 치킨",
      "en": "FRIED CHICKEN",
      "jp": "フライドチキン",
      "th": "ไก่ทอด",
      "zh_cn": "炸鸡",
      "zh_tw": "炸雞",
      "id": "Ayam Goreng"
    },
    {
      "KeyText": "Gift_LobsterTailGrill_name",
      "kr": "랍스터 구이",
      "en": "GRILLED LOBSTER TAIL",
      "jp": "ロブスターテールグリル",
      "th": "กุ้งมังกรย่าง",
      "zh_cn": "烤龙虾尾",
      "zh_tw": "烤龍蝦尾",
      "id": "Lobster Tail Panggang"
    },
    {
      "KeyText": "Gift_Anpan_desc",
      "kr": "달콤한 팥이 가득 들어간 빵이다.\n씹을수록 퍼지는 은은한 단맛이 인상적이다.",
      "en": "A bread filled with sweet red bean paste.\nIts subtle sweetness becomes more noticeable the more you chew.",
      "jp": "甘いあんこがたっぷり入ったパン。\n噛むほどに広がるほのかな甘さが印象的だ。",
      "th": "ขนมปังที่สอดไส้ถั่วแดงหวานไว้แน่น\nยิ่งเคี้ยวก็ยิ่งสัมผัสได้ถึงความหวานละมุนที่น่าประทับใจ",
      "zh_cn": "里面塞满香甜红豆馅的面包。\n越嚼越能感受到那股淡淡的甜味，令人印象深刻。",
      "zh_tw": "裡面塞滿香甜紅豆餡的麵包。\n越嚼越能感受到那股淡淡的甜味，令人印象深刻。",
      "id": "Roti yang berisi penuh pasta kacang merah manis.\nSemakin dikunyah, rasa manis lembutnya semakin terasa."
    },
    {
      "KeyText": "Gift_Melonbread_desc",
      "kr": "바삭한 겉과 부드러운 속이 어우러진 빵이다.\n메론 향기가 인상적이다.",
      "en": "A bread with a crispy exterior and a soft inside.\nIts melon aroma leaves a strong impression.",
      "jp": "外はサクサク、中はふんわりとしたパン。\nメロンの香りが印象的だ。",
      "th": "ขนมปังที่มีผิวนอกกรอบและเนื้อในนุ่ม\nกลิ่นเมลอนอันเป็นเอกลักษณ์ชวนประทับใจ",
      "zh_cn": "外酥内软的面包。\n浓郁的蜜瓜香气令人印象深刻。",
      "zh_tw": "外酥內軟的麵包。\n濃郁的蜜瓜香氣令人印象深刻。",
      "id": "Roti dengan bagian luar yang renyah dan bagian dalam yang lembut.\nAroma melon-nya sangat berkesan."
    },
    {
      "KeyText": "Gift_Yakitori_desc",
      "kr": "숯불에 구운 닭꼬치 요리다.\n고소한 향이 먹는 이를 자극한다.",
      "en": "A skewered chicken dish grilled over charcoal.\nIts savory aroma stimulates the appetite.",
      "jp": "炭火で焼いた鶏串料理。\n香ばしい香りが食欲をそそる。",
      "th": "เมนูไก่เสียบไม้ย่างถ่าน\nกลิ่นหอมมันช่วยกระตุ้นความอยากอาหาร",
      "zh_cn": "用炭火烤制的鸡肉串料理。\n香喷喷的气味让人食欲大开。",
      "zh_tw": "用炭火烤製的雞肉串料理。\n香噴噴的氣味讓人食慾大開。",
      "id": "Hidangan sate ayam yang dipanggang dengan arang.\nAromanya yang gurih menggugah selera."
    },
    {
      "KeyText": "Gift_Gyudon_desc",
      "kr": "달콤짭짤한 소고기 덮밥이다.\n따끈한 밥과 잘 어울린다.",
      "en": "A sweet and savory beef rice bowl.\nIt pairs perfectly with warm rice.",
      "jp": "甘辛い味付けの牛丼。\n温かいご飯とよく合う。",
      "th": "ข้าวหน้าเนื้อรสหวานเค็ม\nเข้ากันได้ดีกับข้าวร้อน ๆ",
      "zh_cn": "香甜咸香的牛肉盖饭。\n和热腾腾的米饭十分搭配。",
      "zh_tw": "香甜鹹香的牛肉蓋飯。\n和熱騰騰的米飯十分搭配。",
      "id": "Semangkuk nasi daging sapi dengan rasa manis dan gurih.\nCocok dipadukan dengan nasi hangat."
    },
    {
      "KeyText": "Gift_Yakisoba_desc",
      "kr": "소스로 볶아낸 일본식 면 요리다.\n향긋한 소스 냄새가 군침을 돌게 한다.",
      "en": "A Japanese-style noodle dish stir-fried with sauce.\nThe fragrant aroma of the sauce makes your mouth water.",
      "jp": "ソースで炒めた和風麺料理。\n香ばしいソースの香りが食欲をそそる。",
      "th": "เมนูเส้นสไตล์ญี่ปุ่นที่ผัดกับซอส\nกลิ่นหอมของซอสชวนให้น้ำลายสอ",
      "zh_cn": "用酱汁炒制而成的日式面食。\n香喷喷的酱汁气味令人垂涎。",
      "zh_tw": "用醬汁炒製而成的日式麵食。\n香噴噴的醬汁氣味令人垂涎。",
      "id": "Hidangan mi ala Jepang yang ditumis dengan saus.\nAroma harum sausnya membuat mulut berair."
    },
    {
      "KeyText": "Gift_Pudding_desc",
      "kr": "달콤하고 부드러운 디저트다. 입안에서 살살 녹는 질감이 특징이다.",
      "en": "A sweet and soft dessert.\nIts melt-in-your-mouth texture is its defining feature.",
      "jp": "甘くてやわらかなデザート。\n口の中でとろける食感が特徴だ。",
      "th": "ของหวานที่หวานและนุ่มละมุน\nจุดเด่นคือเนื้อสัมผัสที่ละลายในปาก",
      "zh_cn": "香甜柔软的甜点。\n入口即化的口感是其最大特色。",
      "zh_tw": "香甜柔軟的甜點。\n入口即化的口感是其最大特色。",
      "id": "Makanan penutup yang manis dan lembut.\nTeksturnya yang lumer di mulut menjadi ciri khasnya."
    },
    {
      "KeyText": "Gift_Croissant_desc",
      "kr": "버터 향 가득한 겹겹의 빵이다.\n갓 구웠을 때 풍미가 특히 좋다.",
      "en": "A layered bread rich with buttery aroma.\nIts flavor is especially good when freshly baked.",
      "jp": "バターの香りがたっぷり広がる層状のパン。\n焼きたてのときは特に風味が良い。",
      "th": "ขนมปังหลายชั้นที่หอมกลิ่นเนยอย่างเต็มเปี่ยม\nยิ่งอร่อยเป็นพิเศษเมื่ออบใหม่ ๆ",
      "zh_cn": "层层分明、充满黄油香气的面包。\n刚出炉时风味尤其出色。",
      "zh_tw": "層層分明、充滿奶油香氣的麵包。\n剛出爐時風味尤其出色。",
      "id": "Roti berlapis yang kaya akan aroma mentega.\nRasanya sangat nikmat saat baru dipanggang."
    },
    {
      "KeyText": "Gift_Soda_desc",
      "kr": "톡 쏘는 탄산음료다.\n청량감이 더위를 날려준다.",
      "en": "A fizzy carbonated drink.\nIts refreshing taste helps beat the heat.",
      "jp": "刺激のある炭酸飲料。\n爽快感が暑さを吹き飛ばしてくれる。",
      "th": "เครื่องดื่มอัดลมซ่าชื่นใจ\nความสดชื่นช่วยคลายความร้อนได้ดี",
      "zh_cn": "一款刺激爽快的碳酸饮料。\n清凉感能驱散炎热。",
      "zh_tw": "一款刺激爽快的碳酸飲料。\n清涼感能驅散炎熱。",
      "id": "Minuman berkarbonasi yang menyegarkan.\nSensasi segarnya membantu mengusir hawa panas."
    },
    {
      "KeyText": "Gift_Onigiri_desc",
      "kr": "손으로 쥔 간단한 주먹밥이다.\n김의 향이 은은하게 퍼진다.",
      "en": "A simple rice ball held in one hand.\nThe gentle aroma of seaweed spreads softly.",
      "jp": "手で握った素朴なおにぎり。\n海苔の香りがほんのり広がる。",
      "th": "ข้าวปั้นง่าย ๆ ที่ถือกินได้ด้วยมือ\nกลิ่นสาหร่ายหอมอ่อน ๆ แผ่กระจายออกมา",
      "zh_cn": "用手捏成的简单饭团。\n海苔的清香淡淡散开。",
      "zh_tw": "用手捏成的簡單飯糰。\n海苔的清香淡淡散開。",
      "id": "Onigiri sederhana yang digenggam dengan tangan.\nAroma rumput lautnya menyebar lembut."
    },
    {
      "KeyText": "Gift_Oden_desc",
      "kr": "따뜻한 국물에 끓인 어묵 요리다.\n추운 날씨에 몸을 녹여준다.",
      "en": "A fish cake dish simmered in warm broth.\nIt warms you up on a cold day.",
      "jp": "温かいだしで煮込んだおでん料理。\n寒い日に体を温めてくれる。",
      "th": "เมนูโอเด้งที่ต้มในน้ำซุปร้อน ๆ\nช่วยให้ร่างกายอบอุ่นในอากาศหนาว",
      "zh_cn": "在热汤中炖煮的鱼糕料理。\n在寒冷的天气里能让身体暖和起来。",
      "zh_tw": "在熱湯中燉煮的魚糕料理。\n在寒冷的天氣裡能讓身體暖和起來。",
      "id": "Hidangan fish cake yang direbus dalam kuah hangat.\nCocok untuk menghangatkan tubuh saat cuaca dingin."
    },
    {
      "KeyText": "Gift_StrawberryShortcake_desc",
      "kr": "생크림과 딸기를 얹은 케이크다.\n달콤하면서도 상큼한 맛이 매력적이다.",
      "en": "A cake topped with fresh cream and strawberries.\nIts sweet yet refreshing taste is especially appealing.",
      "jp": "生クリームとイチゴをのせたケーキ。\n甘さと爽やかさをあわせ持つ味わいが魅力だ。",
      "th": "เค้กที่โปะด้วยวิปครีมและสตรอว์เบอร์รี\nรสชาติหวานอมเปรี้ยวสดชื่นคือเสน่ห์ของมัน",
      "zh_cn": "铺有鲜奶油和草莓的蛋糕。\n香甜中带着清爽的味道十分迷人。",
      "zh_tw": "鋪有鮮奶油和草莓的蛋糕。\n香甜中帶著清爽的味道十分迷人。",
      "id": "Kue dengan topping krim segar dan stroberi.\nRasa manis namun segarnya sangat memikat."
    },
    {
      "KeyText": "Gift_Hamburger_desc",
      "kr": "고기 패티와 채소를 넣은 빵이다.\n한 입 베어 물면 육즙이 퍼진다.",
      "en": "A bun filled with a meat patty and vegetables.\nWith one bite, the juicy flavor spreads.",
      "jp": "肉のパティと野菜を挟んだパン。\nひと口かじれば、肉汁が広がる。",
      "th": "ขนมปังที่ใส่เนื้อแพตตี้และผัก\nเมื่อกัดเข้าไปหนึ่งคำ น้ำเนื้อจะกระจายเต็มปาก",
      "zh_cn": "夹着肉饼和蔬菜的面包。\n咬上一口，肉汁便会四溢开来。",
      "zh_tw": "夾著肉排和蔬菜的麵包。\n咬上一口，肉汁便會四溢開來。",
      "id": "Roti berisi patty daging dan sayuran.\nSaat digigit, sari dagingnya langsung menyebar."
    },
    {
      "KeyText": "Gift_Waffle_desc",
      "kr": "격자 무늬가 특징인 디저트 빵이다.\n달콤한 향이 식욕을 돋운다.",
      "en": "A dessert bread known for its distinctive grid pattern.\nIts sweet aroma whets the appetite.",
      "jp": "格子模様が特徴の菓子パン。\n甘い香りが食欲をそそる。",
      "th": "ขนมปังที่ใส่เนื้อแพตตี้และผัก\nเมื่อกัดเข้าไปหนึ่งคำ น้ำเนื้อจะกระจายเต็มปาก",
      "zh_cn": "夹着肉饼和蔬菜的面包。\n咬上一口，肉汁便会四溢开来。",
      "zh_tw": "夾著肉排和蔬菜的麵包。\n咬上一口，肉汁便會四溢開來。",
      "id": "Roti berisi patty daging dan sayuran.\nSaat digigit, sari dagingnya langsung menyebar."
    },
    {
      "KeyText": "Gift_Parfait_desc",
      "kr": "유리잔에 담긴 화려한 디저트다.\n층층이 쌓인 색감이 눈을 즐겁게 한다.",
      "en": "A colorful dessert served in a glass.\nIts layered colors are pleasing to the eye.",
      "jp": "グラスに入った華やかなデザート。\n幾重にも重なる彩りが目を楽しませてくれる。",
      "th": "ของหวานสีสันสดใสที่เสิร์ฟในแก้ว\nสีสันที่เรียงซ้อนกันเป็นชั้น ๆ ช่วยให้ดูเพลินตา",
      "zh_cn": "装在玻璃杯中的华丽甜点。\n层层叠叠的色彩令人赏心悦目。",
      "zh_tw": "裝在玻璃杯中的華麗甜點。\n層層疊疊的色彩令人賞心悅目。",
      "id": "Makanan penutup berwarna-warni yang disajikan dalam gelas.\nLapisan warnanya memanjakan mata."
    },
    {
      "KeyText": "Gift_Tart_desc",
      "kr": "바삭한 반죽 위에 과일을 올린 디저트다.\n한 조각만으로도 기분이 좋아진다.",
      "en": "A dessert topped with fruit on a crispy crust.\nJust one slice is enough to lift your mood.",
      "jp": "サクサクの生地に果物をのせたデザート。\nひと切れ食べるだけでも気分が上がる。",
      "th": "ของหวานที่วางผลไม้ไว้บนแป้งกรอบ\nเพียงแค่ชิ้นเดียวก็ทำให้อารมณ์ดีขึ้นได้",
      "zh_cn": "铺着水果的酥脆甜点。\n只要一块就能让人心情变好。",
      "zh_tw": "鋪著水果的酥脆甜點。\n只要一塊就能讓人心情變好。",
      "id": "Makanan penutup dengan buah di atas adonan renyah.\nSatu potong saja sudah cukup membuat suasana hati membaik."
    },
    {
      "KeyText": "Gift_Cheese_desc",
      "kr": "숙성된 풍미 깊은 유제품이다.\n짭짤하면서도 진한 맛이 특징이다.",
      "en": "A dairy product with a deeply aged flavor.\nIts salty yet rich taste is its defining feature.",
      "jp": "熟成による深い風味を持つ乳製品。\n塩気がありながらも濃厚な味わいが特徴だ。",
      "th": "ผลิตภัณฑ์นมที่มีรสชาติหมักบ่มอย่างลุ่มลึก\nจุดเด่นคือรสเค็มนิด ๆ แต่เข้มข้น",
      "zh_cn": "一种经过熟成、风味浓郁的乳制品。\n咸香浓厚是它的特色。",
      "zh_tw": "一種經過熟成、風味濃郁的乳製品。\n鹹香濃厚是它的特色。",
      "id": "Produk susu dengan cita rasa matang yang mendalam.\nRasa gurih asin dan pekat menjadi ciri khasnya."
    },
    {
      "KeyText": "Gift_ButterRollCake_desc",
      "kr": "부드러운 롤 케이크에 크림이 들어 있다.\n달콤하고 포근한 맛을 자랑한다.",
      "en": "A soft roll cake filled with cream.\nIt boasts a sweet and comforting flavor.",
      "jp": "やわらかなロールケーキにクリームが入っている。\n甘くてやさしい味わいが魅力だ。",
      "th": "โรลเค้กเนื้อนุ่มที่สอดไส้ครีมไว้ด้านใน\nโดดเด่นด้วยรสหวานละมุนและอบอุ่นใจ",
      "zh_cn": "夹着奶油的柔软瑞士卷。\n香甜柔和的味道十分迷人。",
      "zh_tw": "夾著奶油的柔軟瑞士卷。\n香甜柔和的味道十分迷人。",
      "id": "Roll cake lembut dengan isian krim.\nRasanya manis dan lembut menenangkan."
    },
    {
      "KeyText": "Gift_FruitJellyCup_desc",
      "kr": "과일이 들어간 젤리 디저트다.\n알록달록한 색감이 눈길을 끈다.",
      "en": "A jelly dessert made with fruit.\nIts colorful appearance easily catches the eye.",
      "jp": "果物が入ったゼリーデザート。\n色とりどりの見た目が目を引く。",
      "th": "ของหวานเยลลี่ที่มีผลไม้ผสมอยู่\nสีสันสดใสดึงดูดสายตา",
      "zh_cn": "加入水果的果冻甜点。\n五彩缤纷的色彩格外吸引目光。",
      "zh_tw": "加入水果的果凍甜點。\n五彩繽紛的色彩格外吸引目光。",
      "id": "Makanan penutup jeli dengan buah-buahan.\nWarnanya yang cerah menarik perhatian."
    },
    {
      "KeyText": "Gift_Takoyaki_desc",
      "kr": "갓 구운 문어볼 간식이다.\n따뜻하고 부드러운 식감이 매력적이다.",
      "en": "A freshly made octopus ball snack.\nIts warm and soft texture is especially appealing.",
      "jp": "焼きたてのたこ焼き。\n温かくてやわらかな食感が魅力だ。",
      "th": "ของว่างทาโกะยากิที่เพิ่งย่างเสร็จใหม่ ๆ\nเนื้อสัมผัสอุ่น ๆ นุ่ม ๆ คือเสน่ห์ของมัน",
      "zh_cn": "刚出炉的章鱼烧小吃。\n温热柔软的口感令人着迷。",
      "zh_tw": "剛出爐的章魚燒小吃。\n溫熱柔軟的口感令人著迷。",
      "id": "Camilan bola gurita yang baru dipanggang.\nTeksturnya yang hangat dan lembut sangat memikat."
    },
    {
      "KeyText": "Gift_HamburgSteak_desc",
      "kr": "육즙 가득한 일본식 고기 요리다.\n두툼한 식감이 만족감을 준다.",
      "en": "A juicy Japanese-style meat dish.\nIts thick, hearty texture makes it satisfying to eat.",
      "jp": "肉汁あふれる和風の肉料理。\n厚みのある食感が満足感を与えてくれる。",
      "th": "เมนูเนื้อสไตล์ญี่ปุ่นที่ชุ่มฉ่ำไปด้วยน้ำเนื้อ\nเนื้อสัมผัสหนานุ่มช่วยเพิ่มความอิ่มเอม",
      "zh_cn": "多汁的日式肉料理。\n厚实的口感让人满足。",
      "zh_tw": "多汁的日式肉料理。\n厚實的口感讓人滿足。",
      "id": "Hidangan daging ala Jepang yang penuh sari daging.\nTeksturnya yang tebal memberi rasa puas."
    },
    {
      "KeyText": "Gift_PremiumMacaron_desc",
      "kr": "아몬드 가루로 만든 디저트다.\n화려한 색감과 달콤한 맛이 돋보인다.",
      "en": "A dessert made with almond flour.\nIts vibrant colors and sweet flavor stand out.",
      "jp": "アーモンドパウダーで作られたデザート。\n華やかな色合いと甘い味わいが引き立つ。",
      "th": "ของหวานที่ทำจากผงอัลมอนด์\nสีสันสดใสและรสหวานคือจุดเด่นของมัน",
      "zh_cn": "用杏仁粉制作的甜点。\n鲜艳的色彩和香甜的味道格外突出。",
      "zh_tw": "用杏仁粉製作的甜點。\n鮮豔的色彩和香甜的味道格外突出。",
      "id": "Makanan penutup yang dibuat dari tepung almond.\nWarna-warninya yang cerah dan rasanya yang manis sangat menonjol."
    },
    {
      "KeyText": "Gift_SteakBento_desc",
      "kr": "고급스러운 도시락이다.\n열었을 때 풍겨오는 향이 식욕을 자극한다.",
      "en": "A luxurious boxed meal.\nThe aroma that rises when you open it stimulates the appetite.",
      "jp": "高級感のある弁当。\nふたを開けたときに広がる香りが食欲をそそる。",
      "th": "เบนโตะสุดหรู\nกลิ่นหอมที่ลอยออกมาเมื่อเปิดกล่องช่วยกระตุ้นความอยากอาหาร",
      "zh_cn": "精致高档的便当。\n打开时飘出的香气令人食欲大开。",
      "zh_tw": "精緻高檔的便當。\n打開時飄出的香氣令人食慾大開。",
      "id": "Bento mewah.\nAromanya yang tercium saat dibuka menggugah selera."
    },
    {
      "KeyText": "Gift_SashimiSet_desc",
      "kr": "신선한 생선회를 모은 요리다.\n바다의 향이 그대로 느껴진다.",
      "en": "A dish featuring an assortment of fresh sashimi.\nYou can fully sense the aroma of the sea.",
      "jp": "新鮮な刺身を盛り合わせた料理。\n海の香りをそのまま感じられる。",
      "th": "เมนูรวมปลาดิบสดใหม่\nให้ความรู้สึกถึงกลิ่นอายของท้องทะเลอย่างเต็มที่",
      "zh_cn": "汇集了新鲜生鱼片的料理。\n能直接感受到大海的气息。",
      "zh_tw": "匯集了新鮮生魚片的料理。\n能直接感受到大海的氣息。",
      "id": "Hidangan berisi aneka sashimi segar.\nAroma lautnya terasa begitu nyata."
    },
    {
      "KeyText": "Gift_Unadon_desc",
      "kr": "구운 장어를 밥 위에 올린 요리다.\n달콤짭짤한 소스 향이 강렬하다.",
      "en": "A dish of grilled eel served over rice.\nThe aroma of its sweet and savory sauce is intense.",
      "jp": "鰻の蒲焼をご飯にのせた料理。\n甘辛いタレの香りが濃厚。",
      "th": "\"ข้าวหน้าปลาไหลย่าง กลิ่นซอสหวานเค็มชัดเจน\"",
      "zh_cn": "在米饭上铺上烤鳗鱼的料理。甜咸酱汁的香气十分浓郁。",
      "zh_tw": "在米飯上鋪上烤鰻魚的料理。甜鹹醬汁的香氣十分濃郁。",
      "id": "Hidangan nasi dengan belut panggang di atasnya. Aroma saus manis gurihnya sangat kuat."
    },
    {
      "KeyText": "Gift_SpecialSushiSet_desc",
      "kr": "다양한 초밥이 모인 세트다.\n보는 것만으로도 화려하다.",
      "en": "A set featuring a variety of sushi.\nIts colorful presentation is impressive even at a glance.",
      "jp": "さまざまな寿司を集めたセット。\n見ているだけでも華やかだ。",
      "th": "เซ็ตซูชิหลากหลายชนิด\nเพียงแค่มองดูก็รู้สึกถึงความหรูหราและสีสัน",
      "zh_cn": "汇集了多种寿司的套餐。\n光是看着就十分华丽。",
      "zh_tw": "匯集了多種壽司的套餐。\n光是看著就十分華麗。",
      "id": "Satu set berisi berbagai jenis sushi.\nHanya dengan melihatnya saja sudah terasa mewah."
    },
    {
      "KeyText": "Gift_WagyuShabu_desc",
      "kr": "얇게 썬 소고기를 국물에 데쳐 먹는 요리다.\n입안에서 녹는 부드러움이 특징이다.",
      "en": "A dish of thinly sliced beef briefly cooked in broth.\nIts melt-in-your-mouth tenderness is its defining feature.",
      "jp": "薄切りの牛肉をだしにくぐらせて食べる料理。\n口の中でとろけるようなやわらかさが特徴だ。",
      "th": "เมนูเนื้อวัวสไลซ์บางที่นำไปลวกในน้ำซุปก่อนรับประทาน\nจุดเด่นคือความนุ่มละลายในปาก",
      "zh_cn": "将薄切牛肉在汤中稍微汆烫后食用的料理。\n入口即化的柔嫩口感是其特色。",
      "zh_tw": "將薄切牛肉在湯中稍微汆燙後食用的料理。\n入口即化的柔嫩口感是其特色。",
      "id": "Hidangan irisan tipis daging sapi yang dicelupkan ke dalam kuah.\nKelembutannya yang lumer di mulut menjadi ciri khasnya."
    },
    {
      "KeyText": "Gift_CrabHotPot_desc",
      "kr": "게와 채소를 끓인 국물 요리다.\n깊고 진한 국물 맛이 일품이다.",
      "en": "A soup dish made by simmering crab and vegetables.\nIts deep and rich broth is exceptional.",
      "jp": "カニと野菜を煮込んだ汁物料理。\n深みのある濃厚なスープの味わいが絶品だ。",
      "th": "เมนูน้ำซุปที่ต้มปูกับผักเข้าด้วยกัน\nรสชาติของน้ำซุปที่ลึกและเข้มข้นยอดเยี่ยมมาก",
      "zh_cn": "用螃蟹和蔬菜熬煮而成的汤料理。\n浓郁醇厚的汤头十分出色。",
      "zh_tw": "用螃蟹和蔬菜熬煮而成的湯料理。\n濃郁醇厚的湯頭十分出色。",
      "id": "Hidangan berkuah yang dimasak dengan kepiting dan sayuran.\nKuahnya yang dalam dan kaya rasa sangat istimewa."
    },
    {
      "KeyText": "Gift_Yakiniku_desc",
      "kr": "얇게 썬 고기를 구워 먹는 요리다.\n지글거리는 소리가 식욕을 돋운다.",
      "en": "A dish of thinly sliced meat grilled before eating.\nThe sizzling sound whets the appetite.",
      "jp": "薄切りの肉を焼いて食べる料理。\nじゅうじゅうと焼ける音が食欲をそそる。",
      "th": "เมนูเนื้อสไลซ์บางที่นำมาย่างก่อนรับประทาน\nเสียงฉ่าบนเตาช่วยกระตุ้นความอยากอาหาร",
      "zh_cn": "将薄切肉烤着吃的料理。\n滋滋作响的声音令人食欲大开。",
      "zh_tw": "將薄切肉烤著吃的料理。\n滋滋作響的聲音令人食慾大開。",
      "id": "Hidangan daging iris tipis yang dipanggang sebelum disantap.\nSuara desis saat dipanggang menggugah selera."
    },
    {
      "KeyText": "Gift_FriedChicken_desc",
      "kr": "닭고기를 바삭하게 튀긴 요리다.\n한 입 베어 물면 고소함이 터져 나온다.",
      "en": "A dish of crispy fried chicken.\nOne bite releases a burst of savory flavor.",
      "jp": "鶏肉をカリッと揚げた料理。\nひと口かじれば、香ばしさが広がる。",
      "th": "เมนูไก่ทอดกรอบ\nเพียงกัดหนึ่งคำก็สัมผัสได้ถึงความหอมมันที่กระจายออกมา",
      "zh_cn": "炸得酥脆的鸡肉料理。\n咬上一口，香浓的滋味立刻迸发开来。",
      "zh_tw": "炸得酥脆的雞肉料理。\n咬上一口，香濃的滋味立刻迸發開來。",
      "id": "Hidangan ayam goreng renyah.\nSekali gigit, rasa gurihnya langsung meledak."
    },
    {
      "KeyText": "Gift_LobsterTailGrill_desc",
      "kr": "랍스터 꼬리를 구운 요리다.\n고급스러운 향과 풍미가 느껴진다.",
      "en": "A dish of grilled lobster tail.\nIts luxurious aroma and rich flavor can be fully enjoyed.",
      "jp": "ロブスターの尾を焼き上げた料理。\n上品な香りと豊かな風味が感じられる。",
      "th": "\"กุ้งมังกรย่าง กลิ่นและรสหรูหรา\"",
      "zh_cn": "烤制而成的龙虾尾料理。能感受到高级的香气与风味。",
      "zh_tw": "烤製而成的龍蝦尾料理。能感受到高級的香氣與風味。",
      "id": "Hidangan ekor lobster panggang dengan aroma dan cita rasa mewah."
    },
    {
      "KeyText": "angel_upgrade_complete",
      "kr": "업그레이드 완료",
      "en": "UPGRADE COMPLETE",
      "jp": "アップグレード完了",
      "th": "อัปเกรดเสร็จสิ้น",
      "zh_cn": "升级完成",
      "zh_tw": "升級完成",
      "id": "Upgrade selesai"
    },
    {
      "KeyText": "angel_upgrade_name_lv1",
      "kr": "각성",
      "en": "AWAKENING",
      "jp": "覚醒",
      "th": "การตื่นรู้",
      "zh_cn": "觉醒",
      "zh_tw": "覺醒",
      "id": "Awakening"
    },
    {
      "KeyText": "angel_upgrade_name_lv2",
      "kr": "발현",
      "en": "MANIFESTATION",
      "jp": "表現",
      "th": "การปรากฏตัว",
      "zh_cn": "显现",
      "zh_tw": "顯現",
      "id": "Manifestation"
    },
    {
      "KeyText": "angel_upgrade_name_lv3",
      "kr": "숙련",
      "en": "MASTERY",
      "jp": "熟練",
      "th": "ความชำนาญ",
      "zh_cn": "熟练",
      "zh_tw": "熟練",
      "id": "Mastery"
    },
    {
      "KeyText": "angel_upgrade_desc_21001",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21002",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21003",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21004",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21005",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21006",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21007",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21008",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21009",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 공격력 <color=Red_Attack>+50</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain ATK <color=Red_Attack>+50</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、攻撃力<color=Red_Attack>+50</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得攻击力 <color=Red_Attack>+50</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得攻擊力 <color=Red_Attack>+50</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan ATK <color=Red_Attack>+50</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_21010",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21011",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21012",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21013",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21014",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21015",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21016",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21017",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21018",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 <color=Red_AddMult>+4</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain <color=Red_AddMult>+4</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、<color=Red_AddMult>+4</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得 <color=Red_AddMult>+4</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得 <color=Red_AddMult>+4</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan <color=Red_AddMult>+4</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_21019",
      "kr": "액션에 포함된 <color=Orange_Dia>다이아몬드</color> 문양 카드마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Orange_Dia>Diamond</color> card in the action.",
      "jp": "アクションに含まれる<color=Orange_Dia>ダイヤモンド</color>紋様カードごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "出牌中每有 1 张 <color=Orange_Dia>方块</color> 花色牌，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Orange_Dia>方塊</color> 花色牌，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap kartu suit <color=Orange_Dia>Wajik</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_21020",
      "kr": "액션에 포함된 <color=Red_Heart>하트</color> 문양 카드마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Red_Heart>Heart</color> card in the action.",
      "jp": "アクションに含まれる<color=Red_Heart>ハート</color>紋様カードごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "出牌中每有 1 张 <color=Red_Heart>红心</color> 花色牌，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Red_Heart>紅心</color> 花色牌，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap kartu suit <color=Red_Heart>Hati</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_21021",
      "kr": "액션에 포함된 <color=Navy_Spade>스페이드</color> 문양 카드마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Navy_Spade>Spade</color> card in the action.",
      "jp": "アクションに含まれる<color=Navy_Spade>スペード</color>紋様カードごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "出牌中每有 1 张 <color=Navy_Spade>黑桃</color> 花色牌，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Navy_Spade>黑桃</color> 花色牌，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap kartu suit <color=Navy_Spade>Sekop</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_21022",
      "kr": "액션에 포함된 <color=Green_Club>클럽</color> 문양 카드마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Green_Club>Club</color> card in the action.",
      "jp": "アクションに含まれる<color=Green_Club>クラブ</color>紋様カードごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "出牌中每有 1 张 <color=Green_Club>梅花</color> 花色牌，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Green_Club>梅花</color> 花色牌，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap kartu suit <color=Green_Club>Keriting</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_21023",
      "kr": "짝수 랭크 카드로 공격할 때마다 <color=Red_AddMult>+2</color> 배수를 획득합니다. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "en": "When you attack with an even-rank card, gain <color=Red_AddMult>+2</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "jp": "偶数ランクカードで攻撃するたびに<color=Red_AddMult>+2</color>倍数を獲得します。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "每次用偶数点数牌攻击时，获得 <color=Red_AddMult>+2</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_tw": "每次用偶數點數牌攻擊時，獲得 <color=Red_AddMult>+2</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "id": "Setiap kali menyerang dengan kartu rank genap, dapatkan <color=Red_AddMult>+2</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_21024",
      "kr": "홀수 랭크 카드로 공격할 때마다 공격력 <color=Red_Attack>+15</color> 을 획득합니다. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "en": "When you attack with an odd-rank card, gain ATK <color=Red_Attack>+15</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "jp": "奇数ランクカードで攻撃するたびに攻撃力<color=Red_Attack>+15</color>を獲得します。 <color=Gray_Desc>（A、9、7、5、3）</color>",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "每次用奇数点数牌攻击时，获得攻击力 <color=Red_Attack>+15</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_tw": "每次用奇數點數牌攻擊時，獲得攻擊力 <color=Red_Attack>+15</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "id": "Setiap kali menyerang dengan kartu rank ganjil, dapatkan ATK <color=Red_Attack>+15</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_21025",
      "kr": "<color=Red_AddMult>+1 ~ 5</color> 배수",
      "en": "<color=Red_AddMult>+1 ~ 5</color> Mult",
      "jp": "<color=Red_AddMult>+1～8</color> 倍数",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับตัวคูณ <color=Red_AddMult>+4</color>",
      "zh_cn": "<color=Red_AddMult>+1 ~ 5</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+1 ~ 5</color> 倍率",
      "id": "<color=Red_AddMult>+1 ~ 5</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_21026",
      "kr": "<color=Red_AddMult>+3</color> 배수",
      "en": "<color=Red_AddMult>+3</color> Mult",
      "jp": "<color=Red_AddMult>+3</color> 倍数",
      "th": "ตัวคูณ <color=Red_AddMult>+1 ~ 5</color>",
      "zh_cn": "<color=Red_AddMult>+3</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+3</color> 倍率",
      "id": "<color=Red_AddMult>+3</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_21027",
      "kr": "조커 카드마다 <color=Red_AddMult>+1</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+1</color> Mult per Joker card.",
      "jp": "ジョーカーカードごとに<color=Red_AddMult>+1</color>倍数を獲得します。",
      "th": "ทุกการ์ดแต้ม คู่ ที่โจมตี รับตัวคูณ <color=Red_AddMult>+2</color> <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_cn": "每有 1 张小丑牌，获得 <color=Red_AddMult>+1</color> 倍率。",
      "zh_tw": "每有 1 張小丑牌，獲得 <color=Red_AddMult>+1</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+1</color> Mult untuk setiap kartu Joker."
    },
    {
      "KeyText": "angel_upgrade_desc_21028",
      "kr": "보유하고 있는 <color=Maroon_Chip>15</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>15</color> chips you have.",
      "jp": "保有している<color=Maroon_Chip>15</color>チップごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "ทุกการ์ดแต้ม คี่ ที่โจมตี รับพลังโจมตี <color=Red_Attack>+15</color> <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_cn": "每持有 <color=Maroon_Chip>15</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每持有 <color=Maroon_Chip>15</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>15</color> chip yang dimiliki."
    },
    {
      "KeyText": "angel_upgrade_desc_21029",
      "kr": "남은 버리기마다 공격력 <color=Red_Attack>+10</color> 을 획득합니다.",
      "en": "Gain ATK <color=Red_Attack>+10</color> per discard left.",
      "jp": "残りのディスカードごとに攻撃力<color=Red_Attack>+10</color>を獲得します。",
      "th": "รับตัวคูณ <color=Red_AddMult>+2</color> ต่อทุก <color=Maroon_Chip>15</color> ชิปที่มี",
      "zh_cn": "每剩余 1 次弃牌，获得攻击力 <color=Red_Attack>+10</color>。",
      "zh_tw": "每剩餘 1 次棄牌，獲得攻擊力 <color=Red_Attack>+10</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+10</color> untuk setiap buangan yang tersisa."
    },
    {
      "KeyText": "angel_upgrade_desc_21030",
      "kr": "버리기가 <color=Yellow_Num>0</color>번 남았을 경우 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "At <color=Yellow_Num>0</color> discards, gain <color=Red_AddMult>+3</color> Mult.",
      "jp": "ディスカードが<color=Yellow_Num>0</color>回残った場合、<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "รับตัวคูณ <color=Red_AddMult>+1</color> ต่อโจ๊กเกอร์ทุกใบ",
      "zh_cn": "当剩余弃牌次数为 <color=Yellow_Num>0</color> 时，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "當剩餘棄牌次數為 <color=Yellow_Num>0</color> 時，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Saat sisa buangan <color=Yellow_Num>0</color>, dapatkan <color=Red_AddMult>+3</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22001",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22002",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22003",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22004",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22005",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22006",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22007",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22008",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22009",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 공격력 <color=Red_Attack>+80</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain ATK <color=Red_Attack>+80</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、攻撃力<color=Red_Attack>+80</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับพลังโจมตี <color=Red_Attack>+80</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得攻击力 <color=Red_Attack>+80</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得攻擊力 <color=Red_Attack>+80</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan ATK <color=Red_Attack>+80</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_22010",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22011",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22012",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22013",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22014",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22015",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22016",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22017",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22018",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 <color=Red_AddMult>+6</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain <color=Red_AddMult>+6</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、<color=Red_AddMult>+6</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับตัวคูณ <color=Red_AddMult>+6</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得 <color=Red_AddMult>+6</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得 <color=Red_AddMult>+6</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan <color=Red_AddMult>+6</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_22019",
      "kr": "액션에 포함된 <color=Orange_Dia>다이아몬드</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Orange_Dia>Diamond</color> card in the action.",
      "jp": "アクションに含まれる<color=Orange_Dia>ダイヤモンド</color>紋様カードごとに<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "ตัวคูณ <color=Red_AddMult>+3 ~ 8</color>",
      "zh_cn": "出牌中每有 1 张 <color=Orange_Dia>方块</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Orange_Dia>方塊</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Orange_Dia>Wajik</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_22020",
      "kr": "액션에 포함된 <color=Red_Heart>하트</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Red_Heart>Heart</color> card in the action.",
      "jp": "アクションに含まれる<color=Red_Heart>ハート</color>紋様カードごとに<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่แต้มคู่ จะได้รับตัวคูณ <color=Red_AddMult>+4</color> <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_cn": "出牌中每有 1 张 <color=Red_Heart>红心</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Red_Heart>紅心</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Red_Heart>Hati</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_22021",
      "kr": "액션에 포함된 <color=Navy_Spade>스페이드</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Navy_Spade>Spade</color> card in the action.",
      "jp": "アクションに含まれる<color=Navy_Spade>スペード</color>紋様カードごとに<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่แต้มคี่ จะได้รับพลังโจมตี <color=Red_Attack>+30</color> <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_cn": "出牌中每有 1 张 <color=Navy_Spade>黑桃</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Navy_Spade>黑桃</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Navy_Spade>Sekop</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_22022",
      "kr": "액션에 포함된 <color=Green_Club>클럽</color> 문양 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per <color=Green_Club>Club</color> card in the action.",
      "jp": "アクションに含まれる<color=Green_Club>クラブ</color>紋様カードごとに<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "ทุกๆ <color=Maroon_Chip>10</color> ชิปที่ถือ จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "出牌中每有 1 张 <color=Green_Club>梅花</color> 花色牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Green_Club>梅花</color> 花色牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu suit <color=Green_Club>Keriting</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_22023",
      "kr": "짝수 랭크 카드로 공격할 때마다 <color=Red_AddMult>+3</color> 배수를 획득합니다. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "en": "When you attack with an even-rank card, gain <color=Red_AddMult>+3</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "jp": "偶数ランクカードで攻撃するたびに<color=Red_AddMult>+3</color>倍数を獲得します。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "th": "ทุกไพ่โจ๊กเกอร์จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "每次用偶数点数牌攻击时，获得 <color=Red_AddMult>+3</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_tw": "每次用偶數點數牌攻擊時，獲得 <color=Red_AddMult>+3</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "id": "Setiap kali menyerang dengan kartu rank genap, dapatkan <color=Red_AddMult>+3</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_22024",
      "kr": "홀수 랭크 카드로 공격할 때마다 공격력 <color=Red_Attack>+30</color> 을 획득합니다. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "en": "When you attack with an odd-rank card, gain ATK <color=Red_Attack>+30</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "jp": "奇数ランクカードで攻撃するたびに攻撃力<color=Red_Attack>+30</color>を獲得します。 <color=Gray_Desc>（A、9、7、5、3）</color>",
      "th": "ทุกครั้งที่เหลือการทิ้ง จะได้รับพลังโจมตี <color=Red_Attack>+30</color>",
      "zh_cn": "每次用奇数点数牌攻击时，获得攻击力 <color=Red_Attack>+30</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_tw": "每次用奇數點數牌攻擊時，獲得攻擊力 <color=Red_Attack>+30</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "id": "Setiap kali menyerang dengan kartu rank ganjil, dapatkan ATK <color=Red_Attack>+30</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_22025",
      "kr": "<color=Red_AddMult>+3 ~ 7</color> 배수",
      "en": "<color=Red_AddMult>+3 ~ 7</color> Mult",
      "jp": "<color=Red_AddMult>+3～7</color> 倍数",
      "th": "เมื่อเหลือการทิ้ง <color=Yellow_Num>0</color> ครั้ง จะได้รับตัวคูณ <color=Red_AddMult>+5</color>",
      "zh_cn": "<color=Red_AddMult>+3 ~ 7</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+3 ~ 7</color> 倍率",
      "id": "<color=Red_AddMult>+3 ~ 7</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_22026",
      "kr": "<color=Red_AddMult>+5</color> 배수",
      "en": "<color=Red_AddMult>+5</color> Mult",
      "jp": "<color=Red_AddMult>+5</color> 倍数",
      "th": "ตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "<color=Red_AddMult>+5</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+5</color> 倍率",
      "id": "<color=Red_AddMult>+5</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_22027",
      "kr": "조커 카드마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per Joker card.",
      "jp": "ジョーカーカードごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "ทุกไพ่ที่มีสัญลักษณ์ <color=Orange_Dia>เพชร</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "每有 1 张小丑牌，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每有 1 張小丑牌，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap kartu Joker."
    },
    {
      "KeyText": "angel_upgrade_desc_22028",
      "kr": "보유하고 있는 <color=Maroon_Chip>10</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>10</color> chips you have.",
      "jp": "保有している<color=Maroon_Chip>10</color>チップごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "ทุกไพ่ที่มีสัญลักษณ์ <color=Red_Heart>หัวใจ</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "每持有 <color=Maroon_Chip>10</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每持有 <color=Maroon_Chip>10</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>10</color> chip yang dimiliki."
    },
    {
      "KeyText": "angel_upgrade_desc_22029",
      "kr": "남은 버리기마다 공격력 <color=Red_Attack>+20</color> 을 획득합니다.",
      "en": "Gain ATK <color=Red_Attack>+20</color> per discard left.",
      "jp": "残りのディスカードごとに攻撃力<color=Red_Attack>+20</color>を獲得します。",
      "th": "ทุกไพ่ที่มีสัญลักษณ์ <color=Navy_Spade>โพดำ</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "每剩余 1 次弃牌，获得攻击力 <color=Red_Attack>+20</color>。",
      "zh_tw": "每剩餘 1 次棄牌，獲得攻擊力 <color=Red_Attack>+20</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+20</color> untuk setiap buangan yang tersisa."
    },
    {
      "KeyText": "angel_upgrade_desc_22030",
      "kr": "버리기가 <color=Yellow_Num>0</color>번 남았을 경우 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "At <color=Yellow_Num>0</color> discards, gain <color=Red_AddMult>+5</color> Mult.",
      "jp": "ディスカードが<color=Yellow_Num>0</color>回残った場合、<color=Red_AddMult>+5</color>倍数を獲得します。",
      "th": "ทุกไพ่ที่มีสัญลักษณ์ <color=Green_Club>ดอกจิก</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "当剩余弃牌次数为 <color=Yellow_Num>0</color> 时，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "當剩餘棄牌次數為 <color=Yellow_Num>0</color> 時，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Saat sisa buangan <color=Yellow_Num>0</color>, dapatkan <color=Red_AddMult>+5</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23001",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23002",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23003",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23004",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23005",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23006",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23007",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23008",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23009",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 공격력 <color=Red_Attack>+100</color> 을 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain ATK <color=Red_Attack>+100</color>.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、攻撃力<color=Red_Attack>+100</color>を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับพลังโจมตี <color=Red_Attack>+100</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得攻击力 <color=Red_Attack>+100</color>。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得攻擊力 <color=Red_Attack>+100</color>。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan ATK <color=Red_Attack>+100</color>."
    },
    {
      "KeyText": "angel_upgrade_desc_23010",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ไฮการ์ด</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23011",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>วันแพร์</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23012",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทูแพร์</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23013",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ทริปเปิล</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23014",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรท</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23015",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟลัช</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23016",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>ฟูลเฮาส์</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23017",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>โฟร์การ์ด</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23018",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 <color=Red_AddMult>+8</color> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain <color=Red_AddMult>+8</color> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、<color=Red_AddMult>+8</color>倍数を獲得します。",
      "th": "หากเล่น <color=Yellow_Hands>สเตรทฟลัช</color> รับตัวคูณ <color=Red_AddMult>+8</color>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得 <color=Red_AddMult>+8</color> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得 <color=Red_AddMult>+8</color> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan <color=Red_AddMult>+8</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23019",
      "kr": "액션에 포함된 <color=Orange_Dia>다이아몬드</color> 문양 카드마다 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+5</color> Mult per <color=Orange_Dia>Diamond</color> card in the action.",
      "jp": "アクションに含まれる<color=Orange_Dia>ダイヤモンド</color>紋様カードごとに<color=Red_AddMult>+5</color>倍数を獲得します。",
      "th": "ตัวคูณ <color=Red_AddMult>+5 ~ 10</color>",
      "zh_cn": "出牌中每有 1 张 <color=Orange_Dia>方块</color> 花色牌，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Orange_Dia>方塊</color> 花色牌，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+5</color> Mult untuk setiap kartu suit <color=Orange_Dia>Wajik</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_23020",
      "kr": "액션에 포함된 <color=Red_Heart>하트</color> 문양 카드마다 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+5</color> Mult per <color=Red_Heart>Heart</color> card in the action.",
      "jp": "アクションに含まれる<color=Red_Heart>ハート</color>紋様カードごとに<color=Red_AddMult>+5</color>倍数を獲得します。",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่แต้มคู่ จะได้รับตัวคูณ <color=Red_AddMult>+6</color> <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_cn": "出牌中每有 1 张 <color=Red_Heart>红心</color> 花色牌，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Red_Heart>紅心</color> 花色牌，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+5</color> Mult untuk setiap kartu suit <color=Red_Heart>Hati</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_23021",
      "kr": "액션에 포함된 <color=Navy_Spade>스페이드</color> 문양 카드마다 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+5</color> Mult per <color=Navy_Spade>Spade</color> card in the action.",
      "jp": "アクションに含まれる<color=Navy_Spade>スペード</color>紋様カードごとに<color=Red_AddMult>+5</color>倍数を獲得します。",
      "th": "ทุกครั้งที่โจมตีด้วยไพ่แต้มคี่ จะได้รับพลังโจมตี <color=Red_Attack>+45</color> <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_cn": "出牌中每有 1 张 <color=Navy_Spade>黑桃</color> 花色牌，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Navy_Spade>黑桃</color> 花色牌，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+5</color> Mult untuk setiap kartu suit <color=Navy_Spade>Sekop</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_23022",
      "kr": "액션에 포함된 <color=Green_Club>클럽</color> 문양 카드마다 <color=Red_AddMult>+5</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+5</color> Mult per <color=Green_Club>Club</color> card in the action.",
      "jp": "アクションに含まれる<color=Green_Club>クラブ</color>紋様カードごとに<color=Red_AddMult>+5</color>倍数を獲得します。",
      "th": "ทุกๆ <color=Maroon_Chip>5</color> ชิปที่ถือ จะได้รับตัวคูณ <color=Red_AddMult>+2</color>",
      "zh_cn": "出牌中每有 1 张 <color=Green_Club>梅花</color> 花色牌，获得 <color=Red_AddMult>+5</color> 倍率。",
      "zh_tw": "出牌中每有 1 張 <color=Green_Club>梅花</color> 花色牌，獲得 <color=Red_AddMult>+5</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+5</color> Mult untuk setiap kartu suit <color=Green_Club>Keriting</color> dalam aksi."
    },
    {
      "KeyText": "angel_upgrade_desc_23023",
      "kr": "짝수 랭크 카드로 공격할 때마다 <color=Red_AddMult>+4</color> 배수를 획득합니다. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "en": "When you attack with an even-rank card, gain <color=Red_AddMult>+4</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "jp": "偶数ランクカードで攻撃するたびに<color=Red_AddMult>+4</color>倍数を獲得します。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "th": "ทุกไพ่โจ๊กเกอร์จะได้รับตัวคูณ <color=Red_AddMult>+5</color>",
      "zh_cn": "每次用偶数点数牌攻击时，获得 <color=Red_AddMult>+4</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "zh_tw": "每次用偶數點數牌攻擊時，獲得 <color=Red_AddMult>+4</color> 倍率。 <color=Gray_Desc>(10, 8, 6, 4, 2)</color>",
      "id": "Setiap kali menyerang dengan kartu rank genap, dapatkan <color=Red_AddMult>+4</color> Mult. <color=Gray_Desc>(10, 8, 6, 4, 2)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_23024",
      "kr": "홀수 랭크 카드로 공격할 때마다 공격력 <color=Red_Attack>+45</color> 을 획득합니다. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "en": "When you attack with an odd-rank card, gain ATK <color=Red_Attack>+45</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "jp": "奇数ランクカードで攻撃するたびに攻撃力<color=Red_Attack>+45</color>を獲得します。 <color=Gray_Desc>（A、9、7、5、3）</color>",
      "th": "ทุกครั้งที่เหลือการทิ้ง จะได้รับพลังโจมตี <color=Red_Attack>+50</color>",
      "zh_cn": "每次用奇数点数牌攻击时，获得攻击力 <color=Red_Attack>+45</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "zh_tw": "每次用奇數點數牌攻擊時，獲得攻擊力 <color=Red_Attack>+45</color>。 <color=Gray_Desc>(A, 9, 7, 5, 3)</color>",
      "id": "Setiap kali menyerang dengan kartu rank ganjil, dapatkan ATK <color=Red_Attack>+45</color>. <color=Gray_Desc>(A, 9, 7, 5, 3)</color>"
    },
    {
      "KeyText": "angel_upgrade_desc_23025",
      "kr": "<color=Red_AddMult>+5 ~ 8</color> 배수",
      "en": "<color=Red_AddMult>+5 ~ 8</color> Mult",
      "jp": "<color=Red_AddMult>+5～8</color> 倍数",
      "th": "เมื่อเหลือการทิ้ง <color=Yellow_Num>0</color> ครั้ง จะได้รับตัวคูณ <color=Red_AddMult>+10</color>",
      "zh_cn": "<color=Red_AddMult>+5 ~ 8</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+5 ~ 8</color> 倍率",
      "id": "<color=Red_AddMult>+5 ~ 8</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_23026",
      "kr": "<color=Red_AddMult>+7</color> 배수",
      "en": "<color=Red_AddMult>+7</color> Mult",
      "jp": "<color=Red_AddMult>+7</color> 倍数",
      "th": "ตัวคูณ <color=Red_AddMult>+5</color>",
      "zh_cn": "<color=Red_AddMult>+7</color> 倍率",
      "zh_tw": "<color=Red_AddMult>+7</color> 倍率",
      "id": "<color=Red_AddMult>+7</color> Mult"
    },
    {
      "KeyText": "angel_upgrade_desc_23027",
      "kr": "조커 카드마다 <color=Red_AddMult>+3</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+3</color> Mult per Joker card.",
      "jp": "ジョーカーカードごとに<color=Red_AddMult>+3</color>倍数を獲得します。",
      "th": "ทุกไพ่สัญลักษณ์ <color=Orange_Dia>เพชร</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "每有 1 张小丑牌，获得 <color=Red_AddMult>+3</color> 倍率。",
      "zh_tw": "每有 1 張小丑牌，獲得 <color=Red_AddMult>+3</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+3</color> Mult untuk setiap kartu Joker."
    },
    {
      "KeyText": "angel_upgrade_desc_23028",
      "kr": "보유하고 있는 <color=Maroon_Chip>5</color> 칩마다 <color=Red_AddMult>+2</color> 배수를 획득합니다.",
      "en": "Gain <color=Red_AddMult>+2</color> Mult per <color=Maroon_Chip>5</color> chips you have.",
      "jp": "保有している<color=Maroon_Chip>5</color>チップごとに<color=Red_AddMult>+2</color>倍数を獲得します。",
      "th": "ทุกไพ่สัญลักษณ์ <color=Red_Heart>หัวใจ</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "每持有 <color=Maroon_Chip>5</color> 筹码，获得 <color=Red_AddMult>+2</color> 倍率。",
      "zh_tw": "每持有 <color=Maroon_Chip>5</color> 籌碼，獲得 <color=Red_AddMult>+2</color> 倍率。",
      "id": "Dapatkan <color=Red_AddMult>+2</color> Mult untuk setiap <color=Maroon_Chip>5</color> chip yang dimiliki."
    },
    {
      "KeyText": "angel_upgrade_desc_23029",
      "kr": "남은 버리기마다 공격력 <color=Red_Attack>+30</color> 을 획득합니다.",
      "en": "Gain ATK <color=Red_Attack>+30</color> per discard left.",
      "jp": "残りのディスカードごとに攻撃力<color=Red_Attack>+30</color>を獲得します。",
      "th": "ทุกไพ่สัญลักษณ์ <color=Navy_Spade>โพดำ</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "每剩余 1 次弃牌，获得攻击力 <color=Red_Attack>+30</color>。",
      "zh_tw": "每剩餘 1 次棄牌，獲得攻擊力 <color=Red_Attack>+30</color>。",
      "id": "Dapatkan ATK <color=Red_Attack>+30</color> untuk setiap buangan yang tersisa."
    },
    {
      "KeyText": "angel_upgrade_desc_23030",
      "kr": "버리기가 <color=Yellow_Num>0</color>번 남았을 경우 <color=Red_AddMult>+7</color> 배수를 획득합니다.",
      "en": "At <color=Yellow_Num>0</color> discards, gain <color=Red_AddMult>+7</color> Mult.",
      "jp": "ディスカードが<color=Yellow_Num>0</color>回残った場合、<color=Red_AddMult>+7</color>倍数を獲得します。",
      "th": "ทุกไพ่สัญลักษณ์ <color=Green_Club>ดอกจิก</color> ในแอ็คชัน จะได้รับตัวคูณ <color=Red_AddMult>+3</color>",
      "zh_cn": "当剩余弃牌次数为 <color=Yellow_Num>0</color> 时，获得 <color=Red_AddMult>+7</color> 倍率。",
      "zh_tw": "當剩餘棄牌次數為 <color=Yellow_Num>0</color> 時，獲得 <color=Red_AddMult>+7</color> 倍率。",
      "id": "Saat sisa buangan <color=Yellow_Num>0</color>, dapatkan <color=Red_AddMult>+7</color> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23031",
      "kr": "액션에 <color=Yellow_Hands>하이카드</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>High Card</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ハイカード</color>を含めると、<b><color=Maroon>x2</color></b>の倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>ไฮการ์ด</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>高牌</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>高牌</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>High Card</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23032",
      "kr": "액션에 <color=Yellow_Hands>원페어</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>One Pair</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ワンペア</color>を含めると、<b><color=Maroon>x2</color></b>倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>วันเพียร์</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>一对</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>一對</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>One Pair</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23033",
      "kr": "액션에 <color=Yellow_Hands>투페어</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Two Pair</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ツーペア</color>を含めると、<b><color=Maroon>x2</color></b>の倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>ทูเพียร์</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>两对</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>兩對</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Two Pair</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23034",
      "kr": "액션에 <color=Yellow_Hands>트리플</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Three of a Kind</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>トリプル</color>を含めると、<b><color=Maroon>x2</color></b>倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>ทริปเปิล</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>三条</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>三條</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Three of a Kind</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23035",
      "kr": "액션에 <color=Yellow_Hands>스트레이트</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレート</color>を含めると、<b><color=Maroon>x2</color></b>倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>สเตรท</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>顺子</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>順子</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23036",
      "kr": "액션에 <color=Yellow_Hands>플러시</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Flush</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フラッシュ</color>を含めると、<b><color=Maroon>x2</color></b>倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>ฟลัช</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Flush</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23037",
      "kr": "액션에 <color=Yellow_Hands>풀하우스</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Full House</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フルハウス</color>を含めると、<b><color=Maroon>x2</color></b>の倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>ฟูลเฮาส์</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>葫芦</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>葫蘆</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Full House</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23038",
      "kr": "액션에 <color=Yellow_Hands>포카드</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Four of a Kind</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>フォーカード</color>を含めると、<b><color=Maroon>x2</color></b>倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>โฟร์การ์ด</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>四条</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>四條</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Four of a Kind</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "angel_upgrade_desc_23039",
      "kr": "액션에 <color=Yellow_Hands>스트레이트 플러시</color> 포함 시 <b><color=Maroon>x2</color></b> 배수를 획득합니다.",
      "en": "If the action includes <color=Yellow_Hands>Straight Flush</color>, gain <b><color=Maroon>x2</color></b> Mult.",
      "jp": "アクションに<color=Yellow_Hands>ストレートフラッシュ</color>を含めると、<b><color=Maroon>x2</color></b>の倍数を獲得します。",
      "th": "เมื่อแอ็คชันมี <color=Yellow_Hands>สเตรทฟลัช</color> จะได้รับตัวคูณ <b><color=Maroon>x2</color></b>",
      "zh_cn": "若出牌中包含 <color=Yellow_Hands>同花顺</color>，则获得 <b><color=Maroon>x2</color></b> 倍率。",
      "zh_tw": "若出牌中包含 <color=Yellow_Hands>同花順</color>，則獲得 <b><color=Maroon>x2</color></b> 倍率。",
      "id": "Jika aksi mencakup <color=Yellow_Hands>Straight Flush</color>, dapatkan <b><color=Maroon>x2</color></b> Mult."
    },
    {
      "KeyText": "system_mail_box_title",
      "kr": "점검 보상",
      "en": "MAINTENANCE REWARD",
      "jp": "メンテナンス報酬",
      "th": "รางวัลตรวจสอบ",
      "zh_cn": "维护补偿",
      "zh_tw": "維護補償",
      "id": "Kompensasi Maintenance"
    },
    {
      "KeyText": "joker_upgrade_complete",
      "kr": "조커 공격력 증가",
      "en": "JOKER ATK INCREASE",
      "jp": "ジョーカー攻撃力増加",
      "th": "เพิ่มพลังโจมตีของโจ๊กเกอร์",
      "zh_cn": "Joker攻击力提升",
      "zh_tw": "Joker攻擊力提升",
      "id": "Peningkatan ATK Joker"
    },
    {
      "KeyText": "joker_upgrade_name_11001",
      "kr": "조커 <color=Blue_N>일반</color> 능력",
      "en": "JOKER <color=Blue_N>NORMAL</color> SKILL",
      "jp": "ジョーカー<color=Blue_N>ノーマル</color>能力",
      "th": "ความสามารถโจ๊กเกอร์ <color=Blue_N>ปกติ</color>",
      "zh_cn": "小丑 <color=Blue_N>普通</color> 技能",
      "zh_tw": "小丑 <color=Blue_N>普通</color> 技能",
      "id": "Skill Joker <color=Blue_N>Normal</color>"
    },
    {
      "KeyText": "joker_upgrade_name_12001",
      "kr": "조커 <color=Red_R>레어</color> 능력",
      "en": "JOKER <color=Red_R>RARE</color> SKILL",
      "jp": "ジョーカー<color=Red_R>レア</color>能力",
      "th": "ความสามารถโจ๊กเกอร์ <color=Red_R>หายาก</color>",
      "zh_cn": "小丑 <color=Red_R>稀有</color> 技能",
      "zh_tw": "小丑 <color=Red_R>稀有</color> 技能",
      "id": "Skill Joker <color=Red_R>Rare</color>"
    },
    {
      "KeyText": "joker_upgrade_name_13001",
      "kr": "조커 <color=Green_S>슈퍼</color> 능력",
      "en": "JOKER <color=Green_S>SUPER</color> SKILL",
      "jp": "ジョーカー<color=Green_S>スーパー</color>能力",
      "th": "ความสามารถโจ๊กเกอร์ <color=Green_S>ซูเปอร์</color>",
      "zh_cn": "小丑 <color=Green_S>超级</color> 技能",
      "zh_tw": "小丑 <color=Green_S>超級</color> 技能",
      "id": "Skill Joker <color=Green_S>Super</color>"
    },
    {
      "KeyText": "joker_upgrade_name_14001",
      "kr": "조커 <color=Purple_SR>슈퍼레어</color> 능력",
      "en": "JOKER <color=Purple_SR>SUPER RARE</color> SKILL",
      "jp": "ジョーカー<color=Purple_SR>スーパーレア</color>能力",
      "th": "ความสามารถโจ๊กเกอร์ <color=Purple_SR>ซูเปอร์แรร์</color>",
      "zh_cn": "小丑 <color=Purple_SR>超稀有</color> 技能",
      "zh_tw": "小丑 <color=Purple_SR>超稀有</color> 技能",
      "id": "Skill Joker <color=Purple_SR>Super Rare</color>"
    },
    {
      "KeyText": "angel_affection_desc_30001",
      "kr": "추가 공격력 <color=Red_Attack>+5</color>",
      "en": "Bonus ATK <color=Red_Attack>+5</color>",
      "jp": "追加攻撃力<color=Red_Attack>+5</color>",
      "th": "พลังโจมตีเพิ่มเติม <color=Red_Attack>+5</color>",
      "zh_cn": "额外攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "額外攻擊力 <color=Red_Attack>+5</color>",
      "id": "Bonus ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "angel_affection_desc_30002",
      "kr": "추가 공격력 <color=Red_Attack>+10</color>",
      "en": "Bonus ATK <color=Red_Attack>+10</color>",
      "jp": "追加攻撃力<color=Red_Attack>+10</color>",
      "th": "พลังโจมตีเพิ่มเติม <color=Red_Attack>+10</color>",
      "zh_cn": "额外攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "額外攻擊力 <color=Red_Attack>+10</color>",
      "id": "Bonus ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "angel_affection_desc_30003",
      "kr": "추가 공격력 <color=Red_Attack>+15</color>",
      "en": "Bonus ATK <color=Red_Attack>+15</color>",
      "jp": "追加攻撃力<color=Red_Attack>+15</color>",
      "th": "พลังโจมตีเพิ่มเติม <color=Red_Attack>+15</color>",
      "zh_cn": "额外攻击力 <color=Red_Attack>+15</color>",
      "zh_tw": "額外攻擊力 <color=Red_Attack>+15</color>",
      "id": "Bonus ATK <color=Red_Attack>+15</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_11001",
      "kr": "공격력 <color=Red_Attack>+3</color>",
      "en": "ATK <color=Red_Attack>+3</color>",
      "jp": "攻撃力 <color=Red_Attack>+3</color>",
      "th": "พลังโจมตี <color=Red_Attack>+3</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_11002",
      "kr": "공격력 <color=Red_Attack>+3</color>",
      "en": "ATK <color=Red_Attack>+3</color>",
      "jp": "攻撃力 <color=Red_Attack>+3</color>",
      "th": "พลังโจมตี <color=Red_Attack>+3</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_11003",
      "kr": "공격력 <color=Red_Attack>+4</color>",
      "en": "ATK <color=Red_Attack>+4</color>",
      "jp": "攻撃力 <color=Red_Attack>+4</color>",
      "th": "พลังโจมตี <color=Red_Attack>+4</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+4</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+4</color>",
      "id": "ATK <color=Red_Attack>+4</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_11004",
      "kr": "공격력 <color=Red_Attack>+5</color>",
      "en": "ATK <color=Red_Attack>+5</color>",
      "jp": "攻撃力 <color=Red_Attack>+5</color>",
      "th": "พลังโจมตี <color=Red_Attack>+5</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_11005",
      "kr": "공격력 <color=Red_Attack>+5</color>",
      "en": "ATK <color=Red_Attack>+5</color>",
      "jp": "攻撃力 <color=Red_Attack>+5</color>",
      "th": "พลังโจมตี <color=Red_Attack>+5</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_12001",
      "kr": "공격력 <color=Red_Attack>+5</color>",
      "en": "ATK <color=Red_Attack>+5</color>",
      "jp": "攻撃力 <color=Red_Attack>+5</color>",
      "th": "พลังโจมตี <color=Red_Attack>+5</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_12002",
      "kr": "공격력 <color=Red_Attack>+5</color>",
      "en": "ATK <color=Red_Attack>+5</color>",
      "jp": "攻撃力 <color=Red_Attack>+5</color>",
      "th": "พลังโจมตี <color=Red_Attack>+5</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_12003",
      "kr": "공격력 <color=Red_Attack>+7</color>",
      "en": "ATK <color=Red_Attack>+7</color>",
      "jp": "攻撃力 <color=Red_Attack>+7</color>",
      "th": "พลังโจมตี <color=Red_Attack>+7</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+7</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+7</color>",
      "id": "ATK <color=Red_Attack>+7</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_12004",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_12005",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_13001",
      "kr": "공격력 <color=Red_Attack>+8</color>",
      "en": "ATK <color=Red_Attack>+8</color>",
      "jp": "攻撃力 <color=Red_Attack>+8</color>",
      "th": "พลังโจมตี <color=Red_Attack>+8</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_13002",
      "kr": "공격력 <color=Red_Attack>+8</color>",
      "en": "ATK <color=Red_Attack>+8</color>",
      "jp": "攻撃力 <color=Red_Attack>+8</color>",
      "th": "พลังโจมตี <color=Red_Attack>+8</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_13003",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_13004",
      "kr": "공격력 <color=Red_Attack>+10</color>",
      "en": "ATK <color=Red_Attack>+10</color>",
      "jp": "攻撃力 <color=Red_Attack>+10</color>",
      "th": "พลังโจมตี <color=Red_Attack>+10</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_13005",
      "kr": "공격력 <color=Red_Attack>+10</color>",
      "en": "ATK <color=Red_Attack>+10</color>",
      "jp": "攻撃力 <color=Red_Attack>+10</color>",
      "th": "พลังโจมตี <color=Red_Attack>+10</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_14001",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_14002",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_14003",
      "kr": "공격력 <color=Red_Attack>+11</color>",
      "en": "ATK <color=Red_Attack>+11</color>",
      "jp": "攻撃力 <color=Red_Attack>+11</color>",
      "th": "พลังโจมตี <color=Red_Attack>+11</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+11</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+11</color>",
      "id": "ATK <color=Red_Attack>+11</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_14004",
      "kr": "공격력 <color=Red_Attack>+13</color>",
      "en": "ATK <color=Red_Attack>+13</color>",
      "jp": "攻撃力 <color=Red_Attack>+13</color>",
      "th": "พลังโจมตี <color=Red_Attack>+13</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+13</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+13</color>",
      "id": "ATK <color=Red_Attack>+13</color>"
    },
    {
      "KeyText": "joker_upgrade_outgame_desc_14005",
      "kr": "공격력 <color=Red_Attack>+13</color>",
      "en": "ATK <color=Red_Attack>+13</color>",
      "jp": "攻撃力 <color=Red_Attack>+13</color>",
      "th": "พลังโจมตี <color=Red_Attack>+13</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+13</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+13</color>",
      "id": "ATK <color=Red_Attack>+13</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_11001",
      "kr": "공격력 <color=Red_Attack>+3</color>",
      "en": "ATK <color=Red_Attack>+3</color>",
      "jp": "攻撃力 <color=Red_Attack>+3</color>",
      "th": "พลังโจมตี <color=Red_Attack>+3</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+3</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+3</color>",
      "id": "ATK <color=Red_Attack>+3</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_11002",
      "kr": "공격력 <color=Red_Attack>+6</color>",
      "en": "ATK <color=Red_Attack>+6</color>",
      "jp": "攻撃力 <color=Red_Attack>+6</color>",
      "th": "พลังโจมตี <color=Red_Attack>+6</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+6</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+6</color>",
      "id": "ATK <color=Red_Attack>+6</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_11003",
      "kr": "공격력 <color=Red_Attack>+10</color>",
      "en": "ATK <color=Red_Attack>+10</color>",
      "jp": "攻撃力 <color=Red_Attack>+10</color>",
      "th": "พลังโจมตี <color=Red_Attack>+10</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_11004",
      "kr": "공격력 <color=Red_Attack>+15</color>",
      "en": "ATK <color=Red_Attack>+15</color>",
      "jp": "攻撃力 <color=Red_Attack>+15</color>",
      "th": "พลังโจมตี <color=Red_Attack>+15</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+15</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+15</color>",
      "id": "ATK <color=Red_Attack>+15</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_11005",
      "kr": "공격력 <color=Red_Attack>+20</color>",
      "en": "ATK <color=Red_Attack>+20</color>",
      "jp": "攻撃力 <color=Red_Attack>+20</color>",
      "th": "พลังโจมตี <color=Red_Attack>+20</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+20</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+20</color>",
      "id": "ATK <color=Red_Attack>+20</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_12001",
      "kr": "공격력 <color=Red_Attack>+5</color>",
      "en": "ATK <color=Red_Attack>+5</color>",
      "jp": "攻撃力 <color=Red_Attack>+5</color>",
      "th": "พลังโจมตี <color=Red_Attack>+5</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+5</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+5</color>",
      "id": "ATK <color=Red_Attack>+5</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_12002",
      "kr": "공격력 <color=Red_Attack>+10</color>",
      "en": "ATK <color=Red_Attack>+10</color>",
      "jp": "攻撃力 <color=Red_Attack>+10</color>",
      "th": "พลังโจมตี <color=Red_Attack>+10</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+10</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+10</color>",
      "id": "ATK <color=Red_Attack>+10</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_12003",
      "kr": "공격력 <color=Red_Attack>+17</color>",
      "en": "ATK <color=Red_Attack>+17</color>",
      "jp": "攻撃力 <color=Red_Attack>+17</color>",
      "th": "พลังโจมตี <color=Red_Attack>+17</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+17</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+17</color>",
      "id": "ATK <color=Red_Attack>+17</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_12004",
      "kr": "공격력 <color=Red_Attack>+26</color>",
      "en": "ATK <color=Red_Attack>+26</color>",
      "jp": "攻撃力 <color=Red_Attack>+26</color>",
      "th": "พลังโจมตี <color=Red_Attack>+26</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+26</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+26</color>",
      "id": "ATK <color=Red_Attack>+26</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_12005",
      "kr": "공격력 <color=Red_Attack>+35</color>",
      "en": "ATK <color=Red_Attack>+35</color>",
      "jp": "攻撃力 <color=Red_Attack>+35</color>",
      "th": "พลังโจมตี <color=Red_Attack>+35</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+35</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+35</color>",
      "id": "ATK <color=Red_Attack>+35</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_13001",
      "kr": "공격력 <color=Red_Attack>+8</color>",
      "en": "ATK <color=Red_Attack>+8</color>",
      "jp": "攻撃力 <color=Red_Attack>+8</color>",
      "th": "พลังโจมตี <color=Red_Attack>+8</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+8</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+8</color>",
      "id": "ATK <color=Red_Attack>+8</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_13002",
      "kr": "공격력 <color=Red_Attack>+16</color>",
      "en": "ATK <color=Red_Attack>+16</color>",
      "jp": "攻撃力 <color=Red_Attack>+16</color>",
      "th": "พลังโจมตี <color=Red_Attack>+16</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+16</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+16</color>",
      "id": "ATK <color=Red_Attack>+16</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_13003",
      "kr": "공격력 <color=Red_Attack>+25</color>",
      "en": "ATK <color=Red_Attack>+25</color>",
      "jp": "攻撃力 <color=Red_Attack>+25</color>",
      "th": "พลังโจมตี <color=Red_Attack>+25</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+25</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+25</color>",
      "id": "ATK <color=Red_Attack>+25</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_13004",
      "kr": "공격력 <color=Red_Attack>+35</color>",
      "en": "ATK <color=Red_Attack>+35</color>",
      "jp": "攻撃力 <color=Red_Attack>+35</color>",
      "th": "พลังโจมตี <color=Red_Attack>+35</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+35</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+35</color>",
      "id": "ATK <color=Red_Attack>+35</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_13005",
      "kr": "공격력 <color=Red_Attack>+45</color>",
      "en": "ATK <color=Red_Attack>+45</color>",
      "jp": "攻撃力 <color=Red_Attack>+45</color>",
      "th": "พลังโจมตี <color=Red_Attack>+45</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+45</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+45</color>",
      "id": "ATK <color=Red_Attack>+45</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_14001",
      "kr": "공격력 <color=Red_Attack>+9</color>",
      "en": "ATK <color=Red_Attack>+9</color>",
      "jp": "攻撃力 <color=Red_Attack>+9</color>",
      "th": "พลังโจมตี <color=Red_Attack>+9</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+9</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+9</color>",
      "id": "ATK <color=Red_Attack>+9</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_14002",
      "kr": "공격력 <color=Red_Attack>+18</color>",
      "en": "ATK <color=Red_Attack>+18</color>",
      "jp": "攻撃力 <color=Red_Attack>+18</color>",
      "th": "พลังโจมตี <color=Red_Attack>+18</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+18</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+18</color>",
      "id": "ATK <color=Red_Attack>+18</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_14003",
      "kr": "공격력 <color=Red_Attack>+29</color>",
      "en": "ATK <color=Red_Attack>+29</color>",
      "jp": "攻撃力 <color=Red_Attack>+29</color>",
      "th": "พลังโจมตี <color=Red_Attack>+29</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+29</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+29</color>",
      "id": "ATK <color=Red_Attack>+29</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_14004",
      "kr": "공격력 <color=Red_Attack>+42</color>",
      "en": "ATK <color=Red_Attack>+42</color>",
      "jp": "攻撃力 <color=Red_Attack>+42</color>",
      "th": "พลังโจมตี <color=Red_Attack>+42</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+42</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+42</color>",
      "id": "ATK <color=Red_Attack>+42</color>"
    },
    {
      "KeyText": "joker_upgrade_ingame_desc_14005",
      "kr": "공격력 <color=Red_Attack>+55</color>",
      "en": "ATK <color=Red_Attack>+55</color>",
      "jp": "攻撃力 <color=Red_Attack>+55</color>",
      "th": "พลังโจมตี <color=Red_Attack>+55</color>",
      "zh_cn": "攻击力 <color=Red_Attack>+55</color>",
      "zh_tw": "攻擊力 <color=Red_Attack>+55</color>",
      "id": "ATK <color=Red_Attack>+55</color>"
    },
    {
      "KeyText": "Homura_Login1",
      "kr": "좋아, 오늘도 파이팅!",
      "en": "Okay, fighting today too!",
      "jp": "よーし、今日もファイト！",
      "th": "ดี! สู้ไปด้วยกันวันนี้เหมือนกัน!",
      "zh_cn": "不错，今天也要加油！",
      "zh_tw": "不錯，今天也要加油！",
      "id": "Oke, semangat hari ini juga!"
    },
    {
      "KeyText": "Homura_Login2",
      "kr": "마스터! 준비됐어?",
      "en": "Master! Are you ready?",
      "jp": "マスター！準備できた？",
      "th": "มาสเตอร์! พร้อมรึยัง?",
      "zh_cn": "主人！准备好了吗？",
      "zh_tw": "主人！準備好了嗎？",
      "id": "Master! Sudah siap?"
    },
    {
      "KeyText": "Homura_LoginReturn",
      "kr": "돌아왔네! 나 혼자선 지겨웠다구!",
      "en": "I'm back! I was bored by myself!",
      "jp": "おかえり！私、一人で退屈だったんだから！",
      "th": "กลับมาแล้ว! ฉันเบื่ออยู่คนเดียวเลยนะ!",
      "zh_cn": "回来了啊！我一个人都快无聊死了！",
      "zh_tw": "回來了啊！我一個人都快無聊死了！",
      "id": "Aku kembali! Sendirian sungguh membosankan!"
    },
    {
      "KeyText": "Homura_Idle1",
      "kr": "하암.. 심심하다. 뭐 재미있는거 없어?",
      "en": "Haam... I'm bored. Is there anything fun to do?",
      "jp": "ふぁ〜…退屈だなぁ。 何かおもしろいことない？",
      "th": "ฮ้า.. เบื่อจัง มีอะไรสนุกๆ ไหม?",
      "zh_cn": "哈啊……好无聊啊。就没有什么有趣的事吗？",
      "zh_tw": "哈啊……好無聊啊。就沒有什麼有趣的事嗎？",
      "id": "Haam.. membosankan. Ada yang seru nggak?"
    },
    {
      "KeyText": "Homura_Idle2",
      "kr": "오늘은 어떤 일을 할거야? 기대되네!",
      "en": "What are you going to do today? I'm looking forward to it!",
      "jp": "今日はどんなことするの？ 楽しみだね！",
      "th": "วันนี้เราจะทำอะไรดีนะ? ตื่นเต้นจัง!",
      "zh_cn": "今天要做什么？真让人期待！",
      "zh_tw": "今天要做什麼？真讓人期待！",
      "id": "Hari ini mau ngapain? Aku penasaran!"
    },
    {
      "KeyText": "Homura_FirstObtain",
      "kr": "너의 검이 되어줄 동료는 나야!",
      "en": "I am the comrade who will become your sword!",
      "jp": "あなたの剣になる仲間は私よ！",
      "th": "ฉันคือเพื่อนที่จะเป็นดาบของคุณ!",
      "zh_cn": "能成为你之剑的同伴，就是我！",
      "zh_tw": "能成為你之劍的同伴，就是我！",
      "id": "Akulah rekan yang akan menjadi pedangmu!"
    },
    {
      "KeyText": "Homura_Touch1",
      "kr": "뭐야, 장난치는거야?",
      "en": "What the heck, are you kidding me?",
      "jp": "なに、ふざけてるの？",
      "th": "อะไรเนี่ย? กำลังล้อเล่นใช่ไหม?",
      "zh_cn": "什么啊，你在捉弄我吗？",
      "zh_tw": "什麼啊，你在捉弄我嗎？",
      "id": "Hei, kamu lagi bercanda ya?"
    },
    {
      "KeyText": "Homura_Touch2",
      "kr": "스트레칭이라도 해줄래?",
      "en": "Would you like to do some stretching?",
      "jp": "ストレッチでもしてくれる？",
      "th": "ขอยืดเส้นสักหน่อยได้ไหม?",
      "zh_cn": "要不要顺便活动一下身体？",
      "zh_tw": "要不要順便活動一下身體？",
      "id": "Mau pemanasan bareng nggak?"
    },
    {
      "KeyText": "Homura_Touch3",
      "kr": "응? 갑자기? 깜짝 놀랐잖아!",
      "en": "Huh? Suddenly? I was startled!",
      "jp": "うん…？急に？ びっくりしたじゃん！",
      "th": "อะไรนะ? อยู่ๆ ก็แบบนี้? ทำฉันตกใจเลย!",
      "zh_cn": "嗯？突然这样？吓我一跳！",
      "zh_tw": "嗯？突然這樣？嚇我一跳！",
      "id": "Hah? Tiba-tiba? Kamu bikin aku kaget!"
    },
    {
      "KeyText": "Homura_TouchTrust1",
      "kr": "마스터의 손길… 의외로 따뜻하네.",
      "en": "The Master's touch... is surprisingly warm.",
      "jp": "マスターの手つき··· 意外とあったかいんだ。",
      "th": "สัมผัสจากมาสเตอร์… อบอุ่นกว่าที่คิดนะ",
      "zh_cn": "主人的手……意外地很温暖呢。",
      "zh_tw": "主人的手……意外地很溫暖呢。",
      "id": "Sentuhan Master… ternyata hangat juga."
    },
    {
      "KeyText": "Homura_TouchTrust2",
      "kr": "솔직히 말하면.. 네 응원이 제일 힘이 돼.",
      "en": "To be honest, your support is what gives me the most strength.",
      "jp": "正直.. あなたの応援が一番力になる。",
      "th": "พูดตรงๆ เลยนะ… การสนับสนุนของคุณคือพลังที่สุด",
      "zh_cn": "老实说……你的鼓励最能给我力量。",
      "zh_tw": "老實說……你的鼓勵最能給我力量。",
      "id": "Jujur aja.. dukunganmu yang paling bikin aku kuat."
    },
    {
      "KeyText": "Homura_TouchTrust3",
      "kr": "이러면 심장이 더 빨라지잖아…",
      "en": "This makes my heart beat faster…",
      "jp": "こうしたら心臓がもっと速くなるじゃん···",
      "th": "แบบนี้หัวใจเต้นเร็วขึ้นอีกแล้ว…",
      "zh_cn": "这样一来，心跳反而更快了啊……",
      "zh_tw": "這樣一來，心跳反而更快了啊……",
      "id": "Kalau begini jantungku jadi makin cepat…"
    },
    {
      "KeyText": "Homura_TouchRepeat",
      "kr": "마스터 의외로 성실하잖아?",
      "en": "Master, you're surprisingly honest, aren't you?",
      "jp": "マスターって意外と真面目じゃない？",
      "th": "มาสเตอร์ ขยันกว่าที่คิดนะ?",
      "zh_cn": "主人意外地还挺认真的嘛？",
      "zh_tw": "主人意外地還挺認真的嘛？",
      "id": "Master, ternyata kamu cukup tekun ya?"
    },
    {
      "KeyText": "Homura_Upgrade",
      "kr": "좋아! 더 빨라지고 강해진다!",
      "en": "Alright! Faster and stronger!",
      "jp": "よし！もっと速く、強くなる！",
      "th": "ดี! จะเร็วและแข็งแกร่งขึ้น!",
      "zh_cn": "好！变得更快、更强了！",
      "zh_tw": "好！變得更快、更強了！",
      "id": "Oke! Makin cepat dan makin kuat!"
    },
    {
      "KeyText": "Homura_GameStart1",
      "kr": "훈련의 성과를 보여줄게!",
      "en": "I'll show you the results of your training!",
      "jp": "トレーニングの成果を見せてあげる！",
      "th": "จะให้เห็นผลลัพธ์ของการฝึกซ้อม!",
      "zh_cn": "我会让你见识训练的成果！",
      "zh_tw": "我會讓你見識訓練的成果！",
      "id": "Aku akan tunjukkan hasil latihanmu!"
    },
    {
      "KeyText": "Homura_GameStart2",
      "kr": "좋아, 풀파워로 간다!",
      "en": "Okay, let's go full power!",
      "jp": "よぉーし、フルパワーで行くぞ！",
      "th": "ดี! ไปเต็มพลังเลย!",
      "zh_cn": "好，全力上了！",
      "zh_tw": "好，全力上了！",
      "id": "Oke, kita kerahkan semua tenaga!"
    },
    {
      "KeyText": "Homura_BossStart1",
      "kr": "좋아, 강적이네 재밌어졌어!",
      "en": "Okay, this is a tough opponent, this is fun!",
      "jp": "いいわ、強敵ね。面白くなってきた！",
      "th": "ดี! เป็นคู่ต่อสู้ที่แข็งแกร่ง สนุกขึ้นแล้ว!",
      "zh_cn": "不错，是个强敌，这下有意思了！",
      "zh_tw": "不錯，是個強敵，這下有意思了！",
      "id": "Oke, lawan tangguh nih, seru!"
    },
    {
      "KeyText": "Homura_BossStart2",
      "kr": "전부 뛰어넘어주지!",
      "en": "I'll jump over them all!",
      "jp": "全部ぶっ飛ばしてやる！",
      "th": "จะกระโดดข้ามทุกอย่างให้หมด!",
      "zh_cn": "我会把一切都超越过去！",
      "zh_tw": "我會把一切都超越過去！",
      "id": "Aku akan melewati semuanya!"
    },
    {
      "KeyText": "Homura_Attack1",
      "kr": "한 방에 뒤집어주지!",
      "en": "Turn it over in one room!",
      "jp": "一発でひっくり返してやる！",
      "th": "จะพลิกกลับทั้งหมดในครั้งเดียว!",
      "zh_cn": "我一击就把局面翻过来！",
      "zh_tw": "我一擊就把局面翻過來！",
      "id": "Balikkan semuanya dalam satu pukulan!"
    },
    {
      "KeyText": "Homura_Attack2",
      "kr": "하하! 받아라! 나의 조합!",
      "en": "Haha! Take it! My combination!",
      "jp": "ハハハ！受け取って！ 私の組み合わせ！",
      "th": "ฮ่าๆ! รับไปเลย! การรวมของฉัน!",
      "zh_cn": "哈哈！接招吧！我的组合！",
      "zh_tw": "哈哈！接招吧！我的組合！",
      "id": "Haha! Terima ini! Kombinasiku!"
    },
    {
      "KeyText": "Homura_Attack3",
      "kr": "이게 내 승부수다!",
      "en": "This is my winning move!",
      "jp": "これが私の勝負手！",
      "th": "นี่คือเดิมพันของฉัน!",
      "zh_cn": "这就是我的制胜一招！",
      "zh_tw": "這就是我的制勝一招！",
      "id": "Ini kartu truf ku!"
    },
    {
      "KeyText": "Homura_Discard1",
      "kr": "이건 퇴출이야!",
      "en": "This is expulsion!",
      "jp": "これは退出よ！",
      "th": "นี่มันคือการตกรอบ!",
      "zh_cn": "这个，出局！",
      "zh_tw": "這個，出局！",
      "id": "Ini sudah saatnya keluar!"
    },
    {
      "KeyText": "Homura_Discard2",
      "kr": "별로 쓸모없네.",
      "en": "It's not very useful.",
      "jp": "あんまり役に立たないわね。",
      "th": "ไม่ค่อยมีประโยชน์นะ",
      "zh_cn": "没什么用啊。",
      "zh_tw": "沒什麼用啊。",
      "id": "Tidak terlalu berguna."
    },
    {
      "KeyText": "Homura_Discard3",
      "kr": "조금 곤란한데.",
      "en": "It's a little difficult.",
      "jp": "ちょっと困るんだけど。",
      "th": "นี่ลำบากนิดหน่อยนะ",
      "zh_cn": "这下有点麻烦了。",
      "zh_tw": "這下有點麻煩了。",
      "id": "Ini sedikit merepotkan."
    },
    {
      "KeyText": "Homura_HandEmpty1",
      "kr": "한 방에 끝내야겠네!",
      "en": "I have to finish it in one go!",
      "jp": "一発で終わらせないと！",
      "th": "ต้องจบในครั้งเดียวแล้ว!",
      "zh_cn": "看来只能一击解决了！",
      "zh_tw": "看來只能一擊解決了！",
      "id": "Harus diselesaikan dalam satu serangan!"
    },
    {
      "KeyText": "Homura_HandEmpty2",
      "kr": "더는 물러설 곳 없어!",
      "en": "There is no place to retreat anymore!",
      "jp": "もう後戻りはできない！",
      "th": "ไม่มีที่ให้ถอยอีกแล้ว!",
      "zh_cn": "已经没有退路了！",
      "zh_tw": "已經沒有退路了！",
      "id": "Tidak ada tempat untuk mundur lagi!"
    },
    {
      "KeyText": "Homura_SpecialSubmit",
      "kr": "하하! 이게 진짜 클라이막스지!",
      "en": "Haha! This is the real climax!",
      "jp": "ハハッ！これが本当のクライマックスよ！",
      "th": "ฮ่าๆ! นี่แหละจุดสุดยอดจริงๆ!",
      "zh_cn": "哈哈！这才是真正的高潮啊！",
      "zh_tw": "哈哈！這才是真正的高潮啊！",
      "id": "Haha! Inilah klimaks sesungguhnya!"
    },
    {
      "KeyText": "Homura_Win1",
      "kr": "하하하! 이 맛이야!!",
      "en": "Hahaha! This is the taste!!",
      "jp": "ハハハ！これよこれ！！",
      "th": "ฮาฮาฮา! นี่แหละรสชาติ!!",
      "zh_cn": "哈哈哈！就是这种感觉！！",
      "zh_tw": "哈哈哈！就是這種感覺！！",
      "id": "Hahaha! Rasanya luar biasa!!"
    },
    {
      "KeyText": "Homura_Win2",
      "kr": "마스터와의 콤비라면 무적이야!",
      "en": "If you team up with the Master, you're invincible!",
      "jp": "マスターとのコンビなら無敵よ！",
      "th": "ถ้าเป็นคู่กับมาสเตอร์แล้วล่ะก็ ไม่มีใครสู้ได้!",
      "zh_cn": "只要和主人搭档，我们就是无敌的！",
      "zh_tw": "只要和主人搭檔，我們就是無敵的！",
      "id": "Dengan tim bersama Master, kita tak terkalahkan!"
    },
    {
      "KeyText": "Homura_Lose1",
      "kr": "크윽.. 아직 힘이 부족했네.",
      "en": "Ugh... I still don't have enough strength.",
      "jp": "くう…まだ力が足りなかったなぁ。",
      "th": "อึก.. ยังคงแรงไม่พอสินะ",
      "zh_cn": "唔……还是力量不够啊。",
      "zh_tw": "唔……還是力量不夠啊。",
      "id": "Ugh.. ternyata aku masih kurang kuat."
    },
    {
      "KeyText": "Homura_Lose2",
      "kr": "하핫.. 졌지만 잘 싸웠어!",
      "en": "Haha.. I lost but I fought well!",
      "jp": "ハハッ…負けたけどよく戦った！",
      "th": "ฮ่าฮ่.. แพ้แต่สู้ได้ดีนะ!",
      "zh_cn": "哈……虽然输了，但打得很精彩！",
      "zh_tw": "哈……雖然輸了，但打得很精彩！",
      "id": "Haha.. kalah tapi sudah berjuang dengan baik!"
    },
    {
      "KeyText": "Homura_NoInput",
      "kr": "하하, 졸고 있는 건 아니지?",
      "en": "Haha, you're not sleeping, are you?",
      "jp": "ハハッ、居眠りしてるわけじゃないよね？",
      "th": "ฮ่าๆ ไม่ใช่กำลังงีบใช่ไหม?",
      "zh_cn": "哈哈，你该不会在打瞌睡吧？",
      "zh_tw": "哈哈，你該不會在打瞌睡吧？",
      "id": "Haha, kamu tidak sedang tidur kan?"
    },
    {
      "KeyText": "Homura_Overkill",
      "kr": "전부 쓸어버려!!",
      "en": "Sweep it all away!!",
      "jp": "全部壊しちゃって！！",
      "th": "กวาดทุกอย่างให้หมด!!",
      "zh_cn": "把他们统统扫光！！",
      "zh_tw": "把他們通通掃光！！",
      "id": "Habisi semuanya!!"
    },
    {
      "KeyText": "Homura_CallMaster",
      "kr": "마스터!",
      "en": "Master!",
      "jp": "マスター！",
      "th": "มาสเตอร์!",
      "zh_cn": "主人！",
      "zh_tw": "主人！",
      "id": "Master!"
    },
    {
      "KeyText": "Homura_GiveFavoriteAffectionItem",
      "kr": "우왓-! 이거 내 최애잖아? ...알면서 주는거지?",
      "en": "Wow-! Isn't this my favorite? ...You knew you were giving it to me, right?",
      "jp": "わ〜！これ私の推しじゃん！知っててくれたんだよね？",
      "th": "ว้าว-! นี่ของโปรดฉันนี่นา? ...ให้เพราะรู้ใช่ไหม?",
      "zh_cn": "哇——！这不是我最喜欢的吗？……你是知道才送我的吧？",
      "zh_tw": "哇——！這不是我最喜歡的嗎？……你是知道才送我的吧？",
      "id": "Wah! Ini favoritku? ...Kamu tahu dan sengaja memberikannya kan?"
    },
    {
      "KeyText": "Homura_GiveAffectionItem",
      "kr": "음 나쁘지 않네.",
      "en": "Well, not bad.",
      "jp": "うん、悪くないね。",
      "th": "อืม ไม่เลวเลยนะ",
      "zh_cn": "嗯，还不错嘛。",
      "zh_tw": "嗯，還不錯嘛。",
      "id": "Hmm, tidak buruk."
    },
    {
      "KeyText": "Saya_Login1",
      "kr": "마스터. 오늘도 찾아주셨군요.",
      "en": "Master. You came to see me again today.",
      "jp": "マスター。今日も来てくださったんですね。",
      "th": "มาสเตอร์ วันนี้ก็มาหาฉันอีกสินะ",
      "zh_cn": "主人，您今天也来了呢。",
      "zh_tw": "主人，您今天也來了呢。",
      "id": "Master. Kamu datang lagi hari ini."
    },
    {
      "KeyText": "Saya_Login2",
      "kr": "후후, 다시 만나서 반가워요.",
      "en": "Haha, nice to see you again.",
      "jp": "フフフ…またお会いできて嬉しいです。",
      "th": "ฮูฮู ยินดีที่ได้พบกันอีกครั้งนะ",
      "zh_cn": "呵呵，很高兴再次见到您。",
      "zh_tw": "呵呵，很高興再次見到您。",
      "id": "Hehe, senang bertemu lagi."
    },
    {
      "KeyText": "Saya_LoginReturn",
      "kr": "…늦으셨습니다, 꽤 많이요.",
      "en": "…you are late, quite late.",
      "jp": "…遅くなりましたね、かなり。",
      "th": "…มาสายไปพอสมควรนะ",
      "zh_cn": "……您来晚了，而且晚了不少呢。",
      "zh_tw": "……您來晚了，而且晚了不少呢。",
      "id": "…Kamu terlambat, cukup lama."
    },
    {
      "KeyText": "Saya_Idle1",
      "kr": "조용한 순간일수록, 더 많은 것이 느껴지죠.",
      "en": "The quieter the moment, the more it feels.",
      "jp": "静かな瞬間ほど、より多くのことが感じられます。",
      "th": "ยิ่งช่วงเงียบสงบ ยิ่งรู้สึกอะไรหลายๆ อย่าง",
      "zh_cn": "越是安静的时刻，就越能感受到更多东西呢。",
      "zh_tw": "越是安靜的時刻，就越能感受到更多東西呢。",
      "id": "Semakin sunyi momennya, semakin banyak yang terasa."
    },
    {
      "KeyText": "Saya_Idle2",
      "kr": "후후, 잠시 쉬어가는 건가요?",
      "en": "Hehe, are you taking a break for a bit?",
      "jp": "フフッ、少し休んで行かれるんですか？",
      "th": "ฮูฮู หยุดพักสักครู่หรือครับ?",
      "zh_cn": "呵呵，是想稍微休息一下吗？",
      "zh_tw": "呵呵，是想稍微休息一下嗎？",
      "id": "Hehe, sedang istirahat sejenak?"
    },
    {
      "KeyText": "Saya_FirstObtain",
      "kr": "오늘부터는 당신 곁을 지키겠습니다.",
      "en": "From today on, I will stay by your side.",
      "jp": "今日からあなたのお側をお守りします。",
      "th": "ตั้งแต่วันนี้ ฉันจะอยู่เคียงข้างคุณ",
      "zh_cn": "从今天开始，我会守在您身边。",
      "zh_tw": "從今天開始，我會守在您身邊。",
      "id": "Mulai hari ini, aku akan selalu berada di sisimu."
    },
    {
      "KeyText": "Saya_Touch1",
      "kr": "마스터, 긴장이 풀리니 졸음이 오네요.",
      "en": "Master, I'm feeling sleepy now that I'm relaxed.",
      "jp": "マスター、緊張が解けると眠くなりますね。",
      "th": "มาสเตอร์ พอผ่อนคลายแล้วก็เริ่มง่วงนะ",
      "zh_cn": "主人，一放松下来就有些困了呢。",
      "zh_tw": "主人，一放鬆下來就有些睏了呢。",
      "id": "Master, rasa kantuk mulai datang setelah tegang."
    },
    {
      "KeyText": "Saya_Touch2",
      "kr": "후우.. 이젠 좀 지겹군요.",
      "en": "Phew... I'm getting a little bored now.",
      "jp": "ふぅ..ちょっと飽きてしまいました。",
      "th": "ฮู.. ตอนนี้เริ่มเบื่อแล้วสินะ",
      "zh_cn": "呼……现在也有点腻了呢。",
      "zh_tw": "呼……現在也有點膩了呢。",
      "id": "Phew... aku mulai sedikit bosan sekarang."
    },
    {
      "KeyText": "Saya_Touch3",
      "kr": "쉬어가는 것도 소중하지요.",
      "en": "Taking a break is also important.",
      "jp": "休むことも大切です。",
      "th": "การพักผ่อนก็มีคุณค่าตรงตัวนะ",
      "zh_cn": "适当休息也是很重要的。",
      "zh_tw": "適當休息也是很重要的。",
      "id": "Beristirahat juga hal yang penting."
    },
    {
      "KeyText": "Saya_TouchTrust1",
      "kr": "당신 앞에선.. 이렇게 힘을 빼도 괜찮네요.",
      "en": "In front of you... it's okay to let go of strength like this.",
      "jp": "あなたの前では.. こうやって力を抜いてもいいですよね。",
      "th": "ต่อหน้าคุณ.. ผ่อนแรงแบบนี้ก็ไม่เป็นไรนะ",
      "zh_cn": "在您面前……我这样放松下来也没关系呢。",
      "zh_tw": "在您面前……我這樣放鬆下來也沒關係呢。",
      "id": "Di depanmu.. tidak apa melepaskan ketegangan seperti ini."
    },
    {
      "KeyText": "Saya_TouchTrust2",
      "kr": "후후, 마스터와 함께 있으니… 긴장이 풀려버렸어요.",
      "en": "Haha, being with the Master… I feel so relaxed.",
      "jp": "フフッ、マスターと一緒にいるから··· 緊張が解けちゃいました。",
      "th": "ฮูฮู อยู่กับมาสเตอร์… ความตึงเครียดหมดไปเลย",
      "zh_cn": "呵呵，和主人待在一起……不知不觉就放松下来了。",
      "zh_tw": "呵呵，和主人待在一起……不知不覺就放鬆下來了。",
      "id": "Hehe, bersama Master… aku jadi lebih rileks."
    },
    {
      "KeyText": "Saya_TouchTrust3",
      "kr": "마스터와 함께하는 시간이… 이렇게 따뜻하다니, 몰랐네요.",
      "en": "I didn't know that time spent with the Master could be this warm.",
      "jp": "マスターと一緒に過ごす時間が··· こんなに暖かいなんて、知りませんでした。",
      "th": "เวลาที่อยู่กับมาสเตอร์… อบอุ่นขนาดนี้ ฉันไม่เคยรู้เลย",
      "zh_cn": "没想到，和主人共度的时间……竟会如此温暖。",
      "zh_tw": "沒想到，和主人共度的時間……竟會如此溫暖。",
      "id": "Ternyata waktu bersama Master bisa sehangat ini."
    },
    {
      "KeyText": "Saya_TouchRepeat",
      "kr": "그만…이라고 말해도 계속 하실거죠?",
      "en": "Even if I tell you to stop… you’ll still continue, right?",
      "jp": "やめて···と言っても、続けますよね？",
      "th": "แม้จะพูดว่า “พอแล้ว”… คุณก็คงทำต่อใช่ไหม?",
      "zh_cn": "就算我说“够了”……您也还是会继续吧？",
      "zh_tw": "就算我說「夠了」……您也還是會繼續吧？",
      "id": "Meski kamu bilang berhenti… kamu akan tetap melanjutkan kan?"
    },
    {
      "KeyText": "Saya_Upgrade",
      "kr": "제 노력, 헛되지 않게 써주시길 바랍니다.",
      "en": "I hope my efforts will not be in vain.",
      "jp": "私の努力、無駄にならないようにしてください。",
      "th": "ขอให้ใช้ความพยายามของฉันอย่างไม่สูญเปล่า",
      "zh_cn": "希望我的努力，能被您好好利用。",
      "zh_tw": "希望我的努力，能被您好好利用。",
      "id": "Semoga usahaku tidak sia-sia."
    },
    {
      "KeyText": "Saya_GameStart1",
      "kr": "차분히, 그리고 정확하게. 승리를 가지세요.",
      "en": "Calmly and accurately. Take the victory.",
      "jp": "冷静に、そして正確に。勝利を勝ち取ってください。",
      "th": "อย่างสงบและแม่นยำ จงคว้าชัยชนะ",
      "zh_cn": "沉着一点，再精准一点。请将胜利握在手中。",
      "zh_tw": "沉著一點，再精準一點。請將勝利握在手中。",
      "id": "Tenang dan tepat sasaran. Raih kemenangan."
    },
    {
      "KeyText": "Saya_GameStart2",
      "kr": "마스터님, 준비는 끝나셨죠?",
      "en": "Master, are you ready?",
      "jp": "マスター様、準備はできましたか？",
      "th": "มาสเตอร์ คุณเตรียมพร้อมแล้วใช่ไหม?",
      "zh_cn": "主人，您已经准备好了吧？",
      "zh_tw": "主人，您已經準備好了吧？",
      "id": "Master, sudah siap?"
    },
    {
      "KeyText": "Saya_BossStart1",
      "kr": "상대를 압도하지 못하면, 우리가 쓰러집니다. 신중히 임하시죠.",
      "en": "If we fail to overwhelm our opponents, we will fall. Be careful.",
      "jp": "相手を圧倒できなければ、私たちが倒れます。 慎重に臨みましょう。",
      "th": "ถ้าไม่ครอบงำฝ่ายตรงข้าม เราจะพ่ายแพ้ จงระมัดระวังนะ",
      "zh_cn": "若无法压制对手，倒下的就会是我们。请谨慎应对。",
      "zh_tw": "若無法壓制對手，倒下的就會是我們。請謹慎應對。",
      "id": "Jika kita gagal mengalahkan lawan, kita yang akan jatuh. Berhati-hatilah."
    },
    {
      "KeyText": "Saya_BossStart2",
      "kr": "여기서 물러설 수는 없습니다. 각오를 보여드리죠.",
      "en": "We can't back down here. I'll show you my resolve.",
      "jp": "ここで引き下がるわけにはいきません。 覚悟をお見せしましょう。",
      "th": "ที่นี่ไม่มีทางถอย จะแสดงความมุ่งมั่นให้เห็น",
      "zh_cn": "我们不能在这里退缩。就让您看看我的觉悟吧。",
      "zh_tw": "我們不能在這裡退縮。就讓您看看我的覺悟吧。",
      "id": "Kita tidak bisa mundur di sini. Aku akan tunjukkan tekadku."
    },
    {
      "KeyText": "Saya_Attack1",
      "kr": "이 조합이라면 승산이 있습니다.",
      "en": "This combination has a good chance of winning.",
      "jp": "この組み合わせなら勝算があります。",
      "th": "ถ้าเป็นการรวมแบบนี้ มีโอกาสชนะแน่นอน",
      "zh_cn": "这个组合的话，我们有胜算。",
      "zh_tw": "這個組合的話，我們有勝算。",
      "id": "Kombinasi ini berpeluang menang."
    },
    {
      "KeyText": "Saya_Attack2",
      "kr": "제 계산의 결과를 보시겠습니까?",
      "en": "Would you like to see the results of my calculations?",
      "jp": "私の計算結果をご覧になりますか？",
      "th": "จะดูผลลัพธ์จากการคำนวณของฉันไหม?",
      "zh_cn": "您要看看我的计算结果吗？",
      "zh_tw": "您要看看我的計算結果嗎？",
      "id": "Mau melihat hasil perhitunganku?"
    },
    {
      "KeyText": "Saya_Attack3",
      "kr": "제가 예견한 대로 결과가 나오겠군요.",
      "en": "The results are as I predicted.",
      "jp": "私が予想した通りの結果になるでしょうね。",
      "th": "ผลลัพธ์ออกมาตามที่ฉันคาดการณ์ไว้แน่นอน",
      "zh_cn": "结果会如我所预见的那样出现。",
      "zh_tw": "結果會如我所預見的那樣出現。",
      "id": "Hasilnya sesuai perkiraanku."
    },
    {
      "KeyText": "Saya_Discard1",
      "kr": "이건 필요 없군요. 미련 둘 가치도 없습니다.",
      "en": "This is unnecessary. It's not worth being foolish about.",
      "jp": "これは必要ないですね。 未練を残す価値すらありません。",
      "th": "อันนี้ไม่จำเป็นหรอก ไม่มีค่าให้ยึดติดเลย",
      "zh_cn": "这个已经不需要了，连留恋的价值都没有。",
      "zh_tw": "這個已經不需要了，連留戀的價值都沒有。",
      "id": "Ini tidak perlu. Tidak ada gunanya disesali."
    },
    {
      "KeyText": "Saya_Discard2",
      "kr": "버려야 새로운 길이 보이는 법입니다.",
      "en": "You have to let go to see a new path.",
      "jp": "捨てたからこそ見える新しい道があるのです。",
      "th": "ต้องทิ้งไป จึงจะเห็นทางใหม่",
      "zh_cn": "唯有舍弃，才能看见新的道路。",
      "zh_tw": "唯有捨棄，才能看見新的道路。",
      "id": "Kamu harus melepaskan untuk melihat jalan baru."
    },
    {
      "KeyText": "Saya_Discard3",
      "kr": "아쉽지만… 더 좋은 선택을 위해서죠.",
      "en": "It's a shame, but... it's for a better choice.",
      "jp": "残念ですが··· より良い選択のためです。",
      "th": "น่าเสียดาย… แต่เพื่อทางเลือกที่ดีกว่า",
      "zh_cn": "虽然可惜……但这是为了更好的选择。",
      "zh_tw": "雖然可惜……但這是為了更好的選擇。",
      "id": "Sayang sekali, tapi… demi pilihan yang lebih baik."
    },
    {
      "KeyText": "Saya_HandEmpty1",
      "kr": "마스터님, 실수는 이제 용납되지 않습니다. 집중하세요.",
      "en": "Master, mistakes are no longer tolerated. Please focus.",
      "jp": "マスター様、間違いはもう許されません。 集中してください。",
      "th": "มาสเตอร์ ความผิดพลาดจะไม่ถูกยอมรับอีกแล้ว จดจ่อให้ดี",
      "zh_cn": "主人，现在已经不容许失误了。请集中精神。",
      "zh_tw": "主人，現在已經不容許失誤了。請集中精神。",
      "id": "Master, kesalahan sudah tidak bisa ditoleransi lagi. Tolong fokus."
    },
    {
      "KeyText": "Saya_HandEmpty2",
      "kr": "...숨이 막혀오는군요. 하지만 괜찮습니다.",
      "en": "...I'm having trouble breathing. But it's okay.",
      "jp": "…息が詰まりますね。 でも、大丈夫です。",
      "th": "…หายใจไม่ออกเลย แต่ไม่เป็นไร",
      "zh_cn": "……快要喘不过气来了呢。不过没关系。",
      "zh_tw": "……快要喘不過氣來了呢。不過沒關係。",
      "id": "...Napas terasa sesak. Tapi tidak apa-apa."
    },
    {
      "KeyText": "Saya_SpecialSubmit",
      "kr": "흐름은 저희 쪽입니다. 완벽해요.",
      "en": "The flow is our way. It's perfect.",
      "jp": "流れが向いてきているわ。 完璧です。",
      "th": "จังหวะอยู่ฝ่ายเรา สมบูรณ์แบบ",
      "zh_cn": "局势在我们这边，很完美。",
      "zh_tw": "局勢在我們這邊，很完美。",
      "id": "Alur ada di pihak kita. Sempurna."
    },
    {
      "KeyText": "Saya_Win1",
      "kr": "예상대로군요. 마스터님도 수고하셨습니다.",
      "en": "As expected. Thank you for your hard work, Master.",
      "jp": "予想通りですね。 マスター様もお疲れ様でした。",
      "th": "ตามที่คาดไว้ มาสเตอร์ คุณก็เหนื่อยเหมือนกันนะ",
      "zh_cn": "和预想的一样。主人，您也辛苦了。",
      "zh_tw": "和預想的一樣。主人，您也辛苦了。",
      "id": "Seperti dugaan. Terima kasih atas kerja kerasmu, Master."
    },
    {
      "KeyText": "Saya_Win2",
      "kr": "후후, 역시 저희가 이겼어요.",
      "en": "Haha, we won as expected.",
      "jp": "フフッ、やっぱり私たちが勝ちました。",
      "th": "ฮูฮู เหมือนเดิม เราชนะแล้ว",
      "zh_cn": "呵呵，果然还是我们赢了呢。",
      "zh_tw": "呵呵，果然還是我們贏了呢。",
      "id": "Hehe, kita menang sesuai dugaan."
    },
    {
      "KeyText": "Saya_Lose1",
      "kr": "실패도 교훈이라 하지만… 솔직히 분합니다.",
      "en": "They say failure is also a lesson, but… honestly, I’m upset.",
      "jp": "失敗も教訓とはいえ··· 正直、悔しいです。",
      "th": "แม้ความล้มเหลวก็เป็นบทเรียน… แต่ต้องยอมรับว่าหงุดหงิดจริงๆ",
      "zh_cn": "虽说失败也是一种教训……但老实说，还是很不甘心。",
      "zh_tw": "雖說失敗也是一種教訓……但老實說，還是很不甘心。",
      "id": "Katanya kegagalan juga pelajaran, tapi… jujurnya aku kesal."
    },
    {
      "KeyText": "Saya_Lose2",
      "kr": "마스터님, 다음엔 반드시 만회하죠.",
      "en": "Master, I will definitely make up for it next time.",
      "jp": "マスター様、次は必ず挽回しましょう。",
      "th": "มาสเตอร์ ครั้งหน้าเราจะต้องชดเชยให้ได้",
      "zh_cn": "主人，下次一定要扳回来。",
      "zh_tw": "主人，下次一定要扳回來。",
      "id": "Master, lain kali kita pasti akan membalikkan keadaan."
    },
    {
      "KeyText": "Saya_NoInput",
      "kr": "마스터님, 멍하니 계실건가요?",
      "en": "Master, are you just going to sit there blankly?",
      "jp": "マスター様、ぼーっとしていらっしゃるんですか？",
      "th": "มาสเตอร์ คุณจะยืนนิ่งเฉยเหรอ?",
      "zh_cn": "主人，您还要继续发呆吗？",
      "zh_tw": "主人，您還要繼續發呆嗎？",
      "id": "Master, apakah kamu hanya akan melamun seperti itu?"
    },
    {
      "KeyText": "Saya_Overkill",
      "kr": "여기서 끝내겠습니다!",
      "en": "Let's end it here!",
      "jp": "ここで終わります！",
      "th": "จะจบที่นี่!",
      "zh_cn": "就在这里结束吧！",
      "zh_tw": "就在這裡結束吧！",
      "id": "Selesaikan di sini!"
    },
    {
      "KeyText": "Saya_CallMaster",
      "kr": "마스터님!",
      "en": "Master!",
      "jp": "マスター様！",
      "th": "มาสเตอร์!",
      "zh_cn": "主人！",
      "zh_tw": "主人！",
      "id": "Master!"
    },
    {
      "KeyText": "Saya_GiveFavoriteAffectionItem",
      "kr": "이건 제가 좋아하는 거군요. 후후, 잘 알고 계시네요.",
      "en": "This is something I like. Haha, you know a lot.",
      "jp": "これ、私好きなんです。ふふ…よくご存知ですね。",
      "th": "อันนี้ฉันชอบ ฮูฮู คุณรู้ใจดีนะ",
      "zh_cn": "这是我喜欢的东西呢。呵呵，您还真是了解我。",
      "zh_tw": "這是我喜歡的東西呢。呵呵，您還真是了解我。",
      "id": "Ini sesuatu yang aku sukai. Hehe, kamu tahu banyak."
    },
    {
      "KeyText": "Saya_GiveAffectionItem",
      "kr": "후후, 평범하지만... 이런 순간이 소중하군요.",
      "en": "Haha, it's ordinary, but... these moments are precious.",
      "jp": "ふふ、ありふれてるけど…こんな瞬間が大事ですね。",
      "th": "ฮูฮู ธรรมดา แต่… ช่วงเวลาแบบนี้มีค่า",
      "zh_cn": "呵呵，虽然平凡……但这样的时刻也很珍贵呢。",
      "zh_tw": "呵呵，雖然平凡……但這樣的時刻也很珍貴呢。",
      "id": "Hehe, biasa saja, tapi... momen seperti ini sangat berharga."
    },
    {
      "KeyText": "Yuuki_Login1",
      "kr": "마스터, 지각인거 아니야?",
      "en": "Master, aren't you late?",
      "jp": "マスター、遅刻じゃないの？",
      "th": "มาสเตอร์ ไม่สายใช่ไหม?",
      "zh_cn": "主人，你该不会迟到了吧？",
      "zh_tw": "主人，你該不會遲到了吧？",
      "id": "Master, kamu tidak terlambat kan?"
    },
    {
      "KeyText": "Yuuki_Login2",
      "kr": "늦었네! …뭐 기다린 건 맞지만.",
      "en": "It's late! … Well, I guess I've been waiting for you.",
      "jp": "遅かったね···まあ、待ってたけどさ。",
      "th": "มาสายแล้ว! …แต่ก็รออยู่แล้วนี่นะ",
      "zh_cn": "来得太晚了！……虽然我确实是在等你啦。",
      "zh_tw": "來得太晚了！……雖然我確實是在等你啦。",
      "id": "Terlambat! …Ya, memang aku menunggumu."
    },
    {
      "KeyText": "Yuuki_LoginReturn",
      "kr": "왜 이제야 오는거야! …안 올줄 알았다고.",
      "en": "Why are you coming now! … I knew you wouldn’t come.",
      "jp": "なんで今更来るのよ！ …来ないと思ったじゃん。",
      "th": "ทำไมเพิ่งมานะ! …คิดว่าจะไม่มาซะอีก",
      "zh_cn": "怎么现在才来啊！……我还以为你不会来了。",
      "zh_tw": "怎麼現在才來啊！……我還以為你不會來了。",
      "id": "Kenapa baru datang sekarang! …Aku sudah tahu kamu tidak akan datang."
    },
    {
      "KeyText": "Yuuki_Idle1",
      "kr": "으, 심심해… 마스터, 뭐라도 해봐!",
      "en": "Ugh, I'm bored... Master, do something!",
      "jp": "う〜暇だなぁ〜··· マスター、何かやってみて！",
      "th": "อึก เบื่อจัง… มาสเตอร์ ทำอะไรซักอย่างสิ!",
      "zh_cn": "呜，好无聊啊……主人，快做点什么啦！",
      "zh_tw": "嗚，好無聊啊……主人，快做點什麼啦！",
      "id": "Ugh, membosankan… Master, lakukan sesuatu dong!"
    },
    {
      "KeyText": "Yuuki_Idle2",
      "kr": "운이란 건 내가 잘 다룰 수있다구!",
      "en": "I can handle luck well!",
      "jp": "運ってゆうのはあたしがうまくコントロールできるの！",
      "th": "เรื่องโชคฉันจัดการได้อยู่แล้วนะ!",
      "zh_cn": "所谓运气这种东西，我可是很会掌控的哦！",
      "zh_tw": "所謂運氣這種東西，我可是很會掌控的喔！",
      "id": "Aku bisa mengendalikan keberuntungan dengan baik!"
    },
    {
      "KeyText": "Yuuki_FirstObtain",
      "kr": "나를 얻은 것은 행운이야! 잘 부탁해, 마스터!",
      "en": "You're lucky to have me! Take care, Master!",
      "jp": "あたしをゲットできてラッキーだよ！ よろしくね、マスター！",
      "th": "การได้ฉันไปถือว่าโชคดีนะ! ฝากตัวด้วย มาสเตอร์!",
      "zh_cn": "能得到我可是你的幸运哦！请多关照啦，主人！",
      "zh_tw": "能得到我可是你的幸運喔！請多關照啦，主人！",
      "id": "Kamu beruntung mendapatkanku! Tolong ya, Master!"
    },
    {
      "KeyText": "Yuuki_Touch1",
      "kr": "엣?! 함부로 만지지 마!",
      "en": "Hey?! Don't touch it carelessly!",
      "jp": "え？勝手に触んないで！",
      "th": "ฮ๊ะ?! อย่าจับโดยไม่ระวังนะ!",
      "zh_cn": "诶？！不要随便碰我啦！",
      "zh_tw": "欸？！不要隨便碰我啦！",
      "id": "Eh?! Jangan sembarangan menyentuh!"
    },
    {
      "KeyText": "Yuuki_Touch2",
      "kr": "그, 그런 건 애 취급이잖아!",
      "en": "That, that's childish!",
      "jp": "そ、そんなの子供扱いじゃん！",
      "th": "นั่นนะ มันเหมือนปฏิบัติเหมือนเด็กเลยนะ!",
      "zh_cn": "这、这不就是把我当小孩子吗！",
      "zh_tw": "這、這不就是把我當小孩子嗎！",
      "id": "I-itu, itu namanya diperlakukan seperti anak kecil!"
    },
    {
      "KeyText": "Yuuki_Touch3",
      "kr": "흥, 장난은 어린이들이나 하는 거야!",
      "en": "Huh, that's for kids to play with!",
      "jp": "ふん、いたずらは子供たちがすることだよ！",
      "th": "ฮึ่ม เรื่องเล่นๆ เด็กๆ เขาทำกันแหละ!",
      "zh_cn": "哼，恶作剧那种事是小孩子才会做的！",
      "zh_tw": "哼，惡作劇那種事是小孩子才會做的！",
      "id": "Hmph, itu mainan anak-anak!"
    },
    {
      "KeyText": "Yuuki_TouchTrust1",
      "kr": "…으, 부끄럽잖아!",
      "en": "… Ugh, that’s embarrassing!",
      "jp": "…ねぇ、恥ずかしいじゃん！",
      "th": "…อึก เขินนะ!",
      "zh_cn": "……呜，很让人害羞啊！",
      "zh_tw": "……嗚，很讓人害羞啊！",
      "id": "…Ugh, memalukan!"
    },
    {
      "KeyText": "Yuuki_TouchTrust2",
      "kr": "나, 난 싫다고 한 적은 없어.",
      "en": "I, I never said no.",
      "jp": "あ…あたしは嫌だって言ったことない。",
      "th": "ฉัน ฉันไม่เคยบอกว่าไม่ชอบนะ",
      "zh_cn": "我、我可没说过讨厌。",
      "zh_tw": "我、我可沒說過討厭。",
      "id": "A-aku tidak pernah bilang tidak."
    },
    {
      "KeyText": "Yuuki_TouchTrust3",
      "kr": "…특별히 허락해주는거야.",
      "en": "…is specially permitted.",
      "jp": "…特別に許すんだからね。",
      "th": "…นี่ฉันให้อนุญาตเป็นพิเศษนะ",
      "zh_cn": "……这是特别允许你的。",
      "zh_tw": "……這是特別允許你的。",
      "id": "…Ini aku izinkan khusus."
    },
    {
      "KeyText": "Yuuki_TouchRepeat",
      "kr": "흥, 집요하네.  …그래도 나쁘지 않아.",
      "en": "Huh, you're persistent. ... Not bad though.",
      "jp": "も〜しつこいなぁ。…まあでも、悪くないかも。",
      "th": "ฮึ่ม ดื้อดีนะ …แต่ก็ไม่เลวหรอก",
      "zh_cn": "哼，还真缠人呢。……不过也不算坏啦。",
      "zh_tw": "哼，還真纏人呢。……不過也不算壞啦。",
      "id": "Hmph, kamu gigih sekali. ...Tapi tidak buruk juga."
    },
    {
      "KeyText": "Yuuki_Upgrade",
      "kr": "자, 이제 인정할 수 밖에 없겠지?",
      "en": "Well, now we have no choice but to admit it, right?",
      "jp": "ねぇ、もう認めるしかないでしょ？",
      "th": "เอาล่ะ ตอนนี้ต้องยอมรับแล้วใช่ไหม?",
      "zh_cn": "来，现在你不得不承认了吧？",
      "zh_tw": "來，現在你不得不承認了吧？",
      "id": "Nah, sekarang tidak ada pilihan selain mengakuinya, kan?"
    },
    {
      "KeyText": "Yuuki_GameStart1",
      "kr": "이번 판은 내가 주도한다. 잘 따라와!",
      "en": "I'm leading this round. Follow along!",
      "jp": "今回の勝負はあたしが引っ張る。 ちゃんとついてきて！",
      "th": "รอบนี้ฉันเป็นผู้นำ จับตามดีๆ!",
      "zh_cn": "这一局由我来主导，你可要好好跟上！",
      "zh_tw": "這一局由我來主導，你可要好好跟上！",
      "id": "Ronde ini aku yang memimpin. Ikuti aku!"
    },
    {
      "KeyText": "Yuuki_GameStart2",
      "kr": "좋아! 제대로 보여주겠어.",
      "en": "Okay! I'll show you properly.",
      "jp": "よぉーし！しっかり見せてやるわ。",
      "th": "ดี! จะโชว์ให้ดูให้สุดฝีมือเลย",
      "zh_cn": "好！我会好好表现给你看的。",
      "zh_tw": "好！我會好好表現給你看的。",
      "id": "Oke! Akan kutunjukkan dengan benar."
    },
    {
      "KeyText": "Yuuki_BossStart1",
      "kr": "마스터! 실수는 없어야 되는거 알지?",
      "en": "Master! You know there can be no mistakes, right?",
      "jp": "マスター！ミスするなんて、あり得ないんだからね？",
      "th": "มาสเตอร์! ต้องไม่มีความผิดพลาดนะ รู้ใช่ไหม?",
      "zh_cn": "主人！你知道不能出错吧？",
      "zh_tw": "主人！你知道不能出錯吧？",
      "id": "Master! Kamu tahu tidak boleh ada kesalahan, kan?"
    },
    {
      "KeyText": "Yuuki_BossStart2",
      "kr": "이 까짓 거 해치워 버리자 마스터!",
      "en": "Let's get rid of this little thing, Master!",
      "jp": "そんなの、もうやっちゃお！マスター！",
      "th": "จัดการอันนี้ให้หมดไปเถอะ มาสเตอร์!",
      "zh_cn": "这种小事，赶紧收拾掉吧，主人！",
      "zh_tw": "這種小事，趕緊收拾掉吧，主人！",
      "id": "Ayo habisi yang satu ini, Master!"
    },
    {
      "KeyText": "Yuuki_Attack1",
      "kr": "완벽한 계산이야.",
      "en": "It's a perfect calculation.",
      "jp": "完璧な計算だよ。",
      "th": "การคำนวณสมบูรณ์แบบ",
      "zh_cn": "这是完美的计算。",
      "zh_tw": "這是完美的計算。",
      "id": "Ini perhitungan yang sempurna."
    },
    {
      "KeyText": "Yuuki_Attack2",
      "kr": "대단한 공격을 해줄게!",
      "en": "I'll give you a great attack!",
      "jp": "すっごい攻撃をしてあげる！",
      "th": "จะโจมตีสุดยอดให้ดู!",
      "zh_cn": "我会使出很厉害的攻击给你看！",
      "zh_tw": "我會使出很厲害的攻擊給你看！",
      "id": "Aku akan memberikan serangan yang luar biasa!"
    },
    {
      "KeyText": "Yuuki_Attack3",
      "kr": "비장의 공격을 보여주자!",
      "en": "Let's show off our spleen attack!",
      "jp": "奥の手を見せてやる！",
      "th": "มาสาธิตการโจมตีสุดยอดกันเถอะ!",
      "zh_cn": "让你见识一下我的王牌攻击吧！",
      "zh_tw": "讓你見識一下我的王牌攻擊吧！",
      "id": "Mari tunjukkan serangan andalanku!"
    },
    {
      "KeyText": "Yuuki_Discard1",
      "kr": "이건 필요 없어.",
      "en": "This is not necessary.",
      "jp": "これはいらない。",
      "th": "อันนี้ไม่จำเป็น",
      "zh_cn": "这个不需要。",
      "zh_tw": "這個不需要。",
      "id": "Ini tidak perlu."
    },
    {
      "KeyText": "Yuuki_Discard2",
      "kr": "흥, 더 좋은 게 올 거다!",
      "en": "Huh, something better is coming!",
      "jp": "フンッ、もっといいのが来るはず！",
      "th": "ฮึ่ม ของที่ดีกว่ากำลังมา!",
      "zh_cn": "哼，更好的还在后头呢！",
      "zh_tw": "哼，更好的還在後頭呢！",
      "id": "Hmph, pasti ada yang lebih baik!"
    },
    {
      "KeyText": "Yuuki_Discard3",
      "kr": "다음 수를 위해 행동하는거야.",
      "en": "It's about taking action for the next number.",
      "jp": "次の手のために行動するんだよ。",
      "th": "ต้องลงมือเพื่อก้าวต่อไป",
      "zh_cn": "这是为了下一步才采取的行动。",
      "zh_tw": "這是為了下一步才採取的行動。",
      "id": "Ini langkah demi langkah selanjutnya."
    },
    {
      "KeyText": "Yuuki_HandEmpty1",
      "kr": "여기서 흔들리면 어른답지 못한거야.",
      "en": "If you waver here, you're not being an adult.",
      "jp": "ここで動揺するのは大人じゃないの。",
      "th": "ถ้าเอนไปตรงนี้ แสดงว่าไม่เป็นผู้ใหญ่พอ",
      "zh_cn": "要是在这里动摇，可就不像大人了。",
      "zh_tw": "要是在這裡動搖，可就不像大人了。",
      "id": "Kalau kamu goyah di sini, itu tidak dewasa."
    },
    {
      "KeyText": "Yuuki_HandEmpty2",
      "kr": "아앗! 실수하면 안돼!",
      "en": "Ahh! Don't make a mistake!",
      "jp": "あぁー！ミスしたらダメだよ！",
      "th": "อ๊าก! ห้ามพลาดเด็ดขาด!",
      "zh_cn": "啊！可不能失误！",
      "zh_tw": "啊！可不能失誤！",
      "id": "Aduh! Jangan sampai salah!"
    },
    {
      "KeyText": "Yuuki_SpecialSubmit",
      "kr": "내가 없었으면 불가능했을거야.",
      "en": "It would have been impossible without me.",
      "jp": "あたしがいなかったら不可能だったでしょ。",
      "th": "ถ้าไม่มีฉัน คงเป็นไปไม่ได้แน่",
      "zh_cn": "没有我的话，你根本不可能做到吧。",
      "zh_tw": "沒有我的話，你根本不可能做到吧。",
      "id": "Tanpaku pasti tidak mungkin."
    },
    {
      "KeyText": "Yuuki_Win1",
      "kr": "이겼다! …뭐, 당연한 거지.",
      "en": "I won! … Well, that's obvious.",
      "jp": "勝った！···まあ、当たり前か。",
      "th": "ชนะแล้ว! …ก็เป็นเรื่องปกติแหละ",
      "zh_cn": "赢了！……不过，这也是理所当然的吧。",
      "zh_tw": "贏了！……不過，這也是理所當然的吧。",
      "id": "Menang! …Ya, memang sudah sewajarnya."
    },
    {
      "KeyText": "Yuuki_Win2",
      "kr": "승리는 당연한 일이니까 칭찬은 없어.",
      "en": "There is no praise because victory is a given.",
      "jp": "勝利は当然だし、褒め言葉はない。",
      "th": "ชัยชนะเป็นเรื่องธรรมดา ไม่มีคำชม",
      "zh_cn": "胜利本来就是理所当然的，所以没有夸奖！",
      "zh_tw": "勝利本來就是理所當然的，所以沒有誇獎！",
      "id": "Tidak ada pujian karena kemenangan sudah hal biasa."
    },
    {
      "KeyText": "Yuuki_Lose1",
      "kr": "으아아.. 져버렸어.",
      "en": "Ugh... I lost.",
      "jp": "うわぁ、負けちゃったぁ。",
      "th": "อือออ.. แพ้ไปแล้ว",
      "zh_cn": "呜啊啊……输掉了。",
      "zh_tw": "嗚啊啊……輸掉了。",
      "id": "Ugh... aku kalah."
    },
    {
      "KeyText": "Yuuki_Lose2",
      "kr": "으윽… 눈물은 어린이가 흘리는거야!",
      "en": "Ugh… Tears are something that children shed!",
      "jp": "ううっ··· 涙は子供が流すものなの！",
      "th": "อึก… น้ำตาน่ะ เด็กๆ เขาถึงจะร้อง",
      "zh_cn": "呜呜……眼泪可是小孩子才会流的！",
      "zh_tw": "嗚嗚……眼淚可是小孩子才會流的！",
      "id": "Ugh… Air mata itu untuk anak-anak!"
    },
    {
      "KeyText": "Yuuki_NoInput",
      "kr": "나 혼자 두는 거, 너무한 거 아냐?",
      "en": "Isn't it too much to leave me alone?",
      "jp": "あたしを放っておくの、ひどくない？",
      "th": "ปล่อยฉันคนเดียว มันเกินไปใช่ไหม?",
      "zh_cn": "把我一个人丢着不管，也太过分了吧？",
      "zh_tw": "把我一個人丟著不管，也太過分了吧？",
      "id": "Bukankah terlalu kejam meninggalkanku sendirian?"
    },
    {
      "KeyText": "Yuuki_Overkill",
      "kr": "이게 진짜 내 힘이야!",
      "en": "This is my true power!",
      "jp": "これは本当にあたしの力だよ！",
      "th": "นี่แหละคือพลังจริงของฉัน!",
      "zh_cn": "这才是我真正的力量！",
      "zh_tw": "這才是我真正的力量！",
      "id": "Inilah kekuatan sejatiku!"
    },
    {
      "KeyText": "Yuuki_CallMaster",
      "kr": "마스터!",
      "en": "Master!",
      "jp": "マスター！",
      "th": "มาสเตอร์!",
      "zh_cn": "主人！",
      "zh_tw": "主人！",
      "id": "Master!"
    },
    {
      "KeyText": "Yuuki_GiveFavoriteAffectionItem",
      "kr": "맛있겠다… 후후, 역시 마스터, 센스 있네. …잠깐, 왜 웃어!",
      "en": "It looks delicious... Hehe, as expected from Master, you have a good sense. ... Wait, why are you laughing!",
      "jp": "おいしそ…ふふっ、やっぱりマスター、センスある。…ってちょっと！なんで笑うのよ！",
      "th": "น่ากินจัง… ฮูฮู เห็นไหม มาสเตอร์ มีเซ้นส์ …เดี๋ยว ทำไมถึงหัวเราะ!",
      "zh_cn": "看起来好好吃……呵呵，不愧是主人，真有品味呢。……等一下，你为什么在笑啊！",
      "zh_tw": "看起來好好吃……呵呵，不愧是主人，真有品味呢。……等一下，你為什麼在笑啊！",
      "id": "Wah, ini benar-benar kesukaanku! Master, kamu lucu juga ya. ...Tunggu, kenapa kamu tertawa!"
    },
    {
      "KeyText": "Yuuki_GiveAffectionItem",
      "kr": "흠, 뭐… 그냥 먹어줄게!",
      "en": "Hmm, well… I’ll just eat it!",
      "jp": "ふんっ、まぁ…食べてあげるよ！",
      "th": "อืม… ก็เอาเถอะ จะกินให้",
      "zh_cn": "哼，算了……我就勉为其难吃掉吧！",
      "zh_tw": "哼，算了……我就勉為其難吃掉吧！",
      "id": "Hmm, ya… aku terima saja!"
    },
    {
      "KeyText": "Erisa_Login1",
      "kr": "정비하라. 오늘도 전투는 계속된다.",
      "en": "Get ready. The battle continues today.",
      "jp": "整備せよ。今日も戦闘は続く。",
      "th": "ซ่อมบำรุงซะ วันนี้การต่อสู้ยังดำเนินต่อ",
      "zh_cn": "整备好。今天的战斗也将继续。",
      "zh_tw": "整備好。今天的戰鬥也將繼續。",
      "id": "Bersiaplah. Pertempuran terus berlanjut hari ini."
    },
    {
      "KeyText": "Erisa_Login2",
      "kr": "좋은 아침이다, 마스터. 작전을 시작하지.",
      "en": "Good morning, Master. Let's begin the operation.",
      "jp": "おはようございます、マスター。 作戦を始めよう。",
      "th": "อรุณสวัสดิ์ มาสเตอร์ เริ่มปฏิบัติการกันเถอะ",
      "zh_cn": "早安，主人。开始作战吧。",
      "zh_tw": "早安，主人。開始作戰吧。",
      "id": "Selamat pagi, Master. Mari mulai operasinya."
    },
    {
      "KeyText": "Erisa_LoginReturn",
      "kr": "돌아왔나? 지각은 장수의 미덕이 아니다.",
      "en": "Are you back? Being late is not a virtue of longevity.",
      "jp": "戻ったか？遅刻は長寿の美徳ではない。",
      "th": "กลับมาแล้วหรือ? การมาสายไม่ใช่คุณธรรมของผู้บัญชาการ",
      "zh_cn": "回来了吗？迟到可不是将帅应有的美德。",
      "zh_tw": "回來了嗎？遲到可不是將帥應有的美德。",
      "id": "Sudah kembali? Terlambat bukan kebajikan seorang komandan."
    },
    {
      "KeyText": "Erisa_Idle1",
      "kr": "방심은 금물이다. 언제든 전투는 시작될 수 있다.",
      "en": "Don't let your guard down. Battles can break out at any moment.",
      "jp": "油断は禁物。 戦闘はすぐそこにある。",
      "th": "อย่าประมาท การต่อสู้สามารถเริ่มได้ตลอดเวลา",
      "zh_cn": "不可大意。战斗随时都有可能开始。",
      "zh_tw": "不可大意。戰鬥隨時都有可能開始。",
      "id": "Jangan lengah. Pertempuran bisa dimulai kapan saja."
    },
    {
      "KeyText": "Erisa_Idle2",
      "kr": "혼돈은 방치할수록 방대해진다. 움직이도록.",
      "en": "The more chaos is left unattended, the more vast it becomes. Let's get moving.",
      "jp": "混沌は放置すればするほど膨大になる。 ぐずぐずしないで。",
      "th": "ความโกลาหลยิ่งปล่อยไว้ ยิ่งขยายใหญ่ ต้องจัดการให้เคลื่อนไหว",
      "zh_cn": "混沌若放任不管，只会愈发庞大。行动起来。",
      "zh_tw": "混沌若放任不管，只會愈發龐大。行動起來。",
      "id": "Semakin kekacauan dibiarkan, semakin meluas. Bergeraklah."
    },
    {
      "KeyText": "Erisa_FirstObtain",
      "kr": "날 선택한 건 옳은 결정이다. 후회하지 않게 해주지.",
      "en": "Choosing me was the right decision. I won't let you regret it.",
      "jp": "私を選んだのは正しい意思決定だ。 後悔しないようにしてあげる。",
      "th": "การเลือกฉันคือการตัดสินใจที่ถูกต้อง จะไม่ให้เสียใจแน่นอน",
      "zh_cn": "选择我，是正确的决定。我不会让你后悔。",
      "zh_tw": "選擇我，是正確的決定。我不會讓你後悔。",
      "id": "Memilihku adalah keputusan yang tepat. Aku tidak akan membuatmu menyesal."
    },
    {
      "KeyText": "Erisa_Touch1",
      "kr": "장난은 전장에선 필요 없다.",
      "en": "There is no need for jokes on the battlefield.",
      "jp": "いたずらは戦場では必要ない。",
      "th": "เรื่องเล่นๆ ไม่มีความจำเป็นในสนามรบ",
      "zh_cn": "玩闹在战场上毫无必要。",
      "zh_tw": "玩鬧在戰場上毫無必要。",
      "id": "Tidak perlu lelucon di medan perang."
    },
    {
      "KeyText": "Erisa_Touch2",
      "kr": "흥, 네 기분을 풀어주는 정도는 허락하지.",
      "en": "Huh, I'll allow you to lighten up a bit.",
      "jp": "フンッ、君の機嫌を直してあげるくらいは許そう。",
      "th": "ฮึ่ม จะอนุญาตแค่ให้คลายอารมณ์นิดหน่อย",
      "zh_cn": "哼，若只是让你放松一下心情，我倒是可以允许。",
      "zh_tw": "哼，若只是讓你放鬆一下心情，我倒是可以允許。",
      "id": "Hmph, aku izinkan kamu sedikit bersantai."
    },
    {
      "KeyText": "Erisa_Touch3",
      "kr": "흐음… 무례하군. 하지만 기분이 나쁘진 않다.",
      "en": "Hmm... That's rude. But I don't feel bad about it.",
      "jp": "ふむ··· 無礼な。 でも、悪くはない。",
      "th": "ฮืม… หยาบคายจัง แต่ไม่ได้รู้สึกแย่นะ",
      "zh_cn": "嗯……真是失礼。不过，我并不讨厌。",
      "zh_tw": "嗯……真是失禮。不過，我並不討厭。",
      "id": "Hmm… Itu tidak sopan. Tapi aku tidak merasa buruk."
    },
    {
      "KeyText": "Erisa_TouchTrust1",
      "kr": "너라면… 조금은 허락해주겠다.",
      "en": "If it were you… I would allow you a little.",
      "jp": "君なら··· 少しは許してやる。",
      "th": "ถ้าเป็นนาย… จะให้อนุญาตเล็กน้อย",
      "zh_cn": "如果是你的话……我可以稍微允许一些。",
      "zh_tw": "如果是你的話……我可以稍微允許一些。",
      "id": "Kalau kamu… aku akan sedikit mengizinkannya."
    },
    {
      "KeyText": "Erisa_TouchTrust2",
      "kr": "흠, 너무 집요하군. ...그래도 싫지는 않다.",
      "en": "Hmm, you're too persistent. ...But I don't hate you.",
      "jp": "ふん…とてもしつこいね···でも嫌ではない。",
      "th": "อืม ดื้อมากนะ …แต่ก็ไม่ได้เกลียด",
      "zh_cn": "哼，你还真是执着。……不过，我并不讨厌。",
      "zh_tw": "哼，你還真是執著。……不過，我並不討厭。",
      "id": "Hmm, kamu terlalu gigih. ...Tapi aku tidak membencimu."
    },
    {
      "KeyText": "Erisa_TouchTrust3",
      "kr": "…흥, 네가 원한다면야.",
      "en": "…Huh, if you want.",
      "jp": "…フンッ、君が望むなら。",
      "th": "…ฮึ่ม ถ้านายอยากก็ได้",
      "zh_cn": "……哼，既然你这么希望的话。",
      "zh_tw": "……哼，既然你這麼希望的話。",
      "id": "…Hmph, kalau kamu meminta."
    },
    {
      "KeyText": "Erisa_TouchRepeat",
      "kr": "그만하지? …나도 당황하기 시작했으니.",
      "en": "Should I stop? … I’m starting to panic too.",
      "jp": "やめよう···私も慌ててしまったから。",
      "th": "พอแล้วนะ? …ฉันเริ่มงงแล้วเหมือนกัน",
      "zh_cn": "适可而止吧？……连我也开始有些不知所措了。",
      "zh_tw": "適可而止吧？……連我也開始有些不知所措了。",
      "id": "Berhenti dulu? …Aku juga mulai gugup."
    },
    {
      "KeyText": "Erisa_Upgrade",
      "kr": "이 힘이라면 어떤 전선에서도 밀리지 않겠다.",
      "en": "With this power, I will not be pushed back on any front.",
      "jp": "この力ならどんな戦線でも引けを取らない。",
      "th": "ด้วยพลังนี้ จะไม่แพ้แม้แต่แนวรบไหน",
      "zh_cn": "凭这股力量，无论面对何种战线都不会退让。",
      "zh_tw": "憑這股力量，無論面對何種戰線都不會退讓。",
      "id": "Dengan kekuatan ini, aku tidak akan terdesak di front mana pun."
    },
    {
      "KeyText": "Erisa_GameStart1",
      "kr": "이번 작전, 실패란 없다!",
      "en": "There is no failure in this operation!",
      "jp": "今回の作戦、失敗はない！",
      "th": "ปฏิบัติการครั้งนี้ ไม่มีคำว่าล้มเหลว!",
      "zh_cn": "这次作战，不允许失败！",
      "zh_tw": "這次作戰，不允許失敗！",
      "id": "Tidak ada kegagalan dalam operasi ini!"
    },
    {
      "KeyText": "Erisa_GameStart2",
      "kr": "목표는 승리뿐이다. 전진하라!",
      "en": "The goal is victory. Move forward!",
      "jp": "目標は勝利だけだ。 進め！",
      "th": "เป้าหมายมีเพียงชัยชนะ ก้าวไปข้างหน้า!",
      "zh_cn": "目标唯有胜利。前进！",
      "zh_tw": "目標唯有勝利。前進！",
      "id": "Tujuannya hanya kemenangan. Maju!"
    },
    {
      "KeyText": "Erisa_BossStart1",
      "kr": "전장의 지배자가 누구인지 보여주지.",
      "en": "Let's show who rules the battlefield.",
      "jp": "戦場の支配者が誰なのか見せてやる。",
      "th": "จะโชว์ให้เห็นว่าใครเป็นผู้ครองสนามรบ",
      "zh_cn": "就让我告诉你，谁才是战场的主宰。",
      "zh_tw": "就讓我告訴你，誰才是戰場的主宰。",
      "id": "Mari tunjukkan siapa yang menguasai medan perang."
    },
    {
      "KeyText": "Erisa_BossStart2",
      "kr": "이 전투는 반드시 우리 쪽 승리로 기록될 것이다.",
      "en": "This battle will surely be recorded as our victory.",
      "jp": "この戦いは必ず我々の勝利として記録されるだろう。",
      "th": "การต่อสู้ครั้งนี้ จะถูกบันทึกว่าฝ่ายเราชนะแน่นอน",
      "zh_cn": "这场战斗，必将被记录为我们的胜利。",
      "zh_tw": "這場戰鬥，必將被記錄為我們的勝利。",
      "id": "Pertempuran ini pasti akan dicatat sebagai kemenangan kita."
    },
    {
      "KeyText": "Erisa_Attack1",
      "kr": "적을 압도하라!",
      "en": "Overwhelm the enemy!",
      "jp": "敵を圧倒せよ！",
      "th": "ครอบงำศัตรูให้สิ้น",
      "zh_cn": "压倒敌人！",
      "zh_tw": "壓倒敵人！",
      "id": "Hancurkan musuh!"
    },
    {
      "KeyText": "Erisa_Attack2",
      "kr": "완벽한 조합이다. 승리를 가져오겠다!",
      "en": "It's a perfect combination. We'll bring victory!",
      "jp": "完璧な組み合わせだ。 勝利をもたらす！",
      "th": "เป็นการผสมผสานที่สมบูรณ์แบบ จะนำชัยชนะมา!",
      "zh_cn": "这是完美的组合。我会带来胜利！",
      "zh_tw": "這是完美的組合。我會帶來勝利！",
      "id": "Kombinasi sempurna. Kita akan meraih kemenangan!"
    },
    {
      "KeyText": "Erisa_Attack3",
      "kr": "적은 이미 무너졌다.",
      "en": "The enemy has already fallen.",
      "jp": "敵はすでに崩れた。",
      "th": "ศัตรูพังพินาศไปแล้ว",
      "zh_cn": "敌人已经崩溃了。",
      "zh_tw": "敵人已經崩潰了。",
      "id": "Musuh sudah jatuh."
    },
    {
      "KeyText": "Erisa_Discard1",
      "kr": "희생은 전략의 일부다.",
      "en": "Sacrifice is part of the strategy.",
      "jp": "犠牲は戦略の一部だ。",
      "th": "การเสียสละคือส่วนหนึ่งของกลยุทธ์",
      "zh_cn": "牺牲，也是战略的一部分。",
      "zh_tw": "犧牲，也是戰略的一部分。",
      "id": "Pengorbanan adalah bagian dari strategi."
    },
    {
      "KeyText": "Erisa_Discard2",
      "kr": "이건 필요 없다. 다음 기회를 노린다.",
      "en": "This is not necessary. Wait for the next opportunity.",
      "jp": "これはいらない。 次の機会を狙う。",
      "th": "อันนี้ไม่จำเป็น จะรอโอกาสถัดไป",
      "zh_cn": "这个不需要。等待下一次机会。",
      "zh_tw": "這個不需要。等待下一次機會。",
      "id": "Ini tidak perlu. Tunggu kesempatan berikutnya."
    },
    {
      "KeyText": "Erisa_Discard3",
      "kr": "과감히 버려라. 그것이 승리로 가는 길이다.",
      "en": "Let go boldly. That is the path to victory.",
      "jp": "果敢に捨てろ。 それが勝利への道だ。",
      "th": "กล้าๆ ทิ้งไป นั่นคือหนทางสู่ชัยชนะ",
      "zh_cn": "果断舍弃吧。这才是通往胜利的道路。",
      "zh_tw": "果斷捨棄吧。這才是通往勝利的道路。",
      "id": "Buang dengan berani. Itulah jalan menuju kemenangan."
    },
    {
      "KeyText": "Erisa_HandEmpty1",
      "kr": "마스터, 집중하라. 실수는 용납되지 않는다.",
      "en": "Master, focus. No mistakes are tolerated.",
      "jp": "マスター、集中しろ。 過ちは許されない。",
      "th": "มาสเตอร์ จดจ่อสิ ห้ามพลาดเด็ดขาด",
      "zh_cn": "主人，集中精神。失误不被允许。",
      "zh_tw": "主人，集中精神。失誤不被允許。",
      "id": "Master, fokus. Tidak ada kesalahan yang ditoleransi."
    },
    {
      "KeyText": "Erisa_HandEmpty2",
      "kr": "젠장… 이제 마지막 기회다.",
      "en": "Damn it… This is your last chance.",
      "jp": "くそっ··· もう最後のチャンスだ。",
      "th": "แย่แล้ว… นี่คือโอกาสสุดท้าย",
      "zh_cn": "可恶……现在是最后的机会了。",
      "zh_tw": "可惡……現在是最後的機會了。",
      "id": "Sialan… Ini kesempatan terakhirmu."
    },
    {
      "KeyText": "Erisa_SpecialSubmit",
      "kr": "완벽하다. 적은 패배를 인정할 수 밖에 없겠지.",
      "en": "Perfect. I guess I'll have to admit defeat.",
      "jp": "完璧だ。敵は敗北を認めるしかないでしょう。",
      "th": "สมบูรณ์แบบ ศัตรูคงต้องยอมรับความพ่ายแพ้",
      "zh_cn": "完美。敌人也只能承认败北了吧。",
      "zh_tw": "完美。敵人也只能承認敗北了吧。",
      "id": "Sempurna. Musuh pasti terpaksa mengakui kekalahan."
    },
    {
      "KeyText": "Erisa_Win1",
      "kr": "승리는 나의 것, 그리고 우리의 것이다.",
      "en": "Victory is mine and ours.",
      "jp": "勝利は私のもの、そして私たちのものよ。",
      "th": "ชัยชนะเป็นของฉัน และของพวกเราด้วย",
      "zh_cn": "胜利属于我，也属于我们。",
      "zh_tw": "勝利屬於我，也屬於我們。",
      "id": "Kemenangan milikku, dan milik kita bersama."
    },
    {
      "KeyText": "Erisa_Win2",
      "kr": "마스터, 네 노력을 인정한다. 잘했다.",
      "en": "Master, I recognize your efforts. Well done.",
      "jp": "マスター、君の努力を認める。 よくやったわ。",
      "th": "มาสเตอร์ ฉันยอมรับความพยายามของนาย ทำได้ดี",
      "zh_cn": "主人，我认可你的努力。做得好。",
      "zh_tw": "主人，我認可你的努力。做得好。",
      "id": "Master, aku akui usahamu. Bagus sekali."
    },
    {
      "KeyText": "Erisa_Lose1",
      "kr": "패배를 인정한다. 하지만 끝난 건 아니다.",
      "en": "I admit defeat, but it's not over.",
      "jp": "敗北を認める。 でも、終わったわけではない。",
      "th": "ยอมรับความพ่ายแพ้ แต่ยังไม่จบ",
      "zh_cn": "我承认败北。但这还不是结束。",
      "zh_tw": "我承認敗北。但這還不是結束。",
      "id": "Aku akui kekalahan. Tapi ini belum berakhir."
    },
    {
      "KeyText": "Erisa_Lose2",
      "kr": "크윽… 전술에 허점이 있었다는 것인가…",
      "en": "Ugh… So there was a flaw in the tactics…",
      "jp": "くぅ··· 戦術に抜け穴があったということか···",
      "th": "ครื้ก… กลยุทธ์มีช่องโหว่สินะ…",
      "zh_cn": "唔……难道说，是战术上出现了破绽吗……",
      "zh_tw": "唔……難道說，是戰術上出現了破綻嗎……",
      "id": "Ugh… Jadi ada celah dalam taktiknya…"
    },
    {
      "KeyText": "Erisa_NoInput",
      "kr": "마스터, 전장은 기다려주지 않는다.",
      "en": "Master, the battlefield won't wait.",
      "jp": "マスター、戦場は待ってくれない。",
      "th": "มาสเตอร์ สนามรบไม่รอใคร",
      "zh_cn": "主人，战场可不会等人。",
      "zh_tw": "主人，戰場可不會等人。",
      "id": "Master, medan perang tidak akan menunggu."
    },
    {
      "KeyText": "Erisa_Overkill",
      "kr": "끝장을 내겠다. 적에게 자비는 없다!",
      "en": "I will finish you off. There will be no mercy for the enemy!",
      "jp": "けりをつける。 敵に慈悲はない！",
      "th": "จะทำให้จบ ไม่มีความเมตตาต่อศัตรู!",
      "zh_cn": "我要了结这一切。对敌人无需仁慈！",
      "zh_tw": "我要了結這一切。對敵人無需仁慈！",
      "id": "Akan kuhabisi. Tidak ada ampunan untuk musuh!"
    },
    {
      "KeyText": "Erisa_CallMaster",
      "kr": "마스터!",
      "en": "Master!",
      "jp": "マスター！",
      "th": "มาสเตอร์!",
      "zh_cn": "主人！",
      "zh_tw": "主人！",
      "id": "Master!"
    },
    {
      "KeyText": "Erisa_GiveFavoriteAffectionItem",
      "kr": "내가 좋아하는 것을 알고 준비했군. 훌륭하다, 마스터.",
      "en": "You know what I like and you prepared it. Excellent, Master.",
      "jp": "私が好きなものを把握して準備したのね。素晴らしい、マスター。",
      "th": "รู้ว่าฉันชอบอะไรและเตรียมไว้ดี ยอดเยี่ยม มาสเตอร์",
      "zh_cn": "你知道我喜欢什么，特意准备好了啊。做得不错，主人。",
      "zh_tw": "你知道我喜歡什麼，特意準備好了啊。做得不錯，主人。",
      "id": "Kamu tahu apa yang aku sukai dan sudah mempersiapkannya. Luar biasa, Master."
    },
    {
      "KeyText": "Erisa_GiveAffectionItem",
      "kr": "음, 영양은 충분하군. 임무를 수행하는 데 문제없다.",
      "en": "Well, I'm well fed. I'll be able to complete my mission without any problems.",
      "jp": "まあ、栄養は十分です。任務を遂行するのに問題はない。",
      "th": "อืม โภชนาการเพียงพอ ไม่มีปัญหาในการทำภารกิจ",
      "zh_cn": "嗯，营养足够了。执行任务不会有问题。",
      "zh_tw": "嗯，營養足夠了。執行任務不會有問題。",
      "id": "Hmm, gizinya cukup. Tidak ada masalah untuk menjalankan misi."
    },
    {
      "KeyText": "Kuroha_Login1",
      "kr": "왔네? 심심해서 장난 칠 뻔 했잖아.",
      "en": "You're here? I was bored so I almost played a prank.",
      "jp": "来たのね。暇すぎていたずらしちゃうところだったじゃん。",
      "th": "กลับมาแล้วหรือ? เกือบเล่นซนเพราะเบื่อแล้วนะ",
      "zh_cn": "来了啊？我都无聊到差点开始恶作剧了呢。",
      "zh_tw": "來了啊？我都無聊到差點開始惡作劇了呢。",
      "id": "Sudah datang? Hampir saja aku usil karena bosan."
    },
    {
      "KeyText": "Kuroha_Login2",
      "kr": "마스터, 오늘은 어떤 재미있는 걸 할거야?",
      "en": "Master, what fun things are we going to do today?",
      "jp": "マスター、今日はどんなおもしろいことするの？",
      "th": "มาสเตอร์ วันนี้เราจะทำอะไรสนุกๆ ดีล่ะ?",
      "zh_cn": "主人，今天要玩点什么有趣的？",
      "zh_tw": "主人，今天要玩點什麼有趣的？",
      "id": "Master, hari ini kita mau ngapain yang seru?"
    },
    {
      "KeyText": "Kuroha_LoginReturn",
      "kr": "에헤헤, 생각보다 빨리 왔잖아? 재밌네.",
      "en": "Hehehe, you came faster than I thought? This is fun.",
      "jp": "えへへ、思ったより早く来たじゃん？ 楽しいね。",
      "th": "เอะเฮะเฮะ มาถึงเร็วกว่าที่คิด สนุกดีนะ",
      "zh_cn": "诶嘿嘿，来得比想象中早嘛？真有意思。",
      "zh_tw": "欸嘿嘿，來得比想像中早嘛？真有意思。",
      "id": "Ehehe, kamu datang lebih cepat dari yang kukira? Menarik."
    },
    {
      "KeyText": "Kuroha_Idle1",
      "kr": "운명이나 혼돈이나, 결국 재미있는 쪽이 최고지! 그렇지 마스터?",
      "en": "Fate or chaos, in the end, the fun is the best! Right, Master?",
      "jp": "運命も混沌も、結局おもしろいのが一番！ だよね、マスター？",
      "th": "ชะตากรรมหรือความโกลาหล สุดท้ายสิ่งที่สนุกที่สุดคือดีที่สุด ใช่ไหม มาสเตอร์?",
      "zh_cn": "不管是命运还是混沌，到头来还是有趣才最棒，对吧，主人？",
      "zh_tw": "不管是命運還是混沌，到頭來還是有趣才最棒，對吧，主人？",
      "id": "Takdir atau kekacauan, akhirnya yang paling seru itu yang terbaik! Betul kan, Master?"
    },
    {
      "KeyText": "Kuroha_Idle2",
      "kr": "마스터 무슨 생각해? 표정이 재미있네!",
      "en": "Master, what are you thinking? Your expression is funny!",
      "jp": "マスター、何考えてんの？ おもしろい表情しちゃって！",
      "th": "มาสเตอร์ คิดอะไรอยู่? สีหน้าสนุกดีนะ!",
      "zh_cn": "主人在想什么？你那表情真有趣。",
      "zh_tw": "主人在想什麼？你那表情真有趣。",
      "id": "Master, lagi mikirin apa? Ekspresimu lucu sekali!"
    },
    {
      "KeyText": "Kuroha_FirstObtain",
      "kr": "앞으로 재미있게 굴려줄거니까 각오해?",
      "en": "Are you ready for something fun to come?",
      "jp": "これから楽しく遊ばせてあげるから、覚悟して？",
      "th": "ตั้งใจไว้เถอะ เพราะฉันจะทำให้สนุกต่อจากนี้",
      "zh_cn": "之后我可会好好把你耍得团团转，做好心理准备哦？",
      "zh_tw": "之後我可會好好把你耍得團團轉，做好心理準備喔？",
      "id": "Bersiaplah untuk bersenang-senang ke depannya?"
    },
    {
      "KeyText": "Kuroha_Touch1",
      "kr": "꺄앗?! …아, 깜짝 놀랐잖아~",
      "en": "Wow?! … Oh, I was surprised~",
      "jp": "キャー！？···あー、びっくりしたじゃん〜",
      "th": "อ๊าก?! …อ้า! ตกใจหมดเลย~",
      "zh_cn": "呀啊？！……啊，吓我一跳啦～",
      "zh_tw": "呀啊？！……啊，嚇我一跳啦～",
      "id": "Wah?! …Oh, aku terkejut~"
    },
    {
      "KeyText": "Kuroha_Touch2",
      "kr": "마스터, 간지럽다니까!",
      "en": "Master, I told you it tickles!",
      "jp": "マスター、くすぐったいんだってばぁ！",
      "th": "มาสเตอร์ แกะไปนะ มันคัน!",
      "zh_cn": "主人，都说了很痒啦！",
      "zh_tw": "主人，都說了很癢啦！",
      "id": "Master, aku bilang itu geli!"
    },
    {
      "KeyText": "Kuroha_Touch3",
      "kr": "이렇게 노는 것도 재미있지.",
      "en": "It's fun to play like this too.",
      "jp": "こうやって遊ぶのも楽しいよね。",
      "th": "การเล่นแบบนี้ก็สนุกดีนะ",
      "zh_cn": "像这样玩闹一下也挺有趣的嘛。",
      "zh_tw": "像這樣玩鬧一下也挺有趣的嘛。",
      "id": "Bermain seperti ini juga menyenangkan."
    },
    {
      "KeyText": "Kuroha_TouchTrust1",
      "kr": "그렇게 만지면… 나도 조금은 부끄럽거든?",
      "en": "If you touch me like that… I’ll feel a little embarrassed too, right?",
      "jp": "そうやって触られたら··· 私も少しは恥ずかしいんだよぉ？",
      "th": "ถ้าจับแบบนั้น… ฉันก็เขินบ้างนะ?",
      "zh_cn": "你这样摸的话……我也是会有点害羞的哦？",
      "zh_tw": "你這樣摸的話……我也是會有點害羞的喔？",
      "id": "Kalau kamu menyentuh seperti itu… aku juga sedikit malu, tahu?"
    },
    {
      "KeyText": "Kuroha_TouchTrust2",
      "kr": "계속하면… 진짜 좋아한다고 착각할꺼야.",
      "en": "If you keep going... you'll start to think you really like me.",
      "jp": "やめないと··· 本当に好きなんだって勘違いするよ。",
      "th": "ถ้าทำต่อ… ฉันอาจคิดไปว่าชอบจริงๆ นะ",
      "zh_cn": "你要是继续下去……我可会误会你是真的喜欢我哦。",
      "zh_tw": "你要是繼續下去……我可會誤會你是真的喜歡我喔。",
      "id": "Kalau terus begini... kamu akan salah kira benar-benar menyukaiku."
    },
    {
      "KeyText": "Kuroha_TouchTrust3",
      "kr": "흥, 책임 질 수 있겠어?",
      "en": "Huh, can you take responsibility?",
      "jp": "ん…責任取ってくれるの？",
      "th": "ฮึ่ม นายรับผิดชอบไหวไหม?",
      "zh_cn": "哼，你负得起责任吗？",
      "zh_tw": "哼，你負得起責任嗎？",
      "id": "Hmph, kamu bisa bertanggung jawab?"
    },
    {
      "KeyText": "Kuroha_TouchRepeat",
      "kr": "마스터, 내가 이렇게 좋구나?",
      "en": "Master, am I this good?",
      "jp": "マスター、そんなに私が好き？",
      "th": "มาสเตอร์ ฉันดีใจใช่ไหมล่ะ?",
      "zh_cn": "主人，你就这么喜欢我啊？",
      "zh_tw": "主人，你就這麼喜歡我啊？",
      "id": "Master, ternyata kamu suka aku?"
    },
    {
      "KeyText": "Kuroha_Upgrade",
      "kr": "짜잔-! 나, 더 강해졌지? 놀랐어?",
      "en": "Ta-da! I've gotten stronger, haven't I? Are you surprised?",
      "jp": "じゃじゃーん！私、もっと強くなったでしょ？ びっくりした？",
      "th": "จ๋า! ฉันแข็งแกร่งขึ้นใช่ไหม? ตกใจล่ะสิ?",
      "zh_cn": "锵锵—！我变得更强了吧？吓到了吗？",
      "zh_tw": "鏘鏘—！我變得更強了吧？嚇到了嗎？",
      "id": "Ta-da! Aku jadi lebih kuat kan? Terkejut?"
    },
    {
      "KeyText": "Kuroha_GameStart1",
      "kr": "오늘은 내가 분위기를 흔들어줄게.",
      "en": "Today I'll shake up the mood.",
      "jp": "今日は私が雰囲気を盛り上げてあげる。",
      "th": "วันนี้ฉันจะทำให้บรรยากาศสะเทือน",
      "zh_cn": "今天就由我来搅乱气氛吧。",
      "zh_tw": "今天就由我來攪亂氣氛吧。",
      "id": "Hari ini aku yang akan mengocok suasana."
    },
    {
      "KeyText": "Kuroha_GameStart2",
      "kr": "마스터, 심심할 틈은 없을 거야.",
      "en": "Master, you won't have time to be bored.",
      "jp": "マスター、退屈してる暇なんてないと思うよ。",
      "th": "มาสเตอร์ จะไม่มีเวลาว่างให้เบื่อแน่นอน",
      "zh_cn": "主人，你可不会有无聊的空闲哦。",
      "zh_tw": "主人，你可不會有無聊的空閒喔。",
      "id": "Master, kamu tidak akan punya waktu untuk bosan."
    },
    {
      "KeyText": "Kuroha_BossStart1",
      "kr": "큰 상대네? …재밌겠다, 기대돼!",
      "en": "A big opponent? … It’ll be fun, I’m looking forward to it!",
      "jp": "なかなかの相手だね？ …おもしろそう、楽しみ！",
      "th": "ศัตรูใหญ่สินะ? …น่าจะสนุก ตื่นเต้นดี",
      "zh_cn": "是个大块头对手啊？……真有意思，我开始期待了。",
      "zh_tw": "是個大塊頭對手啊？……真有意思，我開始期待了。",
      "id": "Lawan besar nih? …Seru, aku tidak sabar!"
    },
    {
      "KeyText": "Kuroha_BossStart2",
      "kr": "흥, 내가 놀려먹을 상대는 아니네.",
      "en": "Huh, I'm not the type of person to be teased.",
      "jp": "ふん、私がからかう相手ではないわ。",
      "th": "ฮึ่ม ฉันไม่ใช่ฝ่ายที่จะเล่นง่ายๆ นะ",
      "zh_cn": "哼，这家伙可不是能让我随便戏弄的对象呢。",
      "zh_tw": "哼，這傢伙可不是能讓我隨便戲弄的對象呢。",
      "id": "Hmph, ini bukan lawan yang bisa dianggap remeh."
    },
    {
      "KeyText": "Kuroha_Attack1",
      "kr": "헷, 이정도는 예고편이야.",
      "en": "Heh, this is just a trailer.",
      "jp": "ヘヘッ、これくらい朝飯前よ。",
      "th": "เฮ้ย นี่เป็นแค่พรีวิวเท่านั้น",
      "zh_cn": "嘿，这种程度不过只是预告篇啦。",
      "zh_tw": "嘿，這種程度不過只是預告篇啦。",
      "id": "Heh, ini baru trailer."
    },
    {
      "KeyText": "Kuroha_Attack2",
      "kr": "꽤 괜찮은 한 수야.",
      "en": "That's a pretty good move.",
      "jp": "なかなかいい一手だよ。",
      "th": "ถือว่าเป็นการเดินหมากที่ดี",
      "zh_cn": "这一手还挺不错嘛。",
      "zh_tw": "這一手還挺不錯嘛。",
      "id": "Itu langkah yang cukup bagus."
    },
    {
      "KeyText": "Kuroha_Attack3",
      "kr": "좀 괜찮은데?",
      "en": "Is it okay?",
      "jp": "ちょっと良いじゃん？",
      "th": "ก็โอเคอยู่นะ?",
      "zh_cn": "还算不错哦？",
      "zh_tw": "還算不錯喔？",
      "id": "Lumayan juga?"
    },
    {
      "KeyText": "Kuroha_Discard1",
      "kr": "이건 재미없어. 버려!",
      "en": "This is not fun. Throw it away!",
      "jp": "これつまんない。 捨てて！",
      "th": "อันนี้ไม่สนุก ทิ้งไป!",
      "zh_cn": "这个太无聊了，扔掉！",
      "zh_tw": "這個太無聊了，扔掉！",
      "id": "Ini tidak seru. Buang!"
    },
    {
      "KeyText": "Kuroha_Discard2",
      "kr": "흥, 더 좋은게 오겠지.",
      "en": "Huh, something better is coming.",
      "jp": "ふん、もっといいのが来るよ。",
      "th": "ฮึ่ม ของดีกว่ากำลังมาแน่",
      "zh_cn": "哼，反正会来更好的吧。",
      "zh_tw": "哼，反正會來更好的吧。",
      "id": "Hmph, pasti ada yang lebih baik."
    },
    {
      "KeyText": "Kuroha_Discard3",
      "kr": "타이밍이 중요하다구.",
      "en": "Timing is everything.",
      "jp": "タイミングが重要よ。",
      "th": "จังหวะสำคัญนะ",
      "zh_cn": "时机可是很重要的哦。",
      "zh_tw": "時機可是很重要的喔。",
      "id": "Timing itu segalanya."
    },
    {
      "KeyText": "Kuroha_HandEmpty1",
      "kr": "더 강하게 나가야겠지?",
      "en": "Should I go out stronger?",
      "jp": "もっと強く出ないといけないよね？",
      "th": "ต้องโจมตีแรงขึ้นใช่ไหม?",
      "zh_cn": "得更强势一点才行吧？",
      "zh_tw": "得更強勢一點才行吧？",
      "id": "Harus keluar lebih kuat dong?"
    },
    {
      "KeyText": "Kuroha_HandEmpty2",
      "kr": "이제 마지막이야? 큰일이네~",
      "en": "Is this the end? This is serious~",
      "jp": "もう最後なの？やばいじゃん〜",
      "th": "ตอนนี้เป็นครั้งสุดท้ายแล้วหรือ? เรื่องใหญ่แล้วนะ~",
      "zh_cn": "已经是最后了？这下可糟糕了呢～",
      "zh_tw": "已經是最後了？這下可糟糕了呢～",
      "id": "Ini sudah akhir? Gawat nih~"
    },
    {
      "KeyText": "Kuroha_SpecialSubmit",
      "kr": "에헤헤, 완벽했어. 반응이 기대되네.",
      "en": "Hehehe, that was perfect. I'm looking forward to the reaction.",
      "jp": "えへへ…完璧だった。 リアクションが楽しみだね。",
      "th": "เอะเฮะเฮะ สมบูรณ์แบบเลย รอคอยการตอบสนองอยู่",
      "zh_cn": "诶嘿嘿，太完美了。真期待他们的反应呢。",
      "zh_tw": "欸嘿嘿，太完美了。真期待他們的反應呢。",
      "id": "Ehehe, itu sempurna. Aku penasaran reaksinya."
    },
    {
      "KeyText": "Kuroha_Win1",
      "kr": "승리! …역시 내 촉이 맞았네.",
      "en": "Victory! … My hunch was right.",
      "jp": "勝利···やっぱり私の勘が当たったね。",
      "th": "ชัยชนะ! …ฉันเดาถูกจริงๆ",
      "zh_cn": "胜利！……果然我的直觉没错。",
      "zh_tw": "勝利！……果然我的直覺沒錯。",
      "id": "Menang! …Memang, intuisiku tepat."
    },
    {
      "KeyText": "Kuroha_Win2",
      "kr": "간단하게 이겼네. 재미없어!",
      "en": "Easy win. Not fun!",
      "jp": "楽勝だったね。 つまんないの！",
      "th": "ชนะง่ายไปหน่อย ไม่สนุกเลย!",
      "zh_cn": "赢得也太轻松了吧，真无聊！",
      "zh_tw": "贏得也太輕鬆了吧，真無聊！",
      "id": "Menang dengan mudah. Tidak seru!"
    },
    {
      "KeyText": "Kuroha_Lose1",
      "kr": "에엑, 져버렸네… 장난도 이 정도면 실패네.",
      "en": "Ugh, I lost... Even a joke like this is a failure.",
      "jp": "えぇっ、負けちゃった…おふざけもこの程度なら失敗だね。",
      "th": "เอ๊ะ แพ้ไปแล้ว… แม้แต่เล่นสนุกก็ล้มเหลว",
      "zh_cn": "诶欸，居然输了……玩笑开到这地步算失败了呢。",
      "zh_tw": "欸欸，居然輸了……玩笑開到這地步算失敗了呢。",
      "id": "Aduh, aku kalah… Lelucon setingkat ini pun gagal."
    },
    {
      "KeyText": "Kuroha_Lose2",
      "kr": "으으…진심으로 했는데 졌다니, 억울해!",
      "en": "Ugh... I did it with all my heart and I lost, it's so unfair!",
      "jp": "うっ···本気でやったのに負けたなんて、悔しい！",
      "th": "อืม… ทำเต็มที่แล้วแพ้เนี่ย เสียใจจริงๆ!",
      "zh_cn": "呜呜……我可是认真上的，居然还输了，真不甘心！",
      "zh_tw": "嗚嗚……我可是認真上的，居然還輸了，真不甘心！",
      "id": "Ugh... Sudah serius tapi tetap kalah, kesal sekali!"
    },
    {
      "KeyText": "Kuroha_NoInput",
      "kr": "마스터, 뭐해? 나 잊은거 아냐?",
      "en": "Master, what are you doing? Have you forgotten me?",
      "jp": "マスター、何してるの？ 私のこと忘れたんじゃないの？",
      "th": "มาสเตอร์ ทำอะไรอยู่? ไม่ลืมฉันใช่ไหม?",
      "zh_cn": "主人，在干嘛啊？该不会把我忘了吧？",
      "zh_tw": "主人，在幹嘛啊？該不會把我忘了吧？",
      "id": "Master, lagi ngapain? Kamu tidak lupa aku kan?"
    },
    {
      "KeyText": "Kuroha_Overkill",
      "kr": "에헤헤, 다 터트려버려!",
      "en": "Hehehe, blow them all up!",
      "jp": "えへへ、全部ぶっ飛ばせ！",
      "th": "เอะเฮะเฮะ ทำลายให้หมด!",
      "zh_cn": "诶嘿嘿，统统炸飞吧！",
      "zh_tw": "欸嘿嘿，統統炸飛吧！",
      "id": "Ehehe, ledakkan semuanya!"
    },
    {
      "KeyText": "Kuroha_CallMaster",
      "kr": "마스터~!",
      "en": "Master~!",
      "jp": "マスター〜！",
      "th": "มาสเตอร์~!",
      "zh_cn": "主人～！",
      "zh_tw": "主人～！",
      "id": "Master~!"
    },
    {
      "KeyText": "Kuroha_GiveFavoriteAffectionItem",
      "kr": "꺄~ 이거 진짜 내가 좋아하는 거잖아! 마스터, 은근 귀엽네?",
      "en": "Wow~ This is really my favorite! Master, isn't he secretly cute?",
      "jp": "きゃ〜これ私超大好きなやつ！マスター、意外とかわいいね？",
      "th": "คิ๊~ อันนี้ฉันชอบจริงๆ นะ! มาสเตอร์ น่ารักจังเลยนะ?",
      "zh_cn": "呀～这不就是我最喜欢的东西嘛！主人，你意外地还挺可爱的嘛？",
      "zh_tw": "呀～這不就是我最喜歡的東西嘛！主人，你意外地還挺可愛的嘛？",
      "id": "Wah~ Ini benar-benar favoritku! Master, kamu diam-diam imut ya?"
    },
    {
      "KeyText": "Kuroha_GiveAffectionItem",
      "kr": "흐음, 뭐야 이거~? 평범하잖아. …그래도 그냥 안 받진 않을게.",
      "en": "Hmm, what is this~? It's ordinary. ... But I won't just not accept it.",
      "jp": "うーん、なんだこれ～？フツー。 …でも、貰わないってことはしないよ。",
      "th": "ฮืม อะไรนี่~? ธรรมดานะ …แต่ก็จะรับไว้ละกัน",
      "zh_cn": "唔嗯，这什么啊～太普通了吧。……不过，我也不会就这么不收下啦。",
      "zh_tw": "唔嗯，這什麼啊～太普通了吧。……不過，我也不會就這麼不收下啦。",
      "id": "Hmm, apa ini~? Biasa aja. ...Tapi aku tidak akan menolak begitu saja."
    },
    {
      "KeyText": "item_name_BattelTicket",
      "kr": "배틀 티켓",
      "en": "BATTLE TICKET",
      "jp": "バトルチケット",
      "th": "บัตรต่อสู้",
      "zh_cn": "战斗券",
      "zh_tw": "戰鬥券",
      "id": "Tiket Pertarungan"
    },
    {
      "KeyText": "item_name_Gold",
      "kr": "골드",
      "en": "GOLD",
      "jp": "ゴールド",
      "th": "ทอง",
      "zh_cn": "金币",
      "zh_tw": "金幣",
      "id": "Emas"
    },
    {
      "KeyText": "item_name_Diamond",
      "kr": "다이아",
      "en": "DIAMOND",
      "jp": "ダイヤ",
      "th": "เพชร",
      "zh_cn": "钻石",
      "zh_tw": "鑽石",
      "id": "Diamond"
    },
    {
      "KeyText": "item_name_Diamond_Free",
      "kr": "무료 다이아",
      "en": "FREE DIAMOND",
      "jp": "無料ダイヤ",
      "th": "เพชรฟรี",
      "zh_cn": "免费钻石",
      "zh_tw": "免費鑽石",
      "id": "Diamond Gratis"
    },
    {
      "KeyText": "item_name_Mileage",
      "kr": "마일리지",
      "en": "MILEAGE",
      "jp": "マイレージ",
      "th": "ไมล์สะสม",
      "zh_cn": "里程",
      "zh_tw": "里程",
      "id": "Mileage"
    },
    {
      "KeyText": "item_name_Essence",
      "kr": "정수",
      "en": "ESSENCE",
      "jp": "エッセンス",
      "th": "เอสเซนส์",
      "zh_cn": "精华",
      "zh_tw": "精華",
      "id": "Esensi"
    },
    {
      "KeyText": "item_name_GachaTicket",
      "kr": "일반 소환 티켓",
      "en": "STANDARD SUMMON TICKET",
      "jp": "通常ガチャチケット",
      "th": "บัตรกาชาปองทั่วไป",
      "zh_cn": "普通召唤券",
      "zh_tw": "普通召喚券",
      "id": "Tiket Gacha Standar"
    },
    {
      "KeyText": "item_name_Affection_Gift",
      "kr": "호감도 아이템",
      "en": "AFFINITY ITEM",
      "jp": "好感度アイテム",
      "th": "ไอเท็มค่าความสนใจ",
      "zh_cn": "好感度道具",
      "zh_tw": "好感度道具",
      "id": "Item Afinitas"
    },
    {
      "KeyText": "item_name_Chip",
      "kr": "칩",
      "en": "CHIPS",
      "jp": "チップ",
      "th": "ชิป",
      "zh_cn": "筹码",
      "zh_tw": "籌碼",
      "id": "Cip"
    },
    {
      "KeyText": "item_name_AngelGachaTicket",
      "kr": "사도 소환 티켓",
      "en": "APOSTLE SUMMON TICKET",
      "jp": "サドガチャチケット",
      "th": "บัตรกาชาปองศัตรู",
      "zh_cn": "使徒召唤券",
      "zh_tw": "使徒召喚券",
      "id": "Tiket Gacha Rasul"
    },
    {
      "KeyText": "item_name_JokerGachaTicket",
      "kr": "조커 소환 티켓",
      "en": "JOKER SUMMON TICKET",
      "jp": "ジョーカーガチャチケット",
      "th": "บัตรกาชาปองโจ้กเกอร์",
      "zh_cn": "Joker召唤券",
      "zh_tw": "Joker召喚券",
      "id": "Tiket Gacha Joker"
    },
    {
      "KeyText": "item_name_AttendanceTicket",
      "kr": "출석 보상 가속 티켓",
      "en": "LOGIN REWARD BOOST TICKET",
      "jp": "出席報酬加速チケット",
      "th": "บัตรเร่งรางวัลเข้างานประจำ",
      "zh_cn": "签到奖励加速券",
      "zh_tw": "簽到獎勵加速券",
      "id": "Tiket Percepatan Hadiah Login"
    },
    {
      "KeyText": "item_name_DailyMissionPoint",
      "kr": "일일 미션 포인트",
      "en": "DAILY MISSION POINTS",
      "jp": "デイリーミッションポイント",
      "th": "คะแนนมิชชั่นรายวัน",
      "zh_cn": "每日任务点数",
      "zh_tw": "每日任務點數",
      "id": "Poin Misi Harian"
    },
    {
      "KeyText": "item_name_WeeklyMissionPoint",
      "kr": "주간 미션 포인트",
      "en": "WEEKLY MISSION POINTS",
      "jp": "ウィークリーミッションポイント",
      "th": "คะแนนมิชชั่นรายสัปดาห์",
      "zh_cn": "每周任务点数",
      "zh_tw": "每週任務點數",
      "id": "Poin Misi Mingguan"
    },
    {
      "KeyText": "item_desc_BattelTicket",
      "kr": "카드 배틀을 진행하는 데 필요한 재화.\n소지하고 있지 않으면 배틀에 참여할 수 없다.",
      "en": "Currency required to participate in Card Battles. \nYou cannot join a battle if you do not have any.",
      "jp": "カードバトルのプレイに必要な通貨です。\n所持していない場合、バトルに参加できません。",
      "th": "สกุลเงินที่จำเป็นสำหรับเข้าร่วมการต่อสู้ด้วยการ์ด\nหากไม่มี จะไม่สามารถเข้าร่วมการต่อสู้ได้",
      "zh_cn": "参与卡牌战斗所需的货币。\n若未持有，则无法参与战斗。",
      "zh_tw": "參與卡牌戰鬥所需的貨幣。\n若未持有，則無法參與戰鬥。",
      "id": "Mata uang yang diperlukan untuk mengikuti Card Battle. \nJika tidak memilikinya, kamu tidak dapat ikut bertempur."
    },
    {
      "KeyText": "item_desc_Gold",
      "kr": "은행이 발행하던 지폐가 의미를 잃은 이후, 세계의 룰과 무관하게 가치를 인정받는 희귀한 재화이다.",
      "en": "After bank-issued banknotes lost all meaning, this rare currency retained its value beyond the rules of the world.",
      "jp": "銀行が発行していた紙幣が意味を失った後、世界のルールに左右されず、その価値を認められている希少な通貨。",
      "th": "หลังจากธนบัตรที่ธนาคารออกไม่มีค่าแล้ว ทรัพยากรนี้ได้รับการยอมรับว่ามีค่าโดยไม่ขึ้นกับกฎของโลก เป็นทรัพยากรหายาก",
      "zh_cn": "在银行发行的纸币失去意义之后，仍不受世界规则左右、价值被认可的稀有货币。",
      "zh_tw": "在銀行發行的紙幣失去意義之後，仍不受世界規則左右、價值被認可的稀有貨幣。",
      "id": "Setelah uang kertas yang diterbitkan bank kehilangan maknanya, mata uang langka ini tetap diakui nilainya terlepas dari aturan dunia."
    },
    {
      "KeyText": "item_desc_Diamond",
      "kr": "(유료 재화)\n지폐가 없어도 절대적인 재화.\n매우 귀한 가치를 지녔다.",
      "en": "(PAID CURRENCY)\nAn absolute currency even without banknotes.\nIt holds extremely high value.",
      "jp": "（有償通貨）\n紙幣がなくても絶対的な通貨。\n非常に貴重な価値を持つ。",
      "th": "(สกุลเงินแบบชำระเงิน)\nเป็นสกุลเงินที่มีมูลค่าเด็ดขาดแม้ไม่มีธนบัตร\nมีคุณค่าหายากอย่างยิ่ง",
      "zh_cn": "（付费货币）\n即使没有纸币也依然是绝对性的货币。\n具有极其珍贵的价值。",
      "zh_tw": "（付費貨幣）\n即使沒有紙幣，也依然是絕對性的貨幣。\n具有極其珍貴的價值。",
      "id": "(MATA UANG BERBAYAR)\nMata uang absolut meskipun tanpa uang kertas.\nMemiliki nilai yang sangat berharga."
    },
    {
      "KeyText": "item_desc_Diamond_Free",
      "kr": "(무료 재화)\n지폐가 없어도 절대적인 재화.\n매우 귀한 가치를 지녔다.",
      "en": "(FREE CURRENCY)\nAn absolute currency even without banknotes.\nIt holds extremely high value.",
      "jp": "（無料通貨）\n紙幣がなくても絶対的な通貨。\n非常に貴重な価値を持つ。",
      "th": "(สกุลเงินฟรี)\nเป็นสกุลเงินที่มีมูลค่าเด็ดขาดแม้ไม่มีธนบัตร\nมีคุณค่าหายากอย่างยิ่ง",
      "zh_cn": "（免费货币）\n即使没有纸币也依然是绝对性的货币。\n具有极其珍贵的价值。",
      "zh_tw": "（免費貨幣）\n即使沒有紙幣，也依然是絕對性的貨幣。\n具有極其珍貴的價值。",
      "id": "(MATA UANG GRATIS)\nMata uang absolut meskipun tanpa uang kertas.\nMemiliki nilai yang sangat berharga."
    },
    {
      "KeyText": "item_desc_Mileage",
      "kr": "소환으로 적립되는 포인트입니다.\n무료 소환은 적립되지 않습니다.\n마일리지 상점에서 사용할 수 있습니다.",
      "en": "Points earned through summoning.\nFree summons do not earn points.\nThey can be used in the Mileage Shop.",
      "jp": "召喚で貯まるポイントです。\n無料召喚では貯まりません。\nマイレージショップで使用できます。",
      "th": "เป็นแต้มที่สะสมจากการซัมมอน\nการซัมมอนฟรีจะไม่ได้รับแต้มสะสม\nสามารถนำไปใช้ในร้านค้าไมล์เลจได้",
      "zh_cn": "通过召唤累积的点数。\n免费召唤不会累积点数。\n可在里程商店中使用。",
      "zh_tw": "透過召喚累積的點數。\n免費召喚不會累積點數。\n可在里程商店中使用。",
      "id": "Poin yang dikumpulkan melalui summon.\nSummon gratis tidak akan menambah poin.\nDapat digunakan di Toko Mileage."
    },
    {
      "KeyText": "item_desc_Essence",
      "kr": "조커와 사도를 최대치까지 강화한 뒤 남은 재료로 만들어진 정수입니다.\n정수 상점에서 사용할 수 있습니다.",
      "en": "Essence created from leftover materials after fully upgrading Jokers and Angels.\nIt can be used in the Essence Shop.",
      "jp": "ジョーカーと使徒を最大まで強化した後、残った素材から作られたエッセンスです。\nエッセンスショップで使用できます。",
      "th": "เอสเซนส์ที่สร้างจากวัสดุที่เหลือหลังจากอัปเกรดโจ๊กเกอร์และแองเจิลจนถึงขั้นสูงสุด\nสามารถใช้ได้ในร้านค้าเอสเซนส์",
      "zh_cn": "在将小丑与使徒强化至最大后，由剩余材料制成的精华。\n可在精华商店中使用。",
      "zh_tw": "在將小丑與使徒強化至最大後，由剩餘材料製成的精華。\n可在精華商店中使用。",
      "id": "Essence yang dibuat dari sisa material setelah Joker dan Angel ditingkatkan hingga maksimal.\nDapat digunakan di Toko Essence."
    },
    {
      "KeyText": "item_desc_GachaTicket",
      "kr": "신비한 힘으로 대량 제작된 기본 티켓.\n골드와 맞먹는 가치를 가지고 있다.",
      "en": "A basic ticket mass-produced through mysterious power.\nIt holds value comparable to Gold.",
      "jp": "神秘の力で大量生産された基本チケット。\nゴールドに匹敵する価値を持つ。",
      "th": "\"ตั๋วพื้นฐานที่ผลิตจำนวนมากด้วยพลังลึกลับ มีมูลค่าเทียบเท่าทอง\"",
      "zh_cn": "以神秘力量大量制造的基础票券。\n可消耗金币获得各种道具。",
      "zh_tw": "以神祕力量大量製造的基礎票券。\n可消耗金幣獲得各種道具。",
      "id": "Tiket dasar yang diproduksi massal dengan kekuatan misterius.\nDapat menggunakan Emas untuk memperoleh berbagai item."
    },
    {
      "KeyText": "item_desc_Affection_Gift",
      "kr": "캐릭터 호감도 상승 아이템",
      "en": "AFFINITY BOOST ITEM",
      "jp": "キャラクターの好感度を上げるアイテム",
      "th": "ไอเท็มเพิ่มค่าความชอบตัวละคร",
      "zh_cn": "提升角色好感度的道具",
      "zh_tw": "提升角色好感度的道具",
      "id": "Item untuk meningkatkan afinitas karakter"
    },
    {
      "KeyText": "item_desc_Chip",
      "kr": "카드 배틀에서만 사용되는 기본 재화.\n배틀이 끝나면 효력을 잃으며, 카드 배틀 외의 용도로는 사용할 수 없다.",
      "en": "A basic currency used only in card battles.\nOnce the battle ends, it loses its effect and cannot be used for any purpose outside of card battles.",
      "jp": "カードバトルでのみ使用される基本通貨。\nバトルが終了すると効力を失い、カードバトル以外の用途には使用できない。",
      "th": "\"ทรัพยากรพื้นฐานที่ใช้เฉพาะในการต่อสู้ด้วยการ์ด เมื่อการต่อสู้จบจะหมดผล และไม่สามารถใช้ในอย่างอื่นได้\"",
      "zh_cn": "仅在卡牌战斗中使用的基础货币。\n战斗结束后便会失效，无法用于卡牌战斗以外的用途。",
      "zh_tw": "僅在卡牌戰鬥中使用的基礎貨幣。\n戰鬥結束後便會失效，無法用於卡牌戰鬥以外的用途。",
      "id": "Mata uang dasar yang hanya digunakan dalam pertarungan kartu.\nSetelah pertarungan berakhir, efeknya hilang dan tidak dapat digunakan di luar pertarungan kartu."
    },
    {
      "KeyText": "item_desc_AngelGachaTicket",
      "kr": "사도를 소환하기 위한 티켓.\n세상의 어딘가에 있던 사도가 이곳으로 응답하여 소환된다.",
      "en": "A ticket used to summon Apostles.\nAn Apostle from somewhere in the world responds and is summoned to this place.",
      "jp": "使徒を召喚するためのチケット。\n世界のどこかに存在していた使徒が応答し、この場所へと召喚される。",
      "th": "ตั๋วสำหรับอัญเชิญแองเจิล\nแองเจิลที่อยู่ที่ใดที่หนึ่งในโลกจะตอบรับและถูกอัญเชิญมายังที่นี่",
      "zh_cn": "用于召唤使徒的票券。\n散落于世界某处的使徒会回应并被召唤至此。\n可使用钻石购买。",
      "zh_tw": "用於召喚使徒的票券。\n散落於世界某處的使徒會回應並被召喚至此。\n可使用鑽石購買。",
      "id": "Tiket untuk memanggil Rasul.\nSeorang Rasul dari suatu tempat di dunia akan merespons dan dipanggil ke sini."
    },
    {
      "KeyText": "item_desc_JokerGachaTicket",
      "kr": "조커 카드를 소환하기 위한 티켓.\n조커 카드는 신비한 힘이 깃든 카드로, 카드 배틀에서만 사용된다.",
      "en": "A ticket used to summon Joker Cards.\nJoker Cards are imbued with mysterious power and can only be used in card battles.",
      "jp": "ジョーカーカードを召喚するためのチケット。\nジョーカーカードは神秘的な力が宿ったカードで、カードバトルでのみ使用できます。",
      "th": "ตั๋วสำหรับอัญเชิญการ์ดโจ๊กเกอร์\nการ์ดโจ๊กเกอร์เป็นการ์ดที่มีพลังลึกลับสถิตอยู่ และใช้ได้เฉพาะในการ์ดแบทเทิลเท่านั้น",
      "zh_cn": "用于召唤小丑卡的门票。\n小丑卡是寄宿着神秘力量的卡牌，只能在卡牌对战中使用。",
      "zh_tw": "用於召喚小丑卡的門票。\n小丑卡是寄宿著神秘力量的卡牌，只能在卡牌對戰中使用。",
      "id": "Tiket untuk memanggil Kartu Joker.\nKartu Joker adalah kartu yang dipenuhi kekuatan misterius dan hanya dapat digunakan dalam card battle."
    },
    {
      "KeyText": "item_desc_AttendanceTicket",
      "kr": "정해진 출석 보상을 기다림 없이 획득할 수 있는 티켓.",
      "en": "A ticket that allows you to obtain scheduled attendance rewards without waiting.",
      "jp": "定められた出席報酬を待つことなく獲得できるチケット。",
      "th": "ตั๋วที่สามารถรับรางวัลล็อกอินได้ทันทีโดยไม่ต้องรอ",
      "zh_cn": "无需等待即可领取既定签到奖励的票券。",
      "zh_tw": "無需等待即可領取既定簽到獎勵的票券。",
      "id": "Tiket yang memungkinkanmu memperoleh hadiah login yang ditentukan tanpa perlu menunggu."
    },
    {
      "KeyText": "item_desc_DailyMissionPoint",
      "kr": "일일 미션 완료시 획득하는 포인트",
      "en": "Points earned for completing daily missions.",
      "jp": "デイリーミッション達成で獲得するポイント",
      "th": "คะแนนที่ได้รับเมื่อทำมิชชั่นรายวันสำเร็จ",
      "zh_cn": "完成每日任务时获得的点数",
      "zh_tw": "完成每日任務時獲得的點數",
      "id": "Poin yang diperoleh saat menyelesaikan misi harian"
    },
    {
      "KeyText": "item_desc_WeeklyMissionPoint",
      "kr": "주간 미션 완료시 획득하는 포인트",
      "en": "Points earned for completing weekly missions.",
      "jp": "ウィークリーミッション達成で獲得するポイント",
      "th": "คะแนนที่ได้รับเมื่อทำมิชชั่นรายสัปดาห์สำเร็จ",
      "zh_cn": "完成每周任务时获得的点数",
      "zh_tw": "完成每週任務時獲得的點數",
      "id": "Poin yang diperoleh saat menyelesaikan misi mingguan"
    },
    {
      "KeyText": "joker_piece_name_1001",
      "kr": "[첫번째 친구] 조각",
      "en": "[FIRST FRIEND] SHARD",
      "jp": "[はじめての友だち]の欠片",
      "th": "ชิ้นส่วน [เพื่อนคนแรก]",
      "zh_cn": "[第一位朋友] 碎片",
      "zh_tw": "[第一位朋友] 碎片",
      "id": "[Teman Pertama] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1002",
      "kr": "[다이아 귀걸이] 조각",
      "en": "[DIAMOND EARRINGS] SHARD",
      "jp": "[ダイヤのイヤリング]の欠片",
      "th": "ชิ้นส่วน [ต่างหูเพชร]",
      "zh_cn": "[钻石耳环] 碎片",
      "zh_tw": "[鑽石耳環] 碎片",
      "id": "[Anting Berlian] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1003",
      "kr": "[하트 브로치] 조각",
      "en": "[HEART BROOCH] SHARD",
      "jp": "[ハートのブローチ]の欠片",
      "th": "ชิ้นส่วน [เข็มกลัดรูปหัวใจ]",
      "zh_cn": "[红心胸针] 碎片",
      "zh_tw": "[紅心胸針] 碎片",
      "id": "[Bros Hati] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1004",
      "kr": "[스페이드 가방] 조각",
      "en": "[SPADE BAG] SHARD",
      "jp": "[スペードのバッグ]の欠片",
      "th": "ชิ้นส่วน [กระเป๋าโพดำ]",
      "zh_cn": "[黑桃包] 碎片",
      "zh_tw": "[黑桃包] 碎片",
      "id": "[Tas Sekop] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1005",
      "kr": "[클럽 플랫캡] 조각",
      "en": "[CLUB FLAT CAP] SHARD",
      "jp": "[クラブのフラットキャップ]の欠片",
      "th": "ชิ้นส่วน [หมวกแฟลตแคปคลับ]",
      "zh_cn": "[梅花鸭舌帽] 碎片",
      "zh_tw": "[梅花鴨舌帽] 碎片",
      "id": "[Topi Flat Cap Keriting] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1006",
      "kr": "[라이브 페어] 조각",
      "en": "[LIVE FAIR] SHARD",
      "jp": "[ライブフェア]の欠片",
      "th": "ชิ้นส่วน [ไลฟ์แพร์]",
      "zh_cn": "[Live Pair] 碎片",
      "zh_tw": "[Live Pair] 碎片",
      "id": "[Live Pair] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1007",
      "kr": "[트리플 점프] 조각",
      "en": "[TRIPLE JUMP] SHARD",
      "jp": "[トリプルジャンプ]の欠片",
      "th": "ชิ้นส่วน [ทริปเปิลจัมป์]",
      "zh_cn": "[三段跳] 碎片",
      "zh_tw": "[三段跳] 碎片",
      "id": "[Triple Jump] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1008",
      "kr": "[더블 메이드] 조각",
      "en": "[DOUBLE MAID] SHARD",
      "jp": "[ダブルメイド]の欠片",
      "th": "ชิ้นส่วน [ดับเบิลเมด]",
      "zh_cn": "[双女仆] 碎片",
      "zh_tw": "[雙女僕] 碎片",
      "id": "[Double Maid] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1009",
      "kr": "[연재 소설] 조각",
      "en": "[SERIAL NOVEL] SHARD",
      "jp": "[連載小説]の欠片",
      "th": "ชิ้นส่วน [นิยายตอนต่อ]",
      "zh_cn": "[连载小说] 碎片",
      "zh_tw": "[連載小說] 碎片",
      "id": "[Novel Bersambung] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1010",
      "kr": "[분신술] 조각",
      "en": "[SHADOW CLONE] SHARD",
      "jp": "[分身の術]の欠片",
      "th": "ชิ้นส่วน [วิชาแยกร่าง]",
      "zh_cn": "[十剑之墓] 碎片",
      "zh_tw": "[十劍之墓] 碎片",
      "id": "[Makam Sepuluh Pedang] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1011",
      "kr": "[커플 싸움] 조각",
      "en": "[COUPLE FIGHT] SHARD",
      "jp": "[カップル喧嘩]の欠片",
      "th": "ชิ้นส่วน [ทะเลาะของคู่รัก]",
      "zh_cn": "[情侣争执] 碎片",
      "zh_tw": "[情侶爭執] 碎片",
      "id": "[Pertengkaran Pasangan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1012",
      "kr": "[트리플 다이브] 조각",
      "en": "[TRIPLE DIVE] SHARD",
      "jp": "[トリプルダイブ]の欠片",
      "th": "ชิ้นส่วน [ทริปเปิลไดฟ์]",
      "zh_cn": "[Triple Dive] 碎片",
      "zh_tw": "[Triple Dive] 碎片",
      "id": "[Triple Dive] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1013",
      "kr": "[트윈 메이드] 조각",
      "en": "[TWIN MAID] SHARD",
      "jp": "[ツインメイド]の欠片",
      "th": "ชิ้นส่วน [ทวินเมด]",
      "zh_cn": "[双生女仆] 碎片",
      "zh_tw": "[雙生女僕] 碎片",
      "id": "[Twin Maid] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1014",
      "kr": "[연작 소설] 조각",
      "en": "[LINKED NOVEL] SHARD",
      "jp": "[連作小説]の欠片",
      "th": "ชิ้นส่วน [นิยายชุด]",
      "zh_cn": "[系列小说] 碎片",
      "zh_tw": "[系列小說] 碎片",
      "id": "[Seri Novel] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1015",
      "kr": "[쿠나이] 조각",
      "en": "[KUNAI] SHARD",
      "jp": "[クナイ]の欠片",
      "th": "ชิ้นส่วน [คุไน]",
      "zh_cn": "[80周年纪念扇] 碎片",
      "zh_tw": "[80週年紀念扇] 碎片",
      "id": "[Kipas Peringatan 80 Tahun] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1016",
      "kr": "[대부업체] 조각",
      "en": "[LOAN SHARK] SHARD",
      "jp": "[貸金業者]の欠片",
      "th": "ชิ้นส่วน [บริษัทเงินกู้]",
      "zh_cn": "[欠债者] 碎片",
      "zh_tw": "[欠債者] 碎片",
      "id": "[Penunggak Utang] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1017",
      "kr": "[버려진 수영복] 조각",
      "en": "[ABANDONED SWIMSUIT] SHARD",
      "jp": "[捨てられた水着]の欠片",
      "th": "ชิ้นส่วน [ชุดว่ายน้ำที่ถูกทิ้ง]",
      "zh_cn": "[被丢弃的泳装] 碎片",
      "zh_tw": "[被丟棄的泳裝] 碎片",
      "id": "[Baju Renang Terbuang] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1018",
      "kr": "[마무리 투수] 조각",
      "en": "[CLOSING PITCHER] SHARD",
      "jp": "[クローザー]の欠片",
      "th": "ชิ้นส่วน [พิชเชอร์ปิดเกม]",
      "zh_cn": "[终结投手] 碎片",
      "zh_tw": "[終結投手] 碎片",
      "id": "[Closing Pitcher] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1019",
      "kr": "[고장난 전광판] 조각",
      "en": "[BROKEN SCOREBOARD] SHARD",
      "jp": "[壊れた電光掲示板]の欠片",
      "th": "ชิ้นส่วน [ป้ายไฟที่เสีย]",
      "zh_cn": "[故障记分牌] 碎片",
      "zh_tw": "[故障記分牌] 碎片",
      "id": "[Papan Skor Rusak] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1020",
      "kr": "[무료 리필] 조각",
      "en": "[FREE REFILL] SHARD",
      "jp": "[おかわり無料]の欠片",
      "th": "ชิ้นส่วน [รีฟิลฟรี]",
      "zh_cn": "[免费续杯] 碎片",
      "zh_tw": "[免費續杯] 碎片",
      "id": "[Isi Ulang Gratis] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1021",
      "kr": "[저글러] 조각",
      "en": "[JUGGLER] SHARD",
      "jp": "[ジャグラー]の欠片",
      "th": "ชิ้นส่วน [นักเล่นกล]",
      "zh_cn": "[三个西瓜] 碎片",
      "zh_tw": "[三個西瓜] 碎片",
      "id": "[Tiga Semangka] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1022",
      "kr": "[꺼지는 촛불] 조각",
      "en": "[DYING CANDLE] SHARD",
      "jp": "[消えかけのろうそく]の欠片",
      "th": "ชิ้นส่วน [เทียนที่กำลังดับ]",
      "zh_cn": "[熄灭的蜡烛] 碎片",
      "zh_tw": "[熄滅的蠟燭] 碎片",
      "id": "[Lilin yang Meredup] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1023",
      "kr": "[발레리나] 조각",
      "en": "[BALLERINA] SHARD",
      "jp": "[4番]の欠片",
      "th": "ชิ้นส่วน [บัลเลรินา]",
      "zh_cn": "[4号] 碎片",
      "zh_tw": "[4號] 碎片",
      "id": "[Nomor 4] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1024",
      "kr": "[댄서] 조각",
      "en": "[DANCER] SHARD",
      "jp": "[ダンサー]の欠片",
      "th": "ชิ้นส่วน [นักเต้น]",
      "zh_cn": "[眼罩] 碎片",
      "zh_tw": "[眼罩] 碎片",
      "id": "[Penutup Mata] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1025",
      "kr": "[씨앗] 조각",
      "en": "[SEED] SHARD",
      "jp": "[種]の欠片",
      "th": "ชิ้นส่วน [เมล็ดพันธุ์]",
      "zh_cn": "[种子] 碎片",
      "zh_tw": "[種子] 碎片",
      "id": "[Biji] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1026",
      "kr": "[아이스크림] 조각",
      "en": "[ICE CREAM] SHARD",
      "jp": "[アイスクリーム]の欠片",
      "th": "ชิ้นส่วน [ไอศกรีม]",
      "zh_cn": "[冰淇淋] 碎片",
      "zh_tw": "[冰淇淋] 碎片",
      "id": "[Es Krim] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1027",
      "kr": "[골인] 조각",
      "en": "[GOAL] SHARD",
      "jp": "[ゴールイン]の欠片",
      "th": "ชิ้นส่วน [ทำประตู]",
      "zh_cn": "[进球] 碎片",
      "zh_tw": "[進球] 碎片",
      "id": "[Gol] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1028",
      "kr": "[에이스 점술] 조각",
      "en": "[ACE FORTUNE-TELLING] SHARD",
      "jp": "[エース占い]の欠片",
      "th": "ชิ้นส่วน [การทำนายเอซ]",
      "zh_cn": "[A牌占卜] 碎片",
      "zh_tw": "[A牌占卜] 碎片",
      "id": "[Ramalan As] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1029",
      "kr": "[오늘의 메뉴] 조각",
      "en": "[TODAY'S MENU] SHARD",
      "jp": "[今日のメニュー]の欠片",
      "th": "ชิ้นส่วน [เมนูวันนี้]",
      "zh_cn": "[今日菜单] 碎片",
      "zh_tw": "[今日菜單] 碎片",
      "id": "[Menu Hari Ini] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1030",
      "kr": "[좀비] 조각",
      "en": "[ZOMBIE] SHARD",
      "jp": "[ゾンビ]の欠片",
      "th": "ชิ้นส่วน [ซอมบี้]",
      "zh_cn": "[三根手指] 碎片",
      "zh_tw": "[三根手指] 碎片",
      "id": "[Tiga Jari] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1031",
      "kr": "[코스프레] 조각",
      "en": "[COSPLAY] SHARD",
      "jp": "[コスプレ]の欠片",
      "th": "ชิ้นส่วน [คอสเพลย์]",
      "zh_cn": "[魔法钱包] 碎片",
      "zh_tw": "[魔法錢包] 碎片",
      "id": "[Dompet Ajaib] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1032",
      "kr": "[꽃의 정원사] 조각",
      "en": "[FLOWER GARDENER] SHARD",
      "jp": "[花の庭師]の欠片",
      "th": "ชิ้นส่วน [คนสวนดอกไม้]",
      "zh_cn": "[花之园丁] 碎片",
      "zh_tw": "[花之園丁] 碎片",
      "id": "[Tukang Kebun Bunga] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1033",
      "kr": "[인형사] 조각",
      "en": "[PUPPETEER] SHARD",
      "jp": "[人形遣い]の欠片",
      "th": "[คนเชิดหุ่น] ชิ้นส่วน",
      "zh_cn": "[傀儡师]碎片",
      "zh_tw": "[傀儡師]碎片",
      "id": "[Puppeteer] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1034",
      "kr": "[청소부] 조각",
      "en": "[CLEANER] SHARD",
      "jp": "[掃除屋]の欠片",
      "th": "[คนกวาดล้าง] ชิ้นส่วน",
      "zh_cn": "[清道夫]碎片",
      "zh_tw": "[清道夫]碎片",
      "id": "[Cleaner] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1035",
      "kr": "[라운드 걸] 조각",
      "en": "[ROUND GIRL] SHARD",
      "jp": "[ラウンドガール]の欠片",
      "th": "ชิ้นส่วน [ราวด์เกิร์ล]",
      "zh_cn": "[举牌女郎] 碎片",
      "zh_tw": "[舉牌女郎] 碎片",
      "id": "[Ring Girl] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1036",
      "kr": "[회중 시계] 조각",
      "en": "[POCKET WATCH] SHARD",
      "jp": "[懐中時計]の欠片",
      "th": "[นาฬิกาพก] ชิ้นส่วน",
      "zh_cn": "[怀表]碎片",
      "zh_tw": "[懷錶]碎片",
      "id": "[Pocket Watch] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1037",
      "kr": "[왕족] 조각",
      "en": "[ROYALTY] SHARD",
      "jp": "[王族]の欠片",
      "th": "ชิ้นส่วน [ราชวงศ์]",
      "zh_cn": "[狐狸面具] 碎片",
      "zh_tw": "[狐狸面具] 碎片",
      "id": "[Topeng Rubah] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1038",
      "kr": "[금괴] 조각",
      "en": "[GOLD INGOT] SHARD",
      "jp": "[金塊]の欠片",
      "th": "ชิ้นส่วน [ทองแท่ง]",
      "zh_cn": "[金砖] 碎片",
      "zh_tw": "[金磚] 碎片",
      "id": "[Batangan Emas] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1039",
      "kr": "[여황제] 조각",
      "en": "[HANDSHAKE WITH THE QUEEN] SHARD",
      "jp": "[女王との握手]の欠片",
      "th": "ชิ้นส่วน [จักรพรรดินี]",
      "zh_cn": "[女皇] 碎片",
      "zh_tw": "[女皇] 碎片",
      "id": "[Sang Ratu] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1040",
      "kr": "[벤치 멤버] 조각",
      "en": "[BENCH MEMBER] SHARD",
      "jp": "[ベンチメンバー]の欠片",
      "th": "ชิ้นส่วน [ตัวสำรอง]",
      "zh_cn": "[替补选手] 碎片",
      "zh_tw": "[替補選手] 碎片",
      "id": "[Pemain Cadangan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1041",
      "kr": "[현상금 사냥꾼] 조각",
      "en": "[BOUNTY HUNTER] SHARD",
      "jp": "[バウンティハンター]の欠片",
      "th": "ชิ้นส่วน [นักล่าค่าหัว]",
      "zh_cn": "[赏金猎人] 碎片",
      "zh_tw": "[賞金獵人] 碎片",
      "id": "[Pemburu Hadiah] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1042",
      "kr": "[속임수] 조각",
      "en": "[TRICK] SHARD",
      "jp": "[トリック]の欠片",
      "th": "ชิ้นส่วน [กลลวง]",
      "zh_cn": "[诡计] 碎片",
      "zh_tw": "[詭計] 碎片",
      "id": "[Tipu Daya] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1043",
      "kr": "[보석 감정사] 조각",
      "en": "[GEMOLOGIST] SHARD",
      "jp": "[宝石鑑定士]の欠片",
      "th": "ชิ้นส่วน [ผู้ประเมินอัญมณี]",
      "zh_cn": "[宝石鉴定师] 碎片",
      "zh_tw": "[寶石鑑定師] 碎片",
      "id": "[Penilai Permata] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1044",
      "kr": "[침묵의 유혹] 조각",
      "en": "[SILENT TEMPTATION] SHARD",
      "jp": "[沈黙の誘惑]の欠片",
      "th": "ชิ้นส่วน [การยั่วยวนแห่งความเงียบ]",
      "zh_cn": "[沉默的诱惑] 碎片",
      "zh_tw": "[沉默的誘惑] 碎片",
      "id": "[Godaan Keheningan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1045",
      "kr": "[대장장이] 조각",
      "en": "[BLACKSMITH] SHARD",
      "jp": "[鍛冶屋]の欠片",
      "th": "ชิ้นส่วน [ช่างตีเหล็ก]",
      "zh_cn": "[卡牌构筑师] 碎片",
      "zh_tw": "[卡牌構築師] 碎片",
      "id": "[Perakit Kartu] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1046",
      "kr": "[행운 배달부] 조각",
      "en": "[LUCKY COURIER] SHARD",
      "jp": "[幸運の配達人]の欠片",
      "th": "ชิ้นส่วน [ผู้ส่งโชค]",
      "zh_cn": "[幸运快递员] 碎片",
      "zh_tw": "[幸運快遞員] 碎片",
      "id": "[Kurir Keberuntungan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1047",
      "kr": "[환승 여행] 조각",
      "en": "[TRANSFER TRIP] SHARD",
      "jp": "[乗り継ぎ旅行]の欠片",
      "th": "ชิ้นส่วน [การเดินทางเปลี่ยนเส้นทาง]",
      "zh_cn": "[转乘之旅] 碎片",
      "zh_tw": "[轉乘之旅] 碎片",
      "id": "[Perjalanan Transit] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1048",
      "kr": "[롤러 스케이트] 조각",
      "en": "[ROLLER SKATES] SHARD",
      "jp": "[ローラースケート]の欠片",
      "th": "ชิ้นส่วน [โรลเลอร์สเกต]",
      "zh_cn": "[轮滑鞋] 碎片",
      "zh_tw": "[輪滑鞋] 碎片",
      "id": "[Sepatu Roda] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1049",
      "kr": "[꽃 상인] 조각",
      "en": "[FLOWER MERCHANT] SHARD",
      "jp": "[花商人]の欠片",
      "th": "ชิ้นส่วน [พ่อค้าดอกไม้]",
      "zh_cn": "[花商] 碎片",
      "zh_tw": "[花商] 碎片",
      "id": "[Pedagang Bunga] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1050",
      "kr": "[보석함] 조각",
      "en": "[JEWEL BOX] SHARD",
      "jp": "[宝石箱]の欠片",
      "th": "ชิ้นส่วน [กล่องอัญมณี]",
      "zh_cn": "[珠宝箱] 碎片",
      "zh_tw": "[珠寶箱] 碎片",
      "id": "[Kotak Perhiasan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1051",
      "kr": "[저울] 조각",
      "en": "[SCALES] SHARD",
      "jp": "[天秤]の欠片",
      "th": "ชิ้นส่วน [ตาชั่ง]",
      "zh_cn": "[天平] 碎片",
      "zh_tw": "[天平] 碎片",
      "id": "[Timbangan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1052",
      "kr": "[군주] 조각",
      "en": "[LORD] SHARD",
      "jp": "[君主]の欠片",
      "th": "ชิ้นส่วน [ผู้ปกครอง]",
      "zh_cn": "[君主] 碎片",
      "zh_tw": "[君主] 碎片",
      "id": "[Penguasa] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1053",
      "kr": "[커플 사진] 조각",
      "en": "[COUPLE PHOTO] SHARD",
      "jp": "[カップル写真]の欠片",
      "th": "ชิ้นส่วน [รูปคู่]",
      "zh_cn": "[情侣照] 碎片",
      "zh_tw": "[情侶照] 碎片",
      "id": "[Foto Pasangan] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1054",
      "kr": "[트리플 악셀] 조각",
      "en": "[TRIPLE AXEL] SHARD",
      "jp": "[トリプルアクセル]の欠片",
      "th": "ชิ้นส่วน [ทริปเปิลแอ็กเซล]",
      "zh_cn": "[三周半跳] 碎片",
      "zh_tw": "[三周半跳] 碎片",
      "id": "[Triple Axel] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1055",
      "kr": "[쿼드 버거] 조각",
      "en": "[QUAD BURGER] SHARD",
      "jp": "クアッドバーガー",
      "th": "[เบอร์เกอร์สี่ชั้น] ชิ้นส่วน",
      "zh_cn": "[四层汉堡]碎片",
      "zh_tw": "[四層漢堡]碎片",
      "id": "[Quad Burger] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1056",
      "kr": "[오색 네일] 조각",
      "en": "[FIVE-COLOR NAILS] SHARD",
      "jp": "[五色ネイル]の欠片",
      "th": "ชิ้นส่วน [เล็บห้าสี]",
      "zh_cn": "[五色美甲] 碎片",
      "zh_tw": "[五色美甲] 碎片",
      "id": "[Kuku Lima Warna] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1057",
      "kr": "[철선] 조각",
      "en": "[TESSEN] SHARD",
      "jp": "[鉄扇]の欠片",
      "th": "ชิ้นส่วน [ลวดเหล็ก]",
      "zh_cn": "[五把剑] 碎片",
      "zh_tw": "[五把劍] 碎片",
      "id": "[Lima Pedang] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1058",
      "kr": "[버섯 포자] 조각",
      "en": "[MUSHROOM SPORES] SHARD",
      "jp": "[キノコの胞子]の欠片",
      "th": "ชิ้นส่วน [สปอร์เห็ด]",
      "zh_cn": "[蘑菇孢子] 碎片",
      "zh_tw": "[蘑菇孢子] 碎片",
      "id": "[Spora Jamur] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1059",
      "kr": "[금기: 가면파괴자] 조각",
      "en": "[TABOO: MASK BREAKER] SHARD",
      "jp": "[禁忌：仮面破壊者]の欠片",
      "th": "ชิ้นส่วน [ข้อห้าม: ผู้ทำลายหน้ากาก]",
      "zh_cn": "[禁忌：破面者] 碎片",
      "zh_tw": "[禁忌：破面者] 碎片",
      "id": "[Tabu: Penghancur Topeng] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1060",
      "kr": "[금기: 금단의 사랑] 조각",
      "en": "[TABOO: FORBIDDEN LOVE] SHARD",
      "jp": "[禁忌：禁断の恋]の欠片",
      "th": "[ข้อห้าม: รักต้องห้าม] ชิ้นส่วน",
      "zh_cn": "[禁忌：禁断之爱] 碎片",
      "zh_tw": "[禁忌：禁斷之愛] 碎片",
      "id": "[Tabu: Cinta Terlarang] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1061",
      "kr": "[미스터리] 조각",
      "en": "[MYSTERY] SHARD",
      "jp": "[謎]の欠片",
      "th": "[ความลึกลับ] ชิ้นส่วน",
      "zh_cn": "[神秘] 碎片",
      "zh_tw": "[神秘] 碎片",
      "id": "[Misteri] Fragmen"
    },
    {
      "KeyText": "joker_piece_name_1062",
      "kr": "[날씨 요정] 조각",
      "en": "[WEATHER FAIRY] SHARD",
      "jp": "[天気妖精]の欠片",
      "th": "[นางฟ้าแห่งสภาพอากาศ] ชิ้นส่วน",
      "zh_cn": "[天气仙子] 碎片",
      "zh_tw": "[天氣仙子] 碎片",
      "id": "[Peri cuaca] Fragmen"
    },
    {
      "KeyText": "joker_piece_desc_1001",
      "kr": "[첫번째 친구] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[FIRST FRIEND] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[はじめての友だち]の欠片です。一定数集めると完成します。",
      "th": "[เพื่อนคนแรก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[第一位朋友]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[第一位朋友]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Teman Pertama]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1002",
      "kr": "[다이아 귀걸이] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[DIAMOND EARRINGS] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ダイヤのイヤリング]の欠片です。一定数集めると完成します。",
      "th": "[ต่างหูเพชร] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[钻石耳环]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[鑽石耳環]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Anting Berlian]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1003",
      "kr": "[하트 브로치] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[HEART BROOCH] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ハートのブローチ]の欠片です。一定数集めると完成します。",
      "th": "[เข็มกลัดหัวใจ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[红心胸针]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[紅心胸針]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Bros Hati]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1004",
      "kr": "[스페이드 가방] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SPADE BAG] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[スペードのバッグ]の欠片です。一定数集めると完成します。",
      "th": "[กระเป๋าสเปด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[黑桃包]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[黑桃包]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tas Sekop]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1005",
      "kr": "[클럽 플랫캡] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[CLUB FLAT CAP] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[クラブのフラットキャップ]の欠片です。一定数集めると完成します。",
      "th": "[หมวกแฟลตแคปคลับ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[梅花鸭舌帽]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[梅花鴨舌帽]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Topi Flat Cap Keriting]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1006",
      "kr": "[라이브 페어] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[LIVE FAIR] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ライブフェア]の欠片です。一定数集めると完成します。",
      "th": "[ไลฟ์แฟร์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Live Pair]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Live Pair]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Live Pair]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1007",
      "kr": "[트리플 점프] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TRIPLE JUMP] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[トリプルジャンプ]の欠片です。一定数集めると完成します。",
      "th": "[ทริปเปิลจัมพ์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[三段跳]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[三段跳]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Triple Jump]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1008",
      "kr": "[더블 메이드] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[DOUBLE MAID] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ダブルメイド]の欠片です。一定数集めると完成します。",
      "th": "[ดับเบิลเมด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[双女仆]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[雙女僕]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Double Maid]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1009",
      "kr": "[연재 소설] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SERIAL NOVEL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[連載小説]の欠片です。一定数集めると完成します。",
      "th": "[นิยายตอนต่อเนื่อง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[连载小说]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[連載小說]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Novel Bersambung]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1010",
      "kr": "[분신술] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SHADOW CLONE] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[分身の術]の欠片です。一定数集めると完成します。",
      "th": "[เวทมนตร์จำลองตัวเอง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[十剑之墓]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[十劍之墓]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Makam Sepuluh Pedang]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1011",
      "kr": "[커플 싸움] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[COUPLE FIGHT] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[カップル喧嘩]の欠片です。一定数集めると完成します。",
      "th": "[การทะเลาะของคู่รัก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[情侣争执]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[情侶爭執]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Pertengkaran Pasangan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1012",
      "kr": "[트리플 다이브] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TRIPLE DIVE] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[トリプルダイブ]の欠片です。一定数集めると完成します。",
      "th": "[ทริปเปิลไดฟ์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Triple Dive]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Triple Dive]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Triple Dive]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1013",
      "kr": "[트윈 메이드] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TWIN MAID] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ツインメイド]の欠片です。一定数集めると完成します。",
      "th": "[ทวินเมด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[双生女仆]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[雙生女僕]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Twin Maid]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1014",
      "kr": "[연작 소설] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[LINKED NOVEL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[連作小説]の欠片です。一定数集めると完成します。",
      "th": "[นิยายชุด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[系列小说]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[系列小說]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Seri Novel]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1015",
      "kr": "[쿠나이] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[KUNAI] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[クナイ]の欠片です。一定数集めると完成します。",
      "th": "[คุไน] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[苦无]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[苦無]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kunai]. Kumpulkan sejumlah tertentu untuk melengkapinya."
    },
    {
      "KeyText": "joker_piece_desc_1016",
      "kr": "[대부업체] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[LENDER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[貸金業者]の欠片です。一定数集めると完成します。",
      "th": "[ผู้ให้กู้] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[放贷者]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[放貸者]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Pemberi Pinjaman]. Kumpulkan sejumlah tertentu untuk melengkapinya."
    },
    {
      "KeyText": "joker_piece_desc_1017",
      "kr": "[버려진 수영복] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ABANDONED SWIMSUIT] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[捨てられた水着]の欠片です。一定数集めると完成します。",
      "th": "[ชุดว่ายน้ำที่ถูกทิ้ง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[被丢弃的泳装]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[被丟棄的泳裝]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Baju Renang Terbuang]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1018",
      "kr": "[마무리 투수] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[CLOSING PITCHER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[クローザー]の欠片です。一定数集めると完成します。",
      "th": "[ผู้ขว้างจบเกม] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[终结投手]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[終結投手]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Closing Pitcher]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1019",
      "kr": "[고장난 전광판] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[BROKEN SCOREBOARD] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[壊れた電光掲示板]の欠片です。一定数集めると完成します。",
      "th": "[ป้ายไฟเสีย] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[故障记分牌]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[故障記分牌]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Papan Skor Rusak]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1020",
      "kr": "[무료 리필] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[FREE REFILL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[おかわり無料]の欠片です。一定数集めると完成します。",
      "th": "[เติมฟรี] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[免费续杯]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[免費續杯]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Isi Ulang Gratis]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1021",
      "kr": "[저글러] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[JUGGLER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ジャグラー]の欠片です。一定数集めると完成します。",
      "th": "[นักโบกลูกบอล] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[三个西瓜]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[三個西瓜]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tiga Semangka]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1022",
      "kr": "[꺼지는 촛불] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[DYING CANDLE] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[消えかけのろうそく]の欠片です。一定数集めると完成します。",
      "th": "[เทียนที่ดับลง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[熄灭的蜡烛]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[熄滅的蠟燭]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Lilin yang Meredup]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1023",
      "kr": "[발레리나] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[BALLERINA] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[バレリーナ]の欠片です。一定数集めると完成します。",
      "th": "[บัลเลรีนา] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[4号]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[4號]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Nomor 4]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1024",
      "kr": "[댄서] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[DANCER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ダンサー]の欠片です。一定数集めると完成します。",
      "th": "[นักเต้น] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[眼罩]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[眼罩]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Penutup Mata]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1025",
      "kr": "[씨앗] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SEED] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[種]の欠片です。一定数集めると完成します。",
      "th": "[เมล็ดพันธุ์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[种子]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[種子]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Biji]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1026",
      "kr": "[아이스크림] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ICE CREAM] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[アイスクリーム]の欠片です。一定数集めると完成します。",
      "th": "[ไอศกรีม] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[冰淇淋]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[冰淇淋]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Es Krim]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1027",
      "kr": "[골인] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[GOAL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ゴールイン]の欠片です。一定数集めると完成します。",
      "th": "[เข้าประตูชัย] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[进球]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[進球]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Gol]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1028",
      "kr": "[에이스 점술] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ACE FORTUNE-TELLING] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[エース占い]の欠片です。一定数集めると完成します。",
      "th": "[การทำนายเอซ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[A牌占卜]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[A牌占卜]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Ramalan As]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1029",
      "kr": "[오늘의 메뉴] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TODAY'S MENU] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[今日のメニュー]の欠片です。一定数集めると完成します。",
      "th": "[เมนูประจำวัน] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[今日菜单]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[今日菜單]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Menu Hari Ini]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1030",
      "kr": "[좀비] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ZOMBIE] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ゾンビ]の欠片です。一定数集めると完成します。",
      "th": "[ซอมบี้] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[三根手指]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[三根手指]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tiga Jari]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1031",
      "kr": "[코스프레] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[COSPLAY] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[コスプレ]の欠片です。一定数集めると完成します。",
      "th": "[คอสเพลย์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[魔法钱包]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[魔法錢包]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Dompet Ajaib]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1032",
      "kr": "[꽃의 정원사] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[FLOWER GARDENER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[花の庭師]の欠片です。一定数集めると完成します。",
      "th": "[ช่างสวนดอกไม้] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[花之园丁]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[花之園丁]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tukang Kebun Bunga]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1033",
      "kr": "[인형사] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[PUPPETEER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[人形遣い]の欠片です。一定数集めると完成します。",
      "th": "[คนหุ่นเชิด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[机械臂]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[機械臂]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Lengan Robot]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1034",
      "kr": "[청소부] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[CLEANER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[掃除屋]の欠片です。一定数集めると完成します。",
      "th": "[คนทำความสะอาด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[过山车]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[雲霄飛車]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Roller Coaster]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1035",
      "kr": "[라운드 걸] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ROUND GIRL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ラウンドガール]の欠片です。一定数集めると完成します。",
      "th": "[สาวประกวดรอบ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[举牌女郎]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[舉牌女郎]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Ring Girl]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1036",
      "kr": "[회중 시계] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[POCKET WATCH] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[懐中時計]の欠片です。一定数集めると完成します。",
      "th": "[นาฬิกาพก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[10-4标志牌]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[10-4標誌牌]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tanda 10-4]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1037",
      "kr": "[왕족] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ROYALTY] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[王族]の欠片です。一定数集めると完成します。",
      "th": "[ราชวงศ์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[狐狸面具]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[狐狸面具]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Topeng Rubah]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1038",
      "kr": "[금괴] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[GOLD INGOT] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[金塊]の欠片です。一定数集めると完成します。",
      "th": "[ทองคำแท่ง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[金砖]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[金磚]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Batangan Emas]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1039",
      "kr": "[여황제] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[THE EMPRESS] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[女帝]の欠片です。一定数集めると完成します。",
      "th": "[จักรพรรดินี] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[女皇]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[女皇]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Sang Ratu]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1040",
      "kr": "[벤치 멤버] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[BENCH MEMBER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ベンチメンバー]の欠片です。一定数集めると完成します。",
      "th": "[สมาชิกบนม้านั่งสำรอง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[替补选手]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[替補選手]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Pemain Cadangan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1041",
      "kr": "[현상금 사냥꾼] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[BOUNTY HUNTER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[バウンティハンター]の欠片です。一定数集めると完成します。",
      "th": "[นักล่าค่าหัว] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[赏金猎人]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[賞金獵人]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Pemburu Hadiah]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1042",
      "kr": "[속임수] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TRICK] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[トリック]の欠片です。一定数集めると完成します。",
      "th": "[การหลอกลวง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[诡计]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[詭計]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tipu Daya]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1043",
      "kr": "[보석 감정사] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[GEMOLOGIST] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[宝石鑑定士]の欠片です。一定数集めると完成します。",
      "th": "[ผู้ประเมินอัญมณี] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[宝石鉴定师]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[寶石鑑定師]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Penilai Permata]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1044",
      "kr": "[침묵의 유혹] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SILENT TEMPTATION] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[沈黙の誘惑]の欠片です。一定数集めると完成します。",
      "th": "[การยั่วยวนแบบเงียบ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[沉默的诱惑]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[沉默的誘惑]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Godaan Keheningan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1045",
      "kr": "[대장장이] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[BLACKSMITH] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[鍛冶屋]の欠片です。一定数集めると完成します。",
      "th": "[ช่างตีเหล็ก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[卡牌构筑师]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[卡牌構築師]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Perakit Kartu]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1046",
      "kr": "[행운 배달부] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[LUCKY COURIER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[幸運の配達人]の欠片です。一定数集めると完成します。",
      "th": "[ผู้ส่งความโชคดี] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[幸运快递员]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[幸運快遞員]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kurir Keberuntungan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1047",
      "kr": "[환승 여행] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TRANSFER TRIP] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[乗り継ぎ旅行]の欠片です。一定数集めると完成します。",
      "th": "[การเดินทางเปลี่ยนสาย] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[转乘之旅]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[轉乘之旅]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Perjalanan Transit]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1048",
      "kr": "[롤러 스케이트] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ROLLER SKATES] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[ローラースケート]の欠片です。一定数集めると完成します。",
      "th": "[โรลเลอร์สเกต] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[轮滑鞋]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[輪滑鞋]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Sepatu Roda]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1049",
      "kr": "[꽃 상인] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[FLOWER MERCHANT] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[花商人]の欠片です。一定数集めると完成します。",
      "th": "[พ่อค้า/แม่ค้าดอกไม้] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[花商]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[花商]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Pedagang Bunga]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1050",
      "kr": "[보석함] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[JEWEL BOX] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[宝石箱]の欠片です。一定数集めると完成します。",
      "th": "[หีบอัญมณี] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[珠宝箱]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[珠寶箱]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kotak Perhiasan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1051",
      "kr": "[저울] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SCALES] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[天秤]の欠片です。一定数集めると完成します。",
      "th": "[ตาชั่ง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[天平]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[天平]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Timbangan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1052",
      "kr": "[군주] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[LORD] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[君主]の欠片です。一定数集めると完成します。",
      "th": "[ผู้ปกครอง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[君主]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[君主]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Penguasa]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1053",
      "kr": "[커플 사진] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[COUPLE PHOTO] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[カップル写真]の欠片です。一定数集めると完成します。",
      "th": "[ภาพคู่รัก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[情侣照]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[情侶照]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Foto Pasangan]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1054",
      "kr": "[트리플 악셀] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TRIPLE AXEL] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[トリプルアクセル]の欠片です。一定数集めると完成します。",
      "th": "[ทริปเปิลแอ็กเซล] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[三周半跳]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[三周半跳]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Triple Axel]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1055",
      "kr": "[쿼드 버거] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[QUAD BURGER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[クアッドバーガー]の欠片です。一定数集めると完成します。",
      "th": "[ควอดเบอร์เกอร์] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[四层汉堡]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[四層漢堡]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Quad Burger]. Kumpulkan sejumlah tertentu untuk melengkapinya."
    },
    {
      "KeyText": "joker_piece_desc_1056",
      "kr": "[오색 네일] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[FIVE-COLOR NAILS] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[五色ネイル]の欠片です。一定数集めると完成します。",
      "th": "[เล็บสีรุ้ง] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[五色美甲]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[五色美甲]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kuku Lima Warna]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1057",
      "kr": "[철선] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TESSEN] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[鉄扇]の欠片です。一定数集めると完成します。",
      "th": "[ลวดเหล็ก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[五把剑]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[五把劍]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Lima Pedang]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1058",
      "kr": "[버섯 포자] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[MUSHROOM SPORES] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[キノコの胞子]の欠片です。一定数集めると完成します。",
      "th": "[สปอร์เห็ด] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[蘑菇孢子]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[蘑菇孢子]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Spora Jamur]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1059",
      "kr": "[금기: 가면파괴자] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TABOO: MASK BREAKER] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[禁忌：仮面破壊者]の欠片です。一定数集めると完成します。",
      "th": "[ข้อห้าม: ผู้ทำลายหน้ากาก] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[禁忌：破面者]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[禁忌：破面者]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tabu: Penghancur Topeng]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1060",
      "kr": "[금기: 금단의 사랑] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[TABOO: FORBIDDEN LOVE] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[禁忌：禁断の恋]の欠片です。一定数集めると完成します。",
      "th": "[ข้อห้าม: รักต้องห้าม] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[禁忌：禁断之爱]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[禁忌：禁斷之愛]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Tabu: Cinta Terlarang]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1061",
      "kr": "[미스터리] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[MYSTERY] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[謎]の欠片です。一定数集めると完成します。",
      "th": "[ความลึกลับ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[神秘]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[神秘]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Misteri]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "joker_piece_desc_1062",
      "kr": "[날씨 요정] 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[WEATHER FAIRY] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[天気妖精]の欠片です。一定数集めると完成します。",
      "th": "[นางฟ้าแห่งสภาพอากาศ] เป็นชิ้นส่วน เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[天气仙子]的碎片。收集一定数量后即可完成。",
      "zh_tw": "[天氣仙子]的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Peri cuaca]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_name_2001",
      "kr": "[호무라] 조각",
      "en": "[HOMURA] SHARD",
      "jp": "[炎]の欠片",
      "th": "[โฮมุระ] ชิ้นส่วน",
      "zh_cn": "[Homura] 碎片。收集一定数量后即可完成。",
      "zh_tw": "[Homura] 碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Homura]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_name_2002",
      "kr": "[사야] 조각",
      "en": "[SAYA] SHARD",
      "jp": "[紗弥]の欠片",
      "th": "[ซายะ] ชิ้นส่วน",
      "zh_cn": "[Saya] 碎片。收集一定数量后即可完成。",
      "zh_tw": "[Saya] 碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Saya]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_name_2003",
      "kr": "[유우키] 조각",
      "en": "[YUUKI] SHARD",
      "jp": "[勇姫]の欠片",
      "th": "[ยูคิ] ชิ้นส่วน",
      "zh_cn": "[Yuuki] 碎片。收集一定数量后即可完成。",
      "zh_tw": "[Yuuki] 碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Yuuki]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_name_2005",
      "kr": "[에리사] 조각",
      "en": "[ERISA] SHARD",
      "jp": "[絵理沙]の欠片",
      "th": "[เอลิซ่า] ชิ้นส่วน",
      "zh_cn": "[Erisa] 碎片。收集一定数量后即可完成。",
      "zh_tw": "[Erisa] 碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Erisa]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_name_2010",
      "kr": "[쿠로하] 조각",
      "en": "[KUROHA] SHARD",
      "jp": "[黒羽]の欠片",
      "th": "[คุโรฮะ] ชิ้นส่วน",
      "zh_cn": "[Kuroha] 碎片。收集一定数量后即可完成。",
      "zh_tw": "[Kuroha] 碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kuroha]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_desc_2001",
      "kr": "[호무라]의 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[HOMURA] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[炎]の欠片です。一定数集めると完成します。",
      "th": "ชิ้นส่วนของ [โฮมุระ] เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Homura] 的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Homura] 的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Homura]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_desc_2002",
      "kr": "[사야]의 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[SAYA] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[紗弥]の欠片です。一定数集めると完成します。",
      "th": "ชิ้นส่วนของ [ซายะ] เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Saya] 的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Saya] 的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Saya]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_desc_2003",
      "kr": "[유우키]의 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[YUUKI] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[勇姫]の欠片です。一定数集めると完成します。",
      "th": "ชิ้นส่วนของ [ยูคิ] เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Yuuki] 的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Yuuki] 的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Yuuki]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_desc_2005",
      "kr": "[에리사]의 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[ERISA] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[絵理沙]の欠片です。一定数集めると完成します。",
      "th": "ชิ้นส่วนของ [เอลิซ่า] เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Erisa] 的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Erisa] 的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Erisa]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "angel_piece_desc_2010",
      "kr": "[쿠로하]의 조각이다. 일정량을 모으면 완성이 된다.",
      "en": "[KUROHA] SHARD. COLLECT ENOUGH TO COMPLETE IT.",
      "jp": "[黒羽]の欠片です。一定数集めると完成します。",
      "th": "ชิ้นส่วนของ [คุโรฮะ] เมื่อสะสมครบจะสมบูรณ์",
      "zh_cn": "[Kuroha] 的碎片。收集一定数量后即可完成。",
      "zh_tw": "[Kuroha] 的碎片。收集一定數量後即可完成。",
      "id": "Fragmen [Kuroha]. Kumpulkan dalam jumlah tertentu untuk menyelesaikannya."
    },
    {
      "KeyText": "item_name_frame_joker_normal",
      "kr": "조커 프레임[N]",
      "en": "JOKER FRAME [N]",
      "jp": "ジョーカーフレーム[N]",
      "th": "กรอบโจ๊กเกอร์ [N]",
      "zh_cn": "Joker头像框[N]",
      "zh_tw": "Joker頭像框[N]",
      "id": "Frame Avatar Joker [N]"
    },
    {
      "KeyText": "item_name_frame_joker_rare",
      "kr": "조커 프레임[R]",
      "en": "JOKER FRAME [R]",
      "jp": "ジョーカーフレーム[R]",
      "th": "กรอบโจ๊กเกอร์ [R]",
      "zh_cn": "Joker头像框[R]",
      "zh_tw": "Joker頭像框[R]",
      "id": "Frame Avatar Joker [R]"
    },
    {
      "KeyText": "item_name_frame_joker_super",
      "kr": "조커 프레임[S]",
      "en": "JOKER FRAME [S]",
      "jp": "ジョーカーフレーム[S]",
      "th": "กรอบโจ๊กเกอร์ [S]",
      "zh_cn": "Joker头像框[S]",
      "zh_tw": "Joker頭像框[S]",
      "id": "Frame Avatar Joker [S]"
    },
    {
      "KeyText": "item_name_frame_joker_superrare",
      "kr": "조커 프레임[SR]",
      "en": "JOKER FRAME [SR]",
      "jp": "ジョーカーフレーム[SR]",
      "th": "กรอบโจ๊กเกอร์ [SR]",
      "zh_cn": "Joker头像框[SR]",
      "zh_tw": "Joker頭像框[SR]",
      "id": "Frame Avatar Joker [SR]"
    },
    {
      "KeyText": "item_name_frame_joker_supersuperrare",
      "kr": "조커 프레임[SSR]",
      "en": "JOKER FRAME [SSR]",
      "jp": "ジョーカーフレーム[SSR]",
      "th": "กรอบโจ๊กเกอร์ [SSR]",
      "zh_cn": "Joker头像框[SSR]",
      "zh_tw": "Joker頭像框[SSR]",
      "id": "Frame Avatar Joker [SSR]"
    },
    {
      "KeyText": "item_name_frame_homura",
      "kr": "[호무라] 프레임",
      "en": "[HOMURA] FRAME",
      "jp": "[ホムラ] フレーム",
      "th": "กรอบ [โฮมุระ]",
      "zh_cn": "[Homura] 头像框",
      "zh_tw": "[Homura] 頭像框",
      "id": "Frame Avatar [Homura]"
    },
    {
      "KeyText": "item_name_frame_saya",
      "kr": "[사야] 프레임",
      "en": "[SAYA] FRAME",
      "jp": "[サヤ] フレーム",
      "th": "กรอบ [ซายะ]",
      "zh_cn": "[Saya] 头像框",
      "zh_tw": "[Saya] 頭像框",
      "id": "Frame Avatar [Saya]"
    },
    {
      "KeyText": "item_name_frame_yuugi",
      "kr": "[유우키] 프레임",
      "en": "[YUUKI] FRAME",
      "jp": "[ユウキ] フレーム",
      "th": "กรอบ [ยูคิ]",
      "zh_cn": "[Yuuki] 头像框",
      "zh_tw": "[Yuuki] 頭像框",
      "id": "Frame Avatar [Yuuki]"
    },
    {
      "KeyText": "item_name_frame_erisa",
      "kr": "[에리사] 프레임",
      "en": "[ERISA] FRAME",
      "jp": "[エリサ] フレーム",
      "th": "กรอบ [เอลิซ่า]",
      "zh_cn": "[Erisa] 头像框",
      "zh_tw": "[Erisa] 頭像框",
      "id": "Frame Avatar [Erisa]"
    },
    {
      "KeyText": "item_name_frame_kuroha",
      "kr": "[쿠로하] 프레임",
      "en": "[KUROHA] FRAME",
      "jp": "[クロハ] フレーム",
      "th": "กรอบ [คุโรฮะ]",
      "zh_cn": "[Kuroha] 头像框",
      "zh_tw": "[Kuroha] 頭像框",
      "id": "Frame Avatar [Kuroha]"
    },
    {
      "KeyText": "item_name_frame_homura_skin",
      "kr": "[호무라] 스킨 프레임",
      "en": "[HOMURA] SKIN FRAME",
      "jp": "[ホムラ] スキンフレーム",
      "th": "กรอบสกิน [โฮมุระ]",
      "zh_cn": "[Homura] 皮肤头像框",
      "zh_tw": "[Homura] 造型頭像框",
      "id": "Frame Avatar Skin [Homura]"
    },
    {
      "KeyText": "item_name_frame_saya_skin",
      "kr": "[사야] 스킨 프레임",
      "en": "[SAYA] SKIN FRAME",
      "jp": "[サヤ] スキンフレーム",
      "th": "กรอบสกิน [ซายะ]",
      "zh_cn": "[Saya] 皮肤头像框",
      "zh_tw": "[Saya] 造型頭像框",
      "id": "Frame Avatar Skin [Saya]"
    },
    {
      "KeyText": "item_name_frame_yuugi_skin",
      "kr": "[유우키] 스킨 프레임",
      "en": "[YUUKI] SKIN FRAME",
      "jp": "[ユウキ] スキンフレーム",
      "th": "กรอบสกิน [ยูคิ]",
      "zh_cn": "[Yuuki] 皮肤头像框",
      "zh_tw": "[Yuuki] 造型頭像框",
      "id": "Frame Avatar Skin [Yuuki]"
    },
    {
      "KeyText": "item_name_frame_erisa_skin",
      "kr": "[에리사] 스킨 프레임",
      "en": "[ERISA] SKIN FRAME",
      "jp": "[エリサ] スキンフレーム",
      "th": "กรอบสกิน [เอลิซ่า]",
      "zh_cn": "[Erisa] 皮肤头像框",
      "zh_tw": "[Erisa] 造型頭像框",
      "id": "Frame Avatar Skin [Erisa]"
    },
    {
      "KeyText": "item_name_frame_kuroha_skin",
      "kr": "[쿠로하] 스킨 프레임",
      "en": "[KUROHA] SKIN FRAME",
      "jp": "[クロハ] スキンフレーム",
      "th": "กรอบสกิน [คุโรฮะ]",
      "zh_cn": "[Kuroha] 皮肤头像框",
      "zh_tw": "[Kuroha] 造型頭像框",
      "id": "Frame Avatar Skin [Kuroha]"
    },
    {
      "KeyText": "item_name_frame_rank_1st_infinity",
      "kr": "[무한모드 1위] 프레임",
      "en": "[INFINITE MODE #1] FRAME",
      "jp": "[無限モード1位] フレーム",
      "th": "กรอบอันดับ 1 โหมดไม่มีที่สิ้นสุด",
      "zh_cn": "[无限模式第1名] 头像框",
      "zh_tw": "[無限模式第1名] 頭像框",
      "id": "Frame Avatar [Infinite Mode #1]"
    },
    {
      "KeyText": "item_name_frame_rank_1st_raid",
      "kr": "[레이드 1위] 프레임",
      "en": "[RAID #1] FRAME",
      "jp": "[レイド1位] フレーム",
      "th": "กรอบอันดับ 1 การโจมตีปาร์ตี้",
      "zh_cn": "[Raid 第1名] 头像框",
      "zh_tw": "[Raid 第1名] 頭像框",
      "id": "Frame Avatar [Raid #1]"
    },
    {
      "KeyText": "item_name_lobby_bg_homura",
      "kr": "[호무라] 로비 배경",
      "en": "[HOMURA] LOBBY BACKGROUND",
      "jp": "[ホムラ] ロビ背景",
      "th": "พื้นหลังล็อบบี้ [โฮมุระ]",
      "zh_cn": "[Homura] 大厅背景",
      "zh_tw": "[Homura] 大廳背景",
      "id": "Latar Lobi [Homura]"
    },
    {
      "KeyText": "item_name_lobby_bg_saya",
      "kr": "[사야] 로비 배경",
      "en": "[SAYA] LOBBY BACKGROUND",
      "jp": "[サヤ] ロビ背景",
      "th": "พื้นหลังล็อบบี้ [ซายะ]",
      "zh_cn": "[Saya] 大厅背景",
      "zh_tw": "[Saya] 大廳背景",
      "id": "Latar Lobi [Saya]"
    },
    {
      "KeyText": "item_name_lobby_bg_yuugi",
      "kr": "[유우키] 로비 배경",
      "en": "[YUUKI] LOBBY BACKGROUND",
      "jp": "[ユウキ] ロビ背景",
      "th": "พื้นหลังล็อบบี้ [ยูคิ]",
      "zh_cn": "[Yuuki] 大厅背景",
      "zh_tw": "[Yuuki] 大廳背景",
      "id": "Latar Lobi [Yuuki]"
    },
    {
      "KeyText": "item_name_lobby_bg_erisa",
      "kr": "[에리사] 로비 배경",
      "en": "[ERISA] LOBBY BACKGROUND",
      "jp": "[エリサ] ロビ背景",
      "th": "พื้นหลังล็อบบี้ [เอลิซ่า]",
      "zh_cn": "[Erisa] 大厅背景",
      "zh_tw": "[Erisa] 大廳背景",
      "id": "Latar Lobi [Erisa]"
    },
    {
      "KeyText": "item_name_lobby_bg_erisa_vampire",
      "kr": "[에리사] 뱀파이어 로비 배경",
      "en": "[ERISA] VAMPIRE LOBBY BACKGROUND",
      "jp": "[エリサ] ヴァンパイアロビ背景",
      "th": "พื้นหลังล็อบบี้แวมไพร์ [เอลิซ่า]",
      "zh_cn": "[Erisa] 吸血鬼大厅背景",
      "zh_tw": "[Erisa] 吸血鬼大廳背景",
      "id": "Latar Lobi Vampir [Erisa]"
    },
    {
      "KeyText": "item_name_lobby_bg_kuroha",
      "kr": "[쿠로하] 로비 배경",
      "en": "[KUROHA] LOBBY BACKGROUND",
      "jp": "[クロハ] ロビ背景",
      "th": "พื้นหลังล็อบบี้ [คุโรฮะ]",
      "zh_cn": "[Kuroha] 大厅背景",
      "zh_tw": "[Kuroha] 大廳背景",
      "id": "Latar Lobi [Kuroha]"
    },
    {
      "KeyText": "item_desc_frame_joker_normal",
      "kr": "조커 N등급의 프레임 이미지이다.",
      "en": "This is a Joker [N] frame image.",
      "jp": "ジョーカー[N]のフレーム画像です。",
      "th": "เป็นภาพกรอบโจ๊กเกอร์ ระดับ N",
      "zh_cn": "这是 Joker [N] 头像框。",
      "zh_tw": "這是 Joker [N] 頭像框。",
      "id": "Ini adalah frame avatar Joker [N]."
    },
    {
      "KeyText": "item_desc_frame_joker_rare",
      "kr": "조커 R등급의 프레임 이미지이다.",
      "en": "This is a Joker [R] frame image.",
      "jp": "ジョーカー[R]のフレーム画像です。",
      "th": "เป็นภาพกรอบโจ๊กเกอร์ ระดับ R",
      "zh_cn": "这是 Joker [R] 头像框。",
      "zh_tw": "這是 Joker [R] 頭像框。",
      "id": "Ini adalah frame avatar Joker [R]."
    },
    {
      "KeyText": "item_desc_frame_joker_super",
      "kr": "조커 S등급의 프레임 이미지이다.",
      "en": "This is a Joker [S] frame image.",
      "jp": "ジョーカー[S]のフレーム画像です。",
      "th": "เป็นภาพกรอบโจ๊กเกอร์ ระดับ S",
      "zh_cn": "这是 Joker [S] 头像框。",
      "zh_tw": "這是 Joker [S] 頭像框。",
      "id": "Ini adalah frame avatar Joker [S]."
    },
    {
      "KeyText": "item_desc_frame_joker_superrare",
      "kr": "조커 SR등급의 프레임 이미지이다.",
      "en": "This is a Joker [SR] frame image.",
      "jp": "ジョーカー[SR]のフレーム画像です。",
      "th": "เป็นภาพกรอบโจ๊กเกอร์ ระดับ SR",
      "zh_cn": "这是 Joker [SR] 头像框。",
      "zh_tw": "這是 Joker [SR] 頭像框。",
      "id": "Ini adalah frame avatar Joker [SR]."
    },
    {
      "KeyText": "item_desc_frame_joker_supersuperrare",
      "kr": "조커 SSR 등급의 프레임 이미지이다.",
      "en": "This is a Joker [SSR] frame image.",
      "jp": "ジョーカー[SSR]のフレーム画像です。",
      "th": "เป็นภาพกรอบโจ๊กเกอร์ ระดับ SSR",
      "zh_cn": "这是 Joker [SSR] 头像框。",
      "zh_tw": "這是 Joker [SSR] 頭像框。",
      "id": "Ini adalah frame avatar Joker [SSR]."
    },
    {
      "KeyText": "item_desc_frame_homura",
      "kr": "호무라 프레임",
      "en": "HOMURA FRAME",
      "jp": "炎フレーム",
      "th": "กรอบ [โฮมุระ]",
      "zh_cn": "Homura 的头像框",
      "zh_tw": "Homura 的頭像框",
      "id": "Frame avatar Homura"
    },
    {
      "KeyText": "item_desc_frame_saya",
      "kr": "사야 프레임",
      "en": "SAYA FRAME",
      "jp": "紗弥フレーム",
      "th": "กรอบ [ซายะ]",
      "zh_cn": "Saya 的头像框",
      "zh_tw": "Saya 的頭像框",
      "id": "Frame avatar Saya"
    },
    {
      "KeyText": "item_desc_frame_yuugi",
      "kr": "유우키 프레임",
      "en": "YUUKI FRAME",
      "jp": "勇姫フレーム",
      "th": "กรอบ [ยูคิ]",
      "zh_cn": "Yuuki 的头像框",
      "zh_tw": "Yuuki 的頭像框",
      "id": "Frame avatar Yuuki"
    },
    {
      "KeyText": "item_desc_frame_erisa",
      "kr": "에리사 프레임",
      "en": "ERISA FRAME",
      "jp": "絵理沙フレーム",
      "th": "กรอบ [เอลิซ่า]",
      "zh_cn": "Erisa 的头像框",
      "zh_tw": "Erisa 的頭像框",
      "id": "Frame avatar Erisa"
    },
    {
      "KeyText": "item_desc_frame_kuroha",
      "kr": "쿠로하 프레임",
      "en": "KUROHA FRAME",
      "jp": "黒羽フレーム",
      "th": "กรอบ [คุโรฮะ]",
      "zh_cn": "Kuroha 的头像框",
      "zh_tw": "Kuroha 的頭像框",
      "id": "Frame avatar Kuroha"
    },
    {
      "KeyText": "item_desc_frame_homura_skin",
      "kr": "호무라 스킨 프레임",
      "en": "HOMURA SKIN FRAME",
      "jp": "炎スキンフレーム",
      "th": "กรอบสกิน [โฮมุระ]",
      "zh_cn": "Homura 的皮肤头像框",
      "zh_tw": "Homura 的造型頭像框",
      "id": "Frame avatar skin Homura"
    },
    {
      "KeyText": "item_desc_frame_saya_skin",
      "kr": "사야 스킨 프레임",
      "en": "SAYA SKIN FRAME",
      "jp": "紗弥スキンフレーム",
      "th": "กรอบสกิน [ซายะ]",
      "zh_cn": "Saya 的皮肤头像框",
      "zh_tw": "Saya 的造型頭像框",
      "id": "Frame avatar skin Saya"
    },
    {
      "KeyText": "item_desc_frame_yuugi_skin",
      "kr": "유우키 스킨 프레임",
      "en": "YUUKI SKIN FRAME",
      "jp": "勇姫スキンフレーム",
      "th": "กรอบสกิน [ยูคิ]",
      "zh_cn": "Yuuki 的皮肤头像框",
      "zh_tw": "Yuuki 的造型頭像框",
      "id": "Frame avatar skin Yuuki"
    },
    {
      "KeyText": "item_desc_frame_erisa_skin",
      "kr": "에리사 스킨 프레임",
      "en": "ERISA SKIN FRAME",
      "jp": "絵理沙スキンフレーム",
      "th": "กรอบสกิน [เอลิซ่า]",
      "zh_cn": "Erisa 的皮肤头像框",
      "zh_tw": "Erisa 的造型頭像框",
      "id": "Frame avatar skin Erisa"
    },
    {
      "KeyText": "item_desc_frame_kuroha_skin",
      "kr": "쿠로하 스킨 프레임",
      "en": "KUROHA SKIN FRAME",
      "jp": "黒羽スキンフレーム",
      "th": "กรอบสกิน [คุโรฮะ]",
      "zh_cn": "Kuroha 的皮肤头像框",
      "zh_tw": "Kuroha 的造型頭像框",
      "id": "Frame avatar skin Kuroha"
    },
    {
      "KeyText": "item_desc_frame_rank_1st_infinity",
      "kr": "무한 1위 프레임",
      "en": "INFINITE #1 FRAME",
      "jp": "無限1位フレーム",
      "th": "กรอบอันดับ 1 โหมดไม่มีที่สิ้นสุด",
      "zh_cn": "无限模式第1名头像框",
      "zh_tw": "無限模式第1名頭像框",
      "id": "Frame avatar Infinite #1"
    },
    {
      "KeyText": "item_desc_frame_rank_1st_raid",
      "kr": "레이드 1위 프레임",
      "en": "RAID #1 FRAME",
      "jp": "レイド1位フレーム",
      "th": "กรอบอันดับ 1 การโจมตีปาร์ตี้",
      "zh_cn": "Raid 第1名头像框",
      "zh_tw": "Raid 第1名頭像框",
      "id": "Frame avatar Raid #1"
    },
    {
      "KeyText": "item_desc_lobby_bg_homura",
      "kr": "호무라 전용 로비 배경이다.",
      "en": "This is Homura’s exclusive lobby background.",
      "jp": "炎専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [โฮมุระ]",
      "zh_cn": "这是 Homura 专用的大厅背景。",
      "zh_tw": "這是 Homura 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Homura."
    },
    {
      "KeyText": "item_desc_lobby_bg_saya",
      "kr": "사야 전용 로비 배경이다.",
      "en": "This is Saya’s exclusive lobby background.",
      "jp": "紗弥専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [ซายะ]",
      "zh_cn": "这是 Saya 专用的大厅背景。",
      "zh_tw": "這是 Saya 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Saya."
    },
    {
      "KeyText": "item_desc_lobby_bg_yuugi",
      "kr": "유우키 전용 로비 배경이다.",
      "en": "This is Yuuki’s exclusive lobby background.",
      "jp": "勇姫専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [ยูคิ]",
      "zh_cn": "这是 Yuuki 专用的大厅背景。",
      "zh_tw": "這是 Yuuki 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Yuuki."
    },
    {
      "KeyText": "item_desc_lobby_bg_erisa",
      "kr": "에리사 전용 로비 배경이다.",
      "en": "This is Erisa’s exclusive lobby background.",
      "jp": "絵理沙専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [เอลิซ่า]",
      "zh_cn": "这是 Erisa 专用的大厅背景。",
      "zh_tw": "這是 Erisa 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Erisa."
    },
    {
      "KeyText": "item_desc_lobby_bg_erisa_vampire",
      "kr": "에리사 전용 로비 배경이다.",
      "en": "This is Erisa’s exclusive lobby background.",
      "jp": "絵理沙専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [เอลิซ่า]",
      "zh_cn": "这是 Erisa 专用的大厅背景。",
      "zh_tw": "這是 Erisa 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Erisa."
    },
    {
      "KeyText": "item_desc_lobby_bg_kuroha",
      "kr": "쿠로하 전용 로비 배경이다.",
      "en": "This is Kuroha’s exclusive lobby background.",
      "jp": "黒羽専用のロビー背景です。",
      "th": "พื้นหลังล็อบบี้เฉพาะ [คุโรฮะ]",
      "zh_cn": "这是 Kuroha 专用的大厅背景。",
      "zh_tw": "這是 Kuroha 專用的大廳背景。",
      "id": "Ini adalah latar lobi khusus Kuroha."
    },
    {
      "KeyText": "pack_name_flower",
      "kr": "<color=#FFFFFF>플라워 팩</color>",
      "en": "<color=#FFFFFF>FLOWER PACK</color>",
      "jp": "<color=#FFFFFF>フラワーパック</color>",
      "th": "<color=#FFFFFF>แพ็คดอกไม้</color>",
      "zh_cn": "<color=#FFFFFF>Flower 包</color>",
      "zh_tw": "<color=#FFFFFF>Flower 包</color>",
      "id": "<color=#FFFFFF>Paket Flower</color>"
    },
    {
      "KeyText": "pack_name_flower_jumbo",
      "kr": "<color=#FFFFFF>점보 플라워 팩</color>",
      "en": "<color=#FFFFFF>JUMBO FLOWER PACK</color>",
      "jp": "<color=#FFFFFF>ジャンボフラワーパック</color>",
      "th": "<color=#FFFFFF>แพ็คดอกไม้จัมโบ้</color>",
      "zh_cn": "<color=#FFFFFF>巨型 Flower 包</color>",
      "zh_tw": "<color=#FFFFFF>巨型 Flower 包</color>",
      "id": "<color=#FFFFFF>Paket Flower Jumbo</color>"
    },
    {
      "KeyText": "pack_name_flower_mega",
      "kr": "<color=#FFFFFF>메가 플라워 팩</color>",
      "en": "<color=#FFFFFF>MEGA FLOWER PACK</color>",
      "jp": "<color=#FFFFFF>メガフラワーパック</color>",
      "th": "<color=#FFFFFF>แพ็คดอกไม้เมกา</color>",
      "zh_cn": "<color=#FFFFFF>超大 Flower 包</color>",
      "zh_tw": "<color=#FFFFFF>超大 Flower 包</color>",
      "id": "<color=#FFFFFF>Paket Flower Mega</color>"
    },
    {
      "KeyText": "pack_name_jewel",
      "kr": "<color=#FFFFFF>쥬얼 팩</color>",
      "en": "<color=#FFFFFF>JEWEL PACK</color>",
      "jp": "<color=#FFFFFF>ジュエルパック</color>",
      "th": "<color=#FFFFFF>แพ็คอัญมณี</color>",
      "zh_cn": "<color=#FFFFFF>Jewel 包</color>",
      "zh_tw": "<color=#FFFFFF>Jewel 包</color>",
      "id": "<color=#FFFFFF>Paket Jewel</color>"
    },
    {
      "KeyText": "pack_name_jewel_jumbo",
      "kr": "<color=#FFFFFF>점보 쥬얼 팩</color>",
      "en": "<color=#FFFFFF>JUMBO JEWEL PACK</color>",
      "jp": "<color=#FFFFFF>ジャンボジュエルパック</color>",
      "th": "<color=#FFFFFF>แพ็คอัญมณีจัมโบ้</color>",
      "zh_cn": "<color=#FFFFFF>巨型 Jewel 包</color>",
      "zh_tw": "<color=#FFFFFF>巨型 Jewel 包</color>",
      "id": "<color=#FFFFFF>Paket Jewel Jumbo</color>"
    },
    {
      "KeyText": "pack_name_jewel_mega",
      "kr": "<color=#FFFFFF>메가 쥬얼 팩</color>",
      "en": "<color=#FFFFFF>MEGA JEWEL PACK</color>",
      "jp": "<color=#FFFFFF>メガジュエルパック</color>",
      "th": "<color=#FFFFFF>แพ็คอัญมณีเมกา</color>",
      "zh_cn": "<color=#FFFFFF>超大 Jewel 包</color>",
      "zh_tw": "<color=#FFFFFF>超大 Jewel 包</color>",
      "id": "<color=#FFFFFF>Paket Jewel Mega</color>"
    },
    {
      "KeyText": "pack_name_playing",
      "kr": "<color=#FFFFFF>플레잉 팩</color>",
      "en": "<color=#FFFFFF>PLAYING PACK</color>",
      "jp": "<color=#FFFFFF>プレイングパック</color>",
      "th": "<color=#FFFFFF>แพ็คไพ่</color>",
      "zh_cn": "<color=#FFFFFF>Playing 包</color>",
      "zh_tw": "<color=#FFFFFF>Playing 包</color>",
      "id": "<color=#FFFFFF>Paket Playing</color>"
    },
    {
      "KeyText": "pack_name_playing_jumbo",
      "kr": "<color=#FFFFFF>점보 플레잉 팩</color>",
      "en": "<color=#FFFFFF>JUMBO PLAYING PACK</color>",
      "jp": "<color=#FFFFFF>ジャンボプレイングパック</color>",
      "th": "<color=#FFFFFF>แพ็คไพ่จัมโบ้</color>",
      "zh_cn": "<color=#FFFFFF>巨型 Playing 包</color>",
      "zh_tw": "<color=#FFFFFF>巨型 Playing 包</color>",
      "id": "<color=#FFFFFF>Paket Playing Jumbo</color>"
    },
    {
      "KeyText": "pack_name_playing_mega",
      "kr": "<color=#FFFFFF>메가 플레잉 팩</color>",
      "en": "<color=#FFFFFF>MEGA PLAYING PACK</color>",
      "jp": "<color=#FFFFFF>メガプレイングパック</color>",
      "th": "<color=#FFFFFF>แพ็คไพ่เมกา</color>",
      "zh_cn": "<color=#FFFFFF>超大 Playing 包</color>",
      "zh_tw": "<color=#FFFFFF>超大 Playing 包</color>",
      "id": "<color=#FFFFFF>Paket Playing Mega</color>"
    },
    {
      "KeyText": "pack_name_joker",
      "kr": "<color=#FFFFFF>조커 팩</color>",
      "en": "<color=#FFFFFF>JOKER PACK</color>",
      "jp": "<color=#FFFFFF>ジョーカーパック</color>",
      "th": "<color=#FFFFFF>แพ็คโจ๊กเกอร์</color>",
      "zh_cn": "<color=#FFFFFF>Joker 包</color>",
      "zh_tw": "<color=#FFFFFF>Joker 包</color>",
      "id": "<color=#FFFFFF>Paket Joker</color>"
    },
    {
      "KeyText": "pack_name_joker_jumbo",
      "kr": "<color=#FFFFFF>점보 조커 팩</color>",
      "en": "<color=#FFFFFF>JUMBO JOKER PACK</color>",
      "jp": "<color=#FFFFFF>ジャンボジョーカーパック</color>",
      "th": "<color=#FFFFFF>แพ็คโจ๊กเกอร์จัมโบ้</color>",
      "zh_cn": "<color=#FFFFFF>巨型 Joker 包</color>",
      "zh_tw": "<color=#FFFFFF>巨型 Joker 包</color>",
      "id": "<color=#FFFFFF>Paket Joker Jumbo</color>"
    },
    {
      "KeyText": "pack_name_joker_mega",
      "kr": "<color=#FFFFFF>메가 조커 팩</color>",
      "en": "<color=#FFFFFF>MEGA JOKER PACK</color>",
      "jp": "<color=#FFFFFF>メガジョーカーパック</color>",
      "th": "<color=#FFFFFF>แพ็คโจ๊กเกอร์เมกา</color>",
      "zh_cn": "<color=#FFFFFF>超大 Joker 包</color>",
      "zh_tw": "<color=#FFFFFF>超大 Joker 包</color>",
      "id": "<color=#FFFFFF>Paket Joker Mega</color>"
    },
    {
      "KeyText": "pack_name_godanimal",
      "kr": "<color=#FFFFFF>신수 팩</color>",
      "en": "<color=#FFFFFF>DIVINE BEAST PACK</color>",
      "jp": "<color=#FFFFFF>神守パック</color>",
      "th": "<color=#FFFFFF>แพ็คเทพสัตว์</color>",
      "zh_cn": "<color=#FFFFFF>神兽包</color>",
      "zh_tw": "<color=#FFFFFF>神獸包</color>",
      "id": "<color=#FFFFFF>Paket Makhluk Ilahi</color>"
    },
    {
      "KeyText": "pack_name_godanimal_jumbo",
      "kr": "<color=#FFFFFF>점보 신수 팩</color>",
      "en": "<color=#FFFFFF>JUMBO DIVINE BEAST PACK</color>",
      "jp": "<color=#FFFFFF>ジャンボ神守パック</color>",
      "th": "<color=#FFFFFF>แพ็คเทพสัตว์จัมโบ้</color>",
      "zh_cn": "<color=#FFFFFF>巨型神兽包</color>",
      "zh_tw": "<color=#FFFFFF>巨型神獸包</color>",
      "id": "<color=#FFFFFF>Paket Makhluk Ilahi Jumbo</color>"
    },
    {
      "KeyText": "pack_name_godanimal_mega",
      "kr": "<color=#FFFFFF>메가 신수 팩</color>",
      "en": "<color=#FFFFFF>MEGA DIVINE BEAST PACK</color>",
      "jp": "<color=#FFFFFF>メガ神守パック</color>",
      "th": "<color=#FFFFFF>แพ็คเทพสัตว์เมกา</color>",
      "zh_cn": "<color=#FFFFFF>超大神兽包</color>",
      "zh_tw": "<color=#FFFFFF>超大神獸包</color>",
      "id": "<color=#FFFFFF>Paket Makhluk Ilahi Mega</color>"
    },
    {
      "KeyText": "pack_desc_flower",
      "kr": "최대 2장의 <color=Green_Flower>플라워</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 2 <color=Green_Flower>Flower</color> cards.",
      "jp": "最大2枚の<color=Green_Flower>フラワー</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Green_Flower>ดอกไม้</color> สูงสุด 2 ใบ",
      "zh_cn": "可从最多 2 张 <color=Green_Flower>Flower</color> 卡中选择 1 张",
      "zh_tw": "可從最多 2 張 <color=Green_Flower>Flower</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 2 kartu <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "pack_desc_flower_jumbo",
      "kr": "최대 3장의 <color=Green_Flower>플라워</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 3 <color=Green_Flower>Flower</color> cards.",
      "jp": "最大3枚の<color=Green_Flower>フラワー</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Green_Flower>ดอกไม้</color> สูงสุด 3 ใบ",
      "zh_cn": "可从最多 3 张 <color=Green_Flower>Flower</color> 卡中选择 1 张",
      "zh_tw": "可從最多 3 張 <color=Green_Flower>Flower</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 3 kartu <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "pack_desc_flower_mega",
      "kr": "최대 4장의 <color=Green_Flower>플라워</color> 카드 중 2장 선택",
      "en": "Select 2 of up to 4 <color=Green_Flower>Flower</color> cards.",
      "jp": "最大4枚の<color=Green_Flower>フラワー</color>カードから2枚選択",
      "th": "เลือก 2 ใบจากไพ่ <color=Green_Flower>ดอกไม้</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Green_Flower>Flower</color> 卡中选择 2 张",
      "zh_tw": "可從最多 4 張 <color=Green_Flower>Flower</color> 卡中選擇 2 張",
      "id": "Pilih 2 dari hingga 4 kartu <color=Green_Flower>Flower</color>."
    },
    {
      "KeyText": "pack_desc_jewel",
      "kr": "최대 2장의 <color=Pink_Jewel>쥬얼</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 2 <color=Pink_Jewel>Jewel</color> cards.",
      "jp": "最大2枚の<color=Pink_Jewel>ジュエル</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Pink_Jewel>อัญมณี</color> สูงสุด 2 ใบ",
      "zh_cn": "可从最多 2 张 <color=Pink_Jewel>Jewel</color> 卡中选择 1 张",
      "zh_tw": "可從最多 2 張 <color=Pink_Jewel>Jewel</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 2 kartu <color=Pink_Jewel>Jewel</color>."
    },
    {
      "KeyText": "pack_desc_jewel_jumbo",
      "kr": "최대 3장의 <color=Pink_Jewel>쥬얼</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 3 <color=Pink_Jewel>Jewel</color> cards.",
      "jp": "最大3枚の<color=Pink_Jewel>ジュエル</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Pink_Jewel>อัญมณี</color> สูงสุด 3 ใบ",
      "zh_cn": "可从最多 3 张 <color=Pink_Jewel>Jewel</color> 卡中选择 1 张",
      "zh_tw": "可從最多 3 張 <color=Pink_Jewel>Jewel</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 3 kartu <color=Pink_Jewel>Jewel</color>."
    },
    {
      "KeyText": "pack_desc_jewel_mega",
      "kr": "최대 4장의 <color=Pink_Jewel>쥬얼</color> 카드 중 2장 선택",
      "en": "Select 2 of up to 4 <color=Pink_Jewel>Jewel</color> cards.",
      "jp": "最大4枚の<color=Pink_Jewel>ジュエル</color>カードから2枚選択",
      "th": "เลือก 2 ใบจากไพ่ <color=Pink_Jewel>อัญมณี</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Pink_Jewel>Jewel</color> 卡中选择 2 张",
      "zh_tw": "可從最多 4 張 <color=Pink_Jewel>Jewel</color> 卡中選擇 2 張",
      "id": "Pilih 2 dari hingga 4 kartu <color=Pink_Jewel>Jewel</color>."
    },
    {
      "KeyText": "pack_desc_playing",
      "kr": "최대 3장의 <color=Yellow_Playing>플레잉</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 3 <color=Yellow_Playing>Playing</color> cards.",
      "jp": "最大3枚の<color=Yellow_Playing>プレイング</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Yellow_Playing>ไพ่</color> สูงสุด 3 ใบ",
      "zh_cn": "可从最多 3 张 <color=Yellow_Playing>Playing</color> 卡中选择 1 张",
      "zh_tw": "可從最多 3 張 <color=Yellow_Playing>Playing</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 3 kartu <color=Yellow_Playing>Playing</color>."
    },
    {
      "KeyText": "pack_desc_playing_jumbo",
      "kr": "최대 4장의 <color=Yellow_Playing>플레잉</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 4 <color=Yellow_Playing>Playing</color> cards.",
      "jp": "最大4枚の<color=Yellow_Playing>プレイング</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากไพ่ <color=Yellow_Playing>ไพ่</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Yellow_Playing>Playing</color> 卡中选择 1 张",
      "zh_tw": "可從最多 4 張 <color=Yellow_Playing>Playing</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 4 kartu <color=Yellow_Playing>Playing</color>."
    },
    {
      "KeyText": "pack_desc_playing_mega",
      "kr": "최대 4장의 <color=Yellow_Playing>플레잉</color> 카드 중 2장 선택",
      "en": "Select 2 of up to 4 <color=Yellow_Playing>Playing</color> cards.",
      "jp": "最大4枚の<color=Yellow_Playing>プレイング</color>カードから2枚選択",
      "th": "เลือก 2 ใบจากการ์ด <color=Yellow_Playing>ไพ่ปกติ</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Yellow_Playing>Playing</color> 卡中选择 2 张",
      "zh_tw": "可從最多 4 張 <color=Yellow_Playing>Playing</color> 卡中選擇 2 張",
      "id": "Pilih 2 dari hingga 4 kartu <color=Yellow_Playing>Playing</color>."
    },
    {
      "KeyText": "pack_desc_joker",
      "kr": "최대 2장의 <color=Orange_Joker>조커</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 2 <color=Orange_Joker>Joker</color> cards.",
      "jp": "最大2枚の<color=Orange_Joker>ジョーカー</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากการ์ด <color=Orange_Joker>โจ๊กเกอร์</color> สูงสุด 2 ใบ",
      "zh_cn": "可从最多 2 张 <color=Orange_Joker>Joker</color> 卡中选择 1 张",
      "zh_tw": "可從最多 2 張 <color=Orange_Joker>Joker</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 2 kartu <color=Orange_Joker>Joker</color>."
    },
    {
      "KeyText": "pack_desc_joker_jumbo",
      "kr": "최대 3장의 <color=Orange_Joker>조커</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 3 <color=Orange_Joker>Joker</color> cards.",
      "jp": "最大3枚の<color=Orange_Joker>ジョーカー</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากการ์ด <color=Orange_Joker>โจ๊กเกอร์</color> สูงสุด 3 ใบ",
      "zh_cn": "可从最多 3 张 <color=Orange_Joker>Joker</color> 卡中选择 1 张",
      "zh_tw": "可從最多 3 張 <color=Orange_Joker>Joker</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 3 kartu <color=Orange_Joker>Joker</color>."
    },
    {
      "KeyText": "pack_desc_joker_mega",
      "kr": "최대 3장의 <color=Orange_Joker>조커</color> 카드 중 2장 선택",
      "en": "Select 2 of up to 3 <color=Orange_Joker>Joker</color> cards.",
      "jp": "最大3枚の<color=Orange_Joker>ジョーカー</color>カードから2枚選択",
      "th": "เลือก 2 ใบจากการ์ด <color=Orange_Joker>โจ๊กเกอร์</color> สูงสุด 3 ใบ",
      "zh_cn": "可从最多 3 张 <color=Orange_Joker>Joker</color> 卡中选择 2 张",
      "zh_tw": "可從最多 3 張 <color=Orange_Joker>Joker</color> 卡中選擇 2 張",
      "id": "Pilih 2 dari hingga 3 kartu <color=Orange_Joker>Joker</color>."
    },
    {
      "KeyText": "pack_desc_godanimal",
      "kr": "최대 2장의 <color=Navy_GodAnimal>신수</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 2 <color=Navy_GodAnimal>Divine Beast</color> cards.",
      "jp": "最大2枚の<color=Navy_GodAnimal>神獣</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากการ์ด <color=Navy_GodAnimal>เทพอสูร</color> สูงสุด 2 ใบ",
      "zh_cn": "可从最多 2 张 <color=Navy_GodAnimal>神兽</color> 卡中选择 1 张",
      "zh_tw": "可從最多 2 張 <color=Navy_GodAnimal>神獸</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 2 kartu <color=Navy_GodAnimal>Makhluk Ilahi</color>."
    },
    {
      "KeyText": "pack_desc_godanimal_jumbo",
      "kr": "최대 4장의 <color=Navy_GodAnimal>신수</color> 카드 중 1장 선택",
      "en": "Select 1 of up to 4 <color=Navy_GodAnimal>Divine Beast</color> cards.",
      "jp": "最大4枚の<color=Navy_GodAnimal>神獣</color>カードから1枚選択",
      "th": "เลือก 1 ใบจากการ์ด <color=Navy_GodAnimal>เทพอสูร</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Navy_GodAnimal>神兽</color> 卡中选择 1 张",
      "zh_tw": "可從最多 4 張 <color=Navy_GodAnimal>神獸</color> 卡中選擇 1 張",
      "id": "Pilih 1 dari hingga 4 kartu <color=Navy_GodAnimal>Makhluk Ilahi</color>."
    },
    {
      "KeyText": "pack_desc_godanimal_mega",
      "kr": "최대 4장의 <color=Navy_GodAnimal>신수</color> 카드 중 2장 선택",
      "en": "Select 2 of up to 4 <color=Navy_GodAnimal>Divine Beast</color> cards.",
      "jp": "最大4枚の<color=Navy_GodAnimal>神獣</color>カードから2枚選択",
      "th": "เลือก 2 ใบจากการ์ด <color=Navy_GodAnimal>เทพอสูร</color> สูงสุด 4 ใบ",
      "zh_cn": "可从最多 4 张 <color=Navy_GodAnimal>神兽</color> 卡中选择 2 张",
      "zh_tw": "可從最多 4 張 <color=Navy_GodAnimal>神獸</color> 卡中選擇 2 張",
      "id": "Pilih 2 dari hingga 4 kartu <color=Navy_GodAnimal>Makhluk Ilahi</color>."
    },
    {
      "KeyText": "chapter_tutorial",
      "kr": "0 챕터",
      "en": "CHAPTER 0",
      "jp": "0章",
      "th": "บทที่ 0",
      "zh_cn": "第 0 章",
      "zh_tw": "第 0 章",
      "id": "Chapter 0"
    },
    {
      "KeyText": "chapter_desc_tutorial",
      "kr": "세상의 규칙",
      "en": "Rules of the World",
      "jp": "世界のルール",
      "th": "กฎของโลก",
      "zh_cn": "世界的规则",
      "zh_tw": "世界的規則",
      "id": "Aturan Dunia"
    },
    {
      "KeyText": "chapter_name_1",
      "kr": "1 챕터",
      "en": "CHAPTER 1",
      "jp": "1章",
      "th": "บทที่ 1",
      "zh_cn": "第 1 章",
      "zh_tw": "第 1 章",
      "id": "Chapter 1"
    },
    {
      "KeyText": "chapter_name_2",
      "kr": "2 챕터",
      "en": "CHAPTER 2",
      "jp": "2章",
      "th": "บทที่ 2",
      "zh_cn": "第 2 章",
      "zh_tw": "第 2 章",
      "id": "Chapter 2"
    },
    {
      "KeyText": "chapter_name_3",
      "kr": "3 챕터",
      "en": "CHAPTER 3",
      "jp": "3章",
      "th": "บทที่ 3",
      "zh_cn": "第 3 章",
      "zh_tw": "第 3 章",
      "id": "Chapter 3"
    },
    {
      "KeyText": "chapter_name_4",
      "kr": "4 챕터",
      "en": "CHAPTER 4",
      "jp": "4章",
      "th": "บทที่ 4",
      "zh_cn": "第 4 章",
      "zh_tw": "第 4 章",
      "id": "Chapter 4"
    },
    {
      "KeyText": "chapter_name_5",
      "kr": "5 챕터",
      "en": "CHAPTER 5",
      "jp": "5章",
      "th": "บทที่ 5",
      "zh_cn": "第 5 章",
      "zh_tw": "第 5 章",
      "id": "Chapter 5"
    },
    {
      "KeyText": "chapter_name_6",
      "kr": "6 챕터",
      "en": "CHAPTER 6",
      "jp": "6章",
      "th": "บทที่ 6",
      "zh_cn": "第 6 章",
      "zh_tw": "第 6 章",
      "id": "Chapter 6"
    },
    {
      "KeyText": "chapter_name_7",
      "kr": "7 챕터",
      "en": "CHAPTER 7",
      "jp": "7章",
      "th": "บทที่ 7",
      "zh_cn": "第 7 章",
      "zh_tw": "第 7 章",
      "id": "Chapter 7"
    },
    {
      "KeyText": "chapter_name_8",
      "kr": "8 챕터",
      "en": "CHAPTER 8",
      "jp": "8章",
      "th": "บทที่ 8",
      "zh_cn": "第 8 章",
      "zh_tw": "第 8 章",
      "id": "Chapter 8"
    },
    {
      "KeyText": "chapter_name_9",
      "kr": "9 챕터",
      "en": "CHAPTER 9",
      "jp": "9章",
      "th": "บทที่ 9",
      "zh_cn": "第 9 章",
      "zh_tw": "第 9 章",
      "id": "Chapter 9"
    },
    {
      "KeyText": "chapter_name_10",
      "kr": "10 챕터",
      "en": "CHAPTER 10",
      "jp": "10章",
      "th": "บทที่ 10",
      "zh_cn": "第 10 章",
      "zh_tw": "第 10 章",
      "id": "Chapter 10"
    },
    {
      "KeyText": "chapter_desc_1",
      "kr": "잃어버린 질서",
      "en": "Lost Order",
      "jp": "失われた秩序",
      "th": "ระเบียบที่สูญหาย",
      "zh_cn": "失落的秩序",
      "zh_tw": "失落的秩序",
      "id": "Tatanan yang Hilang"
    },
    {
      "KeyText": "chapter_desc_2",
      "kr": "부패한 낙원",
      "en": "Corrupted Paradise",
      "jp": "腐敗した楽園",
      "th": "สวรรค์ที่เสื่อมทราม",
      "zh_cn": "腐化的乐园",
      "zh_tw": "腐化的樂园",
      "id": "Surga yang Tercemar"
    },
    {
      "KeyText": "chapter_desc_3",
      "kr": "뒤바뀐 기도",
      "en": "Twisted Prayer",
      "jp": "逆転した祈り",
      "th": "คำอธิษฐานที่บิดเบือน",
      "zh_cn": "扭曲的祈祷",
      "zh_tw": "扭曲的祈祷",
      "id": "Doa yang Terbalik"
    },
    {
      "KeyText": "chapter_desc_4",
      "kr": "운의 결정",
      "en": "Crystal of Fortune",
      "jp": "運の決定",
      "th": "การตัดสินแห่งโชคชะตา",
      "zh_cn": "命运水晶",
      "zh_tw": "命運水晶",
      "id": "Kristal Keberuntungan"
    },
    {
      "KeyText": "chapter_desc_5",
      "kr": "죄 없는 감옥",
      "en": "Innocent Prison",
      "jp": "罪のない刑務所",
      "th": "คุกไร้ความผิด",
      "zh_cn": "无罪牢笼",
      "zh_tw": "無罪牢笼",
      "id": "Penjara Tak Berdosa"
    },
    {
      "KeyText": "chapter_desc_6",
      "kr": "밑바닥의 인간",
      "en": "The Downtrodden",
      "jp": "底の人間",
      "th": "มนุษย์ชั้นล่าง",
      "zh_cn": "底层之人",
      "zh_tw": "底层之人",
      "id": "Kaum Tertindas"
    },
    {
      "KeyText": "chapter_desc_7",
      "kr": "운의 공정",
      "en": "Lines of Fate",
      "jp": "運の工程",
      "th": "ความยุติธรรมแห่งโชค",
      "zh_cn": "命运工序",
      "zh_tw": "命運工序",
      "id": "Garis Takdir"
    },
    {
      "KeyText": "chapter_desc_8",
      "kr": "행운의 궤도",
      "en": "Orbit of Fortune",
      "jp": "幸運の軌道",
      "th": "วิถีแห่งโชค",
      "zh_cn": "幸运轨道",
      "zh_tw": "幸運軌道",
      "id": "Orbit Keberuntungan"
    },
    {
      "KeyText": "chapter_desc_9",
      "kr": "인간의 도시",
      "en": "City of Man",
      "jp": "人間の都市",
      "th": "นครของมนุษย์",
      "zh_cn": "人类之城",
      "zh_tw": "人類之城",
      "id": "Kota Manusia"
    },
    {
      "KeyText": "chapter_desc_10",
      "kr": "운명의 가치",
      "en": "Value of Fate",
      "jp": "運命の価値",
      "th": "คุณค่าแห่งโชคชะตา",
      "zh_cn": "命运的价值",
      "zh_tw": "命運的價值",
      "id": "Nilai Takdir"
    },
    {
      "KeyText": "stage_name_1",
      "kr": "1 스테이지",
      "en": "STAGE 1",
      "jp": "1ステージ",
      "th": "ด่าน 1",
      "zh_cn": "Stage 1",
      "zh_tw": "Stage 1",
      "id": "Stage 1"
    },
    {
      "KeyText": "stage_name_2",
      "kr": "2 스테이지",
      "en": "STAGE 2",
      "jp": "2ステージ",
      "th": "ด่าน 2",
      "zh_cn": "Stage 2",
      "zh_tw": "Stage 2",
      "id": "Stage 2"
    },
    {
      "KeyText": "stage_name_3",
      "kr": "3 스테이지",
      "en": "STAGE 3",
      "jp": "3ステージ",
      "th": "ด่าน 3",
      "zh_cn": "Stage 3",
      "zh_tw": "Stage 3",
      "id": "Stage 3"
    },
    {
      "KeyText": "stage_name_4",
      "kr": "4 스테이지",
      "en": "STAGE 4",
      "jp": "4ステージ",
      "th": "ด่าน 4",
      "zh_cn": "Stage 4",
      "zh_tw": "Stage 4",
      "id": "Stage 4"
    },
    {
      "KeyText": "stage_name_5",
      "kr": "5 스테이지",
      "en": "STAGE 5",
      "jp": "5ステージ",
      "th": "ด่าน 5",
      "zh_cn": "Stage 5",
      "zh_tw": "Stage 5",
      "id": "Stage 5"
    },
    {
      "KeyText": "wave_name_1",
      "kr": "1 웨이브",
      "en": "1 WAVE",
      "jp": "1ウェーブ",
      "th": "เวฟ 1",
      "zh_cn": "第 1 波",
      "zh_tw": "第 1 波",
      "id": "Wave 1"
    },
    {
      "KeyText": "wave_name_2",
      "kr": "2 웨이브",
      "en": "2 WAVE",
      "jp": "2ウェーブ",
      "th": "เวฟ 2",
      "zh_cn": "第 2 波",
      "zh_tw": "第 2 波",
      "id": "Wave 2"
    },
    {
      "KeyText": "wave_name_3",
      "kr": "3 웨이브",
      "en": "3 WAVE",
      "jp": "3ウェーブ",
      "th": "เวฟ 3",
      "zh_cn": "第 3 波",
      "zh_tw": "第 3 波",
      "id": "Wave 3"
    },
    {
      "KeyText": "wave_name_4",
      "kr": "4 웨이브",
      "en": "4 WAVE",
      "jp": "4ウェーブ",
      "th": "เวฟ 4",
      "zh_cn": "第 4 波",
      "zh_tw": "第 4 波",
      "id": "Wave 4"
    },
    {
      "KeyText": "wave_name_5",
      "kr": "5 웨이브",
      "en": "5 WAVE",
      "jp": "5ウェーブ",
      "th": "เวฟ 5",
      "zh_cn": "第 5 波",
      "zh_tw": "第 5 波",
      "id": "Wave 5"
    },
    {
      "KeyText": "wave_name_6",
      "kr": "6 웨이브",
      "en": "6 WAVE",
      "jp": "6ウェーブ",
      "th": "เวฟ 6",
      "zh_cn": "第 6 波",
      "zh_tw": "第 6 波",
      "id": "Wave 6"
    },
    {
      "KeyText": "stage_tutorial",
      "kr": "튜토리얼",
      "en": "Tutorial",
      "jp": "チュートリアル",
      "th": "บทสอน",
      "zh_cn": "Tutorial",
      "zh_tw": "Tutorial",
      "id": "Tutorial"
    },
    {
      "KeyText": "enemy_type_normal",
      "kr": "일반",
      "en": "NORMAL",
      "jp": "一般",
      "th": "ปกติ",
      "zh_cn": "普通",
      "zh_tw": "普通",
      "id": "Normal"
    },
    {
      "KeyText": "enemy_type_elite",
      "kr": "엘리트",
      "en": "ELITE",
      "jp": "エリート",
      "th": "ระดับสูง",
      "zh_cn": "精英",
      "zh_tw": "菁英",
      "id": "Elite"
    },
    {
      "KeyText": "enemy_type_boss",
      "kr": "보스",
      "en": "BOSS",
      "jp": "ボス",
      "th": "บอส",
      "zh_cn": "Boss",
      "zh_tw": "Boss",
      "id": "Boss"
    },
    {
      "KeyText": "debuff_ingame_alert_message_check_debuff",
      "kr": "디버프를 확인해주세요.",
      "en": "PLEASE CHECK THE DEBUFFS.",
      "jp": "デバフを確認してください。",
      "th": "กรุณาตรวจสอบดีบัฟ",
      "zh_cn": "请确认 Debuff。",
      "zh_tw": "請確認 Debuff。",
      "id": "Silakan periksa debuff."
    },
    {
      "KeyText": "debuff_name_mistake_1",
      "kr": "실수",
      "en": "MISTAKE",
      "jp": "ミス",
      "th": "ความผิดพลาด",
      "zh_cn": "失误",
      "zh_tw": "失誤",
      "id": "Kesalahan"
    },
    {
      "KeyText": "debuff_name_illusion_1",
      "kr": "허상",
      "en": "ILLUSION",
      "jp": "虚像",
      "th": "ภาพลวง",
      "zh_cn": "幻象",
      "zh_tw": "幻象",
      "id": "Ilusi"
    },
    {
      "KeyText": "debuff_name_beginnersmind_1",
      "kr": "초심",
      "en": "BEGINNER",
      "jp": "初心",
      "th": "จิตเริ่มต้น",
      "zh_cn": "初心",
      "zh_tw": "初心",
      "id": "Pemula"
    },
    {
      "KeyText": "debuff_name_reflection_1",
      "kr": "반사",
      "en": "REFLECT",
      "jp": "反射",
      "th": "สะท้อน",
      "zh_cn": "反转",
      "zh_tw": "反轉",
      "id": "Pembalikan"
    },
    {
      "KeyText": "debuff_name_block_1",
      "kr": "차단",
      "en": "BLOCK",
      "jp": "ブロック",
      "th": "ป้องกัน",
      "zh_cn": "封锁",
      "zh_tw": "封鎖",
      "id": "Blokir"
    },
    {
      "KeyText": "debuff_name_imprint_1",
      "kr": "각인",
      "en": "SEAL",
      "jp": "刻印",
      "th": "ตราประทับ",
      "zh_cn": "刻印",
      "zh_tw": "刻印",
      "id": "Ukir"
    },
    {
      "KeyText": "debuff_name_poison_1",
      "kr": "독",
      "en": "POISON",
      "jp": "毒",
      "th": "พิษ",
      "zh_cn": "毒",
      "zh_tw": "毒",
      "id": "Racun"
    },
    {
      "KeyText": "debuff_name_sniping_1",
      "kr": "저격",
      "en": "SNIPER",
      "jp": "狙撃",
      "th": "ซุ่มยิง",
      "zh_cn": "狙击",
      "zh_tw": "狙擊",
      "id": "Penembak Jitu"
    },
    {
      "KeyText": "debuff_name_redemption_1",
      "kr": "구속",
      "en": "BIND",
      "jp": "拘束",
      "th": "พันธนาการ",
      "zh_cn": "束缚",
      "zh_tw": "束縛",
      "id": "Belenggu"
    },
    {
      "KeyText": "debuff_name_heartbreak_1",
      "kr": "실연",
      "en": "HEARTBREAK",
      "jp": "実演",
      "th": "อกหัก",
      "zh_cn": "心碎",
      "zh_tw": "心碎",
      "id": "Patah Hati"
    },
    {
      "KeyText": "debuff_name_illusion_2",
      "kr": "허상",
      "en": "ILLUSION",
      "jp": "虚像",
      "th": "ภาพลวง",
      "zh_cn": "幻象",
      "zh_tw": "幻象",
      "id": "Ilusi"
    },
    {
      "KeyText": "debuff_name_illusion_3",
      "kr": "허상",
      "en": "ILLUSION",
      "jp": "虚像",
      "th": "ภาพลวง",
      "zh_cn": "幻象",
      "zh_tw": "幻象",
      "id": "Ilusi"
    },
    {
      "KeyText": "debuff_name_illusion_4",
      "kr": "허상",
      "en": "ILLUSION",
      "jp": "虚像",
      "th": "ภาพลวง",
      "zh_cn": "幻象",
      "zh_tw": "幻象",
      "id": "Ilusi"
    },
    {
      "KeyText": "debuff_name_poison_2",
      "kr": "독",
      "en": "POISON",
      "jp": "毒",
      "th": "พิษ",
      "zh_cn": "毒",
      "zh_tw": "毒",
      "id": "Racun"
    },
    {
      "KeyText": "debuff_name_sniping_2",
      "kr": "저격",
      "en": "SNIPER",
      "jp": "狙撃",
      "th": "ซุ่มยิง",
      "zh_cn": "狙击",
      "zh_tw": "狙擊",
      "id": "Penembak Jitu"
    },
    {
      "KeyText": "debuff_name_redemption_2",
      "kr": "구속",
      "en": "BIND",
      "jp": "拘束",
      "th": "พันธนาการ",
      "zh_cn": "束缚",
      "zh_tw": "束縛",
      "id": "Belenggu"
    },
    {
      "KeyText": "debuff_name_heartbreak_2",
      "kr": "실연",
      "en": "HEARTBREAK",
      "jp": "実演",
      "th": "อกหัก",
      "zh_cn": "心碎",
      "zh_tw": "心碎",
      "id": "Patah Hati"
    },
    {
      "KeyText": "debuff_name_imprint_2",
      "kr": "각인",
      "en": "SEAL",
      "jp": "刻印",
      "th": "ตราประทับ",
      "zh_cn": "刻印",
      "zh_tw": "刻印",
      "id": "Ukir"
    },
    {
      "KeyText": "debuff_name_fog_1",
      "kr": "안개",
      "en": "FOG",
      "jp": "霧",
      "th": "หมอก",
      "zh_cn": "迷雾",
      "zh_tw": "迷霧",
      "id": "Kabut"
    },
    {
      "KeyText": "debuff_name_compulsion_1",
      "kr": "강박",
      "en": "OBSESSION",
      "jp": "強迫",
      "th": "ย้ำคิดย้ำทำ",
      "zh_cn": "强迫",
      "zh_tw": "強迫",
      "id": "Kompulsi"
    },
    {
      "KeyText": "debuff_name_compulsion_2",
      "kr": "강박",
      "en": "OBSESSION",
      "jp": "強迫",
      "th": "ย้ำคิดย้ำทำ",
      "zh_cn": "强迫",
      "zh_tw": "強迫",
      "id": "Kompulsi"
    },
    {
      "KeyText": "debuff_name_fog_2",
      "kr": "안개",
      "en": "FOG",
      "jp": "霧",
      "th": "หมอก",
      "zh_cn": "迷雾",
      "zh_tw": "迷霧",
      "id": "Kabut"
    },
    {
      "KeyText": "debuff_name_fog_3",
      "kr": "안개",
      "en": "FOG",
      "jp": "霧",
      "th": "หมอก",
      "zh_cn": "迷雾",
      "zh_tw": "迷霧",
      "id": "Kabut"
    },
    {
      "KeyText": "debuff_name_fog_4",
      "kr": "안개",
      "en": "FOG",
      "jp": "霧",
      "th": "หมอก",
      "zh_cn": "迷雾",
      "zh_tw": "迷霧",
      "id": "Kabut"
    },
    {
      "KeyText": "debuff_name_fog_5",
      "kr": "안개",
      "en": "FOG",
      "jp": "霧",
      "th": "หมอก",
      "zh_cn": "迷雾",
      "zh_tw": "迷霧",
      "id": "Kabut"
    },
    {
      "KeyText": "debuff_name_washout_1",
      "kr": "유실",
      "en": "LOSS",
      "jp": "遺失",
      "th": "สูญหาย",
      "zh_cn": "流失",
      "zh_tw": "流失",
      "id": "Hilang"
    },
    {
      "KeyText": "debuff_name_mistake_2",
      "kr": "실수",
      "en": "MISTAKE",
      "jp": "ミス",
      "th": "ความผิดพลาด",
      "zh_cn": "失误",
      "zh_tw": "失誤",
      "id": "Kesalahan"
    },
    {
      "KeyText": "debuff_name_mask_1",
      "kr": "가면",
      "en": "MASK",
      "jp": "仮面",
      "th": "หน้ากาก",
      "zh_cn": "面具",
      "zh_tw": "面具",
      "id": "Topeng"
    },
    {
      "KeyText": "debuff_name_mask_2",
      "kr": "가면",
      "en": "MASK",
      "jp": "仮面",
      "th": "หน้ากาก",
      "zh_cn": "面具",
      "zh_tw": "面具",
      "id": "Topeng"
    },
    {
      "KeyText": "debuff_name_judgment_1",
      "kr": "심판",
      "en": "JUDGMENT",
      "jp": "審判",
      "th": "การพิพากษา",
      "zh_cn": "审判",
      "zh_tw": "審判",
      "id": "Penghakiman"
    },
    {
      "KeyText": "debuff_name_none_1",
      "kr": "없음",
      "en": "NONE",
      "jp": "なし",
      "th": "ไม่มี",
      "zh_cn": "无",
      "zh_tw": "無",
      "id": "Tidak ada"
    },
    {
      "KeyText": "joker_debuff_eternal_name",
      "kr": "족쇄",
      "en": "SHACKLES",
      "jp": "束縛",
      "th": "โซ่ตรวน",
      "zh_cn": "枷锁",
      "zh_tw": "枷鎖",
      "id": "Belenggu"
    },
    {
      "KeyText": "joker_debuff_rotten_name",
      "kr": "유통기한",
      "en": "EXPIRATION",
      "jp": "賞味期限",
      "th": "วันหมดอายุ",
      "zh_cn": "有效期",
      "zh_tw": "有效期",
      "id": "Masa Kedaluwarsa"
    },
    {
      "KeyText": "joker_debuff_rental_name",
      "kr": "부채",
      "en": "DEBT",
      "jp": "借金",
      "th": "หนี้สิน",
      "zh_cn": "债务",
      "zh_tw": "債務",
      "id": "Utang"
    },
    {
      "KeyText": "debuff_desc_mistake_1",
      "kr": "액션할 때마다 2 장의 무작위 카드를 버립니다.",
      "en": "Discard 2 random cards each action.",
      "jp": "アクションするたびにランダムなカード2枚を捨てます。",
      "th": "ทุกครั้งที่ทำแอ็กชัน จะทิ้งการ์ดแบบสุ่ม 2 ใบ",
      "zh_cn": "每次行动时，随机弃掉 2 张卡。",
      "zh_tw": "每次行動時，隨機棄掉 2 張卡。",
      "id": "Buang 2 kartu acak setiap kali bertindak."
    },
    {
      "KeyText": "debuff_desc_illusion_1",
      "kr": "모든 그림 카드가 비활성화됩니다.",
      "en": "All face cards are disabled.",
      "jp": "すべての絵札が無効化されます。",
      "th": "ไพ่หน้า (J, Q, K) ทั้งหมดจะถูกปิดใช้งาน",
      "zh_cn": "所有人头牌都会被无效化。",
      "zh_tw": "所有人頭牌都會被無效化。",
      "id": "Semua face card dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_beginnersmind_1",
      "kr": "이번 웨이브에서 기본 공격 횟수가 1회로 고정됩니다.\\n(사도 능력 외 모든 카드 효과 무시)",
      "en": "The number of basic attacks is fixed at 1 during this wave.\\n(Ignores all card effects except Apostle abilities)",
      "jp": "今回のウェーブでは、基本攻撃回数が1回に固定されます。\\n(使徒能力以外のすべてのカード効果を無視)",
      "th": "จำนวนการโจมตีพื้นฐานจะคงที่ที่ 1 ครั้งในเวฟนี้\\n(ไม่สนใจเอฟเฟกต์การ์ดทั้งหมด ยกเว้นความสามารถของอัครสาวก)",
      "zh_cn": "本波次中，普通攻击次数固定为1次。\\n（无视所有卡牌效果，使徒技能除外）",
      "zh_tw": "本波次中，普通攻擊次數固定為1次。\\n（無視所有卡牌效果，使徒技能除外）",
      "id": "Jumlah serangan dasar tetap 1 selama gelombang ini.\\n(Mengabaikan semua efek kartu kecuali kemampuan Rasul)"
    },
    {
      "KeyText": "debuff_desc_reflection_1",
      "kr": "모든 그림 카드가 뒤집혀서 나옵니다.",
      "en": "All face cards are flipped.",
      "jp": "すべての絵札が裏向きで出現します。",
      "th": "ไพ่หน้าทั้งหมดจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "所有人头牌都会以翻面状态出现。",
      "zh_tw": "所有人頭牌都會以翻面狀態出現。",
      "id": "Semua face card akan muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_block_1",
      "kr": "1 장의 조커가 팔릴 때까지 모든 카드가 비활성화됩니다.",
      "en": "All cards are disabled until 1 Joker is sold.",
      "jp": "ジョーカーを1枚売却するまで、すべてのカードが無効化されます。",
      "th": "การ์ดทั้งหมดจะถูกปิดใช้งานจนกว่าจะขายโจ๊กเกอร์ 1 ใบ",
      "zh_cn": "在卖出 1 张 Joker 之前，所有卡牌都会被无效化。",
      "zh_tw": "在賣出 1 張 Joker 之前，所有卡牌都會被無效化。",
      "id": "Semua kartu dinonaktifkan sampai 1 Joker terjual."
    },
    {
      "KeyText": "debuff_desc_imprint_1",
      "kr": "항상 카드 1 장이 강제 선택되고 50% 확률로 1 장 더 강제로 선택됩니다.",
      "en": "1 card is always forcibly selected, with a 50% chance to forcibly select 1 more.",
      "jp": "常にカード1枚が強制選択され、50%の確率でさらに1枚が強制選択されます。",
      "th": "จะมีการเลือกการ์ด 1 ใบโดยอัตโนมัติ และมีโอกาส 50% ที่จะถูกเลือกเพิ่มอีก 1 ใบ",
      "zh_cn": "始终会强制选择 1 张卡，并有 50% 的概率再额外强制选择 1 张。",
      "zh_tw": "始終會強制選擇 1 張卡，並有 50% 的機率再額外強制選擇 1 張。",
      "id": "1 kartu selalu dipilih secara paksa, dengan peluang 50% untuk memaksa 1 kartu tambahan."
    },
    {
      "KeyText": "debuff_desc_poison_1",
      "kr": "클럽 카드가 비활성화됩니다.",
      "en": "Club cards are disabled.",
      "jp": "クラブカードが無効化されます。",
      "th": "ไพ่ดอกจิกจะถูกปิดใช้งาน",
      "zh_cn": "梅花牌会被无效化。",
      "zh_tw": "梅花牌會被無效化。",
      "id": "Kartu Keriting dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_sniping_1",
      "kr": "스페이드 카드가 비활성화됩니다.",
      "en": "Spade cards are disabled.",
      "jp": "スペードカードが無効化されます。",
      "th": "ไพ่โพดำจะถูกปิดใช้งาน",
      "zh_cn": "黑桃牌会被无效化。",
      "zh_tw": "黑桃牌會被無效化。",
      "id": "Kartu Sekop dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_redemption_1",
      "kr": "다이아몬드 카드가 비활성화됩니다.",
      "en": "Diamond cards are disabled.",
      "jp": "ダイヤモンドカードが無効化されます。",
      "th": "ไพ่ข้าวหลามตัดจะถูกปิดใช้งาน",
      "zh_cn": "方块牌会被无效化。",
      "zh_tw": "方塊牌會被無效化。",
      "id": "Kartu Wajik dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_heartbreak_1",
      "kr": "하트 카드가 비활성화됩니다.",
      "en": "Heart cards are disabled.",
      "jp": "ハートカードが無効化されます。",
      "th": "ไพ่โพแดงจะถูกปิดใช้งาน",
      "zh_cn": "红心牌会被无效化。",
      "zh_tw": "紅心牌會被無效化。",
      "id": "Kartu Hati dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_illusion_2",
      "kr": "모든 K 카드가 비활성화됩니다.",
      "en": "All K cards are disabled.",
      "jp": "すべてのKカードが無効化されます。",
      "th": "ไพ่ K ทั้งหมดจะถูกปิดใช้งาน",
      "zh_cn": "所有 K 牌都会被无效化。",
      "zh_tw": "所有 K 牌都會被無效化。",
      "id": "Semua kartu K dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_illusion_3",
      "kr": "모든 Q 카드가 비활성화됩니다.",
      "en": "All Q cards are disabled.",
      "jp": "すべてのQカードが無効化されます。",
      "th": "ไพ่ Q ทั้งหมดจะถูกปิดใช้งาน",
      "zh_cn": "所有 Q 牌都会被无效化。",
      "zh_tw": "所有 Q 牌都會被無效化。",
      "id": "Semua kartu Q dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_illusion_4",
      "kr": "모든 J 카드가 비활성화됩니다.",
      "en": "All J cards are disabled.",
      "jp": "すべてのJカードが無効化されます。",
      "th": "ไพ่ J ทั้งหมดจะถูกปิดใช้งาน",
      "zh_cn": "所有 J 牌都会被无效化。",
      "zh_tw": "所有 J 牌都會被無效化。",
      "id": "Semua kartu J dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_poison_2",
      "kr": "클럽 카드가 75% 확률로 비활성화됩니다.",
      "en": "Club cards have a 75% chance to be disabled.",
      "jp": "クラブカードは75%の確率で無効化されます。",
      "th": "ไพ่ดอกจิกมีโอกาส 75% ที่จะถูกปิดใช้งาน",
      "zh_cn": "梅花牌有 75% 的概率被无效化。",
      "zh_tw": "梅花牌有 75% 的機率被無效化。",
      "id": "Kartu Keriting memiliki peluang 75% untuk dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_sniping_2",
      "kr": "스페이드 카드가 75% 확률로 비활성화됩니다.",
      "en": "Spade cards have a 75% chance to be disabled.",
      "jp": "スペードカードは75%の確率で無効化されます。",
      "th": "ไพ่โพดำมีโอกาส 75% ที่จะถูกปิดใช้งาน",
      "zh_cn": "黑桃牌有 75% 的概率被无效化。",
      "zh_tw": "黑桃牌有 75% 的機率被無效化。",
      "id": "Kartu Sekop memiliki peluang 75% untuk dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_redemption_2",
      "kr": "다이아몬드 카드가 75% 확률로 비활성화됩니다.",
      "en": "Diamond cards have a 75% chance to be disabled.",
      "jp": "ダイヤモンドカードは75%の確率で無効化されます。",
      "th": "ไพ่ข้าวหลามตัดมีโอกาส 75% ที่จะถูกปิดใช้งาน",
      "zh_cn": "方块牌有 75% 的概率被无效化。",
      "zh_tw": "方塊牌有 75% 的機率被無效化。",
      "id": "Kartu Wajik memiliki peluang 75% untuk dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_heartbreak_2",
      "kr": "하트 카드가 75% 확률로 비활성화됩니다.",
      "en": "Heart cards have a 75% chance to be disabled.",
      "jp": "ハートカードは75%の確率で無効化されます。",
      "th": "ไพ่โพแดงมีโอกาส 75% ที่จะถูกปิดใช้งาน",
      "zh_cn": "红心牌有 75% 的概率被无效化。",
      "zh_tw": "紅心牌有 75% 的機率被無效化。",
      "id": "Kartu Hati memiliki peluang 75% untuk dinonaktifkan."
    },
    {
      "KeyText": "debuff_desc_imprint_2",
      "kr": "항상 카드 1 장이 강제 선택됩니다.",
      "en": "1 card is always forcibly selected.",
      "jp": "常にカード1枚が強制選択されます。",
      "th": "จะมีการเลือกการ์ด 1 ใบโดยอัตโนมัติ",
      "zh_cn": "始终会强制选择 1 张卡。",
      "zh_tw": "始終會強制選擇 1 張卡。",
      "id": "1 kartu selalu dipilih secara paksa."
    },
    {
      "KeyText": "debuff_desc_fog_1",
      "kr": "첫 핸드에서 카드가 뒤집혀서 나옵니다.",
      "en": "Cards are flipped in the first hand.",
      "jp": "最初の手札はカードが裏向きで出現します。",
      "th": "ในมือแรก การ์ดจะถูกคว่ำ",
      "zh_cn": "第一手中的卡牌会以翻面状态出现。",
      "zh_tw": "第一手中的卡牌會以翻面狀態出現。",
      "id": "Kartu pada hand pertama muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_compulsion_1",
      "kr": "반드시 카드 3 장 이상 내야 합니다.",
      "en": "Must play at least 3 cards.",
      "jp": "3枚以上出す必要があります。",
      "th": "ต้องลงการ์ดอย่างน้อย 3 ใบ",
      "zh_cn": "必须正好打出 3 张卡。",
      "zh_tw": "必須正好打出 3 張卡。",
      "id": "Kamu harus memainkan tepat 3 kartu."
    },
    {
      "KeyText": "debuff_desc_compulsion_2",
      "kr": "반드시 카드 5 장을 내야 합니다.",
      "en": "You must play exactly 5 cards.",
      "jp": "必ずカードを5枚出さなければなりません。",
      "th": "ต้องลงการ์ด 5 ใบ",
      "zh_cn": "必须正好打出 5 张卡。",
      "zh_tw": "必須正好打出 5 張卡。",
      "id": "Kamu harus memainkan tepat 5 kartu."
    },
    {
      "KeyText": "debuff_desc_fog_2",
      "kr": "클럽 카드가 뒤집혀서 나옵니다.",
      "en": "Club cards are flipped.",
      "jp": "クラブカードが裏向きで出現します。",
      "th": "ไพ่ดอกจิกจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "梅花牌会以翻面状态出现。",
      "zh_tw": "梅花牌會以翻面狀態出現。",
      "id": "Kartu Keriting muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_fog_3",
      "kr": "스페이드 카드가 뒤집혀서 나옵니다.",
      "en": "Spade cards are flipped.",
      "jp": "スペードカードが裏向きで出現します。",
      "th": "ไพ่โพดำจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "黑桃牌会以翻面状态出现。",
      "zh_tw": "黑桃牌會以翻面狀態出現。",
      "id": "Kartu Sekop muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_fog_4",
      "kr": "다이아몬드 카드가 뒤집혀서 나옵니다.",
      "en": "Diamond cards are flipped.",
      "jp": "ダイヤモンドカードが裏向きで出現します。",
      "th": "ไพ่ข้าวหลามตัดจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "方块牌会以翻面状态出现。",
      "zh_tw": "方塊牌會以翻面狀態出現。",
      "id": "Kartu Wajik muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_fog_5",
      "kr": "하트 카드가 뒤집혀서 나옵니다.",
      "en": "Heart cards are flipped.",
      "jp": "ハートカードが裏向きで出現します。",
      "th": "ไพ่โพแดงจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "红心牌会以翻面状态出现。",
      "zh_tw": "紅心牌會以翻面狀態出現。",
      "id": "Kartu Hati muncul dalam keadaan tertutup."
    },
    {
      "KeyText": "debuff_desc_washout_1",
      "kr": "이번 웨이브에서 기본 버리기 횟수가 2회로 고정됩니다.\\n(사도 능력 외 모든 카드 효과 무시)",
      "en": "The base number of discards is fixed at 2 for this wave.\\n(Ignores all card effects except Apostle abilities)",
      "jp": "今回のウェーブでは、デフォルトの廃棄回数が2回に固定されます。\\n(使徒能力以外のすべてのカード効果を無視)",
      "th": "จำนวนการทิ้งการ์ดพื้นฐานถูกกำหนดไว้ที่ 2 สำหรับรอบนี้\\n(ไม่สนใจเอฟเฟกต์การ์ดทั้งหมด ยกเว้นความสามารถของอัครสาวก)",
      "zh_cn": "本轮弃牌数量固定为2张。\\n（忽略除使徒能力外的所有卡牌效果）",
      "zh_tw": "本輪棄牌數量固定為2張。\\n（忽略除使徒能力以外的所有卡牌效果）",
      "id": "Jumlah kartu yang dibuang pada gelombang ini tetap 2.\\n(Mengabaikan semua efek kartu kecuali kemampuan Rasul)"
    },
    {
      "KeyText": "debuff_desc_mistake_2",
      "kr": "공격할 때마다 1 장의 무작위 카드를 버립니다.",
      "en": "Discard 1 random card each attack.",
      "jp": "攻撃するたびにランダムなカード1枚を捨てます。",
      "th": "ทุกครั้งที่โจมตี จะทิ้งการ์ดแบบสุ่ม 1 ใบ",
      "zh_cn": "每次攻击时，随机弃掉 1 张卡。",
      "zh_tw": "每次攻擊時，隨機棄掉 1 張卡。",
      "id": "Buang 1 kartu acak setiap kali menyerang."
    },
    {
      "KeyText": "debuff_desc_mask_1",
      "kr": "1/7 의 확률로 카드가 뒤집혀서 나옵니다.",
      "en": "Cards are flipped with a 1/7 chance.",
      "jp": "1/7の確率でカードが裏向きで出現します。",
      "th": "มีโอกาส 1/7 ที่การ์ดจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "卡牌有 1/7 的概率以翻面状态出现。",
      "zh_tw": "卡牌有 1/7 的機率以翻面狀態出現。",
      "id": "Kartu muncul tertutup dengan peluang 1/7."
    },
    {
      "KeyText": "debuff_desc_mask_2",
      "kr": "1/5 의 확률로 카드가 뒤집혀서 나옵니다.",
      "en": "Cards are flipped with a 1/5 chance.",
      "jp": "1/5の確率でカードが裏向きで出現します。",
      "th": "มีโอกาส 1/5 ที่การ์ดจะถูกคว่ำเมื่อออกมา",
      "zh_cn": "卡牌有 1/5 的概率以翻面状态出现。",
      "zh_tw": "卡牌有 1/5 的機率以翻面狀態出現。",
      "id": "Kartu muncul tertutup dengan peluang 1/5."
    },
    {
      "KeyText": "debuff_desc_judgment_1",
      "kr": "방대한 체력",
      "en": "MASSIVE HP",
      "jp": "膨大なHP",
      "th": "พลังชีวิตมหาศาล",
      "zh_cn": "超高生命值",
      "zh_tw": "超高生命值",
      "id": "HP sangat besar"
    },
    {
      "KeyText": "debuff_desc_judgment_2",
      "kr": "강한 상대가 쉽사리 넘어갈 것 같지 않습니다.",
      "en": "This opponent doesn’t look like they’ll go down easily.",
      "jp": "この相手は、そう簡単には倒せそうにありません。",
      "th": "ศัตรูที่แข็งแกร่ง ไม่น่าจะเอาชนะได้ง่าย ๆ",
      "zh_cn": "看起来这个强敌不会轻易倒下。",
      "zh_tw": "看起來這個強敵不會輕易倒下。",
      "id": "Lawan ini sepertinya tidak akan tumbang dengan mudah."
    },
    {
      "KeyText": "debuff_desc_none_1",
      "kr": "없음",
      "en": "None",
      "jp": "なし",
      "th": "ไม่มี",
      "zh_cn": "无",
      "zh_tw": "無",
      "id": "Tidak ada"
    },
    {
      "KeyText": "joker_debuff_eternal_desc",
      "kr": "이 조커는 판매할 수 없습니다.",
      "en": "You can’t sell Jokers.",
      "jp": "このジョーカーは売却できません。",
      "th": "ไม่สามารถขายโจ๊กเกอร์นี้ได้",
      "zh_cn": "此小丑无法出售。",
      "zh_tw": "此小丑無法出售。",
      "id": "Joker ini tidak dapat dijual."
    },
    {
      "KeyText": "joker_debuff_rotten_desc",
      "kr": "이 조커의 효과는 발동하지 않습니다.",
      "en": "Jokers stop working.",
      "jp": "このジョーカーの効果は発動しません。",
      "th": "เอฟเฟกต์ของโจ๊กเกอร์นี้จะไม่ทำงาน",
      "zh_cn": "此小丑的效果不会发动。",
      "zh_tw": "此小丑的效果不會發動。",
      "id": "Efek Joker ini tidak aktif."
    },
    {
      "KeyText": "joker_debuff_rental_desc",
      "kr": "이 조커를 보유하면 웨이브마다 칩 {0}개가 차감됩니다.",
      "en": "While owned, lose {0} chips per wave.",
      "jp": "このジョーカーを所持していると、ウェーブごとにチップが{0}枚差し引かれます。",
      "th": "เมื่อมีโจ๊กเกอร์นี้อยู่ ชิป {0} ชิ้นจะถูกหักในแต่ละเวฟ",
      "zh_cn": "持有此小丑时，每波会扣除{0}枚筹码。",
      "zh_tw": "持有此小丑時，每波會扣除{0}枚籌碼。",
      "id": "Saat memiliki Joker ini, {0} Chip akan dikurangi setiap wave."
    },
    {
      "KeyText": "boss_illustration_acquisition_requirements",
      "kr": "{0} 클리어시 획득",
      "en": "CLEAR {0} REWARD",
      "jp": "{0}クリア時に獲得",
      "th": "ได้รับเมื่อเคลียร์ {0}",
      "zh_cn": "通关{0}后获得",
      "zh_tw": "通關 {0} 後獲得",
      "id": "Didapat setelah menyelesaikan {0}"
    },
    {
      "KeyText": "HighCard",
      "kr": "HIGH CARD",
      "en": "HIGH CARD",
      "jp": "HIGH CARD",
      "th": "HIGH CARD",
      "zh_cn": "HIGH CARD",
      "zh_tw": "HIGH CARD",
      "id": "HIGH CARD"
    },
    {
      "KeyText": "Pair",
      "kr": "ONE PAIR",
      "en": "ONE PAIR",
      "jp": "ONE PAIR",
      "th": "ONE PAIR",
      "zh_cn": "ONE PAIR",
      "zh_tw": "ONE PAIR",
      "id": "ONE PAIR"
    },
    {
      "KeyText": "TwoPair",
      "kr": "TWO PAIR",
      "en": "TWO PAIR",
      "jp": "TWO PAIR",
      "th": "TWO PAIR",
      "zh_cn": "TWO PAIR",
      "zh_tw": "TWO PAIR",
      "id": "TWO PAIR"
    },
    {
      "KeyText": "ThreeOfAKind",
      "kr": "THREE OF A KIND",
      "en": "THREE OF A KIND",
      "jp": "THREE OF A KIND",
      "th": "THREE OF A KIND",
      "zh_cn": "THREE OF A KIND",
      "zh_tw": "THREE OF A KIND",
      "id": "THREE OF A KIND"
    },
    {
      "KeyText": "Straight",
      "kr": "STRAIGHT",
      "en": "STRAIGHT",
      "jp": "STRAIGHT",
      "th": "STRAIGHT",
      "zh_cn": "STRAIGHT",
      "zh_tw": "STRAIGHT",
      "id": "STRAIGHT"
    },
    {
      "KeyText": "Flush",
      "kr": "FLUSH",
      "en": "FLUSH",
      "jp": "FLUSH",
      "th": "FLUSH",
      "zh_cn": "FLUSH",
      "zh_tw": "FLUSH",
      "id": "FLUSH"
    },
    {
      "KeyText": "FullHouse",
      "kr": "FULL HOUSE",
      "en": "FULL HOUSE",
      "jp": "FULL HOUSE",
      "th": "FULL HOUSE",
      "zh_cn": "FULL HOUSE",
      "zh_tw": "FULL HOUSE",
      "id": "FULL HOUSE"
    },
    {
      "KeyText": "FourOfAKind",
      "kr": "FOUR OF A KIND",
      "en": "FOUR OF A KIND",
      "jp": "FOUR OF A KIND",
      "th": "FOUR OF A KIND",
      "zh_cn": "FOUR OF A KIND",
      "zh_tw": "FOUR OF A KIND",
      "id": "FOUR OF A KIND"
    },
    {
      "KeyText": "StraightFlush",
      "kr": "STRAIGHT FLUSH",
      "en": "STRAIGHT FLUSH",
      "jp": "STRAIGHT FLUSH",
      "th": "STRAIGHT FLUSH",
      "zh_cn": "STRAIGHT FLUSH",
      "zh_tw": "STRAIGHT FLUSH",
      "id": "STRAIGHT FLUSH"
    },
    {
      "KeyText": "RoyalStraightFlush",
      "kr": "ROYAL FLUSH",
      "en": "ROYAL FLUSH",
      "jp": "ROYAL FLUSH",
      "th": "ROYAL FLUSH",
      "zh_cn": "ROYAL FLUSH",
      "zh_tw": "ROYAL FLUSH",
      "id": "ROYAL FLUSH"
    },
    {
      "KeyText": "FiveCard",
      "kr": "FIVE CARD",
      "en": "FIVE CARD",
      "jp": "FIVE CARD",
      "th": "FIVE CARD",
      "zh_cn": "FIVE CARD",
      "zh_tw": "FIVE CARD",
      "id": "FIVE CARD"
    },
    {
      "KeyText": "FlushHouse",
      "kr": "FLUSH HOUSE",
      "en": "FLUSH HOUSE",
      "jp": "FLUSH HOUSE",
      "th": "FLUSH HOUSE",
      "zh_cn": "FLUSH HOUSE",
      "zh_tw": "FLUSH HOUSE",
      "id": "FLUSH HOUSE"
    },
    {
      "KeyText": "FlushFive",
      "kr": "FLUSH FIVE",
      "en": "FLUSH FIVE",
      "jp": "FLUSH FIVE",
      "th": "FLUSH FIVE",
      "zh_cn": "FLUSH FIVE",
      "zh_tw": "FLUSH FIVE",
      "id": "FLUSH FIVE"
    },
    {
      "KeyText": "ingame_button_action",
      "kr": "액션",
      "en": "ACTION",
      "jp": "アクション",
      "th": "แอ็กชัน",
      "zh_cn": "行动",
      "zh_tw": "行動",
      "id": "Aksi"
    },
    {
      "KeyText": "ingame_button_discard",
      "kr": "버리기",
      "en": "DISCARD",
      "jp": "ディスカード",
      "th": "ทิ้ง",
      "zh_cn": "弃牌",
      "zh_tw": "棄牌",
      "id": "Buang"
    },
    {
      "KeyText": "ingame_setting_title",
      "kr": "설정",
      "en": "SETTINGS",
      "jp": "設定",
      "th": "ตั้งค่า",
      "zh_cn": "设置",
      "zh_tw": "設定",
      "id": "PENGATURAN"
    },
    {
      "KeyText": "ingame_setting_music",
      "kr": "음악",
      "en": "MUSIC",
      "jp": "音楽",
      "th": "เพลง",
      "zh_cn": "音乐",
      "zh_tw": "音樂",
      "id": "Musik"
    },
    {
      "KeyText": "ingame_setting_sound",
      "kr": "사운드",
      "en": "SOUND",
      "jp": "サウンド",
      "th": "เสียง",
      "zh_cn": "音效",
      "zh_tw": "音效",
      "id": "Suara"
    },
    {
      "KeyText": "ingame_setting_voice",
      "kr": "음성",
      "en": "VOICE",
      "jp": "音声",
      "th": "เสียงพากย์",
      "zh_cn": "语音",
      "zh_tw": "語音",
      "id": "Suara"
    },
    {
      "KeyText": "ingame_setting_vibrate",
      "kr": "진동",
      "en": "VIBRATION",
      "jp": "振動",
      "th": "การสั่น",
      "zh_cn": "震动",
      "zh_tw": "震動",
      "id": "Getar"
    },
    {
      "KeyText": "ingame_setting_reverse_button",
      "kr": "액션/버리기 버튼 반전",
      "en": "INVERT ACTION/DISCARD BUTTONS",
      "jp": "アクション/破棄ボタンの反転",
      "th": "สลับปุ่ม แอ็กชัน/ทิ้ง",
      "zh_cn": "反转行动/弃牌按钮",
      "zh_tw": "反轉行動/棄牌按鈕",
      "id": "Balik tombol Aksi/Buang"
    },
    {
      "KeyText": "ingame_setting_push",
      "kr": "푸시 알림",
      "en": "PUSH NOTIFICATION",
      "jp": "プッシュ通知",
      "th": "การแจ้งเตือน",
      "zh_cn": "推送通知",
      "zh_tw": "推播通知",
      "id": "Notifikasi Push"
    },
    {
      "KeyText": "ingame_setting_button_on",
      "kr": "켜기",
      "en": "ON",
      "jp": "オン",
      "th": "เปิด",
      "zh_cn": "开启",
      "zh_tw": "開啟",
      "id": "Aktif"
    },
    {
      "KeyText": "ingame_setting_button_off",
      "kr": "끄기",
      "en": "OFF",
      "jp": "オフ",
      "th": "ปิด",
      "zh_cn": "关闭",
      "zh_tw": "關閉",
      "id": "Nonaktif"
    },
    {
      "KeyText": "ingame_setting_manner_button",
      "kr": "실루엣 모드",
      "en": "SILHOUETTE MODE",
      "jp": "シルエットモード",
      "th": "โหมดเงา",
      "zh_cn": "剪影模式",
      "zh_tw": "剪影模式",
      "id": "MODE SILUET"
    },
    {
      "KeyText": "manner_mode_active",
      "kr": "실루엣 모드 적용 중....",
      "en": "SILHOUETTE MODE ACTIVE…",
      "jp": "シルエットモード適用中…",
      "th": "กำลังใช้โหมดเงา....",
      "zh_cn": "剪影模式启用中……",
      "zh_tw": "剪影模式啟用中……",
      "id": "EDANG MENERAPKAN MODE SILUET...."
    },
    {
      "KeyText": "ingame_button_give_up",
      "kr": "포기하기",
      "en": "FORFEIT",
      "jp": "あきらめる",
      "th": "ยอมแพ้",
      "zh_cn": "放弃",
      "zh_tw": "放棄",
      "id": "Menyerah"
    },
    {
      "KeyText": "ingame_button_continue",
      "kr": "이어하기",
      "en": "CONTINUE",
      "jp": "続く",
      "th": "เล่นต่อ",
      "zh_cn": "继续",
      "zh_tw": "繼續",
      "id": "Lanjutkan"
    },
    {
      "KeyText": "ingame_info_deck",
      "kr": "덱",
      "en": "DECK",
      "jp": "デッキ",
      "th": "เด็ค",
      "zh_cn": "牌库",
      "zh_tw": "牌庫",
      "id": "Deck"
    },
    {
      "KeyText": "playingcard_deck_stock_stat",
      "kr": "플레잉 카드 : {0} / {1}",
      "en": "PLAYING CARDS : {0} / {1}",
      "jp": "プレイングカード : {0} / {1}",
      "th": "ไพ่ : {0} / {1}",
      "zh_cn": "扑克牌 : {0} / {1}",
      "zh_tw": "撲克牌 : {0} / {1}",
      "id": "KARTU REMI : {0} / {1}"
    },
    {
      "KeyText": "playingcard_deck_alert_overlimit",
      "kr": "덱이 가득 찼습니다",
      "en": "DECK FULL",
      "jp": "デッキ容量オーバー",
      "th": "เด็คเต็มแล้ว",
      "zh_cn": "卡组已满",
      "zh_tw": "卡組已滿",
      "id": "DECK PENUH"
    },
    {
      "KeyText": "ingame_info_hands",
      "kr": "포커 족보",
      "en": "POKER HANDS",
      "jp": "ポーカー系図",
      "th": "ลำดับไพ่โป๊กเกอร์",
      "zh_cn": "扑克牌型",
      "zh_tw": "撲克牌型",
      "id": "Hand Poker"
    },
    {
      "KeyText": "ingame_info_angel",
      "kr": "사도 정보",
      "en": "APOSTLE INFO",
      "jp": "使徒情報",
      "th": "ข้อมูลอัครสาวก",
      "zh_cn": "使徒信息",
      "zh_tw": "使徒資訊",
      "id": "Info Rasul"
    },
    {
      "KeyText": "ingame_info_active",
      "kr": "활성 효과",
      "en": "ACTIVE EFFECTS",
      "jp": "アクティブ効果",
      "th": "เอฟเฟกต์ที่ใช้งานอยู่",
      "zh_cn": "生效效果",
      "zh_tw": "生效效果",
      "id": "Efek Aktif"
    },
    {
      "KeyText": "ingame_info_deck_remaining_cards",
      "kr": "남은 카드",
      "en": "CARDS LEFT",
      "jp": "残りのカード",
      "th": "ไพ่ที่เหลือ",
      "zh_cn": "剩余卡牌",
      "zh_tw": "剩餘卡牌",
      "id": "Sisa Kartu"
    },
    {
      "KeyText": "ingame_info_deck_all_cards",
      "kr": "전체 카드",
      "en": "ALL CARDS",
      "jp": "全体カード",
      "th": "ไพ่ทั้งหมด",
      "zh_cn": "全部卡牌",
      "zh_tw": "全部卡牌",
      "id": "Semua Kartu"
    },
    {
      "KeyText": "ingame_info_hand_rankings_level",
      "kr": "레벨",
      "en": "LEVEL",
      "jp": "レベル",
      "th": "เลเวล",
      "zh_cn": "等级",
      "zh_tw": "等級",
      "id": "Level"
    },
    {
      "KeyText": "ingame_info_hand_rankings_name",
      "kr": "족보",
      "en": "HAND",
      "jp": "系図",
      "th": "ลำดับไพ่",
      "zh_cn": "牌型",
      "zh_tw": "牌型",
      "id": "Hand"
    },
    {
      "KeyText": "ingame_info_hand_rankings_attack",
      "kr": "공격력",
      "en": "ATK",
      "jp": "攻撃力",
      "th": "พลังโจมตี",
      "zh_cn": "攻击力",
      "zh_tw": "攻擊力",
      "id": "ATK"
    },
    {
      "KeyText": "ingame_info_hand_rankings_multiple",
      "kr": "배수",
      "en": "MULT",
      "jp": "倍数",
      "th": "ตัวคูณ",
      "zh_cn": "倍率",
      "zh_tw": "倍率",
      "id": "Mult"
    },
    {
      "KeyText": "ingame_info_hand_rankings_play_count",
      "kr": "액션 횟수",
      "en": "ACTIONS",
      "jp": "アクション数",
      "th": "จำนวนแอ็กชัน",
      "zh_cn": "行动次数",
      "zh_tw": "行動次數",
      "id": "Jumlah Aksi"
    },
    {
      "KeyText": "ingame_info_hand_rankings_highcard",
      "kr": "하이 카드",
      "en": "HIGH CARD",
      "jp": "ハイカード",
      "th": "ไพ่สูง",
      "zh_cn": "高牌",
      "zh_tw": "高牌",
      "id": "High Card"
    },
    {
      "KeyText": "ingame_info_hand_rankings_onepair",
      "kr": "원페어",
      "en": "ONE PAIR",
      "jp": "ワンペア",
      "th": "หนึ่งคู่",
      "zh_cn": "一对",
      "zh_tw": "一對",
      "id": "One Pair"
    },
    {
      "KeyText": "ingame_info_hand_rankings_twopair",
      "kr": "투페어",
      "en": "TWO PAIR",
      "jp": "ツーペア",
      "th": "สองคู่",
      "zh_cn": "两对",
      "zh_tw": "兩對",
      "id": "Two Pair"
    },
    {
      "KeyText": "ingame_info_hand_rankings_threeofakind",
      "kr": "트리플",
      "en": "THREE OF A KIND",
      "jp": "トリプル",
      "th": "ตอง",
      "zh_cn": "三条",
      "zh_tw": "三條",
      "id": "Three of a Kind"
    },
    {
      "KeyText": "ingame_info_hand_rankings_straight",
      "kr": "스트레이트",
      "en": "STRAIGHT",
      "jp": "ストレート",
      "th": "เรียง",
      "zh_cn": "顺子",
      "zh_tw": "順子",
      "id": "Straight"
    },
    {
      "KeyText": "ingame_info_hand_rankings_flush",
      "kr": "플러시",
      "en": "FLUSH",
      "jp": "フラッシュ",
      "th": "สี",
      "zh_cn": "同花",
      "zh_tw": "同花",
      "id": "Flush"
    },
    {
      "KeyText": "ingame_info_hand_rankings_fullhouse",
      "kr": "풀하우스",
      "en": "FULL HOUSE",
      "jp": "フルハウス",
      "th": "ฟูลเฮาส์",
      "zh_cn": "葫芦",
      "zh_tw": "葫蘆",
      "id": "Full House"
    },
    {
      "KeyText": "ingame_info_hand_rankings_fourofakind",
      "kr": "포카드",
      "en": "FOUR OF A KIND",
      "jp": "ポーカー",
      "th": "สี่ใบเหมือน",
      "zh_cn": "四条",
      "zh_tw": "四條",
      "id": "Four of a Kind"
    },
    {
      "KeyText": "ingame_info_hand_rankings_straightflush",
      "kr": "스트레이트 플러시",
      "en": "STRAIGHT FLUSH",
      "jp": "ストレートフラッシュ",
      "th": "สเตรทฟลัช",
      "zh_cn": "同花顺",
      "zh_tw": "同花順",
      "id": "Straight Flush"
    },
    {
      "KeyText": "ingame_info_hand_rankings_royalstraightflush",
      "kr": "로얄 플러시",
      "en": "ROYAL FLUSH",
      "jp": "ロイヤルフラッシュ",
      "th": "รอยัลฟลัช",
      "zh_cn": "皇家同花顺",
      "zh_tw": "皇家同花順",
      "id": "Royal Flush"
    },
    {
      "KeyText": "ingame_info_hand_rankings_fivecard",
      "kr": "파이브 카드",
      "en": "FIVE CARD",
      "jp": "ファイブカード",
      "th": "ห้าใบ",
      "zh_cn": "五条",
      "zh_tw": "五條",
      "id": "Five Card"
    },
    {
      "KeyText": "ingame_info_hand_rankings_flushhouse",
      "kr": "플러시 하우스",
      "en": "FLUSH HOUSE",
      "jp": "フラッシュハウス",
      "th": "ฟลัชเฮาส์",
      "zh_cn": "同花葫芦",
      "zh_tw": "同花葫蘆",
      "id": "Flush House"
    },
    {
      "KeyText": "ingame_info_hand_rankings_flushfive",
      "kr": "플러시 파이브",
      "en": "FLUSH FIVE",
      "jp": "フラッシュファイブ",
      "th": "ฟลัชห้าใบ",
      "zh_cn": "同花五条",
      "zh_tw": "同花五條",
      "id": "Flush Five"
    },
    {
      "KeyText": "ingame_info_angel_info_upgrade_notice",
      "kr": "업그레이드 효과",
      "en": "UPGRADE EFFECTS",
      "jp": "アップグレード効果",
      "th": "เอฟเฟกต์อัปเกรด",
      "zh_cn": "升级效果",
      "zh_tw": "升級效果",
      "id": "Efek Upgrade"
    },
    {
      "KeyText": "ingame_info_active_relic",
      "kr": "성유물",
      "en": "RELIC",
      "jp": "聖遺物",
      "th": "รีลิก",
      "zh_cn": "圣遗物",
      "zh_tw": "聖遺物",
      "id": "Relic"
    },
    {
      "KeyText": "ingame_info_active_relic_notice",
      "kr": "성유물 효과는 현재 플레이가 종료될 때까지 적용됩니다.",
      "en": "Relic effects apply during this attempt.",
      "jp": "聖遺物の効果は今回の挑戦中に適用されます。",
      "th": "เอฟเฟกต์สมบัติศักดิ์สิทธิ์มีผลระหว่างการท้าทายครั้งนี้",
      "zh_cn": "圣遗物效果在本次挑战期间适用。",
      "zh_tw": "聖遺物效果在本次挑戰期間適用。",
      "id": "Efek Relic berlaku selama tantangan ini."
    },
    {
      "KeyText": "ingame_info_active_spell",
      "kr": "스펠",
      "en": "SPELL",
      "jp": "スペル",
      "th": "สกิล",
      "zh_cn": "法术",
      "zh_tw": "法術",
      "id": "Spell"
    },
    {
      "KeyText": "ingame_info_active_spell_notice",
      "kr": "현재 획득 중인 스펠이 표시됩니다.",
      "en": "Your currently acquired spells are shown here.",
      "jp": "現在獲得中のスペルが表示されます。",
      "th": "แสดงสกิลที่ได้รับอยู่ในปัจจุบัน",
      "zh_cn": "这里会显示你当前获得的法术。",
      "zh_tw": "這裡會顯示你當前獲得的法術。",
      "id": "Spell yang sedang kamu miliki ditampilkan di sini."
    },
    {
      "KeyText": "ingame_card_info_close",
      "kr": "빈 공간을 터치하여 닫기",
      "en": "TAP EMPTY SPACE TO CLOSE",
      "jp": "空いている場所をタップして閉じる",
      "th": "แตะพื้นที่ว่างเพื่อปิด",
      "zh_cn": "点击空白处关闭",
      "zh_tw": "點擊空白處關閉",
      "id": "Ketuk area kosong untuk menutup"
    },
    {
      "KeyText": "ingame_playingcard_retrigger",
      "kr": "한번 더!",
      "en": "ONE MORE TIME!",
      "jp": "もう一度",
      "th": "อีกครั้ง!",
      "zh_cn": "再来一次！",
      "zh_tw": "再來一次！",
      "id": "Sekali lagi!"
    },
    {
      "KeyText": "ingame_select_cannot_effect_cards",
      "kr": "효과를 적용할 수 없는 카드가 포함되어 있습니다.",
      "en": "SOME CARDS CANNOT RECEIVE THIS EFFECT.",
      "jp": "効果を適用できないカードが含まれています。",
      "th": "มีการ์ดที่ไม่สามารถใช้เอฟเฟกต์ได้",
      "zh_cn": "包含无法应用该效果的卡牌。",
      "zh_tw": "包含無法套用該效果的卡牌。",
      "id": "Ada kartu yang tidak bisa menerima efek ini."
    },
    {
      "KeyText": "ingame_levelup_all",
      "kr": "모든 족보 레벨 업",
      "en": "LEVEL UP ALL HANDS",
      "jp": "全項目レベルアップ",
      "th": "อัปเลเวลลำดับไพ่ทั้งหมด",
      "zh_cn": "所有牌型升级",
      "zh_tw": "所有牌型升級",
      "id": "Naikkan level semua hand"
    },
    {
      "KeyText": "ingame_shop_open_pack_notice",
      "kr": "카드를 선택하세요.",
      "en": "SELECT A CARD.",
      "jp": "カードを選択してください。",
      "th": "เลือกการ์ด",
      "zh_cn": "请选择一张卡。",
      "zh_tw": "請選擇一張卡。",
      "id": "Silakan pilih kartu."
    },
    {
      "KeyText": "ingame_shop_open_pack_pick_left",
      "kr": "남은 선택 수",
      "en": "SELECTIONS LEFT",
      "jp": "残りの選択数",
      "th": "จำนวนครั้งที่เลือกได้ที่เหลือ",
      "zh_cn": "剩余可选次数",
      "zh_tw": "剩餘可選次數",
      "id": "Sisa Pilihan"
    },
    {
      "KeyText": "ingame_shop_button_pass",
      "kr": "넘어가기",
      "en": "SKIP",
      "jp": "進む",
      "th": "ข้าม",
      "zh_cn": "跳过",
      "zh_tw": "跳過",
      "id": "Lewati"
    },
    {
      "KeyText": "NotEnoughChip",
      "kr": "칩이 부족합니다.",
      "en": "NOT ENOUGH CHIPS.",
      "jp": "チップが足りません。",
      "th": "ชิปไม่เพียงพอ",
      "zh_cn": "芯片不足。",
      "zh_tw": "晶片不足。",
      "id": "Chip tidak cukup."
    },
    {
      "KeyText": "NotEnoughSlot",
      "kr": "남은 공간이 부족하여 카드를 획득할 수 없습니다.",
      "en": "NOT ENOUGH SPACE TO OBTAIN THE CARD.",
      "jp": "空きスペースが足りないため、カードを獲得できません。",
      "th": "พื้นที่ไม่พอ ไม่สามารถรับการ์ดได้",
      "zh_cn": "剩余空间不足，无法获得该卡牌。",
      "zh_tw": "剩餘空間不足，無法獲得該卡牌。",
      "id": "Ruang yang tersisa tidak cukup untuk memperoleh kartu ini."
    },
    {
      "KeyText": "ingame_msg_slot_full",
      "kr": "카드를 추가할 공간이 부족합니다.",
      "en": "NOT ENOUGH SPACE TO ADD CARDS.",
      "jp": "カードを追加するのに十分なスペースがありません。",
      "th": "พื้นที่สำหรับเพิ่มการ์ดไม่เพียงพอ",
      "zh_cn": "没有足够空间添加卡牌。",
      "zh_tw": "沒有足夠空間添加卡牌。",
      "id": "Tidak ada ruang yang cukup untuk menambahkan kartu."
    },
    {
      "KeyText": "ingame_msg_no_card_hand_left_card_deck",
      "kr": "플레이할 수 있는 카드가 없어 카드를 지급합니다.",
      "en": "NO PLAYABLE CARDS. YOU WILL RECEIVE CARDS INSTEAD.",
      "jp": "プレイできるカードがないためカードを支給します。",
      "th": "ไม่มีการ์ดที่สามารถเล่นได้ จึงแจกการ์ดให้",
      "zh_cn": "没有可打出的卡牌，将改为发放卡牌。",
      "zh_tw": "沒有可打出的卡牌，將改為發放卡牌。",
      "id": "Tidak ada kartu yang bisa dimainkan. Kartu akan dibagikan sebagai gantinya."
    },
    {
      "KeyText": "ingame_msg_no_card_hand_no_card_deck",
      "kr": "플레이 할 수 있는 카드가 없어 패배 처리됩니다.",
      "en": "NO PLAYABLE CARDS. YOU WILL BE DEFEATED.",
      "jp": "プレイできるカードがないため敗北処理されます。",
      "th": "ไม่มีการ์ดที่สามารถเล่นได้ แพ้",
      "zh_cn": "没有可打出的卡牌，将判定失败。",
      "zh_tw": "沒有可打出的卡牌，將判定失敗。",
      "id": "Tidak ada kartu yang bisa dimainkan. Kamu akan kalah."
    },
    {
      "KeyText": "ingame_lose_result_button_exit",
      "kr": "나가기",
      "en": "EXIT",
      "jp": "戻る",
      "th": "ออก",
      "zh_cn": "退出",
      "zh_tw": "退出",
      "id": "Keluar"
    },
    {
      "KeyText": "ingame_lose_result_button_try_again",
      "kr": "다시하기",
      "en": "RETRY",
      "jp": "やり直す",
      "th": "เริ่มใหม่",
      "zh_cn": "重试",
      "zh_tw": "重試",
      "id": "Coba Lagi"
    },
    {
      "KeyText": "ingame_lose_result_desc_try_again",
      "kr": "WAVE 1 부터 다시 시작하시겠습니까?",
      "en": "RESTART FROM WAVE 1?",
      "jp": "WAVE 1からやり直しますか？",
      "th": "ต้องการเริ่มใหม่ตั้งแต่ WAVE 1 หรือไม่?",
      "zh_cn": "要从 Wave 1 重新开始吗？",
      "zh_tw": "要從 Wave 1 重新開始嗎？",
      "id": "Mulai lagi dari Wave 1?"
    },
    {
      "KeyText": "ingame_choose_card_alert",
      "kr": "카드를 선택해주세요.",
      "en": "PLEASE SELECT A CARD.",
      "jp": "カードを選択してください。",
      "th": "กรุณาเลือกการ์ด",
      "zh_cn": "请选择卡牌。",
      "zh_tw": "請選擇卡牌。",
      "id": "Silakan pilih kartu."
    },
    {
      "KeyText": "ingame_no_hand_card_alert",
      "kr": "핸드 카드가 없어 사용이 불가합니다.",
      "en": "NO CARDS IN HAND.",
      "jp": "手札がないため、使用できません。",
      "th": "ไม่มีไพ่ในมือ ไม่สามารถใช้งานได้",
      "zh_cn": "手牌不足，无法使用。",
      "zh_tw": "手牌不足，無法使用。",
      "id": "Tidak dapat digunakan karena tidak ada kartu di tangan."
    },
    {
      "KeyText": "ingame_not_available_target_card_alert",
      "kr": "적용할 대상이 없습니다.",
      "en": "NO APPLICABLE CARDS.",
      "jp": "該当するカードはありません。",
      "th": "ไม่มีการ์ดที่มีผล",
      "zh_cn": "没有可适用的卡牌。",
      "zh_tw": "沒有可適用的卡牌。",
      "id": "Tidak ada kartu yang berlaku."
    },
    {
      "KeyText": "ingame_win_result_total_reward",
      "kr": "전체 보상",
      "en": "TOTAL REWARDS",
      "jp": "全報酬",
      "th": "รางวัลทั้งหมด",
      "zh_cn": "全部奖励",
      "zh_tw": "全部獎勵",
      "id": "Total Hadiah"
    },
    {
      "KeyText": "ingame_win_result_clear_reward",
      "kr": "클리어 보상",
      "en": "CLEAR REWARDS",
      "jp": "クリア報酬",
      "th": "รางวัลเคลียร์",
      "zh_cn": "通关奖励",
      "zh_tw": "通關獎勵",
      "id": "Hadiah Clear"
    },
    {
      "KeyText": "ingame_win_result_bonus_reward_action",
      "kr": "남은 액션 보상",
      "en": "REMAINING ACTION REWARDS",
      "jp": "残りのアクション報酬",
      "th": "รางวัลแอ็กชันที่เหลือ",
      "zh_cn": "剩余行动奖励",
      "zh_tw": "剩餘行動獎勵",
      "id": "Hadiah Sisa Aksi"
    },
    {
      "KeyText": "ingame_win_result_bonus_reward_discard",
      "kr": "남은 버리기 보상",
      "en": "REMAINING DISCARD REWARDS",
      "jp": "残りのディスカード報酬",
      "th": "รางวัลการทิ้งที่เหลือ",
      "zh_cn": "剩余弃牌奖励",
      "zh_tw": "剩餘棄牌獎勵",
      "id": "Hadiah Sisa Buang"
    },
    {
      "KeyText": "ingame_win_result_bonus_reward_owned_chip",
      "kr": "보유 칩 보너스 ({0}칩당 1칩, 최대 {1})",
      "en": "CHIP HOLDING BONUS (1 CHIP PER {0} CHIPS, MAX {1})",
      "jp": "保持チップボーナス（{0}チップあたり1チップ、最大{1}）",
      "th": "โบนัสชิปที่ถือครอง (1 ชิปต่อ {0} ชิป, สูงสุด {1})",
      "zh_cn": "持有筹码奖励（每 {0} 筹码 1 筹码，最多 {1}）",
      "zh_tw": "持有籌碼獎勵（每 {0} 籌碼 1 籌碼，最多 {1}）",
      "id": "Bonus cip tersimpan (1 cip per {0} cip, maks {1})"
    },
    {
      "KeyText": "ingame_win_result_bonus_reward_joker_chip",
      "kr": "보너스 칩 (조커)",
      "en": "CHIP BONUS (JOKER)",
      "jp": "チップボーナス（ジョーカー）",
      "th": "โบนัสชิป (โจ๊กเกอร์)",
      "zh_cn": "筹码加成（小丑）",
      "zh_tw": "籌碼加成（小丑）",
      "id": "Bonus Chip (Joker)"
    },
    {
      "KeyText": "ingame_win_result_bonus_reward_spell_chip",
      "kr": "보너스 칩 (스펠)",
      "en": "CHIP BONUS (SPELL)",
      "jp": "チップボーナス（スペル）",
      "th": "โบนัสชิป (สเปล)",
      "zh_cn": "筹码加成（法术）",
      "zh_tw": "籌碼加成（法術）",
      "id": "Bonus Chip (Spell)"
    },
    {
      "KeyText": "ingame_win_result_joker_chip_get",
      "kr": "<color=#FFA500>[JOKER]</color> 로 인해 획득한 칩",
      "en": "<color=#FFA500>CHIPS EARNED FROM [JOKER]</color>",
      "jp": "<color=#FFA500>[JOKER]</color>のために獲得したチップ",
      "th": "ชิปที่ได้รับจาก <color=#FFA500>[JOKER]</color>",
      "zh_cn": "<color=#FFA500>因 [JOKER] 获得的筹码</color>",
      "zh_tw": "<color=#FFA500>因 [JOKER] 獲得的籌碼</color>",
      "id": "<color=#FFA500>Cip yang diperoleh dari [JOKER]</color>"
    },
    {
      "KeyText": "ingame_win_result_joker_assist_success",
      "kr": "<color=#FFA500>[JOKER]</color> 로 인해 클리어",
      "en": "<color=#FFA500>CLEARED DUE TO [JOKER]</color>",
      "jp": "<color=#FFA500>[JOKER]</color>のためクリア",
      "th": "เคลียร์ด้วย <color=#FFA500>[JOKER]</color>",
      "zh_cn": "<color=#FFA500>因 [JOKER] 成功通关</color>",
      "zh_tw": "<color=#FFA500>因 [JOKER] 成功通關</color>",
      "id": "<color=#FFA500>Clear berkat [JOKER]</color>"
    },
    {
      "KeyText": "ingame_win_result_touch_close",
      "kr": "터치해서 받기",
      "en": "TAP TO CLAIM",
      "jp": "タッチして取得",
      "th": "แตะเพื่อรับ",
      "zh_cn": "点击领取",
      "zh_tw": "點擊領取",
      "id": "Ketuk untuk klaim"
    },
    {
      "KeyText": "ingame_win_final_result_stage",
      "kr": "스테이지",
      "en": "STAGE",
      "jp": "ステージ",
      "th": "ด่าน",
      "zh_cn": "关卡",
      "zh_tw": "關卡",
      "id": "Stage"
    },
    {
      "KeyText": "ingame_win_final_result_wave",
      "kr": "웨이브",
      "en": "WAVE",
      "jp": "ウェーブ",
      "th": "เวฟ",
      "zh_cn": "Wave",
      "zh_tw": "Wave",
      "id": "Wave"
    },
    {
      "KeyText": "ingame_win_final_result_total_result",
      "kr": "최종 결과",
      "en": "FINAL RESULTS",
      "jp": "最終結果",
      "th": "ผลลัพธ์สุดท้าย",
      "zh_cn": "最终结果",
      "zh_tw": "最終結果",
      "id": "Hasil Akhir"
    },
    {
      "KeyText": "ingame_win_final_result_total_damage",
      "kr": "총 피해량",
      "en": "TOTAL DAMAGE",
      "jp": "総ダメージ",
      "th": "ความเสียหายรวม",
      "zh_cn": "总伤害",
      "zh_tw": "總傷害",
      "id": "Total Damage"
    },
    {
      "KeyText": "ingame_win_final_result_highest_damage",
      "kr": "최고 피해량",
      "en": "HIGHEST DAMAGE",
      "jp": "最高ダメージ",
      "th": "ความเสียหายสูงสุด",
      "zh_cn": "最高伤害",
      "zh_tw": "最高傷害",
      "id": "Damage Tertinggi"
    },
    {
      "KeyText": "ingame_win_final_result_most_played_hand",
      "kr": "가장 많이 플레이한 족보",
      "en": "MOST-PLAYED HAND",
      "jp": "最もプレイされた系図",
      "th": "ลำดับไพ่ที่เล่นมากที่สุด",
      "zh_cn": "使用最多的牌型",
      "zh_tw": "使用最多的牌型",
      "id": "Hand Paling Sering Dimainkan"
    },
    {
      "KeyText": "ingame_win_final_result_total_cards_used",
      "kr": "총 카드 사용 횟수",
      "en": "TOTAL CARDS PLAYED",
      "jp": "総カード使用回数",
      "th": "จำนวนครั้งใช้การ์ดทั้งหมด",
      "zh_cn": "总出牌次数",
      "zh_tw": "總出牌次數",
      "id": "Total Kartu Dimainkan"
    },
    {
      "KeyText": "ingame_win_final_result_total_discarded",
      "kr": "총 카드 버리기 횟수",
      "en": "TOTAL CARDS DISCARDED",
      "jp": "総ディスカード回数",
      "th": "จำนวนครั้งทิ้งการ์ดทั้งหมด",
      "zh_cn": "总弃牌次数",
      "zh_tw": "總棄牌次數",
      "id": "Total Kartu Dibuang"
    },
    {
      "KeyText": "ingame_win_final_result_total_reroll",
      "kr": "총 리롤 횟수",
      "en": "TOTAL REROLLS",
      "jp": "総リロール回数",
      "th": "จำนวนครั้งรีโรลทั้งหมด",
      "zh_cn": "总重掷次数",
      "zh_tw": "總重擲次數",
      "id": "Total Reroll"
    },
    {
      "KeyText": "ingame_win_final_result_total_purchased",
      "kr": "총 구매 횟수",
      "en": "TOTAL PURCHASES",
      "jp": "購入総数",
      "th": "จำนวนครั้งซื้อทั้งหมด",
      "zh_cn": "总购买次数",
      "zh_tw": "總購買次數",
      "id": "Total Pembelian"
    },
    {
      "KeyText": "ingame_win_final_result_total_chips_acquired",
      "kr": "총 칩 획득량",
      "en": "TOTAL CHIPS EARNED",
      "jp": "総チップ獲得量",
      "th": "ชิปที่ได้รับทั้งหมด",
      "zh_cn": "总获得筹码",
      "zh_tw": "總獲得籌碼",
      "id": "Total Cip Diperoleh"
    },
    {
      "KeyText": "ingame_win_final_result_total_chips_used",
      "kr": "총 칩 사용량",
      "en": "TOTAL CHIPS SPENT",
      "jp": "総チップ使用量",
      "th": "ชิปที่ใช้ทั้งหมด",
      "zh_cn": "总消耗筹码",
      "zh_tw": "總消耗籌碼",
      "id": "Total Cip Digunakan"
    },
    {
      "KeyText": "ingame_win_final_result_chips_remaining",
      "kr": "잔여 칩",
      "en": "CHIPS REMAINING",
      "jp": "残りのチップ",
      "th": "ชิปคงเหลือ",
      "zh_cn": "剩余筹码",
      "zh_tw": "剩餘籌碼",
      "id": "Sisa Cip"
    },
    {
      "KeyText": "ingame_win_final_result_overclear",
      "kr": "오버클리어 횟수",
      "en": "OVERCLEAR COUNT",
      "jp": "オーバークリア回数",
      "th": "จำนวนครั้งเคลียร์เกินเงื่อนไข",
      "zh_cn": "Over Clear 次数",
      "zh_tw": "Over Clear 次數",
      "id": "Jumlah Over Clear"
    },
    {
      "KeyText": "ingame_win_final_result_reward",
      "kr": "보상",
      "en": "REWARD",
      "jp": "報酬",
      "th": "รางวัล",
      "zh_cn": "奖励",
      "zh_tw": "獎勵",
      "id": "Hadiah"
    },
    {
      "KeyText": "ingame_win_final_result_exit_button",
      "kr": "나가기",
      "en": "EXIT",
      "jp": "戻る",
      "th": "ออก",
      "zh_cn": "退出",
      "zh_tw": "退出",
      "id": "Keluar"
    },
    {
      "KeyText": "ingame_check_requirement",
      "kr": "필요 조건을 확인한 뒤 다시 시도해 주세요.",
      "en": "PLEASE CHECK THE REQUIREMENTS AND TRY AGAIN.",
      "jp": "必要条件を確認して、もう一度お試しください。",
      "th": "กรุณาตรวจสอบเงื่อนไขที่จำเป็นแล้วลองใหม่",
      "zh_cn": "请确认所需条件后再试。",
      "zh_tw": "請確認所需條件後再試。",
      "id": "Silakan periksa syarat yang dibutuhkan lalu coba lagi."
    },
    {
      "KeyText": "ingame_check_space",
      "kr": "공간이 확보되지 않았습니다.",
      "en": "NO SPACE IS AVAILABLE.",
      "jp": "空き容量が確保されていません。",
      "th": "ไม่สามารถจัดสรรพื้นที่ได้",
      "zh_cn": "空间不足。",
      "zh_tw": "空間不足。",
      "id": "Ruang tidak cukup."
    },
    {
      "KeyText": "ingame_lobby_exit",
      "kr": "게임이 진행 중입니다.\n정말로 나가시겠습니까?\n※ 진행 중인 내용은 저장되지 않습니다.",
      "en": "THE GAME IS IN PROGRESS.\nDO YOU WANT TO EXIT?\n※ YOUR CURRENT PROGRESS WILL NOT BE SAVED.",
      "jp": "ゲームが進行中です。\n本当に終了しますか？\n※ 進行中の内容は保存されません。",
      "th": "\"เกมกำลังดำเนินอยู่\nต้องการออกจริงหรือไม่?\n※ ความคืบหน้าจะไม่ถูกบันทึก\"",
      "zh_cn": "游戏进行中。\n确定要退出吗？\n※ 当前进度不会保存。",
      "zh_tw": "遊戲進行中。\n確定要退出嗎？\n※ 當前進度不會保存。",
      "id": "Permainan sedang berlangsung.\nApakah kamu yakin ingin keluar?\n※ Progres saat ini tidak akan disimpan."
    },
    {
      "KeyText": "story_mode_ready_battle_info",
      "kr": "전투 정보",
      "en": "BATTLE INFO",
      "jp": "戦闘情報",
      "th": "ข้อมูลการต่อสู้",
      "zh_cn": "战斗信息",
      "zh_tw": "戰鬥資訊",
      "id": "Info Pertarungan"
    },
    {
      "KeyText": "story_mode_ready_button_battle_start",
      "kr": "전투 시작",
      "en": "START BATTLE",
      "jp": "戦闘開始",
      "th": "เริ่มการต่อสู้",
      "zh_cn": "开始战斗",
      "zh_tw": "開始戰鬥",
      "id": "Mulai Pertarungan"
    },
    {
      "KeyText": "common_game_button_confirm",
      "kr": "확인",
      "en": "CONFIRM",
      "jp": "確認",
      "th": "ยืนยัน",
      "zh_cn": "确认",
      "zh_tw": "確認",
      "id": "Konfirmasi"
    },
    {
      "KeyText": "common_card_button_sell",
      "kr": "판매",
      "en": "SELL",
      "jp": "販売",
      "th": "ขาย",
      "zh_cn": "出售",
      "zh_tw": "出售",
      "id": "Jual"
    },
    {
      "KeyText": "common_card_button_buy_use",
      "kr": "구매&사용",
      "en": "BUY & USE",
      "jp": "購入＆使用",
      "th": "ซื้อและใช้",
      "zh_cn": "购买并使用",
      "zh_tw": "購買並使用",
      "id": "Beli & Gunakan"
    },
    {
      "KeyText": "common_card_button_buy",
      "kr": "구매",
      "en": "BUY",
      "jp": "購入",
      "th": "ซื้อ",
      "zh_cn": "购买",
      "zh_tw": "購買",
      "id": "Beli"
    },
    {
      "KeyText": "common_card_button_use",
      "kr": "사용",
      "en": "USE",
      "jp": "使用",
      "th": "ใช้",
      "zh_cn": "使用",
      "zh_tw": "使用",
      "id": "Gunakan"
    },
    {
      "KeyText": "common_card_button_select",
      "kr": "선택",
      "en": "SELECT",
      "jp": "選択",
      "th": "เลือก",
      "zh_cn": "选择",
      "zh_tw": "選擇",
      "id": "Pilih"
    },
    {
      "KeyText": "ingame_spell_button_select_spell",
      "kr": "선택 후 시작",
      "en": "START AFTER SELECTING",
      "jp": "スペル選択後に開始",
      "th": "เลือกแล้วเริ่ม",
      "zh_cn": "选择后开始",
      "zh_tw": "選擇後開始",
      "id": "Mulai setelah memilih"
    },
    {
      "KeyText": "ingame_spell_button_go_shop",
      "kr": "상점으로",
      "en": "TO SHOP",
      "jp": "選択せずにショップへ",
      "th": "ไปที่ร้านค้า",
      "zh_cn": "前往商店",
      "zh_tw": "前往商店",
      "id": "Ke Toko"
    },
    {
      "KeyText": "ingame_spell_button_reroll",
      "kr": "리롤",
      "en": "REROLL",
      "jp": "リロール",
      "th": "รีโรล",
      "zh_cn": "重掷",
      "zh_tw": "重擲",
      "id": "Reroll"
    },
    {
      "KeyText": "ingame_spell_button_battle",
      "kr": "전투",
      "en": "BATTLE",
      "jp": "戦い",
      "th": "การต่อสู้",
      "zh_cn": "战斗",
      "zh_tw": "戰鬥",
      "id": "Pertarungan"
    },
    {
      "KeyText": "ingame_boss_caution_desc",
      "kr": "주의! 방해 요소를 대비하세요.",
      "en": "WARNING! BE PREPARED FOR DISRUPTIONS.",
      "jp": "注意！妨害要素に備えてください。",
      "th": "ระวัง! เตรียมรับมือสิ่งกีดขวาง",
      "zh_cn": "注意！请做好应对干扰的准备。",
      "zh_tw": "注意！請做好應對干擾的準備。",
      "id": "Peringatan! Bersiaplah menghadapi gangguan."
    },
    {
      "KeyText": "ingame_spell_button_take",
      "kr": "획득",
      "en": "OBTAIN",
      "jp": "獲得",
      "th": "รับ",
      "zh_cn": "获取",
      "zh_tw": "獲取",
      "id": "Ambil"
    },
    {
      "KeyText": "ingame_spell_button_pass",
      "kr": "넘기기",
      "en": "SKIP",
      "jp": "パス",
      "th": "ข้าม",
      "zh_cn": "跳过",
      "zh_tw": "跳過",
      "id": "Lewati"
    },
    {
      "KeyText": "ingame_spell_skip_confirm",
      "kr": "주의: '획득'을 선택하면 상점을 건너뜁니다.",
      "en": "WARNING: SELECTING 'OBTAIN' SKIPS THE SHOP.",
      "jp": "注意: 'TAKE'を選択すると、ショップはスキップされます。",
      "th": "ระวัง: หากเลือก “รับ” จะข้ามร้านค้า",
      "zh_cn": "注意：选择“获取”将会跳过商店。",
      "zh_tw": "注意：選擇「獲取」將會跳過商店。",
      "id": "Peringatan: Memilih \"Ambil\" akan melewati toko."
    },
    {
      "KeyText": "manage_common_list_upgradeall_button",
      "kr": "전체 업그레이드",
      "en": "UPGRADE ALL",
      "jp": "一括アップグレード",
      "th": "อัปเกรดทั้งหมด",
      "zh_cn": "全部升级",
      "zh_tw": "全部升級",
      "id": "Upgrade Semua"
    },
    {
      "KeyText": "manage_common_list_upgrade_max",
      "kr": "최대",
      "en": "MAX",
      "jp": "最大",
      "th": "สูงสุด",
      "zh_cn": "最大",
      "zh_tw": "最大",
      "id": "Maks"
    },
    {
      "KeyText": "manage_common_list_upgrade_unlock",
      "kr": "해금",
      "en": "UNLOCK",
      "jp": "解放",
      "th": "ปลดล็อก",
      "zh_cn": "解锁",
      "zh_tw": "解鎖",
      "id": "Buka"
    },
    {
      "KeyText": "manage_common_upgrade_title",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "Upgrade"
    },
    {
      "KeyText": "manage_common_upgrade_text",
      "kr": "업그레이드 시, 추가 스테이터스가 확장됩니다.",
      "en": "Additional stats are unlocked upon upgrade.",
      "jp": "アップグレードで追加ステータスが解放されます。",
      "th": "เมื่ออัปเกรด ค่าสเตตัสเพิ่มเติมจะเพิ่มขึ้น",
      "zh_cn": "升级时，附加属性范围将会扩大。",
      "zh_tw": "升級時，附加屬性範圍將會擴大。",
      "id": "Saat upgrade, rentang status bonus akan meningkat."
    },
    {
      "KeyText": "manage_common_upgrade_complete",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "Upgrade"
    },
    {
      "KeyText": "manage_common_fullupgrade_title",
      "kr": "전체 업그레이드",
      "en": "UPGRADE ALL",
      "jp": "一括アップグレード",
      "th": "อัปเกรดทั้งหมด",
      "zh_cn": "全部升级",
      "zh_tw": "全部升級",
      "id": "Upgrade Semua"
    },
    {
      "KeyText": "manage_common_fullupgrade_button",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "Upgrade"
    },
    {
      "KeyText": "manage_common_fullupgrade_results_title",
      "kr": "업그레이드 결과",
      "en": "UPGRADE RESULTS",
      "jp": "アップグレード結果",
      "th": "ผลการอัปเกรด",
      "zh_cn": "升级结果",
      "zh_tw": "升級結果",
      "id": "Hasil Upgrade"
    },
    {
      "KeyText": "manage_common_fullupgrade_results_info",
      "kr": "상승한 능력치는 세부 정보에서 확인해 주세요.",
      "en": "CHECK THE INCREASED STATS IN DETAILS.",
      "jp": "上昇したステータスは詳細情報でご確認ください。",
      "th": "กรุณาตรวจสอบค่าสเตตัสที่เพิ่มขึ้นได้ในรายละเอียด",
      "zh_cn": "可在详细信息中查看提升的属性。",
      "zh_tw": "可在詳細資訊中查看提升的屬性。",
      "id": "Silakan periksa status yang meningkat di Detail."
    },
    {
      "KeyText": "manage_common_fullupgrade_results_button",
      "kr": "완료",
      "en": "DONE",
      "jp": "完了",
      "th": "เสร็จสิ้น",
      "zh_cn": "完成",
      "zh_tw": "完成",
      "id": "Selesai"
    },
    {
      "KeyText": "manage_common_detail_upgrade_effect_title",
      "kr": "업그레이드 효과",
      "en": "UPGRADE EFFECTS",
      "jp": "アップグレード効果",
      "th": "เอฟเฟกต์อัปเกรด",
      "zh_cn": "升级效果",
      "zh_tw": "升級效果",
      "id": "Efek Upgrade"
    },
    {
      "KeyText": "manage_common_detail_upgrade_unlock_effect",
      "kr": "업그레이드 {0}단계부터 해금",
      "en": "UNLOCKS AT UPGRADE {0}",
      "jp": "アップグレードLv.{0}で解放",
      "th": "ปลดล็อกตั้งแต่ระดับอัปเกรด {0}",
      "zh_cn": "从升级 {0} 阶段开始解锁",
      "zh_tw": "從升級 {0} 階段開始解鎖",
      "id": "Terbuka mulai upgrade {0}"
    },
    {
      "KeyText": "manage_angel_detail_stat_reroll_title",
      "kr": "스테이터스 재설정",
      "en": "RESET STATS",
      "jp": "ステータスリセット",
      "th": "รีเซ็ตค่าสเตตัส",
      "zh_cn": "重置属性",
      "zh_tw": "重置屬性",
      "id": "Reset Status"
    },
    {
      "KeyText": "manage_angel_detail_stat_reroll_button",
      "kr": "효과 변경",
      "en": "CHANGE EFFECT",
      "jp": "効果変更",
      "th": "เปลี่ยนเอฟเฟกต์",
      "zh_cn": "更改效果",
      "zh_tw": "變更效果",
      "id": "Ubah Efek"
    },
    {
      "KeyText": "manage_angel_detail_stat_reroll_insufficient",
      "kr": "소지금이 부족합니다.",
      "en": "NOT ENOUGH FUNDS.",
      "jp": "所持金が不足しています。",
      "th": "ยอดเงินคงเหลือไม่เพียงพอ",
      "zh_cn": "余额不足。",
      "zh_tw": "餘額不足。",
      "id": "Saldo tidak mencukupi."
    },
    {
      "KeyText": "manage_angel_skin_change_title",
      "kr": "스킨 변경",
      "en": "CHANGE SKIN",
      "jp": "スキン変更",
      "th": "เปลี่ยนสกิน",
      "zh_cn": "更换皮肤",
      "zh_tw": "更換造型",
      "id": "Ganti Skin"
    },
    {
      "KeyText": "manage_angel_skin_change_equipped",
      "kr": "스킨 장착 중",
      "en": "SKIN EQUIPPED",
      "jp": "スキン装着中",
      "th": "กำลังใส่สกิน",
      "zh_cn": "皮肤已装备",
      "zh_tw": "造型已裝備",
      "id": "Skin Terpasang"
    },
    {
      "KeyText": "manage_angel_skin_change_equipable",
      "kr": "장착 가능",
      "en": "EQUIPPABLE",
      "jp": "装着可能",
      "th": "สามารถใส่ได้",
      "zh_cn": "可装备",
      "zh_tw": "可裝備",
      "id": "Bisa Dipasang"
    },
    {
      "KeyText": "manage_angel_skin_change_notobtained",
      "kr": "미획득",
      "en": "NOT OWNED",
      "jp": "未所持",
      "th": "ยังไม่ได้รับ",
      "zh_cn": "未获得",
      "zh_tw": "未獲得",
      "id": "Belum Dimiliki"
    },
    {
      "KeyText": "manage_angel_skin_change_equip_button",
      "kr": "장착하기",
      "en": "EQUIP",
      "jp": "取り付ける",
      "th": "ติดตั้ง",
      "zh_cn": "装备",
      "zh_tw": "裝備",
      "id": "Pasang"
    },
    {
      "KeyText": "manage_angel_upgrade_probability_info_button",
      "kr": "확률 정보",
      "en": "RATES",
      "jp": "確率情報",
      "th": "ข้อมูลอัตรา",
      "zh_cn": "概率信息",
      "zh_tw": "機率資訊",
      "id": "Informasi Peluang"
    },
    {
      "KeyText": "manage_angel_upgrade_detail_popup_title",
      "kr": "확률 정보",
      "en": "PROBABILITY INFORMATION",
      "jp": "確率情報",
      "th": "ข้อมูลอัตรา",
      "zh_cn": "概率信息",
      "zh_tw": "機率資訊",
      "id": "Informasi Peluang"
    },
    {
      "KeyText": "manage_angel_upgrade_detail_popup_text",
      "kr": "업그레이드 {0}단계",
      "en": "UPGRADE LEVEL {0}",
      "jp": "アップグレード{0}段階",
      "th": "อัปเกรดขั้น {0}",
      "zh_cn": "升级{0}阶段",
      "zh_tw": "升級{0}階段",
      "id": "Tahap Upgrade {0}"
    },
    {
      "KeyText": "manage_angel_upgrade_probability_info",
      "kr": "소수점은 항상 네 번째 자리까지 표기하며,\n다섯번째 자리부터는 절삭됩니다.",
      "en": "DECIMALS ARE SHOWN UP TO 4 PLACES,\nAND TRUNCATED FROM THE 5TH PLACE ONWARD.",
      "jp": "小数点は第4位まで表示し、\n第5位以降は切り捨てます。",
      "th": "ทศนิยมจะแสดงถึงตำแหน่งที่ 4 เสมอ และจะตัดตั้งแต่ตำแหน่งที่ 5 เป็นต้นไป",
      "zh_cn": "小数点最多显示到第 4 位，第 5 位起将被截断。",
      "zh_tw": "小數點最多顯示到第 4 位，第 5 位起將被截斷。",
      "id": "Desimal ditampilkan hingga 4 angka,\ndan dipotong mulai angka ke-5."
    },
    {
      "KeyText": "manage_angel_info_profile",
      "kr": "프로필",
      "en": "PROFILE",
      "jp": "プロフィール",
      "th": "โปรไฟล์",
      "zh_cn": "个人资料",
      "zh_tw": "個人資料",
      "id": "Profil"
    },
    {
      "KeyText": "manage_angel_info_present",
      "kr": "선물",
      "en": "GIFTS",
      "jp": "プレゼント",
      "th": "ของขวัญ",
      "zh_cn": "礼物",
      "zh_tw": "禮物",
      "id": "Hadiah"
    },
    {
      "KeyText": "manage_angel_info_reply",
      "kr": "그녀의 답례",
      "en": "REPLY",
      "jp": "彼女の返礼",
      "th": "ของตอบแทนของเธอ",
      "zh_cn": "她的回礼",
      "zh_tw": "她的回禮",
      "id": "Balasannya"
    },
    {
      "KeyText": "manage_angel_info_secret",
      "kr": "그녀의 비밀",
      "en": "SECRET",
      "jp": "彼女の秘密",
      "th": "ความลับของเธอ",
      "zh_cn": "她的秘密",
      "zh_tw": "她的祕密",
      "id": "Rahasianya"
    },
    {
      "KeyText": "manage_angel_daily_gift",
      "kr": "매일 선물",
      "en": "DAILY PRESENT",
      "jp": "毎日のプレゼント",
      "th": "ของขวัญรายวัน",
      "zh_cn": "每日礼物",
      "zh_tw": "每日禮物",
      "id": "Hadiah Harian"
    },
    {
      "KeyText": "manage_angel_go_gacha",
      "kr": "뽑으러 가기",
      "en": "GO TO SUMMON",
      "jp": "召喚しに行く",
      "th": "ไปสุ่ม",
      "zh_cn": "前往召唤",
      "zh_tw": "前往召喚",
      "id": "Pergi Gacha"
    },
    {
      "KeyText": "manage_sort_gain_asc",
      "kr": "획득 순▲",
      "en": "ACQUIRED ▲",
      "jp": "獲得順▲",
      "th": "เรียงตามการได้รับ ▲",
      "zh_cn": "获得顺序▲",
      "zh_tw": "獲得順序▲",
      "id": "Perolehan ▲"
    },
    {
      "KeyText": "manage_sort_gain_desc",
      "kr": "획득 순▼",
      "en": "ACQUIRED ▼",
      "jp": "獲得順▼",
      "th": "เรียงตามการได้รับ ▼",
      "zh_cn": "获得顺序▼",
      "zh_tw": "獲得順序▼",
      "id": "Perolehan ▼"
    },
    {
      "KeyText": "manage_sort_upgrade_asc",
      "kr": "업그레이드 가능▲",
      "en": "UPGRADABLE ▲",
      "jp": "アップグレード可能▲",
      "th": "อัปเกรดได้ ▲",
      "zh_cn": "可升级▲",
      "zh_tw": "可升級▲",
      "id": "Upgrade ▲"
    },
    {
      "KeyText": "manage_sort_upgrade_desc",
      "kr": "업그레이드 가능▼",
      "en": "UPGRADABLE ▼",
      "jp": "アップグレード可能▼",
      "th": "อัปเกรดได้ ▼",
      "zh_cn": "可升级▼",
      "zh_tw": "可升級▼",
      "id": "Upgrade ▼"
    },
    {
      "KeyText": "manage_sort_level_asc",
      "kr": "레벨 순▲",
      "en": "LEVEL ▲",
      "jp": "レベル順▲",
      "th": "เรียงตามเลเวล ▲",
      "zh_cn": "等级顺序▲",
      "zh_tw": "等級順序▲",
      "id": "Level ▲"
    },
    {
      "KeyText": "manage_sort_level_desc",
      "kr": "레벨 순▼",
      "en": "LEVEL ▼",
      "jp": "レベル順▼",
      "th": "เรียงตามเลเวล ▼",
      "zh_cn": "等级顺序▼",
      "zh_tw": "等級順序▼",
      "id": "Level ▼"
    },
    {
      "KeyText": "manage_sort_grade_asc",
      "kr": "등급 순▲",
      "en": "GRADE ▲",
      "jp": "等級順▲",
      "th": "เรียงตามระดับ ▲",
      "zh_cn": "品级顺序▲",
      "zh_tw": "品級順序▲",
      "id": "Grade ▲"
    },
    {
      "KeyText": "manage_sort_grade_desc",
      "kr": "등급 순▼",
      "en": "GRADE ▼",
      "jp": "等級順▼",
      "th": "เรียงตามระดับ ▼",
      "zh_cn": "品级顺序▼",
      "zh_tw": "品級順序▼",
      "id": "Grade ▼"
    },
    {
      "KeyText": "affinity_rank_name1",
      "kr": "서먹함",
      "en": "AWKWARD",
      "jp": "ぎこちなさ",
      "th": "ห่างเหิน",
      "zh_cn": "生疏",
      "zh_tw": "生疏",
      "id": "Canggung"
    },
    {
      "KeyText": "affinity_rank_name2",
      "kr": "친근함",
      "en": "FRIENDLY",
      "jp": "フレンドリー",
      "th": "เป็นกันเอง",
      "zh_cn": "亲近",
      "zh_tw": "親近",
      "id": "Akrab"
    },
    {
      "KeyText": "affinity_rank_name3",
      "kr": "우호적",
      "en": "CORDIAL",
      "jp": "友好的",
      "th": "เป็นมิตร",
      "zh_cn": "友好",
      "zh_tw": "友好",
      "id": "Ramah"
    },
    {
      "KeyText": "affinity_rank_name4",
      "kr": "신뢰",
      "en": "TRUST",
      "jp": "信頼",
      "th": "ความไว้วางใจ",
      "zh_cn": "信赖",
      "zh_tw": "信賴",
      "id": "Kepercayaan"
    },
    {
      "KeyText": "affinity_rank_name5",
      "kr": "애정",
      "en": "AFFECTION",
      "jp": "愛情",
      "th": "ความรัก",
      "zh_cn": "爱意",
      "zh_tw": "愛意",
      "id": "Afeksi"
    },
    {
      "KeyText": "manage_angel_present_value",
      "kr": "선물 할 개수",
      "en": "GIFT AMOUNT",
      "jp": "プレゼントする数",
      "th": "จำนวนของขวัญที่จะให้",
      "zh_cn": "赠送数量",
      "zh_tw": "贈送數量",
      "id": "Jumlah Hadiah"
    },
    {
      "KeyText": "manage_angel_present_min",
      "kr": "최소",
      "en": "MIN",
      "jp": "最小",
      "th": "ขั้นต่ำ",
      "zh_cn": "最少",
      "zh_tw": "最少",
      "id": "Min"
    },
    {
      "KeyText": "manage_angel_present_max",
      "kr": "최대",
      "en": "MAX",
      "jp": "最大",
      "th": "สูงสุด",
      "zh_cn": "最多",
      "zh_tw": "最多",
      "id": "Maks"
    },
    {
      "KeyText": "manage_angel_present_givegift",
      "kr": "선물하기",
      "en": "GIVE GIFT",
      "jp": "プレゼントする",
      "th": "มอบของขวัญ",
      "zh_cn": "赠送礼物",
      "zh_tw": "贈送禮物",
      "id": "Berikan Hadiah"
    },
    {
      "KeyText": "manage_angel_present_none",
      "kr": "선물이 없습니다.",
      "en": "NO GIFTS AVAILABLE.",
      "jp": "プレゼントはありません。",
      "th": "ไม่มีของขวัญ",
      "zh_cn": "没有礼物。",
      "zh_tw": "沒有禮物。",
      "id": "Tidak ada hadiah."
    },
    {
      "KeyText": "manage_angel_present_info_title",
      "kr": "호감도란?",
      "en": "WHAT IS AFFINITY?",
      "jp": "好感度とは？",
      "th": "ความสนิทคืออะไร?",
      "zh_cn": "什么是好感度？",
      "zh_tw": "什麼是好感度？",
      "id": "Apa itu Afinitas?"
    },
    {
      "KeyText": "manage_angel_present_info_text",
      "kr": "호감도를 올리면 사도의 숨겨진 매력을 발견할 수 있습니다.\n호감도를 올리고 사도의 다양한 모습을 발견해보세요.\n호감도를 올리는 방법은 아래와 같습니다.\n\n사도를 터치하기 (일 {0}회)\n사도와 같이 게임에 진입하기 (일 {0}회)\n사도에게 선물 제공하기",
      "en": "By increasing affinity, you can discover your Apostle’s hidden charms.\nRaise affinity and unlock different sides of your Apostle.\nYou can increase affinity in the following ways:\n\nTap the Apostle (up to {0} times per day)\nStart a run with the Apostle (up to {0} times per day)\nGive gifts to the Apostle",
      "jp": "好感度を上げると使徒の隠された魅力を発見できます。\n好感度を上げて使徒の様々な姿を発見してみてください。\n好感度を上げる方法は以下の通りです。\n\n使徒にタッチする（日{0}回）\n使徒のようにゲームにログイン（日{0}回）\n使徒にプレゼントをあげる",
      "th": "\"เมื่อเพิ่มระดับความสนิท จะสามารถค้นพบเสน่ห์ที่ซ่อนอยู่ของอัครสาวกได้\nลองเพิ่มความสนิทเพื่อค้นพบหลายมุมมองของพวกเขา\nวิธีเพิ่มความสนิทมีดังนี้\n\nแตะอัครสาวก (วันละ {0} ครั้ง)\nเข้าร่วมเกมกับอัครสาวก (วันละ {0} ครั้ง)\nมอบของขวัญให้อัครสาวก\"",
      "zh_cn": "提升好感度后，可发现使徒隐藏的魅力。\n提升好感度，发掘使徒更多不同的模样。\n提升好感度的方法如下。\n\n触摸使徒（每日 {0} 次）\n与使徒一起进入游戏（每日 {0} 次）\n向使徒赠送礼物",
      "zh_tw": "提升好感度後，可發現使徒隱藏的魅力。\n提升好感度，發掘使徒更多不同的模樣。\n提升好感度的方法如下。\n\n觸摸使徒（每日 {0} 次）\n與使徒一起進入遊戲（每日 {0} 次）\n向使徒贈送禮物",
      "id": "Dengan meningkatkan afinitas, kamu dapat menemukan pesona tersembunyi para Rasul.\nNaikkan afinitas dan temukan sisi lain dari Rasulmu.\nCara meningkatkan afinitas adalah sebagai berikut.\n\nSentuh Rasul (hingga {0} kali per hari)\nMasuk ke permainan bersama Rasul (hingga {0} kali per hari)\nBerikan hadiah kepada Rasul"
    },
    {
      "KeyText": "manage_angel_info_insufficient_affinity",
      "kr": "호감도 미달",
      "en": "INSUFFICIENT AFFINITY",
      "jp": "好感度未達",
      "th": "ความสนิทไม่เพียงพอ",
      "zh_cn": "好感度不足",
      "zh_tw": "好感度不足",
      "id": "Afinitas Tidak Cukup"
    },
    {
      "KeyText": "manage_angel_info_affinity_Maximum",
      "kr": "호감도가 이미 최대치입니다.\n정말로 선물하시겠습니까?",
      "en": "Affinity is already at maximum.\nDo you want to give the gift anyway?",
      "jp": "好感度がすでに最大値です。\n本当にプレゼントしますか？",
      "th": "\"ระดับความสนิทถึงค่าสูงสุดแล้ว\nต้องการมอบของขวัญจริงหรือไม่?\"",
      "zh_cn": "好感度已达最大值。\n仍要赠送礼物吗？",
      "zh_tw": "好感度已達最大值。\n仍要贈送禮物嗎？",
      "id": "Afinitas sudah maksimum.\nTetap ingin memberikan hadiah?"
    },
    {
      "KeyText": "affinity_rankup_close",
      "kr": "터치해서 닫기",
      "en": "TAP TO CLOSE",
      "jp": "タッチして閉じる",
      "th": "แตะเพื่อปิด",
      "zh_cn": "点击关闭",
      "zh_tw": "點擊關閉",
      "id": "Ketuk untuk menutup"
    },
    {
      "KeyText": "affinity_reward_gotobase",
      "kr": "아지트로 이동",
      "en": "GO TO BASE",
      "jp": "アジトに行く",
      "th": "ไปยังฐานลับ",
      "zh_cn": "前往基地",
      "zh_tw": "前往基地",
      "id": "Pergi ke Base"
    },
    {
      "KeyText": "base_title",
      "kr": "아지트",
      "en": "BASE",
      "jp": "アジト",
      "th": "ฐานลับ",
      "zh_cn": "基地",
      "zh_tw": "基地",
      "id": "Base"
    },
    {
      "KeyText": "base_frame",
      "kr": "액자",
      "en": "FRAME",
      "jp": "額縁",
      "th": "กรอบรูป",
      "zh_cn": "相框",
      "zh_tw": "相框",
      "id": "Bingkai"
    },
    {
      "KeyText": "base_frame_title",
      "kr": "액자({0}/{1})",
      "en": "FRAME ({0}/{1})",
      "jp": "額縁({0}/{1})",
      "th": "กรอบรูป ({0}/{1})",
      "zh_cn": "相框 ({0}/{1})",
      "zh_tw": "相框 ({0}/{1})",
      "id": "Bingkai ({0}/{1})"
    },
    {
      "KeyText": "base_frame_new",
      "kr": "NEW",
      "en": "NEW",
      "jp": "NEW",
      "th": "ใหม่",
      "zh_cn": "NEW",
      "zh_tw": "NEW",
      "id": "BARU"
    },
    {
      "KeyText": "base_frame_source_gacha",
      "kr": "소환을 통해 획득한다.",
      "en": "OBTAINED THROUGH SUMMON.",
      "jp": "ガチャを通じて獲得する。",
      "th": "ได้รับจากกาชา",
      "zh_cn": "可通过召唤获得。",
      "zh_tw": "可透過召喚獲得。",
      "id": "Didapat melalui gacha."
    },
    {
      "KeyText": "base_frame_source_chapter_clear",
      "kr": "{0} Chapter 클리어 보상",
      "en": "CHAPTER {0} CLEAR REWARD",
      "jp": "{0} Chapter クリア報酬",
      "th": "รางวัลเคลียร์ Chapter {0}",
      "zh_cn": "第 {0} 章通关奖励",
      "zh_tw": "第 {0} 章通關獎勵",
      "id": "Hadiah clear Chapter {0}"
    },
    {
      "KeyText": "base_frame_source_stage_clear",
      "kr": "{0}-{1} 클리어 보상",
      "en": "{0}-{1} CLEAR REWARD",
      "jp": "{0} - {1}クリア報酬",
      "th": "รางวัลเคลียร์ {0}-{1}",
      "zh_cn": "{0}-{1} 通关奖励",
      "zh_tw": "{0}-{1} 通關獎勵",
      "id": "Hadiah clear {0}-{1}"
    },
    {
      "KeyText": "base_secret_file",
      "kr": "비밀 파일",
      "en": "SECRET FILE",
      "jp": "秘密ファイル",
      "th": "ไฟล์ลับ",
      "zh_cn": "秘密档案",
      "zh_tw": "秘密檔案",
      "id": "Berkas Rahasia"
    },
    {
      "KeyText": "base_secret_file_title",
      "kr": "비밀 파일({0}/{1})",
      "en": "SECRET FILE ({0}/{1})",
      "jp": "秘密ファイル({0}/{1})",
      "th": "ไฟล์ลับ ({0}/{1})",
      "zh_cn": "秘密档案 ({0}/{1})",
      "zh_tw": "秘密檔案 ({0}/{1})",
      "id": "Berkas Rahasia ({0}/{1})"
    },
    {
      "KeyText": "base_bookshelf_title",
      "kr": "책장",
      "en": "BOOKSHELF",
      "jp": "本棚",
      "th": "ชั้นหนังสือ",
      "zh_cn": "书架",
      "zh_tw": "書架",
      "id": "Rak Buku"
    },
    {
      "KeyText": "base_bookshelf_chapter",
      "kr": "챕터. {0}",
      "en": "CHAPTER {0}",
      "jp": "チャプター。 {0}",
      "th": "บทที่ {0}",
      "zh_cn": "章节 {0}",
      "zh_tw": "章節 {0}",
      "id": "Chapter {0}"
    },
    {
      "KeyText": "base_bookshelf_tab_main",
      "kr": "스토리",
      "en": "STORY",
      "jp": "ストーリー",
      "th": "เนื้อเรื่อง",
      "zh_cn": "主线故事",
      "zh_tw": "主線故事",
      "id": "Cerita"
    },
    {
      "KeyText": "base_bookshelf_tab_date",
      "kr": "데이트",
      "en": "DATE",
      "jp": "デート",
      "th": "เดท",
      "zh_cn": "约会",
      "zh_tw": "約會",
      "id": "Kencan"
    },
    {
      "KeyText": "base_common_obtained_date",
      "kr": "획득 날짜: {0}",
      "en": "OBTAINED ON: {0}",
      "jp": "獲得日：{0}",
      "th": "วันที่ได้รับ: {0}",
      "zh_cn": "获得日期：{0}",
      "zh_tw": "獲得日期：{0}",
      "id": "Diperoleh pada: {0}"
    },
    {
      "KeyText": "base_locked_noti",
      "kr": "「{0}」조건 필요",
      "en": "REQUIRES CONDITION: \"{0}\"",
      "jp": "「{0}」の条件が必要です",
      "th": "ต้องการเงื่อนไข 「{0}」",
      "zh_cn": "需要满足条件：「{0}」",
      "zh_tw": "需要滿足條件：「{0}」",
      "id": "Memerlukan kondisi: \"{0}\""
    },
    {
      "KeyText": "lobby_menu_manage",
      "kr": "카드",
      "en": "CARDS",
      "jp": "カード管理",
      "th": "การ์ด",
      "zh_cn": "卡牌管理",
      "zh_tw": "卡牌管理",
      "id": "Kelola Kartu"
    },
    {
      "KeyText": "lobby_menu_raid",
      "kr": "레이드",
      "en": "RAID",
      "jp": "レイド",
      "th": "เรด",
      "zh_cn": "Raid",
      "zh_tw": "Raid",
      "id": "Raid"
    },
    {
      "KeyText": "lobby_menu_lobby",
      "kr": "로비",
      "en": "LOBBY",
      "jp": "ロビー",
      "th": "ล็อบบี้",
      "zh_cn": "大厅",
      "zh_tw": "大廳",
      "id": "Lobi"
    },
    {
      "KeyText": "lobby_menu_shop",
      "kr": "상점",
      "en": "SHOP",
      "jp": "ショップ",
      "th": "ร้านค้า",
      "zh_cn": "商店",
      "zh_tw": "商店",
      "id": "Toko"
    },
    {
      "KeyText": "lobby_menu_gacha",
      "kr": "소환",
      "en": "SUMMON",
      "jp": "ガチャ",
      "th": "อัญเชิญ",
      "zh_cn": "召唤",
      "zh_tw": "召喚",
      "id": "Gacha"
    },
    {
      "KeyText": "lobby_menu_affection",
      "kr": "호감도",
      "en": "AFFINITY",
      "jp": "好感度",
      "th": "ความสนิท",
      "zh_cn": "好感度",
      "zh_tw": "好感度",
      "id": "Afinitas"
    },
    {
      "KeyText": "profile_uid",
      "kr": "UID: {0}",
      "en": "UID: {0}",
      "jp": "UID: {0}",
      "th": "UID: {0}",
      "zh_cn": "UID: {0}",
      "zh_tw": "UID: {0}",
      "id": "UID: {0}"
    },
    {
      "KeyText": "profile_best_best_angel",
      "kr": "베스트 사도",
      "en": "BEST APOSTLE",
      "jp": "最高の使徒",
      "th": "อัครสาวกที่ดีที่สุด",
      "zh_cn": "最佳使徒",
      "zh_tw": "最佳使徒",
      "id": "Rasul Terbaik"
    },
    {
      "KeyText": "profile_best_best_combo",
      "kr": "베스트 조합(무한 모드)",
      "en": "BEST COMBINATION(INFINITE MODE)",
      "jp": "最高の組み合わせ(無限モード)",
      "th": "ทีมที่ดีที่สุด(โหมดไม่สิ้นสุด)",
      "zh_cn": "最佳组合(无限模式)",
      "zh_tw": "最佳組合(無限模式)",
      "id": "Kombinasi Terbaik(Mode Infinite)"
    },
    {
      "KeyText": "profile_best_best_joker",
      "kr": "최다 사용 조커",
      "en": "MOST-USED JOKER",
      "jp": "最多使用ジョーカー",
      "th": "โจ๊กเกอร์ที่ใช้บ่อยที่สุด",
      "zh_cn": "使用最多的 Joker",
      "zh_tw": "使用最多的 Joker",
      "id": "Joker Paling Sering Dipakai"
    },
    {
      "KeyText": "profile_best_play_data",
      "kr": "플레이 데이터",
      "en": "PLAY DATA",
      "jp": "プレイデータ",
      "th": "ข้อมูลการเล่น",
      "zh_cn": "游玩数据",
      "zh_tw": "遊玩資料",
      "id": "Data Permainan"
    },
    {
      "KeyText": "profile_best_play_data_info1",
      "kr": "스테이지 진행도",
      "en": "STAGE PROGRESS",
      "jp": "ステージ進行度",
      "th": "ความคืบหน้าด่าน",
      "zh_cn": "关卡进度",
      "zh_tw": "關卡進度",
      "id": "Progres Stage"
    },
    {
      "KeyText": "profile_best_play_data_info2",
      "kr": "{0} 챕터 {1} 스테이지",
      "en": "CHAPTER {0} STAGE {1}",
      "jp": "{0}章 {1}ステージ",
      "th": "Chapter {0} ด่าน {1}",
      "zh_cn": "第 {0} 章 第 {1} 关",
      "zh_tw": "第 {0} 章 第 {1} 關",
      "id": "Chapter {0} Stage {1}"
    },
    {
      "KeyText": "profile_best_play_data_info3",
      "kr": "무한모드 도전 횟수",
      "en": "INFINITE MODE ATTEMPTS",
      "jp": "無限モード挑戦回数",
      "th": "จำนวนครั้งที่เล่นโหมดไม่สิ้นสุด",
      "zh_cn": "无限模式挑战次数",
      "zh_tw": "無限模式挑戰次數",
      "id": "Jumlah Tantangan Mode Infinite"
    },
    {
      "KeyText": "profile_best_play_data_info4",
      "kr": "레이드 도전 횟수",
      "en": "RAID ATTEMPTS",
      "jp": "レイド挑戦回数",
      "th": "จำนวนครั้งที่ท้าเรด",
      "zh_cn": "Raid 挑战次数",
      "zh_tw": "Raid 挑戰次數",
      "id": "Jumlah Tantangan Raid"
    },
    {
      "KeyText": "profile_best_play_data_info5",
      "kr": "HIGH CARD",
      "en": "HIGH CARD",
      "jp": "HIGH CARD",
      "th": "ไพ่สูง",
      "zh_cn": "高牌",
      "zh_tw": "高牌",
      "id": "High Card"
    },
    {
      "KeyText": "profile_best_play_data_info6",
      "kr": "PAIR",
      "en": "ONE PAIR",
      "jp": "PAIR",
      "th": "หนึ่งคู่",
      "zh_cn": "一对",
      "zh_tw": "一對",
      "id": "One Pair"
    },
    {
      "KeyText": "profile_best_play_data_info7",
      "kr": "TWO PAIR",
      "en": "TWO PAIR",
      "jp": "TWO PAIR",
      "th": "สองคู่",
      "zh_cn": "两对",
      "zh_tw": "兩對",
      "id": "Two Pair"
    },
    {
      "KeyText": "profile_best_play_data_info8",
      "kr": "THREE OF A KIND",
      "en": "THREE OF A KIND",
      "jp": "THREE OF A KIND",
      "th": "ตอง",
      "zh_cn": "三条",
      "zh_tw": "三條",
      "id": "Three of a Kind"
    },
    {
      "KeyText": "profile_best_play_data_info9",
      "kr": "STRAIGHT",
      "en": "STRAIGHT",
      "jp": "STRAIGHT",
      "th": "เรียง",
      "zh_cn": "顺子",
      "zh_tw": "順子",
      "id": "Straight"
    },
    {
      "KeyText": "profile_best_play_data_info10",
      "kr": "FLUSH",
      "en": "FLUSH",
      "jp": "FLUSH",
      "th": "สี",
      "zh_cn": "同花",
      "zh_tw": "同花",
      "id": "Flush"
    },
    {
      "KeyText": "profile_best_play_data_info11",
      "kr": "FULL HOUSE",
      "en": "FULL HOUSE",
      "jp": "FULL HOUSE",
      "th": "ฟูลเฮาส์",
      "zh_cn": "葫芦",
      "zh_tw": "葫蘆",
      "id": "Full House"
    },
    {
      "KeyText": "profile_best_play_data_info12",
      "kr": "FOUR OF A KIND",
      "en": "FOUR OF A KIND",
      "jp": "FOUR OF A KIND",
      "th": "สี่ใบเหมือน",
      "zh_cn": "四条",
      "zh_tw": "四條",
      "id": "Four of a Kind"
    },
    {
      "KeyText": "profile_best_play_data_info13",
      "kr": "STRAIGHT FLUSH",
      "en": "STRAIGHT FLUSH",
      "jp": "STRAIGHT FLUSH",
      "th": "สเตรทฟลัช",
      "zh_cn": "同花顺",
      "zh_tw": "同花順",
      "id": "Straight Flush"
    },
    {
      "KeyText": "profile_best_play_data_info14",
      "kr": "ROYAL FLUSH",
      "en": "ROYAL FLUSH",
      "jp": "ROYAL FLUSH",
      "th": "รอยัลฟลัช",
      "zh_cn": "皇家同花顺",
      "zh_tw": "皇家同花順",
      "id": "Royal Flush"
    },
    {
      "KeyText": "profile_best_play_data_info15",
      "kr": "FIVE OF A KIND",
      "en": "FIVE OF A KIND",
      "jp": "FIVE OF A KIND",
      "th": "ห้าใบเหมือน",
      "zh_cn": "五条",
      "zh_tw": "五條",
      "id": "Five of a Kind"
    },
    {
      "KeyText": "profile_best_play_data_info16",
      "kr": "FLUSH HOUSE",
      "en": "FLUSH HOUSE",
      "jp": "FLUSH HOUSE",
      "th": "ฟลัชเฮาส์",
      "zh_cn": "同花葫芦",
      "zh_tw": "同花葫蘆",
      "id": "Flush House"
    },
    {
      "KeyText": "profile_best_play_data_info17",
      "kr": "FLUSH FIVE",
      "en": "FLUSH FIVE",
      "jp": "FLUSH FIVE",
      "th": "ฟลัชห้าใบ",
      "zh_cn": "同花五条",
      "zh_tw": "同花五條",
      "id": "Flush Five"
    },
    {
      "KeyText": "profile_alert_copy",
      "kr": "복사에 성공했습니다.",
      "en": "COPIED SUCCESSFULLY.",
      "jp": "コピーしました。",
      "th": "คัดลอกสำเร็จ",
      "zh_cn": "复制成功。",
      "zh_tw": "複製成功。",
      "id": "Berhasil disalin."
    },
    {
      "KeyText": "profile_alert_profile_edit",
      "kr": "프로필 수정을 완료했습니다.",
      "en": "PROFILE UPDATED.",
      "jp": "プロフィールを更新しました。",
      "th": "แก้ไขโปรไฟล์เสร็จสิ้น",
      "zh_cn": "资料修改完成。",
      "zh_tw": "資料修改完成。",
      "id": "Profil berhasil diperbarui."
    },
    {
      "KeyText": "profile_alert_nickname_edit",
      "kr": "닉네임 변경이 완료되었습니다.",
      "en": "NICKNAME UPDATED.",
      "jp": "ニックネームを変更しました。",
      "th": "เปลี่ยนชื่อเล่นสำเร็จ",
      "zh_cn": "昵称修改完成。",
      "zh_tw": "暱稱修改完成。",
      "id": "Nama panggilan berhasil diubah."
    },
    {
      "KeyText": "profile_alert_introduction_edit",
      "kr": "자기소개가 변경되었습니다.",
      "en": "BIO UPDATED.",
      "jp": "自己紹介を更新しました。",
      "th": "เปลี่ยนคำแนะนำตัวแล้ว",
      "zh_cn": "自我介绍已更改。",
      "zh_tw": "自我介紹已更改。",
      "id": "Bio berhasil diubah."
    },
    {
      "KeyText": "profile_empty",
      "kr": "기록이 없어요.",
      "en": "NO RECORDS.",
      "jp": "記録がありません。",
      "th": "ไม่มีประวัติ",
      "zh_cn": "暂无记录。",
      "zh_tw": "暫無紀錄。",
      "id": "Tidak ada catatan."
    },
    {
      "KeyText": "profile_picture_title",
      "kr": "프로필 사진 관리",
      "en": "MANAGE PROFILE PHOTO",
      "jp": "プロフィール写真管理",
      "th": "จัดการรูปโปรไฟล์",
      "zh_cn": "管理头像",
      "zh_tw": "管理頭像",
      "id": "Kelola Foto Profil"
    },
    {
      "KeyText": "profile_picture_tab_image",
      "kr": "아바타",
      "en": "AVATAR",
      "jp": "アバター",
      "th": "อวาตาร์",
      "zh_cn": "头像",
      "zh_tw": "頭像",
      "id": "Avatar"
    },
    {
      "KeyText": "profile_picture_tab_frame",
      "kr": "아바타 테두리",
      "en": "AVATAR BORDER",
      "jp": "アバター枠",
      "th": "กรอบอวาตาร์",
      "zh_cn": "头像边框",
      "zh_tw": "頭像邊框",
      "id": "Bingkai Avatar"
    },
    {
      "KeyText": "profile_nickname_title",
      "kr": "닉네임 변경",
      "en": "CHANGE NICKNAME",
      "jp": "ニックネーム変更",
      "th": "เปลี่ยนชื่อเล่น",
      "zh_cn": "更改昵称",
      "zh_tw": "更改暱稱",
      "id": "Ubah Nama Panggilan"
    },
    {
      "KeyText": "profile_nickname_input",
      "kr": "닉네임을 입력해주세요.",
      "en": "PLEASE ENTER A NICKNAME.",
      "jp": "ニックネームを入力してください。",
      "th": "กรุณากรอกชื่อเล่น",
      "zh_cn": "请输入昵称。",
      "zh_tw": "請輸入暱稱。",
      "id": "Silakan masukkan nama panggilan."
    },
    {
      "KeyText": "profile_nickname_info",
      "kr": "※ 닉네임은 2~10글자까지 입력해주세요.",
      "en": "※ NICKNAME MUST BE 2–10 CHARACTERS.",
      "jp": "※ ニックネームは2～10文字で入力してください。",
      "th": "※ ชื่อเล่นต้องมี 2–10 ตัวอักษร",
      "zh_cn": "※ 昵称长度须为 2～10 个字符。",
      "zh_tw": "※ 暱稱長度須為 2～10 個字元。",
      "id": "※ Nama panggilan harus 2–10 karakter."
    },
    {
      "KeyText": "profile_nickname_info_first",
      "kr": "※ 최초 1회 무료 변경이 가능합니다.",
      "en": "※ THE FIRST CHANGE IS FREE.",
      "jp": "※ 初回は1回無料で変更できます。",
      "th": "※ เปลี่ยนได้ฟรี 1 ครั้งแรก",
      "zh_cn": "※ 首次更改可免费进行 1 次。",
      "zh_tw": "※ 首次更改可免費進行 1 次。",
      "id": "※ Perubahan pertama gratis."
    },
    {
      "KeyText": "profile_nickname_error_duplicate",
      "kr": "이 닉네임은 이미 사용 중입니다.",
      "en": "THIS NICKNAME IS ALREADY IN USE.",
      "jp": "このニックネームはすでに使用されています。",
      "th": "ชื่อเล่นนี้ถูกใช้งานแล้ว",
      "zh_cn": "该昵称已被使用。",
      "zh_tw": "該暱稱已被使用。",
      "id": "Nama panggilan ini sudah digunakan."
    },
    {
      "KeyText": "profile_nickname_error_special_characters",
      "kr": "특수문자는 사용할 수 없습니다.",
      "en": "SPECIAL CHARACTERS ARE NOT ALLOWED.",
      "jp": "特殊文字は使用できません。",
      "th": "ไม่สามารถใช้ตัวอักษรพิเศษได้",
      "zh_cn": "不能使用特殊字符。",
      "zh_tw": "不能使用特殊字元。",
      "id": "Karakter khusus tidak dapat digunakan."
    },
    {
      "KeyText": "profile_nickname_error_invalid",
      "kr": "2~10자 이내로 입력해주세요.",
      "en": "PLEASE ENTER 2–10 CHARACTERS.",
      "jp": "2～10文字以内で入力してください。",
      "th": "กรุณากรอกภายใน 2–10 ตัวอักษร",
      "zh_cn": "请输入 2～10 个字符。",
      "zh_tw": "請輸入 2～10 個字元。",
      "id": "Harap masukkan 2–10 karakter."
    },
    {
      "KeyText": "profile_nickname_error_noinput",
      "kr": "닉네임을 입력해 주세요.",
      "en": "PLEASE ENTER A NICKNAME.",
      "jp": "ニックネームを入力してください。",
      "th": "กรุณากรอกชื่อเล่น",
      "zh_cn": "请输入昵称。",
      "zh_tw": "請輸入暱稱。",
      "id": "Silakan masukkan nama panggilan."
    },
    {
      "KeyText": "profile_nickname_error_invalid_characters",
      "kr": "잘못된 문자가 포함되어 있습니다.",
      "en": "INVALID CHARACTERS INCLUDED.",
      "jp": "使用できない文字が含まれています。",
      "th": "มีตัวอักษรที่ไม่ถูกต้อง",
      "zh_cn": "包含无效字符。",
      "zh_tw": "包含無效字元。",
      "id": "Terdapat karakter tidak valid."
    },
    {
      "KeyText": "profile_nickname_change_popup_title",
      "kr": "알림",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "การแจ้งเตือน",
      "zh_cn": "通知",
      "zh_tw": "通知",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "profile_nickname_change_popup_text",
      "kr": "{0} 다이아를 사용해 닉네임을 변경합니다.",
      "en": "SPEND {0} DIAMONDS TO CHANGE YOUR NICKNAME.",
      "jp": "{0}ダイヤを使用してニックネームを変更します。",
      "th": "ใช้เพชร {0} เพื่อเปลี่ยนชื่อเล่น",
      "zh_cn": "消耗 {0} 钻石更改昵称。",
      "zh_tw": "消耗 {0} 鑽石更改暱稱。",
      "id": "Gunakan {0} Diamond untuk mengubah nama panggilan."
    },
    {
      "KeyText": "profile_nickname_change_popup_text_name",
      "kr": "변경 닉네임\n{0}",
      "en": "NEW NICKNAME\n{0}",
      "jp": "新しいニックネーム\n{0}",
      "th": "ชื่อเล่นใหม่\n{0}",
      "zh_cn": "新昵称\n{0}",
      "zh_tw": "新暱稱\n{0}",
      "id": "NAMA PANGGILAN BARU\n{0}"
    },
    {
      "KeyText": "profile_introduction_change_popup_title",
      "kr": "자기소개 변경",
      "en": "CHANGE BIO",
      "jp": "自己紹介変更",
      "th": "เปลี่ยนคำแนะนำตัว",
      "zh_cn": "更改自我介绍",
      "zh_tw": "更改自我介紹",
      "id": "Ubah Bio"
    },
    {
      "KeyText": "profile_introduction_change_popup_text",
      "kr": "자기소개는 2~20글자로 입력해 주세요.",
      "en": "Please enter 2 to 20 characters for your bio.",
      "jp": "自己紹介は2～20文字で入力してください。",
      "th": "โปรดกรอกคำแนะนำตัว 2–20 ตัวอักษร",
      "zh_cn": "请输入2～20个字的个人简介。",
      "zh_tw": "請輸入2～20個字的個人簡介。",
      "id": "Bio harus 2–20 karakter."
    },
    {
      "KeyText": "profile_introduction_none",
      "kr": "자기소개가 없습니다.",
      "en": "NO BIO.",
      "jp": "自己紹介がありません。",
      "th": "ไม่มีคำแนะนำตัว",
      "zh_cn": "暂无自我介绍。",
      "zh_tw": "暫無自我介紹。",
      "id": "Tidak ada bio."
    },
    {
      "KeyText": "menu_title",
      "kr": "메뉴",
      "en": "MENU",
      "jp": "メニュー",
      "th": "เมนู",
      "zh_cn": "菜单",
      "zh_tw": "選單",
      "id": "Menu"
    },
    {
      "KeyText": "menu_content",
      "kr": "컨텐츠",
      "en": "CONTENT",
      "jp": "コンテンツ",
      "th": "เนื้อหา",
      "zh_cn": "内容",
      "zh_tw": "內容",
      "id": "Konten"
    },
    {
      "KeyText": "menu_setting",
      "kr": "설정",
      "en": "SETTINGS",
      "jp": "設定",
      "th": "ตั้งค่า",
      "zh_cn": "设置",
      "zh_tw": "設定",
      "id": "PENGATURAN"
    },
    {
      "KeyText": "menu_notice",
      "kr": "공지",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "ประกาศ",
      "zh_cn": "公告",
      "zh_tw": "公告",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "menu_inbox_button",
      "kr": "우편함",
      "en": "INBOX",
      "jp": "メール",
      "th": "กล่องจดหมาย",
      "zh_cn": "邮箱",
      "zh_tw": "信箱",
      "id": "Kotak Surat"
    },
    {
      "KeyText": "menu_base_button",
      "kr": "아지트",
      "en": "BASE",
      "jp": "アジト",
      "th": "ฐานลับ",
      "zh_cn": "基地",
      "zh_tw": "基地",
      "id": "Base"
    },
    {
      "KeyText": "menu_system_button",
      "kr": "설정",
      "en": "SETTINGS",
      "jp": "設定",
      "th": "ตั้งค่า",
      "zh_cn": "设置",
      "zh_tw": "設定",
      "id": "PENGATURAN"
    },
    {
      "KeyText": "menu_home_button",
      "kr": "홈 설정",
      "en": "HOME SETTINGS",
      "jp": "ホーム設定",
      "th": "ตั้งค่าหน้าหลัก",
      "zh_cn": "主页设置",
      "zh_tw": "主頁設定",
      "id": "Pengaturan Home"
    },
    {
      "KeyText": "menu_account_button",
      "kr": "계정 로그인",
      "en": "ACCOUNT LOGIN",
      "jp": "アカウントログイン",
      "th": "เข้าสู่ระบบบัญชี",
      "zh_cn": "账号登录",
      "zh_tw": "帳號登入",
      "id": "Login Akun"
    },
    {
      "KeyText": "menu_announcements_button",
      "kr": "공지",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "ประกาศ",
      "zh_cn": "公告",
      "zh_tw": "公告",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "setting_system_title",
      "kr": "설정",
      "en": "SETTINGS",
      "jp": "設定",
      "th": "ตั้งค่า",
      "zh_cn": "设置",
      "zh_tw": "設定",
      "id": "PENGATURAN"
    },
    {
      "KeyText": "setting_system_allsound",
      "kr": "소리 설정",
      "en": "SOUND SETTINGS",
      "jp": "サウンド設定",
      "th": "ตั้งค่าเสียง",
      "zh_cn": "声音设置",
      "zh_tw": "聲音設定",
      "id": "PENGATURAN SUARA"
    },
    {
      "KeyText": "setting_system_music",
      "kr": "BGM",
      "en": "BGM",
      "jp": "BGM",
      "th": "BGM",
      "zh_cn": "BGM",
      "zh_tw": "BGM",
      "id": "BGM"
    },
    {
      "KeyText": "setting_system_sound",
      "kr": "효과음",
      "en": "SFX",
      "jp": "効果音",
      "th": "เสียงเอฟเฟกต์",
      "zh_cn": "音效",
      "zh_tw": "音效",
      "id": "SFX"
    },
    {
      "KeyText": "setting_system_voice",
      "kr": "보이스",
      "en": "VOICE",
      "jp": "ボイス",
      "th": "เสียงพากย์",
      "zh_cn": "语音",
      "zh_tw": "語音",
      "id": "Suara"
    },
    {
      "KeyText": "setting_system_game",
      "kr": "게임 설정",
      "en": "GAME SETTINGS",
      "jp": "ゲーム設定",
      "th": "ตั้งค่าเกม",
      "zh_cn": "游戏设置",
      "zh_tw": "遊戲設定",
      "id": "PENGATURAN GAME"
    },
    {
      "KeyText": "setting_system_vibrate",
      "kr": "진동",
      "en": "VIBRATION",
      "jp": "振動",
      "th": "การสั่น",
      "zh_cn": "震动",
      "zh_tw": "震動",
      "id": "Getar"
    },
    {
      "KeyText": "setting_system_overclear",
      "kr": "오버 클리어 컷신",
      "en": "OVERCLEAR CUTSCENE",
      "jp": "オーバークリア演出",
      "th": "คัตซีนโอเวอร์เคลียร์",
      "zh_cn": "Over Clear 过场动画",
      "zh_tw": "Over Clear 過場動畫",
      "id": "Cutscene Over Clear"
    },
    {
      "KeyText": "setting_system_lowqual",
      "kr": "저사양 모드",
      "en": "LOW-SPEC MODE",
      "jp": "低スペックモード",
      "th": "โหมดเครื่องสเปกต่ำ",
      "zh_cn": "低配模式",
      "zh_tw": "低配模式",
      "id": "Mode Performa Rendah"
    },
    {
      "KeyText": "setting_system_play_button",
      "kr": "플레이/버리기\n버튼 위치 변경",
      "en": "SWAP PLAY / DISCARD\nBUTTON POSITION",
      "jp": "プレイ/ディスカード\nボタン位置の変更",
      "th": "\"สลับตำแหน่งปุ่ม\nเล่น / ทิ้ง\"",
      "zh_cn": "交换出牌/弃牌按钮位置",
      "zh_tw": "交換出牌/棄牌按鈕位置",
      "id": "Tukar posisi tombol Main/Buang"
    },
    {
      "KeyText": "setting_system_button_on",
      "kr": "ON",
      "en": "ON",
      "jp": "ON",
      "th": "เปิด",
      "zh_cn": "开启",
      "zh_tw": "開啟",
      "id": "Aktif"
    },
    {
      "KeyText": "setting_system_button_off",
      "kr": "OFF",
      "en": "OFF",
      "jp": "OFF",
      "th": "ปิด",
      "zh_cn": "关闭",
      "zh_tw": "關閉",
      "id": "Nonaktif"
    },
    {
      "KeyText": "setting_system_language",
      "kr": "언어",
      "en": "LANGUAGE",
      "jp": "言語",
      "th": "ภาษา",
      "zh_cn": "语言",
      "zh_tw": "語言",
      "id": "Bahasa"
    },
    {
      "KeyText": "setting_system_language_korean",
      "kr": "한국어",
      "en": "한국어",
      "jp": "한국어",
      "th": "한국어",
      "zh_cn": "한국어",
      "zh_tw": "한국어",
      "id": "한국어"
    },
    {
      "KeyText": "setting_system_language_english",
      "kr": "English",
      "en": "English",
      "jp": "English",
      "th": "English",
      "zh_cn": "English",
      "zh_tw": "English",
      "id": "English"
    },
    {
      "KeyText": "setting_system_language_japanese",
      "kr": "日本語",
      "en": "日本語",
      "jp": "日本語",
      "th": "日本語",
      "zh_cn": "日本語",
      "zh_tw": "日本語",
      "id": "日本語"
    },
    {
      "KeyText": "setting_system_language_chinese",
      "kr": "中国語",
      "en": "中国語",
      "jp": "中国語",
      "th": "中国語",
      "zh_cn": "中国語",
      "zh_tw": "中国語",
      "id": "中国語"
    },
    {
      "KeyText": "setting_system_language_thai",
      "kr": "ภาษาไทย",
      "en": "ภาษาไทย",
      "jp": "ภาษาไทย",
      "th": "ภาษาไทย",
      "zh_cn": "ภาษาไทย",
      "zh_tw": "ภาษาไทย",
      "id": "ภาษาไทย"
    },
    {
      "KeyText": "setting_system_language_zh_cn",
      "kr": "简体中文",
      "en": "简体中文",
      "jp": "简体中文",
      "th": "简体中文",
      "zh_cn": "简体中文",
      "zh_tw": "简体中文",
      "id": "简体中文"
    },
    {
      "KeyText": "setting_system_language_zh_tw",
      "kr": "繁體中文",
      "en": "繁體中文",
      "jp": "繁體中文",
      "th": "繁體中文",
      "zh_cn": "繁體中文",
      "zh_tw": "繁體中文",
      "id": "繁體中文"
    },
    {
      "KeyText": "setting_system_language_indonesia",
      "kr": "Bahasa Indonesia",
      "en": "Bahasa Indonesia",
      "jp": "Bahasa Indonesia",
      "th": "Bahasa Indonesia",
      "zh_cn": "Bahasa Indonesia",
      "zh_tw": "Bahasa Indonesia",
      "id": "Bahasa Indonesia"
    },
    {
      "KeyText": "setting_system_language_change_info",
      "kr": "언어 변경 시 게임이 다시 시작됩니다.",
      "en": "The game will restart when the language is changed.",
      "jp": "言語変更時にゲームが再起動されます。",
      "th": "เมื่อเปลี่ยนภาษา เกมจะเริ่มใหม่อีกครั้ง",
      "zh_cn": "更改语言时，游戏将重新启动。",
      "zh_tw": "變更語言時，遊戲將重新啟動。",
      "id": "Game akan dimulai ulang saat bahasa diubah."
    },
    {
      "KeyText": "setting_system_support",
      "kr": "고객 지원",
      "en": "SUPPORT",
      "jp": "お問い合わせ",
      "th": "ฝ่ายสนับสนุนลูกค้า",
      "zh_cn": "客服支持",
      "zh_tw": "客服支援",
      "id": "Dukungan"
    },
    {
      "KeyText": "setting_system_terms_of_service",
      "kr": "서비스 이용약관",
      "en": "TERMS OF SERVICE",
      "jp": "利用規約",
      "th": "ข้อกำหนดการให้บริการ",
      "zh_cn": "服务条款",
      "zh_tw": "服務條款",
      "id": "Ketentuan Layanan"
    },
    {
      "KeyText": "setting_system_language_privacy_policy",
      "kr": "(필수)개인정보처리방침",
      "en": "(REQUIRED)PRIVACY POLICY",
      "jp": "(必須)プライバシーポリシー",
      "th": "(จำเป็น)นโยบายความเป็นส่วนตัว",
      "zh_cn": "(必须)隐私政策",
      "zh_tw": "(必須)隱私政策",
      "id": "(Wajib)Kebijakan Privasi"
    },
    {
      "KeyText": "setting_system_ver",
      "kr": "Ver. {0}",
      "en": "Ver. {0}",
      "jp": "Ver. {0}",
      "th": "เวอร์ชัน {0}",
      "zh_cn": "版本 {0}",
      "zh_tw": "版本 {0}",
      "id": "Ver. {0}"
    },
    {
      "KeyText": "setting_home_title",
      "kr": "홈 설정",
      "en": "HOME SETTINGS",
      "jp": "ホーム設定",
      "th": "ตั้งค่าหน้าหลัก",
      "zh_cn": "主页设置",
      "zh_tw": "主頁設定",
      "id": "Pengaturan Home"
    },
    {
      "KeyText": "setting_home_tab_set",
      "kr": "커스터마이즈",
      "en": "CUSTOMIZE",
      "jp": "カスタマイズ",
      "th": "ปรับแต่ง",
      "zh_cn": "自定义",
      "zh_tw": "自訂",
      "id": "Kustom"
    },
    {
      "KeyText": "setting_home_tab_slideshow",
      "kr": "라이브 일러스트",
      "en": "LIVE ILLUST",
      "jp": "ビジュアル",
      "th": "ภาพลักษณ์",
      "zh_cn": "视觉",
      "zh_tw": "視覺",
      "id": "Visual"
    },
    {
      "KeyText": "setting_home_slideshow_info",
      "kr": "최대 10개의 이미지를 선택할 수 있습니다.",
      "en": "YOU CAN SELECT UP TO 10 IMAGES.",
      "jp": "最大10枚まで選択できます。",
      "th": "สามารถเลือกภาพได้สูงสุด 10 ภาพ",
      "zh_cn": "最多可选择 10 张图片。",
      "zh_tw": "最多可選擇 10 張圖片。",
      "id": "Kamu dapat memilih hingga 10 gambar."
    },
    {
      "KeyText": "setting_home_character",
      "kr": "캐릭터",
      "en": "CHARACTER",
      "jp": "キャラクター",
      "th": "ตัวละคร",
      "zh_cn": "角色",
      "zh_tw": "角色",
      "id": "Karakter"
    },
    {
      "KeyText": "setting_home_background",
      "kr": "배경",
      "en": "BACKGROUND",
      "jp": "背景",
      "th": "พื้นหลัง",
      "zh_cn": "背景",
      "zh_tw": "背景",
      "id": "Latar"
    },
    {
      "KeyText": "setting_home_info",
      "kr": "캐릭터와 배경을 모두 선택해야 적용됩니다.",
      "en": "BOTH CHARACTER AND BACKGROUND MUST BE SELECTED TO APPLY.",
      "jp": "適用するにはキャラクターと背景の両方を選択してください。",
      "th": "ต้องเลือกทั้งตัวละครและพื้นหลังจึงจะใช้งานได้",
      "zh_cn": "必须同时选择角色与背景后才能应用。",
      "zh_tw": "必須同時選擇角色與背景後才能套用。",
      "id": "Karakter dan latar harus dipilih agar dapat diterapkan."
    },
    {
      "KeyText": "setting_home_tab_slideshow_random",
      "kr": "무작위",
      "en": "RANDOM PLAY",
      "jp": "ランダム",
      "th": "สุ่ม",
      "zh_cn": "随机",
      "zh_tw": "隨機",
      "id": "Acak"
    },
    {
      "KeyText": "setting_account_Title",
      "kr": "계정 로그인",
      "en": "ACCOUNT LOGIN",
      "jp": "アカウントログイン",
      "th": "ตั้งค่าบัญชี",
      "zh_cn": "账号登录",
      "zh_tw": "帳號登入",
      "id": "Login Akun"
    },
    {
      "KeyText": "setting_account_button_logout",
      "kr": "로그아웃",
      "en": "LOG OUT",
      "jp": "ログアウト",
      "th": "ออกจากระบบ",
      "zh_cn": "登出",
      "zh_tw": "登出",
      "id": "Keluar"
    },
    {
      "KeyText": "setting_account_button_delete",
      "kr": "계정 삭제",
      "en": "DELETE ACCOUNT",
      "jp": "アカウント削除",
      "th": "ลบบัญชี",
      "zh_cn": "删除账号",
      "zh_tw": "刪除帳號",
      "id": "Hapus Akun"
    },
    {
      "KeyText": "setting_account_delete_noti",
      "kr": "탈퇴 처리 기간 중 다시 로그인하면 탈퇴 신청이 자동으로 철회됩니다.",
      "en": "If you log in again during the account deletion processing period, your deletion request will be automatically canceled.",
      "jp": "退会処理中に再度ログインすると、退会申請は自動的に取り消されます。",
      "th": "หากเข้าสู่ระบบอีกครั้งระหว่างช่วงดำเนินการถอนบัญชี คำขอจะถูกยกเลิกอัตโนมัติ",
      "zh_cn": "若在账号删除处理期间再次登录，删除申请将自动撤销。",
      "zh_tw": "若在帳號刪除處理期間再次登入，刪除申請將自動撤銷。",
      "id": "Jika kamu login lagi selama proses penghapusan akun, permintaan penghapusan akan dibatalkan otomatis."
    },
    {
      "KeyText": "setting_account_guest_link_restart_body",
      "kr": "계정 연동이 완료되었습니다.\n게임을 재시작합니다.",
      "en": "Account linking completed.\nRestarting the game.",
      "jp": "アカウント連携が完了しました。\nゲームを再起動します。",
      "th": "การเชื่อมโยงบัญชีเสร็จสมบูรณ์\nกำลังรีสตาร์ทเกม",
      "zh_cn": "账号关联已完成。\n正在重新启动游戏。",
      "zh_tw": "帳號關聯已完成。\n正在重新啟動遊戲。",
      "id": "Penautan akun selesai.\nGame akan dimulai ulang."
    },
    {
      "KeyText": "lobby_start_battle_button",
      "kr": "전투 시작",
      "en": "START BATTLE",
      "jp": "戦闘開始",
      "th": "เริ่มการต่อสู้",
      "zh_cn": "开始战斗",
      "zh_tw": "開始戰鬥",
      "id": "Mulai Pertarungan"
    },
    {
      "KeyText": "lobby_start_battle_stage",
      "kr": "{0} - {1}",
      "en": "{0} - {1}",
      "jp": "{0} - {1}",
      "th": "{0} - {1}",
      "zh_cn": "{0} - {1}",
      "zh_tw": "{0} - {1}",
      "id": "{0} - {1}"
    },
    {
      "KeyText": "lobby_start_battle_chapter",
      "kr": "챕터",
      "en": "CHAPTER",
      "jp": "チャプター",
      "th": "บท",
      "zh_cn": "章节",
      "zh_tw": "章節",
      "id": "Chapter"
    },
    {
      "KeyText": "lobby_infinite_mode_button",
      "kr": "무한 모드",
      "en": "INFINITE MODE",
      "jp": "無限モード",
      "th": "โหมดไม่สิ้นสุด",
      "zh_cn": "无限模式",
      "zh_tw": "無限模式",
      "id": "Mode Infinite"
    },
    {
      "KeyText": "lobby_daily_mission_button",
      "kr": "데일리",
      "en": "DAILY",
      "jp": "デイリー",
      "th": "รายวัน",
      "zh_cn": "每日",
      "zh_tw": "每日",
      "id": "Harian"
    },
    {
      "KeyText": "lobby_daily_rank_button",
      "kr": "랭킹",
      "en": "RANKING",
      "jp": "ランキング",
      "th": "อันดับ",
      "zh_cn": "排名",
      "zh_tw": "排名",
      "id": "Ranking"
    },
    {
      "KeyText": "stage_ready_reward",
      "kr": "보상 정보",
      "en": "Reward Info",
      "jp": "報酬情報",
      "th": "ข้อมูลรางวัล",
      "zh_cn": "奖励信息",
      "zh_tw": "獎勵資訊",
      "id": "Info Hadiah"
    },
    {
      "KeyText": "stage_ready_battle_info",
      "kr": "전투 정보",
      "en": "Battle Info",
      "jp": "戦闘情報",
      "th": "ข้อมูลการต่อสู้",
      "zh_cn": "战斗信息",
      "zh_tw": "戰鬥資訊",
      "id": "Info Pertarungan"
    },
    {
      "KeyText": "stage_ready_battle_start",
      "kr": "배틀 시작",
      "en": "BATTLE START",
      "jp": "開始",
      "th": "เริ่มแบทเทิล",
      "zh_cn": "开始战斗",
      "zh_tw": "開始戰鬥",
      "id": "Mulai Pertarungan"
    },
    {
      "KeyText": "stage_ready_battle_info_title",
      "kr": "전투 정보",
      "en": "BATTLE INFO",
      "jp": "戦闘情報",
      "th": "ข้อมูลการต่อสู้",
      "zh_cn": "战斗信息",
      "zh_tw": "戰鬥資訊",
      "id": "Info Pertarungan"
    },
    {
      "KeyText": "stage_ready_battle_info_wave",
      "kr": "Wave {0}",
      "en": "Wave {0}",
      "jp": "Wave {0}",
      "th": "เวฟ {0}",
      "zh_cn": "Wave {0}",
      "zh_tw": "Wave {0}",
      "id": "Wave {0}"
    },
    {
      "KeyText": "infinite_mode_lobby_new_game",
      "kr": "새 게임",
      "en": "NEW GAME",
      "jp": "新しいゲーム",
      "th": "เกมใหม่",
      "zh_cn": "新游戏",
      "zh_tw": "新遊戲",
      "id": "Game Baru"
    },
    {
      "KeyText": "infinite_mode_lobby_wave",
      "kr": "Wave {0}",
      "en": "Wave {0}",
      "jp": "Wave {0}",
      "th": "เวฟ {0}",
      "zh_cn": "Wave {0}",
      "zh_tw": "Wave {0}",
      "id": "Wave {0}"
    },
    {
      "KeyText": "infinite_mode_lobby_not_available",
      "kr": "현재는 게임할 수 없어요.",
      "en": "You can’t play right now.",
      "jp": "現在はプレイできません。",
      "th": "ไม่สามารถเล่นเกมได้ในขณะนี้",
      "zh_cn": "当前无法进行游戏。",
      "zh_tw": "當前無法進行遊戲。",
      "id": "Saat ini tidak bisa bermain."
    },
    {
      "KeyText": "infinite_mode_lobby_unranked",
      "kr": "랭킹 미진입",
      "en": "UNRANKED",
      "jp": "ランキング未参加",
      "th": "ยังไม่ติดอันดับ",
      "zh_cn": "未上榜",
      "zh_tw": "未上榜",
      "id": "Belum Masuk Ranking"
    },
    {
      "KeyText": "infinite_mode_lobby_out_of_rank",
      "kr": "순위권 밖",
      "en": "OUT OF RANKING",
      "jp": "順位圏外",
      "th": "อยู่นอกอันดับ",
      "zh_cn": "排名之外",
      "zh_tw": "排名之外",
      "id": "Di Luar Ranking"
    },
    {
      "KeyText": "infinite_mode_lobby_continue",
      "kr": "게임이 진행중입니다.\n계속 하시겠습니까?",
      "en": "The game is in progress.\nDo you want to continue?",
      "jp": "ゲームが進行中です。\n続けますか？",
      "th": "\"เกมกำลังดำเนินอยู่\nต้องการเล่นต่อหรือไม่?\"",
      "zh_cn": "游戏进行中。\n要继续吗？",
      "zh_tw": "遊戲進行中。\n要繼續嗎？",
      "id": "Permainan sedang berlangsung.\nLanjutkan?"
    },
    {
      "KeyText": "infinite_mode_lobby_continue_new_button",
      "kr": "새 게임",
      "en": "NEW GAME",
      "jp": "新しいゲーム",
      "th": "เกมใหม่",
      "zh_cn": "新游戏",
      "zh_tw": "新遊戲",
      "id": "Game Baru"
    },
    {
      "KeyText": "infinite_mode_lobby_continue_button",
      "kr": "계속하기",
      "en": "CONTINUE",
      "jp": "続ける",
      "th": "เล่นต่อ",
      "zh_cn": "继续",
      "zh_tw": "繼續",
      "id": "Lanjutkan"
    },
    {
      "KeyText": "infinite_mode_lobby_give_up_button",
      "kr": "포기하기",
      "en": "GIVE UP",
      "jp": "あきらめる",
      "th": "ยอมแพ้",
      "zh_cn": "放弃",
      "zh_tw": "放棄",
      "id": "Menyerah"
    },
    {
      "KeyText": "infinite_mode_lobby_exit",
      "kr": "게임이 진행 중입니다.\n정말로 나가시겠습니까?\n※ 나가시면 기존 진행 정보를 모두 잃게됩니다.",
      "en": "The game is in progress.\nDo you want to exit?\n※ If you exit, you will lose all current progress.",
      "jp": "ゲームが進行中です。\n本当に退出しますか？\n※ 退出すると進行状況は失われます。",
      "th": "\"เกมกำลังดำเนินอยู่\nต้องการออกจริงหรือไม่?\n※ หากออก จะสูญเสียความคืบหน้าทั้งหมด\"",
      "zh_cn": "游戏进行中。\n确定要退出吗？\n※ 退出后将失去当前所有进度。",
      "zh_tw": "遊戲進行中。\n確定要退出嗎？\n※ 退出後將失去當前所有進度。",
      "id": "Permainan sedang berlangsung.\nYakin ingin keluar?\n※ Jika keluar, semua progres saat ini akan hilang."
    },
    {
      "KeyText": "infinite_mode_lobby_time_left",
      "kr": "남은 시간",
      "en": "TIME LEFT",
      "jp": "残り時間",
      "th": "เวลาที่เหลือ",
      "zh_cn": "剩余时间",
      "zh_tw": "剩餘時間",
      "id": "Waktu Tersisa"
    },
    {
      "KeyText": "infinite_mode_lobby_time_day_up",
      "kr": "{0}D : {1}H",
      "en": "{0}D : {1}H",
      "jp": "{0}日 : {1}時間",
      "th": "{0}วัน : {1}ชม.",
      "zh_cn": "{0}D : {1}H",
      "zh_tw": "{0}D : {1}H",
      "id": "{0}D : {1}H"
    },
    {
      "KeyText": "infinite_mode_lobby_time_day_down",
      "kr": "{0}H : {1}M",
      "en": "{0}H : {1}M",
      "jp": "{0}時間 : {1}分",
      "th": "{0}ชม. : {1}น.",
      "zh_cn": "{0}H : {1}M",
      "zh_tw": "{0}H : {1}M",
      "id": "{0}H : {1}M"
    },
    {
      "KeyText": "infinite_mode_lobby_time_minutes",
      "kr": "{0}M : {1}S",
      "en": "{0}M : {1}S",
      "jp": "{0}分 : {1}秒",
      "th": "{0}น. : {1}ว.",
      "zh_cn": "{0}M : {1}S",
      "zh_tw": "{0}M : {1}S",
      "id": "{0}M : {1}S"
    },
    {
      "KeyText": "infinite_mode_lobby_time_seconds",
      "kr": "{0}S",
      "en": "{0}S",
      "jp": "{0}秒",
      "th": "{0}วินาที",
      "zh_cn": "{0}S",
      "zh_tw": "{0}S",
      "id": "{0}S"
    },
    {
      "KeyText": "infinite_mode_lobby_time_expiration",
      "kr": "데이터 집계 중",
      "en": "CALCULATING DATA",
      "jp": "データ集計中…",
      "th": "กำลังรวบรวมข้อมูล",
      "zh_cn": "数据统计中",
      "zh_tw": "資料統計中",
      "id": "Menghitung data"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table",
      "kr": "보상 안내",
      "en": "REWARD INFO",
      "jp": "報酬案内",
      "th": "รายละเอียดรางวัล",
      "zh_cn": "奖励说明",
      "zh_tw": "獎勵說明",
      "id": "Info Hadiah"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_title",
      "kr": "랭킹 보상 테이블",
      "en": "RANKING REWARD TABLE",
      "jp": "ランキング報酬表",
      "th": "ตารางรางวัลอันดับ",
      "zh_cn": "排名奖励表",
      "zh_tw": "排名獎勵表",
      "id": "Tabel Hadiah Ranking"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_info",
      "kr": "랭킹에 도전하고 특별한 보상을 얻으세요!",
      "en": "CHALLENGE THE RANKING AND EARN SPECIAL REWARDS!",
      "jp": "ランキングに挑戦して特別な報酬を獲得しよう！",
      "th": "ท้าทายอันดับและรับรางวัลพิเศษ!",
      "zh_cn": "挑战排名并获取特别奖励！",
      "zh_tw": "挑戰排名並獲取特別獎勵！",
      "id": "Tantang ranking dan dapatkan hadiah spesial!"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_1st",
      "kr": "1ST",
      "en": "1ST",
      "jp": "1ST",
      "th": "อันดับ 1",
      "zh_cn": "第1名",
      "zh_tw": "第1名",
      "id": "Peringkat 1"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_2nd",
      "kr": "2ND",
      "en": "2ND",
      "jp": "2ND",
      "th": "อันดับ 2",
      "zh_cn": "第2名",
      "zh_tw": "第2名",
      "id": "Peringkat 2"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_3rd",
      "kr": "3RD",
      "en": "3RD",
      "jp": "3RD",
      "th": "อันดับ 3",
      "zh_cn": "第3名",
      "zh_tw": "第3名",
      "id": "Peringkat 3"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_4th",
      "kr": "4TH",
      "en": "4TH",
      "jp": "4TH",
      "th": "อันดับ 4",
      "zh_cn": "第4名",
      "zh_tw": "第4名",
      "id": "Peringkat 4"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_5th",
      "kr": "5TH",
      "en": "5TH",
      "jp": "5TH",
      "th": "อันดับ 5",
      "zh_cn": "第5名",
      "zh_tw": "第5名",
      "id": "Peringkat 5"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_6th",
      "kr": "6 ~ 500TH",
      "en": "6 ~ 500TH",
      "jp": "6〜500TH",
      "th": "อันดับ 6 ~ 500",
      "zh_cn": "第 6 ～ 500 名",
      "zh_tw": "第 6 ～ 500 名",
      "id": "Peringkat 6 ~ 500"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_1per",
      "kr": "1 ~ 25%",
      "en": "1 ~ 25%",
      "jp": "1～25%",
      "th": "1 ~ 25%",
      "zh_cn": "前 1～25%",
      "zh_tw": "前 1～25%",
      "id": "1 ~ 25%"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_50per",
      "kr": "26 ~ 50%",
      "en": "26 ~ 50%",
      "jp": "26～50%",
      "th": "26 ~ 50%",
      "zh_cn": "前 26～50%",
      "zh_tw": "前 26～50%",
      "id": "26 ~ 50%"
    },
    {
      "KeyText": "infinite_mode_lobby_reward_table_100per",
      "kr": "51 ~ 100%",
      "en": "51 ~ 100%",
      "jp": "51～100%",
      "th": "51 ~ 100%",
      "zh_cn": "前 51～100%",
      "zh_tw": "前 51～100%",
      "id": "51 ~ 100%"
    },
    {
      "KeyText": "infinite_mode_ranking_remain_until_end_min",
      "kr": "랭킹 종료까지 {0}분 남았습니다. 마지막 클리어 기록까지만 반영됩니다.",
      "en": "{0} minutes remaining until the ranking ends. Only your last cleared record will be counted.",
      "jp": "ランキング終了まであと{0}分です。最後にクリアした記録まで反映されます。",
      "th": "เหลืออีก {0} นาทีจนกว่าการจัดอันดับจะสิ้นสุด ระบบจะนับเฉพาะสถิติการเคลียร์ล่าสุดเท่านั้น",
      "zh_cn": "距离排行榜结束还剩{0}分钟。仅会反映最后一次通关记录。",
      "zh_tw": "距離排行榜結束還剩{0}分鐘。僅會反映最後一次通關記錄。",
      "id": "Ranking berakhir dalam {0} menit. Hanya catatan clear terakhir yang akan dihitung."
    },
    {
      "KeyText": "infinite_mode_ranking_remain_until_end_sec",
      "kr": "랭킹 종료까지 {0}초 남았습니다. 마지막 클리어 기록까지만 반영됩니다.",
      "en": "{0} seconds remaining until the ranking ends. Only your last cleared record will be counted.",
      "jp": "ランキング終了まであと{0}秒です。最後にクリアした記録まで反映されます。",
      "th": "เหลืออีก {0} วินาทีจนกว่าการจัดอันดับจะสิ้นสุด ระบบจะนับเฉพาะสถิติการเคลียร์ล่าสุดเท่านั้น",
      "zh_cn": "距离排行榜结束还剩{0}秒。仅会反映最后一次通关记录。",
      "zh_tw": "距離排行榜結束還剩{0}秒。僅會反映最後一次通關記錄。",
      "id": "Ranking berakhir dalam {0} detik. Hanya catatan clear terakhir yang akan dihitung."
    },
    {
      "KeyText": "infinite_mode_time_end",
      "kr": "시즌이 종료되었습니다.\n진행 중이던 게임은 저장되지 않습니다.\n로비로 돌아갑니다.",
      "en": "The season has ended.\nYour current game will not be saved.\nReturning to the lobby.",
      "jp": "シーズンが終了しました。\n進行中のゲームは保存されません。\nロビーに戻ります。",
      "th": "ซีซันสิ้นสุดแล้ว\nเกมที่กำลังเล่นอยู่จะไม่ถูกบันทึก\nกลับไปยังล็อบบี้",
      "zh_cn": "赛季已结束。\n正在进行的游戏不会保存。\n返回大厅。",
      "zh_tw": "賽季已結束。\n正在進行的遊戲不會儲存。\n返回大廳。",
      "id": "Season telah berakhir.\nGame yang sedang berlangsung tidak akan disimpan.\nKembali ke Lobby."
    },
    {
      "KeyText": "mailbox_title",
      "kr": "우편함",
      "en": "INBOX",
      "jp": "メール",
      "th": "กล่องจดหมาย",
      "zh_cn": "邮箱",
      "zh_tw": "信箱",
      "id": "Kotak Surat"
    },
    {
      "KeyText": "mailbox_delete_button",
      "kr": "삭제",
      "en": "DELETE",
      "jp": "削除",
      "th": "ลบ",
      "zh_cn": "删除",
      "zh_tw": "刪除",
      "id": "Hapus"
    },
    {
      "KeyText": "mailbox_recive_button",
      "kr": "받기",
      "en": "CLAIM",
      "jp": "受け取る",
      "th": "รับ",
      "zh_cn": "领取",
      "zh_tw": "領取",
      "id": "Klaim"
    },
    {
      "KeyText": "mailbox_clear_all_read_button",
      "kr": "읽은 메일 삭제",
      "en": "DELETE READ MAIL",
      "jp": "読んだメールを削除",
      "th": "ลบจดหมายที่อ่านแล้ว",
      "zh_cn": "删除已读邮件",
      "zh_tw": "刪除已讀郵件",
      "id": "Hapus Surat yang Sudah Dibaca"
    },
    {
      "KeyText": "mailbox_recive_all_button",
      "kr": "모두 받기",
      "en": "CLAIM ALL",
      "jp": "すべて受け取る",
      "th": "รับทั้งหมด",
      "zh_cn": "全部领取",
      "zh_tw": "全部領取",
      "id": "Klaim Semua"
    },
    {
      "KeyText": "mailbox_no_mail",
      "kr": "받은 메일이 없어요.",
      "en": "NO MAIL.",
      "jp": "受信メールがありません。",
      "th": "ไม่มีจดหมายที่ได้รับ",
      "zh_cn": "没有收到的邮件。",
      "zh_tw": "沒有收到的郵件。",
      "id": "Tidak ada surat."
    },
    {
      "KeyText": "mailbox_expired",
      "kr": "만료됨",
      "en": "EXPIRED",
      "jp": "期限切れ",
      "th": "หมดอายุแล้ว",
      "zh_cn": "已过期",
      "zh_tw": "已過期",
      "id": "Kedaluwarsa"
    },
    {
      "KeyText": "mailbox_expiration_date",
      "kr": "만료 일자: {0}",
      "en": "EXPIRES: {0}",
      "jp": "有効期限：{0}",
      "th": "วันหมดอายุ: {0}",
      "zh_cn": "到期日期：{0}",
      "zh_tw": "到期日期：{0}",
      "id": "BERAKHIR: {0}"
    },
    {
      "KeyText": "mailbox_ranking_reward",
      "kr": "랭킹 결과 보상",
      "en": "RANKING RESULT REWARD",
      "jp": "ランキング結果報酬",
      "th": "รางวัลผลอันดับ",
      "zh_cn": "排名结果奖励",
      "zh_tw": "排名結果獎勵",
      "id": "Hadiah Hasil Ranking"
    },
    {
      "KeyText": "mailbox_affinity_reward",
      "kr": "호감도 상승 보상",
      "en": "AFFINITY REWARD",
      "jp": "好感度上昇報酬",
      "th": "รางวัลเพิ่มความสนิท",
      "zh_cn": "好感度提升奖励",
      "zh_tw": "好感度提升獎勵",
      "id": "Hadiah Afinitas"
    },
    {
      "KeyText": "mailbox_stage_reward",
      "kr": "스테이지 클리어 보상",
      "en": "STAGE CLEAR REWARD",
      "jp": "ステージクリア報酬",
      "th": "รางวัลเคลียร์ด่าน",
      "zh_cn": "关卡通关奖励",
      "zh_tw": "關卡通關獎勵",
      "id": "Hadiah Clear Stage"
    },
    {
      "KeyText": "mailbox_withdrawal_package",
      "kr": "패키지 상품을 사용 또는 수령할 경우, 청약철회가 제한될 수 있습니다.",
      "en": "IF YOU USE OR CLAIM A PACKAGE PRODUCT, YOUR RIGHT OF WITHDRAWAL MAY BE RESTRICTED.",
      "jp": "パッケージ商品を使用または受け取った場合、返金・キャンセルが制限される場合があります。",
      "th": "หากใช้หรือรับแพ็กเกจ อาจไม่สามารถขอคืนเงินได้",
      "zh_cn": "若使用或领取了礼包商品，撤回购买的权利可能会受到限制。",
      "zh_tw": "若使用或領取了禮包商品，撤回購買的權利可能會受到限制。",
      "id": "Jika kamu menggunakan atau mengklaim produk paket, hak penarikan pembelian dapat dibatasi."
    },
    {
      "KeyText": "mailbox_period_expired",
      "kr": "기간이 경과되어 확인할 수 없습니다.",
      "en": "THIS ITEM CAN NO LONGER BE VIEWED DUE TO EXPIRATION.",
      "jp": "期限が切れているため確認できません。",
      "th": "หมดระยะเวลา ไม่สามารถตรวจสอบได้",
      "zh_cn": "由于期限已过，无法查看。",
      "zh_tw": "由於期限已過，無法查看。",
      "id": "Item ini tidak dapat dilihat karena masa berlakunya telah habis."
    },
    {
      "KeyText": "mailbox_delete_all_mail",
      "kr": "읽은 메일이 전부 삭제되었습니다.",
      "en": "All read mail has been deleted.",
      "jp": "既読メールをすべて削除しました。",
      "th": "ลบจดหมายที่อ่านแล้วทั้งหมดเรียบร้อยแล้ว",
      "zh_cn": "已删除所有已读邮件。",
      "zh_tw": "已刪除所有已讀郵件。",
      "id": "Semua email yang sudah dibaca telah dihapus."
    },
    {
      "KeyText": "mailbox_delete_all_mail_none",
      "kr": "읽은 메일이 없습니다.",
      "en": "There is no read mail.",
      "jp": "既読メールはありません。",
      "th": "ไม่มีจดหมายที่อ่านแล้ว",
      "zh_cn": "没有已读邮件。",
      "zh_tw": "沒有已讀郵件。",
      "id": "Tidak ada email yang sudah dibaca."
    },
    {
      "KeyText": "reward_tap_close",
      "kr": "터치하여 닫기",
      "en": "TAP TO CLOSE",
      "jp": "タップして閉じる",
      "th": "แตะเพื่อปิด",
      "zh_cn": "点击关闭",
      "zh_tw": "點擊關閉",
      "id": "Ketuk untuk menutup"
    },
    {
      "KeyText": "reward_tap_recive",
      "kr": "터치하면 보상을 수령합니다.",
      "en": "TAP TO CLAIM THE REWARD.",
      "jp": "タップして報酬を受け取る",
      "th": "แตะเพื่อรับรางวัล",
      "zh_cn": "点击即可领取奖励。",
      "zh_tw": "點擊即可領取獎勵。",
      "id": "Ketuk untuk mengklaim hadiah."
    },
    {
      "KeyText": "reward_recive_mailbox",
      "kr": "보상은 우편함을 확인해주세요.",
      "en": "PLEASE CHECK YOUR INBOX FOR THE REWARD.",
      "jp": "報酬はメールで確認してください。",
      "th": "กรุณาตรวจสอบรางวัลในกล่องจดหมาย",
      "zh_cn": "请在邮箱中确认奖励。",
      "zh_tw": "請在信箱中確認獎勵。",
      "id": "Silakan cek hadiah di kotak surat."
    },
    {
      "KeyText": "reward_title",
      "kr": "보상 획득",
      "en": "REWARD",
      "jp": "報酬",
      "th": "ได้รับรางวัล",
      "zh_cn": "获得奖励",
      "zh_tw": "獲得獎勵",
      "id": "Hadiah Diperoleh"
    },
    {
      "KeyText": "reward_title_chapter",
      "kr": "챕터 클리어",
      "en": "CHAPTER CLEAR",
      "jp": "チャプタークリア",
      "th": "เคลียร์บท",
      "zh_cn": "章节通关",
      "zh_tw": "章節通關",
      "id": "Chapter Clear"
    },
    {
      "KeyText": "item_info_title",
      "kr": "아이템 정보",
      "en": "ITEM INFO",
      "jp": "アイテム情報",
      "th": "ข้อมูลไอเทม",
      "zh_cn": "道具信息",
      "zh_tw": "道具資訊",
      "id": "Info Item"
    },
    {
      "KeyText": "item_info_owned",
      "kr": "보유 {0}",
      "en": "OWNED {0}",
      "jp": "所持 {0}",
      "th": "ที่มีอยู่ {0}",
      "zh_cn": "拥有 {0}",
      "zh_tw": "擁有 {0}",
      "id": "Dimiliki {0}"
    },
    {
      "KeyText": "raid_lobby_title",
      "kr": "레이드",
      "en": "RAID",
      "jp": "レイド",
      "th": "เรด",
      "zh_cn": "Raid",
      "zh_tw": "Raid",
      "id": "Raid"
    },
    {
      "KeyText": "raid_lobby_subtitle",
      "kr": "마스터 레이드",
      "en": "MASTER RAID",
      "jp": "マスターレイド",
      "th": "มาสเตอร์เรด",
      "zh_cn": "Master Raid",
      "zh_tw": "Master Raid",
      "id": "Master Raid"
    },
    {
      "KeyText": "raid_already_boss_defeated",
      "kr": "지역 보스가 이미 격파되어 다시 부활하였습니다.",
      "en": "THE AREA BOSS HAS ALREADY BEEN DEFEATED AND HAS RESPAWNED.",
      "jp": "地域ボスはすでに撃破され、再出現しました。",
      "th": "บอสประจำพื้นที่ถูกกำจัดแล้ว และได้เกิดใหม่อีกครั้ง",
      "zh_cn": "区域 Boss 已被击败并重新出现。",
      "zh_tw": "區域 Boss 已被擊敗並重新出現。",
      "id": "Boss area sudah dikalahkan dan telah respawn."
    },
    {
      "KeyText": "raid_rp",
      "kr": "RP",
      "en": "RP",
      "jp": "RP",
      "th": "RP",
      "zh_cn": "RP",
      "zh_tw": "RP",
      "id": "RP"
    },
    {
      "KeyText": "raid_rp_info",
      "kr": "<size=30>데미지 <color=Red_R>{0}</color>당</size>\\n<color=Green_Probability>{1}RP</color>를 획득합니다.",
      "en": "<size=30>GAIN <color=Green_Probability>{1}RP</color> PER <color=Red_R>{0}</color> DAMAGE</size>",
      "jp": "<size=30><color=Red_R>{0}</color>ダメージごとに<color=Green_Probability>{1}RP</color>を獲得</size>",
      "th": "<size=30>ทุก <color=Red_R>{0}</color> ความเสียหาย</size>\\nจะได้รับ <color=Green_Probability>{1}RP</color>",
      "zh_cn": "<size=30>每造成 <color=Red_R>{0}</color> 点伤害</size>\n可获得 <color=Green_Probability>{1}RP</color>",
      "zh_tw": "<size=30>每造成 <color=Red_R>{0}</color> 點傷害</size>\n可獲得 <color=Green_Probability>{1}RP</color>",
      "id": "<size=30>Dapatkan <color=Green_Probability>{1}RP</color> tiap <color=Red_R>{0}</color> damage</size>"
    },
    {
      "KeyText": "raid_not_available",
      "kr": "지금은 이용할 수 없습니다.",
      "en": "YOU CAN'T USE THIS RIGHT NOW.",
      "jp": "現在は利用できません。",
      "th": "ไม่สามารถใช้งานได้ในขณะนี้",
      "zh_cn": "当前无法使用。",
      "zh_tw": "當前無法使用。",
      "id": "Saat ini tidak dapat digunakan."
    },
    {
      "KeyText": "raid_paid_battle",
      "kr": "다이아몬드 {0}개를 사용하여 게임을 시작하시겠습니까?",
      "en": "SPEND {0} DIAMONDS TO START THE GAME?",
      "jp": "ダイヤ{0}個を使用してゲームを開始しますか？",
      "th": "ต้องการใช้เพชร {0} เพื่อเริ่มเกมหรือไม่?",
      "zh_cn": "要消耗 {0} 个钻石开始游戏吗？",
      "zh_tw": "要消耗 {0} 個鑽石開始遊戲嗎？",
      "id": "Gunakan {0} Diamond untuk memulai permainan?"
    },
    {
      "KeyText": "raid_no_ranking",
      "kr": "랭킹 정보가 없습니다.",
      "en": "NO RANKING DATA.",
      "jp": "ランキング情報がありません。",
      "th": "ไม่มีข้อมูลอันดับ",
      "zh_cn": "没有排名信息。",
      "zh_tw": "沒有排名資訊。",
      "id": "Tidak ada data ranking."
    },
    {
      "KeyText": "raid_preparing",
      "kr": "준비중",
      "en": "COMING SOON",
      "jp": "準備中",
      "th": "กำลังเตรียมการ",
      "zh_cn": "准备中",
      "zh_tw": "準備中",
      "id": "Segera Hadir"
    },
    {
      "KeyText": "raid_exit",
      "kr": "진행 중인 게임이 있습니다. 그래도 나가시겠습니까?\n나가시면 기존 진행 정보를 모두 잃게됩니다.",
      "en": "THERE IS AN ONGOING GAME. DO YOU STILL WANT TO EXIT?\nIF YOU EXIT, YOU WILL LOSE ALL CURRENT PROGRESS.",
      "jp": "進行中のゲームがあります。それでも出かけますか？\n出ると、既存の進捗情報がすべて失われます。",
      "th": "\"มีเกมที่กำลังดำเนินอยู่\nต้องการออกจริงหรือไม่?\nหากออก จะสูญเสียความคืบหน้าทั้งหมด\"",
      "zh_cn": "有进行中的游戏。仍要退出吗？\n\n若退出，将失去当前所有进度。",
      "zh_tw": "有進行中的遊戲。仍要退出嗎？\n\n若退出，將失去當前所有進度。",
      "id": "Ada permainan yang sedang berlangsung. Tetap ingin keluar?\n\nJika keluar, semua progres saat ini akan hilang."
    },
    {
      "KeyText": "raid_fund",
      "kr": "전투 지원금",
      "en": "BATTLE SUPPORT FUNDS",
      "jp": "戦闘支援金",
      "th": "เงินสนับสนุนการต่อสู้",
      "zh_cn": "战斗支援金",
      "zh_tw": "戰鬥支援金",
      "id": "Dana Dukungan Pertempuran"
    },
    {
      "KeyText": "raid_prepare_boss",
      "kr": "지역 보스와의 전투를 준비하세요.",
      "en": "PREPARE TO FIGHT THE AREA BOSS.",
      "jp": "ローカルボスとの戦闘に備えてください。",
      "th": "เตรียมพร้อมสำหรับการต่อสู้กับบอสประจำพื้นที่",
      "zh_cn": "请准备与区域 Boss 战斗。",
      "zh_tw": "請準備與區域 Boss 戰鬥。",
      "id": "Bersiaplah untuk melawan Boss area."
    },
    {
      "KeyText": "raid_rank_info",
      "kr": "{0}님이 {1}RP로 {2}위를 달성했습니다.",
      "en": "{0} ACHIEVED RANK {2} WITH {1}RP.",
      "jp": "{0}は{1}RPで{2}を獲得しました。",
      "th": "{0} ได้อันดับ {2} ด้วย {1} RP",
      "zh_cn": "{0} 以 {1}RP 达成第 {2} 名。",
      "zh_tw": "{0} 以 {1}RP 達成第 {2} 名。",
      "id": "{0} meraih peringkat {2} dengan {1}RP."
    },
    {
      "KeyText": "raid_all_reroll_button",
      "kr": "전체 리롤",
      "en": "REROLL ALL",
      "jp": "すべて再ロール",
      "th": "รีโรลทั้งหมด",
      "zh_cn": "全部重掷",
      "zh_tw": "全部重擲",
      "id": "Reroll Semua"
    },
    {
      "KeyText": "raid_defeated_enemy",
      "kr": "훌륭합니다! 당신이 ROUND {0}의 강력한 적을 쓰러트렸습니다.\\n보상으로 <color=Green_Probability>{1}RP</color>를 추가 획득하였습니다.\\n또한 참여자 모두에게 토벌 보상을 지급합니다.",
      "en": "Great job! You defeated the powerful enemy in ROUND {0}.\\nYou earned an extra <color=Green_Probability>{1}RP</color> as a reward.\\nA raid reward will also be granted to all participants.",
      "jp": "素晴らしい！ROUND {0}の強敵を撃破しました。\\n報酬として<color=Green_Probability>{1}RP</color>を追加獲得しました。\\nさらに参加者全員に討伐報酬が配布されます。",
      "th": "ยอดเยี่ยม! คุณได้กำจัดศัตรูที่แข็งแกร่งในรอบที่ {0}\\nได้รับ <color=Green_Probability>{1}RP</color> เป็นรางวัลเพิ่มเติม\\nและผู้เข้าร่วมทั้งหมดจะได้รับรางวัลปราบศัตรู",
      "zh_cn": "太棒了！你击败了 ROUND {0} 的强敌。\n作为奖励，额外获得了 <color=Green_Probability>{1}RP</color>。\n同时，所有参与者也将获得讨伐奖励。",
      "zh_tw": "太棒了！你擊敗了 ROUND {0} 的強敵。\n作為獎勵，額外獲得了 <color=Green_Probability>{1}RP</color>。\n同時，所有參與者也將獲得討伐獎勵。",
      "id": "Kerja bagus! Kamu mengalahkan musuh kuat di ROUND {0}.\nKamu mendapatkan tambahan <color=Green_Probability>{1}RP</color> sebagai hadiah.\nSemua peserta juga akan menerima hadiah penaklukan."
    },
    {
      "KeyText": "raid_already_defeated",
      "kr": "이미 다른 플레이어가 ROUND {0}의 강력한 적을 쓰러트렸습니다.보상으로 {1}RP를 추가 획득했습니다.",
      "en": "Another player has already defeated the powerful enemy in ROUND {0}.\\nYou earned an extra {1}RP as a reward.",
      "jp": "他のプレイヤーがすでにROUND {0}の強敵を撃破しました。報酬として{1}RPを追加獲得しました。",
      "th": "ผู้เล่นคนอื่นได้กำจัดศัตรูในรอบ {0} ไปแล้ว คุณได้รับ {1} RP เป็นรางวัลเพิ่มเติม",
      "zh_cn": "ROUND {0} 的强敌已被其他玩家击败。\n你额外获得了 {1}RP 作为奖励。",
      "zh_tw": "ROUND {0} 的強敵已被其他玩家擊敗。\n你額外獲得了 {1}RP 作為獎勵。",
      "id": "Musuh kuat di ROUND {0} sudah dikalahkan pemain lain.\nKamu mendapatkan tambahan {1}RP sebagai hadiah."
    },
    {
      "KeyText": "raid_result_complete",
      "kr": "완료",
      "en": "COMPLETE",
      "jp": "完了",
      "th": "เสร็จสิ้น",
      "zh_cn": "完成",
      "zh_tw": "完成",
      "id": "Selesai"
    },
    {
      "KeyText": "raid_result_round_info",
      "kr": "라운드 {0}",
      "en": "ROUND {0}",
      "jp": "ラウンド {0}",
      "th": "รอบ {0}",
      "zh_cn": "回合 {0}",
      "zh_tw": "回合 {0}",
      "id": "Ronde {0}"
    },
    {
      "KeyText": "raid_result_result",
      "kr": "결과",
      "en": "RESULT",
      "jp": "結果",
      "th": "ผลลัพธ์",
      "zh_cn": "结果",
      "zh_tw": "結果",
      "id": "Hasil"
    },
    {
      "KeyText": "raid_result_total_damage",
      "kr": "총 데미지",
      "en": "TOTAL DAMAGE",
      "jp": "総ダメージ",
      "th": "ความเสียหายรวม",
      "zh_cn": "总伤害",
      "zh_tw": "總傷害",
      "id": "Total Damage"
    },
    {
      "KeyText": "raid_result_total_record",
      "kr": "전체 기록",
      "en": "ALL RECORDS",
      "jp": "総記録",
      "th": "สถิติทั้งหมด",
      "zh_cn": "全部记录",
      "zh_tw": "全部記錄",
      "id": "Semua Catatan"
    },
    {
      "KeyText": "raid_result_best_damage",
      "kr": "최고 데미지",
      "en": "HIGHEST DAMAGE",
      "jp": "最高のダメージ",
      "th": "ความเสียหายสูงสุด",
      "zh_cn": "最高伤害",
      "zh_tw": "最高傷害",
      "id": "Damage Tertinggi"
    },
    {
      "KeyText": "raid_result_current_rp",
      "kr": "현재 RP",
      "en": "CURRENT RP",
      "jp": "現在のRP",
      "th": "RP ปัจจุบัน",
      "zh_cn": "当前 RP",
      "zh_tw": "當前 RP",
      "id": "RP Saat Ini"
    },
    {
      "KeyText": "raid_result_total_number_of_challenges",
      "kr": "총 도전 횟수",
      "en": "TOTAL ATTEMPTS",
      "jp": "総チャレンジ回数",
      "th": "จำนวนครั้งที่ท้าทั้งหมด",
      "zh_cn": "总挑战次数",
      "zh_tw": "總挑戰次數",
      "id": "Total Percobaan"
    },
    {
      "KeyText": "raid_result_finish_bonus",
      "kr": "피니시 보너스",
      "en": "FINISH BONUS",
      "jp": "フィニッシュボーナス",
      "th": "โบนัสปิดฉาก",
      "zh_cn": "完成奖励",
      "zh_tw": "完成獎勵",
      "id": "Bonus Selesai"
    },
    {
      "KeyText": "raid_ranking_title",
      "kr": "레이드 랭킹",
      "en": "RAID RANKING",
      "jp": "レイドランキング",
      "th": "อันดับเรด",
      "zh_cn": "Raid 排名",
      "zh_tw": "Raid 排名",
      "id": "Ranking Raid"
    },
    {
      "KeyText": "raid_ranking_remaining_time",
      "kr": "남은 시간",
      "en": "TIME LEFT",
      "jp": "残り時間",
      "th": "เวลาที่เหลือ",
      "zh_cn": "剩余时间",
      "zh_tw": "剩餘時間",
      "id": "Waktu Tersisa"
    },
    {
      "KeyText": "raid_ranking_calcuating_data",
      "kr": "데이터 집계 중…",
      "en": "CALCULATING DATA…",
      "jp": "データ集計中…",
      "th": "กำลังรวบรวมข้อมูล…",
      "zh_cn": "数据统计中…",
      "zh_tw": "資料統計中…",
      "id": "Menghitung data…"
    },
    {
      "KeyText": "raid_ranking_reward_info",
      "kr": "보상 정보",
      "en": "REWARD INFO",
      "jp": "報酬情報",
      "th": "ข้อมูลรางวัล",
      "zh_cn": "奖励信息",
      "zh_tw": "獎勵資訊",
      "id": "Info Hadiah"
    },
    {
      "KeyText": "raid_ranking_reward_table",
      "kr": "랭킹 보상 테이블",
      "en": "RANKING REWARD TABLE",
      "jp": "ランキング報酬表",
      "th": "ตารางรางวัลอันดับ",
      "zh_cn": "排名奖励表",
      "zh_tw": "排名獎勵表",
      "id": "Tabel Hadiah Ranking"
    },
    {
      "KeyText": "raid_ranking_challenge",
      "kr": "랭킹에 도전하고 다양한 보상을 획득해보세요.",
      "en": "CHALLENGE THE RANKING AND EARN VARIOUS REWARDS!",
      "jp": "ランキングに挑戦してさまざまな報酬を獲得しよう！",
      "th": "ท้าทายอันดับและรับรางวัลหลากหลาย!",
      "zh_cn": "挑战排名并获取各种奖励吧。",
      "zh_tw": "挑戰排名並獲取各種獎勵吧。",
      "id": "Tantang ranking dan dapatkan berbagai hadiah!"
    },
    {
      "KeyText": "raid_ranking_participation_reward",
      "kr": "참여 보상",
      "en": "PARTICIPATION REWARD",
      "jp": "参加報酬",
      "th": "รางวัลการเข้าร่วม",
      "zh_cn": "参与奖励",
      "zh_tw": "參與獎勵",
      "id": "Hadiah Partisipasi"
    },
    {
      "KeyText": "raid_ranking_enemy_defeat_reward",
      "kr": "적 격파 보상 (전체 참여자)",
      "en": "ENEMY DEFEAT REWARD (ALL PARTICIPANTS)",
      "jp": "敵撃破報酬（参加者全員）",
      "th": "รางวัลกำจัดศัตรู (ผู้เข้าร่วมทั้งหมด)",
      "zh_cn": "敌人击败奖励（全体参与者）",
      "zh_tw": "敵人擊敗獎勵（全體參與者）",
      "id": "Hadiah Mengalahkan Musuh (Semua Peserta)"
    },
    {
      "KeyText": "raid_ranking_new_ranking",
      "kr": "새로운 랭킹이 시작되었습니다.",
      "en": "A NEW RANKING HAS STARTED.",
      "jp": "新しいランキングが開始されました。",
      "th": "อันดับใหม่ได้เริ่มต้นแล้ว",
      "zh_cn": "新的排名已开始。",
      "zh_tw": "新的排名已開始。",
      "id": "Ranking baru telah dimulai."
    },
    {
      "KeyText": "raid_ranking_remain_until_end_min",
      "kr": "랭킹 종료까지 {0}분 남았습니다. 마지막 클리어 기록까지만 반영됩니다.",
      "en": "{0} minutes remaining until the ranking ends. Only your last cleared record will be counted.",
      "jp": "ランキング終了まであと{0}分です。最後にクリアした記録まで反映されます。",
      "th": "เหลืออีก {0} นาทีจนกว่าการจัดอันดับจะสิ้นสุด ระบบจะนับเฉพาะสถิติการเคลียร์ล่าสุดเท่านั้น",
      "zh_cn": "距离排行榜结束还剩{0}分钟。仅会反映最后一次通关记录。",
      "zh_tw": "距離排行榜結束還剩{0}分鐘。僅會反映最後一次通關記錄。",
      "id": "Ranking berakhir dalam {0} menit. Hanya catatan clear terakhir yang akan dihitung."
    },
    {
      "KeyText": "raid_ranking_remain_until_end_sec",
      "kr": "랭킹 종료까지 {0}초 남았습니다. 마지막 클리어 기록까지만 반영됩니다.",
      "en": "{0} seconds remaining until the ranking ends. Only your last cleared record will be counted.",
      "jp": "ランキング終了まであと{0}秒です。最後にクリアした記録まで反映されます。",
      "th": "เหลืออีก {0} วินาทีจนกว่าการจัดอันดับจะสิ้นสุด ระบบจะนับเฉพาะสถิติการเคลียร์ล่าสุดเท่านั้น",
      "zh_cn": "距离排行榜结束还剩{0}秒。仅会反映最后一次通关记录。",
      "zh_tw": "距離排行榜結束還剩{0}秒。僅會反映最後一次通關記錄。",
      "id": "Ranking berakhir dalam {0} detik. Hanya catatan clear terakhir yang akan dihitung."
    },
    {
      "KeyText": "raid_time_end",
      "kr": "라운드가 종료되었습니다.\n진행 중이던 게임은 저장되지 않습니다.\n로비로 돌아갑니다.",
      "en": "The round has ended.\nYour current game will not be saved.\nReturning to the lobby.",
      "jp": "ラウンドが終了しました。\n進行中のゲームは保存されません。\nロビーに戻ります。",
      "th": "รอบสิ้นสุดแล้ว\nเกมที่กำลังเล่นอยู่จะไม่ถูกบันทึก\nกลับไปยังล็อบบี้",
      "zh_cn": "回合已结束。\n正在进行的游戏不会保存。\n返回大厅。",
      "zh_tw": "回合已結束。\n正在進行的遊戲不會儲存。\n返回大廳。",
      "id": "Round telah berakhir.\nGame yang sedang berlangsung tidak akan disimpan.\nKembali ke Lobby."
    },
    {
      "KeyText": "Common_Time_minute",
      "kr": "{0}분",
      "en": "{0} min",
      "jp": "{0}分",
      "th": "{0}นาที",
      "zh_cn": "{0}分钟",
      "zh_tw": "{0}分鐘",
      "id": "{0}menit"
    },
    {
      "KeyText": "Common_Time_second",
      "kr": "{0}초",
      "en": "{0} sec",
      "jp": "{0}秒",
      "th": "{0}วินาที",
      "zh_cn": "{0}秒",
      "zh_tw": "{0}秒",
      "id": "{0}detik"
    },
    {
      "KeyText": "raid_ranking_ended",
      "kr": "랭킹이 종료되었습니다.\n정산을 위해 게임을 종료하고 로비로 이동합니다.",
      "en": "THE RANKING HAS ENDED.\nFOR SETTLEMENT, THE GAME WILL CLOSE AND RETURN TO THE LOBBY.",
      "jp": "「ランキングが終了しました。\\n精算のためゲームを終了し、ロビーへ移動します。」",
      "th": "\"อันดับสิ้นสุดแล้ว\nกำลังออกจากเกมและย้ายไปยังล็อบบี้เพื่อสรุปผล\"",
      "zh_cn": "排名已结束。\n将结束游戏并返回大厅进行结算。",
      "zh_tw": "排名已結束。\n將結束遊戲並返回大廳進行結算。",
      "id": "Ranking telah berakhir.\nPermainan akan ditutup dan kembali ke lobi untuk penyelesaian."
    },
    {
      "KeyText": "raid_ranking_reward_congratulations",
      "kr": "CONGRATULATIONS",
      "en": "CONGRATULATIONS",
      "jp": "おめでとうございます",
      "th": "ยินดีด้วย",
      "zh_cn": "恭喜",
      "zh_tw": "恭喜",
      "id": "Selamat"
    },
    {
      "KeyText": "raid_ranking_reward_your_rank",
      "kr": "YOUR RANK",
      "en": "YOUR RANK",
      "jp": "あなたの順位",
      "th": "อันดับของคุณ",
      "zh_cn": "你的排名",
      "zh_tw": "你的排名",
      "id": "Peringkatmu"
    },
    {
      "KeyText": "raid_ranking_reward_title",
      "kr": "REWARD",
      "en": "REWARD",
      "jp": "報酬",
      "th": "รางวัล",
      "zh_cn": "奖励",
      "zh_tw": "獎勵",
      "id": "Hadiah"
    },
    {
      "KeyText": "raid_ranking_reward_defeat",
      "kr": "격파 보상",
      "en": "DEFEAT REWARD",
      "jp": "撃破報酬",
      "th": "รางวัลการกำจัด",
      "zh_cn": "击败奖励",
      "zh_tw": "擊敗獎勵",
      "id": "Hadiah Kalahkan"
    },
    {
      "KeyText": "raid_ranking_reward_rp",
      "kr": "{0}RP",
      "en": "{0}RP",
      "jp": "{0}RP",
      "th": "{0} RP",
      "zh_cn": "{0}RP",
      "zh_tw": "{0}RP",
      "id": "{0}RP"
    },
    {
      "KeyText": "raid_ranking_reward_all",
      "kr": "참여자 전체 보상",
      "en": "ALL PARTICIPANTS REWARD",
      "jp": "参加者全員報酬",
      "th": "รางวัลสำหรับผู้เข้าร่วมทั้งหมด",
      "zh_cn": "全体参与者奖励",
      "zh_tw": "全體參與者獎勵",
      "id": "Hadiah Semua Peserta"
    },
    {
      "KeyText": "raid_ranking_button",
      "kr": "랭킹",
      "en": "RANKING",
      "jp": "ランキング",
      "th": "อันดับ",
      "zh_cn": "排名",
      "zh_tw": "排名",
      "id": "Ranking"
    },
    {
      "KeyText": "raid_ranking_clear_by",
      "kr": "보스 격파: {0}",
      "en": "BOSS DEFEATED: {0}",
      "jp": "ボス撃破：{0}",
      "th": "กำจัดบอส: {0}",
      "zh_cn": "击败 Boss：{0}",
      "zh_tw": "擊敗 Boss：{0}",
      "id": "Boss Dikalahkan: {0}"
    },
    {
      "KeyText": "shop_title",
      "kr": "상점",
      "en": "SHOP",
      "jp": "ショップ",
      "th": "ร้านค้า",
      "zh_cn": "商店",
      "zh_tw": "商店",
      "id": "Toko"
    },
    {
      "KeyText": "shop_price",
      "kr": "{0}원",
      "en": "{0} WON",
      "jp": "{0}ウォン",
      "th": "{0} วอน",
      "zh_cn": "{0}韩元",
      "zh_tw": "{0}韓元",
      "id": "{0} Won"
    },
    {
      "KeyText": "shop_tab_package",
      "kr": "패키지",
      "en": "PACKAGE",
      "jp": "パッケージ",
      "th": "แพ็กเกจ",
      "zh_cn": "礼包",
      "zh_tw": "禮包",
      "id": "Paket"
    },
    {
      "KeyText": "shop_tab_diamond",
      "kr": "다이아몬드",
      "en": "DIAMOND",
      "jp": "ダイヤモンド",
      "th": "เพชร",
      "zh_cn": "钻石",
      "zh_tw": "鑽石",
      "id": "Diamond"
    },
    {
      "KeyText": "shop_tab_battle_ticket",
      "kr": "배틀 티켓",
      "en": "BATTLE TICKET",
      "jp": "バトルチケット",
      "th": "บัตรแบทเทิล",
      "zh_cn": "战斗券",
      "zh_tw": "戰鬥券",
      "id": "Tiket Pertarungan"
    },
    {
      "KeyText": "shop_tab_exchange",
      "kr": "교환소",
      "en": "EXCHANGE SHOP",
      "jp": "交換所",
      "th": "ศูนย์แลกเปลี่ยน",
      "zh_cn": "兑换商店",
      "zh_tw": "兌換商店",
      "id": "Toko Penukaran"
    },
    {
      "KeyText": "shop_popup_title",
      "kr": "상품 구매",
      "en": "PURCHASE",
      "jp": "購入",
      "th": "ซื้อสินค้า",
      "zh_cn": "购买商品",
      "zh_tw": "購買商品",
      "id": "Pembelian"
    },
    {
      "KeyText": "shop_popup_contents",
      "kr": "상품 구성",
      "en": "ITEMS",
      "jp": "商品内容",
      "th": "รายการสินค้า",
      "zh_cn": "商品内容",
      "zh_tw": "商品內容",
      "id": "Isi"
    },
    {
      "KeyText": "shop_popup_info",
      "kr": "상품 정보",
      "en": "PRODUCT INFO",
      "jp": "商品情報",
      "th": "ข้อมูลสินค้า",
      "zh_cn": "商品信息",
      "zh_tw": "商品資訊",
      "id": "Info Produk"
    },
    {
      "KeyText": "shop_popup_buy_button",
      "kr": "구매",
      "en": "BUY",
      "jp": "購入",
      "th": "ซื้อ",
      "zh_cn": "购买",
      "zh_tw": "購買",
      "id": "Beli"
    },
    {
      "KeyText": "shop_buy_failed",
      "kr": "구매에 실패하였습니다.",
      "en": "PURCHASE FAILED.",
      "jp": "購入に失敗しました。",
      "th": "การซื้อไม่สำเร็จ",
      "zh_cn": "购买失败。",
      "zh_tw": "購買失敗。",
      "id": "Pembelian gagal."
    },
    {
      "KeyText": "shop_remaining_sale_time_d_h",
      "kr": "남은 시간: {0}일 {1}시간 남음",
      "en": "TIME LEFT: {0}D {1}H",
      "jp": "残り時間：{0}日{1}時間残り",
      "th": "เหลือเวลา: {0} วัน {1} ชั่วโมง",
      "zh_cn": "剩余时间：{0}天 {1}小时",
      "zh_tw": "剩餘時間：{0}天 {1}小時",
      "id": "Sisa waktu: {0}H {1}J"
    },
    {
      "KeyText": "shop_remaining_sale_time_h_m",
      "kr": "남은 시간: {0}시간 {1}분 남음",
      "en": "TIME LEFT: {0}H {1}M",
      "jp": "残り時間：{0}時間{1}分残り",
      "th": "เหลือเวลา: {0} ชั่วโมง {1} นาที",
      "zh_cn": "剩余时间：{0}小时 {1}分钟",
      "zh_tw": "剩餘時間：{0}小時 {1}分鐘",
      "id": "Sisa waktu: {0}J {1}M"
    },
    {
      "KeyText": "shop_refresh_time_d_h",
      "kr": "상품 갱신까지: {0}일 {1}시간 남음",
      "en": "UNTIL REFRESH: {0}D {1}H",
      "jp": "商品の更新まで：{0}日{1}時間残り",
      "th": "รีเฟรชสินค้าใน: {0} วัน {1} ชั่วโมง",
      "zh_cn": "距离商品刷新：{0}天 {1}小时",
      "zh_tw": "距離商品刷新：{0}天 {1}小時",
      "id": "Sampai refresh: {0}H {1}J"
    },
    {
      "KeyText": "shop_refresh_time_h_m",
      "kr": "상품 갱신까지: {0}시간 {1}분 남음",
      "en": "UNTIL REFRESH: {0}H {1}M",
      "jp": "商品の更新まで：{0}時間{1}分残り",
      "th": "รีเฟรชสินค้าใน: {0} ชั่วโมง {1} นาที",
      "zh_cn": "距离商品刷新：{0}小时 {1}分钟",
      "zh_tw": "距離商品刷新：{0}小時 {1}分鐘",
      "id": "Sampai refresh: {0}J {1}M"
    },
    {
      "KeyText": "shop_thousand",
      "kr": "천",
      "en": "K",
      "jp": "千",
      "th": "พัน",
      "zh_cn": "千",
      "zh_tw": "千",
      "id": "Ribu"
    },
    {
      "KeyText": "shop_ten_thousand",
      "kr": "만",
      "en": "ten thousand",
      "jp": "万",
      "th": "หมื่น",
      "zh_cn": "万",
      "zh_tw": "萬",
      "id": "Sepuluh Ribu"
    },
    {
      "KeyText": "shop_hundred_million",
      "kr": "억",
      "en": "hundred million",
      "jp": "億",
      "th": "ร้อยล้าน",
      "zh_cn": "亿",
      "zh_tw": "億",
      "id": "Seratus Juta"
    },
    {
      "KeyText": "shop_trillion",
      "kr": "조",
      "en": "T",
      "jp": "兆",
      "th": "ล้านล้าน",
      "zh_cn": "兆",
      "zh_tw": "兆",
      "id": "Triliun"
    },
    {
      "KeyText": "shop_exchange_tab_mile",
      "kr": "마일리지 교환",
      "en": "MILEAGE",
      "jp": "マイレージ交換",
      "th": "แลกไมล์สะสม",
      "zh_cn": "里程兑换",
      "zh_tw": "里程兌換",
      "id": "Mileage"
    },
    {
      "KeyText": "shop_exchange_tab_essence",
      "kr": "정수 교환",
      "en": "ESSENCE",
      "jp": "エッセンス交換",
      "th": "แลกพลังงานบริสุทธิ์",
      "zh_cn": "精华兑换",
      "zh_tw": "精華兌換",
      "id": "Esensi"
    },
    {
      "KeyText": "shop_exchange_popup_cost",
      "kr": "소모 재화",
      "en": "COST",
      "jp": "消費通貨",
      "th": "ทรัพยากรที่ใช้",
      "zh_cn": "消耗货币",
      "zh_tw": "消耗貨幣",
      "id": "Biaya"
    },
    {
      "KeyText": "shop_exchange_balance",
      "kr": "보유 재화",
      "en": "BALANCE",
      "jp": "所持通貨",
      "th": "ทรัพยากรที่มี",
      "zh_cn": "持有货币",
      "zh_tw": "持有貨幣",
      "id": "Saldo"
    },
    {
      "KeyText": "shop_tag_first_purchase",
      "kr": "첫 구매",
      "en": "FIRST PURCHASE",
      "jp": "初回購入",
      "th": "ซื้อครั้งแรก",
      "zh_cn": "首次购买",
      "zh_tw": "首次購買",
      "id": "Pembelian Pertama"
    },
    {
      "KeyText": "shop_battle_ticket",
      "kr": "{0} 배틀 티켓",
      "en": "{0} BATTLE TICKETS",
      "jp": "{0}バトルチケット",
      "th": "บัตรแบทเทิล {0} ใบ",
      "zh_cn": "{0} 张战斗券",
      "zh_tw": "{0} 張戰鬥券",
      "id": "{0} Tiket Pertarungan"
    },
    {
      "KeyText": "shop_diamond",
      "kr": "{0} 다이아몬드",
      "en": "{0} DIAMONDS",
      "jp": "{0}ダイヤ",
      "th": "เพชร {0} เม็ด",
      "zh_cn": "{0} 颗钻石",
      "zh_tw": "{0} 顆鑽石",
      "id": "{0} Diamond"
    },
    {
      "KeyText": "shop_gold",
      "kr": "{0} 골드",
      "en": "{0} GOLD",
      "jp": "{0}ゴールド",
      "th": "ทอง {0}",
      "zh_cn": "{0} 金币",
      "zh_tw": "{0} 金幣",
      "id": "{0} Emas"
    },
    {
      "KeyText": "shop_attendance_ticket",
      "kr": "출석 티켓",
      "en": "ATTENDANCE TICKET",
      "jp": "出席チケット",
      "th": "ตั๋วชดเชยวันเข้าใช้งาน",
      "zh_cn": "签到券",
      "zh_tw": "簽到券",
      "id": "Tiket Absensi"
    },
    {
      "KeyText": "shop_bonus",
      "kr": "+ {0} 보너스",
      "en": "+ {0} BONUS",
      "jp": "+ {0} ボーナス",
      "th": "+ โบนัส {0}",
      "zh_cn": "+ 额外赠送 {0}",
      "zh_tw": "+ 額外贈送 {0}",
      "id": "+ Bonus {0}"
    },
    {
      "KeyText": "shop_subscription_time_left",
      "kr": "{0}일 남음",
      "en": "{0} DAYS LEFT",
      "jp": "あと{0}日",
      "th": "เหลืออีก {0} วัน",
      "zh_cn": "剩余{0}天",
      "zh_tw": "剩餘{0}天",
      "id": "SISA {0} HARI"
    },
    {
      "KeyText": "shop_subscription_purchase_reward",
      "kr": "구매 보상",
      "en": "PURCHASE REWARD",
      "jp": "購入報酬",
      "th": "รางวัลซื้อ",
      "zh_cn": "购买奖励",
      "zh_tw": "購買獎勵",
      "id": "Hadiah Pembelian"
    },
    {
      "KeyText": "shop_subscription_daily_reward",
      "kr": "일일 보상",
      "en": "DAILY REWARD",
      "jp": "毎日報酬",
      "th": "รางวัลรายวัน",
      "zh_cn": "每日奖励",
      "zh_tw": "每日獎勵",
      "id": "Hadiah Harian"
    },
    {
      "KeyText": "shop_remaining_value",
      "kr": "남은 개수 {0}/{1}",
      "en": "LEFT: {0}/{1}",
      "jp": "残り {0}/{1}",
      "th": "จำนวนที่เหลือ {0}/{1}",
      "zh_cn": "剩余数量 {0}/{1}",
      "zh_tw": "剩餘數量 {0}/{1}",
      "id": "Sisa {0}/{1}"
    },
    {
      "KeyText": "gacha_title",
      "kr": "소환",
      "en": "SUMMON",
      "jp": "ガチャ",
      "th": "อัญเชิญ",
      "zh_cn": "召唤",
      "zh_tw": "召喚",
      "id": "Gacha"
    },
    {
      "KeyText": "gacha_left_time_d_h",
      "kr": "{0}일 {1}시간 남음",
      "en": "{0}D {1}H LEFT",
      "jp": "残り{0}日{1}時間",
      "th": "เหลือ {0} วัน {1} ชั่วโมง",
      "zh_cn": "剩余 {0}天 {1}小时",
      "zh_tw": "剩餘 {0}天 {1}小時",
      "id": "Sisa {0}H {1}J"
    },
    {
      "KeyText": "gacha_left_time_h_m",
      "kr": "{0}시간 {1}분 남음",
      "en": "{0}H {1}M LEFT",
      "jp": "残り{0}時間{1}分",
      "th": "เหลือ {0} ชั่วโมง {1} นาที",
      "zh_cn": "剩余 {0}小时 {1}分钟",
      "zh_tw": "剩餘 {0}小時 {1}分鐘",
      "id": "Sisa {0}J {1}M"
    },
    {
      "KeyText": "gacha_rates",
      "kr": "확률 정보",
      "en": "RATE INFO",
      "jp": "確率情報",
      "th": "ข้อมูลอัตราออก",
      "zh_cn": "概率信息",
      "zh_tw": "機率資訊",
      "id": "Info Rate"
    },
    {
      "KeyText": "gacha_cv",
      "kr": "cv. {0}",
      "en": "CV. {0}",
      "jp": "cv. {0}",
      "th": "cv. {0}",
      "zh_cn": "CV. {0}",
      "zh_tw": "CV. {0}",
      "id": "CV. {0}"
    },
    {
      "KeyText": "gacha_pulls",
      "kr": "{0}회 소환",
      "en": "SUMMON {0} TIMES",
      "jp": "{0}回召喚",
      "th": "อัญเชิญ {0} ครั้ง",
      "zh_cn": "召唤 {0} 次",
      "zh_tw": "召喚 {0} 次",
      "id": "Summon {0} Kali"
    },
    {
      "KeyText": "gacha_rate_up_info",
      "kr": "기간 내 출현 확률 UP!",
      "en": "RATE UP DURING THE EVENT!",
      "jp": "期間限定で出現率UP！",
      "th": "อัตราการออกเพิ่มขึ้นในช่วงเวลาจำกัด!",
      "zh_cn": "活动期间出现概率 UP！",
      "zh_tw": "活動期間出現機率 UP！",
      "id": "Rate UP selama event!"
    },
    {
      "KeyText": "gacha_purchase_notice_title",
      "kr": "구매 알림",
      "en": "PURCHASE NOTICE",
      "jp": "購入通知",
      "th": "แจ้งเตือนการซื้อ",
      "zh_cn": "购买提示",
      "zh_tw": "購買提示",
      "id": "Pemberitahuan Pembelian"
    },
    {
      "KeyText": "gacha_purchase_notice_ticket",
      "kr": "부족한 소환 티켓 수량만큼 다이아몬드를 소모하여 소환합니다.\n진행하시겠습니까?",
      "en": "YOU WILL SPEND DIAMONDS TO COVER THE MISSING DRAW TICKETS AND SUMMON.\nDO YOU WANT TO PROCEED?",
      "jp": "「不足分の召喚チケットをダイヤで補って召喚します。\\nよろしいですか？」",
      "th": "\"จะใช้เพชรตามจำนวนตั๋วอัญเชิญที่ขาดเพื่อทำการอัญเชิญ\nต้องการดำเนินการต่อหรือไม่?\"",
      "zh_cn": "将消耗钻石补足不足的召唤券并进行召唤。\n\n要继续吗？",
      "zh_tw": "將消耗鑽石補足不足的召喚券並進行召喚。\n\n要繼續嗎？",
      "id": "Diamond akan digunakan untuk menutupi kekurangan tiket summon lalu melakukan summon.\n\nLanjutkan?"
    },
    {
      "KeyText": "gacha_purchase_notice_ticket_gold",
      "kr": "부족한 티켓 수량만큼 골드를 소모하여 소환합니다.\n진행하시겠습니까?",
      "en": "YOU WILL SPEND GOLD TO COVER THE MISSING TICKETS AND SUMMON.\nDO YOU WANT TO PROCEED?",
      "jp": "「不足分のチケットをゴールドで補って召喚します。\\nよろしいですか？」",
      "th": "\"จะใช้ทองตามจำนวนตั๋วที่ขาดเพื่อทำการอัญเชิญ\nต้องการดำเนินการต่อหรือไม่?\"",
      "zh_cn": "将消耗金币补足不足的票券并进行召唤。\n\n要继续吗？",
      "zh_tw": "將消耗金幣補足不足的票券並進行召喚。\n\n要繼續嗎？",
      "id": "Emas akan digunakan untuk menutupi kekurangan tiket lalu melakukan summon.\n\nLanjutkan?"
    },
    {
      "KeyText": "gacha_purchase_notice_cost",
      "kr": "소모 재화",
      "en": "COST",
      "jp": "消費通貨",
      "th": "ทรัพยากรที่ใช้",
      "zh_cn": "消耗货币",
      "zh_tw": "消耗貨幣",
      "id": "Biaya"
    },
    {
      "KeyText": "gacha_diamond_not_enough_title",
      "kr": "공지",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "ประกาศ",
      "zh_cn": "通知",
      "zh_tw": "通知",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "gacha_diamond_not_enough_text",
      "kr": "재화가 부족합니다.\n상점으로 이동하시겠습니까?",
      "en": "NOT ENOUGH CURRENCY.\nGO TO THE SHOP?",
      "jp": "「通貨が足りません。\\nショップへ移動しますか？」",
      "th": "\"ทรัพยากรไม่เพียงพอ\nต้องการไปที่ร้านค้าหรือไม่?\"",
      "zh_cn": "货币不足。\n\n要前往商店吗？",
      "zh_tw": "貨幣不足。\n\n要前往商店嗎？",
      "id": "Mata uang tidak cukup.\n\nPergi ke toko?"
    },
    {
      "KeyText": "gacha_purchase_diamond",
      "kr": "다이아몬드 {0}개를 사용하여 {0}회 소환을 하시겠습니까?",
      "en": "SPEND {0} DIAMONDS TO SUMMON {0} TIMES?",
      "jp": "ダイヤ{0}個を使用して{0}回召喚しますか？",
      "th": "ต้องการใช้เพชร {0} เม็ด เพื่ออัญเชิญ {0} ครั้งหรือไม่?",
      "zh_cn": "要消耗 {0} 个钻石进行 {0} 次召唤吗？",
      "zh_tw": "要消耗 {0} 個鑽石進行 {0} 次召喚嗎？",
      "id": "Gunakan {0} Diamond untuk summon {0} kali?"
    },
    {
      "KeyText": "gacha_purchase_ticket",
      "kr": "티켓 {0}개를 사용하여 {0}회 소환을 하시겠습니까?",
      "en": "USE {0} TICKETS TO SUMMON {0} TIMES?",
      "jp": "チケット{0}枚を使用して{0}回召喚しますか？",
      "th": "ต้องการใช้ตั๋ว {0} ใบ เพื่ออัญเชิญ {0} ครั้งหรือไม่?",
      "zh_cn": "要消耗 {0} 张票券进行 {0} 次召唤吗？",
      "zh_tw": "要消耗 {0} 張票券進行 {0} 次召喚嗎？",
      "id": "Gunakan {0} tiket untuk summon {0} kali?"
    },
    {
      "KeyText": "gacha_purchase_gold",
      "kr": "골드 {0}개를 사용하여 {0}회 소환을 하시겠습니까?",
      "en": "SPEND {0} GOLD TO SUMMON {0} TIMES?",
      "jp": "ゴールド{0}を使用して{0}回召喚しますか？",
      "th": "ต้องการใช้ทอง {0} เพื่ออัญเชิญ {0} ครั้งหรือไม่?",
      "zh_cn": "要消耗 {0} 金币进行 {0} 次召唤吗？",
      "zh_tw": "要消耗 {0} 金幣進行 {0} 次召喚嗎？",
      "id": "Gunakan {0} Emas untuk summon {0} kali?"
    },
    {
      "KeyText": "gacha_probability_info_title",
      "kr": "확률 정보",
      "en": "RATE INFO",
      "jp": "確率情報",
      "th": "ข้อมูลอัตราออก",
      "zh_cn": "概率信息",
      "zh_tw": "機率資訊",
      "id": "Info Rate"
    },
    {
      "KeyText": "gacha_probability_info_persent",
      "kr": "{0}%",
      "en": "{0}%",
      "jp": "{0}%",
      "th": "{0}%",
      "zh_cn": "{0}%",
      "zh_tw": "{0}%",
      "id": "{0}%"
    },
    {
      "KeyText": "gacha_probability_info_angel",
      "kr": "사도",
      "en": "APOSTLE",
      "jp": "サド",
      "th": "อัครสาวก",
      "zh_cn": "使徒",
      "zh_tw": "使徒",
      "id": "Rasul"
    },
    {
      "KeyText": "gacha_probability_info_joker",
      "kr": "조커",
      "en": "JOKER",
      "jp": "ジョーカー",
      "th": "โจ๊กเกอร์",
      "zh_cn": "Joker",
      "zh_tw": "Joker",
      "id": "Joker"
    },
    {
      "KeyText": "gacha_probability_info_pickup",
      "kr": "픽업",
      "en": "PICKUP",
      "jp": "ピックアップ",
      "th": "พิคอัป",
      "zh_cn": "精选",
      "zh_tw": "精選",
      "id": "Pickup"
    },
    {
      "KeyText": "gacha_probability_info_fragment_angel",
      "kr": "사도 조각",
      "en": "APOSTLE SHARD",
      "jp": "使徒のピース",
      "th": "ชิ้นส่วนอัครสาวก",
      "zh_cn": "使徒碎片",
      "zh_tw": "使徒碎片",
      "id": "Fragmen Rasul"
    },
    {
      "KeyText": "gacha_probability_info_fragment_joker",
      "kr": "조커 조각",
      "en": "JOKER SHARD",
      "jp": "ジョーカーのピース",
      "th": "ชิ้นส่วนโจ๊กเกอร์",
      "zh_cn": "Joker 碎片",
      "zh_tw": "Joker 碎片",
      "id": "Fragmen Joker"
    },
    {
      "KeyText": "gacha_probability_info_item",
      "kr": "호감도 아이템",
      "en": "AFFINITY ITEM",
      "jp": "好感度アイテム",
      "th": "ไอเทมเพิ่มความสนิท",
      "zh_cn": "好感度道具",
      "zh_tw": "好感度道具",
      "id": "Item Afinitas"
    },
    {
      "KeyText": "gacha_probability_info_detail",
      "kr": "소수점은 항상 네 번째 자리까지 표기하며,\n다섯번째 자리부터는 절삭됩니다.",
      "en": "DECIMALS ARE SHOWN UP TO 4 PLACES,\nAND TRUNCATED FROM THE 5TH PLACE ONWARD.",
      "jp": "小数点は第4位まで表示し、\n第5位以降は切り捨てます。",
      "th": "ทศนิยมจะแสดงถึงตำแหน่งที่ 4 เสมอ และจะตัดตั้งแต่ตำแหน่งที่ 5 เป็นต้นไป",
      "zh_cn": "小数点最多显示到第 4 位，第 5 位起将被截断。",
      "zh_tw": "小數點最多顯示到第 4 位，第 5 位起將被截斷。",
      "id": "Desimal ditampilkan hingga 4 angka,\ndan dipotong mulai angka ke-5."
    },
    {
      "KeyText": "gacha_probability_info_N",
      "kr": "NORMAL",
      "en": "NORMAL",
      "jp": "NORMAL",
      "th": "ปกติ",
      "zh_cn": "普通",
      "zh_tw": "普通",
      "id": "NORMAL"
    },
    {
      "KeyText": "gacha_probability_info_R",
      "kr": "RARE",
      "en": "RARE",
      "jp": "RARE",
      "th": "หายาก",
      "zh_cn": "稀有",
      "zh_tw": "稀有",
      "id": "RARE"
    },
    {
      "KeyText": "gacha_probability_info_S",
      "kr": "SUPER",
      "en": "SUPER",
      "jp": "SUPER",
      "th": "ซูเปอร์",
      "zh_cn": "超级",
      "zh_tw": "超級",
      "id": "SUPER"
    },
    {
      "KeyText": "gacha_probability_info_SR",
      "kr": "SUPER RARE",
      "en": "SUPER RARE",
      "jp": "SUPER RARE",
      "th": "ซูเปอร์แรร์",
      "zh_cn": "超级稀有",
      "zh_tw": "超級稀有",
      "id": "SUPER RARE"
    },
    {
      "KeyText": "gacha_probability_info_SSR",
      "kr": "SUPER SUPER RARE",
      "en": "SUPER SUPER RARE",
      "jp": "SUPER SUPER RARE",
      "th": "ซูเปอร์ซูเปอร์แรร์",
      "zh_cn": "超超级稀有",
      "zh_tw": "超超級稀有",
      "id": "SUPER SUPER RARE"
    },
    {
      "KeyText": "gacha_result_title",
      "kr": "소환 결과",
      "en": "SUMMON RESULTS",
      "jp": "召喚結果",
      "th": "ผลการอัญเชิญ",
      "zh_cn": "召唤结果",
      "zh_tw": "召喚結果",
      "id": "Hasil Summon"
    },
    {
      "KeyText": "gacha_result_more",
      "kr": "한번 더 소환",
      "en": "SUMMON AGAIN",
      "jp": "もう一度召喚",
      "th": "อัญเชิญอีกครั้ง",
      "zh_cn": "再召唤一次",
      "zh_tw": "再召喚一次",
      "id": "Summon Lagi"
    },
    {
      "KeyText": "gacha_skip",
      "kr": "SKIP",
      "en": "SKIP",
      "jp": "スキップ",
      "th": "ข้าม",
      "zh_cn": "跳过",
      "zh_tw": "跳過",
      "id": "Lewati"
    },
    {
      "KeyText": "gacha_pullopen",
      "kr": "전체 열기",
      "en": "OPEN ALL",
      "jp": "まとめて開く",
      "th": "เปิดทั้งหมด",
      "zh_cn": "全部打开",
      "zh_tw": "全部打開",
      "id": "Buka Semua"
    },
    {
      "KeyText": "gacha_free_button",
      "kr": "무료 소환",
      "en": "FREE SUMMON",
      "jp": "無料召喚",
      "th": "อัญเชิญฟรี",
      "zh_cn": "免费召唤",
      "zh_tw": "免費召喚",
      "id": "Summon Gratis"
    },
    {
      "KeyText": "gacha_free_button_first",
      "kr": "1회 무료",
      "en": "1 FREE",
      "jp": "1回無料",
      "th": "ฟรี 1 ครั้ง",
      "zh_cn": "1 次免费",
      "zh_tw": "1 次免費",
      "id": "1x Gratis"
    },
    {
      "KeyText": "gacha_summon_drawing",
      "kr": "소환진을 그려보세요.",
      "en": "DRAW THE SUMMONING CIRCLE",
      "jp": "召喚陣を描いてみましょう。",
      "th": "ลองวาดวงอัญเชิญดูสิ",
      "zh_cn": "请绘制召唤阵。",
      "zh_tw": "請繪製召喚陣。",
      "id": "Gambarlah lingkaran summon."
    },
    {
      "KeyText": "gacha_summon_good",
      "kr": "강한 반응이 느껴져요!",
      "en": "I FEEL A STRONG REACTION!",
      "jp": "強い反応を感じます！",
      "th": "รู้สึกถึงพลังที่รุนแรง!",
      "zh_cn": "感觉到强烈的反应！",
      "zh_tw": "感覺到強烈的反應！",
      "id": "Aku merasakan reaksi yang kuat!"
    },
    {
      "KeyText": "gacha_piece_value",
      "kr": "x {0}",
      "en": "x {0}",
      "jp": "x {0}",
      "th": "x {0}",
      "zh_cn": "x {0}",
      "zh_tw": "x {0}",
      "id": "x {0}"
    },
    {
      "KeyText": "common_button_cancel",
      "kr": "취소",
      "en": "CANCEL",
      "jp": "キャンセル",
      "th": "ยกเลิก",
      "zh_cn": "取消",
      "zh_tw": "取消",
      "id": "Batal"
    },
    {
      "KeyText": "common_button_ok",
      "kr": "확인",
      "en": "CONFIRM",
      "jp": "確認",
      "th": "ยืนยัน",
      "zh_cn": "确认",
      "zh_tw": "確認",
      "id": "Konfirmasi"
    },
    {
      "KeyText": "common_button_apply",
      "kr": "적용",
      "en": "APPLY",
      "jp": "適用",
      "th": "ใช้งาน",
      "zh_cn": "应用",
      "zh_tw": "套用",
      "id": "Terapkan"
    },
    {
      "KeyText": "common_button_change",
      "kr": "변경",
      "en": "CHANGE",
      "jp": "変更",
      "th": "เปลี่ยน",
      "zh_cn": "更改",
      "zh_tw": "變更",
      "id": "Ubah"
    },
    {
      "KeyText": "common_button_close",
      "kr": "닫기",
      "en": "CLOSE",
      "jp": "閉じる",
      "th": "ปิด",
      "zh_cn": "关闭",
      "zh_tw": "關閉",
      "id": "Tutup"
    },
    {
      "KeyText": "common_button_buy",
      "kr": "구매",
      "en": "BUY",
      "jp": "購入",
      "th": "ซื้อ",
      "zh_cn": "购买",
      "zh_tw": "購買",
      "id": "Beli"
    },
    {
      "KeyText": "common_popup_title_alert",
      "kr": "공지",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "ประกาศ",
      "zh_cn": "通知",
      "zh_tw": "通知",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "common_popup_title_warning",
      "kr": "경고",
      "en": "WARNING",
      "jp": "警告",
      "th": "คำเตือน",
      "zh_cn": "警告",
      "zh_tw": "警告",
      "id": "Peringatan"
    },
    {
      "KeyText": "common_popup_title_guide",
      "kr": "안내",
      "en": "INFO",
      "jp": "ご案内",
      "th": "ข้อมูล",
      "zh_cn": "提示",
      "zh_tw": "提示",
      "id": "Info"
    },
    {
      "KeyText": "story_dialogue",
      "kr": "대화 기록",
      "en": "CHAT LOG",
      "jp": "会話履歴",
      "th": "ประวัติการสนทนา",
      "zh_cn": "对话记录",
      "zh_tw": "對話記錄",
      "id": "Log Percakapan"
    },
    {
      "KeyText": "story_skip_info",
      "kr": "이 스토리를 스킵하시겠습니까?",
      "en": "SKIP THIS STORY?",
      "jp": "このストーリーをスキップしますか？",
      "th": "ต้องการข้ามเนื้อเรื่องนี้หรือไม่?",
      "zh_cn": "要跳过这段剧情吗？",
      "zh_tw": "要跳過這段劇情嗎？",
      "id": "Lewati cerita ini?"
    },
    {
      "KeyText": "illust_homura_love3",
      "kr": "호무라 3레벨 호감도 보상",
      "en": "HOMURA LV. 3 AFFINITY REWARD",
      "jp": "炎3レベル好感度報酬",
      "th": "รางวัลความสนิทโฮมุระเลเวล 3",
      "zh_cn": "焰 好感度3级奖励",
      "zh_tw": "炎 好感度 3 級獎勵",
      "id": "Hadiah Afinitas Lv. 3 Homura"
    },
    {
      "KeyText": "illust_homura_love5",
      "kr": "호무라 5레벨 호감도 보상",
      "en": "HOMURA LV. 5 AFFINITY REWARD",
      "jp": "炎5レベル好感度報酬",
      "th": "รางวัลความสนิทโฮมุระเลเวล 5",
      "zh_cn": "焰 好感度5级奖励",
      "zh_tw": "炎 好感度 5 級獎勵",
      "id": "Hadiah Afinitas Lv. 5 Homura"
    },
    {
      "KeyText": "illust_Saya_love3",
      "kr": "사야 3레벨 호감도 보상",
      "en": "SAYA LV. 3 AFFINITY REWARD",
      "jp": "紗弥3レベル好感度報酬",
      "th": "รางวัลความสนิทซายะเลเวล 3",
      "zh_cn": "沙耶 好感度3级奖励",
      "zh_tw": "沙耶 好感度 3 級獎勵",
      "id": "Hadiah Afinitas Lv. 3 Saya"
    },
    {
      "KeyText": "illust_Saya_love5",
      "kr": "사야 5레벨 호감도 보상",
      "en": "SAYA LV. 5 AFFINITY REWARD",
      "jp": "紗弥5レベル好感度報酬",
      "th": "รางวัลความสนิทซายะเลเวล 5",
      "zh_cn": "沙耶 好感度5级奖励",
      "zh_tw": "沙耶 好感度 5 級獎勵",
      "id": "Hadiah Afinitas Lv. 5 Saya"
    },
    {
      "KeyText": "illust_Yuuki_love3",
      "kr": "유우키 3레벨 호감도 보상",
      "en": "YUUKI LV. 3 AFFINITY REWARD",
      "jp": "優姫3レベル好感度報酬",
      "th": "รางวัลความสนิทยูกิเลเวล 3",
      "zh_cn": "优姬 好感度3级奖励",
      "zh_tw": "優姬 好感度 3 級獎勵",
      "id": "Hadiah Afinitas Lv. 3 Yuuki"
    },
    {
      "KeyText": "illust_Yuuki_love5",
      "kr": "유우키 5레벨 호감도 보상",
      "en": "YUUKI LV. 5 AFFINITY REWARD",
      "jp": "優姫5レベル好感度報酬",
      "th": "รางวัลความสนิทยูกิเลเวล 5",
      "zh_cn": "优姬 好感度5级奖励",
      "zh_tw": "優姬 好感度 5 級獎勵",
      "id": "Hadiah Afinitas Lv. 5 Yuuki"
    },
    {
      "KeyText": "illust_Erisa_love3",
      "kr": "에리사 3레벨 호감도 보상",
      "en": "ERISA LV. 3 AFFINITY REWARD",
      "jp": "絵理沙3レベル好感度報酬",
      "th": "รางวัลความสนิทเอริซะเลเวล 3",
      "zh_cn": "绘理纱 好感度3级奖励",
      "zh_tw": "繪理紗 好感度 3 級獎勵",
      "id": "Hadiah Afinitas Lv. 3 Erisa"
    },
    {
      "KeyText": "illust_Erisa_love5",
      "kr": "에리사 5레벨 호감도 보상",
      "en": "ERISA LV. 5 AFFINITY REWARD",
      "jp": "絵理沙5レベル好感度報酬",
      "th": "รางวัลความสนิทเอริซะเลเวล 5",
      "zh_cn": "绘理纱 好感度5级奖励",
      "zh_tw": "繪理紗 好感度 5 級獎勵",
      "id": "Hadiah Afinitas Lv. 5 Erisa"
    },
    {
      "KeyText": "illust_Kuroha_love3",
      "kr": "쿠로하 3레벨 호감도 보상",
      "en": "KUROHA LV. 3 AFFINITY REWARD",
      "jp": "黒羽3レベル好感度報酬",
      "th": "รางวัลความสนิทคุโระฮะเลเวล 3",
      "zh_cn": "黑羽 好感度3级奖励",
      "zh_tw": "黑羽 好感度 3 級獎勵",
      "id": "Hadiah Afinitas Lv. 3 Kuroha"
    },
    {
      "KeyText": "illust_Kuroha_love5",
      "kr": "쿠로하 5레벨 호감도 보상",
      "en": "KUROHA LV. 5 AFFINITY REWARD",
      "jp": "黒羽5レベル好感度報酬",
      "th": "รางวัลความสนิทคุโระฮะเลเวล 5",
      "zh_cn": "黑羽 好感度5级奖励",
      "zh_tw": "黑羽 好感度 5 級獎勵",
      "id": "Hadiah Afinitas Lv. 5 Kuroha"
    },
    {
      "KeyText": "illust_lisera_shame",
      "kr": "튜토리얼 클리어 보상",
      "en": "TUTORIAL CLEAR REWARD",
      "jp": "チュートリアルクリア報酬",
      "th": "รางวัลเคลียร์บทสอน",
      "zh_cn": "第1章通关奖励",
      "zh_tw": "第 1 章通關獎勵",
      "id": "Hadiah Selesai Chapter 1"
    },
    {
      "KeyText": "illust_rose_shame",
      "kr": "1챕터 클리어 보상",
      "en": "CHAPTER 1 CLEAR REWARD",
      "jp": "2章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 1",
      "zh_cn": "第2章通关奖励",
      "zh_tw": "第 2 章通關獎勵",
      "id": "Hadiah Selesai Chapter 2"
    },
    {
      "KeyText": "illust_tsukasa_shame",
      "kr": "2챕터 클리어 보상",
      "en": "CHAPTER 2 CLEAR REWARD",
      "jp": "3章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 2",
      "zh_cn": "第3章通关奖励",
      "zh_tw": "第 3 章通關獎勵",
      "id": "Hadiah Selesai Chapter 3"
    },
    {
      "KeyText": "illust_maya_shame",
      "kr": "3챕터 클리어 보상",
      "en": "CHAPTER 3 CLEAR REWARD",
      "jp": "4章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 3",
      "zh_cn": "第4章通关奖励",
      "zh_tw": "第 4 章通關獎勵",
      "id": "Hadiah Selesai Chapter 4"
    },
    {
      "KeyText": "illust_kanemura_shame",
      "kr": "4챕터 클리어 보상",
      "en": "CHAPTER 4 CLEAR REWARD",
      "jp": "5章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 4",
      "zh_cn": "第5章通关奖励",
      "zh_tw": "第 5 章通關獎勵",
      "id": "Hadiah Selesai Chapter 5"
    },
    {
      "KeyText": "illust_shigure_shame",
      "kr": "5챕터 클리어 보상",
      "en": "CHAPTER 5 CLEAR REWARD",
      "jp": "6章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 5",
      "zh_cn": "第6章通关奖励",
      "zh_tw": "第 6 章通關獎勵",
      "id": "Hadiah Selesai Chapter 6"
    },
    {
      "KeyText": "illust_edel_shame",
      "kr": "6챕터 클리어 보상",
      "en": "CHAPTER 6 CLEAR REWARD",
      "jp": "7章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 6",
      "zh_cn": "第7章通关奖励",
      "zh_tw": "第 7 章通關獎勵",
      "id": "Hadiah Selesai Chapter 7"
    },
    {
      "KeyText": "illust_iris_shame",
      "kr": "7챕터 클리어 보상",
      "en": "CHAPTER 7 CLEAR REWARD",
      "jp": "8章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 7",
      "zh_cn": "第8章通关奖励",
      "zh_tw": "第 8 章通關獎勵",
      "id": "Hadiah Selesai Chapter 8"
    },
    {
      "KeyText": "illust_kanna_shame",
      "kr": "8챕터 클리어 보상",
      "en": "CHAPTER 8 CLEAR REWARD",
      "jp": "9章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 8",
      "zh_cn": "第9章通关奖励",
      "zh_tw": "第 9 章通關獎勵",
      "id": "Hadiah Selesai Chapter 9"
    },
    {
      "KeyText": "illust_karakuri_shame",
      "kr": "9챕터 클리어 보상",
      "en": "CHAPTER 9 CLEAR REWARD",
      "jp": "10章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 9",
      "zh_cn": "第10章通关奖励",
      "zh_tw": "第 10 章通關獎勵",
      "id": "Hadiah Selesai Chapter 10"
    },
    {
      "KeyText": "illust_arvelle_shame",
      "kr": "10챕터 클리어 보상",
      "en": "CHAPTER 10 CLEAR REWARD",
      "jp": "11章クリア報酬",
      "th": "รางวัลเคลียร์บทที่ 10",
      "zh_cn": "第11章通关奖励",
      "zh_tw": "第 11 章通關獎勵",
      "id": "Hadiah Selesai Chapter 11"
    },
    {
      "KeyText": "title_notice",
      "kr": "공지",
      "en": "NOTICE",
      "jp": "お知らせ",
      "th": "ประกาศ",
      "zh_cn": "公告",
      "zh_tw": "公告",
      "id": "Pemberitahuan"
    },
    {
      "KeyText": "title_support",
      "kr": "고객센터",
      "en": "SUPPORT",
      "jp": "カスタマーサポート",
      "th": "ศูนย์บริการลูกค้า",
      "zh_cn": "客服中心",
      "zh_tw": "客服中心",
      "id": "Dukungan"
    },
    {
      "KeyText": "title_clear_cache",
      "kr": "캐시 삭제",
      "en": "CLEAR CACHE",
      "jp": "キャッシュ削除",
      "th": "ล้างแคช",
      "zh_cn": "清除缓存",
      "zh_tw": "清除快取",
      "id": "Hapus Cache"
    },
    {
      "KeyText": "title_clear_link",
      "kr": "로그아웃",
      "en": "LOG OUT",
      "jp": "ログアウト",
      "th": "ออกจากระบบ",
      "zh_cn": "登出",
      "zh_tw": "登出",
      "id": "Logout"
    },
    {
      "KeyText": "title_version",
      "kr": "version {0}",
      "en": "Version {0}",
      "jp": "Version {0}",
      "th": "เวอร์ชัน {0}",
      "zh_cn": "版本 {0}",
      "zh_tw": "版本 {0}",
      "id": "Versi {0}"
    },
    {
      "KeyText": "title_company",
      "kr": "© 2026 GAMECLUB Inc. All Rights Reserved.",
      "en": "© 2026 GAMECLUB Inc. All Rights Reserved.",
      "jp": "© 2026 DeepMind Inc. All Rights Reserved.",
      "th": "© 2026 GAMECLUB Inc. สงวนลิขสิทธิ์ทั้งหมด",
      "zh_cn": "© 2026 GAMECLUB Inc. 版权所有。",
      "zh_tw": "© 2026 GAMECLUB Inc. 版權所有。",
      "id": "© 2026 GAMECLUB Inc. Hak cipta dilindungi."
    },
    {
      "KeyText": "title_downloading_popup_text",
      "kr": "추가 데이터를 다운로드합니다. (약 {0} MB)\nwi-fi 환경에서의 다운로드를 권장합니다.",
      "en": "Downloading additional data. (Approx. {0} MB)\\nWe recommend downloading over Wi-Fi.",
      "jp": "「追加データをダウンロードします。（約{0}MB）\\nWi-Fi環境でのダウンロードを推奨します。」",
      "th": "\"กำลังดาวน์โหลดข้อมูลเพิ่มเติม (ประมาณ {0} MB)\nแนะนำให้ดาวน์โหลดผ่าน Wi-Fi\"",
      "zh_cn": "正在下载附加数据。（约 {0} MB）\n建议在 Wi-Fi 环境下下载。",
      "zh_tw": "正在下載附加資料。（約 {0} MB）\n建議在 Wi-Fi 環境下下載。",
      "id": "Mengunduh data tambahan. (Sekitar {0} MB)\nDisarankan mengunduh melalui Wi-Fi."
    },
    {
      "KeyText": "title_clear_cache_popup",
      "kr": "캐시를 삭제합니다.\n진행하시겠습니까?",
      "en": "Clear cache.\nProceed?",
      "jp": "キャッシュを削除します。\nよろしいですか？",
      "th": "\"จะล้างแคช\nต้องการดำเนินการต่อหรือไม่?\"",
      "zh_cn": "将清除缓存。\n要继续吗？",
      "zh_tw": "將清除快取。\n要繼續嗎？",
      "id": "Cache akan dihapus.\nLanjutkan?"
    },
    {
      "KeyText": "title_clear_cache_fail",
      "kr": "캐시 삭제에 실패했습니다.",
      "en": "Failed to clear cache.",
      "jp": "キャッシュ削除に失敗しました。",
      "th": "ล้างแคชไม่สำเร็จ",
      "zh_cn": "清除缓存失败。",
      "zh_tw": "清除快取失敗。",
      "id": "Gagal menghapus cache."
    },
    {
      "KeyText": "title_maintenance_title",
      "kr": "점검 안내",
      "en": "MAINTENANCE NOTICE",
      "jp": "メンテナンス案内",
      "th": "ประกาศการปิดปรับปรุง",
      "zh_cn": "维护通知",
      "zh_tw": "維護通知",
      "id": "Pemberitahuan Maintenance"
    },
    {
      "KeyText": "title_maintenance_text",
      "kr": "점검 진행 중입니다.\n잠시 후 다시 시도해주세요.\n{0}\n{1}",
      "en": "Maintenance in progress.\\nPlease try again later.\\n{0}\\n{1}",
      "jp": "「メンテナンス中です。\\nしばらくしてから再度お試しください。\\n{0}\\n{1}」",
      "th": "\"กำลังปิดปรับปรุงระบบ\nกรุณาลองใหม่ในภายหลัง\n{0}\n{1}\"",
      "zh_cn": "维护进行中。\n请稍后再试。\n{0}\n{1}",
      "zh_tw": "維護進行中。\n請稍後再試。\n{0}\n{1}",
      "id": "Maintenance sedang berlangsung.\nSilakan coba lagi nanti.\n{0}\n{1}"
    },
    {
      "KeyText": "title_terms_title",
      "kr": "약관 동의",
      "en": "AGREE TO TERMS",
      "jp": "規約同意",
      "th": "การยอมรับเงื่อนไข",
      "zh_cn": "同意条款",
      "zh_tw": "同意條款",
      "id": "Setujui Ketentuan"
    },
    {
      "KeyText": "title_terms_privacy_policy",
      "kr": "개인정보처리방침",
      "en": "PRIVACY POLICY",
      "jp": "プライバシーポリシー",
      "th": "นโยบายความเป็นส่วนตัว",
      "zh_cn": "隐私政策",
      "zh_tw": "隱私政策",
      "id": "Kebijakan Privasi"
    },
    {
      "KeyText": "title_terms_privacy_policy_text",
      "kr": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "en": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "jp": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "th": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "zh_cn": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "zh_tw": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026",
      "id": "Game Club SEA (the \"Company\") collects users' personal information to provide and improve its online services in compliance with applicable laws. By using the Company's services, users consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting users' data and may update this Privacy Policy as necessary to comply with legal requirements or enhance operational practices.\n\nBy using the Company's services, users agree and give their consent to the collection, use, and storage of their personal information as described in this Privacy Policy. The Company is committed to protecting user's personal information and may update this Privacy Policy as needed to comply with laws or improve operational practices.\n\nArticle 1: Items of Personal Information Collected\n\n1. During Member Registration, we collect the following personal information for login and user identification purposes.\n\n   1. Mobile Game Services:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country\n[Mandatory] Account-linked information:\n\n(1) Google: Public profile (name), Google user ID\n\n(2) Apple: Apple user ID (if applicable)\n\n(3) Facebook (Meta): Public profile (name), Meta user ID\n\n   2. Game Portal Membership Registration:\n\n[Mandatory] Member Information: Email address, password, nickname, phone number, gender, country.\n[Optional] Member Information: Profile image.\n[Mandatory] Identity Verification: (Information directly entered by the user for identity verification but not stored) Telecom provider, name, mobile phone number, date of birth, gender. (Information stored upon successful identity verification) Date of birth, linked information (CI/DI).\n2. During the use of game and portal services, we may automatically collect and generate the following information to comply with relevant laws, protect accounts and items, prevent fraudulent users, and provide stable services.\n\n   1. Mobile Game Services:\n\n[Mandatory] During game installation and use: Download history, service usage records, connection logs (including IP address), records of improper use, device information (model name, MAC address, OS information and version, device language and country information, advertising identifier).\n[Mandatory] When linking with social services: Member number.\nThe company does not collect or store social service-related information other than the member number.\n\n   2. Game Portal Member Services:\n\n[Mandatory] During the use of game portal services: MAC address, service usage records, connection logs (including IP address), records of improper use.\n3. When using the customer center for smooth service use, we collect the following additional information:\n\n[Mandatory] Email address, nickname, device information (model name, MAC address, OS information and version).\n4. For refund processing upon user request or service termination, we request the following personal information.\n\n[Mandatory] (If account deposit is required): Name, date of birth, mobile phone number, payment account, bank name, bank account number, account holder, email address, copy of ID, copy of bankbook.\n5. If the user wishes to participate in the company's events and marketing, the company may additionally collect and use the user's personal information. Separate consent is obtained from the user.\n\n[Optional] Game Portal Advertising Notifications: Email address, mobile phone number.\n[Optional] Event Participation (e.g., pre-registration): Mobile phone number, email address, (in case of events using SNS) SNS account name.\n[Optional] Delivery of Goods or Prizes: Name, mobile phone number, address, email address.\n6. When using paid services, additional information may be requested to confirm order information and proceed with payment.\n\n[Mandatory] Receipt of Payment History: Email address.\n[Mandatory] Payment Processing: Payer ID, payer name, payer IP address, payer email address.\n[Optional] (Varies by payment method): Card company, card number, card expiration date, card password, bank name, mobile phone number, date of birth, gender, telecom provider, simple payment (gift card) ID, simple payment (gift card) password.\nArticle 2: Methods of Collecting Personal Information\n\nThe Company may collect user's personal information through the following methods:\n\nDirect input by the user during the process of using the website or services.\nUser responses during telephone consultations.\nParticipation in events or activities conducted online/offline.\nInformation received from partner companies.\nCollection through network communication information or connection history.\nArticle 3: Retention and Use Period of Personal Information\n\n1. The collected personal information is retained and used while the user's membership is maintained. If the user's membership is terminated, or even if the membership is maintained, when the purpose of using the information is fully achieved, the information will be promptly destroyed. However, the Company retains user information for a specified period according to the 'retention period' provided to the user upon obtaining consent for the collection and use of personal information.\n\n(1) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from game services. Retention Period: 30 days. Retention Items: Connection records, connection date and time, connection location information, records of improper use, device information, download history, external platform ID.\n(2) Retention Purpose: For marketing information and event-related notifications, and to select winners. Retention Period: 6 months (may vary by event). Retention Items: Name, mobile phone number, email address.\n(3) Retention Purpose: To resolve consumer complaints and disputes upon withdrawal from community membership. Retention Period: 30 days. Retention Items: Connection records, email address, password, nickname.\n2. Notwithstanding the provisions of Paragraph 1, the Company retains information as required by relevant laws for the periods specified by those laws.\n\nArticle 4: Storage, Use, and Destruction of Personal Information\n\n1. If it is necessary to retain information due to legal requirements, the Company may retain the user's personal information for a period exceeding the duration specified by relevant laws. In such cases, the retained information will only be used for the purpose of storage and will be destroyed after the “retention period” required by relevant laws.\n\n2. Destruction Method: Personal information stored in electronic file format is deleted using a technical method that makes the records unrecoverable.\n\nArticle 5: Provision of Personal Information to Third Parties\n\nThe Company uses the user's personal information only within the scope notified in the “Purpose of Collection and Use of Personal Information” in the Privacy Policy or within the scope specified in the Terms of Service, and does not use or provide it to third parties beyond that scope. However, in certain cases, the Company may provide personal information to third parties only with the user's consent or as permitted by applicable law.\n\nArticle 6: Cross-Border Transfer of Personal Data\n\nThe Company may transfer, store, and process Personal Data outside of the country where it is collected. This may occur when we use third-party service providers, cloud infrastructure, analytics tools, or other operational systems that are located or operated in other jurisdictions.\n\nWhen Personal Data is transferred across borders, the Company shall ensure that appropriate safeguards are in place to protect the confidentiality, integrity, and security of such data. These safeguards may include contractual agreements with third-party providers, compliance with applicable data protection laws, and implementation of reasonable security measures consistent with industry standards.\n\nBy using our services, you acknowledge and consent that your Personal Data may be transferred to and processed in countries other than your own, which may have different data protection laws.\n\nArticle 7: Procedures and Methods for Destroying Personal Information\n\n1. The Company promptly destroys personal information after the purpose of collection and use has been achieved.\n\n(1) Destruction Procedure: The Company destroys personal information that has exceeded the retention period using a method that makes it unrecoverable.\n\n(2) Destruction Method: Personal information stored in electronic file format is deleted using technical measures that ensure it cannot be reconstructed or retrieved. Personal information printed on paper is shredded using a shredder to prevent reconstruction.\n\nArticle 8: Installation, Operation and Refusal of Automatic Personal Information Collection Devices\n\nCookies are small text files sent by the service operating server to the user's device, stored on the user's device. Cookie information is used solely for device identification purposes and does not identify individual users.\n\nPurpose of Using Cookies:\n\nThe Company uses cookies to store and retrieve user information to provide personalized and customized services. Cookies are also used to analyze user's access frequency or usage time, understand user's preferences and interests, and use this information for targeted marketing and service improvement.\n\nRefusal of Cookie Collection:\n\nUsers can restrict the storage of cookie information by setting options as follows. In the case of mobile apps, users can disable personalized ads using the following methods.\n\nAndroid: Settings > Google Settings > Ads > Enable “Opt out of ads personalization”\niOS: Settings > Privacy > Advertising > Enable “Limit Ad Tracking”\nChrome: In the web browser, click the [⋮] icon > [Settings] > [Privacy and Security] > [Cookies and other site data]\nMicrosoft Edge: In the web browser, click the [•••] icon > [Settings] > [Privacy, search, and services]\nArticle 9: Technical/Administrative Measures for the Protection of Personal Information\n\nThe Company implements the following technical and administrative measures to ensure the security of personal information and to prevent its loss, theft, leakage, alteration, or damage.\n\n1. Password Encryption:\n\nUser's passwords are stored and managed in an encrypted format. Therefore, even if a user forgets their password, it cannot be retrieved, and a new password is issued following the user's identity verification process.\n\n2. Measures Against Hacking:\n\nThe Company employs various technical measures to prevent the leakage of user's personal information through abnormal network access, such as hacking and computer viruses. Continuous monitoring of network access is performed.\n\n3. Minimization and Education of Handling Staff:\n\nThe Company's staff handling personal information is limited to designated personnel. A separate password is assigned to such personnel, which is regularly updated, and ongoing education is provided to ensure compliance with the Privacy Policy.\n\nArticle 10: Personal Information Protection Officer and Remedies for Infringement of Rights\n\n1. Personal Information Management Officer and Department:\n\nThe Company has designated a Personal Information Protection Officer to take responsibility for the overall management of personal information processing and to handle complaints and damage relief for data subjects.\n\nPosition: Operations Manager\nName: Christiane Toralba\nEmail: Hello@gameclubsea.com\n2. Remedies for Infringement of Rights:\n\nYou can apply for dispute resolution or consultation with the relevant institutions specified by law to seek remedies for damages caused by the infringement of personal information.\n\nArticle 11: Changes to the Privacy Policy\n\nIf there are any additions, deletions, or modifications to the content of this Privacy Policy, the Company will notify users through the service or website at least 7 days before the changes take effect.\n\nArticle 12: Notice of Privacy Policy\n\nEffective Date of Privacy Policy: April 10, 2026"
    },
    {
      "KeyText": "title_terms_terms_of_service",
      "kr": "이용약관",
      "en": "TERMS OF SERVICE",
      "jp": "利用規約",
      "th": "ข้อกำหนดการใช้งาน",
      "zh_cn": "服务条款",
      "zh_tw": "服務條款",
      "id": "Ketentuan Layanan"
    },
    {
      "KeyText": "title_terms_terms_of_service_text1",
      "kr": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "en": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "jp": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "th": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "zh_cn": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "zh_tw": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat",
      "id": "Chapter 1: General Provisions\n\nArticle 1: Purpose\n\nThe purpose of these terms and conditions is to outline the rights, obligations, and responsibilities of Needs Games Inc. (hereinafter referred to as the \"Company\") and the users regarding the use of the game service and any related networks, websites, and other services (hereinafter referred to as the \"Service\") provided by the Company.\n\nArticle 2: Definitions\n\n1. The definitions of terms used in these terms and conditions are as follows:\n\n(1) \"Company\" refers to the entity and affiliates providing the service through online or mobile devices.\n(2) \"User\" refers to an individual who enters into a usage agreement with the Company according to these terms and conditions and uses the services provided by the Company.\n(3) \"Game Service\" refers to the games and related services provided by the Company to the user.\n(4) \"Mobile Device\" refers to devices capable of downloading or installing content, such as mobile phones, smartphones, tablets, etc.\n(5) \"User Information\" encompasses user identification numbers, external account information, device information, nicknames, profile pictures, friend lists, and any other information provided by the user to the Company, including game usage information (such as character information, items, levels), and payment information.\n(6) \"Content\" refers to all digital content produced for the provision of the game service, which may be paid or free (including games, network services, applications, game currency, game items, etc.).\n(7) \"Paid Content\" refers to content that users can access through in-game purchases.\n(8) \"Free Content\" refers to content provided to users free of charge by the Company (including paid content provided for free).\n(9) \"Game World\" refers to a variable virtual world created and implemented by the Company where multiple users can engage in entertainment, leisure, information exchange, and build relationships through interactions according to certain rules.\n(10) \"Character\" refers to the game data selected and adjusted by the user within the Game World, according to the method provided by the Company.\n(11) “Account (ID)\" refers to a combination of letters, special characters, and numbers selected by the user and assigned by the company for the purpose of identifying the user and providing access to the game service, or the login account of another social service previously used by the user.\n(12) \"Account Information\" collectively refers to general information, device information, character information, items, character levels, and payment information provided by the user to the Company for the use of the game service.\n(13) \"Open Market\" refers to an electronic commerce environment where mobile devices can install and purchase game content.\n(14) \"Application\" refers to all programs that are downloaded or installed through a mobile device or a launcher program provided by the Company to use the services provided by the Company.\n\n2. Definitions of terms not specified in the first paragraph of this article shall be governed by relevant laws and service-specific policies, and any terms not defined therein shall be interpreted according to general custom.\n\nArticle 3: Provision of Company Information\n\nThe Company shall make the following information readily available to users within the game service or via a link within the game service However, number 6 and 7 is available to be read for members to view through the connection screen.\n\n1. The name of the company and the name of the representative.\n\n2. The address of the business office (including the address where user complaints can be handled).\n3. Telephone number and email address.\n4. Business registration number.\n5. Telecommunication business registration number.\n6. Privacy policy.\n7. Service terms and conditions.\n\nArticle 4: Effectiveness and Changes to the Terms and Conditions\n\n1. The Company shall post the contents of these terms and conditions where users can easily access them within the game service, on a connected screen, and on the official community web site. In compliance with the Data Privacy Act (DPA) and its IRR, the Company shall also obtain the user's express consent for the collection, use, and processing of personal data through an affirmative action. For this purpose, tick boxes indicating that the user has read and agreed to the Terms and Conditions and the Privacy Policy shall be provided.\n\n2. A minor (in accordance with the provisions of the current Civil Code of the Philippines) must obtain the consent of their legal guardian to apply for use, and the specific consent procedure must follow the method provided by the company in accordance with relevant laws and regulations, such as the Game Industry Promotion Act and its enforcement decrees.\n\n3. As a rule, the Company shall accept the applicant's request to join. However, the Company may refuse acceptance of the following applications:\n\n(1) If the application violates this article.\n\n(2) If the application contains false information or does not meet the requirements.\n(3) If the applicant has a record of usage restrictions within the past 3 months.\n(4) If the application is intended for actions prohibited by relevant laws such as the \"Game Industry Promotion Act”, “Information and Communications Network Act\"\n(5) If the application is intended to harm public order or social morals.\n(6) If the application is intended to use the game service for fraudulent purposes.\n(7) If the application is intended to harm the interests of the Company.\n(8) If the applicant uses another person's information or mobile device without authorization.\n(9) If the application is made from a mobile device that has been restricted by the Company from using the game service.\n(10) If any other reason equivalent to the above makes it inappropriate to accept the application.\n\n4. The Company may withhold acceptance of an application until the reason is resolved under the following circumstances:\n(1) If there is no spare capacity in the Company's facilities, or if supporting a particular mobile device is difficult, or if there is a technical issue.\n(2) If there is a problem with the service or the service fees or payment methods.\n(3) If any of the circumstances mentioned in paragraph 3 above apply.\n(4) If any other reason equivalent to the above makes it difficult to accept the application.\n\n5. Even after accepting an application, the Company may restrict or terminate the service usage agreement if it is confirmed that the user has violated the terms of this article.\n\n6. The company may amend these terms and conditions within the scope that does not violate relevant laws such as the Act on Consumer Protection in Electronic Commerce, the Act on the Regulation of Terms and Conditions, the Game Industry Promotion Act, the Act on Promotion of Information and Communications Network Utilization and Information Protection, and the Contents Industry Promotion Act.\n\n7. When the company amends the terms and conditions, it will notify users by posting the date of application, the details of the amendment, and the reason for the amendment at least 7 days before the application date, and for a reasonable period after the application date, on the game service or its connection screen. However, if the changes are unfavorable to members or involve significant modifications, the company will notify users at least 30 days before the application date using the same method as above. In this case, the company will clearly compare the content before and after the amendment to make it easy for members to understand.\n\n8. When the company amends the terms and conditions, it will check whether users consent to the amended terms after notifying them. However, the notice of the amended terms will also include information stating that if users do not express their consent or refusal, it will be considered as acceptance.\n\nThe amended Terms and Conditions shall take effect on the stated effective date. If a user continues to access or use the service after the effective date, the user shall be deemed to have agreed to the amended Terms and Conditions.\n\n9. If the user does not agree to the amendments, the user may refuse to accept and discontinue the use of the service at any time before the effective date.\n\n10. If the amendment involves changes to how the Company collects, uses, or processes personal data, the Company shall comply with the notice and consent requirements under the Data Privacy Act (DPA) and its Implementing Rules and Regulations.\n\nArticle 5: Rules Outside the Terms\n\nMatters not stipulated in these terms and conditions and the interpretation of these terms shall be governed by “Act on the Consumer Protection in Electronic Commerce, etc.”, “Act on the Regulation of Terms and Conditions”, “Act on the Promotion of the Game Industry”, “Act on Promotion of Information and Communications Network Utilization and Information Protection, etc.”, and “Content Industry Promotion Act”\n\nChapter 2: Management of Personal Information\n\nArticle 6: Protection and Use of Personal Information\n\n1. The company strives to protect users' personal information as required by applicable laws, and the protection and use of personal information are governed by applicable laws and the company's Privacy Policy. However, the company's Privacy Policy does not apply to services provided by third parties linked on the company's websites or game services.\n\n2. Except as required by law or by a request from relevant government authorities, the company will not provide users' personal information to third parties without the user's consent.\n\n3. Users must diligently manage their personal information for the use of game services and must update any changes to their personal information. The company is not responsible for any damages arising from delays or omissions in updating personal information.\n\n4. The company is not responsible for any damages resulting from the leakage of personal information or account information due to the user's fault.\n\n5. Depending on the user's privacy settings or the nature of the service, the user's nickname, character image, status information, and other profile details voluntarily provided by the user may be displayed to other members. The user may adjust their visibility settings where such controls are made available.\n\nChapter 3: Obligations of the Parties to the Service Contract\n\nArticle 7: Obligations of the Company\n\n1. The Company shall comply with all applicable laws and shall faithfully exercise its rights and perform its obligations as provided under these Terms.\n\n2. The company will ensure the safety of users by implementing security systems for personal information protection and will disclose and comply with the Privacy Policy. Except as stipulated in these terms and the Privacy Policy, the company will not disclose or provide users' personal information to third parties\n\n3. If any equipment failure or loss or damage of data occurs during service improvement activities, the Company shall make reasonable efforts to repair the issue or restore the service without delay, except in cases involving unavoidable circumstances such as natural disasters, emergencies, or technical limitations beyond current technological capabilities. However, if it is proven that the loss or damage resulted from the user's actions and not from the service improvement process, the Company shall bear no liability for such loss or damage.\n\nArticle 8: Obligations of the User\n\nUsers must provide accurate and truthful information when applying for the service. If a user registers false information, they shall forfeit any rights or claims to content within the game service. This provision likewise applies to any use of the game service under another person's name.\n\nUsers must not engage in the following actions related to the use of the company's services:\n(1) Providing false information or using another person's information when applying for or changing user information.\n(2) Buying, gifting, transferring, or using content including IDs, characters, items, or game money through unauthorized services or abnormal methods not provided by the company.\n(3) Impersonating the company's staff or operator, or using another perso's name to post messages (such as chats, posts, comments) or send emails, thereby falsely representing themselves or their relationship with others.\n(4) Using another person's financial information (such as credit cards, phones, bank accounts) to purchase paid content or misusing another user's ID and password, including using someone else’s personal and payment information.\n(5) Unauthorized collection, storage, posting, or distribution of another user's personal information.\n(6) Engaging in gambling, inducing gambling, exchanging or posting obscene or vulgar information, linking to pornographic sites, or transmitting or distributing materials that cause shame, disgust, or fear.\n(7) Using the service for unauthorized commercial purposes, sales, advertising, promotion, political activities, or election campaigns beyond its intended use.\n(8) Unauthorized reproduction, distribution, or commercial use of information obtained through the company's services.\n(9) Exploiting known or unknown bugs inappropriately, or abusing the payment process to obtain refunds without valid reasons, thereby causing financial benefits or losses to oneself or others.\n(10) Deceiving others for personal gain or causing harm to others in relation to the use of the company's services.\n(11) Infringing on the company's or others' intellectual property rights or portraits, or harming others' reputation.\n(12) Intentionally transmitting, posting, distributing, or using viruses, computer codes, files, or programs designed to disrupt or damage the normal operation of software, hardware, or telecommunications equipment.\n(13) Changing the game service without proper authorization, adding or inserting other programs, hacking or reverse-engineering servers, leaking or altering source code or game service data, building separate servers, or altering or appropriating parts of the website to impersonate the company.\n(14) Creating, distributing, using, or advertising computer programs, devices, or equipment not provided or approved by the company.\n(15) Users cannot engage in business activities that generate financial benefits for themselves or others using the service without prior consent from the company. All responsibility for the results of such business activities lies with the user.\n(16) If a third party raises objections or claims damages against the company due to unauthorized business activities, the user must compensate for the third party's damages and indemnify the company. If the company incurs damages, it can claim compensation from the user.\n(17) Requesting others to progress in the game for monetary compensation or other rewards (agent training).\n(18) Altering information posted by the company without proper authorization.\n(19) Inducing or advertising any actions listed in article 1, 13 and 18.\n(20) Engaging in other actions that violate relevant laws or societal norms.\n\n3. Users have the duty to check and comply with the provisions of these terms, usage guides, warnings related to the game service, and matters notified by the company.\n\n4. Users are responsible for managing their accounts and online/mobile devices and must not allow others to use them. The company is not responsible for any damages resulting from poor management of accounts or devices or allowing others to use them.\n\n5. Users must set and manage payment password functions to prevent unauthorized payments on various open markets. The company is not responsible for damages resulting from user negligence.\n\n6. The company may establish specific rules for:\n(1) User account names, character names, guild names, and other in-game names.\n(2) Chat content and methods.\n(3) Board usage and service usage methods.\n(4) External platform service policies such as those of Google, Apple, Meta, Hive, Steam and etc.\n(5) Restrictions on gameplay methods.\n(6) Other necessary matters within the scope that does not infringe on users' fundamental rights to use the service.\n\n7. The company is not responsible for any disadvantages users may suffer due to violations of obligations. If the company suffers or anticipates damage due to a user's breach of obligations, the company may restrict the user's service use and take measures such as claiming damages.\n\nChapter 4: Service Use and Restrictions\n\nArticle 9: Sanctions and Reporting\n\n1. The sanctions and reporting procedures outlined in this article apply to any violations of these terms by users of the game service.\n\n2. Users may report or appeal against sanctions or inquiries as follows:\n(1) 1:1 Inquiry\nUsers can submit various inquiries, requests, suggestions, and appeals related to account issues and sanctions through the 1:1 inquiry page on the website's customer support.\n(2) Reporting Center Inquiry\nUsers can make inquiries related to problematic users and report account theft, as well as appeal sanctions related to problematic users through the reporting center on the website.\n(3) If a user's appeal is deemed reasonable, the company will lift the sanctions imposed on the user and restore any adjusted items or content. However, this does not apply in cases where the act is deemed a violation of the terms and conditions.\n\n3. Types of sanctions include:\n(1) Permanent Restriction of Integrated Account Use: This sanction permanently restricts access to all services provided by the company, including game and web services.\n(2) Permanent Restriction of Game Use: This sanction permanently restricts access to the game service and related services (game account, bulletin board, etc.).\n(3) Temporary Restriction of Game Use: This sanction restricts access to the game service and related services (game account, bulletin board, etc.) for a specific period.\n(4) IP Block: This sanction restricts access to the game or service from specific IP addresses.\n(5) Warning: Temporary sanctions such as temporary access restrictions, chat bans, action limitations, forced changes to character names, GM warnings, or recommendations.\n(6) Adjustment of Items: Sanctions involving the deletion, alteration, or modification of character information, items, or paid content related to terms violations.\n(7) The company may apply sanctions listed in article 1 through 6 simultaneously. If multiple violations are confirmed, the company may combine sanctions applicable to each violation.\n(8) The company may apply sanctions to users who have assisted in, conspired with, or gained unfair benefits from other users' violations.\n(9) The company reserves the right to recover items obtained through violations, regardless of whether the recipient was aware of the violation.\n\n4. The company will determine the specific reasons and procedures for restricting use in its operational policies, considering factors such as the nature, extent, frequency, and consequences of the violation. Transfer of content to the operational policy (Policy Item 4-7)\n\nArticle 10: Provision of Services\n\n1. The company will make services available to users immediately upon the conclusion of the user agreement. However, for certain services, the company may start providing them from a designated date as needed.\n\n2. When providing the game service, the company may offer additional services along with those specified in these terms.\n\n3. The company may differentiate the user experience based on factors such as user rank, usage time, usage frequency, and the scope of provided services.\n\n4. The company will not be liable for any damages incurred by users in relation to the use of free services provided by the company. However, this does not apply to damages caused by the company's willful misconduct or gross negligence.\n\nArticle 11: Use of Services\n\n1. The game service will be provided for the duration specified according to the company's business policies. The company will appropriately notify users of the game service hours via the game's initial screen or website. In the absence of any specific indications or notices, the service is provided 24/7 throughout the year as a general rule.\n\n2. Despite the provisions of Paragraph 1, the company may temporarily suspend all or part of the service in the following cases, and during such times, the company is not obligated to provide the game service:\n(1) When server expansion and replacement, maintenance and inspection of information and communication equipment, system regular inspections, or modifications to game content or game services are necessary.\n(2) When normal service provision is impossible due to power outages, service facility malfunctions, service overloads, network instability, or maintenance or inspection by telecommunications providers.\n(3) When situations occur that are beyond the company's control, such as war, civil unrest, natural disasters, emergencies, or other similar national emergencies.\n(4) When responding to hacking, electronic intrusion incidents, communication issues, abnormal user behavior, or unforeseen instability in the game service is necessary.\n(5) When related laws, policies, or regulations prohibit service provision at certain times or in certain manners or restrict service provision to specific users.\n(6) When there are reasonable grounds for suspending service provision.\n\n3. In the case outlined in Paragraph 2, Item 1, the company may determine a specific time to halt the game service. In such cases, the company will notify users in advance via the game's initial screen or website.\n\n4. In the case outlined in Paragraph 2, Item 4, the company may suspend the game service temporarily without prior notice. The company may subsequently notify users of such suspension via the game's initial screen or website.\n\n5. The company provides services through dedicated applications for mobile devices or networks. Users can download and install the application or use the network to access the service, either for free or for a fee.\n\n6. For paid content, users must pay the fees specified for the service to access it. Additional charges may be incurred based on the user's telecommunications provider for downloading the application or using the service via the network.\n\n7. Services provided through downloaded and installed applications or networks are adapted to the characteristics of mobile devices or telecommunications providers. In cases of changes to mobile devices, number changes, or international roaming, access to all or part of the content may become unavailable, and the company will not be held responsible.\n\n8. Services provided through downloaded and installed applications or networks may involve background operations. Additional charges may apply based on the characteristics of mobile devices or telecommunications providers, and the company will not be responsible for such charges.\n\nArticle 12: Changes and Suspension of Services\n\n1. The company provides users with the virtual world created and implemented through the game service and retains comprehensive authority over the creation, addition, modification, maintenance, and repair of game content.\n\n2. The company has an obligation to protect the game world and will take necessary measures to maintain order and game quality within the game world.\n\n3. To ensure smooth service provision, the company may install or update necessary programs, such as individual programs, security programs, or payment modules, without additional consent from the user. However, if the installation involves programs unrelated to service use, such as advertising programs, the company must notify the user and obtain consent before installation.\n\n4. The company may change or suspend the service as necessary for operational or technical reasons to ensure smooth game service provision, and will announce such changes within the game service before they are implemented. However, if changes are required due to bug fixes, error corrections, urgent updates, or circumstances that do not constitute a significant change, or if there are unavoidable situations such as server device failures or urgent security issues, the company may announce the changes after they have been made.\n\n5. In cases where the company is unable to continue providing the game service due to significant business reasons, such as the transfer, division, or merger of business operations, the expiration of the game provision contract, or significant deterioration in service profitability, the company may suspend the entire service. In such cases, the company will notify users of the suspension date, reason for suspension, and compensation conditions at least 30 days before the suspension date through the game’s initial screen or connection screen, website, email, in-game messaging, SMS, and mobile app push notifications, or other appropriate methods.\n\n6. In the case of Paragraph 4, if there are paid items that have not been used or have remaining usage periods, the company will announce the service suspension date and set a period of at least 30 days. During this period, the company will establish and operate dedicated customer support channels or other means to process compensation procedures.\n\n7. In the case of service termination under Paragraph 4 or 5, users cannot claim compensation for free services, paid services with no remaining usage period, continuous paid services, or time-limited paid items. For paid items without a usage period limit, the usage period of such items will be defined until the service termination date.\n\nArticle 13: Collection of Information\n\n1. The company may store and retain chat content exchanged between users, and this information is exclusively held by the company. The company may allow third parties to view this information only if required by law for the purposes of dispute resolution between users, handling complaints, or maintaining game order.\n\n2. When the company or a third-party views chat information pursuant to Paragraph 1, the company will notify the affected user in advance of the reasons and scope of the viewing. However, if the information needs to be reviewed for investigating, processing, or confirming prohibited activities as described in Article 10, Paragraph 1, or for remedying damages caused by such activities, the company may notify the user afterward.\n\n3. To ensure smooth and stable operation of the service and to improve service quality, the company may collect and use information about the user's device settings and specifications, running programs, and mobile device information (settings, specifications, operating system, version, etc.), excluding personal information.\n\n4. For the purpose of service improvement and introducing services to users, the company may request additional information from users. Users may choose to accept or decline this request, and the company will notify users that they have the option to decline.\n\n5. If necessary for identity verification, the company may notify the user of the reason (or purpose) and request identification documents, mobile verification, or equivalent documentation. The company will not use this information for purposes other than those previously notified and will destroy it in an irretrievable manner once the purpose is achieved.\n\nArticle 14: Provision of Advertisements\n\n1. The company may display advertisements within the game service related to the operation of the service. Users who wish to use the service are deemed to consent to the display of such advertisements during their use of the service.\n\n2. The company may send promotional information via methods such as email, text messaging (LMS/SMS), or push notifications only to users who have consented to receive such information. Users may refuse to receive these communications at any time, and the company will cease sending promotional information upon the user's refusal.\n\n3. Through banners or links provided within the company's services, users may be connected to advertisements or services provided by third parties.\n\n4. When connected to advertisements or services provided by third parties as described in Paragraph 3, the services offered in those areas are not part of the company's service domain. Therefore, the company does not guarantee the reliability, stability, or any other aspects of such third-party services and is not responsible for any damages incurred by users as a result. However, this does not apply if the company intentionally or with gross negligence facilitates the occurrence of damage or fails to take measures to prevent the damage.\n\nArticle 15: Ownership of Copyrights and Other Rights\n\n1. The copyrights and other intellectual property rights to the content created by the company within the game service are owned by the company. The company grants users the right to use such content only under the conditions specified by the company in relation to the game service.\n\n2. Users must not use or allow third parties to use any information obtained through the use of the company's game service, which is owned by the company or its providers, without prior consent from the company or the provider, in the following ways: (1) For commercial purposes through methods such as reproduction, transmission, publication, distribution, performance, broadcasting, creation of derivative works, and other similar methods. (2) For any purpose prohibited by these terms or company policies.\n\n3. Users grant the company permission to use their content (including communication, images, sounds, and all materials and information uploaded or transmitted through the game application or game service, hereinafter \"User Content\") in the following ways and under the following conditions: (1) To use, modify, and alter the User Content in any form (including publication, reproduction, performance, transmission, distribution, broadcasting, creation of derivative works, etc.), without any limitations on the duration or region of use. (2) To refrain from selling, renting, or transferring User Content for commercial purposes without the prior consent of the user who created the content.\n\n4. The company will not use User Content that is not visible within the game or not integrated with the game service (e.g., posts on general boards that are not substantially related to game content) without the explicit consent of the user. Users can delete such User Content at any time.\n\n5. If the company determines that a post or content submitted by a user violates the prohibitions outlined in these terms, the company may, without prior notice, take temporary measures, delete or move the post, or refuse its registration.\n\n6. Users whose legal rights are infringed due to information posted on the company's bulletin boards may request the company to delete the information or post a rebuttal. In such cases, the company will promptly take the necessary actions and notify the requester.\n\n7. The user shall be solely responsible for any damages arising from the posts or content they upload, and the Company shall bear no liability for such damages. If the Company receives a claim, demand for compensation, or becomes involved in any legal action due to a post that infringes upon the rights of others, the user who uploaded the content shall fully cooperate with the Company in securing its exemption from liability. If the Company is unable to obtain such exemption, the user shall be liable for all resulting damages, losses, and expenses incurred by the Company.\n\n8. This article remains valid for as long as the company operates the game service and continues to apply even after a user withdraws from the service.\n\nArticle 16: Purchase, Usage Period, and Use of Paid Content\n\n1. Unless otherwise specified by the company, paid content purchased by users within the game service can only be used on the mobile device from which the application was downloaded or installed, or on the website and launcher programs provided by the company for the purchase of paid content. Paid items can only be used within the service or content where they were purchased.\n\n2. Users may only use paid items on their own accounts and cannot transfer, rent, sell, or otherwise dispose of them to third parties, except as specified by the method separately determined and announced by the company.\n\n3. The usage period for paid content purchased by users is defined by the period specified at the time of purchase. However, in cases where service suspension occurs due to reasons defined in these terms, the usage period for paid content without a specified durat"
    },
    {
      "KeyText": "title_terms_terms_of_service_text2",
      "kr": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "en": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "jp": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "th": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "zh_cn": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "zh_tw": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026.",
      "id": "Chapter 5: Withdrawal, Refunds for Overpayments, and Termination of Service Agreement\n\nArticle 17: Payment\n\n1. The imposition and payment of charges for content purchases are generally governed by the policies or methods set by mobile carriers, open market operators, or other relevant entities. Additionally, limits for each payment method may be set or adjusted according to policies established by the company, mobile carriers, open market operators, or government regulations.\n\n2. When content purchases are made using foreign currency, the actual billed amount may differ from the price displayed in the service store due to fluctuations in exchange rates and associated fees.\n\nArticle 18: Withdrawal of Subscription, Refunds, and Termination of Service Contract\n\n1. Users who have entered into a contract for the purchase of paid content with the company may withdraw from the subscription without any additional fees or penalties within 7 days from the later of the purchase date or the date the content becomes available. Unless otherwise specified by operational policies, withdrawal or refund requests related to service use must be submitted directly to the company through customer service.\n\n2. Users cannot withdraw from the subscription under the following circumstances, even if against the company's will. However, for contracts involving divisible content, withdrawal may be possible for the parts not falling under the following exceptions:\n(1) Content that has been partially or entirely lost or damaged due to the user's fault\n(2) Paid content that is used or activated immediately upon purchase\n(3) Content with additional benefits provided or bundled sales content where additional benefits have been used or part of it has been used\n(4) Content with an opening act that is considered as use or where utility is determined upon opening\n(5) If some of the additional content (goods, points, mileage, items, etc.) provided at the time of purchase has been used\n(6) Content provided free of charge by the company or content acquired during the use of the service\n(7) Content for which withdrawal is restricted according to relevant laws such as the Consumer Protection (Fair Trading) Act (CPFTA)\n\n3. For content where withdrawal is not possible under the provisions of Paragraph 2, the company must clearly indicate this fact in a place easily accessible to users. The company should provide trial versions of the content (such as time-limited use or trial offerings) or, if that is not feasible, provide information about the content to ensure that users' rights to withdraw are not obstructed. If the company fails to take such actions, users may withdraw from the subscription despite the restrictions in Paragraph 2.\n\n4. Notwithstanding Paragraphs 1 and 2, users can withdraw from the subscription if the purchased paid content differs from what was displayed or advertised, or if it does not meet the terms of the purchase contract. This can be done within 3 months from the date the content becomes available or within 30 days from the date the discrepancy was discovered or could reasonably have been discovered.\n\n5. When a user requests withdrawal, the company will verify the purchase through the platform operator or open market operator. The company may contact the user to confirm the legitimate reason for withdrawal and may request additional evidence.\n\n6. Upon withdrawal according to Paragraphs 1 through 4, the company will promptly recover the user's paid content and refund the payment within 3 business days.\n\n7. When refunding under Paragraph 6, if the user paid with a non-cash payment method such as a credit card, the company will request the payment service provider to stop or cancel the payment. However, if the company has already received the payment from the payment service provider, it will refund that amount to the provider and inform the user.\n\n8. If a minor enters into a content purchase contract via a mobile device, the company must inform that the contract can be canceled by the minor or their legal representative without the legal representative's consent. If a minor enters into a contract without the legal representative's consent, the minor or their legal representative may cancel the contract with the company. However, this does not apply if the minor used assets with permission from the legal representative or if the minor deceived the company into believing they were an adult or had the legal representative’s consent. The company may request the submission of documents that can prove the user's status as a minor or legal guardian in order to verify whether the cancellation is legitimate.\n\n9. Whether the contracting party is a minor is determined based on the mobile device used for payment, the payment executor's information, and the payment method holder's details. The company may request documents to prove the minor's or legal representative's status to verify the validity of the cancellation.\n\n10. Users may withdraw from the subscription in writing (including electronic documents).\n\nArticle 19: Refund of Overpayments\n\n1. If an overpayment occurs, the company will refund the entire amount of the overpayment to the user using the same payment method as the original transaction. However, if the overpayment occurs due to the user's fault without any intentional wrongdoing or negligence by the company, the user will bear the actual costs incurred for the refund.\n\n2. Communication charges (e.g., call charges, data charges) incurred due to downloading the application or using network services may be excluded from the refund.\n\n3. Payments made through the application follow the payment methods provided by the open market operators. If an overpayment occurs during the payment process, the user must request a refund from either the company or the open market operator.\n\n4. Refunds for overpayments are processed according to the refund policies of the respective open market operator or the company, depending on the operating system of the mobile device being used.\n\n5. Content acquired without a paid transaction or content provided for free by the company through internal or external partnership events is excluded from the refund.\n\n6. To process the refund of overpayments, the company may contact the user using the information provided by the user. The refund will be completed within 5 business days from the date the company receives the necessary information for the refund.\n\n7. In cases where a situation arises in which a refund is not possible using the same method from in Paragraph 1, this will be notified in advance.\n\nArticle 20: Termination of Contract\n\n1. Users can terminate the service contract at any time by withdrawing from the game within the service. Upon termination of the service, all game-related information held by the user within the game service will be deleted and cannot be recovered.\n\n2. The company may suspend or terminate the service if there is a significant reason that prevents the maintenance of the contract, such as the user engaging in prohibited activities under these terms and related operational policies or service policies. In such cases, the company will provide prior notice to the user before suspending or terminating the service. However, if there are urgent reasons such as violations of current laws or causing damage to the company through intentional or significant negligence, the company may terminate the contract immediately without prior notice.\n\n3. Refunds and compensation related to terminations under paragraphs 1 and 2 will be handled in accordance with relevant laws, including the Consumer Protection (Fair Trading) Act (CPFTA) and the Electronic Transaction Act (ETA).\n\n4. To protect the personal information of users who have not used the company's services continuously for one year from the most recent service usage date (hereinafter referred to as \"dormant accounts\"), the company may terminate the service contract and destroy the user's personal information or separate and store it separately from other users' personal information, thereby restricting service access. In such cases, the company will notify the user of the contract termination, destruction of personal information, and related details at least 30 days prior to taking action.\n\n5. In cases of termination under paragraph 2, users will lose their rights to use paid services and paid content and cannot claim refunds or compensation for any losses incurred.\n\nChapter 6: Compensation for Damages and Exemption Clauses\n\nArticle 21: Compensation for Damages\n\n1. The company or the user is liable to compensate the other party for any damages caused by a violation of these terms. However, if there was no intent or negligence, this responsibility does not apply.\n\n2. If a paid service purchased by the user is lost due to the company's fault, the company is responsible for restoring the service to its original state. If restoration is impossible or difficult, the company will provide a similar paid service of equivalent value. If providing a similar paid service is also impossible or difficult, the company must refund the purchase price of the paid service.\n\n3. If a user violates these terms and causes damage to the company, the user is responsible for compensating the company for those damages.\n\n4. If the company has a partnership agreement with a third-party service provider to offer specific services to the user, and the user agrees to the terms of use of the third-party service, any damages caused to the user due to the third-party service provider's intent or negligence are the responsibility of the third-party service provider.\n\nArticle 22: Exemption of the Company from Liability\n\n1. The company is not liable for failure to provide services due to force majeure events such as war, civil unrest, natural disasters, emergencies, technical defects that cannot be resolved with current technology, or similar uncontrollable circumstances.\n\n2. The company is not responsible for damages resulting from maintenance, replacement, regular inspections, construction, or similar reasons affecting service facilities, or from the suspension or improper provision of telecommunications services by network operators. However, this does not apply if the damage was caused by the company's intentional or gross negligence.\n\n3. The company is not liable for service disruptions caused by user mobile device errors, inaccuracies in user-provided information, failure to update or provide necessary information, or issues arising from the user's intentional or negligent actions.\n\n4. The company is exempt from liability for problems arising from the user's computer environment or network issues that are not due to the company's intentional or gross negligence.\n\n5. The company is not responsible for the reliability or accuracy of information or materials posted by users or third parties related to the service on the game service or website, unless the company is found to have acted with intentional or gross negligence.\n\n6. The company is not obligated to intervene in disputes or transactions between users or with third parties that arise through the service, and is not liable for any damages resulting from such situations.\n\n7. The company is not responsible for any damages incurred by users in connection with the use of free services.\n\n8. The company is not liable if users fail to achieve expected results, such as acquiring characters, experience points, or items, or if they lose such in-game assets. However, this does not apply if the company's intentional or gross negligence caused the issue.\n\n9. The company is not responsible for the loss of a user's in-game experience points, rankings, items, or in-game currency, unless the loss is due to the company's intentional or negligent actions.\n\n10. The company is not liable for third-party payments made due to the user's failure to manage their mobile device password or passwords provided by the open market operator, except in cases of intentional or gross negligence by the company.\n\n11. The company is not responsible if the user is unable to use all or part of the content due to changes in the mobile device, mobile number, OS version, overseas roaming, or changes in telecommunications providers.\n\n12. The company is not liable if the user deletes content or account information provided by the company.\n\n13. The company may limit the game service or the user's game service usage time in accordance with relevant laws, government policies, etc. The company shall be exempt from responsibility for any matters related to the use of the game service arising from such limitations and restrictions.\n\nArticle 23: Notifications to Users\n\n1. When the company needs to notify users, it can do so via the user's email address, electronic memo, in-game messages, SMS, and LMS, or mobile app push notifications.\n\n2. For notifications directed at all users, the company may replace individual notifications by posting the notice within the game service or by displaying a pop-up message for at least seven days.\n\nArticle 24: Jurisdiction and Governing Law\n\n1. These Terms and Conditions shall be governed by and construed in accordance with the laws of the Republic of the Philippines. Any dispute arising out of or in connection with these Terms and Conditions shall be subject to the exclusive jurisdiction of the competent courts of the Republic of the Philippines.\n\n2. In cases where the address or residence of the User is unknown at the time of filing the action, the determination of the proper court shall be made in accordance with the applicable rules of court of the Republic of the Philippines.\n\nArticle 25: User Grievance Handling and Dispute Resolution\n\n1. The company will provide guidance within the game service or through linked screens on how users can submit their opinions or complaints. The company will also operate dedicated personnel to handle such user feedback and complaints.\n\n2. If a user's opinion or complaint is deemed objectively valid, the company will address it promptly within a reasonable time frame. However, if the resolution requires a longer period, the company will inform the user of the reason for the delay and the expected resolution timeline via the game service notice, email, electronic memo, in-game message, SMS, or mobile app push notification (LMS/SMS).\n\n3. If a dispute arises between the company and the user that is submitted to a third-party dispute resolution body, the company will faithfully demonstrate the measures taken, such as usage restrictions, and may comply with the recommendations of the dispute resolution body.\n\nAddendum\n\nThese Terms of Service will take effect on April 10, 2026."
    },
    {
      "KeyText": "title_terms_funds",
      "kr": "자금결제법",
      "en": "PAYMENT SERVICES ACT",
      "jp": "資金決済法",
      "th": "กฎหมายการชำระเงิน",
      "zh_cn": "支付服务法",
      "zh_tw": "支付服務法",
      "id": "Undang-Undang Layanan Pembayaran"
    },
    {
      "KeyText": "title_terms_funds_text",
      "kr": "자금결제법에 따른 고지가 들어갈 공간",
      "en": "Notices required under the Payment Services Act go here.",
      "jp": "資金決済法に基づく表示が入るスペースです",
      "th": "พื้นที่สำหรับประกาศตามกฎหมายการชำระเงิน",
      "zh_cn": "根据支付服务法需告知的内容显示区域",
      "zh_tw": "根據支付服務法需告知的內容顯示區域",
      "id": "Ruang untuk pemberitahuan sesuai Undang-Undang Layanan Pembayaran"
    },
    {
      "KeyText": "title_terms_transactions",
      "kr": "전자상거래법",
      "en": "E-COMMERCE ACT",
      "jp": "特定商取引法",
      "th": "กฎหมายพาณิชย์อิเล็กทรอนิกส์",
      "zh_cn": "电子商务法",
      "zh_tw": "電子商務法",
      "id": "Undang-Undang E-Commerce"
    },
    {
      "KeyText": "title_terms_transactions_text",
      "kr": "전자상거래법에 근거한 고지가 들어갈 공간",
      "en": "Notices required under the Act on Specified Commercial Transactions go here.",
      "jp": "特定商取引法に基づく表示が入るスペースです",
      "th": "พื้นที่สำหรับประกาศตามกฎหมายพาณิชย์อิเล็กทรอนิกส์",
      "zh_cn": "根据电子商务法需告知的内容显示区域",
      "zh_tw": "根據電子商務法需告知的內容顯示區域",
      "id": "Ruang untuk pemberitahuan berdasarkan Undang-Undang E-Commerce"
    },
    {
      "KeyText": "title_terms_gameoperation_policy",
      "kr": "게임 운영 정책",
      "en": "GAME OPERATION POLICY",
      "jp": "GAME OPERATION POLICY",
      "th": "GAME OPERATION POLICY",
      "zh_cn": "GAME OPERATION POLICY",
      "zh_tw": "GAME OPERATION POLICY",
      "id": "GAME OPERATION POLICY"
    },
    {
      "KeyText": "title_terms_gameoperation_policy_text",
      "kr": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "en": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "jp": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "th": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "zh_cn": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "zh_tw": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025.",
      "id": "Joker Master Game Operation Policy\n\nThis Game Operation Policy (hereinafter referred to as the \"Policy\") aims to maintain service quality and protect user rights by responding fairly and consistently to issues that may arise during the use of Dark December (hereinafter referred to as the \"Game\"), provided by Needs Games Inc. (hereinafter referred to as the \"Company\"). The Company shall strive to allow users to enjoy the Game in a stable and pleasant environment from a neutral and objective perspective. As this Policy contains important information related to service usage, users are advised to read it carefully.\n\nArticle 1. General Provisions\n\n1. This Policy is established to reasonably and fairly respond to issues that may arise during the operation of the Game and contains detailed rules necessary for the Company's service operation and user participation.\n\n2. This Policy supplements the Company's Terms of Service (hereinafter referred to as the \"Terms\") and sets forth the Company's standards for sanctions on user violations and objection procedures.\n\n3. The Company may add, modify, or delete the contents of this Policy for the efficient operation of the Game. In such cases, the Company shall notify users in advance of the changes and the effective date via in-game notices or official community platforms. Users are responsible for regularly checking any changes to this Policy, and the Company may not provide separate support for any disadvantages resulting from not doing so.\n\n4. Matters not specified in this Policy shall be applied and interpreted in accordance with relevant laws and general social norms.\n\nArticle 2. Definitions\n\nThe definitions of the terms used in this Policy are as follows:\n\n1. \"Name\" refers to all types of identifiers (such as nicknames, guild names, etc.) set by the user to identify characters, items, or groups within the Game.\n\n2. \"Game Currency\" refers to in-game currency such as Diamonds, Rubies, and Gold, which may be consumed to use content or exchanged for other currency. Game Currency may be provided through paid purchases or free of charge depending on service usage.\n\n3. \"Community Service\" refers to online platforms provided by the Company for expressing opinions or sharing information related to the Game. This includes the official website, official forums, and social media (SNS).\n\n4. \"Service Use Information\" refers to data such as character information, items, and levels, which are selected or acquired by users through the methods provided by the Company in the Game.\n\n5. \"Guild\" refers to a group formed by multiple users within the Game using systems provided by the Company.\n\nArticle 3. Rights and Obligations of Users\n\n1. User Rights\n\nUsers may use the content provided in the Game, whether paid or free, in accordance with the Terms. However, all rights (including copyrights) to content such as Service Use Information, excluding the rights granted under the Terms, belong to the Company. Users may contact the customer service center to inquire about issues arising during the use of the Game and receive guidance.\n\n2. User Obligations\n\nUsers must familiarize themselves with and comply with the Terms and this Policy while using the Game. Users shall not engage in any actions prohibited by the Terms or this Policy, or any behavior that causes harm to others or negatively affects the in-game order.\n\n3. Users are responsible for managing their own device and account information. The user shall bear full responsibility for any losses or damages resulting from transferring or lending their account to third parties.\n\n4. Users must register accurate personal information upon signing up. If a user provides false information or uses another person's personal information, they shall bear full responsibility for all resulting disadvantages. The Company will not provide any support in such cases and may take necessary action in accordance with applicable laws and this Policy.\n\n5. If a user discovers a bug during the use of the Game, they must promptly report it to the customer service center. Intentionally exploiting or distributing the bug to others without reporting it is considered a violation of this Policy and may result in sanctions such as game use restrictions.\n\nArticle 4. Rights and Obligations of the Company\n\n1. Company Rights\n\n1. If abnormal behavior occurs inside or outside the Game, the Company may temporarily suspend all or part of the Game or restrict access.\n\n2. The Company may impose sanctions on users who violate the Terms or this Policy based on the standards specified therein.\n\n2. Company Obligations\n\n1. The Company shall provide a stable environment for users to enjoy the Game.\n\n2. The Company shall comply with the Terms, this Policy, and the Privacy Policy.\n\n3. The Company is obligated to receive reports of in-game bugs from users and verify and resolve such issues.\n\n4. The Company shall establish a healthy gaming culture, protect minor users from harmful content, and take appropriate action to prevent defamation and infringement of user rights.\n\n5. The Company shall protect users' personal information (such as identity and phone number) in its possession. The Company shall not use, alter, or disclose such information beyond its original collection purpose without consent. However, the Company may provide such information if legally obligated, such as when requested by judicial authorities.\n\n6. The Company shall respond to user inquiries and requests as kindly and promptly as possible. However, in cases involving unreleased content or confidential game features, responses may be limited or withheld. Game usage records shall not be provided except where legally required or under exceptional circumstances acknowledged by the Company.\n\n7. The Company shall maintain a neutral position and not intervene in user disputes. However, if a user dispute violates this Policy or disrupts the normal operation of the Game, the Company may review the case and take necessary measures from a neutral standpoint.\n\n8. Even in cases not mentioned above, the Company shall take appropriate measures based on general order and norms to ensure smooth service operation and user protection.\n\nArticle 5. Standards for Game Use Restrictions\n\n(1) These standards are established to protect users from behavior that interferes with gameplay or disrupts public order and decency.\n\n(2) If a user commits any of the actions listed in the Sanction Table below, they may be subject to penalties and disadvantages to their account in accordance with the stated principles.\n\n(3) Any in-game currency or items obtained through inappropriate means or in violation of the Terms may be forcibly recovered or deducted.\n\n(4) Users who have been sanctioned may file an objection with the customer service center within 15 days from the date of sanction.\n\n(5) The level of restriction shall be applied differently depending on the type and severity of the violation. However, taking into account the gravity of the violation, frequency of recurrence, and impact on the game environment, a more lenient or severe penalty may be applied as an exception.\n\n(6) The Company shall not provide any compensation or support for disadvantages resulting from sanctions.\n\n\n1. Misconduct\n• Description: Offensive language, sexual remarks, insults to parents, advertisements causing discomfort, Provoking conflicts or condemning entire groups of users, Excessive or repetitive messages in chat, Discriminatory or inflammatory remarks on nationality, ethnicity, region, politics, figures, religion, race, gender, disability, etc., Harassing or interfering with other players, Intentionally disrupting game operations, Chat messages that are socially unacceptable or disturbing, Threats or baseless defamation.\n1st Offense: 1-day restriction\n2nd Offense: 3-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n2. Impersonation of Game Staff or Employees\n• Description: Pretending to be a GM or company staff to request items, currency, or personal info.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n3. Inappropriate name use (character, guild, alliance, etc)\n• Description: Using names that include profanity, vulgar expressions, or are deemed socially inappropriate or disruptive to game operation.\n1st Offense: Forced name change\n2nd Offense: 1-day restriction + forced name change\n3rd Offense: 3-day restriction + forced name change\n4th Offense: 7-day restriction + forced name change\n4. Personal Information Disclosure\n• Description: Disclosing or spreading another user's personal information without consent.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n5. Advertisements Unrelated to the Game Service\n• Description: Acts that interfere with other users' gameplay experience or the operation of the game by promoting commercial advertisements such as product promotions, obscene content, illegal gambling, prize giveaways, or services including proxy tasks and other for-profit advertising.\n1st Offense: 30-day restriction\n2nd Offense: 365-day restriction\n6. Scam\n• Description: Any act of intentionally deceiving or misleading other users to gain unfair advantages, such as acquiring in-game items or currency, or attempting such actions.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n7. Real Money Trading\n• Description: Attempting or brokering trades of items or in-game currency for real money or goods; Engaging in, attempting, or facilitating account or character boosting on behalf of another user in exchange for real money or physical goods; Attempting to trade or facilitate the trade of a game account or in-game character for real money or physical goods; Posting repetitive and meaningless content, such as region names, numbers, or phone numbers, or engaging in actions deemed to imply real money or real-world goods transactions.\n1st Offense: 3-day restriction\n2nd Offense: 7-day restriction\n3rd Offense: 15-day restriction\n4th Offense: 30-day restriction\n8. Exploitation of System Errors and Bugs\n• Description: Exploiting game or service errors to affect in-game economy, balance, or services; Repeatedly exploiting bugs after recognizing them and causing significant impact on system, services, or game environment; Failing to report discovered bugs to the company and spreading information to other users in-game or in communities.\n1st Offense: 30-day restriction + Service data reset\n2nd Offense: 365-day restriction + Service data reset\n9. Illegal Program\n• Description: Attempting to use unauthorized programs, including illegally developed or tampered software clients; Using, creating, or distributing illegal programs; Unauthorized modification or alteration of data or programs provided by the company; Using modified or altered programs to access the game service abnormally; Sending abnormal packets to the server or client; When log records indicate actions or results that cannot be reproduced through normal gameplay.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n10. Use of Bots and Farming Operations\n• Description: Organized or collective use of multiple accounts for profit-driven, illegal exploitation of the game; Using multiple accounts exhibiting identical patterns to systematically exploit the game; Using multiple accounts from the same or adjacent IP ranges to gain unfair advantages; Accumulating, gifting, transferring, or attempting to cash out in-game currency for profit.\nAll Offenses: Permanent account ban (Possible legal investigation depending on severity)\n11. Account Theft\n• Description: Unauthorized access to another user's account; Using someone else's payment methods, including credit cards or mobile phones, without permission to pay for game services.\n1st Offense: 365-day restriction\n12. Gambling-Related Activities\n• Description: Engaging in unhealthy gambling activities within the game that promote excessive gambling, or encouraging, distributing, or sympathizing with such gambling behaviors through illegitimate means.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n13. Spreading false information and intentionally disrupting operations\n• Description: Spreading false information with the intent to disrupt the service and cause confusion among other users; Exploiting system instability to interfere with other users' smooth gameplay; Directing verbal abuse, threats, insults, or sexual harassment towards customer service representatives or their family members.\n1st Offense: 7-day restriction\n2nd Offense: 15-day restriction\n3rd Offense: 30-day restriction\n4th Offense: 365-day restriction\n14. Abuse of open market processes\n• Description: Abusing processes related to registration, payment, or refunds provided by the company or open market stores to gain unfair advantages or distributing methods of such abuse.\nNote: In cases where subscription cancellations or refunds are processed via the open market store, the associated game account will be subject to immediate and permanent suspension. (Individuals or groups who systematically exploit the process for commercial gain may face legal consequences.)\nAll Offenses: Immediate and Permanent suspension\n\n\n(7) The Company operates the following policy for long-term inactive accounts:\n1. Accounts with no login or payment activity for 12 months or more may be deleted from the Company's servers.\n2. Accounts deleted under item 1 above cannot be recovered.\n\nArticle 6. Recovery Policy\n\n(1) If a user's game data such as account or items is lost or altered due to technical errors or the Company's fault, recovery is possible within the scope that the issue can be verified.\n\n(2) The Company may change services (such as character/item/content information) for operational or technical balance purposes and will notify users via official communities or in-game notices before doing so. In cases requiring urgent fixes (such as bug corrections or emergency updates), notice may be given afterward. Recovery is not provided in such cases.\n\n(3) Recovery requests must be submitted to the customer service center within 7 days from the occurrence of the issue to confirm eligibility.\n\n(4) The Company is not responsible for damages caused by user fault, including but not limited to the following cases:\n\nThe request was made after 7 days from the date of occurrence\nThe request was made through an account other than the affected account (or by a representative)\nThe account was not linked to a social platform (Google/Apple/Meta or others) and was lost\nFailure to read official notices or this Policy led to the issue\nThe user's access to the game was restricted under the Terms\nDamage occurred due to account or item trading not recognized by the Company\nItem loss due to user actions such as selling, dismantling, destroying, failed enhancement, or collection\nIncorrect listing or purchase in the marketplace\nLoss due to gameplay environment issues (e.g., disconnection, memory shortage, app crash)\nService suspension or access restriction due to critical issues in the Game\nAccount voluntarily deleted through normal procedure\nDamage caused by intentional misuse or settings violations\nOther cases not attributable to the Company\n(5) The Company provides recovery support only when the issue is acknowledged to be caused by the Company's fault.\n\nArticle 7. Community Service Operation Standards\n\n(1) The Company shall not intervene in disputes between users within the community services as a rule. However, if the dispute involves a violation of the Terms or this Policy or disrupts the operation of the community, the Company may review the case and take appropriate measures from a neutral standpoint.\n\n(2) The Company shall enforce the following policies regarding its bulletin board services. \"Posts\" refer to information consisting of text, images, audio, or video shared by users through the Web service.\n\nPenalty Duration by Offense Count\n\n1st Offense: Duration (3 days)\n2nd Offense: Duration (5 days)\n3rd Offense: Duration (7 days)\n4th Offense: Duration (10 days)\n5th Offense: Duration (15 days)\n6th Offense: Duration (30 days)\n7th Offense: Permanent Ban\n\nPosting Inappropriate Content\n\"Posting inappropriate content\" refers to any of the following acts:\n(1) Prohibited Content Types\n\nRights Infringement: Content that infringes on the rights of the company or third parties (including copyrights, patents, etc.).\nPersonal Information: Content containing personal information of oneself or others (such as identity details, location, contact information, email, etc.).\nSexual/Disgusting Content: Content that causes sexual embarrassment, disgust, or discomfort to others.\nDefamation: Content intended to defame or slander others (including personal attacks and rumors).\nCommercial Ads: Commercial advertisements (such as prize giveaways, product ads, or site promotions).\nMalicious Software: Content containing malware or that induces system malfunctions.\nBiased Content: Content with strong political or religious biases.\nIllegal Promotion: Content promoting or advertising illegal programs, private servers, etc.\nFalse Information: Content maliciously spreading false information about specific individuals or companies.\nDiscrimination: Content that disparages or discriminates against races, genders, or specific regions.\nIdeological Disparagement: Content promoting or disparaging particular religions or ideologies.\nTrading: Content related to real-money trading or inter-server item trading.\nImpersonation: Content impersonating GMs, forum moderators, company staff, or others.\nAntisocial Behavior: Content encouraging violence, delinquency, or gambling tendencies.\nPolicy Violations: Content related to violations of the terms of service.\nCommunity Disruption: Content irrelevant to the nature of the forum or that disrupts the community.\nLegal Compliance: Other content prohibited by terms of service, forum policies, or relevant laws.\n(2) Operational Disruption\n\nSpamming: Posting a large volume of posts in a short period or repeatedly posting identical content to disrupt forum operations.\n\n\n※ Additional Measures\n\nContent Control: Apart from penalties against the poster, the company may take actions such as deleting, moving, or restricting access to posts containing any of the above inappropriate content.\nSevere Violations: Users who repeatedly post content infringing on the rights of the company or third parties (such as copyrights) may be subject to contract termination or permanent suspension of all associated accounts.\n\n(3) The Company may establish and operate a separate Official Community Policy to elaborate on the Terms and this Policy, and take necessary action on game or community usage according to said policy.\n\n**Addendum\n\nThis operating policy shall be effective from August 1, 2025."
    },
    {
      "KeyText": "title_terms_info",
      "kr": "모든 약관을 확인하신 뒤, \n동의을 눌러주세요.",
      "en": "Please review all terms,\nthen tap Agree.",
      "jp": "すべての規約を確認のうえ、\n同意をタップしてください。",
      "th": "โปรดตรวจสอบข้อกำหนดทั้งหมด\nจากนั้นกด “ยอมรับ”",
      "zh_cn": "请确认所有条款后，\n点击“同意”。",
      "zh_tw": "請確認所有條款後，\n點擊「同意」。",
      "id": "Harap periksa semua ketentuan,\nlalu ketuk Setuju."
    },
    {
      "KeyText": "title_terms_all_transactions",
      "kr": "모두 동의합니다.",
      "en": "Agree to All",
      "jp": "すべて同意",
      "th": "ยอมรับทั้งหมด",
      "zh_cn": "全部同意",
      "zh_tw": "全部同意",
      "id": "Setujui Semua"
    },
    {
      "KeyText": "title_terms_agree_info",
      "kr": "※ 게임을 플레이하려면 동의가 필요합니다.",
      "en": "※ You must agree to play the game.",
      "jp": "※ ゲームをプレイするには同意が必要です。",
      "th": "※ ต้องยอมรับก่อนจึงจะเล่นเกมได้",
      "zh_cn": "※ 游玩游戏需要同意。",
      "zh_tw": "※ 遊玩遊戲需要同意。",
      "id": "※ Kamu harus setuju untuk memainkan game."
    },
    {
      "KeyText": "title_terms_agree_button",
      "kr": "동의",
      "en": "AGREE",
      "jp": "同意する",
      "th": "ยอมรับ",
      "zh_cn": "同意",
      "zh_tw": "同意",
      "id": "Setuju"
    },
    {
      "KeyText": "title_terms_disagree_button",
      "kr": "비동의",
      "en": "DISAGREE",
      "jp": "同意しない",
      "th": "ไม่ยอมรับ",
      "zh_cn": "不同意",
      "zh_tw": "不同意",
      "id": "Tidak Setuju"
    },
    {
      "KeyText": "title_login_title",
      "kr": "로그인 / 회원가입",
      "en": "Log In / Sign Up",
      "jp": "ログイン／新規登録",
      "th": "เข้าสู่ระบบ / สมัครสมาชิก",
      "zh_cn": "登录 / 注册",
      "zh_tw": "登入 / 註冊",
      "id": "Masuk / Daftar"
    },
    {
      "KeyText": "title_guest",
      "kr": "게스트",
      "en": "GUEST",
      "jp": "ゲスト",
      "th": "ผู้เล่นแบบ Guest",
      "zh_cn": "游客",
      "zh_tw": "遊客",
      "id": "Tamu"
    },
    {
      "KeyText": "title_login_fail",
      "kr": "로그인에 실패했습니다. 잠시 후 다시 시도해주세요.",
      "en": "Login failed. Please try again later.",
      "jp": "ログインに失敗しました。しばらくしてから再度お試しください。",
      "th": "เข้าสู่ระบบไม่สำเร็จ กรุณาลองใหม่อีกครั้ง",
      "zh_cn": "登录失败，请稍后再试。",
      "zh_tw": "登入失敗，請稍後再試。",
      "id": "Login gagal. Silakan coba lagi nanti."
    },
    {
      "KeyText": "title_login_cancel",
      "kr": "로그인이 취소되었습니다.",
      "en": "Login was canceled.",
      "jp": "ログインがキャンセルされました。",
      "th": "การเข้าสู่ระบบถูกยกเลิก",
      "zh_cn": "登录已取消。",
      "zh_tw": "登入已取消。",
      "id": "Login dibatalkan."
    },
    {
      "KeyText": "title_guest_info",
      "kr": "게스트 계정은 앱 삭제, 디바이스 변경 등으로 정보가 저장되지 않습니다.\n안전한 정보 저장을 위해 계정 연동을 권장합니다.\n정말로 게스트 계정으로 진행하시겠습니까?",
      "en": "Guest accounts may lose progress if the app is deleted or the device is changed.\\nWe recommend linking an account to keep your data safe.\\nContinue as a guest?",
      "jp": "「ゲストアカウントはアプリ削除や端末変更などでデータが保存されません。\\n安全にデータを保存するため、アカウント連携を推奨します。\\n本当にゲストで進めますか？」",
      "th": "\"บัญชี Guest จะไม่บันทึกข้อมูลเมื่อถอนการติดตั้งหรือเปลี่ยนอุปกรณ์\nแนะนำให้เชื่อมบัญชีเพื่อความปลอดภัย\nต้องการดำเนินการด้วยบัญชี Guest จริงหรือไม่?\"",
      "zh_cn": "游客账号在删除应用、更换设备等情况下可能无法保存数据。\n为了安全保存信息，建议进行账号绑定。\n确定要以游客账号继续吗？",
      "zh_tw": "遊客帳號在刪除應用、更換設備等情況下可能無法保存資料。\n為了安全保存資訊，建議進行帳號綁定。\n確定要以遊客帳號繼續嗎？",
      "id": "Akun tamu dapat kehilangan progres jika aplikasi dihapus atau perangkat diganti.\nKami sarankan menautkan akun untuk menyimpan datamu dengan aman.\nLanjutkan sebagai tamu?"
    },
    {
      "KeyText": "title_login_age",
      "kr": "나이",
      "en": "AGE",
      "jp": "年齢",
      "th": "อายุ",
      "zh_cn": "年龄",
      "zh_tw": "年齡",
      "id": "Usia"
    },
    {
      "KeyText": "title_login_enter_birth",
      "kr": "당신의 생년월일 정보를 입력하세요.",
      "en": "ENTER YOUR DATE OF BIRTH.",
      "jp": "あなたの生年月日情報を入力してください。",
      "th": "กรุณากรอกวันเดือนปีเกิดของคุณ",
      "zh_cn": "请输入你的出生日期信息。",
      "zh_tw": "請輸入你的出生日期資訊。",
      "id": "Masukkan tanggal lahirmu."
    },
    {
      "KeyText": "title_login_birth_info",
      "kr": "※ 입력하신 생년월일은 연령 확인 용도로만 사용되며, 서버에 저장되거나 개인 식별에 이용되지 않습니다.",
      "en": "※ YOUR DATE OF BIRTH IS USED ONLY FOR AGE VERIFICATION AND IS NOT STORED ON OUR SERVERS OR USED TO IDENTIFY YOU.",
      "jp": "※入力された生年月日は年齢確認用にのみ使用され、サーバーに保存されたり、個人の識別には利用されません。",
      "th": "※ วันเกิดที่กรอกใช้เพื่อยืนยันอายุเท่านั้น และจะไม่ถูกเก็บหรือใช้ระบุตัวตน",
      "zh_cn": "※ 你输入的出生日期仅用于年龄验证，不会保存在服务器上，也不会用于识别个人身份。",
      "zh_tw": "※ 你輸入的出生日期僅用於年齡驗證，不會保存在伺服器上，也不會用於識別個人身分。",
      "id": "※ Tanggal lahir yang kamu masukkan hanya digunakan untuk verifikasi usia dan tidak disimpan di server kami atau digunakan untuk mengidentifikasi dirimu."
    },
    {
      "KeyText": "title_login_age_info",
      "kr": "연령 안내",
      "en": "AGE NOTICE",
      "jp": "年齢案内",
      "th": "ข้อมูลอายุ",
      "zh_cn": "年龄提示",
      "zh_tw": "年齡提示",
      "id": "Pemberitahuan Usia"
    },
    {
      "KeyText": "title_login_age_info_text",
      "kr": "이 게임은 이용 등급에 따라 {0}세 미만은 플레이할 수 없습니다.\n입력하신 나이로는 게임을 이용하실 수 없습니다.",
      "en": "Users under the age of {0} cannot play this game due to its age rating.\nYou cannot access this game with the age you entered.",
      "jp": "このゲームは年齢レーティングにより、{0}歳未満の方はプレイできません。\n入力された年齢では、このゲームをご利用いただけません。",
      "th": "เกมนี้ไม่สามารถเล่นได้สำหรับผู้ที่มีอายุต่ำกว่า {0} ปี ตามระดับอายุที่กำหนด\nคุณไม่สามารถใช้งานเกมนี้ได้ด้วยอายุที่กรอกไว้",
      "zh_cn": "根据年龄分级，未满 {0} 岁的用户无法游玩本游戏。\n以您输入的年龄，无法使用本游戏。",
      "zh_tw": "根據年齡分級，未滿 {0} 歲的使用者無法遊玩本遊戲。\n以您輸入的年齡，無法使用本遊戲。",
      "id": "Game ini tidak tersedia untuk pengguna di bawah usia {0} tahun sesuai rating.\nBerdasarkan usia yang kamu masukkan, kamu tidak dapat mengakses game ini."
    },
    {
      "KeyText": "title_login_cancel_link",
      "kr": "계정 연동이 취소되었습니다.",
      "en": "Account linking has been canceled.",
      "jp": "アカウント連携がキャンセルされました。",
      "th": "การเชื่อมโยงบัญชีถูกยกเลิกแล้ว",
      "zh_cn": "账号关联已取消。",
      "zh_tw": "帳號關聯已取消。",
      "id": "Penautaan akun telah dibatalkan."
    },
    {
      "KeyText": "title_login_success_link",
      "kr": "계정 연동에 성공했습니다.",
      "en": "Account linking was successful.",
      "jp": "アカウント連携に成功しました。",
      "th": "เชื่อมโยงบัญชีสำเร็จแล้ว",
      "zh_cn": "账号关联成功。",
      "zh_tw": "帳號關聯成功。",
      "id": "Penautaan akun berhasil."
    },
    {
      "KeyText": "MSG_AGREE_REQUIRED_QUIT",
      "kr": "필수 약관에 동의하지 않으면\n게임을 이용할 수 없습니다.",
      "en": "If you do not agree to the required terms,\nyou cannot use the game.",
      "jp": "必須規約に同意しない場合、\nゲームを利用できません。",
      "th": "หากไม่ยอมรับข้อกำหนดที่จำเป็น\nจะไม่สามารถใช้บริการเกมได้",
      "zh_cn": "如果不同意必要条款，\n将无法使用游戏。",
      "zh_tw": "若不同意必要條款，\n將無法使用遊戲。",
      "id": "Jika Anda tidak menyetujui ketentuan wajib,\nAnda tidak dapat menggunakan game."
    },
    {
      "KeyText": "MSG_AGREE_REQUIRED_QUIT_RETURN_BUTTON",
      "kr": "돌아가기",
      "en": "Back",
      "jp": "戻る",
      "th": "กลับ",
      "zh_cn": "返回",
      "zh_tw": "返回",
      "id": "Kembali"
    },
    {
      "KeyText": "MSG_AGREE_REQUIRED_QUIT_EXIT_BUTTON",
      "kr": "게임 종료",
      "en": "Exit Game",
      "jp": "ゲーム終了",
      "th": "ออกจากเกม",
      "zh_cn": "退出游戏",
      "zh_tw": "退出遊戲",
      "id": "Keluar Game"
    },
    {
      "KeyText": "common_network_error_unstable_connection",
      "kr": "네트워크 연결이 불안정합니다. 잠시만 기다려 주세요.",
      "en": "NETWORK CONNECTION IS UNSTABLE. PLEASE WAIT A MOMENT.",
      "jp": "ネットワーク接続が不安定です。少々お待ちください。",
      "th": "การเชื่อมต่อเครือข่ายไม่เสถียร กรุณารอสักครู่",
      "zh_cn": "网络连接不稳定，请稍候。",
      "zh_tw": "網路連線不穩定，請稍候。",
      "id": "Koneksi jaringan tidak stabil. Harap tunggu sebentar."
    },
    {
      "KeyText": "common_network_error_disconnected",
      "kr": "서버와의 연결이 종료되었습니다. 재접속이 필요합니다.",
      "en": "CONNECTION TO THE SERVER WAS LOST. PLEASE RECONNECT.",
      "jp": "サーバーとの接続が切断されました。再接続が必要です。",
      "th": "การเชื่อมต่อกับเซิร์ฟเวอร์ถูกตัด กรุณาเชื่อมต่อใหม่",
      "zh_cn": "与服务器的连接已中断，需要重新连接。",
      "zh_tw": "與伺服器的連線已中斷，需要重新連線。",
      "id": "Koneksi ke server terputus. Harap sambungkan kembali."
    },
    {
      "KeyText": "common_network_error_popup_title",
      "kr": "네트워크 오류",
      "en": "NETWORK ERROR",
      "jp": "ネットワークエラー",
      "th": "ข้อผิดพลาดเครือข่าย",
      "zh_cn": "网络错误",
      "zh_tw": "網路錯誤",
      "id": "KESALAHAN JARINGAN"
    },
    {
      "KeyText": "common_network_error_popup_text",
      "kr": "네트워크 연결이 끊겼습니다.\n게임을 종료합니다.",
      "en": "Network connection lost.\nThe game will close.",
      "jp": "ネットワーク接続が切断されました。\nゲームを終了します。",
      "th": "การเชื่อมต่อเครือข่ายถูกตัด\nเกมจะปิดลง",
      "zh_cn": "网络连接已断开。\n游戏将关闭。",
      "zh_tw": "網路連線已中斷。\n遊戲將關閉。",
      "id": "Koneksi jaringan terputus.\nGame akan ditutup."
    },
    {
      "KeyText": "Patrol_Title",
      "kr": "순찰",
      "en": "PATROL",
      "jp": "巡回",
      "th": "ลาดตระเวน",
      "zh_cn": "巡逻",
      "zh_tw": "巡邏",
      "id": "Patroli"
    },
    {
      "KeyText": "Patrol_Button",
      "kr": "순찰",
      "en": "PATROL",
      "jp": "巡回",
      "th": "ลาดตระเวน",
      "zh_cn": "巡逻",
      "zh_tw": "巡邏",
      "id": "Patroli"
    },
    {
      "KeyText": "Patrol_Chaprter_Unlock",
      "kr": "챕터 클리어 시 순찰 가능",
      "en": "CLEAR CHAPTER TO PATROL",
      "jp": "チャプタークリアで巡回可能",
      "th": "สามารถลาดตระเวนได้เมื่อเคลียร์บท",
      "zh_cn": "通关章节后可进行巡逻",
      "zh_tw": "通關章節後可進行巡邏",
      "id": "Patroli tersedia setelah clear chapter"
    },
    {
      "KeyText": "Patrol_Reward_Title",
      "kr": "순찰 보상",
      "en": "PATROL REWARDS",
      "jp": "巡回報酬",
      "th": "รางวัลการลาดตระเวน",
      "zh_cn": "巡逻奖励",
      "zh_tw": "巡邏獎勵",
      "id": "Hadiah Patroli"
    },
    {
      "KeyText": "Patrol_Remain_Time",
      "kr": "다음 순찰 초기화까지\\n{0}H {1}M {2}S",
      "en": "NEXT PATROL IN\\n{0}H {1}M {2}S",
      "jp": "次回の巡回更新まで\\n{0}H {1}M {2}S",
      "th": "จนกว่าจะรีเซ็ตรอบลาดตระเวนครั้งถัดไป\\n{0}ชม. {1}น. {2}ว.",
      "zh_cn": "距离下次巡逻重置还有\n{0}H {1}M {2}S",
      "zh_tw": "距離下次巡邏重置還有\n{0}H {1}M {2}S",
      "id": "Patroli berikutnya dalam\n{0}H {1}M {2}S"
    },
    {
      "KeyText": "Patrol_No_Remaining",
      "kr": "순찰을 모두 소진했습니다.",
      "en": "ALL PATROL ATTEMPTS USED.",
      "jp": "巡回回数をすべて消費しました。",
      "th": "ใช้สิทธิ์ลาดตระเวนครบหมดแล้ว",
      "zh_cn": "巡逻次数已全部用尽。",
      "zh_tw": "巡邏次數已全部用盡。",
      "id": "Semua percobaan patroli telah habis."
    },
    {
      "KeyText": "message_mail_dailybonus_reward_title",
      "kr": "30일 보급품 - <color=Red_Increase>{0}</color> 일차",
      "en": "30-Day Supplies - Day <color=Red_Increase>{0}</color>",
      "jp": "30日補給品 - <color=Red_Increase>{0}</color>日目",
      "th": "เสบียง 30 วัน - วันที่ <color=Red_Increase>{0}</color>",
      "zh_cn": "30日补给 - 第 <color=Red_Increase>{0}</color> 天",
      "zh_tw": "30日補給 - 第 <color=Red_Increase>{0}</color> 天",
      "id": "Perbekalan 30 Hari - Hari ke-<color=Red_Increase>{0}</color>"
    },
    {
      "KeyText": "Disable_Component",
      "kr": "준비 중인 콘텐츠",
      "en": "CONTENT IN DEVELOPMENT",
      "jp": "準備中のコンテンツ",
      "th": "เนื้อหากำลังเตรียมอยู่",
      "zh_cn": "开发中的内容",
      "zh_tw": "開發中的內容",
      "id": "Konten Dalam Pengembangan"
    },
    {
      "KeyText": "Disable_Component_Message",
      "kr": "거의 완성되었습니다.\\n기다린 보람이 있을 겁니다.\\n곧 만나요!",
      "en": "ALMOST READY.\\nIT'LL BE WORTH THE WAIT.\\nSEE YOU SOON!",
      "jp": "まもなく完成します。\\nお待ちいただいた分、きっとご満足いただけます。\\nもうすぐお会いしましょう！",
      "th": "ใกล้เสร็จแล้ว\\nคุ้มค่าที่รอแน่นอน\\nแล้วพบกันเร็ว ๆ นี้!",
      "zh_cn": "即将完成。\n等待是值得的。\n很快见！",
      "zh_tw": "即將完成。\n等待是值得的。\n很快見！",
      "id": "Hampir selesai.\nAkan sepadan dengan penantianmu.\nSampai jumpa segera!"
    },
    {
      "KeyText": "shop_tab_starterpack",
      "kr": "조커 패키지",
      "en": "JOKER PACKAGE",
      "jp": "ジョーカーパッケージ",
      "th": "แพ็กเกจโจ๊กเกอร์",
      "zh_cn": "小丑礼包",
      "zh_tw": "小丑禮包",
      "id": "Paket Joker"
    },
    {
      "KeyText": "shop_tab_masterpack",
      "kr": "사도 패키지",
      "en": "APOSTLE PACKAGE",
      "jp": "使徒パッケージ",
      "th": "แพ็กเกจแองเจิล",
      "zh_cn": "使徒礼包",
      "zh_tw": "使徒禮包",
      "id": "Paket Angel"
    },
    {
      "KeyText": "shop_tab_dailybonus",
      "kr": "데일리 보너스 상점",
      "en": "DAILY BONUS",
      "jp": "デイリーボーナスショップ",
      "th": "ร้านโบนัสรายวัน",
      "zh_cn": "每日奖励商店",
      "zh_tw": "每日獎勵商店",
      "id": "Toko Bonus Harian"
    },
    {
      "KeyText": "shop_tab_mileage",
      "kr": "마일리지 상점",
      "en": "MILEAGE",
      "jp": "マイレージショップ",
      "th": "ร้านไมล์สะสม",
      "zh_cn": "里程商店",
      "zh_tw": "里程商店",
      "id": "Toko Mileage"
    },
    {
      "KeyText": "shop_tab_essence",
      "kr": "정수 상점",
      "en": "ESSENCE",
      "jp": "エッセンスショップ",
      "th": "ร้านพลังงานบริสุทธิ์",
      "zh_cn": "精华商店",
      "zh_tw": "精華商店",
      "id": "Toko Esensi"
    },
    {
      "KeyText": "shop_tab_starterpack_dialogue",
      "kr": "처음 오셨군요. 천천히 둘러보세요.",
      "en": "Welcome. Please take your time looking around.",
      "jp": "いらっしゃいませ。どうぞごゆっくりご覧ください。",
      "th": "ยินดีต้อนรับค่ะ ค่อย ๆ เลือกชมได้นะคะ",
      "zh_cn": "欢迎光临，请慢慢挑选。",
      "zh_tw": "歡迎光臨，請慢慢挑選。",
      "id": "Selamat datang. Silakan lihat-lihat dengan santai."
    },
    {
      "KeyText": "shop_tab_masterpack_dialogue",
      "kr": "묶음으로 구매하면 더 저렴해져요.",
      "en": "Buying in a bundle gives you a better price.",
      "jp": "まとめて購入すると、さらにお得ですよ。",
      "th": "ซื้อแบบแพ็กจะคุ้มกว่านะคะ",
      "zh_cn": "成套购买会更划算。",
      "zh_tw": "成套購買會更划算。",
      "id": "Membeli dalam paket akan lebih hemat."
    },
    {
      "KeyText": "shop_tab_dailybonus_dialogue",
      "kr": "매일 조금씩 모으시면 더 효율적이에요.",
      "en": "It’s more efficient to collect a little each day.",
      "jp": "毎日少しずつ集めると、より効率的ですよ。",
      "th": "สะสมทีละนิดทุกวันจะคุ้มกว่านะคะ",
      "zh_cn": "每天一点点地收集会更有效率。",
      "zh_tw": "每天一點點地收集會更有效率。",
      "id": "Mengumpulkannya sedikit demi sedikit setiap hari akan lebih efisien."
    },
    {
      "KeyText": "shop_tab_mileage_dialogue",
      "kr": "마일리지를 사용해 보시겠어요?",
      "en": "Would you like to use your mileage?",
      "jp": "マイレージを使ってみますか？",
      "th": "ลองใช้ไมล์สะสมดูไหมคะ",
      "zh_cn": "要使用里程吗？",
      "zh_tw": "要使用里程嗎？",
      "id": "Ingin menggunakan mileage?"
    },
    {
      "KeyText": "shop_tab_essence_dialogue",
      "kr": "정수가 있으시네요.\n아래 품목도 함께 살펴보시겠어요?",
      "en": "You have Essence.\nCheck out the items below?",
      "jp": "エッセンスをお持ちなんですね。\n下の商品も一緒にご覧になりますか？",
      "th": "คุณมีเอสเซนส์อยู่\nลองดูสินค้าด้านล่างไหม?",
      "zh_cn": "您有精华呢。\n也看看下面的商品吧？",
      "zh_tw": "您有精華呢。\n也看看下面的商品吧？",
      "id": "Anda punya Essence.\nLihat item di bawah juga?"
    },
    {
      "KeyText": "shop_diamond_dialogue",
      "kr": "다이아몬드가 필요하신가요?",
      "en": "Do you need Diamonds?",
      "jp": "ダイヤが必要ですか？",
      "th": "ต้องการเพชรไหมคะ",
      "zh_cn": "需要钻石吗？",
      "zh_tw": "需要鑽石嗎？",
      "id": "Butuh Diamond?"
    },
    {
      "KeyText": "shop_gold_dialogue",
      "kr": "골드가 필요하신가요?",
      "en": "Do you need Gold?",
      "jp": "ゴールドが必要ですか？",
      "th": "ต้องการโกลด์ไหมคะ",
      "zh_cn": "需要金币吗？",
      "zh_tw": "需要金幣嗎？",
      "id": "Butuh Gold?"
    },
    {
      "KeyText": "shop_battleticket_dialogue",
      "kr": "카드 배틀에 꼭 필요한 티켓이에요.",
      "en": "This ticket is essential for card battles.",
      "jp": "カードバトルに欠かせないチケットです。",
      "th": "นี่คือตั๋วที่จำเป็นสำหรับการ์ดแบตเทิลค่ะ",
      "zh_cn": "这是卡牌对战必备的门票。",
      "zh_tw": "這是卡牌對戰必備的門票。",
      "id": "Tiket ini penting untuk card battle."
    },
    {
      "KeyText": "shop_exchange_dialogue",
      "kr": "교환 가능한 목록은 여기에서 확인해 보세요.",
      "en": "Check the list of exchangeable items here.",
      "jp": "交換できる一覧はこちらでご確認ください。",
      "th": "ตรวจสอบรายการที่แลกได้ที่นี่นะคะ",
      "zh_cn": "可兑换列表请在这里查看。",
      "zh_tw": "可兌換列表請在這裡查看。",
      "id": "Lihat daftar item yang bisa ditukar di sini."
    },
    {
      "KeyText": "shop_attendanceticket_dialogue",
      "kr": "부족한 출석 일수를 보충해 보세요.",
      "en": "Use this to make up for missed attendance days.",
      "jp": "不足している出席日数を補ってみましょう。",
      "th": "ใช้สิ่งนี้เพื่อชดเชยวันเช็กอินที่ขาดไปนะคะ",
      "zh_cn": "用它来补足缺少的签到天数吧。",
      "zh_tw": "用它來補足缺少的簽到天數吧。",
      "id": "Gunakan ini untuk mengganti hari absensi yang terlewat."
    },
    {
      "KeyText": "ingame_popup_bossinfo_button_close",
      "kr": "닫기",
      "en": "CLOSE",
      "jp": "閉じる",
      "th": "ปิด",
      "zh_cn": "关闭",
      "zh_tw": "關閉",
      "id": "Tutup"
    },
    {
      "KeyText": "ingame_shop_purchase_complete",
      "kr": "구매해 주셔서 감사합니다.",
      "en": "THANK YOU FOR YOUR PURCHASE.",
      "jp": "ご購入ありがとうございます。",
      "th": "ขอบคุณสำหรับการซื้อ",
      "zh_cn": "感谢您的购买。",
      "zh_tw": "感謝您的購買。",
      "id": "Terima kasih atas pembelianmu."
    },
    {
      "KeyText": "ingame_NotEnoughJokerSlot",
      "kr": "조커 보유 공간이 부족하여 카드 생성에 실패하였습니다.",
      "en": "NOT ENOUGH JOKER SPACE.",
      "jp": "ジョーカー所持枠がいっぱいのため、カード生成に失敗しました。",
      "th": "พื้นที่เก็บโจ๊กเกอร์ไม่เพียงพอ จึงสร้างการ์ดไม่สำเร็จ",
      "zh_cn": "Joker 持有空间不足，无法生成卡牌。",
      "zh_tw": "Joker 持有空間不足，無法生成卡牌。",
      "id": "Ruang Joker tidak cukup, gagal membuat kartu."
    },
    {
      "KeyText": "boss_Lisera_actor",
      "kr": "닛타 히요리",
      "en": "Hiyori Nitta",
      "jp": "新田ひより",
      "th": "นิตตะ ฮิโยริ",
      "zh_cn": "新田ひより",
      "zh_tw": "新田ひより",
      "id": "Hiyori Nitta"
    },
    {
      "KeyText": "boss_Rose_actor",
      "kr": "아마노 하루네",
      "en": "Harune Amano",
      "jp": "天野 陽音",
      "th": "อามาโนะ ฮารุเนะ",
      "zh_cn": "天野 陽音",
      "zh_tw": "天野 陽音",
      "id": "Harune Amano"
    },
    {
      "KeyText": "boss_Tsukasa_actor",
      "kr": "노구치 루리코",
      "en": "Ruriko Noguchi",
      "jp": "野口瑠璃子",
      "th": "โนกุจิ รุริโกะ",
      "zh_cn": "野口瑠璃子",
      "zh_tw": "野口瑠璃子",
      "id": "Ruriko Noguchi"
    },
    {
      "KeyText": "boss_Maya_actor",
      "kr": "닛타 히요리",
      "en": "Hiyori Nitta",
      "jp": "新田ひより",
      "th": "นิตตะ ฮิโยริ",
      "zh_cn": "新田ひより",
      "zh_tw": "新田ひより",
      "id": "Hiyori Nitta"
    },
    {
      "KeyText": "boss_Kanemura_actor",
      "kr": "노다 마리아",
      "en": "Maria Noda",
      "jp": "野田真理愛",
      "th": "โนดะ มาเรีย",
      "zh_cn": "野田真理愛",
      "zh_tw": "野田真理愛",
      "id": "Maria Noda"
    },
    {
      "KeyText": "boss_Shigure_actor",
      "kr": "타치바나 히나",
      "en": "Hina Tachibana",
      "jp": "立花日菜",
      "th": "ทาจิบานะ ฮินะ",
      "zh_cn": "立花日菜",
      "zh_tw": "立花日菜",
      "id": "Hina Tachibana"
    },
    {
      "KeyText": "boss_Edel_actor",
      "kr": "키타가이토 하루카",
      "en": "Haruka Kitagaito",
      "jp": "北垣内春香",
      "th": "คิตะไกโตะ ฮารุกะ",
      "zh_cn": "北垣内春香",
      "zh_tw": "北垣内春香",
      "id": "Haruka Kitagaito"
    },
    {
      "KeyText": "boss_Iris_actor",
      "kr": "타치바나 히나",
      "en": "Hina Tachibana",
      "jp": "立花日菜",
      "th": "ทาจิบานะ ฮินะ",
      "zh_cn": "立花日菜",
      "zh_tw": "立花日菜",
      "id": "Hina Tachibana"
    },
    {
      "KeyText": "boss_Kanna_actor",
      "kr": "노구치 루리코",
      "en": "Ruriko Noguchi",
      "jp": "野口瑠璃子",
      "th": "โนกุจิ รุริโกะ",
      "zh_cn": "野口瑠璃子",
      "zh_tw": "野口瑠璃子",
      "id": "Ruriko Noguchi"
    },
    {
      "KeyText": "boss_Karakuri_actor",
      "kr": "시모야마 마호",
      "en": "Maho Shimoyama",
      "jp": "下山麻穂",
      "th": "ชิโมยามะ มาโฮ",
      "zh_cn": "下山麻穂",
      "zh_tw": "下山麻穂",
      "id": "Maho Shimoyama"
    },
    {
      "KeyText": "boss_Arvelle_actor",
      "kr": "키타가이토 하루카",
      "en": "Haruka Kitagaito",
      "jp": "北垣内春香",
      "th": "คิตะไกโตะ ฮารุกะ",
      "zh_cn": "北垣内春香",
      "zh_tw": "北垣内春香",
      "id": "Haruka Kitagaito"
    },
    {
      "KeyText": "enemy_actor_f_10",
      "kr": "아마노 하루네",
      "en": "Harune Amano",
      "jp": "天野 陽音",
      "th": "อามาโนะ ฮารุเนะ",
      "zh_cn": "天野 陽音",
      "zh_tw": "天野 陽音",
      "id": "Harune Amano"
    },
    {
      "KeyText": "enemy_actor_f_20",
      "kr": "오오야기 미즈키",
      "en": "Mizuki Oyagi",
      "jp": "大八木泉妃",
      "th": "โออายากิ มิซึกิ",
      "zh_cn": "大八木泉妃",
      "zh_tw": "大八木泉妃",
      "id": "Mizuki Oyagi"
    },
    {
      "KeyText": "enemy_actor_f_30",
      "kr": "시모야마 마호",
      "en": "Maho Shimoyama",
      "jp": "下山麻穂",
      "th": "ชิโมยามะ มาโฮ",
      "zh_cn": "下山麻穂",
      "zh_tw": "下山麻穂",
      "id": "Maho Shimoyama"
    },
    {
      "KeyText": "enemy_actor_f_50",
      "kr": "키타가이토 하루카",
      "en": "Haruka Kitagaito",
      "jp": "北垣内春香",
      "th": "คิตะไกโตะ ฮารุกะ",
      "zh_cn": "北垣内春香",
      "zh_tw": "北垣内春香",
      "id": "Haruka Kitagaito"
    },
    {
      "KeyText": "enemy_actor_m_10",
      "kr": "시모야마 마호",
      "en": "Maho Shimoyama",
      "jp": "下山麻穂",
      "th": "ชิโมยามะ มาโฮ",
      "zh_cn": "下山麻穂",
      "zh_tw": "下山麻穂",
      "id": "Maho Shimoyama"
    },
    {
      "KeyText": "enemy_actor_m_20",
      "kr": "토미타 타카히로",
      "en": "Takahiro Tomita",
      "jp": "富田貴洋",
      "th": "โทมิตะ ทาคาฮิโระ",
      "zh_cn": "富田貴洋",
      "zh_tw": "富田貴洋",
      "id": "Takahiro Tomita"
    },
    {
      "KeyText": "enemy_actor_m_30",
      "kr": "이사지 히로토",
      "en": "Hiroto Isaji",
      "jp": "伊佐治拓大",
      "th": "อิซาจิ ฮิโรโตะ",
      "zh_cn": "伊佐治拓大",
      "zh_tw": "伊佐治拓大",
      "id": "Hiroto Isaji"
    },
    {
      "KeyText": "enemy_actor_m_50",
      "kr": "마에다 나오히로",
      "en": "Naohiro Maeda",
      "jp": "前田 直大",
      "th": "มาเอดะ นาโอฮิโระ",
      "zh_cn": "前田 直大",
      "zh_tw": "前田 直大",
      "id": "Naohiro Maeda"
    },
    {
      "KeyText": "attendance_lobby_button",
      "kr": "출석",
      "en": "ATTENDANCE",
      "jp": "出席",
      "th": "เช็คชื่อ",
      "zh_cn": "签到",
      "zh_tw": "簽到",
      "id": "Check-in"
    },
    {
      "KeyText": "attendance_popup_title",
      "kr": "일일 출석 보상",
      "en": "DAILY ATTENDANCE REWARD",
      "jp": "毎日出席報酬",
      "th": "รางวัลเช็คชื่อรายวัน",
      "zh_cn": "每日签到奖励",
      "zh_tw": "每日簽到獎勵",
      "id": "Hadiah Check-in Harian"
    },
    {
      "KeyText": "attendance_remain_next",
      "kr": "다음 출석 보상",
      "en": "NEXT REWARD",
      "jp": "次の出席報酬",
      "th": "รางวัลเช็คชื่อครั้งถัดไป",
      "zh_cn": "下一次签到奖励",
      "zh_tw": "下一次簽到獎勵",
      "id": "Hadiah Berikutnya"
    },
    {
      "KeyText": "attendance_remain_next_time",
      "kr": "{0}H {1}M",
      "en": "{0}H {1}M",
      "jp": "{0}H {1}M",
      "th": "{0}ชม. {1}น.",
      "zh_cn": "{0}H {1}M",
      "zh_tw": "{0}H {1}M",
      "id": "{0}H {1}M"
    },
    {
      "KeyText": "attendance_icon_title_day1",
      "kr": "1 일차",
      "en": "DAY 1",
      "jp": "1日目",
      "th": "วันที่ 1",
      "zh_cn": "第 1 天",
      "zh_tw": "第 1 天",
      "id": "Hari 1"
    },
    {
      "KeyText": "attendance_icon_title_day2",
      "kr": "2 일차",
      "en": "DAY 2",
      "jp": "2日目",
      "th": "วันที่ 2",
      "zh_cn": "第 2 天",
      "zh_tw": "第 2 天",
      "id": "Hari 2"
    },
    {
      "KeyText": "attendance_icon_title_day3",
      "kr": "3 일차",
      "en": "DAY 3",
      "jp": "3日目",
      "th": "วันที่ 3",
      "zh_cn": "第 3 天",
      "zh_tw": "第 3 天",
      "id": "Hari 3"
    },
    {
      "KeyText": "attendance_icon_title_day4",
      "kr": "4 일차",
      "en": "DAY 4",
      "jp": "4日目",
      "th": "วันที่ 4",
      "zh_cn": "第 4 天",
      "zh_tw": "第 4 天",
      "id": "Hari 4"
    },
    {
      "KeyText": "attendance_icon_title_day5",
      "kr": "5 일차",
      "en": "DAY 5",
      "jp": "5日目",
      "th": "วันที่ 5",
      "zh_cn": "第 5 天",
      "zh_tw": "第 5 天",
      "id": "Hari 5"
    },
    {
      "KeyText": "attendance_icon_title_day6",
      "kr": "6 일차",
      "en": "DAY 6",
      "jp": "6日目",
      "th": "วันที่ 6",
      "zh_cn": "第 6 天",
      "zh_tw": "第 6 天",
      "id": "Hari 6"
    },
    {
      "KeyText": "attendance_icon_title_day7",
      "kr": "7 일차",
      "en": "DAY 7",
      "jp": "7日目",
      "th": "วันที่ 7",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 7"
    },
    {
      "KeyText": "attendance_icon_title_day8",
      "kr": "8 일차",
      "en": "DAY 8",
      "jp": "8日目",
      "th": "วันที่ 8",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 8"
    },
    {
      "KeyText": "attendance_icon_title_day9",
      "kr": "9 일차",
      "en": "DAY 9",
      "jp": "9日目",
      "th": "วันที่ 9",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 9"
    },
    {
      "KeyText": "attendance_icon_title_day10",
      "kr": "10 일차",
      "en": "DAY 10",
      "jp": "10日目",
      "th": "วันที่ 10",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 10"
    },
    {
      "KeyText": "attendance_icon_title_day11",
      "kr": "11 일차",
      "en": "DAY 11",
      "jp": "11日目",
      "th": "วันที่ 11",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 11"
    },
    {
      "KeyText": "attendance_icon_title_day12",
      "kr": "12 일차",
      "en": "DAY 12",
      "jp": "12日目",
      "th": "วันที่ 12",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 12"
    },
    {
      "KeyText": "attendance_icon_title_day13",
      "kr": "13 일차",
      "en": "DAY 13",
      "jp": "13日目",
      "th": "วันที่ 13",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 13"
    },
    {
      "KeyText": "attendance_icon_title_day14",
      "kr": "14 일차",
      "en": "DAY 14",
      "jp": "14日目",
      "th": "วันที่ 14",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 14"
    },
    {
      "KeyText": "attendance_icon_title_day15",
      "kr": "15 일차",
      "en": "DAY 15",
      "jp": "15日目",
      "th": "วันที่ 15",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 15"
    },
    {
      "KeyText": "attendance_icon_title_day16",
      "kr": "16 일차",
      "en": "DAY 16",
      "jp": "16日目",
      "th": "วันที่ 16",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 16"
    },
    {
      "KeyText": "attendance_icon_title_day17",
      "kr": "17 일차",
      "en": "DAY 17",
      "jp": "17日目",
      "th": "วันที่ 17",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 17"
    },
    {
      "KeyText": "attendance_icon_title_day18",
      "kr": "18 일차",
      "en": "DAY 18",
      "jp": "18日目",
      "th": "วันที่ 18",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 18"
    },
    {
      "KeyText": "attendance_icon_title_day19",
      "kr": "19 일차",
      "en": "DAY 19",
      "jp": "19日目",
      "th": "วันที่ 19",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 19"
    },
    {
      "KeyText": "attendance_icon_title_day20",
      "kr": "20 일차",
      "en": "DAY 20",
      "jp": "20日目",
      "th": "วันที่ 20",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 20"
    },
    {
      "KeyText": "attendance_icon_title_day21",
      "kr": "21 일차",
      "en": "DAY 21",
      "jp": "21日目",
      "th": "วันที่ 21",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 21"
    },
    {
      "KeyText": "attendance_icon_title_day22",
      "kr": "22 일차",
      "en": "DAY 22",
      "jp": "22日目",
      "th": "วันที่ 22",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 22"
    },
    {
      "KeyText": "attendance_icon_title_day23",
      "kr": "23 일차",
      "en": "DAY 23",
      "jp": "23日目",
      "th": "วันที่ 23",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 23"
    },
    {
      "KeyText": "attendance_icon_title_day24",
      "kr": "24 일차",
      "en": "DAY 24",
      "jp": "24日目",
      "th": "วันที่ 24",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 24"
    },
    {
      "KeyText": "attendance_icon_title_day25",
      "kr": "25 일차",
      "en": "DAY 25",
      "jp": "25日目",
      "th": "วันที่ 25",
      "zh_cn": "第 7 天",
      "zh_tw": "第 7 天",
      "id": "Hari 25"
    },
    {
      "KeyText": "attendance_newbie_popup_title",
      "kr": "신규 유저\\n출석 이벤트",
      "en": "NEWBIE\\nATTENDANCE",
      "jp": "新規ユーザー\\nログインボーナス",
      "th": "ผู้เล่นใหม่\\nกิจกรรมเช็คอิน",
      "zh_cn": "新用户\\n签到活动",
      "zh_tw": "新用戶\\n簽到活動",
      "id": "Pemain Baru\\nEvent Absensi"
    },
    {
      "KeyText": "attendance_returner_popup_title",
      "kr": "복귀 유저\\n출석 이벤트",
      "en": "RETURNER\\nATTENDANCE",
      "jp": "カムバック\\nログインボーナス",
      "th": "ผู้เล่นเก่า\\nกิจกรรมเช็คอิน",
      "zh_cn": "回归用户\\n签到活动",
      "zh_tw": "回歸用戶\\n簽到活動",
      "id": "Pemain Lama\\nEvent Absensi"
    },
    {
      "KeyText": "attendance_reset_time",
      "kr": "다음 보상 활성화까지 {0} : {1} : {2}",
      "en": "Next reward in {0} : {1} : {2}",
      "jp": "次の報酬まで {0} : {1} : {2}",
      "th": "รางวัลถัดไปใน {0} : {1} : {2}",
      "zh_cn": "下个奖励解锁还剩 {0} : {1} : {2}",
      "zh_tw": "下個獎勵解鎖還 剩 {0} : {1} : {2}",
      "id": "Hadiah berikutnya dalam {0} : {1} : {2}"
    },
    {
      "KeyText": "attendance_event_limit_days",
      "kr": "{0} 일 남음",
      "en": "{0} days remaining",
      "jp": "{0}日残り",
      "th": "เหลืออีก {0} วัน",
      "zh_cn": "剩余天数：{0} 天",
      "zh_tw": "剩餘天數：{0} 天",
      "id": "{0} hari tersisa"
    },
    {
      "KeyText": "attendance_event_limit_times",
      "kr": "{0} : {1} : {2} 남음",
      "en": "{0} : {1} : {2} remaining",
      "jp": "{0}:{1}:{2} 残り",
      "th": "{0} : {1} : {2} 남음",
      "zh_cn": "剩余 {0} : {1} : {2}",
      "zh_tw": "剩餘 {0} : {1} : {2}",
      "id": "{0} : {1} : {2} tersisa"
    },
    {
      "KeyText": "attendance_error_reward_expired",
      "kr": "시간이 초과되어 수령할 수 없습니다.",
      "en": "YOU CAN'T CLAIM IT BECAUSE THE TIME HAS EXPIRED.",
      "jp": "期限切れのため受け取れません。",
      "th": "หมดเวลาแล้ว ไม่สามารถรับได้",
      "zh_cn": "超时，无法领取。",
      "zh_tw": "超時，無法領取。",
      "id": "Tidak bisa diklaim karena waktu telah habis."
    },
    {
      "KeyText": "attendance_reset_time_month",
      "kr": "{0}D {1}H {2}M",
      "en": "{0}D {1}H {2}M",
      "jp": "{0}D {1}H {2}M",
      "th": "{0}วัน {1}ชม. {2}น.",
      "zh_cn": "{0}D {1}H {2}M",
      "zh_tw": "{0}D {1}H {2}M",
      "id": "{0}D {1}H {2}M"
    },
    {
      "KeyText": "attendance_bonus_title",
      "kr": "완주 보상",
      "en": "COMPLETION REWARD",
      "jp": "完走報酬",
      "th": "รางวัลเคลียร์ครบ",
      "zh_cn": "完走奖励",
      "zh_tw": "完走獎勵",
      "id": "Hadiah Penyelesaian"
    },
    {
      "KeyText": "attendance_bonus_active_desc",
      "kr": "[오늘의 보너스 도착]\\n내일도 잊지 말고 획득하세요!",
      "en": "[TODAY'S BONUS HAS ARRIVED]\\nDON'T FORGET TO CLAIM IT TOMORROW!",
      "jp": "[今日のボーナス到着]\\n明日も忘れずに獲得してください！",
      "th": "[โบนัสวันนี้มาถึงแล้ว]\\nอย่าลืมรับรางวัลพรุ่งนี้ด้วย!",
      "zh_cn": "[今日奖励已送达]\n别忘了明天也来领取！",
      "zh_tw": "[今日獎勵已送達]\n別忘了明天也來領取！",
      "id": "[Bonus hari ini telah tiba]\nJangan lupa klaim lagi besok!"
    },
    {
      "KeyText": "attendance_bonus_inactive_desc",
      "kr": "출석을 완료하고 매일 추가 보상을 획득하세요!",
      "en": "CHECK IN AND EARN EXTRA REWARDS EVERY DAY!",
      "jp": "出席を完了し、毎日追加報酬を獲得！",
      "th": "เช็คชื่อเพื่อรับรางวัลเพิ่มเติมทุกวัน!",
      "zh_cn": "完成签到并每天领取额外奖励！",
      "zh_tw": "完成簽到並每天領取額外獎勵！",
      "id": "Selesaikan check-in dan dapatkan hadiah tambahan setiap hari!"
    },
    {
      "KeyText": "attendance_ticket_lack_popup_title",
      "kr": "출석 티켓이 부족합니다.",
      "en": "NOT ENOUGH CHECK-IN TICKETS.",
      "jp": "出席チケットが足りません。",
      "th": "ตั๋วเช็คชื่อไม่เพียงพอ",
      "zh_cn": "签到券不足。",
      "zh_tw": "簽到券不足。",
      "id": "Tiket check-in tidak cukup."
    },
    {
      "KeyText": "attendance_ticket_lack_popup_desc",
      "kr": "출석 티켓을 충전하고\\n다음 보상을 받으세요.",
      "en": "RECHARGE CHECK-IN TICKETS\\nTO CLAIM THE NEXT REWARD.",
      "jp": "出席チケットを充電して\\n次の報酬を受け取ります。",
      "th": "เติมตั๋วเช็คชื่อเพื่อรับรางวัลถัดไป",
      "zh_cn": "补充签到券后\n领取下一份奖励。",
      "zh_tw": "補充簽到券後\n領取下一份獎勵。",
      "id": "Isi ulang tiket check-in\nuntuk mendapatkan hadiah berikutnya."
    },
    {
      "KeyText": "attendance_ticket_lack_popup_close_button",
      "kr": "닫기",
      "en": "CLOSE",
      "jp": "閉じる",
      "th": "ปิด",
      "zh_cn": "关闭",
      "zh_tw": "關閉",
      "id": "Tutup"
    },
    {
      "KeyText": "attendance_ticket_lack_popup_shop_button",
      "kr": "상점으로 이동",
      "en": "GO TO SHOP",
      "jp": "ショップに行く",
      "th": "ไปที่ร้านค้า",
      "zh_cn": "前往商店",
      "zh_tw": "前往商店",
      "id": "Pergi ke Toko"
    },
    {
      "KeyText": "attendance_ticket_use_popup_text",
      "kr": "출석 티켓을 사용하시겠습니까?",
      "en": "Use an Attendance Ticket?",
      "jp": "出席チケットを使用しますか？",
      "th": "ใช้ตั๋วเช็กชื่อหรือไม่?",
      "zh_cn": "是否使用签到券？",
      "zh_tw": "是否使用簽到券？",
      "id": "Gunakan Tiket Login?"
    },
    {
      "KeyText": "mission_lobby_button",
      "kr": "미션",
      "en": "MISSIONS",
      "jp": "ミッション",
      "th": "ภารกิจ",
      "zh_cn": "任务",
      "zh_tw": "任務",
      "id": "Misi"
    },
    {
      "KeyText": "mission_popup_title",
      "kr": "미션",
      "en": "MISSIONS",
      "jp": "ミッション",
      "th": "ภารกิจ",
      "zh_cn": "任务",
      "zh_tw": "任務",
      "id": "Misi"
    },
    {
      "KeyText": "mission_daily_mission_tab",
      "kr": "일일 미션",
      "en": "DAILY MISSIONS",
      "jp": "デイリーミッション",
      "th": "ภารกิจรายวัน",
      "zh_cn": "每日任务",
      "zh_tw": "每日任務",
      "id": "Misi Harian"
    },
    {
      "KeyText": "mission_weekly_mission_tab",
      "kr": "주간 미션",
      "en": "WEEKLY MISSIONS",
      "jp": "ウィークリーミッション",
      "th": "ภารกิจรายสัปดาห์",
      "zh_cn": "每周任务",
      "zh_tw": "每週任務",
      "id": "Misi Mingguan"
    },
    {
      "KeyText": "mission_daily_remain_next_reward",
      "kr": "미션 갱신까지 {0}H {1}M",
      "en": "MISSION RESET IN {0}H {1}M",
      "jp": "ミッションの更新まで {0}H {1}M",
      "th": "รีเซ็ตภารกิจใน {0}ชม. {1}น.",
      "zh_cn": "距离任务重置还有 {0}H {1}M",
      "zh_tw": "距離任務重置還有 {0}H {1}M",
      "id": "Reset misi dalam {0}H {1}M"
    },
    {
      "KeyText": "mission_weekly_remain_next_reward",
      "kr": "미션 갱신까지 {0}D {1}H {2}M",
      "en": "MISSION RESET IN {0}D {1}H {2}M",
      "jp": "ミッションの更新まで {0}D {1}H {2}M",
      "th": "รีเซ็ตภารกิจใน {0}วัน {1}ชม. {2}น.",
      "zh_cn": "距离任务重置还有 {0}D {1}H {2}M",
      "zh_tw": "距離任務重置還有 {0}D {1}H {2}M",
      "id": "Reset misi dalam {0}D {1}H {2}M"
    },
    {
      "KeyText": "gacha_common",
      "kr": "일반 소환 {0}회",
      "en": "STANDARD SUMMON {0} TIMES",
      "jp": "一般ガチャ{0}回",
      "th": "กาชาทั่วไป {0} ครั้ง",
      "zh_cn": "普通召唤 {0} 次",
      "zh_tw": "普通召喚 {0} 次",
      "id": "Gacha Standar {0} Kali"
    },
    {
      "KeyText": "gacha_homura",
      "kr": "호무라 소환 {0}회",
      "en": "HOMURA SUMMON {0} TIMES",
      "jp": "炎ガチャ{0}回",
      "th": "กาชาโฮมุระ {0} ครั้ง",
      "zh_cn": "Homura 召唤 {0} 次",
      "zh_tw": "Homura 召喚 {0} 次",
      "id": "Gacha Homura {0} Kali"
    },
    {
      "KeyText": "gacha_saya",
      "kr": "사야 소환 {0}회",
      "en": "SAYA SUMMON {0} TIMES",
      "jp": "紗弥ガチャ{0}回",
      "th": "กาชาซายะ {0} ครั้ง",
      "zh_cn": "Saya 召唤 {0} 次",
      "zh_tw": "Saya 召喚 {0} 次",
      "id": "Gacha Saya {0} Kali"
    },
    {
      "KeyText": "gacha_yuuki",
      "kr": "유우키 소환 {0}회",
      "en": "YUUKI SUMMON {0} TIMES",
      "jp": "優姫ガチャ{0}回",
      "th": "กาชายูกิ {0} ครั้ง",
      "zh_cn": "Yuuki 召唤 {0} 次",
      "zh_tw": "Yuuki 召喚 {0} 次",
      "id": "Gacha Yuuki {0} Kali"
    },
    {
      "KeyText": "gacha_erisa",
      "kr": "에리사 소환 {0}회",
      "en": "ERISA SUMMON {0} TIMES",
      "jp": "絵理沙ガチャ{0}回",
      "th": "กาชาเอริซะ {0} ครั้ง",
      "zh_cn": "Erisa 召唤 {0} 次",
      "zh_tw": "Erisa 召喚 {0} 次",
      "id": "Gacha Erisa {0} Kali"
    },
    {
      "KeyText": "gacha_kuroha",
      "kr": "쿠로하 소환 {0}회",
      "en": "KUROHA SUMMON {0} TIMES",
      "jp": "黒羽ガチャ{0}回",
      "th": "กาชาคุโระฮะ {0} ครั้ง",
      "zh_cn": "Kuroha 召唤 {0} 次",
      "zh_tw": "Kuroha 召喚 {0} 次",
      "id": "Gacha Kuroha {0} Kali"
    },
    {
      "KeyText": "gacha_joker_normal",
      "kr": "일반 조커 소환 {0}회",
      "en": "STANDARD JOKER SUMMON {0} TIMES",
      "jp": "一般ジョーカーガチャ{0}回",
      "th": "กาชาโจ๊กเกอร์ทั่วไป {0} ครั้ง",
      "zh_cn": "普通 Joker 召唤 {0} 次",
      "zh_tw": "普通 Joker 召喚 {0} 次",
      "id": "Gacha Joker Standar {0} Kali"
    },
    {
      "KeyText": "gacha_joker_special",
      "kr": "고급 조커 소환 {0}회",
      "en": "PREMIUM JOKER SUMMON {0} TIMES",
      "jp": "上級ジョーカーガチャ{0}回",
      "th": "กาชาโจ๊กเกอร์ระดับสูง {0} ครั้ง",
      "zh_cn": "高级 Joker 召唤 {0} 次",
      "zh_tw": "高級 Joker 召喚 {0} 次",
      "id": "Gacha Joker Premium {0} Kali"
    },
    {
      "KeyText": "gacha_joker_pickup_flower_merchant_jewel_box",
      "kr": "꽃상인의 보석함 {0}회",
      "en": "FLOWER MERCHANT'S JEWEL BOX {0} TIMES",
      "jp": "花商人の宝石箱{0}回",
      "th": "หีบสมบัติของพ่อค้าดอกไม้ {0} ครั้ง",
      "zh_cn": "花商的珠宝盒 {0} 次",
      "zh_tw": "花商的珠寶盒 {0} 次",
      "id": "Kotak Permata Pedagang Bunga {0} Kali"
    },
    {
      "KeyText": "gacha_joker_pickup_taboo_package",
      "kr": "금기 패키지 {0}회",
      "en": "TABOO PACKAGE {0}",
      "jp": "タブーパッケージ {0}",
      "th": "แพ็กเกจต้องห้าม {0} ครั้ง",
      "zh_cn": "禁忌礼包 {0} 次",
      "zh_tw": "禁忌禮包 {0} 次",
      "id": "Paket Tabu {0}"
    },
    {
      "KeyText": "gacha_joker_pickup_package_1",
      "kr": "미스틱 패키지 {0}회",
      "en": "MYSTIC PACKAGE {0}",
      "jp": "ミスティックパッケージ {0}",
      "th": "แพ็กเกจมิสติก {0} ครั้ง",
      "zh_cn": "神秘礼包 {0}次",
      "zh_tw": "神秘禮包 {0}次",
      "id": "Paket Mystic {0}"
    },
    {
      "KeyText": "infinity_new_ranking_start_massage",
      "kr": "새로운 랭킹이 시작되었습니다.",
      "en": "A NEW RANKING HAS STARTED.",
      "jp": "新しいランキングが開始されました。",
      "th": "อันดับใหม่ได้เริ่มต้นแล้ว",
      "zh_cn": "新的排名已开始。",
      "zh_tw": "新的排名已開始。",
      "id": "Ranking baru telah dimulai."
    },
    {
      "KeyText": "infinity_ingame_ranking_end_noti",
      "kr": "랭킹 종료까지 {0}{1} 남았습니다. 마지막 클리어 기록까지만 반영됩니다.",
      "en": "{0} {1} LEFT UNTIL RANKING ENDS. ONLY YOUR LAST CLEARED RECORD WILL COUNT.",
      "jp": "ランキング終了まであと{0}{1}です。最後にクリアした記録のみ反映されます。",
      "th": "เหลืออีก {0} {1} ก่อนการจัดอันดับจะสิ้นสุด ระบบจะนับเฉพาะสถิติที่เคลียร์ล่าสุดเท่านั้น",
      "zh_cn": "距离排名结束还剩{0}{1}。仅会反映最后通关记录。",
      "zh_tw": "距離排名結束還剩{0}{1}。僅會反映最後通關紀錄。",
      "id": "{0} {1} TERSISA HINGGA RANKING BERAKHIR. Hanya catatan clear terakhir yang akan dihitung."
    },
    {
      "KeyText": "time_minutes",
      "kr": "분",
      "en": "MIN",
      "jp": "分",
      "th": "นาที",
      "zh_cn": "分",
      "zh_tw": "分",
      "id": "Menit"
    },
    {
      "KeyText": "time_seconds",
      "kr": "초",
      "en": "SEC",
      "jp": "秒",
      "th": "วินาที",
      "zh_cn": "秒",
      "zh_tw": "秒",
      "id": "Detik"
    },
    {
      "KeyText": "infinity_ingame_ranking_end_massage",
      "kr": "랭킹이 종료되었습니다. 정산을 위해 게임을 종료하고 로비로 이동합니다.",
      "en": "THE RANKING HAS ENDED. FOR SETTLEMENT, THE GAME WILL CLOSE AND RETURN TO THE LOBBY.",
      "jp": "ランキングが終了しました。\\n精算のためゲームを終了し、ロビーへ移動します。",
      "th": "อันดับสิ้นสุดแล้ว กำลังออกจากเกมเพื่อสรุปผลและกลับไปล็อบบี้",
      "zh_cn": "排名已结束。将结束游戏并返回大厅进行结算。",
      "zh_tw": "排名已結束。將結束遊戲並返回大廳進行結算。",
      "id": "Ranking telah berakhir. Permainan akan ditutup dan kembali ke lobi untuk penyelesaian."
    },
    {
      "KeyText": "infinity_ranking_end_lobby_enter_massage",
      "kr": "랭킹이 종료되어 게임을 진행할 수 없습니다. 로비로 이동합니다.",
      "en": "THE RANKING HAS ENDED, SO YOU CAN'T CONTINUE. RETURNING TO THE LOBBY.",
      "jp": "ランキングが終了したためゲームを続行できません。\\nロビーへ移動します。",
      "th": "อันดับสิ้นสุดแล้ว ไม่สามารถเล่นต่อได้ กำลังกลับไปล็อบบี้",
      "zh_cn": "排名已结束，无法继续进行游戏。将返回大厅。",
      "zh_tw": "排名已結束，無法繼續進行遊戲。將返回大廳。",
      "id": "Ranking telah berakhir, jadi permainan tidak bisa dilanjutkan. Kembali ke lobi."
    },
    {
      "KeyText": "infinity_ingame_end_button",
      "kr": "여기서 종료",
      "en": "FINISH HERE",
      "jp": "ここで終了",
      "th": "จบที่นี่",
      "zh_cn": "在此结束",
      "zh_tw": "在此結束",
      "id": "Akhiri di Sini"
    },
    {
      "KeyText": "infinity_ingame_end_massage_body",
      "kr": "정말로 여기까지 진행하시겠습니까?\n※ 현재 진행 상황은 저장되지 않으며, 마지막으로 클리어한 결과까지만 적용됩니다.",
      "en": "DO YOU WANT TO END HERE?\n※ YOUR CURRENT PROGRESS WILL NOT BE SAVED, AND ONLY YOUR LAST CLEARED RESULT WILL BE APPLIED.",
      "jp": "本当にここで終了しますか？\n※ 現在の進行状況は保存されず、最後にクリアした結果のみが適用されます。",
      "th": "\"ต้องการหยุดที่ตรงนี้จริงหรือไม่?\n※ ความคืบหน้าปัจจุบันจะไม่ถูกบันทึก และจะนับเฉพาะผลเคลียร์ล่าสุด\"",
      "zh_cn": "确定要在这里结束吗？\n※ 当前进度不会保存，只会应用最后一次通关结果。",
      "zh_tw": "確定要在這裡結束嗎？\n※ 當前進度不會保存，只會套用最後一次通關結果。",
      "id": "Akhiri di sini?\n※ Progres saat ini tidak akan disimpan, dan hanya hasil clear terakhir yang akan diterapkan."
    },
    {
      "KeyText": "tut_first_battle_01",
      "kr": "지금 당신 앞에 펼쳐진 것은… 당신의 운과 운명이 결정되는 카드 배틀 게임입니다.",
      "en": "What you’re seeing right now is… a card battle game where your luck and fate are decided.",
      "jp": "驚かないでください。いま目の前にあるのは… あなたの運と運命が決まる、カードバトルゲームです。",
      "th": "สิ่งที่ปรากฏอยู่ตรงหน้าคุณตอนนี้คือ...เกมที่จะตัดสินโชคและโชคชะตาของคุณ",
      "zh_cn": "现在展现在你眼前的……是一场决定你幸运与命运的游戏。",
      "zh_tw": "現在展現在你眼前的……是一場決定你幸運與命運的遊戲。",
      "id": "Apa yang terbentang di hadapan Anda sekarang adalah…sebuah permainan yang akan menentukan keberuntungan dan takdir Anda."
    },
    {
      "KeyText": "tut_first_battle_02",
      "kr": "저기 보이시죠? 당신을 깨어나지 못하게 막고 있는… 혼돈의 잔영입니다.",
      "en": "You see it over there, right? The lingering trace of chaos… it’s what’s keeping you from waking up.",
      "jp": "あそこに見えますか？あなたを目覚めさせないように阻んでいる… 混沌の残影です。",
      "th": "เห็นตรงนั้นไหม… เงาแห่งความโกลาหลที่ขวางไม่ให้คุณตื่นขึ้น",
      "zh_cn": "你看见了吗？\n阻止你苏醒的那个……\n正是混沌的残影。",
      "zh_tw": "你看見了嗎？\n阻止你甦醒的那個……\n正是混沌的殘影。",
      "id": "Anda melihatnya, bukan?\nSosok yang menghalangi Anda untuk bangkit…\nadalah sisa bayangan chaos."
    },
    {
      "KeyText": "tut_first_battle_03",
      "kr": "승리하려면… 지금 가진 운을 최대한 끌어내야 할 것 같습니다. 우선 손에 들고 있는 카드들을 확인하세요.",
      "en": "To win… you’ll need to draw out as much luck as you can. First, check the cards in your hand.",
      "jp": "勝つには… いま持っている運を、最大限引き出す必要があります。まずは、手札を確認してください。",
      "th": "หากต้องการชนะ… ต้องดึงโชคที่มีอยู่ออกมาให้มากที่สุดก่อน ตรวจสอบไพ่ในมือของคุณก่อน",
      "zh_cn": "想要获胜……\n就必须引出你所拥有的全部幸运。",
      "zh_tw": "想要獲勝……\n就必須引出你所擁有的全部幸運。",
      "id": "Untuk meraih kemenangan…\nAnda harus mengerahkan seluruh keberuntungan yang Anda miliki."
    },
    {
      "KeyText": "tut_first_battle_04",
      "kr": "먼저 카드패로 족보를 만들어보세요. 같은 문양이나 같은 숫자로 조합하는 편이 안전할 것 같습니다.",
      "en": "Start by forming a hand. It’s safer to combine matching suits or matching ranks.",
      "jp": "まずは手札で役を作ってみましょう。同じスート、あるいは同じ数字で組む方が安全そうです。",
      "th": "ลองสร้างไพ่เป็นชุดก่อน จะปลอดภัยกว่าหากจัดเป็นดอกเดียวกันหรือเลขเดียวกัน",
      "zh_cn": "先从基本攻击开始。\n请用你手中的卡牌组成牌型。",
      "zh_tw": "先從基本攻擊開始。\n請用你手中的卡牌組成牌型。",
      "id": "Pertama, mari mulai dari serangan dasar.\nSusun kombinasi kartu dari tangan Anda."
    },
    {
      "KeyText": "tut_first_battle_05",
      "kr": "좋습니다. 이제 적에게 공격을 가해보세요.",
      "en": "Good. Now, attack the enemy.",
      "jp": "よろしいです。では、敵を攻撃してみてください。",
      "th": "ดีมาก ตอนนี้โจมตีศัตรูได้เลย",
      "zh_cn": "很好。\n现在试着攻击敌人吧。",
      "zh_tw": "很好。\n現在試著攻擊敵人吧。",
      "id": "Bagus.\nSekarang coba serang musuh."
    },
    {
      "KeyText": "tut_first_battle_06",
      "kr": "아직은 조금 부족한 것 같습니다. 조금 더 강하게 밀어붙이는 게 좋겠습니다.",
      "en": "It’s still a bit lacking. Pushing harder would be best.",
      "jp": "まだ少し足りないようです。もう少し強く押し切った方がよさそうです。",
      "th": "ยังดูไม่พอ ลองกดดันให้หนักขึ้นอีกนิด",
      "zh_cn": "现在还不够。\n你必须更加猛烈地压制对方。",
      "zh_tw": "現在還不夠。\n你必須更加猛烈地壓制對方。",
      "id": "Itu masih belum cukup.\nAnda harus menekan lebih kuat lagi."
    },
    {
      "KeyText": "tut_first_battle_07",
      "kr": "잠시만요… 제가 조금이나마 힘을 더해드릴 게요.",
      "en": "Wait… I’ll lend you a bit of my power.",
      "jp": "少し待ってください… 私が、わずかですが力を貸します。",
      "th": "เดี๋ยวก่อน… ฉันจะช่วยเพิ่มพลังให้เล็กน้อย",
      "zh_cn": "请稍等……\n我会稍微借给你一点力量。",
      "zh_tw": "請稍等……\n我會稍微借給你一點力量。",
      "id": "Tunggu sebentar…\nAku akan meminjamkan sedikit kekuatanku padamu."
    },
    {
      "KeyText": "tut_first_battle_08",
      "kr": "지금 상태로는 버티기 어려울 수 있어요. 더 강한 공격을 해야합니다.",
      "en": "At this rate, you may not be able to hold out. You need to hit harder.",
      "jp": "このままでは、持ちこたえられないかもしれません。より強い攻撃が必要です。",
      "th": "สถานการณ์ตอนนี้อาจยากที่จะต้านไว้ได้ ต้องโจมตีให้แรงขึ้น",
      "zh_cn": "如果你真的想活下去，\n就使出更强的一击……",
      "zh_tw": "如果你真的想活下去，\n就使出更強的一擊……",
      "id": "Jika Anda benar-benar ingin hidup,\nlepaskan serangan yang lebih kuat lagi…"
    },
    {
      "KeyText": "tut_first_battle_09",
      "kr": "이건…!! 조커 카드가 이렇게 생겨나는 건 불가능한 일입니다.",
      "en": "This is…!! A Joker card manifesting like this is impossible.",
      "jp": "これは…！！ ジョーカーカードが、こんなふうに生まれるなんて…ありえません。",
      "th": "นี่มัน…!! การเกิดของโจ๊กเกอร์แบบนี้เป็นไปไม่ได้",
      "zh_cn": "……即使这里是无意识的领域，\n像这样凭空出现卡牌也无法解释。",
      "zh_tw": "……即使這裡是無意識的領域，\n像這樣憑空出現卡牌也無法解釋。",
      "id": "…Sekalipun ini adalah ranah alam bawah sadar,\nmunculnya kartu seperti ini tetap tidak masuk akal."
    },
    {
      "KeyText": "tut_first_battle_10",
      "kr": "정말로 강력한 공격이 되겠네요.",
      "en": "That will be a truly powerful strike.",
      "jp": "とても強力な一撃になりますね。",
      "th": "นี่จะเป็นการโจมตีที่ทรงพลังมากแน่นอน",
      "zh_cn": "……不过，这样看来就能发动更强的攻击了。",
      "zh_tw": "……不過，這樣看來就能發動更強的攻擊了。",
      "id": "…Meski begitu, sepertinya ini memungkinkan serangan yang lebih kuat."
    },
    {
      "KeyText": "tut_first_battle_11",
      "kr": "이 정도의 운이라니… 기대 이상입니다. 조금… 든든하네요.",
      "en": "This level of luck… it’s beyond what I expected. It’s… reassuring.",
      "jp": "これほどの運とは…想像以上です。少し…心強いですね。",
      "th": "โชคระดับนี้… เกินความคาดหมายเลยนะ รู้สึกอุ่นใจขึ้นมาหน่อยแล้ว",
      "zh_cn": "如此强烈的意志……\n超出了我的预想。",
      "zh_tw": "如此強烈的意志……\n超出了我的預想。",
      "id": "Tekad sekuat ini…\nbenar-benar di luar dugaanku."
    },
    {
      "KeyText": "tut_first_battle_12",
      "kr": "게다가 강한 카드 조합까지 갖고 계시다니… 확률로만 보면, 흔치 않은 운입니다.",
      "en": "And you even have a strong hand… statistically speaking, that’s quite rare luck.",
      "jp": "それに強い役まで揃っているなんて… 確率だけで見れば、滅多にない幸運です。",
      "th": "แถมยังได้ชุดไพ่ที่แข็งแกร่งอีก… หากมองในแง่ความน่าจะเป็น ถือว่าเป็นโชคที่พบได้ไม่บ่อย",
      "zh_cn": "而且您居然还有这么强的牌组……单从概率来看，这可是很罕见的好运。",
      "zh_tw": "而且您居然還有這麼強的牌組……單從機率來看，這可是很罕見的好運。",
      "id": "Dan Anda bahkan memiliki kombinasi kartu yang kuat... jika dilihat dari probabilitas saja, itu adalah keberuntungan yang langka."
    },
    {
      "KeyText": "tut_lobby_01",
      "kr": "여기가 게임의 기본 로비 화면입니다.",
      "en": "This is the main lobby.",
      "jp": "ここはゲームの基本ロビーです。",
      "th": "นี่คือหน้าล็อบบี้หลักของเกม",
      "zh_cn": "这里是游戏的主大厅界面。",
      "zh_tw": "這裡是遊戲的大廳主畫面。",
      "id": "Di sini adalah layar lobi utama game."
    },
    {
      "KeyText": "tut_lobby_02",
      "kr": "‘전투 시작’을 눌러 스토리를 진행해 주세요.",
      "en": "Tap Start Battle to continue the story.",
      "jp": "バトル開始を押してストーリーを進めましょう。",
      "th": "กรุณากด ‘เริ่มการต่อสู้’ เพื่อดำเนินเนื้อเรื่อง",
      "zh_cn": "请点击“开始战斗”推进剧情。",
      "zh_tw": "請點擊「開始戰鬥」推進劇情。",
      "id": "Tekan “Mulai Pertarungan” untuk melanjutkan cerita."
    },
    {
      "KeyText": "tut_ready_01",
      "kr": "전투 시작 전 준비 화면입니다.",
      "en": "This is the battle prep screen.",
      "jp": "バトル開始前の準備画面です。",
      "th": "นี่คือหน้าจอเตรียมก่อนเริ่มการต่อสู้",
      "zh_cn": "这是开始战斗前的准备界面。",
      "zh_tw": "這是開始戰鬥前的準備畫面。",
      "id": "Ini adalah layar persiapan sebelum pertarungan dimulai."
    },
    {
      "KeyText": "tut_ready_02",
      "kr": "이 스테이지의 보스와 특수 효과 정보를 확인할 수 있습니다.",
      "en": "Check the boss and stage effects here.",
      "jp": "このステージのボスと特殊効果を確認できます。",
      "th": "สามารถตรวจสอบข้อมูลบอสและเอฟเฟกต์พิเศษของด่านนี้ได้",
      "zh_cn": "在这里可以查看本关卡的Boss与特殊效果信息。",
      "zh_tw": "在這裡可以查看本關卡的 Boss 與特殊效果資訊。",
      "id": "Di sini Anda dapat melihat info Boss dan efek khusus stage ini."
    },
    {
      "KeyText": "tut_ready_03",
      "kr": "아래에서 함께 전투할 사도를 선택할 수 있습니다.",
      "en": "Select Apostles to fight with you.",
      "jp": "一緒に戦う使徒を選択できます。",
      "th": "สามารถเลือกอัครสาวกที่จะร่วมต่อสู้ได้ด้านล่าง",
      "zh_cn": "你可以在下方选择要一同作战的使徒。",
      "zh_tw": "你可以在下方選擇要一同作戰的使徒。",
      "id": "Di bagian bawah, Anda dapat memilih Angel yang akan bertarung bersama Anda."
    },
    {
      "KeyText": "tut_ready_04",
      "kr": "배틀 시작 버튼을 눌러보세요.",
      "en": "Tap Start Battle.",
      "jp": "バトル開始を押してください。",
      "th": "ลองกดปุ่มเริ่มแบทเทิลดู",
      "zh_cn": "请点击“开始战斗”按钮。",
      "zh_tw": "請點擊「開始戰鬥」按鈕。",
      "id": "Silakan tekan tombol “Mulai Pertarungan”."
    },
    {
      "KeyText": "tut_ingame_01",
      "kr": "여기는 적 정보 영역입니다. 적의 HP를 0으로 만들면 승리합니다.",
      "en": "Enemy info. Reduce HP to 0 to win.",
      "jp": "敵情報です。HPを0にすると勝利です。",
      "th": "นี่คือส่วนข้อมูลศัตรู ทำลาย HP ศัตรูให้เหลือ 0 เพื่อชนะ",
      "zh_cn": "这里是敌人信息区域。将敌人的HP降至0即可获胜。",
      "zh_tw": "這裡是敵人資訊區域。將敵人的 HP 降至 0 即可獲勝。",
      "id": "Ini adalah area info musuh. Kurangi HP musuh hingga 0 untuk menang."
    },
    {
      "KeyText": "tut_ingame_02",
      "kr": "이곳은 당신의 손패입니다. 여기서 카드를 선택해 족보를 만들 수 있습니다.",
      "en": "This is your hand. Select cards to form hands.",
      "jp": "ここは手札です。カードを選んで役を作れます。",
      "th": "นี่คือไพ่ในมือของคุณ สามารถเลือกไพ่เพื่อสร้างชุดไพ่ได้ที่นี่",
      "zh_cn": "这里是你的手牌区域。你可以在这里选择卡牌组成牌型。",
      "zh_tw": "這裡是你的手牌區域。你可以在這裡選擇卡牌組成牌型。",
      "id": "Di sini adalah kartu tangan Anda. Dari sini Anda dapat memilih kartu untuk membentuk kombinasi."
    },
    {
      "KeyText": "tut_ingame_03",
      "kr": "전투마다 사용할 수 있는 행동 포인트가 있습니다. 왼쪽은 공격 가능 횟수, 오른쪽은 카드 버리기 사용 횟수입니다.",
      "en": "Action Points per battle. Left: Attacks / Right: Discards.",
      "jp": "バトルごとに行動ポイントがあります。\n左：攻撃回数／右：ディスカード回数。",
      "th": "ในแต่ละการต่อสู้จะมีพอยต์การกระทำ ด้านซ้ายคือจำนวนครั้งโจมตี ด้านขวาคือจำนวนครั้งทิ้งไพ่",
      "zh_cn": "每场战斗都有可使用的行动点。左侧是可攻击次数，右侧是可弃牌次数。",
      "zh_tw": "每場戰鬥都有可使用的行動點。左側是可攻擊次數，右側是可棄牌次數。",
      "id": "Setiap pertarungan memiliki Action Point yang bisa digunakan. Kiri: jumlah serangan, kanan: jumlah buang kartu."
    },
    {
      "KeyText": "tut_ingame_04",
      "kr": "덱, 족보 정보와 사도의 보유 효과를 확인할 수 있습니다.",
      "en": "View deck, hands, and Apostle effects.",
      "jp": "デッキ・役・使徒効果を確認できます。",
      "th": "สามารถตรวจสอบเด็ค ข้อมูลชุดไพ่ และเอฟเฟกต์ของอัครสาวกได้",
      "zh_cn": "你可以查看牌组、牌型信息，以及使徒持有效果。",
      "zh_tw": "你可以查看牌組、牌型資訊，以及使徒持有效果。",
      "id": "Anda dapat melihat deck, info kombinasi, serta efek yang dimiliki Angel."
    },
    {
      "KeyText": "tut_ingame_05",
      "kr": "현재 손패에서 만들 수 있는 가장 높은 족보를 추천 받을 수 있습니다. 추천 버튼을 눌러 공격 족보를 선택해보세요.",
      "en": "Get the best hand recommendation. Tap Recommend.",
      "jp": "現在の手札で作れる最高の役を推薦します。おすすめを押してください。",
      "th": "สามารถรับคำแนะนำชุดไพ่ที่ดีที่สุดจากไพ่ในมือ กดปุ่มแนะนำเพื่อเลือกชุดโจมตี",
      "zh_cn": "系统会推荐当前手牌中能组成的最高牌型。请按下推荐按钮，选择攻击用牌型吧。",
      "zh_tw": "系統會推薦目前手牌中能組成的最高牌型。請按下推薦按鈕，選擇攻擊用牌型吧。",
      "id": "Sistem dapat merekomendasikan kombinasi tertinggi yang bisa dibuat dari tangan Anda saat ini. Tekan tombol rekomendasi lalu pilih kombinasi untuk menyerang."
    },
    {
      "KeyText": "tut_ingame_shop_01",
      "kr": "이곳은 웨이브가 끝난 뒤 이용할 수 있는 상점입니다. 전투에 도움이 되는 조커와 다양한 카드를 구매할 수 있습니다.",
      "en": "Shop after each wave. Buy Jokers and cards.",
      "jp": "ウェーブ終了後に利用できるショップです。ジョーカーやカードを購入できます。",
      "th": "นี่คือร้านค้าที่ใช้ได้หลังจบเวฟ สามารถซื้อโจ๊กเกอร์และการ์ดต่าง ๆ เพื่อช่วยในการต่อสู้",
      "zh_cn": "这里是每波结束后可使用的商店。你可以购买对战斗有帮助的Joker和各种卡牌。",
      "zh_tw": "這裡是每波結束後可使用的商店。你可以購買對戰鬥有幫助的 Joker 和各種卡牌。",
      "id": "Ini adalah toko yang dapat digunakan setelah wave berakhir. Anda bisa membeli Joker dan berbagai kartu yang membantu pertempuran."
    },
    {
      "KeyText": "tut_ingame_shop_02",
      "kr": "여기에는 다양한 상품이 표시됩니다. 우선 가장 중요한 조커 카드를 구매해볼까요?",
      "en": "Various items are available. Buy a Joker first.",
      "jp": "様々な商品があります。まずはジョーカーカードを購入しましょう。",
      "th": "ที่นี่จะแสดงสินค้าหลากหลาย ลองซื้อการ์ดโจ๊กเกอร์ที่สำคัญก่อนดีไหม",
      "zh_cn": "这里会显示各种商品。先来购买最重要的Joker卡吧。",
      "zh_tw": "這裡會顯示各種商品。先來購買最重要的 Joker 卡吧。",
      "id": "Berbagai produk akan ditampilkan di sini. Mari beli kartu Joker yang paling penting terlebih dahulu."
    },
    {
      "KeyText": "tut_ingame_shop_03",
      "kr": "이 조커를 구매해보세요. 구매에는 칩이 사용됩니다.",
      "en": "Purchase this Joker. Chips are required.",
      "jp": "このジョーカーを購入してください。チップを使用します。",
      "th": "ลองซื้อโจ๊กเกอร์นี้ดู การซื้อจะใช้ชิป",
      "zh_cn": "请购买这张Joker。购买时会消耗芯片。",
      "zh_tw": "請購買這張 Joker。購買時會消耗晶片。",
      "id": "Coba beli Joker ini. Pembelian akan menggunakan chip."
    },
    {
      "KeyText": "tut_ingame_shop_04",
      "kr": "좋습니다. 이제 다음 웨이브를 진행해보세요.",
      "en": "Great. Proceed to the next wave.",
      "jp": "よし、次のウェーブへ進みましょう。",
      "th": "ดีมาก ตอนนี้ไปเวฟถัดไปได้เลย",
      "zh_cn": "很好。现在前往下一波吧。",
      "zh_tw": "很好。現在前往下一波吧。",
      "id": "Bagus. Sekarang lanjutkan ke wave berikutnya."
    },
    {
      "KeyText": "tut_ingame_shop_05",
      "kr": "게임의 결과를 확인해보세요.",
      "en": "Check the results of the game.",
      "jp": "ゲームの結果を確認してください。",
      "th": "ตรวจสอบผลลัพธ์ของเกม",
      "zh_cn": "请确认游戏结果。",
      "zh_tw": "請確認遊戲結果。",
      "id": "Periksa hasil permainan."
    },
    {
      "KeyText": "tut_ingame_2_01",
      "kr": "두번째 웨이브가 시작됐어요. 현재 진행 중인 웨이브는 이 곳에서 확인하세요.",
      "en": "The second wave has begun. You can check the current wave here.",
      "jp": "第2ウェーブが始まりました。現在進行中のウェーブはここで確認できます。",
      "th": "เวฟที่ 2 เริ่มแล้ว คุณสามารถตรวจสอบเวฟที่กำลังดำเนินอยู่ได้ที่นี่",
      "zh_cn": "第2波开始了。当前进行中的波次可在这里查看。",
      "zh_tw": "第2波開始了。目前進行中的波次可在這裡查看。",
      "id": "Wave kedua telah dimulai. Anda dapat memeriksa wave yang sedang berlangsung di sini."
    },
    {
      "KeyText": "tut_ingame_2_02",
      "kr": "높은 족보를 달성하려면, 최대한 같은 문양과 숫자 또는 연속 된 숫자 5장을 구성해야합니다.",
      "en": "To achieve a higher hand ranking, try to form five cards of the same suit or five consecutive cards.",
      "jp": "高い役を狙うには、同じスートのカードを5枚そろえるか、連続した数字のカードを5枚そろえましょう。",
      "th": "หากต้องการทำอันดับไพ่ให้สูงขึ้น ควรจัดไพ่ 5 ใบที่มีดอกเดียวกันและเลขเดียวกัน หรือเลขเรียงต่อกันให้ได้มากที่สุด",
      "zh_cn": "想要达成更高的牌型，请尽量凑出5张同花色的牌，或5张点数连续的牌。",
      "zh_tw": "想要達成更高的牌型，請盡量湊出5張同花色的牌，或5張點數連續的牌。",
      "id": "Untuk mendapatkan peringkat kartu yang lebih tinggi, usahakan membentuk lima kartu dengan jenis yang sama atau lima kartu dengan angka berurutan."
    },
    {
      "KeyText": "tut_ingame_2_03",
      "kr": "스트레이트 플러시는 굉장히 높은 족보입니다. 공격해볼까요?",
      "en": "A Straight Flush is a very strong hand. Shall we attack?",
      "jp": "ストレートフラッシュは非常に強い役です。攻撃してみましょうか？",
      "th": "สเตรตฟลัชเป็นไพ่ที่แข็งแกร่งมาก ลองโจมตีกันไหม?",
      "zh_cn": "同花顺是非常高的牌型。要发起攻击吗？",
      "zh_tw": "同花順是非常高的牌型。要發起攻擊嗎？",
      "id": "Straight Flush adalah kombinasi kartu yang sangat kuat. Mau menyerang?"
    },
    {
      "KeyText": "tut_ingame_end_01",
      "kr": "버튼을 눌러 팝업을 닫습니다.",
      "en": "Tap to close the popup.",
      "jp": "ボタンを押してポップアップを閉じます。",
      "th": "กดปุ่มเพื่อปิดหน้าต่าง",
      "zh_cn": "点击按钮即可关闭弹窗。",
      "zh_tw": "點擊按鈕即可關閉彈窗。",
      "id": "Tekan tombol untuk menutup pop-up."
    },
    {
      "KeyText": "tut_chapter_clear_01",
      "kr": "챕터를 클리어해서 비밀 일러스트를 보상으로 획득했어요.",
      "en": "You cleared the chapter and earned a Secret Illustration as a reward.",
      "jp": "チャプターをクリアし、報酬としてシークレットイラストを獲得しました。",
      "th": "เคลียร์บทแล้วได้รับภาพลับเป็นรางวัล",
      "zh_cn": "通关章节后，获得了秘密插画奖励。",
      "zh_tw": "通關章節後，獲得了秘密插畫獎勵。",
      "id": "Anda menyelesaikan chapter dan memperoleh Ilustrasi Rahasia sebagai hadiah."
    },
    {
      "KeyText": "tut_chapter_clear_02",
      "kr": "다른 챕터들도 클리어하고 멋진 일러스트를 획득해보세요.",
      "en": "Clear other chapters to earn more amazing illustrations.",
      "jp": "ほかのチャプターもクリアして、素敵なイラストを獲得してみましょう。",
      "th": "ลองเคลียร์บทอื่น ๆ เพื่อรับภาพสวย ๆ เพิ่มเติม",
      "zh_cn": "请按下按钮前往大厅。",
      "zh_tw": "請按下按鈕前往大廳。",
      "id": "Tekan tombol untuk berpindah ke lobi."
    },
    {
      "KeyText": "tut_chapter_clear_03",
      "kr": "버튼을 눌러 로비로 이동하세요.",
      "en": "Tap the button to go to the lobby.",
      "jp": "ボタンを押してロビーへ移動してください。",
      "th": "แตะปุ่มเพื่อไปที่ล็อบบี้",
      "zh_cn": "点击按钮前往大厅。",
      "zh_tw": "點擊按鈕前往大廳。",
      "id": "Tekan tombol untuk pergi ke lobi."
    },
    {
      "KeyText": "tut_gacha_01",
      "kr": "획득한 보상으로 소환을 진행해볼까요?",
      "en": "Would you like to use your rewards to summon?",
      "jp": "獲得した報酬で召喚してみましょうか？",
      "th": "ลองใช้รางวัลที่ได้รับเพื่ออัญเชิญดูไหม?",
      "zh_cn": "要使用获得的奖励进行召唤吗？",
      "zh_tw": "要使用獲得的獎勵進行召喚嗎？",
      "id": "Ingin menggunakan hadiah yang diperoleh untuk melakukan summon?"
    },
    {
      "KeyText": "tut_gacha_02",
      "kr": "소환 버튼을 누르세요.",
      "en": "Tap Summon.",
      "jp": "ガチャボタンを押してください。",
      "th": "กดปุ่มอัญเชิญ",
      "zh_cn": "请点击抽卡按钮。",
      "zh_tw": "請點擊抽卡按鈕。",
      "id": "Silakan tekan tombol gacha."
    },
    {
      "KeyText": "tut_gacha_03",
      "kr": "이 곳이 소환 화면입니다.",
      "en": "This is the summon screen.",
      "jp": "ここはガチャ画面です。",
      "th": "นี่คือหน้าจออัญเชิญ",
      "zh_cn": "这里是抽卡界面。",
      "zh_tw": "這裡是抽卡畫面。",
      "id": "Di sini adalah layar gacha."
    },
    {
      "KeyText": "tut_gacha_04",
      "kr": "1회 소환을 눌러서 사도를 소환해보세요.",
      "en": "Tap Summon x1 to summon an Apostle.",
      "jp": "1回ガチャを使徒を召喚しましょう。",
      "th": "กดอัญเชิญ 1 ครั้งเพื่อเรียกอัครสาวก",
      "zh_cn": "请点击“抽取1次”来召唤使徒。",
      "zh_tw": "請點擊「抽取1次」來召喚使徒。",
      "id": "Tekan “Gacha x1” untuk memanggil Angel."
    },
    {
      "KeyText": "tut_gacha_05",
      "kr": "호무라의 조각을 획득했네요! 로비로 돌아갈까요?",
      "en": "You obtained a Fragment of Homura! Return to the lobby?",
      "jp": "炎の欠片を獲得しました！ロビーに戻りますか？",
      "th": "ได้รับชิ้นส่วนของโฮมุระแล้ว! กลับไปที่ล็อบบี้ไหม?",
      "zh_cn": "你获得了炎的碎片！要返回大厅吗？",
      "zh_tw": "你獲得了炎的碎片！要返回大廳嗎？",
      "id": "Anda memperoleh Fragmen Homura! Kembali ke lobi?"
    },
    {
      "KeyText": "tut_manage_01",
      "kr": "획득한 사도를 관리해볼까요?",
      "en": "Let’s manage your Apostles.",
      "jp": "獲得した使徒を管理しましょう。",
      "th": "ลองจัดการอัครสาวกที่ได้รับไหม",
      "zh_cn": "来管理一下已获得的使徒吧。",
      "zh_tw": "來管理一下已獲得的使徒吧。",
      "id": "Mari kelola Angel yang telah Anda peroleh."
    },
    {
      "KeyText": "tut_manage_02",
      "kr": "여기에서 사도와 다양한 카드를 확인하고 관리할 수 있습니다.",
      "en": "Manage Apostles and cards here.",
      "jp": "ここで使徒やカードを管理できます。",
      "th": "ที่นี่สามารถดูและจัดการอัครสาวกและการ์ดต่าง ๆ ได้",
      "zh_cn": "在这里可以查看并管理使徒和各种卡牌。",
      "zh_tw": "在這裡可以查看並管理使徒和各種卡牌。",
      "id": "Di sini Anda dapat melihat dan mengelola Angel serta berbagai kartu."
    },
    {
      "KeyText": "tut_manage_03",
      "kr": "호무라를 업그레이드할 수 있습니다. 호무라를 눌러보세요.",
      "en": "You can upgrade Homura. Tap Homura.",
      "jp": "炎をアップグレードできます。炎を押してください。",
      "th": "สามารถอัปเกรดโฮมุระได้ ลองกดที่โฮมุระดู",
      "zh_cn": "你可以升级焰了。请点击焰。",
      "zh_tw": "你可以升級炎了。請點擊炎。",
      "id": "Anda dapat meng-upgrade Homura. Tekan Homura."
    },
    {
      "KeyText": "tut_manage_04",
      "kr": "여기가 호무라의 상세 정보 화면입니다. 여기에서 능력과 업그레이드 정보를 확인할 수 있어요.",
      "en": "Homura details. View stats and upgrades.",
      "jp": "ここは炎の詳細画面です。能力と強化を確認できます。",
      "th": "นี่คือหน้ารายละเอียดของโฮมุระ สามารถดูความสามารถและข้อมูลอัปเกรดได้ที่นี่",
      "zh_cn": "这里是焰的详细信息界面。在这里可以查看能力与升级信息。",
      "zh_tw": "這裡是炎的詳細資訊畫面。在這裡可以查看能力與升級資訊。",
      "id": "Ini adalah layar detail Homura. Di sini Anda dapat melihat kemampuan dan info upgrade."
    },
    {
      "KeyText": "tut_manage_05",
      "kr": "업그레이드 버튼을 눌러보세요.",
      "en": "Tap Upgrade.",
      "jp": "アップグレードを押してください。",
      "th": "กดปุ่มอัปเกรดดู",
      "zh_cn": "请点击升级按钮。",
      "zh_tw": "請點擊升級按鈕。",
      "id": "Tekan tombol Upgrade."
    },
    {
      "KeyText": "tut_manage_06",
      "kr": "사도에게 업그레이드 효과가 발생했습니다. 업그레이드를 할 수록 효과가 개방됩니다.",
      "en": "Upgrade effects unlocked. More unlocks as you upgrade.",
      "jp": "アップグレード効果が発生しました。強化するほど効果が解放されます。",
      "th": "อัครสาวกได้รับเอฟเฟกต์อัปเกรด ยิ่งอัปเกรดยิ่งปลดล็อกความสามารถ",
      "zh_cn": "使徒已获得升级效果。升级次数越多，可解锁的效果也越多。",
      "zh_tw": "使徒已獲得升級效果。升級次數越多，可解鎖的效果也越多。",
      "id": "Efek upgrade telah diterapkan pada Angel. Semakin banyak Anda meng-upgrade, semakin banyak efek yang akan terbuka."
    },
    {
      "KeyText": "tut_manage_07",
      "kr": "사도를 더욱 강하게 육성하고, 게임을 즐겨보세요.",
      "en": "Grow your Apostles and enjoy the game.",
      "jp": "使徒を育成し、ゲームを楽しみましょう。",
      "th": "พัฒนาอัครสาวกให้แข็งแกร่งขึ้นและสนุกกับเกม",
      "zh_cn": "进一步培养使徒，尽情享受游戏吧。",
      "zh_tw": "進一步培養使徒，盡情享受遊戲吧。",
      "id": "Kembangkan Angel agar semakin kuat dan nikmati permainannya."
    },
    {
      "KeyText": "tut_skip_title",
      "kr": "튜토리얼 넘기기",
      "en": "Skip Tutorial",
      "jp": "チュートリアルをスキップ",
      "th": "ข้ามบทช่วยสอน",
      "zh_cn": "跳过教程",
      "zh_tw": "跳過教學",
      "id": "Lewati Tutorial"
    },
    {
      "KeyText": "tut_skip_text",
      "kr": "튜토리얼을 건너뛰면 기본 조작과 전투 안내를 받을 수 없습니다.\n정말 건너뛰시겠습니까?",
      "en": "If you skip the tutorial, you will not receive basic controls and battle guidance.\nAre you sure you want to skip it?",
      "jp": "チュートリアルをスキップすると、基本操作と戦闘の案内を受けられません。\n本当にスキップしますか？",
      "th": "หากข้ามบทช่วยสอน คุณจะไม่ได้รับคำแนะนำเกี่ยวกับการควบคุมพื้นฐานและการต่อสู้\nต้องการข้ามจริงหรือไม่?",
      "zh_cn": "跳过教程后，将无法获得基本操作和战斗引导。\n确定要跳过吗？",
      "zh_tw": "跳過教學後，將無法獲得基本操作與戰鬥引導。\n確定要跳過嗎？",
      "id": "Jika melewati tutorial, kamu tidak akan menerima panduan kontrol dasar dan pertempuran.\nYakin ingin melewatinya?"
    },
    {
      "KeyText": "acc_noti_title",
      "kr": "계정 연동",
      "en": "ACCOUNT LINKING",
      "jp": "アカウント連携",
      "th": "เชื่อมบัญชี",
      "zh_cn": "账号关联",
      "zh_tw": "帳號連動",
      "id": "Tautkan Akun"
    },
    {
      "KeyText": "acc_noti_phrase",
      "kr": "해당 소셜 계정에는 기존 데이터가 있습니다. 계속하면 현재 게스트 데이터는 복구할 수 없으며, 소셜 계정 데이터로 로그인합니다. 진행하시겠습니까?",
      "en": "THIS SOCIAL ACCOUNT HAS EXISTING DATA. IF YOU CONTINUE, YOUR CURRENT GUEST DATA CANNOT BE RECOVERED, AND YOU WILL LOG IN WITH THE SOCIAL ACCOUNT DATA. DO YOU WANT TO PROCEED?",
      "jp": "このソーシャルアカウントには既存のデータがあります。\n続行すると、現在のゲストデータは復元できず、ソーシャルアカウントのデータでログインします。\nよろしいですか？",
      "th": "บัญชีโซเชียลนี้มีข้อมูลเดิมอยู่ หากดำเนินการต่อ ข้อมูล Guest ปัจจุบันจะไม่สามารถกู้คืนได้ และจะเข้าสู่ระบบด้วยข้อมูลโซเชียล ต้องการดำเนินการต่อหรือไม่?",
      "zh_cn": "该社交账号中已有原有数据。若继续，当前游客数据将无法恢复，并会使用该社交账号数据登录。是否继续？",
      "zh_tw": "該社群帳號中已有既有資料。若繼續，目前的訪客資料將無法恢復，並會以該社群帳號資料登入。是否繼續？",
      "id": "Akun sosial ini sudah memiliki data lama. Jika Anda melanjutkan, data tamu saat ini tidak dapat dipulihkan dan Anda akan login dengan data akun sosial tersebut. Lanjutkan?"
    },
    {
      "KeyText": "acc_noti_new",
      "kr": "현재 게스트 계정의 플레이 데이터를 소셜 계정에 저장합니다. 진행하시겠습니까?",
      "en": "SAVE YOUR CURRENT GUEST PLAY DATA TO THE SOCIAL ACCOUNT. DO YOU WANT TO PROCEED?",
      "jp": "現在のゲストアカウントのプレイデータをソーシャルアカウントに保存します。\nよろしいですか？",
      "th": "ต้องการบันทึกข้อมูลผู้เล่น Guest ไปยังบัญชีโซเชียลหรือไม่?",
      "zh_cn": "将把当前游客账号的游戏数据保存到社交账号中。是否继续？",
      "zh_tw": "將把目前訪客帳號的遊戲資料儲存到社群帳號中。是否繼續？",
      "id": "Data permainan akun tamu saat ini akan disimpan ke akun sosial. Lanjutkan?"
    },
    {
      "KeyText": "Lisera_Start_V00",
      "kr": "운이 없는 자는, 이곳에서 살아남지 못해.",
      "en": "Those without luck don’t survive in this place.",
      "jp": "ここでは運なしでは生き残れない。",
      "th": "ผู้ที่ไร้โชค จะไม่สามารถอยู่รอดที่นี่ได้",
      "zh_cn": "没有运气的人，无法在这里活下去。",
      "zh_tw": "沒有運氣的人，無法在這裡活下去。",
      "id": "Mereka yang tak beruntung tidak akan bisa bertahan di sini."
    },
    {
      "KeyText": "Lisera_Damage_V01",
      "kr": "호오… 생각보다 매서운 공격이구나.",
      "en": "Oh? That was sharper than I expected.",
      "jp": "ほぉ…思ったより厳しい攻撃ね。",
      "th": "โอ้… การโจมตีรุนแรงกว่าที่คิดนะ",
      "zh_cn": "呵呵……比想象中还要凌厉的一击呢。",
      "zh_tw": "呵呵……比想像中還要凌厲的一擊呢。",
      "id": "Oh? Serangan itu lebih tajam dari yang kukira."
    },
    {
      "KeyText": "Lisera_Damage_V02",
      "kr": "이건 굉장히 흥미롭구나.",
      "en": "This is quite interesting.",
      "jp": "これはとても興味深いわ。",
      "th": "นี่น่าสนใจมากเลยทีเดียว",
      "zh_cn": "这还真是有趣。",
      "zh_tw": "這還真是有趣。",
      "id": "Ini cukup menarik."
    },
    {
      "KeyText": "Lisera_Damage_V03",
      "kr": "큭… 나름 하는구나.",
      "en": "Tch… you’re better than I thought.",
      "jp": "クッ…それなりにできるのね。",
      "th": "ฮึ่ก… ก็พอใช้ได้นี่",
      "zh_cn": "啧……还算有点本事嘛。",
      "zh_tw": "嘖……還算有點本事嘛。",
      "id": "Tsk… kamu lebih baik dari yang kukira."
    },
    {
      "KeyText": "Lisera_LowHP_V01",
      "kr": "너는 어디서 온거지?",
      "en": "Where did you come from?",
      "jp": "どこから来たの？",
      "th": "เจ้ามาจากที่ไหนกัน?",
      "zh_cn": "你究竟是从哪里来的？",
      "zh_tw": "你究竟是從哪裡來的？",
      "id": "Dari mana kamu berasal?"
    },
    {
      "KeyText": "Lisera_Win_V01",
      "kr": "그런 형편없는 운으로는 이 곳에 머물 수 없어.",
      "en": "With luck that miserable, you don’t belong here.",
      "jp": "そんなひどい運ではここにいられないわよ。",
      "th": "ด้วยโชคแค่นี้ ไม่อาจอยู่ที่นี่ได้หรอก",
      "zh_cn": "凭那种糟糕的运气，你没资格留在这里。",
      "zh_tw": "憑那種糟糕的運氣，你沒資格留在這裡。",
      "id": "Dengan keberuntungan seburuk itu, kamu tidak layak berada di sini."
    },
    {
      "KeyText": "Lisera_Defeat_V01",
      "kr": "좋아… 방을 내어주지.",
      "en": "Fine… I’ll make room for you.",
      "jp": "いいわ…泊めてあげる。",
      "th": "ดี… ข้ายอมให้เจ้าเข้ามา",
      "zh_cn": "好吧……就给你腾个房间。",
      "zh_tw": "好吧……就給你騰個房間。",
      "id": "Baiklah… aku akan memberi ruang untukmu."
    },
    {
      "KeyText": "Lisera_RewardScene_V01",
      "kr": "하아… 이건 술 때문이야... 아마도",
      "en": "Sigh… must be the alcohol… probably.",
      "jp": "はぁ…これ、きっとお酒のせいよ…たぶんね。",
      "th": "ฮา… นี่คงเป็นเพราะเหล้า… มั้งนะ",
      "zh_cn": "哈啊……这一定是酒的错……大概吧。",
      "zh_tw": "哈啊……這一定是酒的錯……大概吧。",
      "id": "Hah… ini pasti gara-gara alkohol... mungkin."
    },
    {
      "KeyText": "Lisera_Attack_V01",
      "kr": "네가 극복할 수 있을까?",
      "en": "Do you think you can overcome this?",
      "jp": "あなたに乗り越えられるかしら？",
      "th": "เจ้าจะก้าวข้ามมันได้หรือไม่?",
      "zh_cn": "你觉得自己能跨过去吗？",
      "zh_tw": "你覺得自己能跨過去嗎？",
      "id": "Apakah kamu pikir bisa mengatasinya?"
    },
    {
      "KeyText": "Rose_Start_V00",
      "kr": "내 구역에 발을 들였으니, 대가를 치러야겠지?",
      "en": "Since you’ve stepped into my territory, you’ll have to pay the price.",
      "jp": "私のエリアに足を踏み入れたんなら、当然代価を払うわよね？",
      "th": "กล้าเหยียบเข้ามาในเขตของข้า ก็ต้องจ่ายราคาแล้วสิ",
      "zh_cn": "既然踏进了我的地盘，就该付出代价吧？",
      "zh_tw": "既然踏進了我的地盤，就該付出代價吧？",
      "id": "Kamu sudah masuk ke wilayahku, jadi kamu harus membayar harganya."
    },
    {
      "KeyText": "Rose_Damage_V01",
      "kr": "어머… 감히 내 드레스를 더럽히다니.",
      "en": "Oh my… how dare you stain my dress.",
      "jp": "あらら…私のドレスを汚すなんて。",
      "th": "อุ๊ย… กล้าทำให้ชุดของข้าเปื้อนงั้นเหรอ",
      "zh_cn": "哎呀……竟敢弄脏我的礼服。",
      "zh_tw": "哎呀……竟敢弄髒我的禮服。",
      "id": "Oh tidak… berani-beraninya kamu mengotori gaunku."
    },
    {
      "KeyText": "Rose_Damage_V02",
      "kr": "흥, 이 정도로는 날 무너뜨릴 수 없어.",
      "en": "Hmph, this won’t be enough to bring me down.",
      "jp": "フンッ、このくらいじゃ私は崩れないわよ。",
      "th": "ฮึ ใช่แค่นี้ทำลายข้าไม่ได้หรอก",
      "zh_cn": "哼，就凭这点本事，还打不倒我。",
      "zh_tw": "哼，就憑這點本事，還打不倒我。",
      "id": "Hmph, ini tidak cukup untuk menjatuhkanku."
    },
    {
      "KeyText": "Rose_Damage_V03",
      "kr": "네 운이 어디까지 버틸까?",
      "en": "How long do you think your luck will last?",
      "jp": "あなたの運はどこまで持つかしらね？",
      "th": "โชคของเจ้าจะทนได้ถึงเมื่อไหร่กัน",
      "zh_cn": "你的运气能撑到什么时候呢？",
      "zh_tw": "你的運氣能撐到什麼時候呢？",
      "id": "Sampai kapan keberuntunganmu akan bertahan?"
    },
    {
      "KeyText": "Rose_LowHP_V01",
      "kr": "윽... 여기까지 밀릴 줄은 몰랐어.",
      "en": "Ugh… I didn’t expect to be pushed this far.",
      "jp": "うっ…ここまでやられるとは思わなかった。",
      "th": "อึก… ไม่คิดว่าจะถูกผลักมาถึงขนาดนี้",
      "zh_cn": "呃……没想到会被逼到这种地步。",
      "zh_tw": "呃……沒想到會被逼到這種地步。",
      "id": "Ugh… aku tidak menyangka akan didorong sejauh ini."
    },
    {
      "KeyText": "Rose_Win_V01",
      "kr": "네 운은 여기서 끝났어. 이 구역은 내 세상이야.",
      "en": "Your luck ends here. This district is my world.",
      "jp": "あなたの運はここで終わり。 ここは私が支配する世界なの。",
      "th": "โชคของเจ้าจบลงตรงนี้แล้ว ที่นี่คือโลกของข้า",
      "zh_cn": "你的运气到此为止了。这个区域是我的世界。",
      "zh_tw": "你的運氣到此為止了。這個區域是我的世界。",
      "id": "Keberuntunganmu berakhir di sini. Distrik ini adalah duniaku."
    },
    {
      "KeyText": "Rose_Defeat_V01",
      "kr": "크윽… 여길 어떻게 올라왔는데…",
      "en": "Kgh… how did you even make it up here…?",
      "jp": "クッ…どうやってここまで…",
      "th": "คึ่ก… ข้าขึ้นมาถึงที่นี่ได้ยังไงกัน…",
      "zh_cn": "呃啊……我可是好不容易才爬到这里的……",
      "zh_tw": "呃啊……我可是好不容易才爬到這裡的……",
      "id": "Kgh… bagaimana kamu bisa sampai sejauh ini…?"
    },
    {
      "KeyText": "Rose_RewardScene_V01",
      "kr": "감히 누굴 건드리려는 거야…! 저리가!!",
      "en": "How dare you lay a hand on me…! Get away!!",
      "jp": "誰に手ぇ出そうとしてるのよ…！離れて！！",
      "th": "กล้าจะยุ่งกับใครงั้นเหรอ…! ไปให้พ้น!!",
      "zh_cn": "竟敢对我出手……！滚开！！",
      "zh_tw": "竟敢對我出手……！滾開！！",
      "id": "Berani-beraninya kamu menyentuhku…! Pergi!!"
    },
    {
      "KeyText": "Rose_Attack_V01",
      "kr": "쓸데없이 간섭하지마!",
      "en": "Don’t interfere unnecessarily!",
      "jp": "余計な口出ししないで！",
      "th": "อย่าเข้ามายุ่งโดยไม่จำเป็น!",
      "zh_cn": "别多管闲事！",
      "zh_tw": "別多管閒事！",
      "id": "Jangan ikut campur sembarangan!"
    },
    {
      "KeyText": "Tsukasa_Start_V00",
      "kr": "이 곳은 내 통제 하에 움직이는 곳이다.",
      "en": "This place moves under my control.",
      "jp": "ここは私の指示でで動く場所なの。",
      "th": "ที่นี่อยู่ภายใต้การควบคุมของข้า",
      "zh_cn": "这里的一切都在我的掌控之下。",
      "zh_tw": "這裡的一切都在我的掌控之下。",
      "id": "Tempat ini bergerak di bawah kendalinya."
    },
    {
      "KeyText": "Tsukasa_Damage_V01",
      "kr": "큭… 운이 생각보다 좋은데?",
      "en": "Tch… your luck is better than I thought.",
      "jp": "クッ…思ったより運が良いのね？",
      "th": "ฮึ่ก… โชคดีกว่าที่คิดนะ",
      "zh_cn": "啧……你的运气比我想象中还要好呢？",
      "zh_tw": "嘖……你的運氣比我想像中還要好呢？",
      "id": "Tsk… keberuntunganmu lebih baik dari yang kukira."
    },
    {
      "KeyText": "Tsukasa_Damage_V02",
      "kr": "흥, 네 카드가 생각보다 날카롭군.",
      "en": "Hmph, your cards are sharper than expected.",
      "jp": "フンッ、あなたのカードが思ったより鋭いわ。",
      "th": "ฮึ ใช่ไพ่ของเจ้าคมกว่าที่คิด",
      "zh_cn": "哼，你的牌比想象中更锋利啊。",
      "zh_tw": "哼，你的牌比想像中更鋒利啊。",
      "id": "Hmph, kartumu lebih tajam dari yang kuduga."
    },
    {
      "KeyText": "Tsukasa_Damage_V03",
      "kr": "부당한 이 현실을 받아들여.",
      "en": "Accept this unfair reality.",
      "jp": "理不尽なこの現実を受け入れて。",
      "th": "จงยอมรับความจริงอันไม่เป็นธรรมนี้ซะ",
      "zh_cn": "接受这不公的现实吧。",
      "zh_tw": "接受這不公的現實吧。",
      "id": "Terimalah kenyataan yang tidak adil ini."
    },
    {
      "KeyText": "Tsukasa_LowHP_V01",
      "kr": "후후.. 역시 혼돈의 힘을 받을걸.",
      "en": "Hehe… I should have accepted the power of chaos after all.",
      "jp": "ふふ…やっぱり混沌の力を受ければよかった。",
      "th": "ฮุฮุ… สมแล้วที่รับพลังแห่งความโกลาหล",
      "zh_cn": "呵呵……果然还是该接受混沌之力的。",
      "zh_tw": "呵呵……果然還是該接受混沌之力的。",
      "id": "Hehe… seharusnya aku menerima kekuatan chaos dari tadi."
    },
    {
      "KeyText": "Tsukasa_Win_V01",
      "kr": "이게 현실이야. 운 없는 약자는 파묻혀버려.",
      "en": "This is reality. The unlucky weak are buried.",
      "jp": "これが現実よ。 運が味方しない弱者なんて埋もれてしまえ。",
      "th": "นี่แหละความจริง ผู้ไร้โชคจะถูกกลบหายไป",
      "zh_cn": "这就是现实。没有运气的弱者，只会被埋没。",
      "zh_tw": "這就是現實。沒有運氣的弱者，只會被埋沒。",
      "id": "Inilah kenyataannya. Yang lemah dan tidak beruntung akan terkubur."
    },
    {
      "KeyText": "Tsukasa_Defeat_V01",
      "kr": "큿… 어떻게 버티고 있었는데…!!",
      "en": "Kgh… how were you holding on like this…!!",
      "jp": "くぅ…何とか耐えてたのに…！！",
      "th": "คึ่ก… ทั้งที่ข้าทนมาได้แท้ ๆ…!!",
      "zh_cn": "唔……我明明一直撑到现在的……！！",
      "zh_tw": "唔……我明明一直撐到現在的……！！",
      "id": "Kgh… bagaimana kamu bisa bertahan seperti ini…!!"
    },
    {
      "KeyText": "Tsukasa_RewardScene_V01",
      "kr": "내가 착각했어... 그니까 그만해…",
      "en": "I was mistaken… so please, stop…",
      "jp": "私が勘違いしてた…だから、もうやめて…",
      "th": "ข้าคิดผิดไป… เพราะงั้นหยุดเถอะ…",
      "zh_cn": "是我错以为自己看清了一切……所以，别再继续了……",
      "zh_tw": "是我錯以為自己看清了一切……所以，別再繼續了……",
      "id": "Aku salah paham... jadi tolong, berhenti…"
    },
    {
      "KeyText": "Tsukasa_Attack_V01",
      "kr": "조금 아플거야?",
      "en": "This might hurt a little?",
      "jp": "少し痛いわよ？",
      "th": "จะเจ็บนิดหน่อยนะ?",
      "zh_cn": "会有点疼哦？",
      "zh_tw": "會有點疼哦？",
      "id": "Ini mungkin akan sedikit menyakitkan?"
    },
    {
      "KeyText": "Maya_Start_V00",
      "kr": "사라진 신의 빈자리는 혼돈이 채운다.",
      "en": "The void left by the vanished god is filled by chaos.",
      "jp": "消えた神の空席は混沌が満たす。",
      "th": "ช่องว่างของเทพที่หายไป ถูกเติมเต็มด้วยความโกลาหล",
      "zh_cn": "消失之神留下的空位，将由混沌填补。",
      "zh_tw": "消失之神留下的空位，將由混沌填補。",
      "id": "Kekosongan yang ditinggalkan tuhan yang lenyap diisi oleh chaos."
    },
    {
      "KeyText": "Maya_Damage_V01",
      "kr": "큭.. 혼돈이여, 나를 시험하시는가",
      "en": "Kgh… Chaos, are you testing me?",
      "jp": "くぅ…混沌よ、私を試すのか。",
      "th": "คึ่ก… ความโกลาหลเอ๋ย เจ้าได้ทดสอบข้าอยู่หรือ",
      "zh_cn": "唔……混沌啊，你是在考验我吗？",
      "zh_tw": "唔……混沌啊，你是在考驗我嗎？",
      "id": "Kgh… Chaos, apakah kau sedang menguji aku?"
    },
    {
      "KeyText": "Maya_Damage_V02",
      "kr": "흠… 고통조차도 뜻의 일부이다.",
      "en": "Hm… even pain is part of its will.",
      "jp": "ふむ··· 苦痛さえも意味があること。",
      "th": "หืม… แม้แต่ความเจ็บปวดก็เป็นส่วนหนึ่งของเจตจำนง",
      "zh_cn": "嗯……连痛苦也是其意志的一部分。",
      "zh_tw": "嗯……連痛苦也是其意志的一部分。",
      "id": "Hm… bahkan rasa sakit pun adalah bagian dari kehendak-Nya."
    },
    {
      "KeyText": "Maya_Damage_V03",
      "kr": "더 깊이, 혼돈 속으로 인도하라.",
      "en": "Guide me deeper, into chaos.",
      "jp": "もっと深く、混沌の中へ導け。",
      "th": "พาข้าลงลึกไปในความโกลาหลให้มากขึ้น",
      "zh_cn": "引领我更深地走入混沌吧。",
      "zh_tw": "引領我更深地走入混沌吧。",
      "id": "Bimbing aku lebih dalam, ke dalam chaos."
    },
    {
      "KeyText": "Maya_LowHP_V01",
      "kr": "네가 이기면 …그것도 혼돈의 뜻이다.",
      "en": "If you win… that too is the will of chaos.",
      "jp": "あなたが勝ったら···それも混沌の意味だ。",
      "th": "หากเจ้าชนะ… นั่นก็เป็นเจตจำนงของความโกลาหล",
      "zh_cn": "若你胜了……那也是混沌的意志。",
      "zh_tw": "若你勝了……那也是混沌的意志。",
      "id": "Jika kamu menang… itu pun adalah kehendak chaos."
    },
    {
      "KeyText": "Maya_Win_V01",
      "kr": "저항은 무의미하다. 결국 모두가 혼돈 앞에 무릎 꿇는다.",
      "en": "Resistance is meaningless. In the end, all kneel before chaos.",
      "jp": "抵抗しても無駄。 結局、皆が混沌の前にひざまずく。",
      "th": "การต่อต้านไร้ความหมาย สุดท้ายทุกคนต้องคุกเข่าต่อหน้าความโกลาหล",
      "zh_cn": "抵抗毫无意义。最终，所有人都会在混沌面前跪下。",
      "zh_tw": "抵抗毫無意義。最終，所有人都會在混沌面前跪下。",
      "id": "Perlawanan tidak ada artinya. Pada akhirnya, semua berlutut di hadapan chaos."
    },
    {
      "KeyText": "Maya_Defeat_V01",
      "kr": "하하… 혼돈은 결국 너에게도 스며들거다.",
      "en": "Haha… chaos will seep into you as well.",
      "jp": "はは··· 混沌は結局あなたにも染み込むでしょう。",
      "th": "ฮ่าฮ่า… สุดท้ายความโกลาหลก็จะซึมเข้าไปในตัวเจ้า",
      "zh_cn": "哈哈……混沌终将渗入你的体内。",
      "zh_tw": "哈哈……混沌終將滲入你的體內。",
      "id": "Haha… chaos pada akhirnya akan meresap ke dalam dirimu juga."
    },
    {
      "KeyText": "Maya_RewardScene_V01",
      "kr": "이 육신이 묶인들, 뜻은 어디에도 흐른다.",
      "en": "Even if this flesh is bound, the will flows everywhere.",
      "jp": "この身が縛られようとも…私の意志は、どこまでも流れていく。",
      "th": "แม้ร่างกายนี้ถูกพันธนาการ เจตจำนงก็ยังไหลไปทุกที่",
      "zh_cn": "即便这副肉身被束缚，意志也会流向各处。",
      "zh_tw": "即便這副肉身被束縛，意志也會流向各處。",
      "id": "Meskipun tubuh ini terikat, kehendaknya mengalir ke mana-mana."
    },
    {
      "KeyText": "Maya_Attack_V01",
      "kr": "저항하지 말거라.",
      "en": "Do not resist.",
      "jp": "抵抗しても無意味だ。",
      "th": "จงอย่าขัดขืน",
      "zh_cn": "不要抵抗。",
      "zh_tw": "不要抵抗。",
      "id": "Jangan melawan."
    },
    {
      "KeyText": "Kanemura_Start_V00",
      "kr": "목숨이든 운이든… 가격만 맞으면 거래할 수 있겠지?",
      "en": "Whether it’s your life or your luck… as long as the price is right, it can be traded.",
      "jp": "命であれ運であれ…··· 価値さえ同じなら取引できるわよね？",
      "th": "ไม่ว่าจะชีวิตหรือโชค… ถ้าราคาถูกต้องก็แลกกันได้สินะ",
      "zh_cn": "无论是性命还是运气……只要价格合适，都能拿来交易吧？",
      "zh_tw": "無論是性命還是運氣……只要價格合適，都能拿來交易吧？",
      "id": "Nyawa atau keberuntungan… selama harganya cocok, semuanya bisa diperdagangkan."
    },
    {
      "KeyText": "Kanemura_Damage_V01",
      "kr": "재미있군… 너의 운 말이야.",
      "en": "Interesting… your luck, that is.",
      "jp": "おもしろいわ··· あなたの運のことよ。",
      "th": "น่าสนใจดี… โชคของเจ้าน่ะ",
      "zh_cn": "有意思……我是说，你的运气。",
      "zh_tw": "有意思……我是說，你的運氣。",
      "id": "Menarik… keberuntunganmu, maksudku."
    },
    {
      "KeyText": "Kanemura_Damage_V02",
      "kr": "흥, 대담하군.",
      "en": "Hmph, how bold.",
      "jp": "フンッ、大胆ね。",
      "th": "ฮึ กล้าดีหนิ",
      "zh_cn": "哼，真够大胆的。",
      "zh_tw": "哼，真夠大膽的。",
      "id": "Hmph, sungguh berani."
    },
    {
      "KeyText": "Kanemura_Damage_V03",
      "kr": "네가 과연 이 현실을 해결할 수 있을까?",
      "en": "Do you really think you can resolve this reality?",
      "jp": "果たしてあなたがこの現実を解決できるのかしら？",
      "th": "เจ้าจะสามารถแก้ไขความจริงนี้ได้จริงหรือ?",
      "zh_cn": "你真的能解决这个现实吗？",
      "zh_tw": "你真的能解決這個現實嗎？",
      "id": "Apakah kamu benar-benar bisa menyelesaikan kenyataan ini?"
    },
    {
      "KeyText": "Kanemura_LowHP_V01",
      "kr": "진짜로 세상을 변화시키려는건가?",
      "en": "Are you truly trying to change the world?",
      "jp": "本当に世の中を変えようとしているの？",
      "th": "เจ้าตั้งใจจะเปลี่ยนโลกจริง ๆ งั้นหรือ?",
      "zh_cn": "你真打算改变这个世界吗？",
      "zh_tw": "你真打算改變這個世界嗎？",
      "id": "Apakah kamu benar-benar ingin mengubah dunia?"
    },
    {
      "KeyText": "Kanemura_Win_V01",
      "kr": "운 없는 패자는… 이 세상에서 필요하지 않아.",
      "en": "Unlucky losers… have no place in this world.",
      "jp": "運のない敗者は··· この世で必要ない。",
      "th": "ผู้แพ้ที่ไร้โชค… ไม่จำเป็นในโลกนี้",
      "zh_cn": "没有运气的败者……这个世界不需要。",
      "zh_tw": "沒有運氣的敗者……這個世界不需要。",
      "id": "Pecundang yang tak beruntung… tidak punya tempat di dunia ini."
    },
    {
      "KeyText": "Kanemura_Defeat_V01",
      "kr": "네 값어치를 인정해주지.",
      "en": "I’ll acknowledge your worth.",
      "jp": "あなたの価値を認めてあげるわ。",
      "th": "ข้าจะยอมรับคุณค่าของเจ้า",
      "zh_cn": "我就承认你的价值吧。",
      "zh_tw": "我就承認你的價值吧。",
      "id": "Aku akui nilaimu."
    },
    {
      "KeyText": "Kanemura_RewardScene_V01",
      "kr": "꺄-!! …그, 그만둬…! 이 옷은 내 상징과도 같다구!!",
      "en": "Kyaa-!! …S-stop…! This outfit is my symbol!!",
      "jp": "きゃあーっ!! …や、やめてよ…！この服は、私のプライド(シンボル)なんだから!!",
      "th": "กรี๊ด—!! …พะ พอได้แล้ว…! ชุดนี้คือสัญลักษณ์ของข้านะ!!",
      "zh_cn": "呀啊——！！……住、住手……！这身衣服可是我的象征啊！！",
      "zh_tw": "呀啊——！！……住、住手……！這身衣服可是我的象徵啊！！",
      "id": "Kyaa—!! …T-tolong berhenti…! Pakaian ini adalah simbolku!!"
    },
    {
      "KeyText": "Kanemura_Attack_V01",
      "kr": "후회하지 말고 돌아가.",
      "en": "Turn back without regret.",
      "jp": "後悔する前に引き返しなさい。",
      "th": "อย่าเสียใจแล้วกลับไปซะ",
      "zh_cn": "别等到后悔了才回头。",
      "zh_tw": "別等到後悔了才回頭。",
      "id": "Pulanglah tanpa penyesalan."
    },
    {
      "KeyText": "Shigure_Start_V00",
      "kr": "혼돈을 거부하는 자는 모두 죄인이다.",
      "en": "Those who reject chaos are all sinners.",
      "jp": "混沌を拒む者はみな罪人だ。",
      "th": "ผู้ที่ปฏิเสธความโกลาหล ล้วนเป็นคนบาป",
      "zh_cn": "拒绝混沌之人，皆为罪人。",
      "zh_tw": "拒絕混沌之人，皆為罪人。",
      "id": "Mereka yang menolak chaos adalah pendosa."
    },
    {
      "KeyText": "Shigure_Damage_V01",
      "kr": "큭.. 규율에 도전하다니.",
      "en": "Kgh… to challenge the rules.",
      "jp": "クッ…規律に挑戦するなんて。",
      "th": "คึ่ก… กล้าท้าทายกฎเกณฑ์งั้นเหรอ",
      "zh_cn": "啧……竟敢挑战规律。",
      "zh_tw": "嘖……竟敢挑戰規律。",
      "id": "Kgh… berani-beraninya menantang aturan."
    },
    {
      "KeyText": "Shigure_Damage_V02",
      "kr": "운 없는 자의 발악이군.",
      "en": "The desperate struggle of the unlucky.",
      "jp": "運のない者の悪あがきね。",
      "th": "การดิ้นรนของผู้ไร้โชคสินะ",
      "zh_cn": "不过是无运之人的垂死挣扎。",
      "zh_tw": "不過是無運之人的垂死掙扎。",
      "id": "Perjuangan putus asa orang yang tak beruntung."
    },
    {
      "KeyText": "Shigure_Damage_V03",
      "kr": "흥, 쓸데없는 반항을.",
      "en": "Hmph, such pointless resistance.",
      "jp": "フンッ、余計な反抗を。",
      "th": "ฮึ การต่อต้านที่ไร้ประโยชน์",
      "zh_cn": "哼，无谓的反抗。",
      "zh_tw": "哼，無謂的反抗。",
      "id": "Hmph, perlawanan yang sia-sia."
    },
    {
      "KeyText": "Shigure_LowHP_V01",
      "kr": "내 규율이 흔들린다…",
      "en": "My rules are wavering…",
      "jp": "私の規律が揺らぐ…",
      "th": "กฎของข้ากำลังสั่นคลอน…",
      "zh_cn": "我的规律……正在动摇……",
      "zh_tw": "我的規律……正在動搖……",
      "id": "Aturanku mulai goyah…"
    },
    {
      "KeyText": "Shigure_Win_V01",
      "kr": "네 운이 부족했을 뿐이다. 죄인이 감옥에 드는 건 당연하다.",
      "en": "Your luck was simply insufficient. It’s only natural for a sinner to go to prison.",
      "jp": "あなたの運が足りなかっただけ。 罪人は当然監獄に入る。",
      "th": "ก็แค่โชคของเจ้ามันไม่พอ คนบาปถูกขังคุกก็เป็นเรื่องธรรมดา",
      "zh_cn": "只是你的运气不够罢了。罪人被关进监狱，是理所当然的。",
      "zh_tw": "只是你的運氣不夠罷了。罪人被關進監獄，是理所當然的。",
      "id": "Keberuntunganmu hanya tidak cukup. Sudah wajar pendosa masuk penjara."
    },
    {
      "KeyText": "Shigure_Defeat_V01",
      "kr": "크윽… 네 녀석 따위에게 무너졌다고? 이건 말도 안돼!",
      "en": "Kgh… I was defeated by the likes of you? That’s impossible!",
      "jp": "クッ…あなたなんかにやられたってこと？あり得ない！",
      "th": "คึ่ก… ข้าถูกเจ้าระดับนั้นล้มงั้นเหรอ? เป็นไปไม่ได้!",
      "zh_cn": "呃啊……我竟然败给你这种家伙？这不可能！",
      "zh_tw": "呃啊……我竟然敗給你這種傢伙？這不可能！",
      "id": "Kgh… aku dikalahkan oleh orang sepertimu? Tidak mungkin!"
    },
    {
      "KeyText": "Shigure_RewardScene_V01",
      "kr": "그래… 나도 결국, 혼돈 앞에선 한낱 죄수일 뿐이야.",
      "en": "Yes… in the end, even I am just a prisoner before chaos.",
      "jp": "そう…結局、私も混沌の前ではただの囚人にすぎない。",
      "th": "ใช่… สุดท้ายข้าก็เป็นแค่ผู้ต้องโทษต่อหน้าความโกลาหล",
      "zh_cn": "是啊……到头来，我在混沌面前也不过是一介囚徒。",
      "zh_tw": "是啊……到頭來，我在混沌面前也不過是一介囚徒。",
      "id": "Ya… pada akhirnya, aku pun hanyalah tahanan di hadapan chaos."
    },
    {
      "KeyText": "Shigure_Attack_V01",
      "kr": "너는 죄인이다. 고개를 숙여라.",
      "en": "You are a sinner. Lower your head.",
      "jp": "貴様は罪人だ。頭を垂れろ。",
      "th": "เจ้าเป็นคนบาป จงก้มหัวลงซะ",
      "zh_cn": "你是罪人。低下头。",
      "zh_tw": "你是罪人。低下頭。",
      "id": "Kamu adalah pendosa. Tundukkan kepalamu."
    },
    {
      "KeyText": "Edel_Start_V00",
      "kr": "오늘은 새로운 애완 가축을 가지게 되는걸까?",
      "en": "Will I gain a new pet today?",
      "jp": "今日は新しいペットを飼うことになるのかな？",
      "th": "วันนี้ข้าจะได้สัตว์เลี้ยงตัวใหม่งั้นหรือ?",
      "zh_cn": "今天会得到一只新的宠物吗？",
      "zh_tw": "今天會得到一隻新的寵物嗎？",
      "id": "Apakah hari ini aku akan mendapatkan peliharaan baru?"
    },
    {
      "KeyText": "Edel_Damage_V01",
      "kr": "후후… 새로운 애완 가축은 훈련이 필요하겠어.",
      "en": "Hehe… a new pet needs training.",
      "jp": "ふふ…新しいペットには訓練が必要ね。",
      "th": "ฮุฮุ… สัตว์เลี้ยงตัวใหม่คงต้องฝึกหน่อยสินะ",
      "zh_cn": "呵呵……新的宠物看来需要好好训练呢。",
      "zh_tw": "呵呵……新的寵物看來需要好好訓練呢。",
      "id": "Hehe… peliharaan baru perlu dilatih."
    },
    {
      "KeyText": "Edel_Damage_V02",
      "kr": "어머나, 애완 가축이 발톱을 세우는구나.",
      "en": "Oh my, the pet is baring its claws.",
      "jp": "あら、ペットが爪を立てるなんて。",
      "th": "โอ๊ะ สัตว์เลี้ยงกำลังยื่นเขี้ยวออกมางั้นเหรอ",
      "zh_cn": "哎呀，宠物竟然也会露出爪子呢。",
      "zh_tw": "哎呀，寵物竟然也會露出爪子呢。",
      "id": "Oh, peliharaannya mulai mencakar."
    },
    {
      "KeyText": "Edel_Damage_V03",
      "kr": "재미있어… 더욱 기르고 싶어지네?",
      "en": "How amusing… it makes me want to raise you even more.",
      "jp": "おもしろい…もっと飼いたくなるわね？",
      "th": "น่าสนุกดี… ยิ่งอยากเลี้ยงมากขึ้นอีกนะ",
      "zh_cn": "真有趣……让我更想把你养起来了呢？",
      "zh_tw": "真有趣……讓我更想把你養起來了呢？",
      "id": "Lucu sekali… aku jadi semakin ingin memeliharamu."
    },
    {
      "KeyText": "Edel_LowHP_V01",
      "kr": "크흣... 감히 하등한 인간이 귀족에게 대들어?",
      "en": "Heh… how dare a lowly human defy a noble?",
      "jp": "クフッ…よくも下等な人間が貴族に楯突けるわね？",
      "th": "คึ่ก… มนุษย์ต่ำต้อยกล้าต่อต้านชนชั้นสูงงั้นเหรอ",
      "zh_cn": "呵呵……区区下等人类，竟敢反抗贵族？",
      "zh_tw": "呵呵……區區下等人類，竟敢反抗貴族？",
      "id": "Heh… berani-beraninya manusia rendahan melawan bangsawan?"
    },
    {
      "KeyText": "Edel_Win_V01",
      "kr": "드디어 길들여졌구나, 오늘부터 내 새로운 애완 가축이야.",
      "en": "At last, you’ve been tamed. From today on, you’re my new pet.",
      "jp": "やっと飼い慣らされたね、今日から私の新しいペットよ。",
      "th": "ในที่สุดก็เชื่องแล้ว ตั้งแต่วันนี้เจ้าเป็นสัตว์เลี้ยงของข้า",
      "zh_cn": "终于被驯服了呢。从今天起，你就是我的新宠物了。",
      "zh_tw": "終於被馴服了呢。從今天起，你就是我的新寵物了。",
      "id": "Akhirnya kamu bisa dijinakkan. Mulai hari ini kamu adalah peliharaan baruku."
    },
    {
      "KeyText": "Edel_Defeat_V01",
      "kr": "무엇이.. 잘못된거지? 나는 귀족처럼 살았을 뿐이야.",
      "en": "What… went wrong? I merely lived like a noble.",
      "jp": "何が…間違ってるの？ 私は貴族のように生きてきただけ。",
      "th": "อะไร… ผิดพลาดตรงไหน? ข้าแค่ใช้ชีวิตเหมือนชนชั้นสูงเท่านั้นเอง",
      "zh_cn": "什么……到底错在哪里？我只是像贵族一样活着而已。",
      "zh_tw": "什麼……到底錯在哪裡？我只是像貴族一樣活著而已。",
      "id": "Apa yang… salah? Aku hanya hidup seperti bangsawan."
    },
    {
      "KeyText": "Edel_RewardScene_V01",
      "kr": "... 부디 저를 돌봐주세요 주인님.",
      "en": "…Please, take care of me, Master.",
      "jp": "……どうか、私をお導きください…ご主人様。",
      "th": "…ได้โปรดดูแลข้าด้วย ท่านนายท่าน",
      "zh_cn": "……请您照顾我吧，主人。",
      "zh_tw": "……請您照顧我吧，主人。",
      "id": "…Tolong rawat aku, Tuan."
    },
    {
      "KeyText": "Edel_Attack_V01",
      "kr": "주인을 무는 개는 혼내줘야지.",
      "en": "A dog that bites its master must be disciplined.",
      "jp": "主人に噛みつく犬は、きちんと躾けないとね。",
      "th": "สุนัขที่กัดเจ้าของ ต้องถูกสั่งสอน",
      "zh_cn": "会咬主人的狗，必须好好管教才行。",
      "zh_tw": "會咬主人的狗，必須好好管教才行。",
      "id": "Anjing yang menggigit tuannya harus dihukum."
    },
    {
      "KeyText": "Iris_Start_V00",
      "kr": "주인이 내린 명령. 나는 그 의지를 실행한다.",
      "en": "The master’s command. I execute that will.",
      "jp": "混沌は主人。 私はその意志を実行する。",
      "th": "คำสั่งของนาย ข้าจะทำตามเจตจำนงนั้น",
      "zh_cn": "主人的命令。我将执行其意志。",
      "zh_tw": "主人的命令。我將執行其意志。",
      "id": "Perintah dari Tuan. Aku menjalankan kehendak itu."
    },
    {
      "KeyText": "Iris_Damage_V01",
      "kr": "경고. 시스템 손상률 증가.",
      "en": "Warning. System damage rate increasing.",
      "jp": "警告。システム損傷率増加。",
      "th": "คำเตือน: ความเสียหายของระบบเพิ่มขึ้น",
      "zh_cn": "警告。系统损伤率上升。",
      "zh_tw": "警告。系統損傷率上升。",
      "id": "Peringatan. Tingkat kerusakan sistem meningkat."
    },
    {
      "KeyText": "Iris_Damage_V02",
      "kr": "저항이 감지됨. 재분석을 시작한다.",
      "en": "Resistance detected. Reanalysis initiated.",
      "jp": "抵抗感知。 再分析を開始。",
      "th": "ตรวจพบการต่อต้าน เริ่มวิเคราะห์ใหม่",
      "zh_cn": "检测到抵抗。开始重新分析。",
      "zh_tw": "偵測到抵抗。開始重新分析。",
      "id": "Perlawanan terdeteksi. Memulai analisis ulang."
    },
    {
      "KeyText": "Iris_Damage_V03",
      "kr": "데이터 왜곡. 결과 불일치.",
      "en": "Data distortion. Result mismatch.",
      "jp": "データ歪曲。結果不一致。",
      "th": "ข้อมูลบิดเบือน ผลลัพธ์ไม่สอดคล้อง",
      "zh_cn": "数据扭曲。结果不一致。",
      "zh_tw": "資料扭曲。結果不一致。",
      "id": "Distorsi data. Hasil tidak sesuai."
    },
    {
      "KeyText": "Iris_LowHP_V01",
      "kr": "오류 감지… 원인: 예측 불가한 변수.",
      "en": "Error detected… cause: unpredictable variable.",
      "jp": "エラー感知…原因:予測不可能な変数。",
      "th": "ตรวจพบข้อผิดพลาด… สาเหตุ: ตัวแปรที่คาดการณ์ไม่ได้",
      "zh_cn": "检测到错误……原因：无法预测的变量。",
      "zh_tw": "偵測到錯誤……原因：無法預測的變數。",
      "id": "Kesalahan terdeteksi… penyebab: variabel yang tidak dapat diprediksi."
    },
    {
      "KeyText": "Iris_Win_V01",
      "kr": "결국, 인간은 변수일 뿐. 주인님은 절대적이다.",
      "en": "In the end, humans are merely variables. The master is absolute.",
      "jp": "結局、人間は変数であるだけ。 主人は混沌だ。",
      "th": "สุดท้ายแล้ว มนุษย์เป็นเพียงตัวแปร นายท่านคือสิ่งสัมบูรณ์",
      "zh_cn": "归根结底，人类不过是变量。主人是绝对的。",
      "zh_tw": "歸根究柢，人類不過是變數。主人是絕對的。",
      "id": "Pada akhirnya, manusia hanyalah variabel. Tuan adalah mutlak."
    },
    {
      "KeyText": "Iris_Defeat_V01",
      "kr": "재시작… 가능… 네 질서를 따른다.",
      "en": "Restart… possible… following your order.",
      "jp": "再起動…可能…君の秩序に従う。",
      "th": "รีสตาร์ท… เป็นไปได้… ข้าจะทำตามระเบียบของเจ้า",
      "zh_cn": "重启……可能……遵循你的秩序。",
      "zh_tw": "重啟……可能……遵循你的秩序。",
      "id": "Mulai ulang… mungkin… mengikuti perintahmu."
    },
    {
      "KeyText": "Iris_RewardScene_V01",
      "kr": "새...새로운 질서를 따르겠습니다.",
      "en": "A n-new order acknowledged.",
      "jp": "し、しっかり従うわ…新しい秩序に…！",
      "th": "ขะ…ข้าจะปฏิบัติตามระเบียบใหม่",
      "zh_cn": "我、我将遵循……新的秩序。",
      "zh_tw": "我、我將遵循……新的秩序。",
      "id": "P-perintah baru diterima."
    },
    {
      "KeyText": "Iris_Attack_V01",
      "kr": "확률 계산 완료. 공격 재개.",
      "en": "Probability calculation complete. Resuming attack.",
      "jp": "確率計算完了。攻撃を再開する。",
      "th": "คำนวณความน่าจะเป็นเสร็จสิ้น เริ่มโจมตีต่อ",
      "zh_cn": "概率计算完成。恢复攻击。",
      "zh_tw": "機率計算完成。恢復攻擊。",
      "id": "Kalkulasi probabilitas selesai. Melanjutkan serangan."
    },
    {
      "KeyText": "Kanna_Start_V00",
      "kr": "특급열차에 오르고 싶다면… 내 시험을 통과해.",
      "en": "If you wish to board the express train… pass my test.",
      "jp": "特急列車に乗りたければ…私の試験をパスして。",
      "th": "หากอยากขึ้นรถไฟด่วนพิเศษ… จงผ่านบททดสอบของข้า",
      "zh_cn": "如果想登上特快列车……就通过我的考试吧。",
      "zh_tw": "如果想登上特快列車……就通過我的考試吧。",
      "id": "Jika ingin naik kereta ekspres… lulus ujianku terlebih dahulu."
    },
    {
      "KeyText": "Kanna_Damage_V01",
      "kr": "통과하려면 더 강할 필요가 있어.",
      "en": "You’ll need to be stronger to pass.",
      "jp": "パスするにはもっと強くないとね。",
      "th": "ถ้าจะผ่าน ต้องแข็งแกร่งกว่านี้",
      "zh_cn": "想通过的话，你还需要更强。",
      "zh_tw": "想通過的話，你還需要更強。",
      "id": "Kamu perlu lebih kuat untuk bisa lulus."
    },
    {
      "KeyText": "Kanna_Damage_V02",
      "kr": "그 정도론 날 만족시킬 순 없어.",
      "en": "That won’t satisfy me.",
      "jp": "その程度では私を満足させられないわ。",
      "th": "แค่นั้นยังไม่ทำให้ข้าพอใจได้หรอก",
      "zh_cn": "这种程度可无法让我满足。",
      "zh_tw": "這種程度可無法讓我滿足。",
      "id": "Itu tidak cukup untuk memuaskanku."
    },
    {
      "KeyText": "Kanna_Damage_V03",
      "kr": "나쁘지 않네. 계속 보여줘.",
      "en": "Not bad. Keep showing me more.",
      "jp": "悪くないわ。ずっと見せて。",
      "th": "ไม่เลวเลย แสดงต่อไปสิ",
      "zh_cn": "还不错。继续让我看看吧。",
      "zh_tw": "還不錯。繼續讓我看看吧。",
      "id": "Tidak buruk. Terus tunjukkan padaku."
    },
    {
      "KeyText": "Kanna_LowHP_V01",
      "kr": "이렇게까지 몰아붙일 수 있다니… 좀 두근거리잖아.",
      "en": "To push me this far… it’s rather thrilling.",
      "jp": "ここまで追い詰められるなんて…ちょっとドキドキするじゃない。",
      "th": "ถูกบีบได้ถึงขนาดนี้… ทำให้ใจเต้นเลยนะ",
      "zh_cn": "竟然能把我逼到这种地步……还真让人有点心跳加速呢。",
      "zh_tw": "竟然能把我逼到這種地步……還真讓人有點心跳加速呢。",
      "id": "Bisa mendorongku sejauh ini… hatiku berdegup kencang."
    },
    {
      "KeyText": "Kanna_Win_V01",
      "kr": "실망이야. 그 정도로는 통과할 수 없어.",
      "en": "Disappointing. That won’t get you through.",
      "jp": "がっかりよ。その程度ではパスできない。",
      "th": "ผิดหวังนะ แค่นั้นยังผ่านไม่ได้หรอก",
      "zh_cn": "真失望。凭这种程度可无法通过。",
      "zh_tw": "真失望。憑這種程度可無法通過。",
      "id": "Mengecewakan. Itu tidak cukup untuk melewatinya."
    },
    {
      "KeyText": "Kanna_Defeat_V01",
      "kr": "후후… 결국 해내는구나. 만족해.",
      "en": "Hehe… you finally did it. I’m satisfied.",
      "jp": "フフッ…結局やり遂げるのね。 満足よ。",
      "th": "ฮุฮุ… สุดท้ายก็ทำได้สินะ ข้าพอใจแล้ว",
      "zh_cn": "呵呵……你终究还是做到了呢。我很满意。",
      "zh_tw": "呵呵……你終究還是做到了呢。我很滿意。",
      "id": "Hehe… akhirnya kamu berhasil. Aku puas."
    },
    {
      "KeyText": "Kanna_RewardScene_V01",
      "kr": "이 몸도, 마음도… 처음부터 네 것이었는지도 몰라.",
      "en": "This body, this heart… maybe they were yours from the start.",
      "jp": "この身体も、心も…最初からあなたのものだったのかもしれない。",
      "th": "ทั้งร่างกายและหัวใจ… อาจเป็นของเจ้ามาตั้งแต่แรกแล้วก็ได้",
      "zh_cn": "这副身体，还有这颗心……也许从一开始就是属于你的。",
      "zh_tw": "這副身體，還有這顆心……也許從一開始就是屬於你的。",
      "id": "Tubuh ini, hati ini… mungkin memang sudah menjadi milikmu dari awal."
    },
    {
      "KeyText": "Kanna_Attack_V01",
      "kr": "더 잘할 수 있지?",
      "en": "You can do better, can’t you?",
      "jp": "もっとできるでしょう？",
      "th": "ทำได้ดีกว่านี้อีกใช่ไหม?",
      "zh_cn": "你还能做得更好吧？",
      "zh_tw": "你還能做得更好吧？",
      "id": "Kamu bisa melakukan lebih baik dari itu, bukan?"
    },
    {
      "KeyText": "Karakuri_Start_V00",
      "kr": "서커스는 시작됐어! 이제 너도 내 동물이 되는 거야.",
      "en": "The circus has begun! Now you become my animal.",
      "jp": "サーカスは始まった！ もう、あなたも私の動物になるの。",
      "th": "การแสดงเริ่มแล้ว! ตอนนี้เจ้าก็จะเป็นสัตว์ของข้าแล้ว",
      "zh_cn": "马戏已经开始了！现在，你也要成为我的动物了。",
      "zh_tw": "馬戲已經開始了！現在，你也要成為我的動物了。",
      "id": "Sirkus telah dimulai! Sekarang kamu juga akan menjadi hewanku."
    },
    {
      "KeyText": "Karakuri_Damage_V01",
      "kr": "네 연기는 아직 서툴러. 조련이 더 필요하겠네!",
      "en": "Your performance is still clumsy. More training is needed!",
      "jp": "あなたの演技はまだまだよ。 もっと調教が必要ね！",
      "th": "การแสดงของเจ้ายังไม่ดีพอ ต้องฝึกอีกหน่อยนะ",
      "zh_cn": "你的表演还太笨拙了。看来还需要更多调教呢！",
      "zh_tw": "你的表演還太笨拙了。看來還需要更多調教呢！",
      "id": "Penampilanmu masih canggung. Butuh lebih banyak latihan!"
    },
    {
      "KeyText": "Karakuri_Damage_V02",
      "kr": "관객들이 좋아하겠어. 한심한 인간의 발버둥이라니!",
      "en": "The audience will love this-such a pitiful human struggle!",
      "jp": "お客さんが喜びそう。 情けない人間の悪あがきなんて！",
      "th": "ผู้ชมคงชอบแน่ ๆ การดิ้นรนของมนุษย์ช่างน่าสมเพช",
      "zh_cn": "观众们一定会喜欢的。可悲的人类挣扎，真是精彩啊！",
      "zh_tw": "觀眾們一定會喜歡的。可悲的人類掙扎，真是精彩啊！",
      "id": "Penonton pasti akan menyukainya — perjuangan manusia yang menyedihkan!"
    },
    {
      "KeyText": "Karakuri_Damage_V03",
      "kr": "막이 내릴 때까지, 춤 춰보라구!",
      "en": "Dance until the curtain falls!",
      "jp": "幕が下りるまで、踊ってみてよ！",
      "th": "จงเต้นไปจนกว่าผ้าม่านจะปิดลง!",
      "zh_cn": "在帷幕落下之前，尽情起舞吧！",
      "zh_tw": "在帷幕落下之前，盡情起舞吧！",
      "id": "Menarilah sampai tirai turun!"
    },
    {
      "KeyText": "Karakuri_LowHP_V01",
      "kr": "후후… 쇼가 절정에 이르는군. 채찍이 더 필요하겠어.",
      "en": "Hehe… the show is reaching its climax. I’ll need the whip more.",
      "jp": "ふふ…ショーは最高潮に達するわ。 鞭がもっと必要ね。",
      "th": "ฮุฮุ… การแสดงถึงจุดพีคแล้ว ต้องใช้แส้อีกหน่อย",
      "zh_cn": "呵呵……演出正要迎来高潮呢。看来还需要更多鞭策才行。",
      "zh_tw": "呵呵……演出正要迎來高潮呢。看來還需要更多鞭策才行。",
      "id": "Hehe… pertunjukannya hampir mencapai klimaks. Aku butuh cambuk lebih banyak."
    },
    {
      "KeyText": "Karakuri_Win_V01",
      "kr": "운이 없는 짐승은 서커스에서도 박수 받지 못해~",
      "en": "An unlucky beast won’t get applause even in the circus~",
      "jp": "運のない獣はサーカスでも拍手されないの〜",
      "th": "สัตว์ที่ไร้โชค ต่อให้ในคณะละครสัตว์ก็ไม่มีใครปรบมือให้~",
      "zh_cn": "没有运气的野兽，就算在马戏团里也得不到掌声哦～",
      "zh_tw": "沒有運氣的野獸，就算在馬戲團裡也得不到掌聲喔～",
      "id": "Hewan yang tak beruntung tidak akan mendapat tepuk tangan bahkan di sirkus~"
    },
    {
      "KeyText": "Karakuri_Defeat_V01",
      "kr": "받아 들인 혼돈의 힘이 부족했나…",
      "en": "Was the chaos you accepted insufficient?",
      "jp": "受け入れた混沌の力が足りなかったのかしら…",
      "th": "หรือพลังแห่งความโกลาหลที่รับมายังไม่พอสินะ…",
      "zh_cn": "是你接受的混沌之力还不够吗……",
      "zh_tw": "是你接受的混沌之力還不夠嗎……",
      "id": "Apakah kekuatan chaos yang kamu terima tidak cukup…?"
    },
    {
      "KeyText": "Karakuri_RewardScene_V01",
      "kr": "그러니까… 이번만은, 용서해줘?",
      "en": "S-so… just this once, forgive me?",
      "jp": "だから…今回だけは、許してくれる？",
      "th": "เพราะงั้น… ครั้งนี้ช่วยให้อภัยข้าหน่อยได้ไหม?",
      "zh_cn": "所以说……这一次，就饶了我吧？",
      "zh_tw": "所以說……這一次，就饒了我吧？",
      "id": "Jadi… hanya kali ini saja, maafkan aku?"
    },
    {
      "KeyText": "Karakuri_Attack_V01",
      "kr": "자, 다음 묘기 시간이야!",
      "en": "Now then, it’s time for the next trick!",
      "jp": "さあ、次の芸の時間よ！",
      "th": "เอาล่ะ ถึงเวลาการแสดงท่าต่อไปแล้ว!",
      "zh_cn": "来吧，接下来是下一个杂技时间！",
      "zh_tw": "來吧，接下來是下一個雜技時間！",
      "id": "Nah, saatnya atraksi berikutnya!"
    },
    {
      "KeyText": "Arvelle_Start_V00",
      "kr": "인간을 거래하는 것이 무엇이 나쁘지?",
      "en": "What’s so wrong about trading humans?",
      "jp": "人間を取引することの何が悪い？",
      "th": "การซื้อขายมนุษย์มันผิดตรงไหนกัน?",
      "zh_cn": "交易人类有什么不对？",
      "zh_tw": "交易人類有什麼不對？",
      "id": "Apa yang salah dengan memperdagangkan manusia?"
    },
    {
      "KeyText": "Arvelle_Damage_V01",
      "kr": "모두가 상품일 뿐이야. 나조차도.",
      "en": "Everyone is just a commodity. Even me.",
      "jp": "すべてが商品なだけ。 私でさえも。",
      "th": "ทุกคนก็เป็นเพียงสินค้า แม้แต่ตัวข้าเองก็ด้วย",
      "zh_cn": "所有人都只是商品而已。就连我也是。",
      "zh_tw": "所有人都只是商品而已。就連我也是。",
      "id": "Semua orang hanyalah komoditas. Bahkan aku."
    },
    {
      "KeyText": "Arvelle_Damage_V02",
      "kr": "무엇이 납득가지 않는거지?",
      "en": "What is it that you find unacceptable?",
      "jp": "何が納得いかないの？",
      "th": "อะไรที่เจ้าไม่อาจยอมรับกันแน่?",
      "zh_cn": "你到底有什么不能接受的？",
      "zh_tw": "你到底有什麼不能接受的？",
      "id": "Apa yang tidak bisa kamu terima?"
    },
    {
      "KeyText": "Arvelle_Damage_V03",
      "kr": "이 세계의 균형이 너는 불만이구나.",
      "en": "You’re dissatisfied with the balance of this world.",
      "jp": "この世のバランスが、あなたは不満なのね。",
      "th": "เจ้าดูเหมือนจะไม่พอใจกับสมดุลของโลกนี้สินะ",
      "zh_cn": "你对这个世界的平衡感到不满呢。",
      "zh_tw": "你對這個世界的平衡感到不滿呢。",
      "id": "Kamu tidak puas dengan keseimbangan dunia ini."
    },
    {
      "KeyText": "Arvelle_LowHP_V01",
      "kr": "누구나 이 세계에선 밑바닥으로 떨어질 수 있다.",
      "en": "Anyone in this world can fall to the bottom.",
      "jp": "誰でもこの世界ではどん底に落ちることができる。",
      "th": "ใคร ๆ ก็สามารถตกลงสู่ก้นบึ้งของโลกนี้ได้",
      "zh_cn": "在这个世界里，任何人都可能跌落谷底。",
      "zh_tw": "在這個世界裡，任何人都可能跌落谷底。",
      "id": "Siapa pun di dunia ini bisa jatuh ke titik terendah."
    },
    {
      "KeyText": "Arvelle_Win_V01",
      "kr": "현실에 순응해. 발버둥치지 마라.",
      "en": "Accept reality. Don’t struggle.",
      "jp": "現実に従って。もがかないの。",
      "th": "จงยอมรับความจริง อย่าดิ้นรนเลย",
      "zh_cn": "顺应现实吧。不要再挣扎了。",
      "zh_tw": "順應現實吧。不要再掙扎了。",
      "id": "Terimalah kenyataan. Jangan berjuang."
    },
    {
      "KeyText": "Arvelle_Defeat_V01",
      "kr": "크윽…나는 잘못한 것이 없어!",
      "en": "Kgh… I did nothing wrong!",
      "jp": "クッ…私は何も悪くない！",
      "th": "คึ่ก… ข้าไม่ได้ทำอะไรผิด!",
      "zh_cn": "呃啊……我没有做错任何事！",
      "zh_tw": "呃啊……我沒有做錯任何事！",
      "id": "Kgh… aku tidak melakukan kesalahan apa pun!"
    },
    {
      "KeyText": "Arvelle_RewardScene_V01",
      "kr": "지금 이 순간만큼은, 진짜 나로 돌아간 기분이야.",
      "en": "At least in this moment, I feel like I’ve returned to my true self.",
      "jp": "今この瞬間だけは…本当の自分に戻れた気がする。",
      "th": "ในช่วงเวลานี้ ข้ารู้สึกเหมือนได้กลับมาเป็นตัวเองจริง ๆ",
      "zh_cn": "至少这一刻，我感觉自己回到了真正的自己。",
      "zh_tw": "至少這一刻，我感覺自己回到了真正的自己。",
      "id": "Setidaknya dalam momen ini, aku merasa telah kembali menjadi diriku yang sebenarnya."
    },
    {
      "KeyText": "Arvelle_Attack_V01",
      "kr": "현실을 부정하는구나.",
      "en": "You deny reality.",
      "jp": "現実を否定するのね。",
      "th": "เจ้ากำลังปฏิเสธความจริงสินะ",
      "zh_cn": "你是在否定现实呢。",
      "zh_tw": "你是在否定現實呢。",
      "id": "Kamu menyangkal kenyataan."
    },
    {
      "KeyText": "enemy_f_teen_gamestart1",
      "kr": "이 구역에선 내가 제일 빨라.",
      "en": "I’m the fastest in this area.",
      "jp": "このエリアでは私が一番速い。",
      "th": "ในเขตนี้ ข้าคือคนที่เร็วที่สุด",
      "zh_cn": "在这片区域，我是最快的。",
      "zh_tw": "在這片區域，我是最快的。",
      "id": "Aku yang paling cepat di area ini."
    },
    {
      "KeyText": "enemy_f_teen_gamestart2",
      "kr": "운이 좋아야 오늘은 좀 살만한데…",
      "en": "If you’re lucky, today might not be so bad…",
      "jp": "運が良ければ今日は少しは生きやすいけど…",
      "th": "ต้องมีโชคหน่อย ถึงจะพออยู่รอดได้วันนี้…",
      "zh_cn": "今天要是运气好，日子应该能好过一点……",
      "zh_tw": "今天要是運氣好，日子應該能好過一點……",
      "id": "Kalau beruntung, hari ini mungkin tidak terlalu buruk…"
    },
    {
      "KeyText": "enemy_f_teen_gamestart3",
      "kr": "운명 같은 거, 다 거짓말이야.",
      "en": "Fate? That stuff’s all a lie.",
      "jp": "運命なんて、全部嘘だよ。",
      "th": "โชคชะตาอะไรนั่น ล้วนเป็นเรื่องโกหก",
      "zh_cn": "命运什么的，全都是骗人的。",
      "zh_tw": "命運什麼的，全都是騙人的。",
      "id": "Takdir? Itu semua omong kosong."
    },
    {
      "KeyText": "enemy_f_teen_gamestart4",
      "kr": "이 도시엔 착한 애가 먼저 죽어.",
      "en": "In this city, the good kids die first.",
      "jp": "この街では、いい子が先に死ぬの。",
      "th": "ในเมืองนี้ คนดีตายก่อนเสมอ",
      "zh_cn": "在这座城市里，善良的孩子总是先死。",
      "zh_tw": "在這座城市裡，善良的孩子總是先死。",
      "id": "Di kota ini, anak baik mati duluan."
    },
    {
      "KeyText": "enemy_f_teen_gamestart5",
      "kr": "살려면 이겨야 해. 그게 전부야.",
      "en": "If you want to live, you have to win. That’s it.",
      "jp": "生き残るには勝つしかない。それがすべて。",
      "th": "ถ้าอยากรอด ต้องชนะ เท่านั้นเอง",
      "zh_cn": "想活下去就得赢。就这么简单。",
      "zh_tw": "想活下去就得贏。就這麼簡單。",
      "id": "Kalau mau hidup, harus menang. Itu saja."
    },
    {
      "KeyText": "enemy_f_teen_gamestart6",
      "kr": "멈춰. 가진거 다 내놔.",
      "en": "Stop. Hand over everything you’ve got.",
      "jp": "止まって。持ってるもの全部出して。",
      "th": "หยุด ส่งของที่มีมาทั้งหมด",
      "zh_cn": "站住。把你身上的东西全交出来。",
      "zh_tw": "站住。把你身上的東西全交出來。",
      "id": "Berhenti. Serahkan semua yang kamu punya."
    },
    {
      "KeyText": "enemy_f_teen_gamestart7",
      "kr": "내 구역을 지나가려면 돈을 내.",
      "en": "You want to pass my turf? Pay up.",
      "jp": "私のエリアを通るならお金払って。",
      "th": "ถ้าจะผ่านเขตของข้า ต้องจ่ายเงิน",
      "zh_cn": "想穿过我的地盘，就得付钱。",
      "zh_tw": "想穿過我的地盤，就得付錢。",
      "id": "Mau lewat wilayahku? Bayar dulu."
    },
    {
      "KeyText": "enemy_f_teen_gamestart8",
      "kr": "질서? 그런건 다 가짜야.",
      "en": "Order? That’s all fake.",
      "jp": "秩序？そんなのぜーんぶ偽物だよ。",
      "th": "ระเบียบ? พวกนั้นล้วนเป็นของปลอม",
      "zh_cn": "秩序？那种东西全都是假的。",
      "zh_tw": "秩序？那種東西全都是假的。",
      "id": "Aturan? Itu semua palsu."
    },
    {
      "KeyText": "enemy_f_teen_gamestart9",
      "kr": "이건 놀이야. 신이 만든 게임.",
      "en": "This is a game. A game made by god.",
      "jp": "これは遊び。神様が作ったゲーム。",
      "th": "นี่คือเกม เป็นเกมที่พระเจ้าสร้างขึ้น",
      "zh_cn": "这是游戏。神创造的游戏。",
      "zh_tw": "這是遊戲。神創造的遊戲。",
      "id": "Ini permainan. Permainan buatan tuhan."
    },
    {
      "KeyText": "enemy_f_teen_gamestart10",
      "kr": "나에게 손짓하고 있어…",
      "en": "It’s calling to me…",
      "jp": "私に手招きしてる…",
      "th": "มันกำลังกวักมือเรียกข้าอยู่…",
      "zh_cn": "它在向我招手……",
      "zh_tw": "祂在向我招手……",
      "id": "Itu memanggilku…"
    },
    {
      "KeyText": "enemy_f_teen_taunt1",
      "kr": "진심이야? 그걸로 날 이긴다고?",
      "en": "Seriously? You think that’ll beat me?",
      "jp": "本気なの？それで私に勝てるとでも？",
      "th": "เอาจริงเหรอ? คิดว่าจะชนะข้าได้ด้วยแค่นั้น?",
      "zh_cn": "你认真的？就凭那个也想赢我？",
      "zh_tw": "你認真的？就憑那個也想贏我？",
      "id": "Serius? Kamu pikir itu bisa mengalahkanku?"
    },
    {
      "KeyText": "enemy_f_teen_taunt2",
      "kr": "겁나면 그냥 도망가도 돼.",
      "en": "If you’re scared, you can just run.",
      "jp": "怖いなら逃げてもいいんだよ。",
      "th": "ถ้ากลัว ก็หนีไปเลยก็ได้",
      "zh_cn": "害怕的话，直接逃走也可以哦。",
      "zh_tw": "害怕的話，直接逃走也可以喔。",
      "id": "Kalau takut, langsung kabur saja."
    },
    {
      "KeyText": "enemy_f_teen_taunt3",
      "kr": "이겨도 슬플거야. 이곳은 그래.",
      "en": "Even if you win, it’ll still feel empty. That’s how this place is.",
      "jp": "勝っても悲しくなるだけ。ここはそういうところ。",
      "th": "ต่อให้ชนะ ก็จะเศร้าอยู่ดี ที่นี่เป็นแบบนั้น",
      "zh_cn": "就算赢了也会难过的。这里就是这样。",
      "zh_tw": "就算贏了也會難過的。這裡就是這樣。",
      "id": "Meski kamu menang, tetap akan terasa hampa. Begitulah tempat ini."
    },
    {
      "KeyText": "enemy_f_teen_taunt4",
      "kr": "희망 같은 소리하지 마.",
      "en": "Don’t talk about hope.",
      "jp": "希望なんて口にしないで。",
      "th": "อย่าพูดถึงความหวังเลย",
      "zh_cn": "别说什么希望了。",
      "zh_tw": "別說什麼希望了。",
      "id": "Jangan bicara soal harapan."
    },
    {
      "KeyText": "enemy_f_teen_taunt5",
      "kr": "운 따윈 상관없어. 내가 더 절박해.",
      "en": "Luck doesn’t matter. I’m more desperate than you.",
      "jp": "運なんて関係ない。私の方が必死だから。",
      "th": "โชคอะไรนั่นไม่สำคัญ ข้าต่างหากที่สิ้นหวังยิ่งกว่า",
      "zh_cn": "运气什么的无所谓。我比你更 desperate。",
      "zh_tw": "運氣什麼的無所謂。我比你更 desperate。",
      "id": "Keberuntungan tidak penting. Aku jauh lebih putus asa dari kamu."
    },
    {
      "KeyText": "enemy_f_teen_taunt6",
      "kr": "그 카드 찢으면 넌 끝이야.",
      "en": "Tear that card, and you’re done.",
      "jp": "そのカードを破ったら、君は終わり。",
      "th": "ถ้าเจ้าฉีกการ์ดใบนั้น เจ้าก็จบแน่",
      "zh_cn": "撕了那张牌，你就完了。",
      "zh_tw": "撕了那張牌，你就完了。",
      "id": "Robek kartu itu, dan kamu tamat."
    },
    {
      "KeyText": "enemy_f_teen_taunt7",
      "kr": "운 좋으면 덜 아플거야.",
      "en": "If you’re lucky, it won’t hurt as much.",
      "jp": "運が良ければ、そんなに痛くないかもね。",
      "th": "ถ้าโชคดี จะเจ็บน้อยลงหน่อย",
      "zh_cn": "运气好的话，会少痛一点。",
      "zh_tw": "運氣好的話，會少痛一點。",
      "id": "Kalau beruntung, tidak akan terlalu sakit."
    },
    {
      "KeyText": "enemy_f_teen_taunt8",
      "kr": "신이 널 보고 웃고 있어.",
      "en": "God’s watching you… and smiling.",
      "jp": "神様は君を見て笑ってる。",
      "th": "พระเจ้ากำลังมองเจ้าแล้วหัวเราะอยู่",
      "zh_cn": "神正在看着你笑呢。",
      "zh_tw": "神正在看著你笑呢。",
      "id": "Tuhan sedang menontonmu… dan tersenyum."
    },
    {
      "KeyText": "enemy_f_teen_taunt9",
      "kr": "피를 제물로 바치면 기뻐하시겠지.",
      "en": "Maybe they’ll be happy if you offer some blood.",
      "jp": "血を捧げれば、きっと喜ぶでしょう。",
      "th": "หากถวายเลือดเป็นเครื่องบูชา พระองค์คงยินดีสินะ",
      "zh_cn": "把血当作祭品献上，祂一定会高兴吧。",
      "zh_tw": "把血當作祭品獻上，祂一定會高興吧。",
      "id": "Mungkin mereka senang kalau kamu mempersembahkan darah."
    },
    {
      "KeyText": "enemy_f_teen_taunt10",
      "kr": "모든게 거짓말같지?",
      "en": "Doesn’t everything feel like a lie?",
      "jp": "全部嘘みたいじゃない？",
      "th": "ทุกอย่างมันเหมือนเรื่องโกหกใช่ไหม?",
      "zh_cn": "一切都像谎言一样，对吧？",
      "zh_tw": "一切都像謊言一樣，對吧？",
      "id": "Tidak terasa semua seperti kebohongan?"
    },
    {
      "KeyText": "enemy_f_teen_defeat1",
      "kr": "또…또 졌어. 진짜 바보 같아…",
      "en": "Again… I lost again. I’m such an idiot…",
      "jp": "また…また負けちゃった。ほんとバカみたい…",
      "th": "แพ้อีกแล้ว… ข้าช่างโง่จริง ๆ…",
      "zh_cn": "又……又输了。我真的像个笨蛋……",
      "zh_tw": "又……又輸了。我真的像個笨蛋……",
      "id": "Lagi… aku kalah lagi. Aku sungguh bodoh…"
    },
    {
      "KeyText": "enemy_f_teen_defeat2",
      "kr": "하…버티기만 해도 안되는데…",
      "en": "Ha… just surviving isn’t enough…",
      "jp": "はぁ…耐えるだけじゃダメなのに…",
      "th": "ฮา… แค่ประคองไว้ก็ยังไม่พอเลย…",
      "zh_cn": "哈……光是撑下去也不行啊……",
      "zh_tw": "哈……光是撐下去也不行啊……",
      "id": "Ha… bertahan saja tidak cukup…"
    },
    {
      "KeyText": "enemy_f_teen_defeat3",
      "kr": "언제쯤이면 그만 싸워도 될까.",
      "en": "When can I stop fighting like this?",
      "jp": "いつになったら戦わなくて済むんだろう。",
      "th": "เมื่อไหร่กันนะ ถึงจะไม่ต้องสู้แล้ว…",
      "zh_cn": "到底什么时候，才能不用再打了呢？",
      "zh_tw": "到底什麼時候，才能不用再打了呢？",
      "id": "Kapan aku bisa berhenti bertarung seperti ini?"
    },
    {
      "KeyText": "enemy_f_teen_defeat4",
      "kr": "배고파서… 집중이 안됐어.",
      "en": "I was so hungry… I couldn’t focus.",
      "jp": "お腹空いて…集中できなかった。",
      "th": "หิวจน… ไม่มีสมาธิเลย",
      "zh_cn": "因为太饿了……没办法集中精神。",
      "zh_tw": "因為太餓了……沒辦法集中精神。",
      "id": "Aku sangat lapar… tidak bisa fokus."
    },
    {
      "KeyText": "enemy_f_teen_defeat5",
      "kr": "이겨야만 했는데…",
      "en": "I had to win…",
      "jp": "勝たなきゃいけなかったのに…",
      "th": "ทั้งที่ต้องชนะให้ได้แท้ ๆ…",
      "zh_cn": "我明明必须赢的……",
      "zh_tw": "我明明必須贏的……",
      "id": "Seharusnya aku menang…"
    },
    {
      "KeyText": "enemy_f_teen_defeat6",
      "kr": "하, 젠장… 오늘은 굶겠네.",
      "en": "Damn it… guess I’m starving tonight.",
      "jp": "はぁ、くそぉ…今日は絶食だな。",
      "th": "ฮา… ให้ตายสิ วันนี้คงต้องอดอีกแล้ว",
      "zh_cn": "哈，该死……今天又要挨饿了。",
      "zh_tw": "哈，該死……今天又要挨餓了。",
      "id": "Sialan… sepertinya malam ini aku kelaparan."
    },
    {
      "KeyText": "enemy_f_teen_defeat7",
      "kr": "이건 끝이 아니야.",
      "en": "This isn’t over.",
      "jp": "これは終わりじゃない。",
      "th": "นี่ไม่ใช่จุดจบ",
      "zh_cn": "这还没结束。",
      "zh_tw": "這還沒結束。",
      "id": "Ini belum berakhir."
    },
    {
      "KeyText": "enemy_f_teen_defeat8",
      "kr": "하하.. 거짓말인가…",
      "en": "Haha… was that a lie too…?",
      "jp": "はは…嘘みたい…",
      "th": "ฮ่าฮ่า… หรือเป็นเรื่องโกหกกันแน่…",
      "zh_cn": "哈哈……原来是骗人的吗……",
      "zh_tw": "哈哈……原來是騙人的嗎……",
      "id": "Haha… apa itu juga kebohongan…?"
    },
    {
      "KeyText": "enemy_f_teen_defeat9",
      "kr": "다시 혼돈을 불러야해…",
      "en": "I have to call the chaos again…",
      "jp": "もう一度混沌を呼び起こさなきゃ…",
      "th": "ต้องเรียกความโกลาหลกลับมาอีกครั้ง…",
      "zh_cn": "必须再次召唤混沌……",
      "zh_tw": "必須再次召喚混沌……",
      "id": "Aku harus memanggil chaos lagi…"
    },
    {
      "KeyText": "enemy_f_teen_defeat10",
      "kr": "내 패배도 기뻐하실거야…",
      "en": "They’ll be happy about my loss too…",
      "jp": "私の負けも喜んでくれるはず…",
      "th": "แม้แต่ความพ่ายแพ้ของข้า ท่านก็คงยินดี…",
      "zh_cn": "祂一定也会为我的失败而高兴……",
      "zh_tw": "祂一定也會為我的失敗而高興……",
      "id": "Mereka pasti senang dengan kekalahanku juga…"
    },
    {
      "KeyText": "enemy_f_teen_damage1",
      "kr": "읏",
      "en": "Ugh…",
      "jp": "うっ",
      "th": "อึก",
      "zh_cn": "呃",
      "zh_tw": "呃",
      "id": "Ugh…"
    },
    {
      "KeyText": "enemy_f_teen_damage2",
      "kr": "읏!",
      "en": "Ugh!",
      "jp": "うっ！",
      "th": "อึก!",
      "zh_cn": "呃！",
      "zh_tw": "呃！",
      "id": "Ugh!"
    },
    {
      "KeyText": "enemy_f_teen_damage3",
      "kr": "악!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_f_teen_damage4",
      "kr": "으악!",
      "en": "Aah!",
      "jp": "うあっ！",
      "th": "อ๊ากก!",
      "zh_cn": "哇啊！",
      "zh_tw": "哇啊！",
      "id": "Aah!"
    },
    {
      "KeyText": "enemy_f_teen_damage5",
      "kr": "꺄아!",
      "en": "Kyaa!",
      "jp": "きゃあ！",
      "th": "กรี๊ด!",
      "zh_cn": "呀啊！",
      "zh_tw": "呀啊！",
      "id": "Kyaa!"
    },
    {
      "KeyText": "enemy_f_teen_damage6",
      "kr": "꺅!",
      "en": "Eek!",
      "jp": "きゃっ！",
      "th": "กรี๊ด!",
      "zh_cn": "呀！",
      "zh_tw": "呀！",
      "id": "Eek!"
    },
    {
      "KeyText": "enemy_f_teen_damage7",
      "kr": "헉…",
      "en": "Hah…",
      "jp": "はっ…",
      "th": "ฮะ…",
      "zh_cn": "哈啊……",
      "zh_tw": "哈啊……",
      "id": "Hah…"
    },
    {
      "KeyText": "enemy_f_teen_damage8",
      "kr": "…제발!",
      "en": "…Please!",
      "jp": "…お願い！",
      "th": "…ได้โปรด!",
      "zh_cn": "……求你了！",
      "zh_tw": "……求你了！",
      "id": "…Tolong!"
    },
    {
      "KeyText": "enemy_f_teen_attack1",
      "kr": "운은 내 편이야!",
      "en": "Luck’s on my side!",
      "jp": "運は私の味方だよ！",
      "th": "โชคอยู่ข้างข้า!",
      "zh_cn": "运气站在我这边！",
      "zh_tw": "運氣站在我這邊！",
      "id": "Keberuntungan ada di pihakku!"
    },
    {
      "KeyText": "enemy_f_teen_attack2",
      "kr": "이 정도야?",
      "en": "Is that all you’ve got?",
      "jp": "この程度？",
      "th": "แค่นี้เองเหรอ?",
      "zh_cn": "就这点程度？",
      "zh_tw": "就這點程度？",
      "id": "Hanya itu?"
    },
    {
      "KeyText": "enemy_f_teen_attack3",
      "kr": "이번엔 이거야!",
      "en": "This time, it’s this one!",
      "jp": "今度はこれだよ！",
      "th": "ครั้งนี้เอาอันนี้แหละ!",
      "zh_cn": "这次是这个！",
      "zh_tw": "這次是這個！",
      "id": "Kali ini, ini dia!"
    },
    {
      "KeyText": "enemy_f_20s_gamestart1",
      "kr": "나는 운이 꽤 좋은 편인데.",
      "en": "I’m actually pretty lucky.",
      "jp": "私はかなり運がいい方なの。",
      "th": "ข้าเป็นคนที่ค่อนข้างโชคดีนะ",
      "zh_cn": "我的运气还算不错。",
      "zh_tw": "我的運氣還算不錯。",
      "id": "Aku sebenarnya cukup beruntung."
    },
    {
      "KeyText": "enemy_f_20s_gamestart2",
      "kr": "살아남으려면, 때론 더럽게 굴어야 해.",
      "en": "If you want to survive, sometimes you have to play dirty.",
      "jp": "生き残るためには、時には汚い手も使わなきゃ。",
      "th": "ถ้าอยากอยู่รอด บางครั้งก็ต้องเล่นสกปรก",
      "zh_cn": "想活下去，有时候就得卑鄙一点。",
      "zh_tw": "想活下去，有時候就得卑鄙一點。",
      "id": "Kalau mau bertahan, kadang harus bermain kotor."
    },
    {
      "KeyText": "enemy_f_20s_gamestart3",
      "kr": "세상은 공평하지 않아. 나부터 알아버렸지.",
      "en": "The world isn’t fair. I learned that the hard way.",
      "jp": "世の中は公平じゃない。身をもってそれを知った。",
      "th": "โลกมันไม่ยุติธรรม ข้าเป็นคนที่รู้เรื่องนี้ก่อนใคร",
      "zh_cn": "世界并不公平。我可是最先明白这一点的。",
      "zh_tw": "世界並不公平。我可是最先明白這一點的。",
      "id": "Dunia tidak adil. Aku belajar itu dengan cara yang pahit."
    },
    {
      "KeyText": "enemy_f_20s_gamestart4",
      "kr": "오늘도 똑같은 배틀이구나.",
      "en": "Another battle. Same as always.",
      "jp": "今日も同じバトルだね。",
      "th": "วันนี้ก็เป็นการต่อสู้แบบเดิมอีกแล้วสินะ",
      "zh_cn": "今天又是一样的战斗啊。",
      "zh_tw": "今天又是一樣的戰鬥啊。",
      "id": "Pertarungan yang sama lagi. Seperti biasa."
    },
    {
      "KeyText": "enemy_f_20s_gamestart5",
      "kr": "미안하지만, 네 것도 다 내 거야.",
      "en": "Sorry, but what’s yours is mine too.",
      "jp": "悪いけど、あなたのものも全部私のものよ。",
      "th": "ขอโทษนะ แต่ของเจ้าทั้งหมดก็เป็นของข้า",
      "zh_cn": "不好意思，你的东西也全都是我的。",
      "zh_tw": "不好意思，你的東西也全都是我的。",
      "id": "Maaf, tapi milikmu juga milikku."
    },
    {
      "KeyText": "enemy_f_20s_gamestart6",
      "kr": "멈춰. 가진거 다 내놔.",
      "en": "Stop. Hand over everything you’ve got.",
      "jp": "止まって。持ってるもの全部だしな。",
      "th": "หยุด ส่งของที่มีทั้งหมดมา",
      "zh_cn": "站住。把你身上的东西全交出来。",
      "zh_tw": "站住。把你身上的東西全交出來。",
      "id": "Berhenti. Serahkan semua yang kamu punya."
    },
    {
      "KeyText": "enemy_f_20s_gamestart7",
      "kr": "저항하지마. 그냥 포기해.",
      "en": "Don’t resist. Just give up.",
      "jp": "抵抗しないで。もう諦めな。",
      "th": "อย่าขัดขืนเลย ยอมแพ้ซะ",
      "zh_cn": "不要抵抗。乖乖放弃吧。",
      "zh_tw": "不要抵抗。乖乖放棄吧。",
      "id": "Jangan melawan. Menyerahlah saja."
    },
    {
      "KeyText": "enemy_f_20s_gamestart8",
      "kr": "그분의 목소리가 들리니?",
      "en": "Can you hear their voice?",
      "jp": "あの方の声が聞こえる？",
      "th": "เจ้าได้ยินเสียงของท่านผู้นั้นหรือไม่?",
      "zh_cn": "你听见那位大人的声音了吗？",
      "zh_tw": "你聽見那位大人的聲音了嗎？",
      "id": "Apakah kamu bisa mendengar suara mereka?"
    },
    {
      "KeyText": "enemy_f_20s_gamestart9",
      "kr": "진짜는 파괴 뿐이야.",
      "en": "Only destruction is real.",
      "jp": "本物は破壊だけだ。",
      "th": "ความจริงมีเพียงการทำลายล้างเท่านั้น",
      "zh_cn": "真实存在的，只有破坏。",
      "zh_tw": "真實存在的，只有破壞。",
      "id": "Hanya penghancuran yang nyata."
    },
    {
      "KeyText": "enemy_f_20s_gamestart10",
      "kr": "혼돈은 정말 아름답지?",
      "en": "Isn’t chaos beautiful?",
      "jp": "混沌って本当に美しいと思わない？",
      "th": "ความโกลาหลสวยงามจริงไหมล่ะ?",
      "zh_cn": "混沌真的很美，不是吗？",
      "zh_tw": "混沌真的很美，不是嗎？",
      "id": "Chaos sungguh indah, bukan?"
    },
    {
      "KeyText": "enemy_f_20s_taunt1",
      "kr": "그 눈빛 마음에 들어. 하지만 부족해!",
      "en": "I like that look in your eyes. But it’s not enough.",
      "jp": "その目つき、気に入った。でも足りない！",
      "th": "ข้าชอบสายตานั้นนะ… แต่ยังไม่พอ!",
      "zh_cn": "我喜欢你的眼神。不过还不够！",
      "zh_tw": "我喜歡你的眼神。不過還不夠！",
      "id": "Aku suka tatapan matamu. Tapi itu tidak cukup!"
    },
    {
      "KeyText": "enemy_f_20s_taunt2",
      "kr": "재능은 없는데 운빨은 있네?",
      "en": "No talent, but plenty of luck, huh?",
      "jp": "才能はないけど、運はあるみたい？",
      "th": "ไม่มีพรสวรรค์ แต่โชคดีใช่เล่นเลยนะ?",
      "zh_cn": "没什么才能，倒是挺有运气的嘛？",
      "zh_tw": "沒什麼才能，倒是挺有運氣的嘛？",
      "id": "Tidak ada bakat, tapi cukup beruntung ya?"
    },
    {
      "KeyText": "enemy_f_20s_taunt3",
      "kr": "희망은 마약 같아. 끊어야 해.",
      "en": "Hope is like a drug. You should quit it.",
      "jp": "希望は麻薬みたいなもの。断ち切らなきゃ。",
      "th": "ความหวังเหมือนยาเสพติด ต้องเลิกมันซะ",
      "zh_cn": "希望就像毒品。必须戒掉。",
      "zh_tw": "希望就像毒品。必須戒掉。",
      "id": "Harapan itu seperti narkoba. Kamu harus berhenti."
    },
    {
      "KeyText": "enemy_f_20s_taunt4",
      "kr": "열심히 해봐. 의미 없겠지만.",
      "en": "Go on, try harder. It won’t matter.",
      "jp": "頑張ってみなよ。意味ないだろうけど。",
      "th": "พยายามเข้าเถอะ ถึงจะไร้ความหมายก็เถอะ",
      "zh_cn": "努力试试看吧。虽然没有意义。",
      "zh_tw": "努力試試看吧。雖然沒有意義。",
      "id": "Ayo, coba lebih keras. Tidak akan ada artinya."
    },
    {
      "KeyText": "enemy_f_20s_taunt5",
      "kr": "패를 섞을 시간에 그냥 돌아가는게 어때?",
      "en": "Why don’t you just leave instead of shuffling cards?",
      "jp": "カードをシャッフルする時間があるなら、さっさと引き返したら？",
      "th": "แทนที่จะสับไพ่ กลับไปซะยังจะดีกว่า",
      "zh_cn": "有时间洗牌，不如直接回去如何？",
      "zh_tw": "有時間洗牌，不如直接回去如何？",
      "id": "Kenapa tidak pergi saja daripada mengocok kartu?"
    },
    {
      "KeyText": "enemy_f_20s_taunt6",
      "kr": "그 손 덜덜 떨리네. 귀엽다?",
      "en": "Your hands are shaking. Cute.",
      "jp": "手、震えてるね。かわいいじゃん？",
      "th": "มือสั่นเชียว น่ารักดีนะ?",
      "zh_cn": "你的手在发抖呢。真可爱？",
      "zh_tw": "你的手在發抖呢。真可愛？",
      "id": "Tanganmu gemetar. Lucu."
    },
    {
      "KeyText": "enemy_f_20s_taunt7",
      "kr": "살고 싶으면 굽혀. 난 봐주지 않아.",
      "en": "If you want to live, bow down. I won’t go easy on you.",
      "jp": "生きたいなら、頭を下げな。私は容赦しない。",
      "th": "ถ้าอยากรอด ก็ยอมก้มลงซะ ข้าไม่ปรานี",
      "zh_cn": "想活下去就低头。我可不会手下留情。",
      "zh_tw": "想活下去就低頭。我可不會手下留情。",
      "id": "Kalau mau hidup, tunduk. Aku tidak akan segan-segan."
    },
    {
      "KeyText": "enemy_f_20s_taunt8",
      "kr": "이단은 처단해야지.",
      "en": "Heresy must be purged.",
      "jp": "異端者は処罰しないと。",
      "th": "พวกนอกรีตต้องถูกกำจัด",
      "zh_cn": "异端就该被处决。",
      "zh_tw": "異端就該被處決。",
      "id": "Bid'ah harus dimusnahkan."
    },
    {
      "KeyText": "enemy_f_20s_taunt9",
      "kr": "질서의 여왕은 죽었어. 몰랐어?",
      "en": "The Queen of Order is dead. Didn’t you know?",
      "jp": "秩序の女王は死んだよ。知らなかった？",
      "th": "ราชินีแห่งระเบียบตายไปแล้ว ไม่รู้หรือ?",
      "zh_cn": "秩序的女王已经死了。你不知道吗？",
      "zh_tw": "秩序的女王已經死了。你不知道嗎？",
      "id": "Ratu Aturan sudah mati. Kamu tidak tahu?"
    },
    {
      "KeyText": "enemy_f_20s_taunt10",
      "kr": "너의 망가진 표정이 아름답네.",
      "en": "Your broken expression is beautiful.",
      "jp": "壊れたその表情、綺麗ね。",
      "th": "สีหน้าพัง ๆ ของเจ้าช่างงดงาม",
      "zh_cn": "你那崩坏的表情，还真美呢。",
      "zh_tw": "你那崩壞的表情，還真美呢。",
      "id": "Ekspresi retak milikmu sungguh indah."
    },
    {
      "KeyText": "enemy_f_20s_defeat1",
      "kr": "좋아, 인정할게. 너는 운이 좋네.",
      "en": "Fine, I’ll admit it. You’re lucky.",
      "jp": "よし、認めるわ。あなたは運がいい。",
      "th": "ดี ข้ายอมรับ เจ้าโชคดีนะ",
      "zh_cn": "好吧，我承认。你的运气确实不错。",
      "zh_tw": "好吧，我承認。你的運氣確實不錯。",
      "id": "Baik, aku akui. Kamu beruntung."
    },
    {
      "KeyText": "enemy_f_20s_defeat2",
      "kr": "하, 오늘은 내가 물렸네.",
      "en": "Hah… guess I got bitten today.",
      "jp": "はぁ、今日は私がやられたな。",
      "th": "ฮา วันนี้ข้าพลาดท่าแล้วสิ",
      "zh_cn": "哈，今天是我被咬了一口呢。",
      "zh_tw": "哈，今天是我被咬了一口呢。",
      "id": "Ha… kayaknya aku yang kena gigit hari ini."
    },
    {
      "KeyText": "enemy_f_20s_defeat3",
      "kr": "졌다, 그럼 이제 그만해도 되지?",
      "en": "I lost. So we’re done now, right?",
      "jp": "負けた、ってことでもう終わりにしてもいい？",
      "th": "แพ้แล้ว งั้นหยุดได้แล้วใช่ไหม?",
      "zh_cn": "我输了，那现在可以停手了吧？",
      "zh_tw": "我輸了，那現在可以停手了吧？",
      "id": "Aku kalah. Jadi sekarang kita sudah selesai, kan?"
    },
    {
      "KeyText": "enemy_f_20s_defeat4",
      "kr": "다음은 덤비지 못하겠네.",
      "en": "You won’t dare challenge me again.",
      "jp": "次は挑めそうにないな。",
      "th": "คงไม่กล้าสู้ต่อแล้วสินะ",
      "zh_cn": "看来下次不敢再挑战你了。",
      "zh_tw": "看來下次不敢再挑戰你了。",
      "id": "Kamu tidak akan berani menantangku lagi."
    },
    {
      "KeyText": "enemy_f_20s_defeat5",
      "kr": "오늘은 날이 아닌 것 같아.",
      "en": "Guess today just wasn’t my day.",
      "jp": "今日はツイてないみたい。",
      "th": "วันนี้คงไม่ใช่วันของข้า",
      "zh_cn": "今天好像不是我的日子。",
      "zh_tw": "今天好像不是我的日子。",
      "id": "Sepertinya hari ini bukan hariku."
    },
    {
      "KeyText": "enemy_f_20s_defeat6",
      "kr": "지면 잃는거야. 단순하지?",
      "en": "Lose, and you lose everything. Simple, right?",
      "jp": "負ければ失う、それだけのことでしょ？",
      "th": "แพ้ก็คือเสียไป ง่าย ๆ ใช่ไหมล่ะ?",
      "zh_cn": "输了就会失去。很简单吧？",
      "zh_tw": "輸了就會失去。很簡單吧？",
      "id": "Kalah, dan kamu kehilangan segalanya. Sederhana, kan?"
    },
    {
      "KeyText": "enemy_f_20s_defeat7",
      "kr": "하, 젠장… 내가 방심했네.",
      "en": "Damn it… I let my guard down.",
      "jp": "はぁ、くそ…油断してた。",
      "th": "ฮา ให้ตายสิ… ข้าประมาทไปเอง",
      "zh_cn": "哈，该死……是我大意了。",
      "zh_tw": "哈，該死……是我大意了。",
      "id": "Sialan… aku lengah."
    },
    {
      "KeyText": "enemy_f_20s_defeat8",
      "kr": "실망할거야…",
      "en": "You’re going to be disappointed…",
      "jp": "がっかりするだろうな…",
      "th": "เจ้าจะต้องผิดหวังแน่…",
      "zh_cn": "你会失望的……",
      "zh_tw": "你會失望的……",
      "id": "Kamu akan kecewa…"
    },
    {
      "KeyText": "enemy_f_20s_defeat9",
      "kr": "무너져도 괜찮아. 이것도 과정이야.",
      "en": "It’s okay to fall apart. This is part of the process.",
      "jp": "崩れても大丈夫。これも過程だから。",
      "th": "พังลงไปก็ไม่เป็นไร นี่ก็เป็นแค่กระบวนการหนึ่ง",
      "zh_cn": "就算崩溃也没关系。这也是过程。",
      "zh_tw": "就算崩潰也沒關係。這也是過程。",
      "id": "Tidak apa-apa untuk hancur. Ini bagian dari prosesnya."
    },
    {
      "KeyText": "enemy_f_20s_defeat10",
      "kr": "오늘은 네가 선택받았구나.",
      "en": "Looks like you were chosen today.",
      "jp": "今日はあなたが選ばれたのね。",
      "th": "วันนี้เจ้าได้รับการเลือกแล้วสินะ",
      "zh_cn": "今天被选中的，是你啊。",
      "zh_tw": "今天被選中的，是你啊。",
      "id": "Sepertinya hari ini kamu yang terpilih."
    },
    {
      "KeyText": "enemy_f_20s_damage1",
      "kr": "앗!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊ะ!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_f_20s_damage2",
      "kr": "읏!",
      "en": "Ugh!",
      "jp": "うっ！",
      "th": "อึก!",
      "zh_cn": "呃！",
      "zh_tw": "呃！",
      "id": "Ugh!"
    },
    {
      "KeyText": "enemy_f_20s_damage3",
      "kr": "으앗!",
      "en": "Aah!",
      "jp": "うあっ！",
      "th": "อ๊าก!",
      "zh_cn": "呜啊！",
      "zh_tw": "嗚啊！",
      "id": "Aah!"
    },
    {
      "KeyText": "enemy_f_20s_damage4",
      "kr": "으응앗!",
      "en": "Nngh!",
      "jp": "うぅあっ！",
      "th": "อื้ออ๊ะ!",
      "zh_cn": "嗯啊！",
      "zh_tw": "嗯啊！",
      "id": "Nngh!"
    },
    {
      "KeyText": "enemy_f_20s_damage5",
      "kr": "꺄아악!",
      "en": "Kyaaaah!",
      "jp": "きゃああっ！",
      "th": "กรี๊ดดด!",
      "zh_cn": "呀啊啊！",
      "zh_tw": "呀啊啊！",
      "id": "Kyaaaah!"
    },
    {
      "KeyText": "enemy_f_20s_damage6",
      "kr": "아악!!",
      "en": "Aaah!!",
      "jp": "ああっ！！",
      "th": "อ๊าก!!",
      "zh_cn": "啊啊！！",
      "zh_tw": "啊啊！！",
      "id": "Aaah!!"
    },
    {
      "KeyText": "enemy_f_20s_damage7",
      "kr": "흐윽…",
      "en": "Hngh…",
      "jp": "ふぅ…",
      "th": "ฮึก…",
      "zh_cn": "呜呜……",
      "zh_tw": "嗚嗚……",
      "id": "Hngh…"
    },
    {
      "KeyText": "enemy_f_20s_damage8",
      "kr": "싫어!",
      "en": "No!",
      "jp": "やだ！",
      "th": "ไม่เอา!",
      "zh_cn": "不要！",
      "zh_tw": "不要！",
      "id": "Tidak!"
    },
    {
      "KeyText": "enemy_f_20s_attack1",
      "kr": "끝내자.",
      "en": "Let’s end this.",
      "jp": "終わりにしよう。",
      "th": "จบมันซะ",
      "zh_cn": "结束吧。",
      "zh_tw": "結束吧。",
      "id": "Mari kita akhiri ini."
    },
    {
      "KeyText": "enemy_f_20s_attack2",
      "kr": "아직이야?",
      "en": "Not yet?",
      "jp": "まだ？",
      "th": "ยังอีกเหรอ?",
      "zh_cn": "还没好吗？",
      "zh_tw": "還沒好嗎？",
      "id": "Belum?"
    },
    {
      "KeyText": "enemy_f_20s_attack3",
      "kr": "버텨볼래?",
      "en": "Think you can hold on?",
      "jp": "耐えられる？",
      "th": "จะลองทนดูไหมล่ะ?",
      "zh_cn": "要撑撑看吗？",
      "zh_tw": "要撐撐看嗎？",
      "id": "Pikir kamu bisa bertahan?"
    },
    {
      "KeyText": "enemy_f_adult_gamestart1",
      "kr": "너는 어떤 결과를 보여주고 싶니?",
      "en": "What kind of ending do you want to see?",
      "jp": "あなたはどんな結果を見せたい？",
      "th": "เจ้าต้องการให้ผลลัพธ์ออกมาแบบไหนกัน?",
      "zh_cn": "你想让我看到怎样的结果？",
      "zh_tw": "你想讓我看到怎樣的結果？",
      "id": "Akhir seperti apa yang ingin kamu lihat?"
    },
    {
      "KeyText": "enemy_f_adult_gamestart2",
      "kr": "사람은 늘 같은 실수를 반복하지.",
      "en": "People always repeat the same mistakes.",
      "jp": "人はいつも同じ過ちを繰り返す。",
      "th": "มนุษย์มักทำผิดซ้ำเดิมเสมอ",
      "zh_cn": "人总是会重复同样的错误。",
      "zh_tw": "人總是會重複同樣的錯誤。",
      "id": "Manusia selalu mengulangi kesalahan yang sama."
    },
    {
      "KeyText": "enemy_f_adult_gamestart3",
      "kr": "살아야한다면, 더럽게라도 이겨야지.",
      "en": "If you want to live, you win - even if it’s ugly.",
      "jp": "生きるためなら、どんな手を使っても勝たなきゃ。",
      "th": "ถ้าต้องมีชีวิตอยู่ ก็ต้องชนะ แม้จะสกปรกก็ตาม",
      "zh_cn": "若想活下去，就算卑劣也要赢。",
      "zh_tw": "若想活下去，就算卑劣也要贏。",
      "id": "Kalau mau hidup, menangkan meski dengan cara kotor."
    },
    {
      "KeyText": "enemy_f_adult_gamestart4",
      "kr": "이길 이유도, 질 이유도 없어.",
      "en": "There’s no reason to win. No reason to lose either.",
      "jp": "勝つ理由も、負ける理由もない。",
      "th": "ไม่มีเหตุผลทั้งในการชนะหรือแพ้",
      "zh_cn": "没有赢的理由，也没有输的理由。",
      "zh_tw": "沒有贏的理由，也沒有輸的理由。",
      "id": "Tidak ada alasan untuk menang. Tidak ada alasan untuk kalah."
    },
    {
      "KeyText": "enemy_f_adult_gamestart5",
      "kr": "결국 남는 건 공허뿐이야.",
      "en": "In the end, all that remains is emptiness.",
      "jp": "結局残るのは虚しさだけだ。",
      "th": "สุดท้ายแล้วสิ่งที่เหลือคือความว่างเปล่า",
      "zh_cn": "到最后，留下的只有空虚。",
      "zh_tw": "到最後，留下的只有空虛。",
      "id": "Pada akhirnya, yang tersisa hanyalah kekosongan."
    },
    {
      "KeyText": "enemy_f_adult_gamestart6",
      "kr": "이건 장난이 아니야. 목숨을 걸어.",
      "en": "This isn’t a game. Bet your life.",
      "jp": "これは遊びじゃない。命を懸けているの。",
      "th": "นี่ไม่ใช่เรื่องเล่น ๆ เอาชีวิตเป็นเดิมพัน",
      "zh_cn": "这可不是玩笑。把命押上吧。",
      "zh_tw": "這可不是玩笑。把命押上吧。",
      "id": "Ini bukan permainan. Pertaruhkan nyawamu."
    },
    {
      "KeyText": "enemy_f_adult_gamestart7",
      "kr": "너, 가진거 많아?",
      "en": "You… got a lot to lose?",
      "jp": "あなた、持っているものは多い？",
      "th": "เจ้ามีของเยอะงั้นเหรอ?",
      "zh_cn": "你身上有不少东西吧？",
      "zh_tw": "你身上有不少東西吧？",
      "id": "Kamu… punya banyak yang bisa hilang?"
    },
    {
      "KeyText": "enemy_f_adult_gamestart8",
      "kr": "질서의 아이여, 너를 정화해줄게.",
      "en": "Child of Order, I’ll cleanse you.",
      "jp": "秩序の子よ、あなたを浄化してあげる。",
      "th": "โอ้ บุตรแห่งระเบียบ ข้าจะชำระเจ้าให้บริสุทธิ์เอง",
      "zh_cn": "秩序之子，我会净化你。",
      "zh_tw": "秩序之子，我會淨化你。",
      "id": "Anak Aturan, aku akan membersihkanmu."
    },
    {
      "KeyText": "enemy_f_adult_gamestart9",
      "kr": "잔혹하지만 아름다울거야!",
      "en": "It will be cruel - and beautiful.",
      "jp": "残酷だけど美しいはず！",
      "th": "มันโหดร้าย… แต่จะงดงามอย่างแน่นอน!",
      "zh_cn": "会很残酷，但也会很美！",
      "zh_tw": "會很殘酷，但也會很美！",
      "id": "Ini akan kejam — dan indah!"
    },
    {
      "KeyText": "enemy_f_adult_gamestart10",
      "kr": "내가 친절하게 가르쳐주지.",
      "en": "I’ll teach you kindly.",
      "jp": "私が優しく教えてあげる。",
      "th": "ข้าจะสอนเจ้าอย่างใจดีเอง",
      "zh_cn": "我就大发慈悲地教教你吧。",
      "zh_tw": "我就大發慈悲地教教你吧。",
      "id": "Aku akan mengajarkan dengan baik."
    },
    {
      "KeyText": "enemy_f_adult_taunt1",
      "kr": "나한텐 손해가 없어. 넌 어때?",
      "en": "I lose nothing here. What about you?",
      "jp": "私には損はないよ。あなたはどう？",
      "th": "ข้าไม่ได้เสียอะไรเลย แล้วเจ้าเป็นไงล่ะ?",
      "zh_cn": "我没有任何损失。你呢？",
      "zh_tw": "我沒有任何損失。你呢？",
      "id": "Aku tidak rugi apa pun di sini. Bagaimana denganmu?"
    },
    {
      "KeyText": "enemy_f_adult_taunt2",
      "kr": "장난이라고 생각하면 곤란한걸.",
      "en": "Don’t mistake this for a joke.",
      "jp": "冗談だと思ったら困るよ。",
      "th": "ถ้าคิดว่านี่เป็นเรื่องเล่น ๆ ล่ะก็ ลำบากแน่",
      "zh_cn": "要是以为这是玩笑，可就麻烦了。",
      "zh_tw": "要是以為這是玩笑，可就麻煩了。",
      "id": "Jangan salah menganggap ini sebagai lelucon."
    },
    {
      "KeyText": "enemy_f_adult_taunt3",
      "kr": "이겨도, 져도, 세상은 안 바뀌어.",
      "en": "Win or lose, the world doesn’t change.",
      "jp": "勝っても負けても、世界は変わらない。",
      "th": "ไม่ว่าจะชนะหรือแพ้ โลกก็ไม่เปลี่ยนอยู่ดี",
      "zh_cn": "无论赢还是输，世界都不会改变。",
      "zh_tw": "無論贏還是輸，世界都不會改變。",
      "id": "Menang atau kalah, dunia tidak berubah."
    },
    {
      "KeyText": "enemy_f_adult_taunt4",
      "kr": "이게 세상의 방식이야. 알지?",
      "en": "That’s how this world works. You know that.",
      "jp": "これが世界のやり方よ。わかる？",
      "th": "นี่คือวิถีของโลก เข้าใจไหม?",
      "zh_cn": "这就是世界的规则。你也明白吧？",
      "zh_tw": "這就是世界的規則。你也明白吧？",
      "id": "Begitulah cara dunia ini bekerja. Kamu tahu itu."
    },
    {
      "KeyText": "enemy_f_adult_taunt5",
      "kr": "아직도 질서가 만든 희망을 믿어?",
      "en": "Do you still believe in the hope Order created?",
      "jp": "まだ秩序が生み出した希望を信じるの？",
      "th": "เจ้ายังเชื่อในความหวังที่ระเบียบสร้างอีกหรือ?",
      "zh_cn": "你还相信秩序创造出的希望吗？",
      "zh_tw": "你還相信秩序創造出的希望嗎？",
      "id": "Apakah kamu masih percaya pada harapan yang diciptakan Aturan?"
    },
    {
      "KeyText": "enemy_f_adult_taunt6",
      "kr": "기도를 누구에게 하는거야? 신이 있어?",
      "en": "Who are you praying to? Do you think god exists?",
      "jp": "祈りは誰に捧げてるの？神はいるの？",
      "th": "เจ้ากำลังสวดอ้อนวอนให้ใครกัน? มีพระเจ้าจริงหรือ?",
      "zh_cn": "你在向谁祈祷？真的有神吗？",
      "zh_tw": "你在向誰祈禱？真的有神嗎？",
      "id": "Kepada siapa kamu berdoa? Apakah tuhan ada?"
    },
    {
      "KeyText": "enemy_f_adult_taunt7",
      "kr": "겁먹었지? 눈빛에서 느껴져.",
      "en": "You’re scared. I can see it in your eyes.",
      "jp": "怖いのね？目つきでわかるよ。",
      "th": "เจ้ากลัวอยู่สินะ ข้ามองออกจากแววตา",
      "zh_cn": "害怕了吧？从你的眼神里看得出来。",
      "zh_tw": "害怕了吧？從你的眼神裡看得出來。",
      "id": "Kamu takut. Aku bisa melihatnya di matamu."
    },
    {
      "KeyText": "enemy_f_adult_taunt8",
      "kr": "운명은 죽었어. 몰랐어?",
      "en": "Fate is dead. Didn’t you know?",
      "jp": "運命は死んだ。知らなかった？",
      "th": "โชคชะตาตายไปแล้ว ไม่รู้หรือ?",
      "zh_cn": "命运已经死了。你不知道吗？",
      "zh_tw": "命運已經死了。你不知道嗎？",
      "id": "Takdir sudah mati. Kamu tidak tahu?"
    },
    {
      "KeyText": "enemy_f_adult_taunt9",
      "kr": "파괴.. 패배의 냄새가 난다.",
      "en": "Destruction… I can smell defeat.",
      "jp": "破壊…敗北の匂いがする。",
      "th": "การทำลาย… กลิ่นของความพ่ายแพ้ลอยมาเลย",
      "zh_cn": "破坏……我闻到了败北的气息。",
      "zh_tw": "破壞……我聞到了敗北的氣息。",
      "id": "Penghancuran… aku mencium bau kekalahan."
    },
    {
      "KeyText": "enemy_f_adult_taunt10",
      "kr": "이 모든게 즐거워!!",
      "en": "This is all so enjoyable!!",
      "jp": "全部が楽しい！！",
      "th": "ทั้งหมดนี้มันสนุกมาก!!",
      "zh_cn": "这一切，真是太愉快了！！",
      "zh_tw": "這一切，真是太愉快了！！",
      "id": "Semua ini sungguh menyenangkan!!"
    },
    {
      "KeyText": "enemy_f_adult_defeat1",
      "kr": "하. 네 실력 인정하지.",
      "en": "Hah. I’ll acknowledge your skill.",
      "jp": "はぁ。あなたの実力は認める。",
      "th": "ฮา ข้ายอมรับฝีมือเจ้า",
      "zh_cn": "呵。你的实力，我认可了。",
      "zh_tw": "呵。你的實力，我認可了。",
      "id": "Ha. Aku akui kemampuanmu."
    },
    {
      "KeyText": "enemy_f_adult_defeat2",
      "kr": "이렇게 운의 차이가 느껴질 줄은…",
      "en": "I didn’t expect the difference in luck to be this clear…",
      "jp": "こんなにも運の差を感じるとは……",
      "th": "ไม่นึกเลยว่าจะรู้สึกถึงความต่างของโชคได้ขนาดนี้…",
      "zh_cn": "没想到会如此清楚地感受到运气的差距……",
      "zh_tw": "沒想到會如此清楚地感受到運氣的差距……",
      "id": "Aku tidak menyangka perbedaan keberuntungan ini akan sejelas ini…"
    },
    {
      "KeyText": "enemy_f_adult_defeat3",
      "kr": "오늘도 같은 꿈을 꾸는 기분이야.",
      "en": "Feels like I’m having the same dream again.",
      "jp": "今日も同じ夢を見ている気分だ。",
      "th": "วันนี้ก็รู้สึกเหมือนฝันเดิมอีกแล้ว",
      "zh_cn": "今天也像是在做同一个梦。",
      "zh_tw": "今天也像是在做同一個夢。",
      "id": "Rasanya seperti mengalami mimpi yang sama lagi."
    },
    {
      "KeyText": "enemy_f_adult_defeat4",
      "kr": "결국 이런 싸움은 아무도 기억하지 않아.",
      "en": "In the end, no one remembers fights like this.",
      "jp": "結局、こんな戦いは誰も覚えていない。",
      "th": "สุดท้ายการต่อสู้แบบนี้ ไม่มีใครจดจำหรอก",
      "zh_cn": "到头来，这种战斗不会被任何人记住。",
      "zh_tw": "到頭來，這種戰鬥不會被任何人記住。",
      "id": "Pada akhirnya, tidak ada yang mengingat pertarungan seperti ini."
    },
    {
      "KeyText": "enemy_f_adult_defeat5",
      "kr": "살아야 해… 아직 끝나지 않았어.",
      "en": "I have to survive… it’s not over yet.",
      "jp": "生きなきゃ……まだ終わっていない。",
      "th": "ต้องรอด… มันยังไม่จบ",
      "zh_cn": "必须活下去……还没有结束。",
      "zh_tw": "必須活下去……還沒有結束。",
      "id": "Aku harus bertahan… ini belum berakhir."
    },
    {
      "KeyText": "enemy_f_adult_defeat6",
      "kr": "그래, 오늘은 져줄게.",
      "en": "Fine. I’ll lose today.",
      "jp": "そうだ、今日は負けてあげる。",
      "th": "เอาเถอะ วันนี้ข้ายอมแพ้ให้ก็ได้",
      "zh_cn": "好吧，今天就让你赢一次。",
      "zh_tw": "好吧，今天就讓你贏一次。",
      "id": "Baik. Hari ini aku yang kalah."
    },
    {
      "KeyText": "enemy_f_adult_defeat7",
      "kr": "오늘은 운이 나빴을 뿐이야.",
      "en": "It was just bad luck.",
      "jp": "今日は運が悪かっただけ。",
      "th": "วันนี้แค่โชคไม่ดีเท่านั้นเอง",
      "zh_cn": "今天只是运气不好而已。",
      "zh_tw": "今天只是運氣不好而已。",
      "id": "Itu hanya nasib buruk."
    },
    {
      "KeyText": "enemy_f_adult_defeat8",
      "kr": "신이 외면하셨군. 아니면 시험인가.",
      "en": "God turned away… or maybe this is a test.",
      "jp": "神に見放されたのか、それとも試練なのか。",
      "th": "พระเจ้าคงละสายตาไป หรือไม่ก็เป็นบททดสอบ",
      "zh_cn": "神抛弃你了呢。还是说，这是试炼？",
      "zh_tw": "神拋棄你了呢。還是說，這是試煉？",
      "id": "Tuhan berpaling… atau mungkin ini ujian."
    },
    {
      "KeyText": "enemy_f_adult_defeat9",
      "kr": "이것도 혼돈의 일부다.",
      "en": "This too is part of chaos.",
      "jp": "これも混沌の一部だ。",
      "th": "นี่ก็เป็นส่วนหนึ่งของความโกลาหล",
      "zh_cn": "这也是混沌的一部分。",
      "zh_tw": "這也是混沌的一部分。",
      "id": "Ini pun bagian dari chaos."
    },
    {
      "KeyText": "enemy_f_adult_defeat10",
      "kr": "이 모든 것은 계속될 거야.",
      "en": "All of this will continue.",
      "jp": "すべては続いていくのよ。",
      "th": "ทุกอย่างนี้จะดำเนินต่อไป",
      "zh_cn": "这一切都会继续下去。",
      "zh_tw": "這一切都會繼續下去。",
      "id": "Semua ini akan terus berlanjut."
    },
    {
      "KeyText": "enemy_f_adult_damage1",
      "kr": "앗!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊ะ!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_f_adult_damage2",
      "kr": "으읏!",
      "en": "Ugh!",
      "jp": "うっ！",
      "th": "อึก!",
      "zh_cn": "呜嗯！",
      "zh_tw": "嗚嗯！",
      "id": "Ugh!"
    },
    {
      "KeyText": "enemy_f_adult_damage3",
      "kr": "으..악!",
      "en": "Agh!",
      "jp": "う…あっ！",
      "th": "อะ…อ๊าก!",
      "zh_cn": "呃……啊！",
      "zh_tw": "呃……啊！",
      "id": "Agh!"
    },
    {
      "KeyText": "enemy_f_adult_damage4",
      "kr": "으윽…",
      "en": "Nngh…",
      "jp": "うぅ…",
      "th": "อึก…",
      "zh_cn": "唔呃……",
      "zh_tw": "唔呃……",
      "id": "Nngh…"
    },
    {
      "KeyText": "enemy_f_adult_damage5",
      "kr": "아아악!",
      "en": "Aaah!",
      "jp": "あああっ！",
      "th": "อ๊ากก!",
      "zh_cn": "啊啊啊！",
      "zh_tw": "啊啊啊！",
      "id": "Aaah!"
    },
    {
      "KeyText": "enemy_f_adult_damage6",
      "kr": "아악!",
      "en": "Aah!",
      "jp": "ああっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Aah!"
    },
    {
      "KeyText": "enemy_f_adult_damage7",
      "kr": "흑…",
      "en": "Hk…",
      "jp": "ふっ…",
      "th": "ฮึก…",
      "zh_cn": "呜……",
      "zh_tw": "嗚……",
      "id": "Hk…"
    },
    {
      "KeyText": "enemy_f_adult_damage8",
      "kr": "그만!",
      "en": "Stop!",
      "jp": "やめて！",
      "th": "หยุด!",
      "zh_cn": "住手！",
      "zh_tw": "住手！",
      "id": "Berhenti!"
    },
    {
      "KeyText": "enemy_f_adult_attack1",
      "kr": "그 선택, 후회할거야.",
      "en": "You’ll regret that choice.",
      "jp": "その選択、後悔するわ。",
      "th": "การตัดสินใจนั้น เจ้าจะต้องเสียใจ",
      "zh_cn": "你会后悔那个选择的。",
      "zh_tw": "你會後悔那個選擇的。",
      "id": "Kamu akan menyesali pilihan itu."
    },
    {
      "KeyText": "enemy_f_adult_attack2",
      "kr": "모두 끝내주지.",
      "en": "I’ll end everything.",
      "jp": "すべて終わらせてあげる。",
      "th": "ข้าจะจบทุกอย่างให้เอง",
      "zh_cn": "我会结束这一切。",
      "zh_tw": "我會結束這一切。",
      "id": "Aku akan mengakhiri semuanya."
    },
    {
      "KeyText": "enemy_f_adult_attack3",
      "kr": "지겹네.",
      "en": "This is tiresome.",
      "jp": "うんざりね。",
      "th": "น่าเบื่อจริง ๆ",
      "zh_cn": "真让人厌烦。",
      "zh_tw": "真讓人厭煩。",
      "id": "Ini membosankan."
    },
    {
      "KeyText": "enemy_f_senior_gamestart1",
      "kr": "오랜만에 보는 멀쩡한 젊은이구나.",
      "en": "It’s been a while since I’ve seen a healthy young one.",
      "jp": "久しぶりにまともな若者を見たな。",
      "th": "ไม่ได้เห็นหนุ่มสาวสภาพดี ๆ แบบนี้มานานแล้วนะ",
      "zh_cn": "真是久违了，能见到一个还算正常的年轻人。",
      "zh_tw": "真是久違了，能見到一個還算正常的年輕人。",
      "id": "Sudah lama aku tidak melihat anak muda yang sehat."
    },
    {
      "KeyText": "enemy_f_senior_gamestart2",
      "kr": "나와 한번 운을 겨뤄볼 테냐.",
      "en": "Care to test your luck against me?",
      "jp": "私と一度、運を競ってみるか？",
      "th": "มาลองวัดโชคกับข้าสักหน่อยไหม?",
      "zh_cn": "要不要和我比一比运气？",
      "zh_tw": "要不要和我比一比運氣？",
      "id": "Mau mencoba keberuntungan melawanku?"
    },
    {
      "KeyText": "enemy_f_senior_gamestart3",
      "kr": "운보다 끈질김이 날 살렸지.",
      "en": "Luck didn’t save me. Stubbornness did.",
      "jp": "運よりも執念が私を生かした。",
      "th": "ความดื้อรั้นมากกว่าโชคที่ทำให้ข้ายังอยู่รอด",
      "zh_cn": "救了我的不是运气，而是这份执拗。",
      "zh_tw": "救了我的不是運氣，而是這份執拗。",
      "id": "Bukan keberuntungan yang menyelamatkanku. Kegigihanku."
    },
    {
      "KeyText": "enemy_f_senior_gamestart4",
      "kr": "살려면, 늙어도 싸워야한다.",
      "en": "If you want to live, you keep fighting - even when you’re old.",
      "jp": "生きるためには、年を取っても戦わねばならん。",
      "th": "ถ้าอยากรอด ต่อให้แก่ก็ต้องสู้",
      "zh_cn": "想活下去，就算老了也得战斗。",
      "zh_tw": "想活下去，就算老了也得戰鬥。",
      "id": "Kalau mau hidup, terus berjuang — meski sudah tua."
    },
    {
      "KeyText": "enemy_f_senior_gamestart5",
      "kr": "이 늙은이도 살기 위해선 어쩔 수 없구나.",
      "en": "This old woman has no choice but to fight to survive.",
      "jp": "この老人も生きるためには仕方がないのだ。",
      "th": "คนแก่แบบข้าก็ไม่มีทางเลือกเพื่อความอยู่รอด",
      "zh_cn": "这个老太婆为了活下去，也是别无选择啊。",
      "zh_tw": "這個老太婆為了活下去，也是別無選擇啊。",
      "id": "Nenek tua ini tidak punya pilihan selain berjuang untuk bertahan."
    },
    {
      "KeyText": "enemy_f_senior_gamestart6",
      "kr": "늙었다고 얕보지 마라.",
      "en": "Don’t underestimate me just because I’m old.",
      "jp": "年寄りだからと侮るな。",
      "th": "อย่าดูถูกเพราะข้าแก่",
      "zh_cn": "别因为我老了就小看我。",
      "zh_tw": "別因為我老了就小看我。",
      "id": "Jangan remehkan aku hanya karena aku sudah tua."
    },
    {
      "KeyText": "enemy_f_senior_gamestart7",
      "kr": "이 나이에 재미를 좀 보자꾸나.",
      "en": "Let’s have a little fun at my age.",
      "jp": "この歳で少しは楽しませてもらおうか。",
      "th": "ในวัยนี้ ขอสนุกหน่อยแล้วกัน",
      "zh_cn": "到了这个年纪，也该找点乐子了。",
      "zh_tw": "到了這個年紀，也該找點樂子了。",
      "id": "Bersenang-senanglah sedikit di usiaku ini."
    },
    {
      "KeyText": "enemy_f_senior_gamestart8",
      "kr": "제물의 냄새가 진하구나.",
      "en": "The scent of a sacrifice is strong.",
      "jp": "生贄の匂いがプンプンするな。",
      "th": "กลิ่นของเครื่องบูชาช่างเข้มข้น",
      "zh_cn": "祭品的气味真浓啊。",
      "zh_tw": "祭品的氣味真濃啊。",
      "id": "Aroma korban sungguh kuat."
    },
    {
      "KeyText": "enemy_f_senior_gamestart9",
      "kr": "혼돈의 속삭임이 들리느냐.",
      "en": "Can you hear the whispers of chaos?",
      "jp": "混沌の囁きが聞こえるか？",
      "th": "เจ้าได้ยินเสียงกระซิบของความโกลาหลหรือไม่?",
      "zh_cn": "你听得见混沌的低语吗？",
      "zh_tw": "你聽得見混沌的低語嗎？",
      "id": "Apakah kamu bisa mendengar bisikan chaos?"
    },
    {
      "KeyText": "enemy_f_senior_gamestart10",
      "kr": "질서의 아이야, 네 목숨으로 신을 기쁘게 하라.",
      "en": "Child of Order, please god with your life.",
      "jp": "秩序の子よ、お前の命で神を喜ばせてみろ。",
      "th": "โอ้ บุตรแห่งระเบียบ จงใช้ชีวิตของเจ้าเพื่อทำให้พระเจ้าพึงพอใจ",
      "zh_cn": "秩序之子啊，用你的性命取悦神吧。",
      "zh_tw": "秩序之子啊，用你的性命取悅神吧。",
      "id": "Anak Aturan, senangkanlah tuhan dengan nyawamu."
    },
    {
      "KeyText": "enemy_f_senior_taunt1",
      "kr": "젊은 놈이 그렇게 굼떠서 말이야.",
      "en": "You’re awfully slow for a young one.",
      "jp": "若いのにそんなにのろくてどうする。",
      "th": "หนุ่มน้อยช่างเชื่องช้าเสียจริง",
      "zh_cn": "年轻人，动作却这么迟钝啊。",
      "zh_tw": "年輕人，動作卻這麼遲鈍啊。",
      "id": "Kamu lambat sekali untuk anak muda."
    },
    {
      "KeyText": "enemy_f_senior_taunt2",
      "kr": "아직 풋내기구나.",
      "en": "Still green, I see.",
      "jp": "まだ新米だな。",
      "th": "ยังเป็นแค่เด็กใหม่อยู่สินะ",
      "zh_cn": "你还只是个乳臭未干的新手呢。",
      "zh_tw": "你還只是個乳臭未乾的新手呢。",
      "id": "Masih hijau rupanya."
    },
    {
      "KeyText": "enemy_f_senior_taunt3",
      "kr": "그 카드로 무엇을 바꾸겠다는 거냐?",
      "en": "And what do you plan to trade with that card?",
      "jp": "そのカードで何を変えようというんだ？",
      "th": "เจ้าจะเปลี่ยนอะไรด้วยไพ่ใบนั้นกันแน่?",
      "zh_cn": "你想用那张牌改变什么？",
      "zh_tw": "你想用那張牌改變什麼？",
      "id": "Apa yang kamu rencanakan dengan kartu itu?"
    },
    {
      "KeyText": "enemy_f_senior_taunt4",
      "kr": "살아봤지만, 세상은 안 바뀌더라.",
      "en": "I’ve lived long enough to know the world never changes.",
      "jp": "生きてきた結果、この世は変わらなかったよ。",
      "th": "ข้าเคยมีชีวิตอยู่แล้ว แต่โลกก็ไม่เคยเปลี่ยน",
      "zh_cn": "我活了这么久才明白，世界是不会改变的。",
      "zh_tw": "我活了這麼久才明白，世界是不會改變的。",
      "id": "Aku sudah hidup cukup lama untuk tahu dunia tidak pernah berubah."
    },
    {
      "KeyText": "enemy_f_senior_taunt5",
      "kr": "운의 부재가 그리 중요하더냐.",
      "en": "Is the lack of luck really that important to you?",
      "jp": "運がないことがそんなに大事か？",
      "th": "การไม่มีโชคนั้นสำคัญขนาดนั้นเลยหรือ?",
      "zh_cn": "没有运气，真的有那么重要吗？",
      "zh_tw": "沒有運氣，真的有那麼重要嗎？",
      "id": "Apakah kekurangan keberuntungan benar-benar sepenting itu bagimu?"
    },
    {
      "KeyText": "enemy_f_senior_taunt6",
      "kr": "늙은이가 이렇게 무서울 줄 몰랐지?",
      "en": "Didn’t expect an old woman to be this frightening?",
      "jp": "年寄りがこんなに怖いとは思わなかっただろ？",
      "th": "ไม่คิดว่าคนแก่จะน่ากลัวขนาดนี้ใช่ไหมล่ะ?",
      "zh_cn": "没想到老太婆会这么可怕吧？",
      "zh_tw": "沒想到老太婆會這麼可怕吧？",
      "id": "Tidak menyangka nenek tua ini begitu menakutkan?"
    },
    {
      "KeyText": "enemy_f_senior_taunt7",
      "kr": "패를 살펴본들 희망이 있느냐.",
      "en": "Even if you check your hand, is there any hope?",
      "jp": "カードを見たところで希望はあるのか。",
      "th": "ต่อให้ดูไพ่แล้ว จะยังมีความหวังอยู่อีกหรือ?",
      "zh_cn": "就算看清手牌，又能有什么希望？",
      "zh_tw": "就算看清手牌，又能有什麼希望？",
      "id": "Meski kamu memeriksa tanganmu, apakah ada harapan?"
    },
    {
      "KeyText": "enemy_f_senior_taunt8",
      "kr": "운명을 거부해라.",
      "en": "Reject your fate.",
      "jp": "運命を拒め。",
      "th": "จงปฏิเสธโชคชะตา",
      "zh_cn": "拒绝命运吧。",
      "zh_tw": "拒絕命運吧。",
      "id": "Tolaklah takdirmu."
    },
    {
      "KeyText": "enemy_f_senior_taunt9",
      "kr": "신의 장난감이 될 테냐.",
      "en": "Will you become god’s toy?",
      "jp": "神の玩具になるつもりか？",
      "th": "เจ้าจะเป็นของเล่นของพระเจ้าหรือ?",
      "zh_cn": "你要成为神的玩具吗？",
      "zh_tw": "你要成為神的玩具嗎？",
      "id": "Apakah kamu akan menjadi mainan tuhan?"
    },
    {
      "KeyText": "enemy_f_senior_taunt10",
      "kr": "기도해보거라 아이야.",
      "en": "Go on, pray, child.",
      "jp": "祈ってみろ、坊や。",
      "th": "จงสวดอ้อนวอนดูสิ เด็กเอ๋ย",
      "zh_cn": "祈祷吧，孩子。",
      "zh_tw": "祈禱吧，孩子。",
      "id": "Ayo, berdoalah, nak."
    },
    {
      "KeyText": "enemy_f_senior_defeat1",
      "kr": "하암.. 이제 쉬어야겠구나.",
      "en": "Haaah… I should rest now.",
      "jp": "ふぁあ……そろそろ休まないとな。",
      "th": "หาว… ถึงเวลาต้องพักแล้วสินะ",
      "zh_cn": "哈啊……看来该休息了。",
      "zh_tw": "哈啊……看來該休息了。",
      "id": "Haaah… aku harus beristirahat sekarang."
    },
    {
      "KeyText": "enemy_f_senior_defeat2",
      "kr": "이겨도 지고, 져도 지는 게 인생이야.",
      "en": "Win or lose, life takes everything either way.",
      "jp": "勝っても負け、負けても負け、それが人生さ。",
      "th": "ชนะก็เหมือนแพ้ แพ้ก็ยังเป็นแพ้ นี่แหละชีวิต",
      "zh_cn": "赢了也是输，输了也是输，这就是人生啊。",
      "zh_tw": "贏了也是輸，輸了也是輸，這就是人生啊。",
      "id": "Menang atau kalah, hidup mengambil segalanya pada akhirnya."
    },
    {
      "KeyText": "enemy_f_senior_defeat3",
      "kr": "이래뵈도 꽤나 끈질긴 늙은이였지?",
      "en": "For all this, I was a pretty stubborn old woman, you know.",
      "jp": "こう見えても、なかなかしぶとい年寄りだったろ？",
      "th": "ถึงจะดูแบบนี้ ข้าก็เป็นคนแก่ที่ดื้อด้านใช่เล่นนะ",
      "zh_cn": "别看我这样，我可是个相当顽强的老太婆吧？",
      "zh_tw": "別看我這樣，我可是個相當頑強的老太婆吧？",
      "id": "Dengan semua ini, aku ternyata nenek yang cukup keras kepala, bukan?"
    },
    {
      "KeyText": "enemy_f_senior_defeat4",
      "kr": "새로운 희망이 흘러가는구나.",
      "en": "I can feel a new hope flowing in.",
      "jp": "新しい希望が流れていくんだな。",
      "th": "ความหวังใหม่กำลังไหลผ่านเข้ามาแล้วสินะ",
      "zh_cn": "新的希望正在流动啊。",
      "zh_tw": "新的希望正在流動啊。",
      "id": "Aku bisa merasakan harapan baru mengalir masuk."
    },
    {
      "KeyText": "enemy_f_senior_defeat5",
      "kr": "슬픈 패배만 있는 것이 아니구나.",
      "en": "Not every defeat is a sad one.",
      "jp": "悲しい敗北だけがあるわけじゃないんだ。",
      "th": "การพ่ายแพ้ไม่ได้มีแต่ความเศร้าเสมอไป",
      "zh_cn": "原来并不是所有失败都只有悲伤啊。",
      "zh_tw": "原來並不是所有失敗都只有悲傷啊。",
      "id": "Tidak setiap kekalahan itu menyedihkan."
    },
    {
      "KeyText": "enemy_f_senior_defeat6",
      "kr": "허허.. 젊은 놈이 생각이 깊구나.",
      "en": "Ho ho… you’re a thoughtful young one.",
      "jp": "はは……若いのに、考えが深いな。",
      "th": "ฮ่า ๆ หนุ่มน้อยคิดได้ลึกซึ้งดีนะ",
      "zh_cn": "呵呵……年轻人，你想得倒是很深啊。",
      "zh_tw": "呵呵……年輕人，你想得倒是很深啊。",
      "id": "Ho ho… kamu sungguh bijaksana untuk anak muda."
    },
    {
      "KeyText": "enemy_f_senior_defeat7",
      "kr": "다음엔 더 강한 적이 기다릴 게야.",
      "en": "Next time, a stronger enemy will be waiting.",
      "jp": "次はもっと強い敵が待っているぞ。",
      "th": "ครั้งหน้าศัตรูที่แข็งแกร่งกว่านี้จะรอเจ้าอยู่",
      "zh_cn": "下次会有更强的敌人在等你。",
      "zh_tw": "下次會有更強的敵人在等你。",
      "id": "Lain kali, musuh yang lebih kuat akan menunggumu."
    },
    {
      "KeyText": "enemy_f_senior_defeat8",
      "kr": "이미 널 주시하고 있는 눈이 많단다.",
      "en": "Many eyes are already watching you.",
      "jp": "すでにお前を見つめている目がたくさんあるんだ。",
      "th": "มีสายตามากมายกำลังจับจ้องเจ้าอยู่แล้ว",
      "zh_cn": "已经有许多双眼睛在注视着你了。",
      "zh_tw": "已經有許多雙眼睛在注視著你了。",
      "id": "Banyak mata yang sudah mengawasimu."
    },
    {
      "KeyText": "enemy_f_senior_defeat9",
      "kr": "기도가 부족했나…",
      "en": "Were your prayers not enough…?",
      "jp": "祈りが足りなかったかな……",
      "th": "คำอธิษฐานไม่พอหรือเปล่านะ…",
      "zh_cn": "是祈祷还不够吗……",
      "zh_tw": "是祈禱還不夠嗎……",
      "id": "Apakah doamu tidak cukup…?"
    },
    {
      "KeyText": "enemy_f_senior_defeat10",
      "kr": "날 시험에 들게 하는 데에 성공했단다.",
      "en": "You’ve succeeded in putting me to the test.",
      "jp": "私を試練に導くことに成功したよ。",
      "th": "เจ้าทำให้ข้าตกอยู่ในบททดสอบได้สำเร็จแล้ว",
      "zh_cn": "你成功让我陷入试炼了呢。",
      "zh_tw": "你成功讓我陷入試煉了呢。",
      "id": "Kamu berhasil menguji batasku."
    },
    {
      "KeyText": "enemy_f_senior_damage1",
      "kr": "흣!",
      "en": "Hngh!",
      "jp": "ふっ！",
      "th": "อึก!",
      "zh_cn": "呵！",
      "zh_tw": "呵！",
      "id": "Hngh!"
    },
    {
      "KeyText": "enemy_f_senior_damage2",
      "kr": "악!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_f_senior_damage3",
      "kr": "흐악!",
      "en": "Grah!",
      "jp": "ふあっ！",
      "th": "อ๊ากก!",
      "zh_cn": "呃啊！",
      "zh_tw": "呃啊！",
      "id": "Grah!"
    },
    {
      "KeyText": "enemy_f_senior_damage4",
      "kr": "흐윽!",
      "en": "Hngh!",
      "jp": "うっ…！",
      "th": "ฮึก!",
      "zh_cn": "呜呃！",
      "zh_tw": "嗚呃！",
      "id": "Hngh!"
    },
    {
      "KeyText": "enemy_f_senior_damage5",
      "kr": "흐아악!",
      "en": "Graaah!",
      "jp": "ふあぁっ！",
      "th": "อ๊ากกก!",
      "zh_cn": "呃啊啊！",
      "zh_tw": "呃啊啊！",
      "id": "Graaah!"
    },
    {
      "KeyText": "enemy_f_senior_damage6",
      "kr": "으으악!",
      "en": "Uuugh!",
      "jp": "ううっ！",
      "th": "อ๊ากกก!",
      "zh_cn": "呜啊啊！",
      "zh_tw": "嗚啊啊！",
      "id": "Uuugh!"
    },
    {
      "KeyText": "enemy_f_senior_damage7",
      "kr": "후우…",
      "en": "Hoo…",
      "jp": "ふぅ…",
      "th": "ฮู่ว…",
      "zh_cn": "呼……",
      "zh_tw": "呼……",
      "id": "Hoo…"
    },
    {
      "KeyText": "enemy_f_senior_damage8",
      "kr": "지쳤어…",
      "en": "I’m tired…",
      "jp": "疲れた…",
      "th": "เหนื่อยแล้ว…",
      "zh_cn": "累了……",
      "zh_tw": "累了……",
      "id": "Aku lelah…"
    },
    {
      "KeyText": "enemy_f_senior_attack1",
      "kr": "비키거라.",
      "en": "Step aside.",
      "jp": "どきなさい。",
      "th": "หลบไปซะ",
      "zh_cn": "让开。",
      "zh_tw": "讓開。",
      "id": "Minggir."
    },
    {
      "KeyText": "enemy_f_senior_attack2",
      "kr": "허허… 약하구나.",
      "en": "Ho ho… you’re weak.",
      "jp": "ほほ…弱いのう。",
      "th": "ฮ่า ๆ อ่อนแอจริง ๆ",
      "zh_cn": "呵呵……真弱啊。",
      "zh_tw": "呵呵……真弱啊。",
      "id": "Ho ho… kamu lemah."
    },
    {
      "KeyText": "enemy_f_senior_attack3",
      "kr": "이젠 쉬고 싶구나.",
      "en": "I just want to rest now.",
      "jp": "もう休みたいわ。",
      "th": "ตอนนี้อยากพักแล้วสินะ",
      "zh_cn": "现在，我想休息了。",
      "zh_tw": "現在，我想休息了。",
      "id": "Aku hanya ingin beristirahat sekarang."
    },
    {
      "KeyText": "enemy_m_teen_gamestart1",
      "kr": "운? 그런건 난 몰라.",
      "en": "Luck? I don’t know anything about that.",
      "jp": "運？そんなもの、僕は知らない。",
      "th": "โชค? ข้าไม่รู้จักมันหรอก",
      "zh_cn": "运气？那种东西我不懂。",
      "zh_tw": "運氣？那種東西我不懂。",
      "id": "Keberuntungan? Aku tidak tahu apa-apa soal itu."
    },
    {
      "KeyText": "enemy_m_teen_gamestart2",
      "kr": "그 카드 좀 봐봐. 그게 네 무기야?",
      "en": "Take a look at that card. That’s your weapon?",
      "jp": "そのカードを見てみな。それが君の武器なのか？",
      "th": "ดูไพ่ใบนั้นหน่อยสิ นั่นคืออาวุธของเจ้าหรือ?",
      "zh_cn": "让我看看那张牌。那就是你的武器？",
      "zh_tw": "讓我看看那張牌。那就是你的武器？",
      "id": "Lihat kartu itu. Itu senjatamu?"
    },
    {
      "KeyText": "enemy_m_teen_gamestart3",
      "kr": "여기선 지면 끝이야.",
      "en": "Lose here, and it’s over.",
      "jp": "ここでは負けたら終わりだ。",
      "th": "ที่นี่ถ้าแพ้ก็คือจบ",
      "zh_cn": "在这里，输了就完了。",
      "zh_tw": "在這裡，輸了就完了。",
      "id": "Kalah di sini, dan semuanya berakhir."
    },
    {
      "KeyText": "enemy_m_teen_gamestart4",
      "kr": "살아있는게 지겨워…",
      "en": "I’m sick of being alive…",
      "jp": "生きているのが退屈だ…",
      "th": "เบื่อการมีชีวิตอยู่แล้ว…",
      "zh_cn": "活着真让人厌烦……",
      "zh_tw": "活著真讓人厭煩……",
      "id": "Aku bosan hidup…"
    },
    {
      "KeyText": "enemy_m_teen_gamestart5",
      "kr": "배고파… 살려줘…",
      "en": "I’m hungry… please… help me…",
      "jp": "お腹空いた…助けて…",
      "th": "หิว… ช่วยข้าด้วย…",
      "zh_cn": "好饿……救救我……",
      "zh_tw": "好餓……救救我……",
      "id": "Aku lapar… tolong bantu aku…"
    },
    {
      "KeyText": "enemy_m_teen_gamestart6",
      "kr": "아저씨가 이렇게 해도 바뀌는 건 없어.",
      "en": "Nothing changes, even if a guy like me does this.",
      "jp": "おじさんがこうしても何も変わらない。",
      "th": "ถึงลุงจะทำแบบนี้ โลกก็ไม่เปลี่ยนหรอก",
      "zh_cn": "大叔，就算你这么做，也不会改变什么。",
      "zh_tw": "大叔，就算你這麼做，也不會改變什麼。",
      "id": "Tidak ada yang berubah meski orang macam aku melakukan ini."
    },
    {
      "KeyText": "enemy_m_teen_gamestart7",
      "kr": "가진거 다 내놔!",
      "en": "Hand over everything you’ve got!",
      "jp": "持ってるもの全部出せ！",
      "th": "ส่งของทั้งหมดมา!",
      "zh_cn": "把你身上的东西全交出来！",
      "zh_tw": "把你身上的東西全交出來！",
      "id": "Serahkan semua yang kamu punya!"
    },
    {
      "KeyText": "enemy_m_teen_gamestart8",
      "kr": "오늘은 신이 네 편이래. 좋겠네.",
      "en": "Guess god’s on your side today. Lucky you.",
      "jp": "今日は神が君の味方らしい。よかったね。",
      "th": "วันนี้พระเจ้าอยู่ข้างเจ้า โชคดีนะ",
      "zh_cn": "今天神站在你那边呢。真好啊。",
      "zh_tw": "今天神站在你那邊呢。真好啊。",
      "id": "Kayaknya tuhan ada di pihakmu hari ini. Beruntung sekali."
    },
    {
      "KeyText": "enemy_m_teen_gamestart9",
      "kr": "신의 목소리가 들려…",
      "en": "I can hear god’s voice…",
      "jp": "神の声が聞こえる…",
      "th": "ได้ยินเสียงของพระเจ้า…",
      "zh_cn": "我听见神的声音了……",
      "zh_tw": "我聽見神的聲音了……",
      "id": "Aku bisa mendengar suara tuhan…"
    },
    {
      "KeyText": "enemy_m_teen_gamestart10",
      "kr": "질서는 썩었어. 혼돈이 진짜야.",
      "en": "Order is rotten. Chaos is the real deal.",
      "jp": "秩序は腐っている。混沌こそが本物だ。",
      "th": "ระเบียบเน่าเฟะแล้ว ความโกลาหลต่างหากคือของจริง",
      "zh_cn": "秩序早就腐烂了。混沌才是真的。",
      "zh_tw": "秩序早就腐爛了。混沌才是真的。",
      "id": "Aturan sudah busuk. Chaos yang nyata."
    },
    {
      "KeyText": "enemy_m_teen_taunt1",
      "kr": "겁 먹었냐? 카드 잡은 손도 떨리네?",
      "en": "Scared? Even your hand’s shaking while holding that card.",
      "jp": "怖いの？カードを持つ手まで震えてるじゃん。",
      "th": "กลัวแล้วเหรอ? มือที่ถือการ์ดก็ยังสั่นเลยนะ?",
      "zh_cn": "害怕了吗？连拿牌的手都在抖呢？",
      "zh_tw": "害怕了嗎？連拿牌的手都在抖呢？",
      "id": "Takut? Bahkan tanganmu gemetar sambil memegang kartu itu."
    },
    {
      "KeyText": "enemy_m_teen_taunt2",
      "kr": "나보다 약하면 포기해.",
      "en": "If you’re weaker than me, just give up.",
      "jp": "俺より弱いなら、諦めろよ。",
      "th": "ถ้าอ่อนกว่าข้า ก็ยอมแพ้ไปซะ",
      "zh_cn": "比我弱的话，就放弃吧。",
      "zh_tw": "比我弱的話，就放棄吧。",
      "id": "Kalau kamu lebih lemah dariku, menyerahlah saja."
    },
    {
      "KeyText": "enemy_m_teen_taunt3",
      "kr": "하하, 표정 봐. 벌써 졌네?",
      "en": "Haha, look at your face. You’ve already lost.",
      "jp": "ハハ、顔見てみろ。もう負けてるじゃん？",
      "th": "ฮ่า ๆ ดูสีหน้าสิ แพ้แล้วใช่ไหม?",
      "zh_cn": "哈哈，看你的表情。你已经输了吧？",
      "zh_tw": "哈哈，看你的表情。你已經輸了吧？",
      "id": "Haha, lihat wajahmu. Kamu sudah kalah."
    },
    {
      "KeyText": "enemy_m_teen_taunt4",
      "kr": "느려. 쓸모없는 어른이네.",
      "en": "Too slow. Useless adult.",
      "jp": "遅いな。役立たずの大人だ。",
      "th": "ช้าเกินไป เป็นผู้ใหญ่ที่ไร้ประโยชน์จริง ๆ",
      "zh_cn": "太慢了。真是没用的大人。",
      "zh_tw": "太慢了。真是沒用的大人。",
      "id": "Terlalu lambat. Orang dewasa yang tidak berguna."
    },
    {
      "KeyText": "enemy_m_teen_taunt5",
      "kr": "희망은 여기서 사라질거야.",
      "en": "Hope will disappear here.",
      "jp": "希望なんて、ここで消えるんだ。",
      "th": "ความหวังจะหายไปจากที่นี่",
      "zh_cn": "希望会在这里消失。",
      "zh_tw": "希望會在這裡消失。",
      "id": "Harapan akan lenyap di sini."
    },
    {
      "KeyText": "enemy_m_teen_taunt6",
      "kr": "운을 믿지 마. 결국 굶는 건 약한 놈이야.",
      "en": "Don’t believe in luck. In the end, the weak ones starve.",
      "jp": "運なんか信じるな。結局飢えるのは弱い奴だ。",
      "th": "อย่าเชื่อในโชค สุดท้ายคนที่อดตายคือพวกอ่อนแอ",
      "zh_cn": "别相信运气。最后挨饿的，还是弱者。",
      "zh_tw": "別相信運氣。最後挨餓的，還是弱者。",
      "id": "Jangan percaya keberuntungan. Pada akhirnya, yang lemah yang kelaparan."
    },
    {
      "KeyText": "enemy_m_teen_taunt7",
      "kr": "이긴다고 뭐가 달라져?",
      "en": "So what if you win? What changes?",
      "jp": "勝ったところで何が変わる？",
      "th": "ต่อให้ชนะ แล้วจะเปลี่ยนอะไรได้?",
      "zh_cn": "赢了又能改变什么？",
      "zh_tw": "贏了又能改變什麼？",
      "id": "Jadi apa yang berubah kalau kamu menang?"
    },
    {
      "KeyText": "enemy_m_teen_taunt8",
      "kr": "운을 믿어? 그건 가짜야.",
      "en": "You believe in luck? That’s fake.",
      "jp": "運を信じてるのか？それは偽物だ。",
      "th": "เชื่อในโชคงั้นเหรอ? นั่นมันของปลอม",
      "zh_cn": "你相信运气？那是假的。",
      "zh_tw": "你相信運氣？那是假的。",
      "id": "Kamu percaya keberuntungan? Itu palsu."
    },
    {
      "KeyText": "enemy_m_teen_taunt9",
      "kr": "어지러운 세상이 너무 재미있어.",
      "en": "This messed-up world is way too fun.",
      "jp": "混沌とした世界、面白すぎる。",
      "th": "โลกที่วุ่นวายนี้สนุกดีนะ",
      "zh_cn": "这个混乱的世界，真是太有趣了。",
      "zh_tw": "這個混亂的世界，真是太有趣了。",
      "id": "Dunia yang kacau ini sungguh menyenangkan."
    },
    {
      "KeyText": "enemy_m_teen_taunt10",
      "kr": "불안해보이는데?",
      "en": "You look nervous.",
      "jp": "不安そうだな？",
      "th": "ดูเหมือนเจ้าจะไม่มั่นคงนะ?",
      "zh_cn": "你好像很不安啊？",
      "zh_tw": "你好像很不安啊？",
      "id": "Kamu kelihatan gugup."
    },
    {
      "KeyText": "enemy_m_teen_defeat1",
      "kr": "젠장… 이렇게 질 줄은 몰랐는데…",
      "en": "Damn it… didn’t think I’d lose like this…",
      "jp": "くそっ…まさか負けるなんて…",
      "th": "ให้ตายสิ… ไม่คิดว่าจะแพ้แบบนี้…",
      "zh_cn": "该死……没想到会输成这样……",
      "zh_tw": "該死……沒想到會輸成這樣……",
      "id": "Sialan… tidak menyangka akan kalah seperti ini…"
    },
    {
      "KeyText": "enemy_m_teen_defeat2",
      "kr": "운이… 완전 없었어…",
      "en": "My luck… totally sucked…",
      "jp": "運が…全然なかった…",
      "th": "โชค… ไม่มีเลยจริง ๆ…",
      "zh_cn": "运气……差到极点了……",
      "zh_tw": "運氣……差到極點了……",
      "id": "Keberuntunganku… benar-benar nihil…"
    },
    {
      "KeyText": "enemy_m_teen_defeat3",
      "kr": "다음엔… 내가 이긴다…",
      "en": "Next time… I’ll win…",
      "jp": "次こそ…僕が勝つ…",
      "th": "ครั้งหน้า… ข้าจะชนะ…",
      "zh_cn": "下次……我会赢……",
      "zh_tw": "下次……我會贏……",
      "id": "Lain kali… aku yang menang…"
    },
    {
      "KeyText": "enemy_m_teen_defeat4",
      "kr": "하… 또 진건가…",
      "en": "Hah… lost again…?",
      "jp": "はぁ…また負けたのか…",
      "th": "ฮา… แพ้อีกแล้วงั้นเหรอ…",
      "zh_cn": "哈……又输了吗……",
      "zh_tw": "哈……又輸了嗎……",
      "id": "Ha… kalah lagi…?"
    },
    {
      "KeyText": "enemy_m_teen_defeat5",
      "kr": "또 졌네. 이게 내 운명인가봐.",
      "en": "Lost again. Guess this is my fate.",
      "jp": "また負けた。これが僕の運命なのかな。",
      "th": "แพ้อีกแล้ว นี่คงเป็นโชคชะตาของข้าสินะ",
      "zh_cn": "又输了。看来这就是我的命运吧。",
      "zh_tw": "又輸了。看來這就是我的命運吧。",
      "id": "Kalah lagi. Sepertinya memang takdirku."
    },
    {
      "KeyText": "enemy_m_teen_defeat6",
      "kr": "어쩔 수 없었어... 나도 살아야하니까.",
      "en": "I had no choice… I had to survive too.",
      "jp": "仕方なかった…僕も生きなきゃいけないから。",
      "th": "ช่วยไม่ได้… ข้าก็ต้องมีชีวิตอยู่เหมือนกัน",
      "zh_cn": "我也是没办法……因为我也得活下去。",
      "zh_tw": "我也是沒辦法……因為我也得活下去。",
      "id": "Tidak ada pilihan... aku juga harus bertahan."
    },
    {
      "KeyText": "enemy_m_teen_defeat7",
      "kr": "젠장… 또 비참해졌어…",
      "en": "Damn it… pathetic again…",
      "jp": "くそっ…また惨めになった…",
      "th": "ให้ตายสิ… กลายเป็นคนอนาถอีกแล้ว…",
      "zh_cn": "该死……又变得这么惨了……",
      "zh_tw": "該死……又變得這麼慘了……",
      "id": "Sialan… menyedihkan lagi…"
    },
    {
      "KeyText": "enemy_m_teen_defeat8",
      "kr": "아하하… 이것도 혼돈인가.",
      "en": "Ahahaha… is this chaos too?",
      "jp": "あはは…これも混沌なのか。",
      "th": "อะฮ่าฮ่า… นี่ก็เป็นความโกลาหลอีกแล้วหรือ?",
      "zh_cn": "啊哈哈……这也是混沌吗？",
      "zh_tw": "啊哈哈……這也是混沌嗎？",
      "id": "Ahahaha… ini juga chaos ya?"
    },
    {
      "KeyText": "enemy_m_teen_defeat9",
      "kr": "이 패배도 농담같은데?",
      "en": "This loss feels like a joke.",
      "jp": "この敗北も冗談みたいだね？",
      "th": "ความพ่ายแพ้นี่ก็เหมือนเรื่องตลกเลยนะ?",
      "zh_cn": "这场败北也像个玩笑呢。",
      "zh_tw": "這場敗北也像個玩笑呢。",
      "id": "Kekalahan ini pun terasa seperti lelucon."
    },
    {
      "KeyText": "enemy_m_teen_defeat10",
      "kr": "졌다고? 아니, 이것도 순리야.",
      "en": "I lost? No, this is just how things go.",
      "jp": "負けたって？いや、これも運命の流れだよ。",
      "th": "แพ้เหรอ? ไม่สิ นี่ก็เป็นธรรมชาติของมัน",
      "zh_cn": "我输了？不，这也是天理。",
      "zh_tw": "我輸了？不，這也是天理。",
      "id": "Aku kalah? Tidak, ini memang jalannya."
    },
    {
      "KeyText": "enemy_m_teen_damage1",
      "kr": "윽!",
      "en": "Ugh!",
      "jp": "うっ！",
      "th": "อึก!",
      "zh_cn": "呃！",
      "zh_tw": "呃！",
      "id": "Ugh!"
    },
    {
      "KeyText": "enemy_m_teen_damage2",
      "kr": "악!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_m_teen_damage3",
      "kr": "으악!",
      "en": "Aah!",
      "jp": "うわっ！",
      "th": "อ๊ากก!",
      "zh_cn": "呜啊！",
      "zh_tw": "嗚啊！",
      "id": "Aah!"
    },
    {
      "KeyText": "enemy_m_teen_damage4",
      "kr": "윽악!",
      "en": "Grah!",
      "jp": "うっあっ！",
      "th": "อึกอ๊าก!",
      "zh_cn": "呃啊！",
      "zh_tw": "呃啊！",
      "id": "Grah!"
    },
    {
      "KeyText": "enemy_m_teen_damage5",
      "kr": "크아악!",
      "en": "Kraaah!",
      "jp": "くあっ！",
      "th": "คร๊ากก!",
      "zh_cn": "咕啊啊！",
      "zh_tw": "咕啊啊！",
      "id": "Kraaah!"
    },
    {
      "KeyText": "enemy_m_teen_damage6",
      "kr": "으아아악!",
      "en": "Aaaah!",
      "jp": "うあああっ！",
      "th": "อ๊ากกกก!",
      "zh_cn": "呜啊啊啊！",
      "zh_tw": "嗚啊啊啊！",
      "id": "Aaaah!"
    },
    {
      "KeyText": "enemy_m_teen_damage7",
      "kr": "헉…",
      "en": "Hah…",
      "jp": "はっ…",
      "th": "ฮึก…",
      "zh_cn": "哈啊……",
      "zh_tw": "哈啊……",
      "id": "Hah…"
    },
    {
      "KeyText": "enemy_m_teen_damage8",
      "kr": "안돼!",
      "en": "No!",
      "jp": "だめだ！",
      "th": "ไม่นะ!",
      "zh_cn": "不行！",
      "zh_tw": "不行！",
      "id": "Tidak!"
    },
    {
      "KeyText": "enemy_m_teen_attack1",
      "kr": "도망 못가!",
      "en": "You can’t run!",
      "jp": "逃げられねえ！",
      "th": "หนีไม่ได้หรอก!",
      "zh_cn": "你逃不掉！",
      "zh_tw": "你逃不掉！",
      "id": "Kamu tidak bisa lari!"
    },
    {
      "KeyText": "enemy_m_teen_attack2",
      "kr": "끝이야…!",
      "en": "It’s over…!",
      "jp": "終わりだ…！",
      "th": "จบแล้ว…!",
      "zh_cn": "结束了……！",
      "zh_tw": "結束了……！",
      "id": "Ini sudah berakhir…!"
    },
    {
      "KeyText": "enemy_m_teen_attack3",
      "kr": "저리 꺼져!",
      "en": "Get lost!",
      "jp": "あっち行け！",
      "th": "ไสหัวไปซะ!",
      "zh_cn": "滚开！",
      "zh_tw": "滾開！",
      "id": "Pergi dari sini!"
    },
    {
      "KeyText": "enemy_m_20s_gamestart1",
      "kr": "이건 도박이 아니라 생존이야.",
      "en": "This isn’t gambling. It’s survival.",
      "jp": "これはギャンブルじゃなくて、生き残りだ。",
      "th": "นี่ไม่ใช่การพนัน แต่มันคือการเอาชีวิตรอด",
      "zh_cn": "这不是赌博，是生存。",
      "zh_tw": "這不是賭博，是生存。",
      "id": "Ini bukan perjudian. Ini bertahan hidup."
    },
    {
      "KeyText": "enemy_m_20s_gamestart2",
      "kr": "어이, 게임은 할 줄 알아?",
      "en": "Hey, do you even know how to play the game?",
      "jp": "おい、ゲームはできるか？",
      "th": "เฮ้ เล่นเกมเป็นไหม?",
      "zh_cn": "喂，你会玩游戏吗？",
      "zh_tw": "喂，你會玩遊戲嗎？",
      "id": "Hei, kamu bahkan tahu cara bermain?"
    },
    {
      "KeyText": "enemy_m_20s_gamestart3",
      "kr": "그 표정 마음에 안드네.",
      "en": "I don’t like that look on your face.",
      "jp": "その顔つき、気に入らないな。",
      "th": "ข้าไม่ชอบสีหน้าเจ้าเลย",
      "zh_cn": "我不喜欢你那表情。",
      "zh_tw": "我不喜歡你那表情。",
      "id": "Aku tidak suka ekspresi itu."
    },
    {
      "KeyText": "enemy_m_20s_gamestart4",
      "kr": "이겨도 뭐, 지면 뭐. 다 똑같지.",
      "en": "Win or lose, it’s all the same.",
      "jp": "勝っても負けても、結局同じさ。",
      "th": "ชนะก็ช่าง แพ้ก็ช่าง ยังไงก็เหมือนกัน",
      "zh_cn": "赢了又怎样，输了又怎样。都一样吧。",
      "zh_tw": "贏了又怎樣，輸了又怎樣。都一樣吧。",
      "id": "Menang atau kalah, semuanya sama."
    },
    {
      "KeyText": "enemy_m_20s_gamestart5",
      "kr": "오늘 이 판에서 지면 밥도 없어.",
      "en": "If you lose this round today, you don’t eat.",
      "jp": "今日この勝負に負けたら、飯もないぞ。",
      "th": "ถ้าแพ้ตานี้ วันนี้ก็ไม่มีข้าวกิน",
      "zh_cn": "今天要是输掉这一局，连饭都没得吃。",
      "zh_tw": "今天要是輸掉這一局，連飯都沒得吃。",
      "id": "Kalau kalah putaran hari ini, tidak ada makan."
    },
    {
      "KeyText": "enemy_m_20s_gamestart6",
      "kr": "가진거 다 내놔. 카드도 포함이야.",
      "en": "Hand over everything you’ve got. Cards included.",
      "jp": "持ってるもの全部出せ。カードも含めてだ。",
      "th": "เอาของทั้งหมดมา รวมถึงไพ่ด้วย",
      "zh_cn": "把你身上的东西全交出来。牌也算。",
      "zh_tw": "把你身上的東西全交出來。牌也算。",
      "id": "Serahkan semua yang kamu punya. Termasuk kartunya."
    },
    {
      "KeyText": "enemy_m_20s_gamestart7",
      "kr": "약한 놈들은 죽게 되어있어.",
      "en": "The weak are meant to die.",
      "jp": "弱い奴は死ぬ運命だ。",
      "th": "พวกอ่อนแอมีไว้ตายอยู่แล้ว",
      "zh_cn": "弱者注定会死。",
      "zh_tw": "弱者注定會死。",
      "id": "Yang lemah memang ditakdirkan untuk mati."
    },
    {
      "KeyText": "enemy_m_20s_gamestart8",
      "kr": "혼돈은 잘못이 없어.",
      "en": "Chaos did nothing wrong.",
      "jp": "混沌に罪はない。",
      "th": "ความโกลาหลไม่ใช่ความผิด",
      "zh_cn": "混沌没有错。",
      "zh_tw": "混沌沒有錯。",
      "id": "Chaos tidak melakukan kesalahan apa pun."
    },
    {
      "KeyText": "enemy_m_20s_gamestart9",
      "kr": "질서는 부숴졌어.",
      "en": "Order is already broken.",
      "jp": "秩序は壊れた。",
      "th": "ระเบียบถูกทำลายแล้ว",
      "zh_cn": "秩序已经崩坏了。",
      "zh_tw": "秩序已經崩壞了。",
      "id": "Aturan sudah hancur."
    },
    {
      "KeyText": "enemy_m_20s_gamestart10",
      "kr": "모든 것은 혼돈의 뜻대로.",
      "en": "Everything follows the will of chaos.",
      "jp": "すべては混沌の意志のままに。",
      "th": "ทุกอย่างเป็นไปตามเจตจำนงของความโกลาหล",
      "zh_cn": "一切都遵循混沌的意志。",
      "zh_tw": "一切都遵循混沌的意志。",
      "id": "Semua mengikuti kehendak chaos."
    },
    {
      "KeyText": "enemy_m_20s_taunt1",
      "kr": "표정봐. 벌써 졌어?",
      "en": "Look at your face. You’ve already lost.",
      "jp": "その顔、もう負けたの？",
      "th": "ดูสีหน้าสิ แพ้แล้วเหรอ?",
      "zh_cn": "看看你的表情。你已经输了吧？",
      "zh_tw": "看看你的表情。你已經輸了吧？",
      "id": "Lihat wajahmu. Sudah kalah?"
    },
    {
      "KeyText": "enemy_m_20s_taunt2",
      "kr": "넌 아직 세상에 기대가 있나 보네.",
      "en": "Guess you still expect something from this world.",
      "jp": "まだ世界に期待してるみたいだね。",
      "th": "ดูเหมือนเจ้ายังมีความหวังกับโลกอยู่นะ",
      "zh_cn": "看来你对这个世界还有期待啊。",
      "zh_tw": "看來你對這個世界還有期待啊。",
      "id": "Rupanya kamu masih punya harapan dari dunia ini."
    },
    {
      "KeyText": "enemy_m_20s_taunt3",
      "kr": "이런 싸움이야. 매일 하거든.",
      "en": "This is how fights go. Every single day.",
      "jp": "こんな戦い、毎日やってるんだ。",
      "th": "นี่แหละการต่อสู้ ข้าทำทุกวันอยู่แล้ว",
      "zh_cn": "这种战斗，我每天都在打。",
      "zh_tw": "這種戰鬥，我每天都在打。",
      "id": "Begitulah pertarungan berjalan. Setiap hari."
    },
    {
      "KeyText": "enemy_m_20s_taunt4",
      "kr": "운을 믿는다고? 그건 가지고 싶다고 가지는게 아냐.",
      "en": "You think you can believe in luck? You don’t get it just because you want it.",
      "jp": "運を信じる？それは欲しいからって手に入るものじゃない。",
      "th": "เชื่อในโชคงั้นเหรอ? มันไม่ใช่สิ่งที่อยากได้แล้วจะได้",
      "zh_cn": "你相信运气？那可不是想要就能得到的东西。",
      "zh_tw": "你相信運氣？那可不是想要就能得到的東西。",
      "id": "Kamu pikir bisa mengandalkan keberuntungan? Itu tidak bisa dimiliki hanya karena kamu mau."
    },
    {
      "KeyText": "enemy_m_20s_taunt5",
      "kr": "열심히 해봐. 부질 없지만.",
      "en": "Go on, try harder. It’s pointless anyway.",
      "jp": "頑張ってみなよ。無駄だけどね。",
      "th": "พยายามเข้าเถอะ ถึงจะไร้ความหมายก็เถอะ",
      "zh_cn": "努力试试看吧。虽然没什么用。",
      "zh_tw": "努力試試看吧。雖然沒什麼用。",
      "id": "Ayo coba lebih keras. Percuma saja."
    },
    {
      "KeyText": "enemy_m_20s_taunt6",
      "kr": "진심으로 덤벼봐.",
      "en": "Come at me for real.",
      "jp": "本気でかかってこい。",
      "th": "เข้ามาสิ เอาจริงหน่อย",
      "zh_cn": "拿出真本事来吧。",
      "zh_tw": "拿出真本事來吧。",
      "id": "Seranglah aku sungguh-sungguh."
    },
    {
      "KeyText": "enemy_m_20s_taunt7",
      "kr": "가진거 다 내놔. 순순히 주면 목숨은 살려주마.",
      "en": "Hand over everything you’ve got. Do it quietly and I’ll spare your life.",
      "jp": "持ってるもの全部出せ。素直に渡せば命は助けてやる。",
      "th": "เอาของทั้งหมดมา ถ้ายอมส่งมาโดยดี ข้าจะไว้ชีวิตเจ้า",
      "zh_cn": "把你身上的东西全交出来。乖乖交出来的话，我就饶你一命。",
      "zh_tw": "把你身上的東西全交出來。乖乖交出來的話，我就饒你一命。",
      "id": "Serahkan semua yang kamu punya. Lakukan dengan tenang dan nyawamu akan kuselamatkan."
    },
    {
      "KeyText": "enemy_m_20s_taunt8",
      "kr": "하하하! 부서져라! 그게 더 아름다우니.",
      "en": "Hahaha! Break apart! It’s more beautiful that way.",
      "jp": "ははは！壊れろ！その方が美しいから。",
      "th": "ฮ่าฮ่าฮ่า! จงแตกสลายซะ! แบบนั้นสวยงามกว่าอีก",
      "zh_cn": "哈哈哈！破碎吧！那样才更美。",
      "zh_tw": "哈哈哈！破碎吧！那樣才更美。",
      "id": "Hahaha! Hancurlah! Itu jauh lebih indah."
    },
    {
      "KeyText": "enemy_m_20s_taunt9",
      "kr": "그분이 널 주시하고 있어. 떨리지?",
      "en": "They’re watching you. Feel it? Shaking yet?",
      "jp": "あの方が君を見ている。震えるだろ？",
      "th": "ท่านกำลังจับตามองเจ้าอยู่ ไม่สั่นเหรอ?",
      "zh_cn": "那位大人正在注视着你。害怕了吗？",
      "zh_tw": "那位大人正在注視著你。害怕了嗎？",
      "id": "Mereka sedang mengawasimu. Merasakannya? Gemetar?"
    },
    {
      "KeyText": "enemy_m_20s_taunt10",
      "kr": "세상은 이미 썩었어.",
      "en": "The world is already rotten.",
      "jp": "世界はもう腐ってるんだ。",
      "th": "โลกนี้เน่าเฟะไปหมดแล้ว",
      "zh_cn": "这个世界早就腐烂了。",
      "zh_tw": "這個世界早就腐爛了。",
      "id": "Dunia sudah busuk."
    },
    {
      "KeyText": "enemy_m_20s_defeat1",
      "kr": "운명이라면… 별 수 없나.",
      "en": "If this is fate… guess there’s nothing to do.",
      "jp": "運命なら…仕方ないか。",
      "th": "ถ้านี่คือโชคชะตา… ก็คงช่วยไม่ได้สินะ",
      "zh_cn": "如果这是命运……那也没办法。",
      "zh_tw": "如果這是命運……那也沒辦法。",
      "id": "Kalau ini takdir… sepertinya tidak ada yang bisa dilakukan."
    },
    {
      "KeyText": "enemy_m_20s_defeat2",
      "kr": "하, 이런게 세상이고 운이야.",
      "en": "Hah, this is the world. And this is luck.",
      "jp": "はぁ、これが世の中ってやつで、運ってものだ。",
      "th": "ฮา นี่แหละคือโลกและโชค",
      "zh_cn": "哈，这就是世界，这就是运气啊。",
      "zh_tw": "哈，這就是世界，這就是運氣啊。",
      "id": "Ha, inilah dunianya. Dan inilah keberuntungannya."
    },
    {
      "KeyText": "enemy_m_20s_defeat3",
      "kr": "넌, 어디서 나타난거냐?",
      "en": "So, where did you crawl out from?",
      "jp": "君は、どこから現れたんだ？",
      "th": "เจ้าโผล่มาจากที่ไหนกัน?",
      "zh_cn": "你到底是从哪里冒出来的？",
      "zh_tw": "你到底是從哪裡冒出來的？",
      "id": "Jadi, kamu muncul dari mana?"
    },
    {
      "KeyText": "enemy_m_20s_defeat4",
      "kr": "그래, 어차피 이런 결말이었겠지.",
      "en": "Yeah. Figures this was how it’d end.",
      "jp": "まあ、どうせこんな結末だったんだろう。",
      "th": "ใช่ สุดท้ายก็คงเป็นตอนจบแบบนี้อยู่แล้ว",
      "zh_cn": "也是，反正早就是这种结局了吧。",
      "zh_tw": "也是，反正早就是這種結局了吧。",
      "id": "Ya. Memang sudah begini akhirnya."
    },
    {
      "KeyText": "enemy_m_20s_defeat5",
      "kr": "다음은 관심없어.",
      "en": "I don’t care what comes next.",
      "jp": "次には興味ない。",
      "th": "ข้าไม่สนใจสิ่งต่อไปแล้ว",
      "zh_cn": "之后的事，我没兴趣。",
      "zh_tw": "之後的事，我沒興趣。",
      "id": "Aku tidak peduli apa yang terjadi selanjutnya."
    },
    {
      "KeyText": "enemy_m_20s_defeat6",
      "kr": "젠장... 운은 역시 나쁘다.",
      "en": "Damn it… luck really is trash.",
      "jp": "くそ…やっぱり運が悪いな。",
      "th": "ให้ตายสิ… โชคยังแย่เหมือนเดิม",
      "zh_cn": "该死……运气果然很差。",
      "zh_tw": "該死……運氣果然很差。",
      "id": "Sialan... keberuntungan memang buruk."
    },
    {
      "KeyText": "enemy_m_20s_defeat7",
      "kr": "하… 배고픈 채로 죽는 건가…",
      "en": "Ha… am I dying hungry…",
      "jp": "はぁ…空腹のまま死ぬのか…",
      "th": "ฮา… จะตายทั้งที่ยังหิวสินะ…",
      "zh_cn": "哈……难道我要饿着肚子死吗……",
      "zh_tw": "哈……難道我要餓著肚子死嗎……",
      "id": "Ha… apa aku akan mati dalam keadaan lapar…"
    },
    {
      "KeyText": "enemy_m_20s_defeat8",
      "kr": "졌다고 끝나지 않아. 순환이지.",
      "en": "Losing doesn’t mean it’s over. It’s a cycle.",
      "jp": "負けても終わりじゃない。巡り巡るものさ。",
      "th": "แพ้ไม่ได้แปลว่าจบ มันคือวัฏจักร",
      "zh_cn": "输了也不是结束。只是循环罢了。",
      "zh_tw": "輸了也不是結束。只是循環罷了。",
      "id": "Kalah tidak berarti berakhir. Ini siklus."
    },
    {
      "KeyText": "enemy_m_20s_defeat9",
      "kr": "무너져도 좋아. 더 재밌어지잖아.",
      "en": "Go ahead and fall apart. It just gets more fun.",
      "jp": "崩れてもいい。もっと面白くなるだろう。",
      "th": "พังทลายก็ได้ ยิ่งสนุกขึ้นอีก",
      "zh_cn": "崩溃也好。这样不是更有趣吗？",
      "zh_tw": "崩潰也好。這樣不是更有趣嗎？",
      "id": "Ayo hancurkan saja. Ini jadi semakin menyenangkan."
    },
    {
      "KeyText": "enemy_m_20s_defeat10",
      "kr": "패배조차도 아름답다.",
      "en": "Even defeat can be beautiful.",
      "jp": "敗北さえも美しい。",
      "th": "แม้แต่ความพ่ายแพ้ก็ยังงดงาม",
      "zh_cn": "就连败北也很美。",
      "zh_tw": "就連敗北也很美。",
      "id": "Bahkan kekalahan pun bisa indah."
    },
    {
      "KeyText": "enemy_m_20s_damage1",
      "kr": "악!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_m_20s_damage2",
      "kr": "악!",
      "en": "Ah!",
      "jp": "あっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Ah!"
    },
    {
      "KeyText": "enemy_m_20s_damage3",
      "kr": "크읍!",
      "en": "Ghk!",
      "jp": "くっ…！",
      "th": "อึก!",
      "zh_cn": "唔！",
      "zh_tw": "唔！",
      "id": "Ghk!"
    },
    {
      "KeyText": "enemy_m_20s_damage4",
      "kr": "크악!",
      "en": "Grah!",
      "jp": "くあっ！",
      "th": "คร๊าก!",
      "zh_cn": "咕啊！",
      "zh_tw": "咕啊！",
      "id": "Grah!"
    },
    {
      "KeyText": "enemy_m_20s_damage5",
      "kr": "아악!!",
      "en": "Aaah!!",
      "jp": "ああっ！！",
      "th": "อ๊ากก!!",
      "zh_cn": "啊啊！！",
      "zh_tw": "啊啊！！",
      "id": "Aaah!!"
    },
    {
      "KeyText": "enemy_m_20s_damage6",
      "kr": "으아악!!",
      "en": "Aaaah!!",
      "jp": "うああっ！！",
      "th": "อ๊ากกก!!",
      "zh_cn": "呜啊啊！！",
      "zh_tw": "嗚啊啊！！",
      "id": "Aaaah!!"
    },
    {
      "KeyText": "enemy_m_20s_damage7",
      "kr": "….",
      "en": "…",
      "jp": "…（短い息遣い）",
      "th": "….",
      "zh_cn": "……",
      "zh_tw": "……",
      "id": "…"
    },
    {
      "KeyText": "enemy_m_20s_damage8",
      "kr": "그만둬!",
      "en": "Stop it!",
      "jp": "やめろ！",
      "th": "หยุดเดี๋ยวนี้!",
      "zh_cn": "住手！",
      "zh_tw": "住手！",
      "id": "Hentikan!"
    },
    {
      "KeyText": "enemy_m_20s_attack1",
      "kr": "여기까지다.",
      "en": "This is as far as you go.",
      "jp": "ここまでだ。",
      "th": "แค่นี้แหละ",
      "zh_cn": "到此为止了。",
      "zh_tw": "到此為止了。",
      "id": "Sampai di sini saja."
    },
    {
      "KeyText": "enemy_m_20s_attack2",
      "kr": "받아봐.",
      "en": "Take this.",
      "jp": "受けてみろ。",
      "th": "รับไปซะ",
      "zh_cn": "接招吧。",
      "zh_tw": "接招吧。",
      "id": "Terimalah ini."
    },
    {
      "KeyText": "enemy_m_20s_attack3",
      "kr": "부숴져버려.",
      "en": "Break apart.",
      "jp": "壊れちまえ。",
      "th": "พังไปซะ!",
      "zh_cn": "给我碎掉吧。",
      "zh_tw": "給我碎掉吧。",
      "id": "Hancurlah."
    },
    {
      "KeyText": "enemy_m_adult_gamestart1",
      "kr": "이긴다고 뭐가 달라지겠냐만… 그래도 해보자고.",
      "en": "Winning won’t change much… but let’s do it anyway.",
      "jp": "勝ったところで何が変わるってわけじゃないけど……それでもやってみよう。",
      "th": "ต่อให้ชนะก็ไม่เปลี่ยนอะไรหรอก… แต่ก็ลองดูแล้วกัน",
      "zh_cn": "就算赢了也改变不了什么……不过，还是试试看吧。",
      "zh_tw": "就算贏了也改變不了什麼……不過，還是試試看吧。",
      "id": "Menang tidak akan banyak mengubah segalanya… tapi mari kita lakukan."
    },
    {
      "KeyText": "enemy_m_adult_gamestart2",
      "kr": "운이 따라주길 바라긴 늦었지.",
      "en": "It’s too late to hope luck’s on my side.",
      "jp": "運に頼るにはもう遅い。",
      "th": "หวังให้โชคช่วยตอนนี้ก็สายไปแล้ว",
      "zh_cn": "现在才指望运气站在这边，已经太晚了。",
      "zh_tw": "現在才指望運氣站在這邊，已經太晚了。",
      "id": "Sudah terlambat berharap keberuntungan ada di pihakku."
    },
    {
      "KeyText": "enemy_m_adult_gamestart3",
      "kr": "배운게 배틀뿐이니, 이게 내 밥 벌이지.",
      "en": "All I ever learned was how to fight. This is how I make a living.",
      "jp": "学んだのはバトルだけ、これが俺の生きる道だ。",
      "th": "ข้าเรียนรู้แค่การต่อสู้ นี่แหละคือการหาเลี้ยงชีพของข้า",
      "zh_cn": "我学会的只有战斗，所以这就是我谋生的手段。",
      "zh_tw": "我學會的只有戰鬥，所以這就是我謀生的手段。",
      "id": "Yang kupelajari hanyalah cara bertarung. Inilah cara aku bertahan hidup."
    },
    {
      "KeyText": "enemy_m_adult_gamestart4",
      "kr": "죽지 않으려면 덤벼야겠지.",
      "en": "If I don’t want to die, I have to come at you.",
      "jp": "生き残りたきゃ、戦うしかない。",
      "th": "ถ้าไม่อยากตาย ก็ต้องสู้สินะ",
      "zh_cn": "不想死的话，就只能迎上去。",
      "zh_tw": "不想死的話，就只能迎上去。",
      "id": "Kalau tidak mau mati, aku harus menyerangmu."
    },
    {
      "KeyText": "enemy_m_adult_gamestart5",
      "kr": "운명은 농담이 심한 놈이야.",
      "en": "Fate’s got a cruel sense of humor.",
      "jp": "運命ってやつは、冗談が過ぎる。",
      "th": "โชคชะตาเป็นตัวตลกที่โหดร้าย",
      "zh_cn": "命运这家伙，玩笑开得太过分了。",
      "zh_tw": "命運這傢伙，玩笑開得太過分了。",
      "id": "Takdir punya selera humor yang kejam."
    },
    {
      "KeyText": "enemy_m_adult_gamestart6",
      "kr": "이겨도, 져도, 남는 건 피로뿐이다.",
      "en": "Win or lose, all that’s left is exhaustion.",
      "jp": "勝っても負けても、残るのは疲労だけ。",
      "th": "ชนะหรือแพ้ สุดท้ายเหลือแค่ความเหนื่อยล้า",
      "zh_cn": "赢也好，输也好，最后留下的只有疲惫。",
      "zh_tw": "贏也好，輸也好，最後留下的只有疲憊。",
      "id": "Menang atau kalah, yang tersisa hanyalah kelelahan."
    },
    {
      "KeyText": "enemy_m_adult_gamestart7",
      "kr": "여긴 내 구역이다. 통행료를 내도록.",
      "en": "This is my territory. Pay the toll.",
      "jp": "ここは俺の縄張りだ。通行料を払え。",
      "th": "ที่นี่เป็นเขตของข้า จ่ายค่าผ่านทางมา",
      "zh_cn": "这里是我的地盘。把过路费交出来。",
      "zh_tw": "這裡是我的地盤。把過路費交出來。",
      "id": "Ini wilayahku. Bayar tarifnya."
    },
    {
      "KeyText": "enemy_m_adult_gamestart8",
      "kr": "오늘은 혼돈의 축복이 깃드는 날이야.",
      "en": "Today is blessed by chaos.",
      "jp": "今日は混沌の祝福が宿る日だ。",
      "th": "วันนี้เป็นวันที่พรแห่งความโกลาหลลงมา",
      "zh_cn": "今天是混沌祝福降临的日子。",
      "zh_tw": "今天是混沌祝福降臨的日子。",
      "id": "Hari ini diberkati oleh chaos."
    },
    {
      "KeyText": "enemy_m_adult_gamestart9",
      "kr": "모든게 섞여야 아름답다. 운과 생명.",
      "en": "Everything has to mix to be beautiful. Luck and life alike.",
      "jp": "すべてが混ざり合ってこそ美しい。運と命。",
      "th": "ทุกอย่างต้องผสมกันถึงจะงดงาม ทั้งโชคและชีวิต",
      "zh_cn": "一切混杂在一起才美丽。运气和生命都是如此。",
      "zh_tw": "一切混雜在一起才美麗。運氣和生命都是如此。",
      "id": "Segalanya harus bercampur agar indah. Keberuntungan dan nyawa."
    },
    {
      "KeyText": "enemy_m_adult_gamestart10",
      "kr": "신은 하나 뿐이야. 오직 혼돈만.",
      "en": "There’s only one god. Chaos alone.",
      "jp": "神は一人だけ。混沌のみだ。",
      "th": "พระเจ้ามีเพียงหนึ่งเดียว—ความโกลาหลเท่านั้น",
      "zh_cn": "神只有一位。唯有混沌。",
      "zh_tw": "神只有一位。唯有混沌。",
      "id": "Hanya ada satu tuhan. Hanya chaos."
    },
    {
      "KeyText": "enemy_m_adult_taunt1",
      "kr": "애송이가 감히 나한테 설교하겠다고?",
      "en": "You think a rookie can lecture me?",
      "jp": "小僧が俺に説教しようって？",
      "th": "ไอ้เด็กเมื่อวานซืนกล้ามาสอนข้าเหรอ?",
      "zh_cn": "小鬼，竟敢来对我说教？",
      "zh_tw": "小鬼，竟敢來對我說教？",
      "id": "Kamu pikir pemula bisa menceramaahiku?"
    },
    {
      "KeyText": "enemy_m_adult_taunt2",
      "kr": "네 카드, 장난감 같구나.",
      "en": "Your card looks like a toy.",
      "jp": "お前のカード、まるでおもちゃだな。",
      "th": "ไพ่ของเจ้ามันเหมือนของเล่นเลยนะ",
      "zh_cn": "你的牌，看起来像玩具一样。",
      "zh_tw": "你的牌，看起來像玩具一樣。",
      "id": "Kartumu kelihatan seperti mainan."
    },
    {
      "KeyText": "enemy_m_adult_taunt3",
      "kr": "아직도 희망 같은 걸 믿나.",
      "en": "You still believe in something like hope?",
      "jp": "まだ希望なんて信じてるのか。",
      "th": "ยังเชื่อในความหวังอยู่อีกเหรอ",
      "zh_cn": "你还相信希望那种东西吗？",
      "zh_tw": "你還相信希望那種東西嗎？",
      "id": "Kamu masih percaya sesuatu seperti harapan?"
    },
    {
      "KeyText": "enemy_m_adult_taunt4",
      "kr": "니가 나를 이기면, 뭐라도 바뀔 줄 알았나?",
      "en": "You really thought something would change if you beat me?",
      "jp": "お前が俺に勝てば、何かが変わるとでも思ったのか？",
      "th": "คิดว่าถ้าเจ้าชนะข้า อะไรจะเปลี่ยนงั้นเหรอ?",
      "zh_cn": "你以为赢了我，就能改变什么吗？",
      "zh_tw": "你以為贏了我，就能改變什麼嗎？",
      "id": "Kamu benar-benar pikir sesuatu akan berubah kalau mengalahkanku?"
    },
    {
      "KeyText": "enemy_m_adult_taunt5",
      "kr": "운? 신? 그런거 다 망상이지. 현실을 봐.",
      "en": "Luck? God? That’s all delusion. Face reality.",
      "jp": "運？神？そんなものは全部妄想だ。現実を見ろ。",
      "th": "โชค? พระเจ้า? ทั้งหมดนั่นคือภาพลวงตา มองความจริงซะ",
      "zh_cn": "运气？神？那些全都是妄想。看清现实吧。",
      "zh_tw": "運氣？神？那些全都是妄想。看清現實吧。",
      "id": "Keberuntungan? Tuhan? Itu semua delusi. Hadapi kenyataan."
    },
    {
      "KeyText": "enemy_m_adult_taunt6",
      "kr": "운보다 돈과 밥이 먼저야.",
      "en": "Money and food come before luck.",
      "jp": "運よりも金と飯が先だ。",
      "th": "เงินและอาหารสำคัญกว่าโชค",
      "zh_cn": "比起运气，钱和饭才更重要。",
      "zh_tw": "比起運氣，錢和飯才更重要。",
      "id": "Uang dan makanan lebih penting dari keberuntungan."
    },
    {
      "KeyText": "enemy_m_adult_taunt7",
      "kr": "난 죽는게 무섭지 않아. 굶는게 더 무섭지.",
      "en": "I’m not afraid of dying. I’m afraid of starving.",
      "jp": "俺は死なんて怖くない。飢える方がもっと怖い。",
      "th": "ข้าไม่กลัวตาย แต่กลัวความหิวมากกว่า",
      "zh_cn": "我不怕死。我更怕挨饿。",
      "zh_tw": "我不怕死。我更怕挨餓。",
      "id": "Aku tidak takut mati. Aku takut kelaparan."
    },
    {
      "KeyText": "enemy_m_adult_taunt8",
      "kr": "부서져라.",
      "en": "Break.",
      "jp": "砕け散れ。",
      "th": "จงแตกสลายซะ",
      "zh_cn": "碎掉吧。",
      "zh_tw": "碎掉吧。",
      "id": "Hancurlah."
    },
    {
      "KeyText": "enemy_m_adult_taunt9",
      "kr": "전부 제물이 될 것이다.",
      "en": "Everything will become an offering.",
      "jp": "すべてが生贄となるだろう。",
      "th": "ทุกอย่างจะกลายเป็นเครื่องบูชา",
      "zh_cn": "一切都将成为祭品。",
      "zh_tw": "一切都將成為祭品。",
      "id": "Semuanya akan menjadi persembahan."
    },
    {
      "KeyText": "enemy_m_adult_taunt10",
      "kr": "신이 나를 인도하신다.",
      "en": "God is guiding me.",
      "jp": "神が俺を導いてくださる。",
      "th": "พระเจ้ากำลังนำทางข้าอยู่",
      "zh_cn": "神正在引导我。",
      "zh_tw": "神正在引導我。",
      "id": "Tuhan membimbingku."
    },
    {
      "KeyText": "enemy_m_adult_defeat1",
      "kr": "오늘은 네 날이야. 인정하지.",
      "en": "Today’s your day. I’ll admit it.",
      "jp": "今日はお前の日だ。認めるよ。",
      "th": "วันนี้เป็นวันของเจ้า ข้ายอมรับ",
      "zh_cn": "今天是属于你的日子。我承认。",
      "zh_tw": "今天是屬於你的日子。我承認。",
      "id": "Hari ini harimu. Aku akui."
    },
    {
      "KeyText": "enemy_m_adult_defeat2",
      "kr": "졌다? 그래, 그렇게 되는거지.",
      "en": "I lost? Yeah… that’s how it goes.",
      "jp": "負けた？ああ、そういうことだ。",
      "th": "แพ้เหรอ? ใช่ มันก็เป็นแบบนั้นแหละ",
      "zh_cn": "输了？是啊，结果就是这样。",
      "zh_tw": "輸了？是啊，結果就是這樣。",
      "id": "Aku kalah? Ya… begitulah jadinya."
    },
    {
      "KeyText": "enemy_m_adult_defeat3",
      "kr": "이제 좀 쉬고싶다…",
      "en": "I just want to rest now…",
      "jp": "もう少し休みたいな…",
      "th": "ตอนนี้อยากพักแล้ว…",
      "zh_cn": "现在我想稍微休息一下……",
      "zh_tw": "現在我想稍微休息一下……",
      "id": "Aku hanya ingin beristirahat sekarang…"
    },
    {
      "KeyText": "enemy_m_adult_defeat4",
      "kr": "하… 이걸로 애들 밥은 날아갔군.",
      "en": "Ha… there goes the kids’ food for today.",
      "jp": "はぁ…これで子供たちの食事はなくなった。",
      "th": "ฮา… แบบนี้ข้าวของพวกเด็ก ๆ คงหายไปแล้วสินะ",
      "zh_cn": "哈……这样一来，孩子们的饭钱也没了。",
      "zh_tw": "哈……這樣一來，孩子們的飯錢也沒了。",
      "id": "Ha… makanan anak-anak hari ini melayang."
    },
    {
      "KeyText": "enemy_m_adult_defeat5",
      "kr": "이게… 내 벌이의 한계야.",
      "en": "This is… the limit of what I can earn.",
      "jp": "これが…俺の稼ぎの限界だ。",
      "th": "นี่คือ…ขีดจำกัดของรายได้ข้า",
      "zh_cn": "这就是……我谋生的极限啊。",
      "zh_tw": "這就是……我謀生的極限啊。",
      "id": "Inilah… batas penghasilanku."
    },
    {
      "KeyText": "enemy_m_adult_defeat6",
      "kr": "다른 사람을 찾아야겠네…",
      "en": "Guess I’ll have to find someone else…",
      "jp": "他の人を探さないと…",
      "th": "คงต้องหาคนอื่นแล้วสินะ…",
      "zh_cn": "看来得去找别人了……",
      "zh_tw": "看來得去找別人了……",
      "id": "Sepertinya aku harus mencari orang lain…"
    },
    {
      "KeyText": "enemy_m_adult_defeat7",
      "kr": "젠장. 장난 같은 현실이네.",
      "en": "Damn it. What a joke of a reality.",
      "jp": "くそっ。冗談みたいな現実だな。",
      "th": "ให้ตายสิ… ความจริงนี่เหมือนเรื่องล้อเล่นเลย",
      "zh_cn": "该死。真是像玩笑一样的现实。",
      "zh_tw": "該死。真是像玩笑一樣的現實。",
      "id": "Sialan. Kenyataan yang terasa seperti lelucon."
    },
    {
      "KeyText": "enemy_m_adult_defeat8",
      "kr": "졌다고? 하하… 그래, 더 재미있어졌어.",
      "en": "I lost? Haha… guess it just got more interesting.",
      "jp": "負けたって？はは…そうか、もっと面白くなったよ。",
      "th": "แพ้เหรอ? ฮ่า ๆ ใช่ ยิ่งน่าสนุกขึ้นอีก",
      "zh_cn": "我输了？哈哈……这样才更有意思。",
      "zh_tw": "我輸了？哈哈……這樣才更有意思。",
      "id": "Aku kalah? Haha… semakin menarik saja."
    },
    {
      "KeyText": "enemy_m_adult_defeat9",
      "kr": "혼돈은 나를 버리지 않아.",
      "en": "Chaos won’t abandon me.",
      "jp": "混沌は俺を見捨てない。",
      "th": "ความโกลาหลไม่ทอดทิ้งข้า",
      "zh_cn": "混沌不会抛弃我。",
      "zh_tw": "混沌不會拋棄我。",
      "id": "Chaos tidak akan meninggalkanku."
    },
    {
      "KeyText": "enemy_m_adult_defeat10",
      "kr": "혼돈이 나를 부른다.",
      "en": "Chaos is calling me.",
      "jp": "混沌が俺を呼んでいる。",
      "th": "ความโกลาหลกำลังเรียกข้า",
      "zh_cn": "混沌正在呼唤我。",
      "zh_tw": "混沌正在呼喚我。",
      "id": "Chaos memanggilku."
    },
    {
      "KeyText": "enemy_m_adult_damage1",
      "kr": "흠!",
      "en": "Hmph!",
      "jp": "ふん！",
      "th": "ฮึ่ม!",
      "zh_cn": "哼！",
      "zh_tw": "哼！",
      "id": "Hmph!"
    },
    {
      "KeyText": "enemy_m_adult_damage2",
      "kr": "흑!",
      "en": "Hngh!",
      "jp": "ふっ！",
      "th": "ฮึก!",
      "zh_cn": "呜！",
      "zh_tw": "嗚！",
      "id": "Hngh!"
    },
    {
      "KeyText": "enemy_m_adult_damage3",
      "kr": "으윽!",
      "en": "Ugh!",
      "jp": "うっ…！",
      "th": "อึก!",
      "zh_cn": "唔呃！",
      "zh_tw": "唔呃！",
      "id": "Ugh!"
    },
    {
      "KeyText": "enemy_m_adult_damage4",
      "kr": "크윽!!",
      "en": "Grah!!",
      "jp": "くぅ…！",
      "th": "ครึก!!",
      "zh_cn": "咕呃！！",
      "zh_tw": "咕呃！！",
      "id": "Grah!!"
    },
    {
      "KeyText": "enemy_m_adult_damage5",
      "kr": "으악!!",
      "en": "Aah!!",
      "jp": "うわっ！！",
      "th": "อ๊าก!!",
      "zh_cn": "啊啊！！",
      "zh_tw": "啊啊！！",
      "id": "Aah!!"
    },
    {
      "KeyText": "enemy_m_adult_damage6",
      "kr": "흐악!!",
      "en": "Graaah!!",
      "jp": "ふあっ！！",
      "th": "ฮร๊าก!!",
      "zh_cn": "呃啊！！",
      "zh_tw": "呃啊！！",
      "id": "Graaah!!"
    },
    {
      "KeyText": "enemy_m_adult_damage7",
      "kr": "흡…",
      "en": "Hh…",
      "jp": "ふぅ…",
      "th": "ฮึบ…",
      "zh_cn": "呼……",
      "zh_tw": "呼……",
      "id": "Hh…"
    },
    {
      "KeyText": "enemy_m_adult_damage8",
      "kr": "이게 아니야!",
      "en": "This isn’t right!",
      "jp": "こんなんじゃない！",
      "th": "ไม่ใช่แบบนี้!",
      "zh_cn": "不该是这样的！",
      "zh_tw": "不該是這樣的！",
      "id": "Ini tidak benar!"
    },
    {
      "KeyText": "enemy_m_adult_attack1",
      "kr": "세상은 변하지 않아.",
      "en": "The world never changes.",
      "jp": "世界は変わらん。",
      "th": "โลกไม่เปลี่ยนหรอก",
      "zh_cn": "世界不会改变。",
      "zh_tw": "世界不會改變。",
      "id": "Dunia tidak pernah berubah."
    },
    {
      "KeyText": "enemy_m_adult_attack2",
      "kr": "아직 멀었다.",
      "en": "You’re still far from it.",
      "jp": "まだまだだ。",
      "th": "ยังอีกไกล",
      "zh_cn": "还差得远。",
      "zh_tw": "還差得遠。",
      "id": "Masih jauh."
    },
    {
      "KeyText": "enemy_m_adult_attack3",
      "kr": "시간 낭비군.",
      "en": "This is a waste of time.",
      "jp": "時間の無駄だ。",
      "th": "เสียเวลาเปล่า",
      "zh_cn": "真是浪费时间。",
      "zh_tw": "真是浪費時間。",
      "id": "Ini buang-buang waktu."
    },
    {
      "KeyText": "enemy_m_senior_gamestart1",
      "kr": "젊은 놈들이 싸움을 너무 쉽게 봐.",
      "en": "Young ones take fighting far too lightly.",
      "jp": "若い奴らは喧嘩を甘く見すぎている。",
      "th": "พวกหนุ่ม ๆ มองการต่อสู้ง่ายเกินไป",
      "zh_cn": "年轻人总是把战斗看得太轻了。",
      "zh_tw": "年輕人總是把戰鬥看得太輕了。",
      "id": "Anak muda meremehkan pertarungan terlalu mudah."
    },
    {
      "KeyText": "enemy_m_senior_gamestart2",
      "kr": "세월의 경험을 이렇게 쓰겠구먼.",
      "en": "Guess I’ll put all these years of experience to use.",
      "jp": "歳月の経験はこうして使うものさ。",
      "th": "จะใช้ประสบการณ์ที่สั่งสมมานานแบบนี้สินะ",
      "zh_cn": "看来岁月积累的经验，要用在这里了。",
      "zh_tw": "看來歲月累積的經驗，要用在這裡了。",
      "id": "Sepertinya aku akan memanfaatkan pengalaman bertahun-tahun ini."
    },
    {
      "KeyText": "enemy_m_senior_gamestart3",
      "kr": "그냥… 남은 시간이나 때워볼까.",
      "en": "Well… maybe I’ll just kill some time with what I have left.",
      "jp": "まあ…残りの時間でも潰してみるか。",
      "th": "เอาเป็นว่า…ฆ่าเวลาที่เหลือแล้วกัน",
      "zh_cn": "也罢……就打发一下剩下的时间吧。",
      "zh_tw": "也罷……就打發一下剩下的時間吧。",
      "id": "Ya… mungkin aku hanya menghabiskan sisa waktu yang ada."
    },
    {
      "KeyText": "enemy_m_senior_gamestart4",
      "kr": "결말은 다 같아. 누가 이기든.",
      "en": "The ending’s always the same, no matter who wins.",
      "jp": "結末はみんな同じだ。誰が勝とうが。",
      "th": "ตอนจบก็เหมือนกันหมด ไม่ว่าใครจะชนะ",
      "zh_cn": "结局都一样。不管谁赢。",
      "zh_tw": "結局都一樣。不管誰贏。",
      "id": "Akhirnya selalu sama, tidak peduli siapa yang menang."
    },
    {
      "KeyText": "enemy_m_senior_gamestart5",
      "kr": "살려면 덤벼야지. 그게 인생이더라.",
      "en": "If you want to live, you fight. That’s life.",
      "jp": "生きたければ立ち向かうしかない。それが人生ってもんだ。",
      "th": "ถ้าอยากรอด ก็ต้องสู้ นั่นแหละชีวิต",
      "zh_cn": "想活下去就得迎战。人生就是这样。",
      "zh_tw": "想活下去就得迎戰。人生就是這樣。",
      "id": "Kalau mau hidup, harus berjuang. Itulah hidup."
    },
    {
      "KeyText": "enemy_m_senior_gamestart6",
      "kr": "운이 좋으면 덜 맞을 거야.",
      "en": "If you’re lucky, it won’t hurt as much.",
      "jp": "運が良ければ、少しは殴られずに済むだろう。",
      "th": "ถ้าโชคดีจะโดนน้อยหน่อย",
      "zh_cn": "运气好的话，会少挨几下。",
      "zh_tw": "運氣好的話，會少挨幾下。",
      "id": "Kalau beruntung, tidak akan terlalu sakit."
    },
    {
      "KeyText": "enemy_m_senior_gamestart7",
      "kr": "살기 위해 빼앗던 시절이 떠오르는군.",
      "en": "This brings back memories of taking from others just to survive.",
      "jp": "生きるために奪い合った時代を思い出すな。",
      "th": "นึกถึงยุคที่ต้องแย่งชิงเพื่อเอาชีวิตรอดเลย",
      "zh_cn": "想起了当年为了活下去而掠夺的日子啊。",
      "zh_tw": "想起了當年為了活下去而掠奪的日子啊。",
      "id": "Ini mengingatkanku pada masa mengambil dari orang lain hanya untuk bertahan."
    },
    {
      "KeyText": "enemy_m_senior_gamestart8",
      "kr": "질서의 시대는 끝났다.",
      "en": "The age of order is over.",
      "jp": "秩序の時代は終わった。",
      "th": "ยุคแห่งระเบียบจบลงแล้ว",
      "zh_cn": "秩序的时代已经结束了。",
      "zh_tw": "秩序的時代已經結束了。",
      "id": "Era aturan sudah berakhir."
    },
    {
      "KeyText": "enemy_m_senior_gamestart9",
      "kr": "하하, 신은 언제나 무너뜨리며 창조하지.",
      "en": "Haha, god always creates by tearing things down.",
      "jp": "はは、神はいつも壊しては創造する。",
      "th": "ฮ่า ๆ พระเจ้ามักสร้างผ่านการทำลายเสมอ",
      "zh_cn": "哈哈，神总是在毁灭中创造。",
      "zh_tw": "哈哈，神總是在毀滅中創造。",
      "id": "Haha, tuhan selalu menciptakan dengan cara menghancurkan."
    },
    {
      "KeyText": "enemy_m_senior_gamestart10",
      "kr": "혼돈은 늘 즐거움을 제공하지.",
      "en": "Chaos never fails to entertain.",
      "jp": "混沌はいつも楽しみを与えてくれる。",
      "th": "ความโกลาหลมักมอบความสนุกเสมอ",
      "zh_cn": "混沌总是能带来乐趣。",
      "zh_tw": "混沌總是能帶來樂趣。",
      "id": "Chaos tidak pernah gagal menghibur."
    },
    {
      "KeyText": "enemy_m_senior_taunt1",
      "kr": "쯧… 애송이가 아직 세상 물정을 모르는군.",
      "en": "Tch… the rookie still doesn’t know how the world works.",
      "jp": "ちっ…若造はまだ世の中のことを知らないな。",
      "th": "ชิ… เด็กเมื่อวานซืนยังไม่รู้จักโลกสินะ",
      "zh_cn": "啧……小鬼还不懂世道啊。",
      "zh_tw": "嘖……小鬼還不懂世道啊。",
      "id": "Tsk… anak baru masih belum tahu cara dunia bekerja."
    },
    {
      "KeyText": "enemy_m_senior_taunt2",
      "kr": "에잉… 세상을 덜 맛보았구나.",
      "en": "Heh… you haven’t tasted the world enough yet.",
      "jp": "はぁ…世間の味をまだ知らないのか。",
      "th": "เฮ้อ… ยังสัมผัสโลกมาน้อยเกินไป",
      "zh_cn": "唉……你还没尝够这世间的滋味啊。",
      "zh_tw": "唉……你還沒嘗夠這世間的滋味啊。",
      "id": "Heh… kamu belum cukup mencicipi dunia."
    },
    {
      "KeyText": "enemy_m_senior_taunt3",
      "kr": "아직 세상에 미련이 있구나.",
      "en": "You’re still attached to this world.",
      "jp": "まだこの世界に未練があるんだな。",
      "th": "ยังมีความยึดติดกับโลกอยู่นะ",
      "zh_cn": "看来你对这个世界还有留恋。",
      "zh_tw": "看來你對這個世界還有留戀。",
      "id": "Kamu masih terikat pada dunia ini."
    },
    {
      "KeyText": "enemy_m_senior_taunt4",
      "kr": "희망 같은 소리는 다 독이야.",
      "en": "Talk of hope is nothing but poison.",
      "jp": "希望なんて言葉は全部毒だ。",
      "th": "คำพูดเรื่องความหวังเป็นพิษทั้งนั้น",
      "zh_cn": "希望这种话，全都是毒。",
      "zh_tw": "希望這種話，全都是毒。",
      "id": "Bicara soal harapan hanyalah racun."
    },
    {
      "KeyText": "enemy_m_senior_taunt5",
      "kr": "어차피 결과는 정해져 있어.",
      "en": "The result was decided from the start.",
      "jp": "どうせ結果は決まっている。",
      "th": "ยังไงผลลัพธ์ก็ถูกกำหนดไว้แล้ว",
      "zh_cn": "反正结果早就注定了。",
      "zh_tw": "反正結果早就注定了。",
      "id": "Hasilnya sudah ditentukan dari awal."
    },
    {
      "KeyText": "enemy_m_senior_taunt6",
      "kr": "죽기 싫으면 집중해라.",
      "en": "If you don’t want to die, focus.",
      "jp": "死にたくなければ集中しろ。",
      "th": "ถ้าไม่อยากตาย ก็จงมีสมาธิ",
      "zh_cn": "不想死的话，就集中精神。",
      "zh_tw": "不想死的話，就集中精神。",
      "id": "Fokus kalau tidak mau mati."
    },
    {
      "KeyText": "enemy_m_senior_taunt7",
      "kr": "젊은 건 결국 경험이 부족한거야.",
      "en": "Youth always lacks experience in the end.",
      "jp": "若いってことは、結局経験が足りないってことだ。",
      "th": "ความหนุ่มสาวก็คือการขาดประสบการณ์",
      "zh_cn": "年轻，终究还是经验不足啊。",
      "zh_tw": "年輕，終究還是經驗不足啊。",
      "id": "Anak muda selalu kurang pengalaman pada akhirnya."
    },
    {
      "KeyText": "enemy_m_senior_taunt8",
      "kr": "이 세계는 이미 미쳤다.",
      "en": "This world has already gone mad.",
      "jp": "この世界はもう狂っている。",
      "th": "โลกนี้มันบ้าไปแล้ว",
      "zh_cn": "这个世界早就疯了。",
      "zh_tw": "這個世界早就瘋了。",
      "id": "Dunia ini sudah gila."
    },
    {
      "KeyText": "enemy_m_senior_taunt9",
      "kr": "너의 질서, 이걸로 부숴질 것이야.",
      "en": "Your order will be shattered here.",
      "jp": "お前の秩序も、これで壊れるだろう。",
      "th": "ระเบียบของเจ้าจะถูกทำลายด้วยสิ่งนี้",
      "zh_cn": "你的秩序，将在此被粉碎。",
      "zh_tw": "你的秩序，將在此被粉碎。",
      "id": "Aturanmu akan hancur di sini."
    },
    {
      "KeyText": "enemy_m_senior_taunt10",
      "kr": "운명을 거부하라!",
      "en": "Reject fate!",
      "jp": "運命に抗え！",
      "th": "จงปฏิเสธโชคชะตา!",
      "zh_cn": "拒绝命运吧！",
      "zh_tw": "拒絕命運吧！",
      "id": "Tolaklah takdir!"
    },
    {
      "KeyText": "enemy_m_senior_defeat1",
      "kr": "음… 이젠 다 굳어버렸군.",
      "en": "Hmm… everything’s stiffened up now.",
      "jp": "うーん…もうすっかり固まってしまったな。",
      "th": "อืม… ตอนนี้มันแข็งไปหมดแล้วสินะ",
      "zh_cn": "嗯……这身子已经彻底僵硬了。",
      "zh_tw": "嗯……這身子已經徹底僵硬了。",
      "id": "Hmm… segalanya sudah kaku sekarang."
    },
    {
      "KeyText": "enemy_m_senior_defeat2",
      "kr": "항상 똑같은 결과가 되는군.",
      "en": "It always ends the same way.",
      "jp": "いつも同じ結果になるんだ。",
      "th": "ผลลัพธ์ก็เหมือนเดิมเสมอ",
      "zh_cn": "总是变成同样的结果啊。",
      "zh_tw": "總是變成同樣的結果啊。",
      "id": "Selalu berakhir sama."
    },
    {
      "KeyText": "enemy_m_senior_defeat3",
      "kr": "그래, 오늘도 같은 하루야.",
      "en": "Yeah… another day just like the last.",
      "jp": "そう、今日も同じ一日だ。",
      "th": "ใช่ วันนี้ก็เป็นวันเดิม ๆ อีกแล้ว",
      "zh_cn": "是啊，今天也是一样的一天。",
      "zh_tw": "是啊，今天也是一樣的一天。",
      "id": "Ya… hari yang sama seperti biasa."
    },
    {
      "KeyText": "enemy_m_senior_defeat4",
      "kr": "이 다음이 있을까…",
      "en": "Will there even be a next time…",
      "jp": "この先があるのだろうか…",
      "th": "จะมีต่อจากนี้อีกไหมนะ…",
      "zh_cn": "还会有下次吗……",
      "zh_tw": "還會有下次嗎……",
      "id": "Apakah akan ada kesempatan berikutnya…"
    },
    {
      "KeyText": "enemy_m_senior_defeat5",
      "kr": "이제 정말, 힘이 다했군.",
      "en": "I’ve truly run out of strength now.",
      "jp": "もう本当に、力が尽きてしまった。",
      "th": "ตอนนี้พลังหมดจริง ๆ แล้วสินะ",
      "zh_cn": "现在真的，力气耗尽了。",
      "zh_tw": "現在真的，力氣耗盡了。",
      "id": "Aku sungguh sudah kehabisan tenaga."
    },
    {
      "KeyText": "enemy_m_senior_defeat6",
      "kr": "이 몸도 이젠 녹슬었구만.",
      "en": "This body’s rusted with age.",
      "jp": "この身体も、もう錆びついてしまったな。",
      "th": "ร่างนี้ก็เริ่มขึ้นสนิมแล้วสินะ",
      "zh_cn": "这副身体也已经锈了啊。",
      "zh_tw": "這副身體也已經鏽了啊。",
      "id": "Tubuh ini sudah berkarat dimakan usia."
    },
    {
      "KeyText": "enemy_m_senior_defeat7",
      "kr": "희망은 여전히 없어.",
      "en": "There’s still no hope.",
      "jp": "希望はやはりない。",
      "th": "ความหวังยังคงไม่มีอยู่ดี",
      "zh_cn": "希望依然不存在。",
      "zh_tw": "希望依然不存在。",
      "id": "Masih tidak ada harapan."
    },
    {
      "KeyText": "enemy_m_senior_defeat8",
      "kr": "네가 과연 혼돈을…",
      "en": "Will you really embrace chaos…",
      "jp": "君が果たして混沌を…",
      "th": "เจ้าแท้จริงแล้วจะสามารถ…ความโกลาหลได้หรือ…",
      "zh_cn": "你究竟能否将混沌……",
      "zh_tw": "你究竟能否將混沌……",
      "id": "Apakah kamu benar-benar akan merangkul chaos…"
    },
    {
      "KeyText": "enemy_m_senior_defeat9",
      "kr": "이것도 혼돈의 일부지.",
      "en": "This too is part of chaos.",
      "jp": "これも混沌の一部だ。",
      "th": "นี่ก็เป็นส่วนหนึ่งของความโกลาหล",
      "zh_cn": "这也是混沌的一部分。",
      "zh_tw": "這也是混沌的一部分。",
      "id": "Ini pun bagian dari chaos."
    },
    {
      "KeyText": "enemy_m_senior_defeat10",
      "kr": "그래, 모든 것을 혼돈에게 맡겨야지.",
      "en": "Yes, everything should be left to chaos.",
      "jp": "そうだ、すべてを混沌に委ねるしかない。",
      "th": "ใช่แล้ว ต้องมอบทุกอย่างให้ความโกลาหล",
      "zh_cn": "是啊，就把一切都托付给混沌吧。",
      "zh_tw": "是啊，就把一切都託付給混沌吧。",
      "id": "Ya, semua harus diserahkan kepada chaos."
    },
    {
      "KeyText": "enemy_m_senior_damage1",
      "kr": "흐윽!",
      "en": "Hngh!",
      "jp": "うっ！",
      "th": "อึก!",
      "zh_cn": "呜呃！",
      "zh_tw": "嗚呃！",
      "id": "Hngh!"
    },
    {
      "KeyText": "enemy_m_senior_damage2",
      "kr": "흡!",
      "en": "Hah!",
      "jp": "ふっ！",
      "th": "ฮึบ!",
      "zh_cn": "呼！",
      "zh_tw": "呼！",
      "id": "Hah!"
    },
    {
      "KeyText": "enemy_m_senior_damage3",
      "kr": "흐윽!",
      "en": "Hngh!",
      "jp": "うっ！",
      "th": "ฮึก!",
      "zh_cn": "呜呃！",
      "zh_tw": "嗚呃！",
      "id": "Hngh!"
    },
    {
      "KeyText": "enemy_m_senior_damage4",
      "kr": "크악!",
      "en": "Grah!",
      "jp": "くぁっ！",
      "th": "คราก!",
      "zh_cn": "咕啊！",
      "zh_tw": "咕啊！",
      "id": "Grah!"
    },
    {
      "KeyText": "enemy_m_senior_damage5",
      "kr": "으악!",
      "en": "Aah!",
      "jp": "うぁっ！",
      "th": "อ๊าก!",
      "zh_cn": "啊！",
      "zh_tw": "啊！",
      "id": "Aah!"
    },
    {
      "KeyText": "enemy_m_senior_damage6",
      "kr": "으하앗!",
      "en": "Aaaah!",
      "jp": "うはぁっ！",
      "th": "อ๊ากก!",
      "zh_cn": "呃哈啊！",
      "zh_tw": "呃哈啊！",
      "id": "Aaaah!"
    },
    {
      "KeyText": "enemy_m_senior_damage7",
      "kr": "하아…",
      "en": "Haa…",
      "jp": "はぁ…",
      "th": "ฮา…",
      "zh_cn": "哈啊……",
      "zh_tw": "哈啊……",
      "id": "Haa…"
    },
    {
      "KeyText": "enemy_m_senior_damage8",
      "kr": "이제 됐구나…",
      "en": "So this is it…",
      "jp": "もう終わったのか…",
      "th": "แค่นี้ก็พอแล้วสินะ…",
      "zh_cn": "这样就够了……",
      "zh_tw": "這樣就夠了……",
      "id": "Jadi begini akhirnya…"
    },
    {
      "KeyText": "enemy_m_senior_attack1",
      "kr": "그만 버티거라.",
      "en": "Stop struggling.",
      "jp": "もう耐えるな。",
      "th": "เลิกฝืนได้แล้ว",
      "zh_cn": "别再硬撑了。",
      "zh_tw": "別再硬撐了。",
      "id": "Berhenti berjuang."
    },
    {
      "KeyText": "enemy_m_senior_attack2",
      "kr": "무르구나.",
      "en": "You’re soft.",
      "jp": "甘いのう。",
      "th": "อ่อนแอเกินไป",
      "zh_cn": "太嫩了。",
      "zh_tw": "太嫩了。",
      "id": "Kamu lemah."
    },
    {
      "KeyText": "enemy_m_senior_attack3",
      "kr": "사라지거라.",
      "en": "Disappear.",
      "jp": "消え去れ。",
      "th": "จงหายไปซะ",
      "zh_cn": "消失吧。",
      "zh_tw": "消失吧。",
      "id": "Lenyaplah."
    },
    {
      "KeyText": "enemy_tuto_wavestart",
      "kr": "…",
      "en": "…",
      "jp": "…",
      "th": "…",
      "zh_cn": "…",
      "zh_tw": "…",
      "id": "…"
    },
    {
      "KeyText": "ERR_CLIENT_CACHEDELETETITLE",
      "kr": "캐시 삭제",
      "en": "CLEAR CACHE",
      "jp": "キャッシュ削除",
      "th": "ลบแคช",
      "zh_cn": "清除缓存",
      "zh_tw": "清除快取",
      "id": "Hapus Cache"
    },
    {
      "KeyText": "ERR_CLIENT_CACHEDELETEMESSAGE",
      "kr": "캐시를 삭제하시겠습니까?\n캐시를 삭제하면 다운로드된 리소스가 제거되며, 다음 접속 시 다시 다운로드가 진행됩니다.",
      "en": "Do you want to delete the cache?\nDeleting the cache will remove downloaded resources, and they will be downloaded again the next time you connect.",
      "jp": "キャッシュを削除しますか？\nキャッシュを削除するとダウンロード済みのリソースが削除され、次回接続時に再ダウンロードされます。",
      "th": "\"ต้องการลบแคชหรือไม่? หากลบแคช ทรัพยากรที่ดาวน์โหลดไว้จะถูกลบ และจะต้องดาวน์โหลดใหม่เมื่อเข้าเกมครั้งถัดไป\"",
      "zh_cn": "要清除缓存吗？\n清除缓存后，已下载的资源将被删除，并会在下次连接时重新下载。",
      "zh_tw": "要清除快取嗎？\n清除快取後，已下載的資源將被刪除，並會在下次連線時重新下載。",
      "id": "Apakah Anda ingin menghapus cache?\nJika cache dihapus, resource yang telah diunduh akan dihapus dan akan diunduh kembali saat Anda masuk berikutnya."
    },
    {
      "KeyText": "ERR_CLIENT_GUEST_LOGOUT_TITLE",
      "kr": "로그아웃",
      "en": "LOG OUT",
      "jp": "ログアウト",
      "th": "ออกจากระบบ",
      "zh_cn": "登出",
      "zh_tw": "登出",
      "id": "Logout"
    },
    {
      "KeyText": "ERR_CLIENT_GUEST_LOGOUT_BODY",
      "kr": "<color=#FF0000>게스트 계정 유실 주의</color>\n게스트 계정은 로그아웃 즉시 게임 데이터가 영구 삭제됩니다.\n삭제된 데이터는 어떠한 경우에도 복구할 수 없습니다.\n계정 연동을 통해 게임 데이터를 안전하게 보호해 주세요.",
      "en": "<color=#FF0000>Guest Account Warning</color>\nGuest data will be deleted when you log out.\nDeleted data cannot be restored.\nLink your account to keep your data safe.",
      "jp": "<color=#FF0000>ゲストアカウントに関する警告</color>\nログアウトすると、ゲストデータは削除されます。\n削除されたデータは復元できません。\nアカウントを連携して、データを安全に保存してください。",
      "th": "<color=#FF0000>คำเตือนบัญชีผู้เยี่ยมชม</color>\nข้อมูลผู้เยี่ยมชมจะถูกลบเมื่อคุณออกจากระบบ\nข้อมูลที่ถูกลบจะไม่สามารถกู้คืนได้\nเชื่อมต่อบัญชีเพื่อเก็บข้อมูลของคุณให้ปลอดภัย",
      "zh_cn": "<color=#FF0000>游客账号警告</color>\n退出登录后，游客数据将被删除。\n已删除的数据无法恢复。\n请绑定账号，以安全保存你的数据。",
      "zh_tw": "<color=#FF0000>訪客帳號警告</color>\n登出後，訪客資料將被刪除。\n已刪除的資料無法復原。\n請綁定帳號，以安全保存你的資料。",
      "id": "<color=#FF0000>Peringatan Akun Tamu</color>\nData tamu akan dihapus saat Anda logout.\nData yang dihapus tidak dapat dipulihkan.\nTautkan akun Anda untuk menjaga data tetap aman."
    },
    {
      "KeyText": "ERR_CLIENT_ACCOUNT_DELETE_TITLE",
      "kr": "계정 삭제",
      "en": "DELETE ACCOUNT",
      "jp": "アカウント削除",
      "th": "ลบบัญชี",
      "zh_cn": "删除账号",
      "zh_tw": "刪除帳號",
      "id": "Hapus Akun"
    },
    {
      "KeyText": "ERR_CLIENT_ACCOUNT_DELETE_BODY",
      "kr": "계정을 삭제하시겠습니까?\n계정 삭제를 진행하면 게임 데이터가 삭제되며, 일정 기간 이후 복구할 수 없습니다.",
      "en": "Do you want to delete your account?\nIf you proceed with account deletion, your game data will be deleted and cannot be recovered after a certain period of time.",
      "jp": "アカウントを削除しますか？\nアカウント削除を行うとゲームデータが削除され、一定期間後は復旧できません。",
      "th": "\"ต้องการลบบัญชีหรือไม่? หากดำเนินการ ข้อมูลเกมจะถูกลบ และไม่สามารถกู้คืนได้หลังจากระยะเวลาหนึ่ง\"",
      "zh_cn": "要删除账号吗？\n删除账号后，游戏数据将被删除，并在一段时间后无法恢复。",
      "zh_tw": "要刪除帳號嗎？\n刪除帳號後，遊戲資料將被刪除，並在一段時間後無法恢復。",
      "id": "Apakah Anda ingin menghapus akun?\nJika Anda menghapus akun, data game akan dihapus dan tidak dapat dipulihkan setelah jangka waktu tertentu."
    },
    {
      "KeyText": "ERR_CLIENT_FIREBASE_INIT",
      "kr": "로그인 초기화 실패",
      "en": "Login Initialization Failed",
      "jp": "ログイン初期化失敗",
      "th": "ล้มเหลวในการรีเซ็ตการเข้าสู่ระบบ",
      "zh_cn": "登录初始化失败",
      "zh_tw": "登入初始化失敗",
      "id": "Inisialisasi Login Gagal"
    },
    {
      "KeyText": "ERR_CLIENT_FIREBASE_INIT_FAIL_MESSAGE",
      "kr": "로그인 시스템에 오류가 발생했습니다.\n잠시 후 다시 시도해 주세요.",
      "en": "A login system error has occurred.\nPlease try again later.",
      "jp": "ログインシステムでエラーが発生しました。\nしばらくしてから再度お試しください。",
      "th": "\"เกิดข้อผิดพลาดในระบบเข้าสู่ระบบ กรุณาลองใหม่อีกครั้งในภายหลัง\"",
      "zh_cn": "登录系统发生错误。\n请稍后再试。",
      "zh_tw": "登入系統發生錯誤。\n請稍後再試。",
      "id": "Terjadi kesalahan pada sistem login.\nSilakan coba lagi nanti."
    },
    {
      "KeyText": "ERR_CLIENT_FIREBASE_LOGIN",
      "kr": "로그인 실패",
      "en": "Login Failed",
      "jp": "ログイン失敗",
      "th": "เข้าสู่ระบบล้มเหลว",
      "zh_cn": "登录失败",
      "zh_tw": "登入失敗",
      "id": "Login Gagal"
    },
    {
      "KeyText": "ERR_CLIENT_FIREBASE_LOGOUT_CHECK",
      "kr": "로그아웃",
      "en": "LOG OUT",
      "jp": "ログアウト",
      "th": "ออกจากระบบ",
      "zh_cn": "登出",
      "zh_tw": "登出",
      "id": "Logout"
    },
    {
      "KeyText": "ERR_CLIENT_FIREBASE_LOGOUT_CHECK_MESSAGE",
      "kr": "새 계정으로 로그인하면 현재 계정에서 로그아웃됩니다.\n계속하시겠습니까?",
      "en": "If you log in with a new account, you will be logged out of the current account.\nDo you want to continue?",
      "jp": "新しいアカウントでログインすると、現在のアカウントからログアウトされます。\n 続行しますか？",
      "th": "\"หากเข้าสู่ระบบด้วยบัญชีใหม่ จะออกจากบัญชีปัจจุบัน ต้องการดำเนินการต่อหรือไม่?\"",
      "zh_cn": "登录新账号后，当前账号将会登出。\n要继续吗？",
      "zh_tw": "登入新帳號後，目前帳號將會登出。\n要繼續嗎？",
      "id": "Jika Anda login dengan akun baru, akun saat ini akan logout.\nLanjutkan?"
    },
    {
      "KeyText": "ERR_CLIENT_LOWQUALITYTITLE",
      "kr": "저사양 모드 안내",
      "en": "LOW-SPEC MODE NOTICE",
      "jp": "低性能モードのご案内",
      "th": "คำแนะนำโหมดกราฟิกต่ำ",
      "zh_cn": "低配模式提示",
      "zh_tw": "低配模式提示",
      "id": "Info Mode Performa Rendah"
    },
    {
      "KeyText": "ERR_CLIENT_LOWQUALITYMESSAGE",
      "kr": "저사양 모드를 사용합니다.\n성능 향상을 위해 그래픽 품질이 낮아질 수 있으며, 일부 설정은 재시작 후 적용됩니다.",
      "en": "Low performance mode is enabled.\nGraphics quality may be reduced to improve performance, and some settings will be applied after restarting the game.",
      "jp": "低性能モードが有効になります。\nパフォーマンス向上のためグラフィック品質が低下する場合があり、一部の設定は再起動後に適用されます。",
      "th": "\"กำลังใช้โหมดสเปกต่ำ เพื่อเพิ่มประสิทธิภาพ คุณภาพกราฟิกอาจลดลง และบางการตั้งค่าจะมีผลหลังจากรีสตาร์ทเกม\"",
      "zh_cn": "正在使用低配模式。\n为提升性能，图形质量可能会降低，部分设置将在重启后生效。",
      "zh_tw": "正在使用低配模式。\n為提升效能，圖形品質可能會降低，部分設定將在重新啟動後生效。",
      "id": "Mode Performa Rendah sedang digunakan.\nUntuk meningkatkan performa, kualitas grafis dapat diturunkan, dan beberapa pengaturan akan diterapkan setelah restart."
    },
    {
      "KeyText": "ERR_CLIENT_LOWQUALITY_OFF",
      "kr": "저사양 모드를 사용하지 않습니다.\n그래픽 품질이 높아짐에 따라 일부 설정은 재시작 후 적용됩니다.",
      "en": "Low Performance Mode is not in use.\nAs graphics quality increases, some settings will take effect after restarting.",
      "jp": "低負荷モードは使用していません。\nグラフィック品質の向上に伴い、一部の設定は再起動後に適用されます。",
      "th": "ไม่ได้ใช้โหมดประหยัดสเปก\nการตั้งค่าบางส่วนจะมีผลหลังจากรีสตาร์ท เนื่องจากคุณภาพกราฟิกสูงขึ้น",
      "zh_cn": "未使用低配置模式。\n由于画质提高，部分设置将在重新启动后生效。",
      "zh_tw": "未使用低配置模式。\n由於畫質提高，部分設定將在重新啟動後生效。",
      "id": "Mode Performa Rendah tidak digunakan.\nKarena kualitas grafis meningkat, beberapa pengaturan akan diterapkan setelah memulai ulang."
    },
    {
      "KeyText": "ERR_CLIENT_SAVE_LOAD_FAIL",
      "kr": "저장에 실패했습니다. 데이터 보호를 위해 이전 저장 데이터로 복구되며, 로비로 이동합니다.",
      "en": "Save failed. To protect your data, we’ll restore your previous save and return you to the lobby.",
      "jp": "セーブに失敗しました。 データ保護のため、前回のセーブデータに復元し、ロビーへ移動します。",
      "th": "บันทึกล้มเหลว เพื่อปกป้องข้อมูล จะกู้คืนข้อมูลเซฟก่อนหน้า และกลับไปยังล็อบบี้",
      "zh_cn": "保存失败。为保护数据，将恢复到之前的存档并返回大厅。",
      "zh_tw": "儲存失敗。為保護資料，將恢復為先前的存檔並返回大廳。",
      "id": "Gagal menyimpan. Demi melindungi data, data simpanan sebelumnya akan dipulihkan dan Anda akan dipindahkan ke lobi."
    },
    {
      "KeyText": "ERR_CLIENT_NONE_SAVE_LOAD",
      "kr": "저장 데이터가 없습니다. 로비로 이동합니다.",
      "en": "No save data found. Returning to the lobby.",
      "jp": "セーブデータがありません。ロビーに移動します。",
      "th": "ไม่มีข้อมูลบันทึก กำลังกลับไปยังล็อบบี้",
      "zh_cn": "没有存档数据。将返回大厅。",
      "zh_tw": "沒有存檔資料。將返回大廳。",
      "id": "Tidak ada data simpanan. Anda akan dipindahkan ke lobi."
    },
    {
      "KeyText": "ERR_SERVER_NO_ERROR",
      "kr": "에러가 아닙니다.",
      "en": "Not an error.",
      "jp": "エラーではありません。",
      "th": "นี่ไม่ใช่ข้อผิดพลาด",
      "zh_cn": "这不是错误。",
      "zh_tw": "這不是錯誤。",
      "id": "Ini bukan error."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_ERROR",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_DATABASE_ERROR",
      "kr": "데이터베이스에 문제가 있습니다.",
      "en": "There is a problem with the database.",
      "jp": "データベースに問題があります。",
      "th": "มีปัญหาเกี่ยวกับฐานข้อมูล",
      "zh_cn": "数据库出现问题。",
      "zh_tw": "資料庫發生問題。",
      "id": "Terjadi masalah pada database."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_REDIS_ERROR",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_VALIDATION_ERROR",
      "kr": "유효성 검사 오류입니다.",
      "en": "A validation error has occurred.",
      "jp": "検証エラーが発生しました。",
      "th": "ข้อผิดพลาดในการตรวจสอบความถูกต้อง",
      "zh_cn": "验证错误。",
      "zh_tw": "驗證錯誤。",
      "id": "Terjadi kesalahan validasi."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_ALREADY_MAKE_QUERY",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_BEFORE_PACKET_PROCESSING",
      "kr": "패킷 처리 중 문제가 발생했습니다.",
      "en": "A packet processing error has occurred.",
      "jp": "パケット処理中に問題が発生しました。",
      "th": "เกิดปัญหาระหว่างการประมวลผลแพ็กเก็ต",
      "zh_cn": "处理数据包时发生问题。",
      "zh_tw": "處理封包時發生問題。",
      "id": "Terjadi masalah saat memproses paket."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_NOT_FOUND_PROTOCOL",
      "kr": "등록되지 않은 프로토콜입니다.",
      "en": "This is an unregistered protocol.",
      "jp": "未登録のプロトコルです。",
      "th": "โปรโตคอลไม่ได้ลงทะเบียน",
      "zh_cn": "未注册的协议。",
      "zh_tw": "未註冊的協議。",
      "id": "Protokol tidak terdaftar."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_PACKET_SEQ",
      "kr": "잘못된 요청입니다.",
      "en": "Invalid request.",
      "jp": "不正なリクエストです。",
      "th": "คำขอไม่ถูกต้อง",
      "zh_cn": "请求无效。",
      "zh_tw": "請求無效。",
      "id": "Permintaan tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_MAINTENANCE",
      "kr": "점검 중입니다.",
      "en": "Under maintenance.",
      "jp": "メンテナンス中です。",
      "th": "อยู่ระหว่างการตรวจสอบระบบ",
      "zh_cn": "维护中。",
      "zh_tw": "維護中。",
      "id": "Sedang dalam maintenance."
    },
    {
      "KeyText": "ERR_SERVER_SYSETM_INVALID_SNAP_SHOT",
      "kr": "잘못된 데이터입니다.",
      "en": "Invalid data.",
      "jp": "不正なデータです。",
      "th": "ข้อมูลไม่ถูกต้อง",
      "zh_cn": "数据无效。",
      "zh_tw": "資料無效。",
      "id": "Data tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_EXPIRED_SESSION",
      "kr": "세션이 만료되었습니다.",
      "en": "The session has expired.",
      "jp": "セッションの有効期限が切れました。",
      "th": "เซสชันหมดอายุ",
      "zh_cn": "会话已过期。",
      "zh_tw": "工作階段已過期。",
      "id": "Sesi telah berakhir."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_INVALID_PARAMETER",
      "kr": "잘못된 요청입니다.",
      "en": "Invalid request.",
      "jp": "不正なリクエストです。",
      "th": "คำขอไม่ถูกต้อง",
      "zh_cn": "请求无效。",
      "zh_tw": "請求無效。",
      "id": "Permintaan tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_SYSTEM_TABLE_NOT_FOUND",
      "kr": "데이터를 찾을 수 없습니다.",
      "en": "Data not found.",
      "jp": "データが見つかりません。",
      "th": "ไม่พบข้อมูล",
      "zh_cn": "找不到数据。",
      "zh_tw": "找不到資料。",
      "id": "Data tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_REWARD_NOT_FOUND",
      "kr": "보상이 없습니다.",
      "en": "No rewards available.",
      "jp": "報酬がありません。",
      "th": "ไม่มีรางวัล",
      "zh_cn": "没有奖励。",
      "zh_tw": "沒有獎勵。",
      "id": "Tidak ada hadiah."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_NOT_ENOUGH_CNT",
      "kr": "수량이 부족합니다.",
      "en": "Insufficient quantity.",
      "jp": "数量が不足しています。",
      "th": "จำนวนไม่เพียงพอ",
      "zh_cn": "数量不足。",
      "zh_tw": "數量不足。",
      "id": "Jumlah tidak mencukupi."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_NOT_ENOUGH_ASSET",
      "kr": "재화가 부족합니다.",
      "en": "Insufficient currency.",
      "jp": "通貨が不足しています。",
      "th": "เงิน/ทรัพยากรไม่เพียงพอ",
      "zh_cn": "货币不足。",
      "zh_tw": "貨幣不足。",
      "id": "Mata uang tidak mencukupi."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_INVALID_LOGIN_TYPE",
      "kr": "잘못된 로그인 타입입니다.",
      "en": "Invalid login type.",
      "jp": "無効なログインタイプです。",
      "th": "ประเภทการเข้าสู่ระบบไม่ถูกต้อง",
      "zh_cn": "登录类型无效。",
      "zh_tw": "登入類型無效。",
      "id": "Jenis login tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_VERSION_INFO_NOT_FOUND",
      "kr": "버전 정보를 찾을 수 없습니다.",
      "en": "Version information not found.",
      "jp": "バージョン情報が見つかりません。",
      "th": "ไม่พบข้อมูลเวอร์ชัน",
      "zh_cn": "找不到版本信息。",
      "zh_tw": "找不到版本資訊。",
      "id": "Info versi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_COMMON_MIDDLEWARE_FIREBASE_ID_TOKEN_EXPIRED",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_USER_NOT_FOUND",
      "kr": "유저 정보를 찾을 수 없습니다.",
      "en": "User information not found.",
      "jp": "ユーザー情報が見つかりません。",
      "th": "ไม่พบข้อมูลผู้ใช้",
      "zh_cn": "找不到用户信息。",
      "zh_tw": "找不到使用者資訊。",
      "id": "Data pengguna tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_USER_SUSPENDED",
      "kr": "제재된 사용자입니다.",
      "en": "This user is suspended.",
      "jp": "このユーザーは制裁されています。",
      "th": "ผู้ใช้รายนี้ถูกระงับ",
      "zh_cn": "该用户已被封禁。",
      "zh_tw": "該使用者已被停權。",
      "id": "Pengguna ini sedang dibatasi."
    },
    {
      "KeyText": "ERR_SERVER_USER_ID_EXIST",
      "kr": "존재하지 않는 사용자 아이디입니다.",
      "en": "User ID does not exist.",
      "jp": "存在しないユーザーIDです。",
      "th": "ไอดีผู้ใช้ไม่มีอยู่จริง",
      "zh_cn": "不存在的用户ID。",
      "zh_tw": "不存在的使用者 ID。",
      "id": "ID pengguna tidak ada."
    },
    {
      "KeyText": "ERR_SERVER_NICKNAME_INVALID",
      "kr": "닉네임이 유효하지 않습니다.",
      "en": "Invalid nickname.",
      "jp": "無効なニックネームです。",
      "th": "ชื่อเล่นไม่ถูกต้อง",
      "zh_cn": "昵称无效。",
      "zh_tw": "暱稱無效。",
      "id": "Nickname tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_NICKNAME_BANNED",
      "kr": "닉네임에 금지어가 포함되어 있습니다.",
      "en": "Nickname contains prohibited words.",
      "jp": "ニックネームに禁止語が含まれています。",
      "th": "ชื่อเล่นมีคำต้องห้าม",
      "zh_cn": "昵称中包含禁用词。",
      "zh_tw": "暱稱中包含禁用詞。",
      "id": "Nickname mengandung kata terlarang."
    },
    {
      "KeyText": "ERR_SERVER_NICKNAME_CHANGE_COOLTIME",
      "kr": "닉네임 변경 쿨타임입니다.",
      "en": "Nickname change is on cooldown.",
      "jp": "ニックネーム変更のクールタイム中です。",
      "th": "ยังอยู่ในช่วงคูลดาวน์การเปลี่ยนชื่อ",
      "zh_cn": "昵称修改冷却中。",
      "zh_tw": "暱稱修改冷卻中。",
      "id": "Perubahan nickname masih dalam cooldown."
    },
    {
      "KeyText": "ERR_SERVER_NICKNAME_ALREADY_EXIST",
      "kr": "이미 존재하는 닉네임입니다.",
      "en": "Nickname already exists.",
      "jp": "ニックネームは既に存在します。",
      "th": "ชื่อเล่นนี้มีอยู่แล้ว",
      "zh_cn": "该昵称已存在。",
      "zh_tw": "該暱稱已存在。",
      "id": "Nickname ini sudah digunakan."
    },
    {
      "KeyText": "ERR_SERVER_NOTICE_INVALID",
      "kr": "유효하지 않은 자기소개입니다.",
      "en": "Invalid self-introduction.",
      "jp": "無効な自己紹介です。",
      "th": "คำแนะนำตัวไม่ถูกต้อง",
      "zh_cn": "自我介绍无效。",
      "zh_tw": "自我介紹無效。",
      "id": "Perkenalan diri tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_NOTICE_BANNED",
      "kr": "자기소개에 금지어가 포함되어 있습니다.",
      "en": "Self-introduction contains prohibited words.",
      "jp": "自己紹介に禁止語が含まれています。",
      "th": "คำแนะนำตัวมีคำต้องห้าม",
      "zh_cn": "自我介绍中包含禁用词。",
      "zh_tw": "自我介紹中包含禁用詞。",
      "id": "Perkenalan diri mengandung kata terlarang."
    },
    {
      "KeyText": "ERR_SERVER_USER_ETC_NOT_FOUND",
      "kr": "사용자 정보를 찾을 수 없습니다.",
      "en": "User information not found.",
      "jp": "ユーザー情報が見つかりません。",
      "th": "ไม่พบข้อมูลผู้ใช้",
      "zh_cn": "找不到用户信息。",
      "zh_tw": "找不到使用者資訊。",
      "id": "Informasi pengguna tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_USER_STACK_NOT_FOUND",
      "kr": "유저 스택을 찾을 수 없습니다.",
      "en": "User stack not found.",
      "jp": "ユーザースタックが見つかりません。",
      "th": "ไม่พบสแต็กของผู้ใช้",
      "zh_cn": "找不到用户堆栈。",
      "zh_tw": "找不到使用者堆疊。",
      "id": "Stack pengguna tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_PROFILE_ALREADY_EQUIPPED",
      "kr": "이미 장착 중인 프로필입니다.",
      "en": "This profile is already equipped.",
      "jp": "既に装備中のプロフィールです。",
      "th": "โปรไฟล์นี้กำลังถูกใช้งานอยู่แล้ว",
      "zh_cn": "该资料已装备。",
      "zh_tw": "該個人資料已裝備。",
      "id": "Profil ini sudah dipakai."
    },
    {
      "KeyText": "ERR_SERVER_PROFILE_NOT_FOUND",
      "kr": "프로필을 찾을 수 없습니다.",
      "en": "Profile not found.",
      "jp": "プロフィールが見つかりません。",
      "th": "ไม่พบโปรไฟล์",
      "zh_cn": "找不到个人资料。",
      "zh_tw": "找不到個人資料。",
      "id": "Profil tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CARD_NOT_FOUND",
      "kr": "카드를 찾을 수 없습니다.",
      "en": "Card not found.",
      "jp": "カードが見つかりません。",
      "th": "ไม่พบการ์ด",
      "zh_cn": "找不到卡牌。",
      "zh_tw": "找不到卡牌。",
      "id": "Kartu tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CARD_MAX_UPGRADE",
      "kr": "최대 업그레이드 레벨에 도달했습니다.",
      "en": "Maximum upgrade level reached.",
      "jp": "最大強化レベルに達しました。",
      "th": "ถึงเลเวลอัปเกรดสูงสุดแล้ว",
      "zh_cn": "已达到最大升级等级。",
      "zh_tw": "已達到最大升級等級。",
      "id": "Sudah mencapai level upgrade maksimum."
    },
    {
      "KeyText": "ERR_SERVER_CARD_INVALID_CARD_TYPE",
      "kr": "잘못된 카드 타입입니다.",
      "en": "Invalid card type.",
      "jp": "無効なカードタイプです。",
      "th": "ประเภทการ์ดไม่ถูกต้อง",
      "zh_cn": "卡牌类型无效。",
      "zh_tw": "卡牌類型無效。",
      "id": "Tipe kartu tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_CARD_NOT_ENOUGH_PIECE",
      "kr": "조각이 부족합니다.",
      "en": "Not enough pieces.",
      "jp": "ピースが不足しています。",
      "th": "ชิ้นส่วนไม่เพียงพอ",
      "zh_cn": "碎片不足。",
      "zh_tw": "碎片不足。",
      "id": "Fragmen tidak mencukupi."
    },
    {
      "KeyText": "ERR_SERVER_CARD_ALREADY_UNLOCK",
      "kr": "이미 해제된 상태입니다.",
      "en": "Already unlocked.",
      "jp": "既に解放されています。",
      "th": "ปลดล็อกไปแล้ว",
      "zh_cn": "已解锁。",
      "zh_tw": "已解鎖。",
      "id": "Sudah terbuka."
    },
    {
      "KeyText": "ERR_SERVER_CARD_NOT_UNLOCK",
      "kr": "카드가 해금되어 있지 않습니다.",
      "en": "Card is not unlocked.",
      "jp": "カードが解放されていません。",
      "th": "การ์ดยังไม่ถูกปลดล็อก",
      "zh_cn": "卡牌尚未解锁。",
      "zh_tw": "卡牌尚未解鎖。",
      "id": "Kartu belum terbuka."
    },
    {
      "KeyText": "ERR_SERVER_CARD_NO_UPGRADED_AVAILABLE",
      "kr": "업그레이드 가능한 카드가 없습니다.",
      "en": "No cards available for upgrade.",
      "jp": "強化可能なカードがありません。",
      "th": "ไม่มีการ์ดที่สามารถอัปเกรดได้",
      "zh_cn": "没有可升级的卡牌。",
      "zh_tw": "沒有可升級的卡牌。",
      "id": "Tidak ada kartu yang dapat di-upgrade."
    },
    {
      "KeyText": "ERR_SERVER_CARD_ANGEL_USER_ANGEL_NOT_FOUND",
      "kr": "사도를 찾을 수 없습니다.",
      "en": "Apostle not found.",
      "jp": "使徒が見つかりません。",
      "th": "ไม่พบอัครสาวก",
      "zh_cn": "找不到使徒。",
      "zh_tw": "找不到使徒。",
      "id": "Angel tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CARD_ANGEL_CARD_ID_REQUIRED",
      "kr": "사도 카드 정보를 찾을 수 없습니다.",
      "en": "Apostle card information not found.",
      "jp": "使徒カード情報が見つかりません。",
      "th": "ไม่พบข้อมูลการ์ดอัครสาวก",
      "zh_cn": "找不到使徒卡牌信息。",
      "zh_tw": "找不到使徒卡牌資訊。",
      "id": "Info kartu Angel tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CARD_ANGEL_REROLL_NOT_OPEN_SLOT",
      "kr": "스탯 변경이 불가능한 상태입니다.",
      "en": "Stat change is not available.",
      "jp": "ステータス変更ができない状態です。",
      "th": "ไม่สามารถเปลี่ยนค่าสถานะได้ในสภาพนี้",
      "zh_cn": "当前状态无法变更属性。",
      "zh_tw": "目前狀態無法變更屬性。",
      "id": "Stat tidak dapat diubah dalam kondisi saat ini."
    },
    {
      "KeyText": "ERR_SERVER_CARD_ANGEL_NOT_UNLOCKED",
      "kr": "해금되지 않은 상태입니다.",
      "en": "Not unlocked.",
      "jp": "解放されていません。",
      "th": "ยังไม่ถูกปลดล็อก",
      "zh_cn": "尚未解锁。",
      "zh_tw": "尚未解鎖。",
      "id": "Belum terbuka."
    },
    {
      "KeyText": "ERR_SERVER_CARD_JOKER_USER_JOKER_NOT_FOUND",
      "kr": "조커 카드를 찾을 수 없습니다.",
      "en": "Joker card not found.",
      "jp": "ジョーカーカードが見つかりません。",
      "th": "ไม่พบไพ่โจ๊กเกอร์",
      "zh_cn": "找不到Joker卡牌。",
      "zh_tw": "找不到 Joker 卡牌。",
      "id": "Kartu Joker tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CARD_JOKER_REROLL_NOT_OPEN_SLOT",
      "kr": "스탯 변경이 불가능한 상태입니다.",
      "en": "Stat change is not available.",
      "jp": "ステータス変更ができない状態です。",
      "th": "ไม่สามารถเปลี่ยนค่าสถานะได้ในสภาพนี้",
      "zh_cn": "当前状态无法变更属性。",
      "zh_tw": "目前狀態無法變更屬性。",
      "id": "Stat tidak dapat diubah dalam kondisi saat ini."
    },
    {
      "KeyText": "ERR_SERVER_CARD_JOKER_NOT_UNLOCKED",
      "kr": "해금되지 않은 상태입니다.",
      "en": "Not unlocked.",
      "jp": "解放されていません。",
      "th": "ยังไม่ถูกปลดล็อก",
      "zh_cn": "尚未解锁。",
      "zh_tw": "尚未解鎖。",
      "id": "Belum terbuka."
    },
    {
      "KeyText": "ERR_SERVER_CARD_JOKER_UPGRADE_FAIL_NOT_MATCHED_PIECE",
      "kr": "조각 정보가 일치하지 않습니다.",
      "en": "Piece information does not match.",
      "jp": "ピース情報が一致しません。",
      "th": "ข้อมูลชิ้นส่วนไม่ตรงกัน",
      "zh_cn": "碎片信息不一致。",
      "zh_tw": "碎片資訊不一致。",
      "id": "Info fragmen tidak cocok."
    },
    {
      "KeyText": "ERR_SERVER_SKIN_ANGEL_SKIN_NOT_FOUND",
      "kr": "사도 스킨 정보를 찾을 수 없습니다.",
      "en": "Apostle skin information not found.",
      "jp": "使徒スキン情報が見つかりません。",
      "th": "ไม่พบข้อมูลสกินอัครสาวก",
      "zh_cn": "找不到使徒皮肤信息。",
      "zh_tw": "找不到使徒造型資訊。",
      "id": "Info skin Angel tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_SKIN_ALREADY_EQUIP",
      "kr": "이미 장착 중인 스킨입니다.",
      "en": "This skin is already equipped.",
      "jp": "既に装備中のスキンです。",
      "th": "สกินนี้กำลังถูกใช้งานอยู่แล้ว",
      "zh_cn": "该皮肤已装备。",
      "zh_tw": "該造型已裝備。",
      "id": "Skin ini sudah dipakai."
    },
    {
      "KeyText": "ERR_SERVER_SKIN_NOT_MATCHED_ANGEL",
      "kr": "해당 사도는 장착할 수 없습니다.",
      "en": "This Apostle cannot equip this.",
      "jp": "この使徒は装備できません。",
      "th": "ไม่สามารถติดตั้งให้กับอัครสาวกนี้ได้",
      "zh_cn": "该使徒无法装备。",
      "zh_tw": "該使徒無法裝備。",
      "id": "Angel ini tidak dapat dipasangi."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_SUPPORTED_CASH_TYPE",
      "kr": "캐시 타입만 지원합니다.",
      "en": "Only cash types are supported.",
      "jp": "キャッシュタイプのみ対応しています。",
      "th": "รองรับเฉพาะประเภทแคช",
      "zh_cn": "仅支持付费货币类型。",
      "zh_tw": "僅支援付費貨幣類型。",
      "id": "Hanya tipe mata uang berbayar yang didukung."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_NOT_SUPPORTED_CASH_TYPE",
      "kr": "지원하지 않는 캐시 타입입니다.",
      "en": "Unsupported cash type.",
      "jp": "未対応のキャッシュタイプです。",
      "th": "ประเภทแคชที่ไม่รองรับ",
      "zh_cn": "不支持的付费货币类型。",
      "zh_tw": "不支援的付費貨幣類型。",
      "id": "Tipe mata uang berbayar ini tidak didukung."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_NOT_SUPPORTED_SALES_PERIOD",
      "kr": "판매 가능 기간이 지났습니다.",
      "en": "Sales period has expired.",
      "jp": "販売期間が終了しました。",
      "th": "หมดช่วงเวลาวางจำหน่ายแล้ว",
      "zh_cn": "销售期限已过。",
      "zh_tw": "販售期限已過。",
      "id": "Periode penjualan telah berakhir."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_PURCHASE_LIMIT_EXCEEDED",
      "kr": "구매 제한을 초과했습니다.",
      "en": "Purchase limit exceeded.",
      "jp": "購入制限を超えました。",
      "th": "เกินขีดจำกัดการซื้อแล้ว",
      "zh_cn": "已超过购买限制。",
      "zh_tw": "已超過購買限制。",
      "id": "Batas pembelian telah terlampaui."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_NOT_FOUND_ITEM_LIST",
      "kr": "상점 아이템 리스트를 찾을 수 없습니다.",
      "en": "Shop item list not found.",
      "jp": "ショップアイテムリストが見つかりません。",
      "th": "ไม่พบรายการไอเท็มในร้านค้า",
      "zh_cn": "找不到商店商品列表。",
      "zh_tw": "找不到商店商品列表。",
      "id": "Daftar item toko tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_SHOP_NOT_AVAILABLE",
      "kr": "상점을 이용할 수 없습니다.",
      "en": "Shop is unavailable.",
      "jp": "ショップは利用できません。",
      "th": "ไม่สามารถใช้งานร้านค้าได้",
      "zh_cn": "无法使用商店。",
      "zh_tw": "無法使用商店。",
      "id": "Toko tidak dapat digunakan."
    },
    {
      "KeyText": "ERR_SERVER_ILLUSTRATION_NOT_FOUND",
      "kr": "일러스트를 찾을 수 없습니다.",
      "en": "Illustration not found.",
      "jp": "イラストが見つかりません。",
      "th": "ไม่พบภาพประกอบ",
      "zh_cn": "找不到插画。",
      "zh_tw": "找不到插畫。",
      "id": "Ilustrasi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_ILLUSTRATION_ALREADY_RECEIVED_REWARD",
      "kr": "이미 보상을 수령했습니다.",
      "en": "Reward already claimed.",
      "jp": "報酬は既に受け取り済みです。",
      "th": "รับรางวัลไปแล้ว",
      "zh_cn": "奖励已领取。",
      "zh_tw": "獎勵已領取。",
      "id": "Hadiah sudah diambil."
    },
    {
      "KeyText": "ERR_SERVER_LOBBY_ILLU_NOT_FOUND",
      "kr": "로비 일러스트를 찾을 수 없습니다.",
      "en": "Lobby illustration not found.",
      "jp": "ロビーイラストが見つかりません。",
      "th": "ไม่พบภาพประกอบล็อบบี้",
      "zh_cn": "找不到大厅插画。",
      "zh_tw": "找不到大廳插畫。",
      "id": "Ilustrasi lobi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_LOBBY_ILLU_ALREADY_EQUIPPED",
      "kr": "이미 장착 중인 일러스트입니다.",
      "en": "Illustration already equipped.",
      "jp": "既に装備中のイラストです。",
      "th": "ภาพประกอบนี้กำลังถูกใช้งานอยู่แล้ว",
      "zh_cn": "该插画已装备。",
      "zh_tw": "該插畫已裝備。",
      "id": "Ilustrasi ini sudah dipakai."
    },
    {
      "KeyText": "ERR_SERVER_USER_CONVERSATION_ALREADY_UPDATE",
      "kr": "이미 업데이트된 대화 그룹입니다.",
      "en": "Conversation group already updated.",
      "jp": "既に更新された会話グループです。",
      "th": "กลุ่มบทสนทนาได้รับการอัปเดตแล้ว",
      "zh_cn": "该对话组已更新。",
      "zh_tw": "該對話群組已更新。",
      "id": "Grup percakapan ini sudah diperbarui."
    },
    {
      "KeyText": "ERR_SERVER_INFINITY_SEASON_NOT_CALCULATE",
      "kr": "시즌 집계 중입니다.",
      "en": "Season is being calculated.",
      "jp": "シーズン集計中です。",
      "th": "กำลังสรุปผลซีซัน",
      "zh_cn": "赛季结算中。",
      "zh_tw": "賽季結算中。",
      "id": "Musim sedang dihitung."
    },
    {
      "KeyText": "ERR_SERVER_RAID_SEASON_NOT_CALCULATE",
      "kr": "시즌 집계 중입니다.",
      "en": "Season is being calculated.",
      "jp": "シーズン集計中です。",
      "th": "กำลังสรุปผลซีซัน",
      "zh_cn": "赛季结算中。",
      "zh_tw": "賽季結算中。",
      "id": "Musim sedang dihitung."
    },
    {
      "KeyText": "ERR_SERVER_INFINITY_SEASON_NO_ENTRY_ALLOWED",
      "kr": "현재 무한 모드 시즌 정산 중입니다. 정산 종료 후 새로운 시즌에 도전해 주세요!",
      "en": "The Infinite Mode season settlement is currently underway. Please take on the new season once the settlement is complete!",
      "jp": "現在、無限モードシーズン決済中です。決済終了後、新しいシーズンに挑戦してください！",
      "th": "ขณะนี้การสร้างฐานที่มั่นในโหมด Infinite กำลังดำเนินการอยู่ โปรดเข้าร่วมฤดูกาลใหม่เมื่อการสร้างฐานที่มั่นเสร็จสมบูรณ์!",
      "zh_cn": "无限模式赛季结算正在进行中。结算完成后，请立即开启新赛季！",
      "zh_tw": "無限模式賽季結算正在進行中。結算完成後，請立即開啟新賽季！",
      "id": "Penyelesaian musim Infinite Mode saat ini sedang berlangsung. Silakan mulai musim baru setelah penyelesaiannya selesai!"
    },
    {
      "KeyText": "ERR_SERVER_RAID_SEASON_NO_ENTRY_ALLOWED",
      "kr": "현재 레이드 시즌 정산 중입니다. 정산 종료 후 새로운 시즌에 도전해 주세요!",
      "en": "The raid season settlement is currently underway. Please take on the new season once the settlement is complete!",
      "jp": "現在レイドシーズン決済中です。決済終了後、新しいシーズンに挑戦してください！",
      "th": "ขณะนี้กำลังดำเนินการเคลียร์พื้นที่ในซีซั่นการบุกโจมตี โปรดเข้าร่วมซีซั่นใหม่เมื่อการเคลียร์พื้นที่เสร็จสมบูรณ์!",
      "zh_cn": "团队副本赛季结算正在进行中。结算完成后，请立即开启新赛季！",
      "zh_tw": "團隊副本賽季結算正在進行中。結算完成後，請立即開啟新賽季！",
      "id": "Penyelesaian musim penyerangan sedang berlangsung. Silakan mulai musim baru setelah penyelesaian selesai!"
    },
    {
      "KeyText": "ERR_SERVER_STORY_MODE_WAVE_NOT_MATCHED",
      "kr": "웨이브 번호가 일치하지 않습니다.",
      "en": "Wave number does not match.",
      "jp": "ウェーブ番号が一致しません。",
      "th": "หมายเลขเวฟไม่ตรงกัน",
      "zh_cn": "波次数不一致。",
      "zh_tw": "波次編號不一致。",
      "id": "Nomor wave tidak cocok."
    },
    {
      "KeyText": "ERR_SERVER_STORY_MODE_WAVE_ALREADY_START",
      "kr": "이미 웨이브가 시작되었습니다.",
      "en": "Wave already started.",
      "jp": "既にウェーブが開始されています。",
      "th": "เวฟได้เริ่มไปแล้ว",
      "zh_cn": "该波次已开始。",
      "zh_tw": "該波次已開始。",
      "id": "Wave sudah dimulai."
    },
    {
      "KeyText": "ERR_SERVER_GAME_NOT_FOUND",
      "kr": "게임 정보를 찾을 수 없습니다.",
      "en": "Game information not found.",
      "jp": "ゲーム情報が見つかりません。",
      "th": "ไม่พบข้อมูลเกม",
      "zh_cn": "找不到游戏信息。",
      "zh_tw": "找不到遊戲資訊。",
      "id": "Info game tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_GAME_ALREADY_START",
      "kr": "이미 시작된 게임입니다.",
      "en": "Game already started.",
      "jp": "既に開始されたゲームです。",
      "th": "เกมได้เริ่มไปแล้ว",
      "zh_cn": "游戏已开始。",
      "zh_tw": "遊戲已開始。",
      "id": "Game sudah dimulai."
    },
    {
      "KeyText": "ERR_SERVER_GAME_ALREADY_CLEAR",
      "kr": "이미 클리어된 게임입니다.",
      "en": "Game already cleared.",
      "jp": "既にクリアされたゲームです。",
      "th": "เกมนี้เคลียร์ไปแล้ว",
      "zh_cn": "游戏已通关。",
      "zh_tw": "遊戲已通關。",
      "id": "Game sudah diselesaikan."
    },
    {
      "KeyText": "ERR_SERVER_GAME_INVALID_STAGE_ID",
      "kr": "잘못된 스테이지 ID입니다.",
      "en": "Invalid stage ID.",
      "jp": "無効なステージIDです。",
      "th": "ไอดีด่านไม่ถูกต้อง",
      "zh_cn": "无效的关卡ID。",
      "zh_tw": "無效的關卡 ID。",
      "id": "ID stage tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_BATTLE_NOT_FOUND_CARD",
      "kr": "카드를 찾을 수 없습니다.",
      "en": "Card not found.",
      "jp": "カードが見つかりません。",
      "th": "ไม่พบการ์ด",
      "zh_cn": "找不到卡牌。",
      "zh_tw": "找不到卡牌。",
      "id": "Kartu tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_BATTLE_INVALID_DATA",
      "kr": "데이터가 유효하지 않습니다.",
      "en": "Invalid data.",
      "jp": "無効なデータです。",
      "th": "ข้อมูลไม่ถูกต้อง",
      "zh_cn": "数据无效。",
      "zh_tw": "資料無效。",
      "id": "Data tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_RAID_SEASON_NOT_OPEN",
      "kr": "레이드 시즌이 열리지 않았습니다.",
      "en": "Raid season is not open.",
      "jp": "レイドシーズンは開始されていません。",
      "th": "ซีซันเรดยังไม่เปิด",
      "zh_cn": "Raid赛季尚未开启。",
      "zh_tw": "Raid 賽季尚未開啟。",
      "id": "Season Raid belum dibuka."
    },
    {
      "KeyText": "ERR_SERVER_RAID_NOT_FOUND_USER_RAID",
      "kr": "유저 레이드 정보를 찾을 수 없습니다.",
      "en": "User raid information not found.",
      "jp": "ユーザーレイド情報が見つかりません。",
      "th": "ไม่พบข้อมูลเรดของผู้เล่น",
      "zh_cn": "找不到用户Raid信息。",
      "zh_tw": "找不到使用者 Raid 資訊。",
      "id": "Info Raid pengguna tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_RAID_NOT_MATCHED_TABLE_ID",
      "kr": "레이드 테이블 ID가 일치하지 않습니다.",
      "en": "Raid table ID does not match.",
      "jp": "レイドテーブルIDが一致しません。",
      "th": "ไอดีตารางเรดไม่ตรงกัน",
      "zh_cn": "Raid表ID不一致。",
      "zh_tw": "Raid 表 ID 不一致。",
      "id": "ID tabel Raid tidak cocok."
    },
    {
      "KeyText": "ERR_SERVER_RAID_BOSS_DEAD",
      "kr": "이미 레이드 보스를 처치했습니다.",
      "en": "Raid boss already defeated.",
      "jp": "レイドボスは既に討伐されています。",
      "th": "บอสเรดถูกกำจัดไปแล้ว",
      "zh_cn": "Raid Boss已被击败。",
      "zh_tw": "Raid Boss 已被擊敗。",
      "id": "Boss Raid sudah dikalahkan."
    },
    {
      "KeyText": "ERR_SERVER_SEASON_NOT_FOUND",
      "kr": "시즌 정보를 찾을 수 없습니다.",
      "en": "Season information not found.",
      "jp": "シーズン情報が見つかりません。",
      "th": "ไม่พบข้อมูลซีซัน",
      "zh_cn": "找不到赛季信息。",
      "zh_tw": "找不到賽季資訊。",
      "id": "Info season tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_SEASON_NEW_SEASON_START",
      "kr": "새로운 시즌이 시작되었습니다.",
      "en": "A new season has started.",
      "jp": "新しいシーズンが開始されました。",
      "th": "ซีซันใหม่เริ่มแล้ว",
      "zh_cn": "新赛季已开始。",
      "zh_tw": "新賽季已開始。",
      "id": "Season baru telah dimulai."
    },
    {
      "KeyText": "ERR_SERVER_SEASON_NOT_MATCHED",
      "kr": "시즌 정보가 일치하지 않습니다.",
      "en": "Season information does not match.",
      "jp": "シーズン情報が一致しません。",
      "th": "ข้อมูลซีซันไม่ตรงกัน",
      "zh_cn": "赛季信息不一致。",
      "zh_tw": "賽季資訊不一致。",
      "id": "Info season tidak cocok."
    },
    {
      "KeyText": "ERR_SERVER_ASSET_NOT_FOUND",
      "kr": "보유 자산 정보를 찾을 수 없습니다.",
      "en": "Asset information not found.",
      "jp": "資産情報が見つかりません。",
      "th": "ไม่พบข้อมูลทรัพย์สินที่ถือครอง",
      "zh_cn": "找不到持有资产信息。",
      "zh_tw": "找不到持有資產資訊。",
      "id": "Info aset yang dimiliki tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_ASSET_NOT_ENOUGH_BATTLE_TICKET",
      "kr": "배틀 티켓이 부족합니다.",
      "en": "Not enough battle tickets.",
      "jp": "バトルチケットが不足しています。",
      "th": "ตั๋วต่อสู้ไม่เพียงพอ",
      "zh_cn": "战斗券不足。",
      "zh_tw": "戰鬥券不足。",
      "id": "Tiket Pertarungan tidak cukup."
    },
    {
      "KeyText": "ERR_SERVER_INFINITY_NOT_FOUND_GAME",
      "kr": "게임 정보를 찾을 수 없습니다.",
      "en": "Game information not found.",
      "jp": "ゲーム情報が見つかりません。",
      "th": "ไม่พบข้อมูลเกม",
      "zh_cn": "找不到游戏信息。",
      "zh_tw": "找不到遊戲資訊。",
      "id": "Info game tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_INFINITY_NOT_ACTIVE_GAME",
      "kr": "게임이 활성화되지 않았습니다.",
      "en": "Game is not active.",
      "jp": "ゲームは有効化されていません。",
      "th": "เกมยังไม่ได้เปิดใช้งาน",
      "zh_cn": "游戏未激活。",
      "zh_tw": "遊戲未啟用。",
      "id": "Game belum aktif."
    },
    {
      "KeyText": "ERR_SERVER_STORY_NOT_FOUND_GAME",
      "kr": "게임 정보를 찾을 수 없습니다.",
      "en": "Game information not found.",
      "jp": "ゲーム情報が見つかりません。",
      "th": "ไม่พบข้อมูลเกม",
      "zh_cn": "找不到游戏信息。",
      "zh_tw": "找不到遊戲資訊。",
      "id": "Info game tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_STORY_BEFORE_STAGE_NOT_CLEAR",
      "kr": "이전 스테이지를 먼저 클리어해야 합니다.",
      "en": "You must clear the previous stage first.",
      "jp": "前のステージを先にクリアしてください。",
      "th": "ต้องเคลียร์ด่านก่อนหน้าก่อน",
      "zh_cn": "请先通关前一个关卡。",
      "zh_tw": "請先通關前一個關卡。",
      "id": "Anda harus menyelesaikan stage sebelumnya terlebih dahulu."
    },
    {
      "KeyText": "ERR_SERVER_INBOX_NOT_FOUND",
      "kr": "우편함 정보를 불러올 수 없습니다.",
      "en": "Unable to load mailbox information.",
      "jp": "メール情報を読み込めません。",
      "th": "ไม่สามารถโหลดข้อมูลกล่องจดหมายได้",
      "zh_cn": "无法载入邮箱信息。",
      "zh_tw": "無法載入信箱資訊。",
      "id": "Info kotak surat tidak dapat dimuat."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_INVALID_RECEIPT",
      "kr": "결제가 유효하지 않습니다.",
      "en": "Payment is invalid.",
      "jp": "決済が無効です。",
      "th": "การชำระเงินไม่ถูกต้อง",
      "zh_cn": "支付无效。",
      "zh_tw": "付款無效。",
      "id": "Pembayaran tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_SERVICE_NOT_READY",
      "kr": "결제 서비스가 준비되지 않았습니다.",
      "en": "Payment service is not ready.",
      "jp": "決済サービスが準備できていません。",
      "th": "ระบบชำระเงินยังไม่พร้อมใช้งาน",
      "zh_cn": "支付服务尚未准备完成。",
      "zh_tw": "付款服務尚未準備完成。",
      "id": "Layanan pembayaran belum siap."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_NOT_FIND_PAYMENT_ID",
      "kr": "결제 정보를 찾을 수 없습니다.",
      "en": "Payment information not found.",
      "jp": "決済情報が見つかりません。",
      "th": "ไม่พบข้อมูลการชำระเงิน",
      "zh_cn": "找不到支付信息。",
      "zh_tw": "找不到付款資訊。",
      "id": "Info pembayaran tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_NOT_SUPPORTED_MERKET_TYPE",
      "kr": "지원하지 않는 마켓입니다.",
      "en": "Unsupported market.",
      "jp": "未対応のマーケットです。",
      "th": "ไม่รองรับมาร์เก็ตนี้",
      "zh_cn": "不支持的商店平台。",
      "zh_tw": "不支援的商店平台。",
      "id": "Marketplace ini tidak didukung."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_BILLING_PAYMENT_STATUS",
      "kr": "결제 상태가 유효하지 않습니다.",
      "en": "Invalid payment status.",
      "jp": "無効な決済状態です。",
      "th": "สถานะการชำระเงินไม่ถูกต้อง",
      "zh_cn": "支付状态无效。",
      "zh_tw": "付款狀態無效。",
      "id": "Status pembayaran tidak valid."
    },
    {
      "KeyText": "ERR_SERVER_BILLING_CONSUME_ERROR",
      "kr": "결제 완료 처리 중 오류가 발생했습니다.",
      "en": "An error occurred while processing payment completion.",
      "jp": "決済完了処理中にエラーが発生しました。",
      "th": "เกิดข้อผิดพลาดระหว่างการยืนยันการชำระเงิน",
      "zh_cn": "处理支付完成时发生错误。",
      "zh_tw": "處理付款完成時發生錯誤。",
      "id": "Terjadi kesalahan saat memproses pembayaran selesai."
    },
    {
      "KeyText": "ERR_SERVER_GACHA_NOT_FOUND_REWARD",
      "kr": "소환 결과를 찾을 수 없습니다.",
      "en": "Summon result not found.",
      "jp": "召喚結果が見つかりません。",
      "th": "ไม่พบผลการสุ่ม",
      "zh_cn": "找不到召唤结果。",
      "zh_tw": "找不到召喚結果。",
      "id": "Hasil summon tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_GACHA_PURCHASE_LIMIT_EXCEEDED",
      "kr": "구매 제한을 초과했습니다.",
      "en": "Purchase limit exceeded.",
      "jp": "購入制限を超えました。",
      "th": "เกินขีดจำกัดการซื้อแล้ว",
      "zh_cn": "已超过购买限制。",
      "zh_tw": "已超過購買限制。",
      "id": "Batas pembelian telah terlampaui."
    },
    {
      "KeyText": "ERR_SERVER_ATTEND_NOT_FOUND",
      "kr": "출석 정보를 찾을 수 없습니다.",
      "en": "Attendance information not found.",
      "jp": "出席情報が見つかりません。",
      "th": "ไม่พบข้อมูลการเช็กอิน",
      "zh_cn": "找不到签到信息。",
      "zh_tw": "找不到簽到資訊。",
      "id": "Info absensi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_ATTEND_ALREADY_RECEIVED_REWARD",
      "kr": "이미 보상을 수령했습니다.",
      "en": "Reward already claimed.",
      "jp": "報酬は既に受け取り済みです。",
      "th": "รับรางวัลไปแล้ว",
      "zh_cn": "奖励已领取。",
      "zh_tw": "獎勵已領取。",
      "id": "Hadiah sudah diambil."
    },
    {
      "KeyText": "ERR_SERVER_ATTEND_NOT_FOUND_REWARD",
      "kr": "받을 보상을 찾을 수 없습니다.",
      "en": "Reward not found.",
      "jp": "受け取る報酬が見つかりません。",
      "th": "ไม่พบรางวัลที่สามารถรับได้",
      "zh_cn": "找不到可领取的奖励。",
      "zh_tw": "找不到可領取的獎勵。",
      "id": "Hadiah yang dapat diterima tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_ATTEND_INVALID_TICKET_USE",
      "kr": "티켓을 사용할 수 없습니다.",
      "en": "Ticket cannot be used.",
      "jp": "チケットは使用できません。",
      "th": "ไม่สามารถใช้ตั๋วได้",
      "zh_cn": "无法使用门票。",
      "zh_tw": "無法使用票券。",
      "id": "Tiket tidak dapat digunakan."
    },
    {
      "KeyText": "ERR_SERVER_MISSION_NOT_FOUND",
      "kr": "미션 정보를 찾을 수 없습니다.",
      "en": "Mission information not found.",
      "jp": "ミッション情報が見つかりません。",
      "th": "ไม่พบข้อมูลมิชชั่น",
      "zh_cn": "找不到任务信息。",
      "zh_tw": "找不到任務資訊。",
      "id": "Info misi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_MISSION_ALREADY_RECEIVED_REWARD",
      "kr": "이미 보상을 수령했습니다.",
      "en": "Reward already claimed.",
      "jp": "報酬は既に受け取り済みです。",
      "th": "รับรางวัลไปแล้ว",
      "zh_cn": "奖励已领取。",
      "zh_tw": "獎勵已領取。",
      "id": "Hadiah sudah diambil."
    },
    {
      "KeyText": "ERR_SERVER_MISSION_NOT_COMPLETED",
      "kr": "미션 조건을 충족하지 못했습니다.",
      "en": "Mission conditions not met.",
      "jp": "ミッション条件を満たしていません。",
      "th": "ไม่ตรงตามเงื่อนไขของภารกิจ",
      "zh_cn": "未满足任务条件。",
      "zh_tw": "未滿足任務條件。",
      "id": "Syarat misi belum terpenuhi."
    },
    {
      "KeyText": "ERR_SERVER_PATROL_DAILY_LIMIT_EXCEEDED",
      "kr": "일일 제한을 초과했습니다.",
      "en": "Daily limit exceeded.",
      "jp": "1日の制限を超えました。",
      "th": "เกินจำนวนจำกัดรายวันแล้ว",
      "zh_cn": "已超过每日限制。",
      "zh_tw": "已超過每日限制。",
      "id": "Batas harian telah terlampaui."
    },
    {
      "KeyText": "ERR_SERVER_PATROL_NOT_ENOUGH_CNT",
      "kr": "순찰 횟수가 부족합니다.",
      "en": "Not enough patrol attempts.",
      "jp": "巡回回数が不足しています。",
      "th": "จำนวนการลาดตระเวนไม่เพียงพอ",
      "zh_cn": "巡逻次数不足。",
      "zh_tw": "巡邏次數不足。",
      "id": "Jumlah patroli tidak cukup."
    },
    {
      "KeyText": "ERR_SERVER_PATROL_NOT_FOUND_USER_STAGE_CLEAR",
      "kr": "유저 스테이지 클리어 정보를 찾을 수 없습니다.",
      "en": "User stage clear information not found.",
      "jp": "ユーザーステージクリア情報が見つかりません。",
      "th": "ไม่พบข้อมูลการเคลียร์ด่านของผู้เล่น",
      "zh_cn": "找不到用户关卡通关信息。",
      "zh_tw": "找不到使用者關卡通關資訊。",
      "id": "Info clear stage pengguna tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_CHEAT_NOT_ALLOWED",
      "kr": "치트 기능은 이용할 수 없습니다.",
      "en": "Cheat features are not available.",
      "jp": "チート機能は利用できません。",
      "th": "ไม่สามารถใช้ฟังก์ชันโกงได้",
      "zh_cn": "无法使用作弊功能。",
      "zh_tw": "無法使用作弊功能。",
      "id": "Fitur cheat tidak dapat digunakan."
    },
    {
      "KeyText": "ERR_SERVER_MIDDLEWARE_INVALID_API_KEY",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_MIDDLEWARE_EMPTY_UID",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_MIDDLEWARE_NO_JWT_TOKEN",
      "kr": "시스템 오류입니다.",
      "en": "A system error has occurred.",
      "jp": "システムエラーが発生しました。",
      "th": "ข้อผิดพลาดของระบบ",
      "zh_cn": "系统错误。",
      "zh_tw": "系統錯誤。",
      "id": "Terjadi kesalahan sistem."
    },
    {
      "KeyText": "ERR_SERVER_USER_ALREADY_LINKED",
      "kr": "이미 연동되어있습니다.",
      "en": "Already linked.",
      "jp": "すでに連携されています。",
      "th": "ได้เชื่อมโยงบัญชีแล้ว",
      "zh_cn": "已关联。",
      "zh_tw": "已關聯。",
      "id": "Sudah tertaut."
    },
    {
      "KeyText": "ERR_SERVER_RESERVED_WITHDRAW_ACCOUNT",
      "kr": "해당 계정은 삭제되어 이용할 수 없습니다.\n타이틀 화면으로 이동합니다.",
      "en": "This account has been deleted and can no longer be used.\nReturning to the title screen.",
      "jp": "このアカウントは削除されているため、ご利用いただけません。\nタイトル画面に移動します。",
      "th": "บัญชีนี้ถูกลบแล้วและไม่สามารถใช้งานได้\nจะย้ายไปยังหน้าชื่อเกม",
      "zh_cn": "该账号已被删除，无法使用。\n将移动到标题界面。",
      "zh_tw": "該帳號已被刪除，無法使用。\n將移動到標題畫面。",
      "id": "Akun ini telah dihapus dan tidak dapat digunakan lagi.\nKembali ke layar judul."
    },
    {
      "KeyText": "ERR_SERVER_AFFECTION_NOT_ENOUGH_EXP",
      "kr": "호감도 경험치가 부족합니다.",
      "en": "Not enough Affinity EXP.",
      "jp": "好感度経験値が不足しています。",
      "th": "ค่าประสบการณ์ความชื่นชอบไม่เพียงพอ",
      "zh_cn": "好感度经验值不足。",
      "zh_tw": "好感度經驗值不足。",
      "id": "EXP Afeksi tidak cukup."
    },
    {
      "KeyText": "ERR_SERVER_AFFECTION_ALREADY_RECEIVED_REWARD",
      "kr": "이미 보상을 수령했습니다.",
      "en": "Reward already claimed.",
      "jp": "報酬はすでに受け取り済みです。",
      "th": "รับรางวัลแล้ว",
      "zh_cn": "已领取奖励。",
      "zh_tw": "已領取獎勵。",
      "id": "Hadiah sudah diklaim."
    },
    {
      "KeyText": "ERR_SERVER_AFFECTION_NOT_FOUND_DATA",
      "kr": "호감도 데이터를 찾을 수 없습니다.",
      "en": "Affinity data could not be found.",
      "jp": "好感度データが見つかりません。",
      "th": "ไม่พบข้อมูลความชื่นชอบ",
      "zh_cn": "无法找到好感度数据。",
      "zh_tw": "無法找到好感度資料。",
      "id": "Data Afeksi tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_AFFECTION_NOT_FOUND_DAILY_REWARD",
      "kr": "호감도 일일 보상을 찾을 수 없습니다.",
      "en": "Daily Affinity reward could not be found.",
      "jp": "好感度デイリー報酬が見つかりません。",
      "th": "ไม่พบรางวัลรายวันของความชื่นชอบ",
      "zh_cn": "无法找到好感度每日奖励。",
      "zh_tw": "無法找到好感度每日獎勵。",
      "id": "Hadiah Afeksi harian tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_COUPON_NOT_FOUND",
      "kr": "쿠폰 정보를 찾을 수 없습니다.",
      "en": "Coupon information could not be found.",
      "jp": "クーポン情報が見つかりません。",
      "th": "ไม่พบข้อมูลคูปอง",
      "zh_cn": "无法找到优惠券信息。",
      "zh_tw": "無法找到優惠券資訊。",
      "id": "Informasi kupon tidak ditemukan."
    },
    {
      "KeyText": "ERR_SERVER_COUPON_ALREADY_USED",
      "kr": "이미 사용한 쿠폰입니다.",
      "en": "The coupon has already been used.",
      "jp": "すでに使用したクーポンです。",
      "th": "คูปองนี้ถูกใช้ไปแล้ว",
      "zh_cn": "这是已使用的优惠券。",
      "zh_tw": "這是已使用的優惠券。",
      "id": "Kupon ini sudah pernah digunakan."
    },
    {
      "KeyText": "ERR_SERVER_COUPON_EXPIRED",
      "kr": "만료된 쿠폰입니다.",
      "en": "This coupon has expired.",
      "jp": "有効期限が切れたクーポンです。",
      "th": "คูปองนี้หมดอายุแล้ว",
      "zh_cn": "这是已过期的优惠券。",
      "zh_tw": "這是已過期的優惠券。",
      "id": "Kupon ini sudah kedaluwarsa."
    },
    {
      "KeyText": "ERR_SERVER_COUPON_EXCEEDED_LIMIT",
      "kr": "준비된 수량이 모두 소진되었습니다.",
      "en": "All available stock has been sold out.",
      "jp": "準備された数量がすべて使い果たされました。",
      "th": "จำนวนที่เตรียมไว้ถูกใช้หมดแล้ว",
      "zh_cn": "准备的数量已全部耗尽。",
      "zh_tw": "準備的數量已全部耗盡。",
      "id": "Semua jumlah yang disediakan telah habis."
    },
    {
      "KeyText": "affinity_info_age",
      "kr": "나이",
      "en": "AGE",
      "jp": "年齢",
      "th": "อายุ",
      "zh_cn": "年龄",
      "zh_tw": "年齡",
      "id": "Usia"
    },
    {
      "KeyText": "affinity_info_height",
      "kr": "키",
      "en": "HEIGHT",
      "jp": "身長",
      "th": "ส่วนสูง",
      "zh_cn": "身高",
      "zh_tw": "身高",
      "id": "Tinggi"
    },
    {
      "KeyText": "affinity_info_birthday",
      "kr": "생일",
      "en": "BIRTHDAY",
      "jp": "誕生日",
      "th": "วันเกิด",
      "zh_cn": "生日",
      "zh_tw": "生日",
      "id": "Ulang Tahun"
    },
    {
      "KeyText": "affinity_info_blood_type",
      "kr": "혈액형",
      "en": "BLOOD TYPE",
      "jp": "血液型",
      "th": "กรุ๊ปเลือด",
      "zh_cn": "血型",
      "zh_tw": "血型",
      "id": "Golongan Darah"
    },
    {
      "KeyText": "affinity_info_mbti",
      "kr": "MBTI",
      "en": "MBTI",
      "jp": "MBTI",
      "th": "MBTI",
      "zh_cn": "MBTI",
      "zh_tw": "MBTI",
      "id": "MBTI"
    },
    {
      "KeyText": "affinity_info_hobby",
      "kr": "취미",
      "en": "HOBBIES",
      "jp": "趣味",
      "th": "งานอดิเรก",
      "zh_cn": "爱好",
      "zh_tw": "愛好",
      "id": "Hobi"
    },
    {
      "KeyText": "affinity_info_favorites",
      "kr": "좋아하는 것",
      "en": "LIKES",
      "jp": "好きなもの",
      "th": "สิ่งที่ชอบ",
      "zh_cn": "喜欢的东西",
      "zh_tw": "喜歡的東西",
      "id": "Kesukaan"
    },
    {
      "KeyText": "affinity_info_dislike",
      "kr": "싫어하는 것",
      "en": "DISLIKES",
      "jp": "嫌いなもの",
      "th": "สิ่งที่ไม่ชอบ",
      "zh_cn": "讨厌的东西",
      "zh_tw": "討厭的東西",
      "id": "Yang Tidak Disukai"
    },
    {
      "KeyText": "affinity_info_cherish",
      "kr": "소중한 것",
      "en": "TREASURE",
      "jp": "大切なもの",
      "th": "สิ่งที่สำคัญ",
      "zh_cn": "珍视之物",
      "zh_tw": "珍視之物",
      "id": "Hal yang Berharga"
    },
    {
      "KeyText": "affinity_info_cv",
      "kr": "CV",
      "en": "CV",
      "jp": "CV",
      "th": "CV (นักพากย์)",
      "zh_cn": "CV",
      "zh_tw": "CV",
      "id": "CV"
    },
    {
      "KeyText": "affinity_reply_take_all_button",
      "kr": "모두 받기",
      "en": "CLAIM ALL",
      "jp": "すべて受け取る",
      "th": "รับทั้งหมด",
      "zh_cn": "全部领取",
      "zh_tw": "全部領取",
      "id": "Klaim Semua"
    },
    {
      "KeyText": "affinity_reply_receive_button",
      "kr": "수령",
      "en": "CLAIM",
      "jp": "受け取る",
      "th": "รับ",
      "zh_cn": "领取",
      "zh_tw": "領取",
      "id": "Klaim"
    },
    {
      "KeyText": "affinity_reply_receive_complete_button",
      "kr": "수령완료",
      "en": "CLAIMED",
      "jp": "受け取り完了",
      "th": "รับแล้ว",
      "zh_cn": "已领取",
      "zh_tw": "已領取",
      "id": "Sudah Diklaim"
    },
    {
      "KeyText": "affinity_reply_view_button",
      "kr": "감상하기",
      "en": "VIEW",
      "jp": "見る",
      "th": "ชม",
      "zh_cn": "查看",
      "zh_tw": "查看",
      "id": "Lihat"
    },
    {
      "KeyText": "affinity_reply_info_text",
      "kr": "호감도의 레벨에 따라 사도의 선물이 해금됩니다.",
      "en": "GIFTS FOR THE APOSTLE ARE UNLOCKED BASED ON AFFINITY LEVEL.",
      "jp": "親密度レベルに応じて、使徒のプレゼントが解放されます。",
      "th": "ของขวัญของอัครสาวกจะถูกปลดล็อกตามระดับความสนิท",
      "zh_cn": "根据好感度等级，可解锁使徒的礼物。",
      "zh_tw": "根據好感度等級，可解鎖使徒的禮物。",
      "id": "Hadiah untuk Rasul akan terbuka sesuai level afinitas."
    },
    {
      "KeyText": "affinity_reply_info_unlock",
      "kr": "[정보] {0}",
      "en": "[INFO] {0}",
      "jp": "{0} 情報解放",
      "th": "[ข้อมูล] {0}",
      "zh_cn": "[信息] {0}",
      "zh_tw": "[資訊] {0}",
      "id": "[Informasi] {0}"
    },
    {
      "KeyText": "affinity_reply_voice_unlock",
      "kr": "[보이스] {0}",
      "en": "[VOICE] {0}",
      "jp": "{0} ボイス解放",
      "th": "[เสียง] {0}",
      "zh_cn": "[语音] {0}",
      "zh_tw": "[語音] {0}",
      "id": "[Suara] {0}"
    },
    {
      "KeyText": "affinity_reply_story_episode",
      "kr": "에피소드 {0}",
      "en": "Episode.{0}",
      "jp": "エピソード{0}",
      "th": "ตอนที่ {0}",
      "zh_cn": "第 {0} 话",
      "zh_tw": "第 {0} 話",
      "id": "Episode {0}"
    },
    {
      "KeyText": "affinity_reply_cutscene",
      "kr": "스페셜 컷신 #{0}",
      "en": "Special CG #{0}",
      "jp": "スペシャルCG#{0}",
      "th": "คัตซีนพิเศษ #{0}",
      "zh_cn": "特别 CG #{0}",
      "zh_tw": "特別 CG #{0}",
      "id": "CG Spesial #{0}"
    },
    {
      "KeyText": "affinity_info_voice",
      "kr": "보이스",
      "en": "VOICE",
      "jp": "ボイス",
      "th": "เสียงพากย์",
      "zh_cn": "语音",
      "zh_tw": "語音",
      "id": "Suara"
    },
    {
      "KeyText": "voice_login1",
      "kr": "로그인1",
      "en": "LOGIN1",
      "jp": "ログイン1",
      "th": "ล็อกอิน 1",
      "zh_cn": "登录1",
      "zh_tw": "登入1",
      "id": "Login 1"
    },
    {
      "KeyText": "voice_login2",
      "kr": "로그인2",
      "en": "LOGIN2",
      "jp": "ログイン2",
      "th": "ล็อกอิน 2",
      "zh_cn": "登录2",
      "zh_tw": "登入2",
      "id": "Login 2"
    },
    {
      "KeyText": "voice_loginreturn",
      "kr": "복귀 로그인",
      "en": "LOGINRETURN",
      "jp": "ログイン復帰",
      "th": "ล็อกอินกลับมาเล่น",
      "zh_cn": "回归登录",
      "zh_tw": "回歸登入",
      "id": "Login Kembali"
    },
    {
      "KeyText": "voice_idle1",
      "kr": "대기1",
      "en": "IDLE1",
      "jp": "待機1",
      "th": "ท่ายืนพัก 1",
      "zh_cn": "待机1",
      "zh_tw": "待機1",
      "id": "Siaga 1"
    },
    {
      "KeyText": "voice_idle2",
      "kr": "대기2",
      "en": "IDLE2",
      "jp": "待機2",
      "th": "ท่ายืนพัก 2",
      "zh_cn": "待机2",
      "zh_tw": "待機2",
      "id": "Siaga 2"
    },
    {
      "KeyText": "voice_firstobtain",
      "kr": "최초 획득",
      "en": "FIRSTOBTAIN",
      "jp": "初獲得",
      "th": "ได้รับครั้งแรก",
      "zh_cn": "首次获得",
      "zh_tw": "首次獲得",
      "id": "Perolehan Pertama"
    },
    {
      "KeyText": "voice_touch1",
      "kr": "터치1",
      "en": "TOUCH1",
      "jp": "タッチ1",
      "th": "สัมผัส 1",
      "zh_cn": "触摸1",
      "zh_tw": "觸摸1",
      "id": "Sentuh 1"
    },
    {
      "KeyText": "voice_touch2",
      "kr": "터치2",
      "en": "TOUCH2",
      "jp": "タッチ2",
      "th": "สัมผัส 2",
      "zh_cn": "触摸2",
      "zh_tw": "觸摸2",
      "id": "Sentuh 2"
    },
    {
      "KeyText": "voice_touch3",
      "kr": "터치3",
      "en": "TOUCH2",
      "jp": "タッチ2",
      "th": "สัมผัส 3",
      "zh_cn": "触摸3",
      "zh_tw": "觸摸3",
      "id": "Sentuh 3"
    },
    {
      "KeyText": "voice_touchtrust1",
      "kr": "호감도 터치1",
      "en": "TOUCHTRUST1",
      "jp": "信頼タッチ1",
      "th": "สัมผัสความสนิท 1",
      "zh_cn": "好感触摸1",
      "zh_tw": "好感觸摸1",
      "id": "Sentuh Afinitas 1"
    },
    {
      "KeyText": "voice_touchtrust2",
      "kr": "호감도 터치2",
      "en": "TOUCHTRUST2",
      "jp": "信頼タッチ2",
      "th": "สัมผัสความสนิท 2",
      "zh_cn": "好感触摸2",
      "zh_tw": "好感觸摸2",
      "id": "Sentuh Afinitas 2"
    },
    {
      "KeyText": "voice_touchtrust3",
      "kr": "호감도 터치3",
      "en": "TOUCHTRUST3",
      "jp": "信頼タッチ3",
      "th": "สัมผัสความสนิท 3",
      "zh_cn": "好感触摸3",
      "zh_tw": "好感觸摸3",
      "id": "Sentuh Afinitas 3"
    },
    {
      "KeyText": "voice_touchrepeat",
      "kr": "반복 터치",
      "en": "TOUCHREPEAT",
      "jp": "連続タッチ",
      "th": "สัมผัสซ้ำ",
      "zh_cn": "重复触摸",
      "zh_tw": "重複觸摸",
      "id": "Sentuh Berulang"
    },
    {
      "KeyText": "voice_upgrade",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "強化",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "Upgrade"
    },
    {
      "KeyText": "voice_gamestart1",
      "kr": "게임 시작1",
      "en": "GAMESTART1",
      "jp": "ゲーム開始1",
      "th": "เริ่มเกม 1",
      "zh_cn": "开始战斗1",
      "zh_tw": "開始戰鬥1",
      "id": "Mulai Pertarungan 1"
    },
    {
      "KeyText": "voice_gamestart2",
      "kr": "게임 시작2",
      "en": "GAMESTART2",
      "jp": "ゲーム開始2",
      "th": "เริ่มเกม 2",
      "zh_cn": "开始战斗2",
      "zh_tw": "開始戰鬥2",
      "id": "Mulai Pertarungan 2"
    },
    {
      "KeyText": "voice_bosswavestart1",
      "kr": "보스 시작1",
      "en": "BOSSWAVESTART1",
      "jp": "ボスウェーブ開始1",
      "th": "เริ่มบอส 1",
      "zh_cn": "Boss开始1",
      "zh_tw": "Boss開始1",
      "id": "Mulai Boss 1"
    },
    {
      "KeyText": "voice_bosswavestart2",
      "kr": "보스 시작2",
      "en": "BOSSWAVESTART2",
      "jp": "ボスウェーブ開始2",
      "th": "เริ่มบอส 2",
      "zh_cn": "Boss开始2",
      "zh_tw": "Boss開始2",
      "id": "Mulai Boss 2"
    },
    {
      "KeyText": "voice_attack1",
      "kr": "공격1",
      "en": "ATTACK1",
      "jp": "攻撃1",
      "th": "โจมตี 1",
      "zh_cn": "攻击1",
      "zh_tw": "攻擊1",
      "id": "Serang 1"
    },
    {
      "KeyText": "voice_attack2",
      "kr": "공격2",
      "en": "ATTACK2",
      "jp": "攻撃2",
      "th": "โจมตี 2",
      "zh_cn": "攻击2",
      "zh_tw": "攻擊2",
      "id": "Serang 2"
    },
    {
      "KeyText": "voice_attack3",
      "kr": "공격3",
      "en": "ATTACK3",
      "jp": "攻撃3",
      "th": "โจมตี 3",
      "zh_cn": "攻击3",
      "zh_tw": "攻擊3",
      "id": "Serang 3"
    },
    {
      "KeyText": "voice_discard1",
      "kr": "버리기1",
      "en": "DISCARD1",
      "jp": "破棄1",
      "th": "ทิ้งการ์ด 1",
      "zh_cn": "弃牌1",
      "zh_tw": "棄牌1",
      "id": "Buang 1"
    },
    {
      "KeyText": "voice_discard2",
      "kr": "버리기2",
      "en": "DISCARD2",
      "jp": "破棄2",
      "th": "ทิ้งการ์ด 2",
      "zh_cn": "弃牌2",
      "zh_tw": "棄牌2",
      "id": "Buang 2"
    },
    {
      "KeyText": "voice_discard3",
      "kr": "버리기3",
      "en": "DISCARD3",
      "jp": "破棄3",
      "th": "ทิ้งการ์ด 3",
      "zh_cn": "弃牌3",
      "zh_tw": "棄牌3",
      "id": "Buang 3"
    },
    {
      "KeyText": "voice_discardempty1",
      "kr": "버리기 부족1",
      "en": "DISCARDEMPTY1",
      "jp": "空破棄1",
      "th": "การ์ดสำหรับทิ้งไม่พอ 1",
      "zh_cn": "弃牌不足1",
      "zh_tw": "棄牌不足1",
      "id": "Kurang Kartu Buang 1"
    },
    {
      "KeyText": "voice_discardempty2",
      "kr": "버리기 부족2",
      "en": "DISCARDEMPTY2",
      "jp": "空破棄2",
      "th": "การ์ดสำหรับทิ้งไม่พอ 2",
      "zh_cn": "弃牌不足2",
      "zh_tw": "棄牌不足2",
      "id": "Kurang Kartu Buang 2"
    },
    {
      "KeyText": "voice_specialsubmit",
      "kr": "특별 공격",
      "en": "SPECIALSUBMIT",
      "jp": "特殊発動",
      "th": "โจมตีพิเศษ",
      "zh_cn": "特殊攻击",
      "zh_tw": "特殊攻擊",
      "id": "Serangan Khusus"
    },
    {
      "KeyText": "voice_win1",
      "kr": "승리1",
      "en": "WIN1",
      "jp": "勝利1",
      "th": "ชนะ 1",
      "zh_cn": "胜利1",
      "zh_tw": "勝利1",
      "id": "Menang 1"
    },
    {
      "KeyText": "voice_win2",
      "kr": "승리2",
      "en": "WIN2",
      "jp": "勝利2",
      "th": "ชนะ 2",
      "zh_cn": "胜利2",
      "zh_tw": "勝利2",
      "id": "Menang 2"
    },
    {
      "KeyText": "voice_lose1",
      "kr": "패배1",
      "en": "LOSE1",
      "jp": "敗北1",
      "th": "แพ้ 1",
      "zh_cn": "失败1",
      "zh_tw": "失敗1",
      "id": "Kalah 1"
    },
    {
      "KeyText": "voice_lose2",
      "kr": "패배2",
      "en": "LOSE2",
      "jp": "敗北2",
      "th": "แพ้ 2",
      "zh_cn": "失败2",
      "zh_tw": "失敗2",
      "id": "Kalah 2"
    },
    {
      "KeyText": "voice_noinput",
      "kr": "미 입력",
      "en": "NOINPUT",
      "jp": "無操作",
      "th": "ยังไม่ได้ป้อน",
      "zh_cn": "未操作",
      "zh_tw": "未操作",
      "id": "Tidak Ada Input"
    },
    {
      "KeyText": "voice_overkill",
      "kr": "오버킬",
      "en": "OVERKILL",
      "jp": "オーバーキル",
      "th": "โอเวอร์คิล",
      "zh_cn": "过量击杀",
      "zh_tw": "過量擊殺",
      "id": "Overkill"
    },
    {
      "KeyText": "mon_00_FemmeFatale_01_name",
      "kr": "접객인",
      "en": "HOST",
      "jp": "接客人",
      "th": "พนักงานต้อนรับ",
      "zh_cn": "接待员",
      "zh_tw": "接待員",
      "id": "Staf Resepsionis"
    },
    {
      "KeyText": "mon_00_FemmeFatale_02_name",
      "kr": "접객인",
      "en": "HOST",
      "jp": "接客人",
      "th": "พนักงานต้อนรับ",
      "zh_cn": "接待员",
      "zh_tw": "接待員",
      "id": "Staf Resepsionis"
    },
    {
      "KeyText": "mon_00_FemmeFatale_03_name",
      "kr": "접객인",
      "en": "HOST",
      "jp": "接客人",
      "th": "พนักงานต้อนรับ",
      "zh_cn": "接待员",
      "zh_tw": "接待員",
      "id": "Staf Resepsionis"
    },
    {
      "KeyText": "mon_00_FemmeFatale_04_name",
      "kr": "접객인",
      "en": "HOST",
      "jp": "接客人",
      "th": "พนักงานต้อนรับ",
      "zh_cn": "接待员",
      "zh_tw": "接待員",
      "id": "Staf Resepsionis"
    },
    {
      "KeyText": "mon_01_alcoholic_04_body_name",
      "kr": "주정뱅이",
      "en": "DRUNK",
      "jp": "酔っぱらい",
      "th": "คนขี้เมา",
      "zh_cn": "醉汉",
      "zh_tw": "醉漢",
      "id": "Pemabuk"
    },
    {
      "KeyText": "mon_01_alcoholic_05_body_name",
      "kr": "주정뱅이",
      "en": "DRUNK",
      "jp": "酔っぱらい",
      "th": "คนขี้เมา",
      "zh_cn": "醉汉",
      "zh_tw": "醉漢",
      "id": "Pemabuk"
    },
    {
      "KeyText": "mon_01_alcoholic_06_body_name",
      "kr": "주정뱅이",
      "en": "DRUNK",
      "jp": "酔っぱらい",
      "th": "คนขี้เมา",
      "zh_cn": "醉汉",
      "zh_tw": "醉漢",
      "id": "Pemabuk"
    },
    {
      "KeyText": "mon_01_begger_02_body_name",
      "kr": "약탈자",
      "en": "PILLAGER",
      "jp": "略奪者",
      "th": "ผู้ปล้นสะดม",
      "zh_cn": "掠夺者",
      "zh_tw": "掠奪者",
      "id": "Penjarah"
    },
    {
      "KeyText": "mon_01_conman_01_body_name",
      "kr": "사기꾼",
      "en": "SCAMMER",
      "jp": "詐欺師",
      "th": "นักต้มตุ๋น",
      "zh_cn": "骗子",
      "zh_tw": "騙子",
      "id": "Penipu"
    },
    {
      "KeyText": "mon_01_conman_02_body_name",
      "kr": "사기꾼",
      "en": "SCAMMER",
      "jp": "詐欺師",
      "th": "นักต้มตุ๋น",
      "zh_cn": "骗子",
      "zh_tw": "騙子",
      "id": "Penipu"
    },
    {
      "KeyText": "mon_01_pickpocket_02_body_name",
      "kr": "강도",
      "en": "ROBBER",
      "jp": "強盗",
      "th": "โจรปล้น",
      "zh_cn": "强盗",
      "zh_tw": "強盜",
      "id": "Perampok"
    },
    {
      "KeyText": "mon_01_pickpocket_05_body_name",
      "kr": "강도",
      "en": "ROBBER",
      "jp": "強盗",
      "th": "โจรปล้น",
      "zh_cn": "强盗",
      "zh_tw": "強盜",
      "id": "Perampok"
    },
    {
      "KeyText": "mon_01_rock_01_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_rock_02_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_rock_03_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_rock_04_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_rock_05_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_rock_06_body_name",
      "kr": "불량 청소년",
      "en": "JUVENILE DELINQUENT",
      "jp": "不良少年",
      "th": "เยาวชนเกเร",
      "zh_cn": "不良少年",
      "zh_tw": "不良少年",
      "id": "Remaja Nakal"
    },
    {
      "KeyText": "mon_01_SlumBruiser_01_name",
      "kr": "공갈범",
      "en": "EXTORTIONIST",
      "jp": "恐喝者",
      "th": "ผู้ข่มขู่เรียกเงิน",
      "zh_cn": "恐吓犯",
      "zh_tw": "恐嚇犯",
      "id": "Pemeras"
    },
    {
      "KeyText": "mon_01_SlumBruiser_02_name",
      "kr": "공갈범",
      "en": "EXTORTIONIST",
      "jp": "恐喝者",
      "th": "ผู้ข่มขู่เรียกเงิน",
      "zh_cn": "恐吓犯",
      "zh_tw": "恐嚇犯",
      "id": "Pemeras"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_01_name",
      "kr": "빈민",
      "en": "SLUM DWELLER",
      "jp": "貧民",
      "th": "คนยากจน",
      "zh_cn": "贫民",
      "zh_tw": "貧民",
      "id": "Kaum Miskin"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_02_name",
      "kr": "빈민",
      "en": "SLUM DWELLER",
      "jp": "貧民",
      "th": "คนยากจน",
      "zh_cn": "贫民",
      "zh_tw": "貧民",
      "id": "Kaum Miskin"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_03_name",
      "kr": "협박범",
      "en": "INTIMIDATOR",
      "jp": "脅迫者",
      "th": "ผู้ข่มขู่",
      "zh_cn": "威胁者",
      "zh_tw": "威脅者",
      "id": "Pengancam"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_04_name",
      "kr": "난동꾼",
      "en": "RIOTER",
      "jp": "暴徒",
      "th": "ผู้ก่อความวุ่นวาย",
      "zh_cn": "暴徒",
      "zh_tw": "暴徒",
      "id": "Perusuh"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_05_name",
      "kr": "난동꾼",
      "en": "RIOTER",
      "jp": "暴徒",
      "th": "ผู้ก่อความวุ่นวาย",
      "zh_cn": "暴徒",
      "zh_tw": "暴徒",
      "id": "Perusuh"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_06_name",
      "kr": "난동꾼",
      "en": "RIOTER",
      "jp": "暴徒",
      "th": "ผู้ก่อความวุ่นวาย",
      "zh_cn": "暴徒",
      "zh_tw": "暴徒",
      "id": "Perusuh"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_07_name",
      "kr": "몰락 귀족",
      "en": "FALLEN NOBLE",
      "jp": "没落貴族",
      "th": "ขุนนางตกต่ำ",
      "zh_cn": "落魄贵族",
      "zh_tw": "落魄貴族",
      "id": "Bangsawan Jatuh"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_08_name",
      "kr": "빈민",
      "en": "SLUM DWELLER",
      "jp": "貧民",
      "th": "คนยากจน",
      "zh_cn": "贫民",
      "zh_tw": "貧民",
      "id": "Kaum Miskin"
    },
    {
      "KeyText": "mon_01_SlumDelinquent_09_name",
      "kr": "빈민",
      "en": "SLUM DWELLER",
      "jp": "貧民",
      "th": "คนยากจน",
      "zh_cn": "贫民",
      "zh_tw": "貧民",
      "id": "Kaum Miskin"
    },
    {
      "KeyText": "mon_02_beach_musician_01_body_name",
      "kr": "불량배",
      "en": "THUG",
      "jp": "チンピラ",
      "th": "อันธพาล",
      "zh_cn": "混混",
      "zh_tw": "混混",
      "id": "Preman"
    },
    {
      "KeyText": "mon_02_beachbrawler_01_name",
      "kr": "강탈자",
      "en": "RAIDER",
      "jp": "略奪者",
      "th": "ผู้ปล้น",
      "zh_cn": "掠夺者",
      "zh_tw": "掠奪者",
      "id": "Perampas"
    },
    {
      "KeyText": "mon_02_beachbrawler_02_name",
      "kr": "강탈자",
      "en": "RAIDER",
      "jp": "略奪者",
      "th": "ผู้ปล้น",
      "zh_cn": "掠夺者",
      "zh_tw": "掠奪者",
      "id": "Perampas"
    },
    {
      "KeyText": "mon_02_beachbrawler_03_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_beachbrawler_04_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_beachbrawler_05_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_beachbrawler_06_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_beachbrawler_07_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_beachbrawler_08_name",
      "kr": "무법자",
      "en": "OUTLAW",
      "jp": "無法者",
      "th": "ผู้ไร้กฎหมาย",
      "zh_cn": "亡命徒",
      "zh_tw": "亡命徒",
      "id": "Pemberontak"
    },
    {
      "KeyText": "mon_02_Coast_Guard_01_body_name",
      "kr": "변절한 해경",
      "en": "TURNCOAT COAST GUARD",
      "jp": "変節した海上警備",
      "th": "เจ้าหน้าที่หน่วยยามฝั่งทรยศ",
      "zh_cn": "叛变海警",
      "zh_tw": "叛變海警",
      "id": "Penjaga Pantai Pengkhianat"
    },
    {
      "KeyText": "mon_02_Coast_Guard_02_body_name",
      "kr": "변절한 해경",
      "en": "TURNCOAT COAST GUARD",
      "jp": "変節した海上警備",
      "th": "เจ้าหน้าที่หน่วยยามฝั่งทรยศ",
      "zh_cn": "叛变海警",
      "zh_tw": "叛變海警",
      "id": "Penjaga Pantai Pengkhianat"
    },
    {
      "KeyText": "mon_02_Coast_Guard_04_body_name",
      "kr": "변절한 해경",
      "en": "TURNCOAT COAST GUARD",
      "jp": "変節した海上警備",
      "th": "เจ้าหน้าที่หน่วยยามฝั่งทรยศ",
      "zh_cn": "叛变海警",
      "zh_tw": "叛變海警",
      "id": "Penjaga Pantai Pengkhianat"
    },
    {
      "KeyText": "mon_02_sea_rescue_01_body_name",
      "kr": "구조대",
      "en": "LIFEGUARD",
      "jp": "救助員",
      "th": "เจ้าหน้าที่กู้ชีวิต",
      "zh_cn": "救生员",
      "zh_tw": "救生員",
      "id": "Penjaga Pantai"
    },
    {
      "KeyText": "mon_02_sea_rescue_02_body_name",
      "kr": "구조대",
      "en": "LIFEGUARD",
      "jp": "救助員",
      "th": "เจ้าหน้าที่กู้ชีวิต",
      "zh_cn": "救生员",
      "zh_tw": "救生員",
      "id": "Penjaga Pantai"
    },
    {
      "KeyText": "mon_02_sea_rescue_04_body_name",
      "kr": "구조대",
      "en": "LIFEGUARD",
      "jp": "救助員",
      "th": "เจ้าหน้าที่กู้ชีวิต",
      "zh_cn": "救生员",
      "zh_tw": "救生員",
      "id": "Penjaga Pantai"
    },
    {
      "KeyText": "mon_02_sea_rescue_05_body_name",
      "kr": "구조대",
      "en": "LIFEGUARD",
      "jp": "救助員",
      "th": "เจ้าหน้าที่กู้ชีวิต",
      "zh_cn": "救生员",
      "zh_tw": "救生員",
      "id": "Penjaga Pantai"
    },
    {
      "KeyText": "mon_02_Surfer_01_body_name",
      "kr": "서퍼",
      "en": "SURFER",
      "jp": "サーファー",
      "th": "นักโต้คลื่น",
      "zh_cn": "冲浪者",
      "zh_tw": "衝浪者",
      "id": "Peselancar"
    },
    {
      "KeyText": "mon_02_Surfer_03_body_name",
      "kr": "서퍼",
      "en": "SURFER",
      "jp": "サーファー",
      "th": "นักโต้คลื่น",
      "zh_cn": "冲浪者",
      "zh_tw": "衝浪者",
      "id": "Peselancar"
    },
    {
      "KeyText": "mon_03_BuddhistMonk_01_name",
      "kr": "신자",
      "en": "BELIEVER",
      "jp": "信者",
      "th": "ผู้ศรัทธา",
      "zh_cn": "信徒",
      "zh_tw": "信徒",
      "id": "Penganut"
    },
    {
      "KeyText": "mon_03_BuddhistMonk_02_name",
      "kr": "신자",
      "en": "BELIEVER",
      "jp": "信者",
      "th": "ผู้ศรัทธา",
      "zh_cn": "信徒",
      "zh_tw": "信徒",
      "id": "Penganut"
    },
    {
      "KeyText": "mon_03_BuddhistMonk_03_name",
      "kr": "신자",
      "en": "BELIEVER",
      "jp": "信者",
      "th": "ผู้ศรัทธา",
      "zh_cn": "信徒",
      "zh_tw": "信徒",
      "id": "Penganut"
    },
    {
      "KeyText": "mon_03_enslaved_monk_02_body_name",
      "kr": "수도승",
      "en": "MONK",
      "jp": "僧侶",
      "th": "พระนักบวช",
      "zh_cn": "修道士",
      "zh_tw": "修道士",
      "id": "Biarawan"
    },
    {
      "KeyText": "mon_03_fallen believer_03_body_name",
      "kr": "어린 무녀",
      "en": "CHILD SHRINE ATTENDANT",
      "jp": "幼い巫女",
      "th": "มิโกะเด็ก",
      "zh_cn": "年幼巫女",
      "zh_tw": "年幼巫女",
      "id": "Miko Muda"
    },
    {
      "KeyText": "mon_03_fallen believer_05_body_name",
      "kr": "늙은 무녀",
      "en": "ELDER SHRINE ATTENDANT",
      "jp": "老いた巫女",
      "th": "มิโกะแก่",
      "zh_cn": "年老巫女",
      "zh_tw": "年老巫女",
      "id": "Miko Tua"
    },
    {
      "KeyText": "mon_03_fanatic_02_body_name",
      "kr": "변절한 승려",
      "en": "TURNCOAT MONK",
      "jp": "変節した僧侶",
      "th": "พระที่ทรยศ",
      "zh_cn": "叛变僧侣",
      "zh_tw": "叛變僧侶",
      "id": "Biarawan Pengkhianat"
    },
    {
      "KeyText": "mon_03_fanatic_04_body_name",
      "kr": "타락한 승려",
      "en": "CORRUPTED MONK",
      "jp": "堕落した僧侶",
      "th": "พระที่ตกต่ำ",
      "zh_cn": "堕落僧侣",
      "zh_tw": "墮落僧侶",
      "id": "Biarawan Tercemar"
    },
    {
      "KeyText": "mon_03_priest_04_body_name",
      "kr": "변절한 승려",
      "en": "TURNCOAT MONK",
      "jp": "変節した僧侶",
      "th": "พระที่ทรยศ",
      "zh_cn": "叛变僧侣",
      "zh_tw": "叛變僧侶",
      "id": "Biarawan Pengkhianat"
    },
    {
      "KeyText": "mon_03_priest_05_body_name",
      "kr": "변절한 승려",
      "en": "TURNCOAT MONK",
      "jp": "変節した僧侶",
      "th": "พระที่ทรยศ",
      "zh_cn": "叛变僧侣",
      "zh_tw": "叛變僧侶",
      "id": "Biarawan Pengkhianat"
    },
    {
      "KeyText": "mon_03_ShrineMaiden_01_name",
      "kr": "잠식된 무녀",
      "en": "CONSUMED SHRINE ATTENDANT",
      "jp": "侵食された巫女",
      "th": "มิโกะที่ถูกกัดกิน",
      "zh_cn": "被侵蚀的巫女",
      "zh_tw": "被侵蝕的巫女",
      "id": "Miko Terkikis"
    },
    {
      "KeyText": "mon_03_ShrineMaiden_02_name",
      "kr": "잠식된 무녀",
      "en": "CONSUMED SHRINE ATTENDANT",
      "jp": "侵食された巫女",
      "th": "มิโกะที่ถูกกัดกิน",
      "zh_cn": "被侵蚀的巫女",
      "zh_tw": "被侵蝕的巫女",
      "id": "Miko Terkikis"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_01_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_02_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_03_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_04_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_05_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_03_ShrineVisitor_06_name",
      "kr": "방문객",
      "en": "VISITOR",
      "jp": "訪問者",
      "th": "ผู้มาเยือน",
      "zh_cn": "访客",
      "zh_tw": "訪客",
      "id": "Pengunjung"
    },
    {
      "KeyText": "mon_04_BlackMarketBuyer_01_name",
      "kr": "거래자",
      "en": "TRADER",
      "jp": "取引人",
      "th": "พ่อค้า",
      "zh_cn": "交易者",
      "zh_tw": "交易者",
      "id": "Pedagang"
    },
    {
      "KeyText": "mon_04_BlackMarketBuyer_02_name",
      "kr": "거래자",
      "en": "TRADER",
      "jp": "取引人",
      "th": "พ่อค้า",
      "zh_cn": "交易者",
      "zh_tw": "交易者",
      "id": "Pedagang"
    },
    {
      "KeyText": "mon_04_errand_boy_01_body_name",
      "kr": "중개상",
      "en": "BROKER MERCHANT",
      "jp": "仲買商",
      "th": "นายหน้า",
      "zh_cn": "中间商",
      "zh_tw": "中間商",
      "id": "Pedagang Perantara"
    },
    {
      "KeyText": "mon_04_errand_boy_02_body_name",
      "kr": "중개상",
      "en": "BROKER MERCHANT",
      "jp": "仲買商",
      "th": "นายหน้า",
      "zh_cn": "中间商",
      "zh_tw": "中間商",
      "id": "Pedagang Perantara"
    },
    {
      "KeyText": "mon_04_errand_boy_03_body_name",
      "kr": "중개상",
      "en": "BROKER MERCHANT",
      "jp": "仲買商",
      "th": "นายหน้า",
      "zh_cn": "中间商",
      "zh_tw": "中間商",
      "id": "Pedagang Perantara"
    },
    {
      "KeyText": "mon_04_Slaughterhouse_worker_01_body_name",
      "kr": "폭도",
      "en": "RIOTER",
      "jp": "暴徒",
      "th": "ผู้ก่อจลาจล",
      "zh_cn": "暴徒",
      "zh_tw": "暴徒",
      "id": "Perusuh"
    },
    {
      "KeyText": "mon_04_Slaughterhouse_worker_03_body_name",
      "kr": "폭도",
      "en": "RIOTER",
      "jp": "暴徒",
      "th": "ผู้ก่อจลาจล",
      "zh_cn": "暴徒",
      "zh_tw": "暴徒",
      "id": "Perusuh"
    },
    {
      "KeyText": "mon_04_SlumBroker_01_name",
      "kr": "브로커",
      "en": "BROKER",
      "jp": "ブローカー",
      "th": "โบรกเกอร์",
      "zh_cn": "掮客",
      "zh_tw": "掮客",
      "id": "Broker"
    },
    {
      "KeyText": "mon_04_SlumBroker_02_name",
      "kr": "브로커",
      "en": "BROKER",
      "jp": "ブローカー",
      "th": "โบรกเกอร์",
      "zh_cn": "掮客",
      "zh_tw": "掮客",
      "id": "Broker"
    },
    {
      "KeyText": "mon_04_SlumBroker_03_name",
      "kr": "전속 브로커",
      "en": "EXCLUSIVE BROKER",
      "jp": "専属ブローカー",
      "th": "โบรกเกอร์ประจำ",
      "zh_cn": "专属掮客",
      "zh_tw": "專屬掮客",
      "id": "Broker Eksklusif"
    },
    {
      "KeyText": "mon_04_SlumBroker_04_name",
      "kr": "전속 브로커",
      "en": "EXCLUSIVE BROKER",
      "jp": "専属ブローカー",
      "th": "โบรกเกอร์ประจำ",
      "zh_cn": "专属掮客",
      "zh_tw": "專屬掮客",
      "id": "Broker Eksklusif"
    },
    {
      "KeyText": "mon_04_SlumBroker_05_name",
      "kr": "브로커",
      "en": "BROKER",
      "jp": "ブローカー",
      "th": "โบรกเกอร์",
      "zh_cn": "掮客",
      "zh_tw": "掮客",
      "id": "Broker"
    },
    {
      "KeyText": "mon_04_SlumBroker_06_name",
      "kr": "브로커",
      "en": "BROKER",
      "jp": "ブローカー",
      "th": "โบรกเกอร์",
      "zh_cn": "掮客",
      "zh_tw": "掮客",
      "id": "Broker"
    },
    {
      "KeyText": "mon_04_SlumBroker_07_name",
      "kr": "브로커",
      "en": "BROKER",
      "jp": "ブローカー",
      "th": "โบรกเกอร์",
      "zh_cn": "掮客",
      "zh_tw": "掮客",
      "id": "Broker"
    },
    {
      "KeyText": "mon_04_Temptress_01_name",
      "kr": "안내인",
      "en": "GUIDE",
      "jp": "案内人",
      "th": "ผู้นำทาง",
      "zh_cn": "向导",
      "zh_tw": "嚮導",
      "id": "Pemandu"
    },
    {
      "KeyText": "mon_04_Temptress_02_name",
      "kr": "안내인",
      "en": "GUIDE",
      "jp": "案内人",
      "th": "ผู้นำทาง",
      "zh_cn": "向导",
      "zh_tw": "嚮導",
      "id": "Pemandu"
    },
    {
      "KeyText": "mon_04_Temptress_03_name",
      "kr": "전속 비서",
      "en": "EXCLUSIVE SECRETARY",
      "jp": "専属秘書",
      "th": "เลขาประจำตัว",
      "zh_cn": "专属秘书",
      "zh_tw": "專屬秘書",
      "id": "Sekretaris Eksklusif"
    },
    {
      "KeyText": "mon_04_Temptress_04_name",
      "kr": "안내인",
      "en": "GUIDE",
      "jp": "案内人",
      "th": "ผู้นำทาง",
      "zh_cn": "向导",
      "zh_tw": "嚮導",
      "id": "Pemandu"
    },
    {
      "KeyText": "mon_04_Temptress_05_name",
      "kr": "길거리 상인",
      "en": "STREET MERCHANT",
      "jp": "露店商",
      "th": "พ่อค้าเร่",
      "zh_cn": "街头商人",
      "zh_tw": "街頭商人",
      "id": "Pedagang Jalanan"
    },
    {
      "KeyText": "mon_04_trader_01_body_name",
      "kr": "불법 상인",
      "en": "ILLEGAL MERCHANT",
      "jp": "闇商人",
      "th": "พ่อค้าเถื่อน",
      "zh_cn": "非法商人",
      "zh_tw": "非法商人",
      "id": "Pedagang Ilegal"
    },
    {
      "KeyText": "mon_04_trader_02_body_name",
      "kr": "불법 상인",
      "en": "ILLEGAL MERCHANT",
      "jp": "闇商人",
      "th": "พ่อค้าเถื่อน",
      "zh_cn": "非法商人",
      "zh_tw": "非法商人",
      "id": "Pedagang Ilegal"
    },
    {
      "KeyText": "mon_04_trader_03_body_name",
      "kr": "불법 상인",
      "en": "ILLEGAL MERCHANT",
      "jp": "闇商人",
      "th": "พ่อค้าเถื่อน",
      "zh_cn": "非法商人",
      "zh_tw": "非法商人",
      "id": "Pedagang Ilegal"
    },
    {
      "KeyText": "mon_04_trader_05_body_name",
      "kr": "불법 상인",
      "en": "ILLEGAL MERCHANT",
      "jp": "闇商人",
      "th": "พ่อค้าเถื่อน",
      "zh_cn": "非法商人",
      "zh_tw": "非法商人",
      "id": "Pedagang Ilegal"
    },
    {
      "KeyText": "mon_04_underground_boxer_03_body_name",
      "kr": "무투가",
      "en": "MARTIAL ARTIST",
      "jp": "武闘家",
      "th": "นักสู้ประชิดตัว",
      "zh_cn": "武斗家",
      "zh_tw": "武鬥家",
      "id": "Petarung"
    },
    {
      "KeyText": "mon_05_Death_row_inmate_03_body_name",
      "kr": "모범수",
      "en": "MODEL PRISONER",
      "jp": "模範囚",
      "th": "นักโทษชั้นดี",
      "zh_cn": "模范囚犯",
      "zh_tw": "模範囚犯",
      "id": "Narapidana Teladan"
    },
    {
      "KeyText": "mon_05_Death_row_inmate_04_body_name",
      "kr": "모범수",
      "en": "MODEL PRISONER",
      "jp": "模範囚",
      "th": "นักโทษชั้นดี",
      "zh_cn": "模范囚犯",
      "zh_tw": "模範囚犯",
      "id": "Narapidana Teladan"
    },
    {
      "KeyText": "mon_05_encroached_prisoner_02_body_name",
      "kr": "모범수",
      "en": "MODEL PRISONER",
      "jp": "模範囚",
      "th": "นักโทษชั้นดี",
      "zh_cn": "模范囚犯",
      "zh_tw": "模範囚犯",
      "id": "Narapidana Teladan"
    },
    {
      "KeyText": "mon_05_escaped_inmate_02_body_name",
      "kr": "모범수",
      "en": "MODEL PRISONER",
      "jp": "模範囚",
      "th": "นักโทษชั้นดี",
      "zh_cn": "模范囚犯",
      "zh_tw": "模範囚犯",
      "id": "Narapidana Teladan"
    },
    {
      "KeyText": "mon_05_guard_01_body_name",
      "kr": "징벌자",
      "en": "PUNISHER",
      "jp": "懲罰者",
      "th": "ผู้ลงทัณฑ์",
      "zh_cn": "惩罚者",
      "zh_tw": "懲罰者",
      "id": "Penghukum"
    },
    {
      "KeyText": "mon_05_guard_03_body_name",
      "kr": "징벌자",
      "en": "PUNISHER",
      "jp": "懲罰者",
      "th": "ผู้ลงทัณฑ์",
      "zh_cn": "惩罚者",
      "zh_tw": "懲罰者",
      "id": "Penghukum"
    },
    {
      "KeyText": "mon_05_guard_05_body_name",
      "kr": "징벌자",
      "en": "PUNISHER",
      "jp": "懲罰者",
      "th": "ผู้ลงทัณฑ์",
      "zh_cn": "惩罚者",
      "zh_tw": "懲罰者",
      "id": "Penghukum"
    },
    {
      "KeyText": "mon_05_Prisoner_01_name",
      "kr": "죄수",
      "en": "PRISONER",
      "jp": "囚人",
      "th": "นักโทษ",
      "zh_cn": "囚犯",
      "zh_tw": "囚犯",
      "id": "Narapidana"
    },
    {
      "KeyText": "mon_05_prisoner_01_body_name",
      "kr": "죄수",
      "en": "PRISONER",
      "jp": "囚人",
      "th": "นักโทษ",
      "zh_cn": "囚犯",
      "zh_tw": "囚犯",
      "id": "Narapidana"
    },
    {
      "KeyText": "mon_05_Prisoner_02_name",
      "kr": "죄수",
      "en": "PRISONER",
      "jp": "囚人",
      "th": "นักโทษ",
      "zh_cn": "囚犯",
      "zh_tw": "囚犯",
      "id": "Narapidana"
    },
    {
      "KeyText": "mon_05_prisoner_02_body_name",
      "kr": "죄수",
      "en": "PRISONER",
      "jp": "囚人",
      "th": "นักโทษ",
      "zh_cn": "囚犯",
      "zh_tw": "囚犯",
      "id": "Narapidana"
    },
    {
      "KeyText": "mon_05_PrisonGuard_01_name",
      "kr": "교도관",
      "en": "CORRECTION OFFICER",
      "jp": "刑務官",
      "th": "เจ้าหน้าที่เรือนจำ",
      "zh_cn": "狱警",
      "zh_tw": "獄警",
      "id": "Petugas Penjara"
    },
    {
      "KeyText": "mon_05_PrisonGuard_02_name",
      "kr": "교도관",
      "en": "CORRECTION OFFICER",
      "jp": "刑務官",
      "th": "เจ้าหน้าที่เรือนจำ",
      "zh_cn": "狱警",
      "zh_tw": "獄警",
      "id": "Petugas Penjara"
    },
    {
      "KeyText": "mon_05_PrisonGuard_03_name",
      "kr": "교도관",
      "en": "CORRECTION OFFICER",
      "jp": "刑務官",
      "th": "เจ้าหน้าที่เรือนจำ",
      "zh_cn": "狱警",
      "zh_tw": "獄警",
      "id": "Petugas Penjara"
    },
    {
      "KeyText": "mon_05_PrisonGuard_04_name",
      "kr": "간수",
      "en": "JAILER",
      "jp": "看守",
      "th": "ผู้คุม",
      "zh_cn": "狱卒",
      "zh_tw": "獄卒",
      "id": "Sipir"
    },
    {
      "KeyText": "mon_05_PrisonGuard_05_name",
      "kr": "집행관",
      "en": "ENFORCER",
      "jp": "執行官",
      "th": "เจ้าหน้าที่บังคับใช้กฎหมาย",
      "zh_cn": "执行官",
      "zh_tw": "執行官",
      "id": "Eksekutor"
    },
    {
      "KeyText": "mon_05_PrisonGuard_06_name",
      "kr": "집행관",
      "en": "ENFORCER",
      "jp": "執行官",
      "th": "เจ้าหน้าที่บังคับใช้กฎหมาย",
      "zh_cn": "执行官",
      "zh_tw": "執行官",
      "id": "Eksekutor"
    },
    {
      "KeyText": "mon_05_PrisonGuard_07_name",
      "kr": "집행관",
      "en": "ENFORCER",
      "jp": "執行官",
      "th": "เจ้าหน้าที่บังคับใช้กฎหมาย",
      "zh_cn": "执行官",
      "zh_tw": "執行官",
      "id": "Eksekutor"
    },
    {
      "KeyText": "mon_06_Butler_01_name",
      "kr": "집사",
      "en": "STEWARD",
      "jp": "執事",
      "th": "บัตเลอร์",
      "zh_cn": "管家",
      "zh_tw": "管家",
      "id": "Pelayan"
    },
    {
      "KeyText": "mon_06_Butler_02_name",
      "kr": "집사",
      "en": "STEWARD",
      "jp": "執事",
      "th": "บัตเลอร์",
      "zh_cn": "管家",
      "zh_tw": "管家",
      "id": "Pelayan"
    },
    {
      "KeyText": "mon_06_Butler_03_name",
      "kr": "타락한 집사",
      "en": "CORRUPTED STEWARD",
      "jp": "堕落した執事",
      "th": "บัตเลอร์ผู้เสื่อมทราม",
      "zh_cn": "堕落管家",
      "zh_tw": "墮落管家",
      "id": "Pelayan Tercemar"
    },
    {
      "KeyText": "mon_06_Butler_04_name",
      "kr": "카오스 집사",
      "en": "CHAOS STEWARD",
      "jp": "カオス執事",
      "th": "บัตเลอร์แห่งความโกลาหล",
      "zh_cn": "混沌管家",
      "zh_tw": "混沌管家",
      "id": "Pelayan Chaos"
    },
    {
      "KeyText": "mon_06_Cook_02_body_name",
      "kr": "잠식된 요리사",
      "en": "CONSUMED COOK",
      "jp": "侵食された料理人",
      "th": "พ่อครัวที่ถูกกัดกิน",
      "zh_cn": "被侵蚀的厨师",
      "zh_tw": "被侵蝕的廚師",
      "id": "Koki Terkikis"
    },
    {
      "KeyText": "mon_06_EstateGuard_01_name",
      "kr": "귀족의 사병",
      "en": "PRIVATE GUARD",
      "jp": "私設兵",
      "th": "ทหารรับใช้ของชนชั้นสูง",
      "zh_cn": "贵族私兵",
      "zh_tw": "貴族私兵",
      "id": "Pengawal Bangsawan"
    },
    {
      "KeyText": "mon_06_EstateGuard_02_name",
      "kr": "귀족의 사병",
      "en": "PRIVATE GUARD",
      "jp": "私設兵",
      "th": "ทหารรับใช้ของชนชั้นสูง",
      "zh_cn": "贵族私兵",
      "zh_tw": "貴族私兵",
      "id": "Pengawal Bangsawan"
    },
    {
      "KeyText": "mon_06_EstateGuard_03_name",
      "kr": "저택 경비병",
      "en": "MANSION GUARD",
      "jp": "屋敷警備",
      "th": "ทหารยามคฤหาสน์",
      "zh_cn": "宅邸守卫",
      "zh_tw": "宅邸守衛",
      "id": "Penjaga Mansion"
    },
    {
      "KeyText": "mon_06_EstateGuard_04_name",
      "kr": "저택 경비병",
      "en": "MANSION GUARD",
      "jp": "屋敷警備",
      "th": "ทหารยามคฤหาสน์",
      "zh_cn": "宅邸守卫",
      "zh_tw": "宅邸守衛",
      "id": "Penjaga Mansion"
    },
    {
      "KeyText": "mon_06_EstateGuard_05_name",
      "kr": "저택 경비병",
      "en": "MANSION GUARD",
      "jp": "屋敷警備",
      "th": "ทหารยามคฤหาสน์",
      "zh_cn": "宅邸守卫",
      "zh_tw": "宅邸守衛",
      "id": "Penjaga Mansion"
    },
    {
      "KeyText": "mon_06_EstateGuard_06_name",
      "kr": "저택 경비병",
      "en": "MANSION GUARD",
      "jp": "屋敷警備",
      "th": "ทหารยามคฤหาสน์",
      "zh_cn": "宅邸守卫",
      "zh_tw": "宅邸守衛",
      "id": "Penjaga Mansion"
    },
    {
      "KeyText": "mon_06_Gardener_01_body_name",
      "kr": "정원사",
      "en": "GARDENER",
      "jp": "庭師",
      "th": "คนสวน",
      "zh_cn": "园丁",
      "zh_tw": "園丁",
      "id": "Tukang Kebun"
    },
    {
      "KeyText": "mon_06_Gardener_02_body_name",
      "kr": "정원사",
      "en": "GARDENER",
      "jp": "庭師",
      "th": "คนสวน",
      "zh_cn": "园丁",
      "zh_tw": "園丁",
      "id": "Tukang Kebun"
    },
    {
      "KeyText": "mon_06_HouseServant_01_name",
      "kr": "하녀",
      "en": "MAID",
      "jp": "使用人",
      "th": "สาวใช้",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Pelayan Wanita"
    },
    {
      "KeyText": "mon_06_HouseServant_02_name",
      "kr": "하녀",
      "en": "MAID",
      "jp": "使用人",
      "th": "สาวใช้",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Pelayan Wanita"
    },
    {
      "KeyText": "mon_06_HouseServant_03_name",
      "kr": "타락한 하녀",
      "en": "CORRUPTED MAID",
      "jp": "堕落した使用人",
      "th": "สาวใช้ผู้เสื่อมทราม",
      "zh_cn": "堕落女仆",
      "zh_tw": "墮落女僕",
      "id": "Maid Tercemar"
    },
    {
      "KeyText": "mon_06_Maid_01_body_name",
      "kr": "메이드",
      "en": "MAID",
      "jp": "メイド",
      "th": "เมด",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Maid"
    },
    {
      "KeyText": "mon_06_Maid_02_body_name",
      "kr": "메이드",
      "en": "MAID",
      "jp": "メイド",
      "th": "เมด",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Maid"
    },
    {
      "KeyText": "mon_06_Maid_04_body_name",
      "kr": "메이드",
      "en": "MAID",
      "jp": "メイド",
      "th": "เมด",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Maid"
    },
    {
      "KeyText": "mon_06_Maid_05_body_name",
      "kr": "메이드",
      "en": "MAID",
      "jp": "メイド",
      "th": "เมด",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Maid"
    },
    {
      "KeyText": "mon_06_Maid_06_body_name",
      "kr": "메이드",
      "en": "MAID",
      "jp": "メイド",
      "th": "เมด",
      "zh_cn": "女仆",
      "zh_tw": "女僕",
      "id": "Maid"
    },
    {
      "KeyText": "mon_07_Mechanic_03_body_name",
      "kr": "잠식된 기계공",
      "en": "CONSUMED MECHANIC",
      "jp": "侵食された技師",
      "th": "ช่างกลที่ถูกกัดกิน",
      "zh_cn": "被侵蚀的机械师",
      "zh_tw": "被侵蝕的機械師",
      "id": "Mekanik Terkikis"
    },
    {
      "KeyText": "mon_07_Mechanic_04_body_name",
      "kr": "잠식된 기계공",
      "en": "CONSUMED MECHANIC",
      "jp": "侵食された技師",
      "th": "ช่างกลที่ถูกกัดกิน",
      "zh_cn": "被侵蚀的机械师",
      "zh_tw": "被侵蝕的機械師",
      "id": "Mekanik Terkikis"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_01_name",
      "kr": "경비 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "警备机器人",
      "zh_tw": "警備機器人",
      "id": "Robot Penjaga"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_02_name",
      "kr": "경비 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "警备机器人",
      "zh_tw": "警備機器人",
      "id": "Robot Penjaga"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_03_name",
      "kr": "보안 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "安保机器人",
      "zh_tw": "安保機器人",
      "id": "Robot Keamanan"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_04_name",
      "kr": "감시 로봇",
      "en": "SURVEILLANCE ROBOT",
      "jp": "監視ロボット",
      "th": "หุ่นยนต์เฝ้าระวัง",
      "zh_cn": "监视机器人",
      "zh_tw": "監視機器人",
      "id": "Robot Pengawas"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_05_name",
      "kr": "보안 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "安保机器人",
      "zh_tw": "安保機器人",
      "id": "Robot Keamanan"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_06_name",
      "kr": "보안 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "安保机器人",
      "zh_tw": "安保機器人",
      "id": "Robot Keamanan"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_07_name",
      "kr": "경비 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "警备机器人",
      "zh_tw": "警備機器人",
      "id": "Robot Penjaga"
    },
    {
      "KeyText": "mon_07_MechanicalGuard_08_name",
      "kr": "경비 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "警备机器人",
      "zh_tw": "警備機器人",
      "id": "Robot Penjaga"
    },
    {
      "KeyText": "mon_07_Robot_01_body_name",
      "kr": "경비 로봇",
      "en": "SECURITY ROBOT",
      "jp": "警備ロボット",
      "th": "หุ่นยนต์รักษาความปลอดภัย",
      "zh_cn": "警备机器人",
      "zh_tw": "警備機器人",
      "id": "Robot Penjaga"
    },
    {
      "KeyText": "mon_07_Robot_02_body_name",
      "kr": "전투 로봇",
      "en": "COMBAT ROBOT",
      "jp": "戦闘ロボット",
      "th": "หุ่นยนต์ต่อสู้",
      "zh_cn": "战斗机器人",
      "zh_tw": "戰鬥機器人",
      "id": "Robot Tempur"
    },
    {
      "KeyText": "mon_07_Robot_05_body_name",
      "kr": "전투 로봇",
      "en": "COMBAT ROBOT",
      "jp": "戦闘ロボット",
      "th": "หุ่นยนต์ต่อสู้",
      "zh_cn": "战斗机器人",
      "zh_tw": "戰鬥機器人",
      "id": "Robot Tempur"
    },
    {
      "KeyText": "mon_07_welder_01_body_name",
      "kr": "로봇 정비공",
      "en": "ROBOT TECHNICIAN",
      "jp": "ロボット整備士",
      "th": "ช่างซ่อมหุ่นยนต์",
      "zh_cn": "机器人技师",
      "zh_tw": "機器人技師",
      "id": "Teknisi Robot"
    },
    {
      "KeyText": "mon_07_welder_02_body_name",
      "kr": "로봇 정비공",
      "en": "ROBOT TECHNICIAN",
      "jp": "ロボット整備士",
      "th": "ช่างซ่อมหุ่นยนต์",
      "zh_cn": "机器人技师",
      "zh_tw": "機器人技師",
      "id": "Teknisi Robot"
    },
    {
      "KeyText": "mon_07_welder_04_body_name",
      "kr": "로봇 정비공",
      "en": "ROBOT TECHNICIAN",
      "jp": "ロボット整備士",
      "th": "ช่างซ่อมหุ่นยนต์",
      "zh_cn": "机器人技师",
      "zh_tw": "機器人技師",
      "id": "Teknisi Robot"
    },
    {
      "KeyText": "mon_07_Worker_02_body_name",
      "kr": "설비 정비공",
      "en": "FACILITY TECHNICIAN",
      "jp": "設備整備士",
      "th": "ช่างซ่อมบำรุงอุปกรณ์",
      "zh_cn": "设备技师",
      "zh_tw": "設備技師",
      "id": "Teknisi Fasilitas"
    },
    {
      "KeyText": "mon_07_Worker_03_body_name",
      "kr": "설비 정비공",
      "en": "FACILITY TECHNICIAN",
      "jp": "設備整備士",
      "th": "ช่างซ่อมบำรุงอุปกรณ์",
      "zh_cn": "设备技师",
      "zh_tw": "設備技師",
      "id": "Teknisi Fasilitas"
    },
    {
      "KeyText": "mon_08_attendant_01_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_attendant_02_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_attendant_04_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_attendant_05_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_attendant_06_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_engineer_02_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_engineer_03_body_name",
      "kr": "역무원",
      "en": "STATION STAFF",
      "jp": "駅務員",
      "th": "เจ้าหน้าที่สถานี",
      "zh_cn": "站务员",
      "zh_tw": "站務員",
      "id": "Petugas Stasiun"
    },
    {
      "KeyText": "mon_08_guard_01_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_02_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_03_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_04_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_05_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_06_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_guard_07_body_name",
      "kr": "사설 경비",
      "en": "PRIVATE SECURITY",
      "jp": "民間警備",
      "th": "รปภ.เอกชน",
      "zh_cn": "私人警卫",
      "zh_tw": "私人警衛",
      "id": "Satpam Swasta"
    },
    {
      "KeyText": "mon_08_passenger_01_body_name",
      "kr": "여행객",
      "en": "TRAVELER",
      "jp": "旅行者",
      "th": "นักท่องเที่ยว",
      "zh_cn": "旅人",
      "zh_tw": "旅人",
      "id": "Pengelana"
    },
    {
      "KeyText": "mon_08_passenger_02_body_name",
      "kr": "여행객",
      "en": "TRAVELER",
      "jp": "旅行者",
      "th": "นักท่องเที่ยว",
      "zh_cn": "旅人",
      "zh_tw": "旅人",
      "id": "Pengelana"
    },
    {
      "KeyText": "mon_08_RailwayWorker_01_name",
      "kr": "철도 직원",
      "en": "RAILWAY STAFF",
      "jp": "鉄道職員",
      "th": "พนักงานรถไฟ",
      "zh_cn": "铁路员工",
      "zh_tw": "鐵路員工",
      "id": "Staf Kereta"
    },
    {
      "KeyText": "mon_08_RailwayWorker_02_name",
      "kr": "철도 직원",
      "en": "RAILWAY STAFF",
      "jp": "鉄道職員",
      "th": "พนักงานรถไฟ",
      "zh_cn": "铁路员工",
      "zh_tw": "鐵路員工",
      "id": "Staf Kereta"
    },
    {
      "KeyText": "mon_08_RailwayWorker_03_name",
      "kr": "철도 직원",
      "en": "RAILWAY STAFF",
      "jp": "鉄道職員",
      "th": "พนักงานรถไฟ",
      "zh_cn": "铁路员工",
      "zh_tw": "鐵路員工",
      "id": "Staf Kereta"
    },
    {
      "KeyText": "mon_08_RailwayWorker_04_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_05_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_06_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_07_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_08_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_09_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_10_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_11_name",
      "kr": "회사원",
      "en": "COMPANY EMPLOYEE",
      "jp": "会社員",
      "th": "พนักงานบริษัท",
      "zh_cn": "公司职员",
      "zh_tw": "公司職員",
      "id": "Karyawan Kantor"
    },
    {
      "KeyText": "mon_08_RailwayWorker_12_name",
      "kr": "수행 비서",
      "en": "ATTENDING SECRETARY",
      "jp": "随行秘書",
      "th": "เลขาผู้ติดตาม",
      "zh_cn": "随行秘书",
      "zh_tw": "隨行秘書",
      "id": "Sekretaris Pendamping"
    },
    {
      "KeyText": "mon_09_circus performers_01_body_name",
      "kr": "광대",
      "en": "CLOWN",
      "jp": "道化",
      "th": "ตัวตลก",
      "zh_cn": "小丑",
      "zh_tw": "小丑",
      "id": "Badut"
    },
    {
      "KeyText": "mon_09_circus performers_02_body_name",
      "kr": "광대",
      "en": "CLOWN",
      "jp": "道化",
      "th": "ตัวตลก",
      "zh_cn": "小丑",
      "zh_tw": "小丑",
      "id": "Badut"
    },
    {
      "KeyText": "mon_09_circus performers_03_body_name",
      "kr": "광대",
      "en": "CLOWN",
      "jp": "道化",
      "th": "ตัวตลก",
      "zh_cn": "小丑",
      "zh_tw": "小丑",
      "id": "Badut"
    },
    {
      "KeyText": "mon_09_circus performers_06_body_name",
      "kr": "광대",
      "en": "CLOWN",
      "jp": "道化",
      "th": "ตัวตลก",
      "zh_cn": "小丑",
      "zh_tw": "小丑",
      "id": "Badut"
    },
    {
      "KeyText": "mon_09_CircusPerformer_01_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_02_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_03_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_04_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_05_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_06_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_07_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_08_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_CircusPerformer_09_name",
      "kr": "서커스 단원",
      "en": "CIRCUS PERFORMER",
      "jp": "サーカス団員",
      "th": "สมาชิกคณะละครสัตว์",
      "zh_cn": "马戏团成员",
      "zh_tw": "馬戲團成員",
      "id": "Pemain Sirkus"
    },
    {
      "KeyText": "mon_09_dealers_01_body_name",
      "kr": "겜블러",
      "en": "GAMBLER",
      "jp": "ギャンブラー",
      "th": "นักพนัน",
      "zh_cn": "赌徒",
      "zh_tw": "賭徒",
      "id": "Penjudi"
    },
    {
      "KeyText": "mon_09_dealers_02_body_name",
      "kr": "겜블러",
      "en": "GAMBLER",
      "jp": "ギャンブラー",
      "th": "นักพนัน",
      "zh_cn": "赌徒",
      "zh_tw": "賭徒",
      "id": "Penjudi"
    },
    {
      "KeyText": "mon_09_dealers_03_body_name",
      "kr": "겜블러",
      "en": "GAMBLER",
      "jp": "ギャンブラー",
      "th": "นักพนัน",
      "zh_cn": "赌徒",
      "zh_tw": "賭徒",
      "id": "Penjudi"
    },
    {
      "KeyText": "mon_09_dealers_04_body_name",
      "kr": "겜블러",
      "en": "GAMBLER",
      "jp": "ギャンブラー",
      "th": "นักพนัน",
      "zh_cn": "赌徒",
      "zh_tw": "賭徒",
      "id": "Penjudi"
    },
    {
      "KeyText": "mon_09_dealers_06_body_name",
      "kr": "겜블러",
      "en": "GAMBLER",
      "jp": "ギャンブラー",
      "th": "นักพนัน",
      "zh_cn": "赌徒",
      "zh_tw": "賭徒",
      "id": "Penjudi"
    },
    {
      "KeyText": "mon_09_Normal_01_name",
      "kr": "고객",
      "en": "CUSTOMER",
      "jp": "客",
      "th": "ลูกค้า",
      "zh_cn": "顾客",
      "zh_tw": "顧客",
      "id": "Pelanggan"
    },
    {
      "KeyText": "mon_09_Normal_02_name",
      "kr": "고객",
      "en": "CUSTOMER",
      "jp": "客",
      "th": "ลูกค้า",
      "zh_cn": "顾客",
      "zh_tw": "顧客",
      "id": "Pelanggan"
    },
    {
      "KeyText": "mon_09_peddlers_01_body_name",
      "kr": "백화점 직원",
      "en": "DEPARTMENT STORE STAFF",
      "jp": "百貨店職員",
      "th": "พนักงานห้างสรรพสินค้า",
      "zh_cn": "百货店员工",
      "zh_tw": "百貨店員工",
      "id": "Staf Toserba"
    },
    {
      "KeyText": "mon_09_peddlers_02_body_name",
      "kr": "백화점 직원",
      "en": "DEPARTMENT STORE STAFF",
      "jp": "百貨店職員",
      "th": "พนักงานห้างสรรพสินค้า",
      "zh_cn": "百货店员工",
      "zh_tw": "百貨店員工",
      "id": "Staf Toserba"
    },
    {
      "KeyText": "mon_09_peddlers_03_body_name",
      "kr": "백화점 직원",
      "en": "DEPARTMENT STORE STAFF",
      "jp": "百貨店職員",
      "th": "พนักงานห้างสรรพสินค้า",
      "zh_cn": "百货店员工",
      "zh_tw": "百貨店員工",
      "id": "Staf Toserba"
    },
    {
      "KeyText": "mon_09_peddlers_04_body_name",
      "kr": "백화점 직원",
      "en": "DEPARTMENT STORE STAFF",
      "jp": "百貨店職員",
      "th": "พนักงานห้างสรรพสินค้า",
      "zh_cn": "百货店员工",
      "zh_tw": "百貨店員工",
      "id": "Staf Toserba"
    },
    {
      "KeyText": "mon_09_Touts_01_body_name",
      "kr": "관광객",
      "en": "TOURIST",
      "jp": "観光客",
      "th": "นักท่องเที่ยว",
      "zh_cn": "游客",
      "zh_tw": "遊客",
      "id": "Turis"
    },
    {
      "KeyText": "mon_09_Touts_02_body_name",
      "kr": "관광객",
      "en": "TOURIST",
      "jp": "観光客",
      "th": "นักท่องเที่ยว",
      "zh_cn": "游客",
      "zh_tw": "遊客",
      "id": "Turis"
    },
    {
      "KeyText": "mon_09_Touts_04_body_name",
      "kr": "관광객",
      "en": "TOURIST",
      "jp": "観光客",
      "th": "นักท่องเที่ยว",
      "zh_cn": "游客",
      "zh_tw": "遊客",
      "id": "Turis"
    },
    {
      "KeyText": "mon_10_Encroached_Slave_01_body_name",
      "kr": "정예 노예",
      "en": "ELITE SLAVE",
      "jp": "精鋭奴隷",
      "th": "ทาสชั้นยอด",
      "zh_cn": "精英奴隶",
      "zh_tw": "精英奴隸",
      "id": "Budak Elite"
    },
    {
      "KeyText": "mon_10_Encroached_Slave_02_body_name",
      "kr": "정예 노예",
      "en": "ELITE SLAVE",
      "jp": "精鋭奴隷",
      "th": "ทาสชั้นยอด",
      "zh_cn": "精英奴隶",
      "zh_tw": "精英奴隸",
      "id": "Budak Elite"
    },
    {
      "KeyText": "mon_10_NobleBuyer_01_name",
      "kr": "입찰자",
      "en": "BIDDER",
      "jp": "入札者",
      "th": "ผู้ประมูล",
      "zh_cn": "竞标者",
      "zh_tw": "競標者",
      "id": "Penawar"
    },
    {
      "KeyText": "mon_10_NobleBuyer_02_name",
      "kr": "바이어",
      "en": "BUYER",
      "jp": "バイヤー",
      "th": "ผู้ซื้อ",
      "zh_cn": "买手",
      "zh_tw": "買手",
      "id": "Buyer"
    },
    {
      "KeyText": "mon_10_NobleBuyer_03_name",
      "kr": "바이어",
      "en": "BUYER",
      "jp": "バイヤー",
      "th": "ผู้ซื้อ",
      "zh_cn": "买手",
      "zh_tw": "買手",
      "id": "Buyer"
    },
    {
      "KeyText": "mon_10_NobleBuyer_04_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_NobleBuyer_05_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_NobleBuyer_06_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_NobleBuyer_07_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_NobleBuyer_08_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_NobleBuyer_09_name",
      "kr": "구매자",
      "en": "PURCHASER",
      "jp": "購入者",
      "th": "ผู้ซื้อ",
      "zh_cn": "买家",
      "zh_tw": "買家",
      "id": "Pembeli"
    },
    {
      "KeyText": "mon_10_Slave Trader_01_body_name",
      "kr": "경매사",
      "en": "AUCTIONEER",
      "jp": "競売人",
      "th": "ผู้จัดการประมูล",
      "zh_cn": "拍卖师",
      "zh_tw": "拍賣師",
      "id": "Juru Lelang"
    },
    {
      "KeyText": "mon_10_Slave Trader_02_body_name",
      "kr": "경매사",
      "en": "AUCTIONEER",
      "jp": "競売人",
      "th": "ผู้จัดการประมูล",
      "zh_cn": "拍卖师",
      "zh_tw": "拍賣師",
      "id": "Juru Lelang"
    },
    {
      "KeyText": "mon_10_Slave Trader_03_body_name",
      "kr": "경매사",
      "en": "AUCTIONEER",
      "jp": "競売人",
      "th": "ผู้จัดการประมูล",
      "zh_cn": "拍卖师",
      "zh_tw": "拍賣師",
      "id": "Juru Lelang"
    },
    {
      "KeyText": "mon_10_Slave Trader_04_body_name",
      "kr": "경매사",
      "en": "AUCTIONEER",
      "jp": "競売人",
      "th": "ผู้จัดการประมูล",
      "zh_cn": "拍卖师",
      "zh_tw": "拍賣師",
      "id": "Juru Lelang"
    },
    {
      "KeyText": "mon_10_Slave_01_name",
      "kr": "판매된 노예",
      "en": "SOLD SLAVE",
      "jp": "売られた奴隷",
      "th": "ทาสที่ถูกขายแล้ว",
      "zh_cn": "被卖掉的奴隶",
      "zh_tw": "被賣掉的奴隸",
      "id": "Budak Terjual"
    },
    {
      "KeyText": "mon_10_Slave_02_name",
      "kr": "판매된 노예",
      "en": "SOLD SLAVE",
      "jp": "売られた奴隷",
      "th": "ทาสที่ถูกขายแล้ว",
      "zh_cn": "被卖掉的奴隶",
      "zh_tw": "被賣掉的奴隸",
      "id": "Budak Terjual"
    },
    {
      "KeyText": "mon_10_Slave_03_name",
      "kr": "판매된 노예",
      "en": "SOLD SLAVE",
      "jp": "売られた奴隷",
      "th": "ทาสที่ถูกขายแล้ว",
      "zh_cn": "被卖掉的奴隶",
      "zh_tw": "被賣掉的奴隸",
      "id": "Budak Terjual"
    },
    {
      "KeyText": "mon_10_Slave_04_name",
      "kr": "판매된 노예",
      "en": "SOLD SLAVE",
      "jp": "売られた奴隷",
      "th": "ทาสที่ถูกขายแล้ว",
      "zh_cn": "被卖掉的奴隶",
      "zh_tw": "被賣掉的奴隸",
      "id": "Budak Terjual"
    },
    {
      "KeyText": "mon_10_Slave_05_name",
      "kr": "판매된 노예",
      "en": "SOLD SLAVE",
      "jp": "売られた奴隷",
      "th": "ทาสที่ถูกขายแล้ว",
      "zh_cn": "被卖掉的奴隶",
      "zh_tw": "被賣掉的奴隸",
      "id": "Budak Terjual"
    },
    {
      "KeyText": "mon_10_Slave_Buyer_01_body_name",
      "kr": "상층민",
      "en": "UPPER CLASS",
      "jp": "上流階級",
      "th": "ชนชั้นสูง",
      "zh_cn": "上层阶级",
      "zh_tw": "上層階級",
      "id": "Kaum Atas"
    },
    {
      "KeyText": "mon_10_Slave_Soldier_02_body_name",
      "kr": "노예병",
      "en": "SLAVE SOLDIER",
      "jp": "奴隷兵",
      "th": "ทหารทาส",
      "zh_cn": "奴隶兵",
      "zh_tw": "奴隸兵",
      "id": "Prajurit Budak"
    },
    {
      "KeyText": "mon_10_Slave_Soldier_04_body_name",
      "kr": "노예병",
      "en": "SLAVE SOLDIER",
      "jp": "奴隷兵",
      "th": "ทหารทาส",
      "zh_cn": "奴隶兵",
      "zh_tw": "奴隸兵",
      "id": "Prajurit Budak"
    },
    {
      "KeyText": "mon_common_Chaos_believer_01_body_name",
      "kr": "혼돈 숭배자",
      "en": "CHAOS CULTIST",
      "jp": "混沌崇拝者",
      "th": "ผู้บูชาความโกลาหล",
      "zh_cn": "混沌信徒",
      "zh_tw": "混沌信徒",
      "id": "Pemuja Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_believer_05_body_name",
      "kr": "혼돈 숭배자",
      "en": "CHAOS CULTIST",
      "jp": "混沌崇拝者",
      "th": "ผู้บูชาความโกลาหล",
      "zh_cn": "混沌信徒",
      "zh_tw": "混沌信徒",
      "id": "Pemuja Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_believer_06_body_name",
      "kr": "혼돈 숭배자",
      "en": "CHAOS CULTIST",
      "jp": "混沌崇拝者",
      "th": "ผู้บูชาความโกลาหล",
      "zh_cn": "混沌信徒",
      "zh_tw": "混沌信徒",
      "id": "Pemuja Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_01_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_02_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_03_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_04_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_05_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_06_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_08_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_cadre_09_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_01_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_02_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_03_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_04_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_05_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_06_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_07_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Chaos_Unit_09_body_name",
      "kr": "카오스단",
      "en": "CHAOS FACTION",
      "jp": "カオス団",
      "th": "กลุ่มคาออส",
      "zh_cn": "混沌教团",
      "zh_tw": "混沌教團",
      "id": "Faksi Chaos"
    },
    {
      "KeyText": "mon_common_Corrupt _Gambler_04_body_name",
      "kr": "배틀 중독자",
      "en": "BATTLE ADDICT",
      "jp": "バトル中毒者",
      "th": "ผู้เสพติดการต่อสู้",
      "zh_cn": "战斗成瘾者",
      "zh_tw": "戰鬥成癮者",
      "id": "Pecandu Pertarungan"
    },
    {
      "KeyText": "mon_common_Corrupt _Gambler_05_body_name",
      "kr": "배틀 중독자",
      "en": "BATTLE ADDICT",
      "jp": "バトル中毒者",
      "th": "ผู้เสพติดการต่อสู้",
      "zh_cn": "战斗成瘾者",
      "zh_tw": "戰鬥成癮者",
      "id": "Pecandu Pertarungan"
    },
    {
      "KeyText": "mon_common_corruptedsoldier_01_name",
      "kr": "퇴역 군인",
      "en": "VETERAN SOLDIER",
      "jp": "退役兵",
      "th": "ทหารผ่านศึกปลดประจำการ",
      "zh_cn": "退伍军人",
      "zh_tw": "退伍軍人",
      "id": "Veteran"
    },
    {
      "KeyText": "mon_common_corruptedsoldier_02_name",
      "kr": "싸움꾼",
      "en": "BRAWLER",
      "jp": "喧嘩屋",
      "th": "นักเลง",
      "zh_cn": "打手",
      "zh_tw": "打手",
      "id": "Jagoan"
    },
    {
      "KeyText": "mon_common_delinquentstudent_01_name",
      "kr": "문제아",
      "en": "TROUBLEMAKER",
      "jp": "問題児",
      "th": "เด็กมีปัญหา",
      "zh_cn": "问题人物",
      "zh_tw": "問題人物",
      "id": "Pembuat Onar"
    },
    {
      "KeyText": "mon_common_delinquentstudent_02_name",
      "kr": "문제아",
      "en": "TROUBLEMAKER",
      "jp": "問題児",
      "th": "เด็กมีปัญหา",
      "zh_cn": "问题人物",
      "zh_tw": "問題人物",
      "id": "Pembuat Onar"
    },
    {
      "KeyText": "mon_common_delinquentstudent_03_name",
      "kr": "문제아",
      "en": "TROUBLEMAKER",
      "jp": "問題児",
      "th": "เด็กมีปัญหา",
      "zh_cn": "问题人物",
      "zh_tw": "問題人物",
      "id": "Pembuat Onar"
    },
    {
      "KeyText": "mon_common_delinquentundergrad_01_name",
      "kr": "운을 잃은 자",
      "en": "FORTUNELESS",
      "jp": "運を失った者",
      "th": "ผู้สูญเสียโชค",
      "zh_cn": "失去好运之人",
      "zh_tw": "失去好運之人",
      "id": "Tak Beruntung"
    },
    {
      "KeyText": "mon_common_delinquentundergrad_02_name",
      "kr": "운을 잃은 자",
      "en": "FORTUNELESS",
      "jp": "運を失った者",
      "th": "ผู้สูญเสียโชค",
      "zh_cn": "失去好运之人",
      "zh_tw": "失去好運之人",
      "id": "Tak Beruntung"
    },
    {
      "KeyText": "mon_common_delinquentundergrad_03_name",
      "kr": "운을 잃은 자",
      "en": "FORTUNELESS",
      "jp": "運を失った者",
      "th": "ผู้สูญเสียโชค",
      "zh_cn": "失去好运之人",
      "zh_tw": "失去好運之人",
      "id": "Tak Beruntung"
    },
    {
      "KeyText": "mon_common_delinquentundergrad_04_name",
      "kr": "운을 잃은 자",
      "en": "FORTUNELESS",
      "jp": "運を失った者",
      "th": "ผู้สูญเสียโชค",
      "zh_cn": "失去好运之人",
      "zh_tw": "失去好運之人",
      "id": "Tak Beruntung"
    },
    {
      "KeyText": "mon_common_gambling_addict_01_body_name",
      "kr": "카드의 노예",
      "en": "CARD SLAVE",
      "jp": "カードの奴隷",
      "th": "ทาสของไพ่",
      "zh_cn": "卡牌奴隶",
      "zh_tw": "卡牌奴隸",
      "id": "Budak Kartu"
    },
    {
      "KeyText": "mon_common_gambling_addict_02_body_name",
      "kr": "카드의 노예",
      "en": "CARD SLAVE",
      "jp": "カードの奴隷",
      "th": "ทาสของไพ่",
      "zh_cn": "卡牌奴隶",
      "zh_tw": "卡牌奴隸",
      "id": "Budak Kartu"
    },
    {
      "KeyText": "mon_common_gambling_addict_03_body_name",
      "kr": "카드의 노예",
      "en": "CARD SLAVE",
      "jp": "カードの奴隷",
      "th": "ทาสของไพ่",
      "zh_cn": "卡牌奴隶",
      "zh_tw": "卡牌奴隸",
      "id": "Budak Kartu"
    },
    {
      "KeyText": "mon_common_gambling_addict_04_body_name",
      "kr": "카드의 노예",
      "en": "CARD SLAVE",
      "jp": "カードの奴隷",
      "th": "ทาสของไพ่",
      "zh_cn": "卡牌奴隶",
      "zh_tw": "卡牌奴隸",
      "id": "Budak Kartu"
    },
    {
      "KeyText": "mon_common_gambling_addict_05_body_name",
      "kr": "카드의 노예",
      "en": "CARD SLAVE",
      "jp": "カードの奴隷",
      "th": "ทาสของไพ่",
      "zh_cn": "卡牌奴隶",
      "zh_tw": "卡牌奴隸",
      "id": "Budak Kartu"
    },
    {
      "KeyText": "mon_common_probability_addict_01_body_name",
      "kr": "노역꾼",
      "en": "LABORER",
      "jp": "苦役労働者",
      "th": "แรงงานทาส",
      "zh_cn": "劳工",
      "zh_tw": "勞工",
      "id": "Pekerja Paksa"
    },
    {
      "KeyText": "mon_common_probability_addict_02_body_name",
      "kr": "노역꾼",
      "en": "LABORER",
      "jp": "苦役労働者",
      "th": "แรงงานทาส",
      "zh_cn": "劳工",
      "zh_tw": "勞工",
      "id": "Pekerja Paksa"
    },
    {
      "KeyText": "mon_common_strongman_01_name",
      "kr": "갈취범",
      "en": "EXTORTIONIST",
      "jp": "恐喝者",
      "th": "ผู้รีดไถ",
      "zh_cn": "勒索犯",
      "zh_tw": "勒索犯",
      "id": "Pemeras"
    },
    {
      "KeyText": "item_name_angel_img_Silhouette",
      "kr": "기본 프로필",
      "en": "BASIC PROFILE",
      "jp": "基本プロフィール",
      "th": "โปรไฟล์พื้นฐาน",
      "zh_cn": "基础头像",
      "zh_tw": "基礎頭像",
      "id": "Profil Dasar"
    },
    {
      "KeyText": "item_name_angel_img_Homura",
      "kr": "호무라 프로필",
      "en": "HOMURA PROFILE",
      "jp": "炎のプロフィール",
      "th": "โปรไฟล์โฮมุระ",
      "zh_cn": "Homura 头像",
      "zh_tw": "Homura 頭像",
      "id": "Profil Homura"
    },
    {
      "KeyText": "item_name_angel_img_Saya",
      "kr": "사야 프로필",
      "en": "SAYA PROFILE",
      "jp": "紗弥のプロフィール",
      "th": "โปรไฟล์ซายะ",
      "zh_cn": "Saya 头像",
      "zh_tw": "Saya 頭像",
      "id": "Profil Saya"
    },
    {
      "KeyText": "item_name_angel_img_Yuugi",
      "kr": "유우키 프로필",
      "en": "YUUKI PROFILE",
      "jp": "勇姫のプロフィール",
      "th": "โปรไฟล์ยูคิ",
      "zh_cn": "Yuuki 头像",
      "zh_tw": "Yuuki 頭像",
      "id": "Profil Yuuki"
    },
    {
      "KeyText": "item_name_angel_img_Erisa",
      "kr": "에리사 프로필",
      "en": "ERISA PROFILE",
      "jp": "絵理沙のプロフィール",
      "th": "โปรไฟล์เอลิซา",
      "zh_cn": "Erisa 头像",
      "zh_tw": "Erisa 頭像",
      "id": "Profil Erisa"
    },
    {
      "KeyText": "item_name_angel_img_Kuroha",
      "kr": "쿠로하 프로필",
      "en": "KUROHA PROFILE",
      "jp": "黒羽のプロフィール",
      "th": "โปรไฟล์คุโระฮะ",
      "zh_cn": "Kuroha 头像",
      "zh_tw": "Kuroha 頭像",
      "id": "Profil Kuroha"
    },
    {
      "KeyText": "item_name_angel_img_Homura_Secret_03",
      "kr": "호무라 친밀 프로필",
      "en": "HOMURA CLOSE PROFILE",
      "jp": "炎 親密プロフィール",
      "th": "โปรไฟล์โฮมุระ (ระดับสนิท)",
      "zh_cn": "Homura 亲密头像",
      "zh_tw": "Homura 親密頭像",
      "id": "Profil Kedekatan Homura"
    },
    {
      "KeyText": "item_name_angel_img_Saya_Secret_03",
      "kr": "사야 친밀 프로필",
      "en": "SAYA CLOSE PROFILE",
      "jp": "紗弥 親密プロフィール",
      "th": "โปรไฟล์ซายะ (ระดับสนิท)",
      "zh_cn": "Saya 亲密头像",
      "zh_tw": "Saya 親密頭像",
      "id": "Profil Kedekatan Saya"
    },
    {
      "KeyText": "item_name_angel_img_Yuugi_Secret_03",
      "kr": "유우키 친밀 프로필",
      "en": "YUUKI CLOSE PROFILE",
      "jp": "勇姫 親密プロフィール",
      "th": "โปรไฟล์ยูคิ (ระดับสนิท)",
      "zh_cn": "Yuuki 亲密头像",
      "zh_tw": "Yuuki 親密頭像",
      "id": "Profil Kedekatan Yuuki"
    },
    {
      "KeyText": "item_name_angel_img_Erisa_Secret_03",
      "kr": "에리사 친밀 프로필",
      "en": "ERISA CLOSE PROFILE",
      "jp": "絵理沙 親密プロフィール",
      "th": "โปรไฟล์เอลิซา (ระดับสนิท)",
      "zh_cn": "Erisa 亲密头像",
      "zh_tw": "Erisa 親密頭像",
      "id": "Profil Kedekatan Erisa"
    },
    {
      "KeyText": "item_name_angel_img_Kuroha_Secret_03",
      "kr": "쿠로하 친밀 프로필",
      "en": "KUROHA CLOSE PROFILE",
      "jp": "黒羽 親密プロフィール",
      "th": "โปรไฟล์คุโระฮะ (ระดับสนิท)",
      "zh_cn": "Kuroha 亲密头像",
      "zh_tw": "Kuroha 親密頭像",
      "id": "Profil Kedekatan Kuroha"
    },
    {
      "KeyText": "item_name_angel_img_Homura_Secret_05",
      "kr": "호무라 애정 프로필",
      "en": "HOMURA AFFECTION PROFILE",
      "jp": "炎 愛情プロフィール",
      "th": "โปรไฟล์โฮมุระ (ระดับความรัก)",
      "zh_cn": "Homura 爱恋头像",
      "zh_tw": "Homura 愛戀頭像",
      "id": "Profil Afeksi Homura"
    },
    {
      "KeyText": "item_name_angel_img_Saya_Secret_05",
      "kr": "사야 애정 프로필",
      "en": "SAYA AFFECTION PROFILE",
      "jp": "紗弥 愛情プロフィール",
      "th": "โปรไฟล์ซายะ (ระดับความรัก)",
      "zh_cn": "Saya 爱恋头像",
      "zh_tw": "Saya 愛戀頭像",
      "id": "Profil Afeksi Saya"
    },
    {
      "KeyText": "item_name_angel_img_Yuugi_Secret_05",
      "kr": "유우키 애정 프로필",
      "en": "YUUKI AFFECTION PROFILE",
      "jp": "勇姫 愛情プロフィール",
      "th": "โปรไฟล์ยูคิ (ระดับความรัก)",
      "zh_cn": "Yuuki 爱恋头像",
      "zh_tw": "Yuuki 愛戀頭像",
      "id": "Profil Afeksi Yuuki"
    },
    {
      "KeyText": "item_name_angel_img_Erisa_Secret_05",
      "kr": "에리사 애정 프로필",
      "en": "ERISA AFFECTION PROFILE",
      "jp": "絵理沙 愛情プロフィール",
      "th": "โปรไฟล์เอลิซา (ระดับความรัก)",
      "zh_cn": "Erisa 爱恋头像",
      "zh_tw": "Erisa 愛戀頭像",
      "id": "Profil Afeksi Erisa"
    },
    {
      "KeyText": "item_name_angel_img_Kuroha_Secret_05",
      "kr": "쿠로하 애정 프로필",
      "en": "KUROHA AFFECTION PROFILE",
      "jp": "黒羽 愛情プロフィール",
      "th": "โปรไฟล์คุโระฮะ (ระดับความรัก)",
      "zh_cn": "Kuroha 爱恋头像",
      "zh_tw": "Kuroha 愛戀頭像",
      "id": "Profil Afeksi Kuroha"
    },
    {
      "KeyText": "item_desc_angel_img_Silhouette",
      "kr": "기본으로 제공되는 프로필 사진이다.",
      "en": "This is a default profile image.",
      "jp": "初期で使用できるプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ให้มาเป็นค่าเริ่มต้น",
      "zh_cn": "这是默认提供的头像。",
      "zh_tw": "這是預設提供的頭像。",
      "id": "Ini adalah foto profil bawaan."
    },
    {
      "KeyText": "item_desc_angel_img_Homura",
      "kr": "호무라의 프로필이다.",
      "en": "This is Homura’s profile.",
      "jp": "炎のプロフィールです。",
      "th": "เป็นโปรไฟล์ของโฮมุระ",
      "zh_cn": "这是 Homura 的头像。",
      "zh_tw": "這是 Homura 的頭像。",
      "id": "Ini adalah profil Homura."
    },
    {
      "KeyText": "item_desc_angel_img_Saya",
      "kr": "사야의 프로필이다.",
      "en": "This is Saya’s profile.",
      "jp": "紗弥のプロフィールです。",
      "th": "เป็นโปรไฟล์ของซายะ",
      "zh_cn": "这是 Saya 的头像。",
      "zh_tw": "這是 Saya 的頭像。",
      "id": "Ini adalah profil Saya."
    },
    {
      "KeyText": "item_desc_angel_img_Yuugi",
      "kr": "유우키의 프로필이다.",
      "en": "This is Yuuki’s profile.",
      "jp": "勇姫のプロフィールです。",
      "th": "เป็นโปรไฟล์ของยูคิ",
      "zh_cn": "这是 Yuuki 的头像。",
      "zh_tw": "這是 Yuuki 的頭像。",
      "id": "Ini adalah profil Yuuki."
    },
    {
      "KeyText": "item_desc_angel_img_Erisa",
      "kr": "에리사의 프로필이다.",
      "en": "This is Erisa’s profile.",
      "jp": "絵理沙のプロフィールです。",
      "th": "เป็นโปรไฟล์ของเอลิซา",
      "zh_cn": "这是 Erisa 的头像。",
      "zh_tw": "這是 Erisa 的頭像。",
      "id": "Ini adalah profil Erisa."
    },
    {
      "KeyText": "item_desc_angel_img_Kuroha",
      "kr": "쿠로하의 프로필이다.",
      "en": "This is Kuroha’s profile.",
      "jp": "黒羽のプロフィールです。",
      "th": "เป็นโปรไฟล์ของคุโระฮะ",
      "zh_cn": "这是 Kuroha 的头像。",
      "zh_tw": "這是 Kuroha 的頭像。",
      "id": "Ini adalah profil Kuroha."
    },
    {
      "KeyText": "item_desc_angel_img_Homura_Secret_03",
      "kr": "호무라와 친해져서 획득한 프로필 사진이다.",
      "en": "A profile image obtained by becoming close with Homura.",
      "jp": "炎と親しくなって獲得したプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ได้รับจากการสนิทกับโฮมุระ",
      "zh_cn": "与 Homura 变得亲近后获得的头像。",
      "zh_tw": "與 Homura 變得親近後獲得的頭像。",
      "id": "Foto profil yang diperoleh setelah menjadi dekat dengan Homura."
    },
    {
      "KeyText": "item_desc_angel_img_Saya_Secret_03",
      "kr": "사야와 친해져서 획득한 프로필 사진이다.",
      "en": "A profile image obtained by becoming close with Saya.",
      "jp": "紗弥と親しくなって獲得したプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ได้รับจากการสนิทกับซายะ",
      "zh_cn": "与 Saya 变得亲近后获得的头像。",
      "zh_tw": "與 Saya 變得親近後獲得的頭像。",
      "id": "Foto profil yang diperoleh setelah menjadi dekat dengan Saya."
    },
    {
      "KeyText": "item_desc_angel_img_Yuugi_Secret_03",
      "kr": "유우키와 친해져서 획득한 프로필 사진이다.",
      "en": "A profile image obtained by becoming close with Yuuki.",
      "jp": "勇姫と親しくなって獲得したプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ได้รับจากการสนิทกับยูคิ",
      "zh_cn": "与 Yuuki 变得亲近后获得的头像。",
      "zh_tw": "與 Yuuki 變得親近後獲得的頭像。",
      "id": "Foto profil yang diperoleh setelah menjadi dekat dengan Yuuki."
    },
    {
      "KeyText": "item_desc_angel_img_Erisa_Secret_03",
      "kr": "에리사와 친해져서 획득한 프로필 사진이다.",
      "en": "A profile image obtained by becoming close with Erisa.",
      "jp": "絵理沙と親しくなって獲得したプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ได้รับจากการสนิทกับเอลิซา",
      "zh_cn": "与 Erisa 变得亲近后获得的头像。",
      "zh_tw": "與 Erisa 變得親近後獲得的頭像。",
      "id": "Foto profil yang diperoleh setelah menjadi dekat dengan Erisa."
    },
    {
      "KeyText": "item_desc_angel_img_Kuroha_Secret_03",
      "kr": "쿠로하와 친해져서 획득한 프로필 사진이다.",
      "en": "A profile image obtained by becoming close with Kuroha.",
      "jp": "黒羽と親しくなって獲得したプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ที่ได้รับจากการสนิทกับคุโระฮะ",
      "zh_cn": "与 Kuroha 变得亲近后获得的头像。",
      "zh_tw": "與 Kuroha 變得親近後獲得的頭像。",
      "id": "Foto profil yang diperoleh setelah menjadi dekat dengan Kuroha."
    },
    {
      "KeyText": "item_desc_angel_img_Homura_Secret_05",
      "kr": "애정하는 호무라의 프로필 사진이다.",
      "en": "A profile image of your beloved Homura.",
      "jp": "愛しい炎のプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ของโฮมุระที่คุณรัก",
      "zh_cn": "你所钟爱的 Homura 头像。",
      "zh_tw": "你所鍾愛的 Homura 頭像。",
      "id": "Foto profil Homura yang kamu sayangi."
    },
    {
      "KeyText": "item_desc_angel_img_Saya_Secret_05",
      "kr": "애정하는 사야의 프로필 사진이다.",
      "en": "A profile image of your beloved Saya.",
      "jp": "愛しい紗弥のプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ของซายะที่คุณรัก",
      "zh_cn": "你所钟爱的 Saya 头像。",
      "zh_tw": "你所鍾愛的 Saya 頭像。",
      "id": "Foto profil Saya yang kamu sayangi."
    },
    {
      "KeyText": "item_desc_angel_img_Yuugi_Secret_05",
      "kr": "애정하는 유우키의 프로필 사진이다.",
      "en": "A profile image of your beloved Yuuki.",
      "jp": "愛しい勇姫のプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ของยูคิที่คุณรัก",
      "zh_cn": "你所钟爱的 Yuuki 头像。",
      "zh_tw": "你所鍾愛的 Yuuki 頭像。",
      "id": "Foto profil Yuuki yang kamu sayangi."
    },
    {
      "KeyText": "item_desc_angel_img_Erisa_Secret_05",
      "kr": "애정하는 에리사의 프로필 사진이다.",
      "en": "A profile image of your beloved Erisa.",
      "jp": "愛しい絵理沙のプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ของเอลิซาที่คุณรัก",
      "zh_cn": "你所钟爱的 Erisa 头像。",
      "zh_tw": "你所鍾愛的 Erisa 頭像。",
      "id": "Foto profil Erisa yang kamu sayangi."
    },
    {
      "KeyText": "item_desc_angel_img_Kuroha_Secret_05",
      "kr": "애정하는 쿠로하의 프로필 사진이다.",
      "en": "A profile image of your beloved Kuroha.",
      "jp": "愛しい黒羽のプロフィール画像です。",
      "th": "เป็นรูปโปรไฟล์ของคุโระฮะที่คุณรัก",
      "zh_cn": "你所钟爱的 Kuroha 头像。",
      "zh_tw": "你所鍾愛的 Kuroha 頭像。",
      "id": "Foto profil Kuroha yang kamu sayangi."
    },
    {
      "KeyText": "redeem_button",
      "kr": "쿠폰 등록",
      "en": "REDEEM CODE",
      "jp": "交換コード入力",
      "th": "ลงทะเบียนคูปอง",
      "zh_cn": "兑换码登记",
      "zh_tw": "兌換碼登記",
      "id": "Daftarkan Kode Redeem"
    },
    {
      "KeyText": "redeem_popup_title",
      "kr": "교환 코드",
      "en": "REDEEM CODE",
      "jp": "交換コード入力",
      "th": "โค้ดแลกรับ",
      "zh_cn": "兑换码",
      "zh_tw": "兌換碼",
      "id": "Kode Redeem"
    },
    {
      "KeyText": "redeem_popup_input_text",
      "kr": "교환 코드를 입력하세요.",
      "en": "Enter a redeem code.",
      "jp": "交換コードを入力してください。",
      "th": "กรุณากรอกโค้ดแลกรับ",
      "zh_cn": "请输入兑换码。",
      "zh_tw": "請輸入兌換碼。",
      "id": "Masukkan kode redeem."
    },
    {
      "KeyText": "redeem_popup_info",
      "kr": "- 교환 코드는 계정당 1회만 사용이 가능합니다.​\n- 등록하신 코드의 보상은 게임 내 > 우편함에서 수령하실 수 있습니다. ​\n- 교환 코드는 영문, 숫자로 구성되어 있으며 대소문자를 구별합니다.​",
      "en": "- Each redeem code can be used once per account.\n- Rewards will be delivered to your INBOX.\n- Redeem codes are alphanumeric and case-sensitive.",
      "jp": "・交換コードは1アカウントにつき1回まで使用できます。\n・登録したコードの報酬はゲーム内のメールから受け取れます。\n・交換コードは英数字で、大文字・小文字を区別します。",
      "th": "- โค้ดแลกรับสามารถใช้ได้เพียง 1 ครั้งต่อบัญชีเท่านั้น\n- รางวัลจากโค้ดที่ลงทะเบียนสามารถรับได้ในเกม > กล่องจดหมาย\n- โค้ดแลกรับประกอบด้วยตัวอักษรภาษาอังกฤษและตัวเลข และคำนึงถึงตัวพิมพ์เล็ก–ใหญ่",
      "zh_cn": "- 每个账号仅可使用一次兑换码。\n- 输入代码后获得的奖励可在游戏内 > 邮箱中领取。\n- 兑换码由英文字母和数字组成，并区分大小写。",
      "zh_tw": "- 每個帳號僅可使用一次兌換碼。\n- 輸入代碼後獲得的獎勵可在遊戲內 > 信箱中領取。\n- 兌換碼由英文字母與數字組成，並區分大小寫。",
      "id": "- Setiap kode redeem hanya dapat digunakan 1 kali per akun.\n- Hadiah dari kode yang didaftarkan dapat diambil di dalam game > Kotak Surat.\n- Kode redeem terdiri dari huruf dan angka, serta peka huruf besar/kecil."
    },
    {
      "KeyText": "redeem_success",
      "kr": "교환에 성공했습니다. 우편을 확인해주세요.",
      "en": "Redeem successful. Please check your INBOX.",
      "jp": "交換に成功しました。メールをご確認ください。",
      "th": "แลกรับสำเร็จแล้ว โปรดตรวจสอบในกล่องจดหมาย",
      "zh_cn": "兑换成功。请检查邮箱。",
      "zh_tw": "兌換成功。請檢查郵箱。",
      "id": "Penukaran berhasil. Silakan cek INBOX kamu."
    },
    {
      "KeyText": "bm_diamond_title_01",
      "kr": "무료 다이아",
      "en": "FREE DIAMONDS",
      "jp": "ダイヤパッケージ I",
      "th": "เพชรฟรี",
      "zh_cn": "免费钻石",
      "zh_tw": "免費鑽石",
      "id": "DIAMOND GRATIS"
    },
    {
      "KeyText": "bm_diamond_title_02",
      "kr": "다이아 패키지 I",
      "en": "DIAMOND PACKAGE I",
      "jp": "ダイヤパッケージ II",
      "th": "แพ็กเกจเพชร I",
      "zh_cn": "钻石礼包 I",
      "zh_tw": "鑽石禮包 I",
      "id": "Paket Diamond I"
    },
    {
      "KeyText": "bm_diamond_title_03",
      "kr": "다이아 패키지 II",
      "en": "DIAMOND PACKAGE II",
      "jp": "ダイヤパッケージ III",
      "th": "แพ็กเกจเพชร II",
      "zh_cn": "钻石礼包 II",
      "zh_tw": "鑽石禮包 II",
      "id": "Paket Diamond II"
    },
    {
      "KeyText": "bm_diamond_title_04",
      "kr": "다이아 패키지 III",
      "en": "DIAMOND PACKAGE III",
      "jp": "ダイヤパッケージ IV",
      "th": "แพ็กเกจเพชร III",
      "zh_cn": "钻石礼包 III",
      "zh_tw": "鑽石禮包 III",
      "id": "Paket Diamond III"
    },
    {
      "KeyText": "bm_diamond_title_05",
      "kr": "다이아 패키지 IV",
      "en": "DIAMOND PACKAGE IV",
      "jp": "ダイヤパッケージ V",
      "th": "แพ็กเกจเพชร IV",
      "zh_cn": "钻石礼包 IV",
      "zh_tw": "鑽石禮包 IV",
      "id": "Paket Diamond IV"
    },
    {
      "KeyText": "bm_diamond_title_06",
      "kr": "다이아 패키지 V",
      "en": "DIAMOND PACKAGE V",
      "jp": "ダイヤパッケージ VI",
      "th": "แพ็กเกจเพชร V",
      "zh_cn": "钻石礼包 V",
      "zh_tw": "鑽石禮包 V",
      "id": "Paket Diamond V"
    },
    {
      "KeyText": "bm_diamond_title_07",
      "kr": "다이아 패키지 VI",
      "en": "DIAMOND PACKAGE VI",
      "jp": "ダイヤパッケージ VII",
      "th": "แพ็กเกจเพชร VI",
      "zh_cn": "钻石礼包 VI",
      "zh_tw": "鑽石禮包 VI",
      "id": "Paket Diamond VI"
    },
    {
      "KeyText": "bm_diamond_title_08",
      "kr": "다이아 패키지 VII",
      "en": "DIAMOND PACKAGE VII",
      "jp": "ダイヤパッケージ VII",
      "th": "แพ็กเกจเพชร VII",
      "zh_cn": "钻石礼包 VII",
      "zh_tw": "鑽石禮包 VII",
      "id": "Paket Diamond VII"
    },
    {
      "KeyText": "bm_gold_title_01",
      "kr": "무료 골드",
      "en": "FREE GOLD",
      "jp": "ゴールドパッケージ I",
      "th": "ทองฟรี",
      "zh_cn": "免费金币",
      "zh_tw": "免費金幣",
      "id": "GOLD GRATIS"
    },
    {
      "KeyText": "bm_gold_title_02",
      "kr": "골드 패키지 I",
      "en": "GOLD PACKAGE I",
      "jp": "ゴールドパッケージ II",
      "th": "แพ็กเกจโกลด์ I",
      "zh_cn": "金币礼包 I",
      "zh_tw": "金幣禮包 I",
      "id": "Paket Gold I"
    },
    {
      "KeyText": "bm_gold_title_03",
      "kr": "골드 패키지 II",
      "en": "GOLD PACKAGE II",
      "jp": "ゴールドパッケージ III",
      "th": "แพ็กเกจโกลด์ II",
      "zh_cn": "金币礼包 II",
      "zh_tw": "金幣禮包 II",
      "id": "Paket Gold II"
    },
    {
      "KeyText": "bm_gold_title_04",
      "kr": "골드 패키지 III",
      "en": "GOLD PACKAGE III",
      "jp": "ゴールドパッケージ IV",
      "th": "แพ็กเกจโกลด์ III",
      "zh_cn": "金币礼包 III",
      "zh_tw": "金幣禮包 III",
      "id": "Paket Gold III"
    },
    {
      "KeyText": "bm_gold_title_05",
      "kr": "골드 패키지 IV",
      "en": "GOLD PACKAGE IV",
      "jp": "ゴールドパッケージ V",
      "th": "แพ็กเกจโกลด์ IV",
      "zh_cn": "金币礼包 IV",
      "zh_tw": "金幣禮包 IV",
      "id": "Paket Gold IV"
    },
    {
      "KeyText": "bm_gold_title_06",
      "kr": "골드 패키지 V",
      "en": "GOLD PACKAGE V",
      "jp": "ゴールドパッケージ VI",
      "th": "แพ็กเกจโกลด์ V",
      "zh_cn": "金币礼包 V",
      "zh_tw": "金幣禮包 V",
      "id": "Paket Gold V"
    },
    {
      "KeyText": "bm_gold_title_07",
      "kr": "골드 패키지 VI",
      "en": "GOLD PACKAGE VI",
      "jp": "ゴールドパッケージ VII",
      "th": "แพ็กเกจโกลด์ VI",
      "zh_cn": "金币礼包 VI",
      "zh_tw": "金幣禮包 VI",
      "id": "Paket Gold VI"
    },
    {
      "KeyText": "bm_gold_title_08",
      "kr": "골드 패키지 VII",
      "en": "GOLD PACKAGE VII",
      "jp": "ゴールドパッケージ VII",
      "th": "แพ็กเกจโกลด์ VII",
      "zh_cn": "金币礼包 VII",
      "zh_tw": "金幣禮包 VII",
      "id": "Paket Gold VII"
    },
    {
      "KeyText": "bm_gold_title_09",
      "kr": "[OPEN SPECIAL]\\n골드 패키지",
      "en": "[OPEN SPECIAL]\\nGOLD PACKAGE",
      "jp": "[OPEN SPECIAL]\\nゴールドパッケージI",
      "th": "[OPEN SPECIAL]\\nแพ็กเกจโกลด์",
      "zh_cn": "[OPEN SPECIAL]\\n金币礼包",
      "zh_tw": "[OPEN SPECIAL]\\n金幣禮包",
      "id": "[OPEN SPECIAL]\\nPaket Gold"
    },
    {
      "KeyText": "bm_subscription_title_01",
      "kr": "30일 다이아 베이직",
      "en": "30-DAY DIAMOND BASIC",
      "jp": "30日ダイヤベーシック",
      "th": "ไดมอนด์ 30 วัน เบสิก",
      "zh_cn": "30天钻石基础",
      "zh_tw": "30天鑽石基本",
      "id": "Diamond 30D Basic"
    },
    {
      "KeyText": "bm_subscription_title_02",
      "kr": "30일 조커 티켓 프리미엄",
      "en": "30-DAY JOKER TICKET PREMIUM",
      "jp": "30日ジョーカーチケット・プレミアム",
      "th": "ตั๋วโจ๊กเกอร์ 30 วัน พรีเมียม",
      "zh_cn": "30天小丑券高级",
      "zh_tw": "30天小丑券高級",
      "id": "Tiket Joker 30D Premium"
    },
    {
      "KeyText": "bm_mile_title_01",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_mile_title_02",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_mile_title_03",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_mile_title_04",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_mile_title_05",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_mile_title_06",
      "kr": "마일리지 상품",
      "en": "MILEAGE ITEM",
      "jp": "マイレージ商品",
      "th": "สินค้าไมล์เลจ",
      "zh_cn": "里程商品",
      "zh_tw": "里程商品",
      "id": "Item Mileage"
    },
    {
      "KeyText": "bm_essence_title_01",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_essence_title_02",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_essence_title_03",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_essence_title_04",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_essence_title_05",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_essence_title_06",
      "kr": "정수 상품",
      "en": "ESSENCE ITEM",
      "jp": "エッセンス商品",
      "th": "สินค้าเอสเซนส์",
      "zh_cn": "精华商品",
      "zh_tw": "精華商品",
      "id": "Item Essence"
    },
    {
      "KeyText": "bm_battleticket_title_01",
      "kr": "배틀 티켓",
      "en": "BATTLE TICKET",
      "jp": "バトルチケット",
      "th": "ตั๋วแบทเทิล",
      "zh_cn": "战斗门票",
      "zh_tw": "戰鬥門票",
      "id": "Tiket Battle"
    },
    {
      "KeyText": "bm_battleticket_title_02",
      "kr": "배틀 티켓 베이직",
      "en": "BATTLE TICKET BASIC",
      "jp": "バトルチケット（プレミアム）",
      "th": "ตั๋วต่อสู้พื้นฐาน",
      "zh_cn": "战斗门票 基础版",
      "zh_tw": "戰鬥門票 基礎版",
      "id": "TIKET BATTLE BASIC"
    },
    {
      "KeyText": "bm_battleticket_title_03",
      "kr": "배틀 티켓 프리미엄",
      "en": "BATTLE TICKET PREMIUM",
      "jp": "バトルチケット（プレミアム＋）",
      "th": "ตั๋วแบทเทิล พรีเมียม",
      "zh_cn": "战斗门票 高级版",
      "zh_tw": "戰鬥門票 高級版",
      "id": "Tiket Battle Premium"
    },
    {
      "KeyText": "bm_battleticket_title_04",
      "kr": "배틀 티켓 프리미엄+",
      "en": "BATTLE TICKET PREMIUM+",
      "jp": "バトルチケット（プレミアム＋）",
      "th": "ตั๋วแบทเทิล พรีเมียม+",
      "zh_cn": "战斗门票 高级版+",
      "zh_tw": "戰鬥門票 高級版+",
      "id": "Tiket Battle Premium+"
    },
    {
      "KeyText": "bm_attendanceticket_title_01",
      "kr": "출석 티켓 베이직",
      "en": "ATTENDANCE TICKET BASIC",
      "jp": "出席チケット",
      "th": "บัตรเข้างานขั้นพื้นฐาน",
      "zh_cn": "签到门票 基础版",
      "zh_tw": "簽到門票 基礎版",
      "id": "TIKET ABSENSI BASIC"
    },
    {
      "KeyText": "bm_attendanceticket_title_02",
      "kr": "출석 티켓 프리미엄",
      "en": "ATTENDANCE TICKET PREMIUM",
      "jp": "出席チケット（プレミアム）",
      "th": "ตั๋วเช็คอิน พรีเมียม",
      "zh_cn": "签到门票 高级版",
      "zh_tw": "簽到門票 高級版",
      "id": "Tiket Kehadiran Premium"
    },
    {
      "KeyText": "bm_attendanceticket_title_03",
      "kr": "출석 티켓 프리미엄+",
      "en": "ATTENDANCE TICKET PREMIUM+",
      "jp": "出席チケット（プレミアム＋）",
      "th": "ตั๋วเช็คอิน พรีเมียม+",
      "zh_cn": "签到门票 高级版+",
      "zh_tw": "簽到門票 高級版+",
      "id": "Tiket Kehadiran Premium+"
    },
    {
      "KeyText": "bm_jokerpack_title_01",
      "kr": "조커 패키지 I",
      "en": "JOKER PACKAGE I",
      "jp": "ジョーカーパッケージ I",
      "th": "แพ็กเกจโจ๊กเกอร์ I",
      "zh_cn": "小丑礼包 I",
      "zh_tw": "小丑禮包 I",
      "id": "Paket Joker I"
    },
    {
      "KeyText": "bm_jokerpack_title_02",
      "kr": "조커 패키지 II",
      "en": "JOKER PACKAGE II",
      "jp": "ジョーカーパッケージ II",
      "th": "แพ็กเกจโจ๊กเกอร์ II",
      "zh_cn": "小丑礼包 II",
      "zh_tw": "小丑禮包 II",
      "id": "Paket Joker II"
    },
    {
      "KeyText": "bm_jokerpack_title_03",
      "kr": "조커 패키지 III",
      "en": "JOKER PACKAGE III",
      "jp": "ジョーカーパッケージ III",
      "th": "แพ็กเกจโจ๊กเกอร์ III",
      "zh_cn": "小丑礼包 III",
      "zh_tw": "小丑禮包 III",
      "id": "Paket Joker III"
    },
    {
      "KeyText": "bm_jokerpack_title_04",
      "kr": "조커 패키지 IV",
      "en": "JOKER PACKAGE IV",
      "jp": "ジョーカーパッケージ IV",
      "th": "แพ็กเกจโจ๊กเกอร์ IV",
      "zh_cn": "小丑礼包 IV",
      "zh_tw": "小丑禮包 IV",
      "id": "Paket Joker IV"
    },
    {
      "KeyText": "bm_jokerpack_title_05",
      "kr": "조커 패키지 V",
      "en": "JOKER PACKAGE V",
      "jp": "ジョーカーパッケージ V",
      "th": "แพ็กเกจโจ๊กเกอร์ V",
      "zh_cn": "小丑礼包 V",
      "zh_tw": "小丑禮包 V",
      "id": "Paket Joker V"
    },
    {
      "KeyText": "bm_jokerpack_title_06",
      "kr": "조커 패키지 VI",
      "en": "JOKER PACKAGE VI",
      "jp": "ジョーカーパッケージ VI",
      "th": "แพ็กเกจโจ๊กเกอร์ VI",
      "zh_cn": "小丑礼包 VI",
      "zh_tw": "小丑禮包 VI",
      "id": "Paket Joker VI"
    },
    {
      "KeyText": "bm_jokerpack_title_07",
      "kr": "[OPEN SPECIAL]\\n조커 패키지",
      "en": "[OPEN SPECIAL]\\nJOKER PACKAGE",
      "jp": "[OPEN SPECIAL]\\nジョーカーパッケージ",
      "th": "[OPEN SPECIAL]\\nแพ็กเกจโจ๊กเกอร์",
      "zh_cn": "[OPEN SPECIAL]\\n小丑礼包",
      "zh_tw": "[OPEN SPECIAL]\\n小丑禮包",
      "id": "[OPEN SPECIAL]\\nPaket Joker"
    },
    {
      "KeyText": "bm_angel_title_01",
      "kr": "사도 패키지 I",
      "en": "APOSTLE PACKAGE I",
      "jp": "使徒パッケージ I",
      "th": "แพ็กเกจแองเจิล I",
      "zh_cn": "使徒礼包 I",
      "zh_tw": "使徒禮包 I",
      "id": "Paket Angel I"
    },
    {
      "KeyText": "bm_angel_title_02",
      "kr": "사도 패키지 II",
      "en": "APOSTLE PACKAGE II",
      "jp": "使徒パッケージ II",
      "th": "แพ็กเกจแองเจิล II",
      "zh_cn": "使徒礼包 II",
      "zh_tw": "使徒禮包 II",
      "id": "Paket Angel II"
    },
    {
      "KeyText": "bm_angel_title_03",
      "kr": "사도 패키지 III",
      "en": "APOSTLE PACKAGE III",
      "jp": "使徒パッケージ III",
      "th": "แพ็กเกจแองเจิล III",
      "zh_cn": "使徒礼包 III",
      "zh_tw": "使徒禮包 III",
      "id": "Paket Angel III"
    },
    {
      "KeyText": "bm_angel_title_04",
      "kr": "사도 패키지 IV",
      "en": "APOSTLE PACKAGE IV",
      "jp": "使徒パッケージ IV",
      "th": "แพ็กเกจแองเจิล IV",
      "zh_cn": "使徒礼包 IV",
      "zh_tw": "使徒禮包 IV",
      "id": "Paket Angel IV"
    },
    {
      "KeyText": "bm_angel_title_05",
      "kr": "사도 패키지 V",
      "en": "APOSTLE PACKAGE V",
      "jp": "使徒パッケージ V",
      "th": "แพ็กเกจแองเจิล V",
      "zh_cn": "使徒礼包 V",
      "zh_tw": "使徒禮包 V",
      "id": "Paket Angel V"
    },
    {
      "KeyText": "bm_angel_title_06",
      "kr": "사도 패키지 VI",
      "en": "APOSTLE PACKAGE VI",
      "jp": "使徒パッケージ VI",
      "th": "แพ็กเกจแองเจิล VI",
      "zh_cn": "使徒礼包 VI",
      "zh_tw": "使徒禮包 VI",
      "id": "Paket Angel VI"
    },
    {
      "KeyText": "bm_angel_title_07",
      "kr": "[OPEN SPECIAL]\\n사도 패키지",
      "en": "[OPEN SPECIAL]\\nAPOSTLE PACKAGE",
      "jp": "[OPEN SPECIAL]\\n使徒パッケージ",
      "th": "[OPEN SPECIAL]\\nแพ็กเกจแองเจิล",
      "zh_cn": "[OPEN SPECIAL]\\n使徒礼包",
      "zh_tw": "[OPEN SPECIAL]\\n使徒禮包",
      "id": "[OPEN SPECIAL]\\nPaket Angel"
    },
    {
      "KeyText": "bm_diamond_desc_01",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_02",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_03",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_04",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_05",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_06",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_07",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_diamond_desc_08",
      "kr": "구매 즉시 다이아가 지급됩니다.\n다이아로 상품 구매와 편의 기능 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Diamonds are granted immediately upon purchase.\nUse Diamonds to buy items and use convenience features across various content.",
      "jp": "購入するとすぐにダイヤが付与されます。\nダイヤは商品購入や便利機能など、さまざまなコンテンツで使用できます。",
      "th": "รับเพชรทันทีหลังการซื้อ สามารถใช้เพชรซื้อสินค้าและใช้ฟีเจอร์อำนวยความสะดวกในคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放钻石。可使用钻石购买商品，并使用各种便利功能等内容。",
      "zh_tw": "購買後立即發放鑽石。可使用鑽石購買商品，並使用各種便利功能等內容。",
      "id": "Diamond langsung diberikan setelah pembelian.\nGunakan Diamond untuk membeli item dan menggunakan berbagai fitur konten."
    },
    {
      "KeyText": "bm_gold_desc_01",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_02",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_03",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_04",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_05",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_06",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_07",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_08",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_gold_desc_09",
      "kr": "구매 즉시 골드를 지급합니다.\n골드로 업그레이드 등 다양한 콘텐츠를 이용할 수 있습니다.",
      "en": "Gold is granted immediately upon purchase.\nUse Gold for upgrades and various other content.",
      "jp": "購入するとすぐにゴールドが付与されます。\nゴールドはアップグレードなど、さまざまなコンテンツで使用できます。",
      "th": "รับโกลด์ทันทีหลังการซื้อ สามารถใช้โกลด์สำหรับอัปเกรดและคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "购买后立即发放金币。可使用金币体验升级等各种内容。",
      "zh_tw": "購買後立即發放金幣。可使用金幣體驗升級等各種內容。",
      "id": "Gold langsung diberikan setelah pembelian.\nGunakan Gold untuk upgrade dan berbagai konten lainnya."
    },
    {
      "KeyText": "bm_subscription_desc_01",
      "kr": "30일간 매일 다이아몬드가 우편함으로 지급됩니다.\n※ 미수령 보상도 우편함에서 받을 수 있습니다.",
      "en": "Diamonds are sent to your INBOX daily for 30 days.\n※ Unclaimed rewards can also be claimed from your INBOX.",
      "jp": "30日間、毎日ダイヤがメールに届きます。\n※ 未受取の報酬もメールで受け取れます。",
      "th": "เพชรจะถูกส่งไปยังกล่องจดหมายทุกวันเป็นเวลา 30 วัน\n※ รางวัลที่ยังไม่ได้รับสามารถรับได้จากกล่องจดหมาย",
      "zh_cn": "30天内每天发放钻石至邮箱。\n※ 未领取奖励也可在邮箱领取。",
      "zh_tw": "30天內每天發放鑽石至信箱。\n※ 未領取獎勵也可在信箱領取。",
      "id": "Diamond dikirim ke Kotak Surat selama 30 hari.\n※ Hadiah yang belum diklaim juga bisa diambil di Kotak Surat."
    },
    {
      "KeyText": "bm_subscription_desc_02",
      "kr": "30일간 매일 다이아몬드, 조커 소환 티켓이 우편함으로 지급됩니다.\n※ 미수령 보상도 우편함에서 받을 수 있습니다.",
      "en": "Diamonds and Joker Summon Tickets are sent to your INBOX daily for 30 days.\n※ Unclaimed rewards can also be claimed from your INBOX.",
      "jp": "30日間、毎日ダイヤとジョーカー召喚チケットがメールに届きます。\n※ 未受取の報酬もメールで受け取れます。",
      "th": "เพชรและตั๋วอัญเชิญโจ๊กเกอร์จะถูกส่งไปยังกล่องจดหมายทุกวันเป็นเวลา 30 วัน\n※ รางวัลที่ยังไม่ได้รับสามารถรับได้จากกล่องจดหมาย",
      "zh_cn": "30天内每天发放钻石和小丑召唤券至邮箱。\n※ 未领取奖励也可在邮箱领取。",
      "zh_tw": "30天內每天發放鑽石和小丑召喚券至信箱。\n※ 未領取獎勵也可在信箱領取。",
      "id": "Diamond dan Tiket Summon Joker dikirim ke Kotak Surat setiap hari selama 30 hari.\n※ Hadiah yang belum diklaim juga bisa diambil dari Kotak Surat."
    },
    {
      "KeyText": "bm_mile_desc_01",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_mile_desc_02",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_mile_desc_03",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_mile_desc_04",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_mile_desc_05",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_mile_desc_06",
      "kr": "마일리지를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Mileage.",
      "jp": "マイレージを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Mileage",
      "zh_cn": "可消耗里程购买。",
      "zh_tw": "可消耗里程購買。",
      "id": "Dapat dibeli dengan menggunakan Mileage."
    },
    {
      "KeyText": "bm_essence_desc_01",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_essence_desc_02",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_essence_desc_03",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_essence_desc_04",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_essence_desc_05",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_essence_desc_06",
      "kr": "정수를 소비하여 구매할 수 있습니다.",
      "en": "Can be purchased by consuming Essence.",
      "jp": "エッセンスを消費して購入できます。",
      "th": "สามารถซื้อได้โดยใช้ Essence",
      "zh_cn": "可消耗精华购买。",
      "zh_tw": "可消耗精華購買。",
      "id": "Dapat dibeli dengan menggunakan Essence."
    },
    {
      "KeyText": "bm_battleticket_desc_01",
      "kr": "배틀 티켓으로 다양한 콘텐츠에 입장할 수 있습니다.\n레이드를 제외한 모든 콘텐츠에서 사용됩니다.",
      "en": "You can enter various content using Battle Tickets.\nThey can be used in all content except Raids.",
      "jp": "バトルチケットでさまざまなコンテンツに入場できます。\nレイドを除くすべてのコンテンツで使用できます。",
      "th": "สามารถใช้ตั๋วแบทเทิลเพื่อเข้าสู่คอนเทนต์ต่าง ๆ ได้ ใช้ได้กับทุกคอนเทนต์ ยกเว้น Raid",
      "zh_cn": "可使用战斗券进入多种内容。\\n除突袭外，所有内容均会使用。",
      "zh_tw": "可使用戰鬥券進入多種內容。\\n除突襲外，所有內容均會使用。",
      "id": "Kamu bisa masuk ke berbagai konten menggunakan Tiket Battle.\nDapat digunakan di semua konten kecuali Raid."
    },
    {
      "KeyText": "bm_battleticket_desc_02",
      "kr": "배틀 티켓으로 다양한 콘텐츠에 입장할 수 있습니다.\n레이드를 제외한 모든 콘텐츠에서 사용됩니다.",
      "en": "You can enter various content using Battle Tickets.\nThey can be used in all content except Raids.",
      "jp": "バトルチケットでさまざまなコンテンツに入場できます。\nレイドを除くすべてのコンテンツで使用できます。",
      "th": "สามารถใช้ตั๋วแบทเทิลเพื่อเข้าสู่คอนเทนต์ต่าง ๆ ได้ ใช้ได้กับทุกคอนเทนต์ ยกเว้น Raid",
      "zh_cn": "可使用战斗券进入多种内容。\\n除突袭外，所有内容均会使用。",
      "zh_tw": "可使用戰鬥券進入多種內容。\\n除突襲外，所有內容均會使用。",
      "id": "Kamu bisa masuk ke berbagai konten menggunakan Tiket Battle.\nDapat digunakan di semua konten kecuali Raid."
    },
    {
      "KeyText": "bm_battleticket_desc_03",
      "kr": "배틀 티켓으로 다양한 콘텐츠에 입장할 수 있습니다.\n레이드를 제외한 모든 콘텐츠에서 사용됩니다.",
      "en": "You can enter various content using Battle Tickets.\nThey can be used in all content except Raids.",
      "jp": "バトルチケットでさまざまなコンテンツに入場できます。\nレイドを除くすべてのコンテンツで使用できます。",
      "th": "สามารถใช้ตั๋วแบทเทิลเพื่อเข้าสู่คอนเทนต์ต่าง ๆ ได้ ใช้ได้กับทุกคอนเทนต์ ยกเว้น Raid",
      "zh_cn": "可使用战斗券进入多种内容。\\n除突袭外，所有内容均会使用。",
      "zh_tw": "可使用戰鬥券進入多種內容。\\n除突襲外，所有內容均會使用。",
      "id": "Kamu bisa masuk ke berbagai konten menggunakan Tiket Battle.\nDapat digunakan di semua konten kecuali Raid."
    },
    {
      "KeyText": "bm_battleticket_desc_04",
      "kr": "배틀 티켓으로 다양한 콘텐츠에 입장할 수 있습니다.\n레이드를 제외한 모든 콘텐츠에서 사용됩니다.",
      "en": "You can enter various content using Battle Tickets.\nThey can be used in all content except Raids.",
      "jp": "バトルチケットでさまざまなコンテンツに入場できます。\nレイドを除くすべてのコンテンツで使用できます。",
      "th": "สามารถใช้ตั๋วแบทเทิลเพื่อเข้าสู่คอนเทนต์ต่าง ๆ ได้ ใช้ได้กับทุกคอนเทนต์ ยกเว้น Raid",
      "zh_cn": "可使用战斗券进入多种内容。\\n除突袭外，所有内容均会使用。",
      "zh_tw": "可使用戰鬥券進入多種內容。\\n除突襲外，所有內容均會使用。",
      "id": "Kamu bisa masuk ke berbagai konten menggunakan Tiket Battle.\nDapat digunakan di semua konten kecuali Raid."
    },
    {
      "KeyText": "bm_attendanceticket_desc_01",
      "kr": "출석 티켓으로 미리 출석을 완료하고 추가 보상을 받으세요.",
      "en": "Use an Attendance Ticket to check in early and earn extra rewards.",
      "jp": "出席チケットを使って事前に出席し、追加報酬を獲得しましょう。",
      "th": "ใช้ตั๋วเช็คอินเพื่อเช็คอินล่วงหน้า และรับรางวัลเพิ่มเติม",
      "zh_cn": "使用签到券可提前完成签到并获得额外奖励。",
      "zh_tw": "使用簽到券可提前完成簽到並獲得額外獎勵。",
      "id": "Gunakan Tiket Kehadiran untuk check-in lebih awal dan dapatkan hadiah tambahan."
    },
    {
      "KeyText": "bm_attendanceticket_desc_02",
      "kr": "출석 티켓으로 미리 출석을 완료하고 추가 보상을 받으세요.",
      "en": "Use an Attendance Ticket to check in early and earn extra rewards.",
      "jp": "出席チケットを使って事前に出席し、追加報酬を獲得しましょう。",
      "th": "ใช้ตั๋วเช็คอินเพื่อเช็คอินล่วงหน้า และรับรางวัลเพิ่มเติม",
      "zh_cn": "使用签到券可提前完成签到并获得额外奖励。",
      "zh_tw": "使用簽到券可提前完成簽到並獲得額外獎勵。",
      "id": "Gunakan Tiket Kehadiran untuk check-in lebih awal dan dapatkan hadiah tambahan."
    },
    {
      "KeyText": "bm_attendanceticket_desc_03",
      "kr": "출석 티켓으로 미리 출석을 완료하고 추가 보상을 받으세요.",
      "en": "Use an Attendance Ticket to check in early and earn extra rewards.",
      "jp": "出席チケットを使って事前に出席し、追加報酬を獲得しましょう。",
      "th": "ใช้ตั๋วเช็คอินเพื่อเช็คอินล่วงหน้า และรับรางวัลเพิ่มเติม",
      "zh_cn": "使用签到券可提前完成签到并获得额外奖励。",
      "zh_tw": "使用簽到券可提前完成簽到並獲得額外獎勵。",
      "id": "Gunakan Tiket Kehadiran untuk check-in lebih awal dan dapatkan hadiah tambahan."
    },
    {
      "KeyText": "bm_jokerpack_desc_01",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_02",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_03",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_04",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_05",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_06",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_jokerpack_desc_07",
      "kr": "조커 소환 진행에 도움이 되는 구성품을 담은 패키지입니다.\n구매 즉시 구성품이 지급되며, 조커 수집과 강화에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items to help with Joker summons.\nContents are granted immediately upon purchase and can be used to collect and upgrade Jokers.\\n(Limited to 1 purchase per account.)",
      "jp": "ジョーカー召喚に役立つアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、ジョーカーの収集と強化に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่ช่วยให้การซัมมอนโจ๊กเกอร์คืบหน้าได้ง่ายขึ้น รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและอัปเกรดโจ๊กเกอร์ได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含有助于小丑召唤进程的道具包。\n购买后将立即发放内容物，可用于小丑收集与强化。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含有助於小丑召喚進程的道具包。\n購買後將立即發放內容物，可用於小丑收集與強化。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item untuk membantu pemanggilan Joker.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta meng-upgrade Joker.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_01",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_02",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_03",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_04",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_05",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_06",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "bm_angel_desc_07",
      "kr": "사도 소환에 필요한 구성품을 담은 패키지입니다.\n구매 즉시 지급되며, 사도 수집과 성장에 활용할 수 있습니다.\\n(계정당 1회 구매 가능합니다.)",
      "en": "This package includes items needed for Apostle summons.\nContents are granted immediately upon purchase and can be used to collect and grow Apostles.\\n(Limited to 1 purchase per account.)",
      "jp": "使徒召喚に必要なアイテムをまとめたパッケージです。\n購入するとすぐに内容物が付与され、使徒の収集と育成に活用できます。\\n(1アカウントにつき1回のみ購入可能です。)",
      "th": "แพ็กเกจนี้ประกอบด้วยไอเทมที่จำเป็นสำหรับการซัมมอนแองเจิล รับไอเทมทั้งหมดทันทีหลังการซื้อ และสามารถนำไปใช้สะสมและพัฒนาแองเจิลได้\\n(ซื้อได้ 1 ครั้งต่อหนึ่งบัญชีเท่านั้น)",
      "zh_cn": "这是包含使徒召唤所需道具的礼包。\n购买后将立即发放，可用于使徒收集与成长。\\n(每个账号限购一次。)",
      "zh_tw": "這是包含使徒召喚所需道具的禮包。\n購買後將立即發放，可用於使徒收集與成長。\\n(每個帳號限購一次。)",
      "id": "Paket berisi item yang dibutuhkan untuk pemanggilan Angel.\nKonten langsung diberikan setelah pembelian dan dapat digunakan untuk mengumpulkan serta mengembangkan Angel.\\n(Terbatas untuk 1 kali pembelian per akun.)"
    },
    {
      "KeyText": "lobby_exit",
      "kr": "정말로 게임을 종료하시겠습니까?",
      "en": "Are you sure you want to quit the game?",
      "jp": "ゲームを終了しますか？",
      "th": "คุณต้องการออกจากเกมจริง ๆ หรือไม่?",
      "zh_cn": "确定要退出游戏吗？",
      "zh_tw": "確定要退出遊戲嗎？",
      "id": "Apakah kamu yakin ingin keluar dari game?"
    },
    {
      "KeyText": "common_error_duplicate_login",
      "kr": "중복 로그인으로 접속이 종료됩니다.",
      "en": "Your connection has been terminated due to a duplicate login.",
      "jp": "重複ログインにより、接続が終了されます。",
      "th": "การเชื่อมต่อถูกยกเลิกเนื่องจากมีการล็อกอินซ้ำซ้อน",
      "zh_cn": "因重复登录，连接将被终止。",
      "zh_tw": "因重複登入，連線將被終止。",
      "id": "Koneksimu telah dihentikan karena login ganda."
    },
    {
      "KeyText": "ingame_choose_card_insufficient",
      "kr": "최소 {0}장의 카드를 선택해 주세요.",
      "en": "Please select at least {0} cards.",
      "jp": "カードを最低{0}枚選択してください。",
      "th": "กรุณาเลือกการ์ดอย่างน้อย {0} ใบ",
      "zh_cn": "请选择至少 {0} 张卡牌。",
      "zh_tw": "請選擇至少 {0} 張卡牌。",
      "id": "Pilih minimal {0} kartu."
    },
    {
      "KeyText": "ingame_choose_card_limits",
      "kr": "최대 {0}장까지만 선택할 수 있습니다.",
      "en": "You can select up to {0} cards only.",
      "jp": "カードは最大{0}枚まで選択できます。",
      "th": "คุณสามารถเลือกการ์ดได้สูงสุด {0} ใบเท่านั้น",
      "zh_cn": "最多只能选择 {0} 张卡牌。",
      "zh_tw": "最多只能選擇 {0} 張卡牌。",
      "id": "Kamu hanya dapat memilih hingga {0} kartu."
    },
    {
      "KeyText": "ingame_check_card_coditions",
      "kr": "카드 사용 조건을 확인해주세요.",
      "en": "Please check the card usage conditions.",
      "jp": "カード使用条件をご確認ください。",
      "th": "โปรดตรวจสอบเงื่อนไขการใช้งานบัตร",
      "zh_cn": "请确认卡牌使用条件。",
      "zh_tw": "請確認卡牌使用條件。",
      "id": "Silakan periksa syarat penggunaan kartu."
    },
    {
      "KeyText": "tooltip_manage_upgrade_popup_title",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "UPGRADE"
    },
    {
      "KeyText": "tooltip_manage_upgrade_title",
      "kr": "사도의 업그레이드",
      "en": "APOSTLE UPGRADE",
      "jp": "使徒のアップグレード",
      "th": "อัปเกรดแองเจิล",
      "zh_cn": "使徒升级",
      "zh_tw": "使徒升級",
      "id": "UPGRADE ANGEL"
    },
    {
      "KeyText": "tooltip_manage_upgrade_text",
      "kr": "• 사도 전용 조각을 모아 업그레이드를 진행할 수 있습니다.\n• 업그레이드 시 추가 효과 슬롯이 해금됩니다.\n• 해금된 효과는 즉시 활성화됩니다.\n• 업그레이드 단계가 높아질수록 더 강력한 효과를 획득할 수 있습니다.",
      "en": "• Collect Apostle-exclusive shards to upgrade your Apostle.\n• Upgrading unlocks additional effect slots.\n• Unlocked effects are activated immediately.\n• Higher upgrade levels grant more powerful effects.",
      "jp": "• 使徒専用の欠片を集めることで、アップグレードできます。\n• アップグレードすると、追加効果スロットが解放されます。\n• 解放された効果は即時に有効になります。\n• アップグレード段階が高いほど、より強力な効果を獲得できます。",
      "th": "• สามารถรวบรวมชิ้นส่วนเฉพาะของแองเจิลเพื่อทำการอัปเกรดได้\n• เมื่ออัปเกรด จะปลดล็อกช่องเอฟเฟกต์เพิ่มเติม\n• เอฟเฟกต์ที่ปลดล็อกแล้วจะทำงานทันที\n• ยิ่งระดับอัปเกรดสูงขึ้น ก็จะยิ่งได้รับเอฟเฟกต์ที่ทรงพลังมากขึ้น",
      "zh_cn": "• 收集使徒专属碎片即可进行升级。_x000D_\n• 升级后将解锁额外效果栏位。_x000D_\n• 已解锁的效果会立即生效。_x000D_\n• 升级阶段越高，可获得越强大的效果。",
      "zh_tw": "• 收集使徒專屬碎片即可進行升級。_x000D_\n• 升級後將解鎖額外效果欄位。_x000D_\n• 已解鎖的效果會立即生效。_x000D_\n• 升級階段越高，可獲得越強大的效果。",
      "id": "• Kumpulkan shard eksklusif Angel untuk meng-upgrade Angel kamu.\n• Upgrade membuka slot efek tambahan.\n• Efek yang dibuka langsung aktif.\n• Semakin tinggi level upgrade, semakin kuat efek yang bisa diperoleh."
    },
    {
      "KeyText": "tooltip_manage_upgrade_reroll_title",
      "kr": "업그레이드 효과 변경",
      "en": "UPGRADE EFFECT REROLL",
      "jp": "アップグレード効果リロール",
      "th": "สุ่มเอฟเฟกต์อัปเกรดใหม่",
      "zh_cn": "升级效果变更",
      "zh_tw": "升級效果變更",
      "id": "REROLL EFEK UPGRADE"
    },
    {
      "KeyText": "tooltip_manage_upgrade_reroll_text",
      "kr": "• 보유한 업그레이드 효과가 마음에 들지 않는다면, 골드를 사용해 다른 효과로 변경할 수 있습니다.\n• 원하는 효과가 나올 때까지 다시 시도할 수 있습니다.",
      "en": "• If you are not satisfied with your current upgrade effects, you can spend Gold to change them.\n• You can try again until you get the effect you want.",
      "jp": "• 所持しているアップグレード効果が気に入らない場合は、ゴールドを使って別の効果に変更できます。\n• 欲しい効果が出るまで、何度でも再試行できます。",
      "th": "• หากไม่พอใจกับเอฟเฟกต์อัปเกรดที่มีอยู่ สามารถใช้ Gold เพื่อเปลี่ยนเป็นเอฟเฟกต์อื่นได้\n• สามารถลองสุ่มใหม่ได้จนกว่าจะได้เอฟเฟกต์ที่ต้องการ",
      "zh_cn": "• 如果不满意当前拥有的升级效果，可使用金币变更为其他效果。_x000D_\n• 可反复尝试，直到获得想要的效果。",
      "zh_tw": "• 如果不滿意目前擁有的升級效果，可使用金幣變更為其他效果。_x000D_\n• 可反覆嘗試，直到獲得想要的效果。",
      "id": "• Jika kamu tidak puas dengan efek upgrade yang ada, kamu bisa menggunakan Gold untuk menggantinya.\n• Kamu bisa mencoba lagi sampai mendapatkan efek yang diinginkan."
    },
    {
      "KeyText": "tooltip_affection_popup_title",
      "kr": "호감도",
      "en": "AFFINITY",
      "jp": "好感度",
      "th": "ค่าความชอบ",
      "zh_cn": "好感度",
      "zh_tw": "好感度",
      "id": "AFEKSI"
    },
    {
      "KeyText": "tooltip_affection_title",
      "kr": "호감도란?",
      "en": "WHAT IS AFFINITY?",
      "jp": "好感度とは？",
      "th": "ค่าความชอบคืออะไร?",
      "zh_cn": "什么是好感度？",
      "zh_tw": "什麼是好感度？",
      "id": "APA ITU AFEKSI?"
    },
    {
      "KeyText": "tooltip_affection_text",
      "kr": "• 호감도는 사도와의 유대 관계를 나타내는 수치입니다.\n• 호감도가 상승할수록 새로운 이야기와 보상을 획득할 수 있습니다.",
      "en": "• Affinity represents the bond between you and your Apostle.\n• As Affinity increases, you can unlock new stories and rewards.",
      "jp": "• 好感度は、使徒との絆の深さを表す数値です。\n• 好感度が上がるほど、新しいストーリーや報酬を獲得できます。",
      "th": "• ค่าความชอบเป็นค่าที่แสดงถึงความผูกพันกับแองเจิล\n• ยิ่งค่าความชอบเพิ่มขึ้น ก็จะยิ่งได้รับเรื่องราวใหม่และรางวัลต่าง ๆ",
      "zh_cn": "• 好感度是表示与使徒之间羁绊关系的数值。_x000D_\n• 好感度越高，可获得新的故事与奖励。",
      "zh_tw": "• 好感度是表示與使徒之間羈絆關係的數值。_x000D_\n• 好感度越高，可獲得新的故事與獎勵。",
      "id": "• Afeksi menunjukkan tingkat ikatan antara kamu dan Angel-mu.\n• Semakin tinggi Afeksi, semakin banyak cerita baru dan hadiah yang bisa kamu buka."
    },
    {
      "KeyText": "tooltip_affection_up_title",
      "kr": "호감도를 올리는 방법?",
      "en": "HOW TO INCREASE AFFINITY?",
      "jp": "好感度の上げ方",
      "th": "เพิ่มค่าความชอบได้อย่างไร?",
      "zh_cn": "如何提升好感度？",
      "zh_tw": "如何提升好感度？",
      "id": "CARA MENINGKATKAN AFEKSI?"
    },
    {
      "KeyText": "tooltip_affection_up_text",
      "kr": "• 사도와 함께 게임에 입장하면 호감도가 상승합니다. (1일 {0}회)\n• 사도를 터치하면 호감도가 상승합니다. (1일 {1}회)\n• 아이템을 선물하면 호감도가 상승합니다.",
      "en": "• Affinity increases when you enter a game with an Apostle. (Up to {0} times per day)\n• Affinity increases when you tap an Apostle. (Up to {1} times per day)\n• Affinity increases when you give gifts.",
      "jp": "• 使徒と一緒にゲームに入場すると、好感度が上昇します。（1日{0}回）\n• 使徒をタッチすると、好感度が上昇します。（1日{1}回）\n• アイテムをプレゼントすると、好感度が上昇します。",
      "th": "• เมื่อเข้าเล่นเกมพร้อมกับแองเจิล ค่าความชอบจะเพิ่มขึ้น (วันละ {0} ครั้ง)\n• เมื่อแตะแองเจิล ค่าความชอบจะเพิ่มขึ้น (วันละ {1} ครั้ง)\n• เมื่อมอบไอเทมเป็นของขวัญ ค่าความชอบจะเพิ่มขึ้น",
      "zh_cn": "• 与使徒一同进入游戏，可提升好感度。（每日 {0} 次）_x000D_\n• 触摸使徒，可提升好感度。（每日 {1} 次）_x000D_\n• 赠送道具，可提升好感度。",
      "zh_tw": "• 與使徒一同進入遊戲，可提升好感度。（每日 {0} 次）_x000D_\n• 觸摸使徒，可提升好感度。（每日 {1} 次）_x000D_\n• 贈送道具，可提升好感度。",
      "id": "• Afeksi meningkat saat kamu masuk game bersama Angel. (Hingga {0} kali per hari)\n• Afeksi meningkat saat kamu mengetuk Angel. (Hingga {1} kali per hari)\n• Afeksi meningkat saat kamu memberikan hadiah."
    },
    {
      "KeyText": "tooltip_affection_gift_title",
      "kr": "선물",
      "en": "GIFTS",
      "jp": "プレゼント",
      "th": "ของขวัญ",
      "zh_cn": "礼物",
      "zh_tw": "禮物",
      "id": "HADIAH"
    },
    {
      "KeyText": "tooltip_affection_gift_text",
      "kr": "• 사도에게 선물을 주면 호감도를 올릴 수 있습니다.\n• 선물마다 획득할 수 있는 호감도 수치가 다를 수 있습니다.\n• 사도가 선호하는 아이템을 선물해 보세요.",
      "en": "• You can increase Affinity by giving gifts to an Apostle.\n• The amount of Affinity gained may vary depending on the gift.\n• Try giving gifts that your Apostle prefers.",
      "jp": "• 使徒にプレゼントを贈ると、好感度を上げることができます。\n• プレゼントごとに獲得できる好感度の数値が異なる場合があります。\n• 使徒が好むアイテムをプレゼントしてみましょう。",
      "th": "• สามารถเพิ่มค่าความชอบได้โดยมอบของขวัญให้แองเจิล\n• ของขวัญแต่ละชิ้นอาจเพิ่มค่าความชอบได้ไม่เท่ากัน\n• ลองมอบไอเทมที่แองเจิลชอบดูสิ",
      "zh_cn": "• 向使徒赠送礼物，可提升好感度。_x000D_\n• 每种礼物可获得的好感度数值可能不同。_x000D_\n• 试着赠送使徒喜欢的道具吧。",
      "zh_tw": "• 向使徒贈送禮物，可提升好感度。_x000D_\n• 每種禮物可獲得的好感度數值可能不同。_x000D_\n• 試著贈送使徒喜歡的道具吧。",
      "id": "• Kamu bisa meningkatkan Afeksi dengan memberikan hadiah kepada Angel.\n• Jumlah Afeksi yang diperoleh bisa berbeda tergantung hadiahnya.\n• Coba berikan hadiah yang disukai Angel-mu."
    },
    {
      "KeyText": "tooltip_affection_claim_title",
      "kr": "그녀의 답례",
      "en": "HER RETURN GIFTS",
      "jp": "彼女のお返し",
      "th": "คำตอบแทนจากเธอ",
      "zh_cn": "她的回礼",
      "zh_tw": "她的回禮",
      "id": "HADIAH BALASANNYA"
    },
    {
      "KeyText": "tooltip_affection_claim_text",
      "kr": "• 사도의 호감도가 오르면 그녀의 답례에서 보상을 받을 수 있습니다.\n• 호감도 레벨에 따라 다양한 보상이 제공되며, 특별한 스토리와 일러스트를 해금할 수 있습니다.",
      "en": "• As your Apostle's Affinity increases, you can claim rewards from Her Return Gifts.\n• Various rewards are available based on Affinity level, and you can unlock special stories and illustrations.",
      "jp": "• 使徒の好感度が上がると、彼女のお返しで報酬を受け取ることができます。\n• 好感度レベルに応じてさまざまな報酬が用意されており、特別なストーリーやイラストを解放できます。",
      "th": "• เมื่อค่าความชอบของแองเจิลเพิ่มขึ้น คุณจะสามารถรับรางวัลได้จากคำตอบแทนจากเธอ\n• มีรางวัลหลากหลายตามระดับค่าความชอบ และสามารถปลดล็อกเรื่องราวพิเศษกับภาพอิลลัสต์ได้",
      "zh_cn": "• 使徒的好感度提升后，可在她的回礼中领取奖励。_x000D_\n• 根据好感度等级，将提供各种奖励，并可解锁特别故事与插图。",
      "zh_tw": "• 使徒的好感度提升後，可在她的回禮中領取獎勵。_x000D_\n• 根據好感度等級，將提供各種獎勵，並可解鎖特別故事與插圖。",
      "id": "• Saat Afeksi Angel meningkat, kamu bisa mengklaim hadiah dari Hadiah Balasannya.\n• Berbagai hadiah tersedia berdasarkan level Afeksi, dan kamu bisa membuka cerita serta ilustrasi spesial."
    },
    {
      "KeyText": "tooltip_affection_secret_title",
      "kr": "그녀의 비밀",
      "en": "HER SECRETS",
      "jp": "彼女の秘密",
      "th": "ความลับของเธอ",
      "zh_cn": "她的秘密",
      "zh_tw": "她的秘密",
      "id": "RAHASIANYA"
    },
    {
      "KeyText": "tooltip_affection_secret_text",
      "kr": "• 사도에 대한 숨겨진 정보를 확인할 수 있습니다.",
      "en": "• You can view hidden information about your Apostle.",
      "jp": "• 使徒に関する隠された情報を確認できます。",
      "th": "• สามารถตรวจสอบข้อมูลลับของแองเจิลได้",
      "zh_cn": "• 可查看关于使徒的隐藏信息。",
      "zh_tw": "• 可查看關於使徒的隱藏資訊。",
      "id": "• Kamu bisa melihat informasi tersembunyi tentang Angel-mu."
    },
    {
      "KeyText": "tooltip_frame_popup_title",
      "kr": "액자",
      "en": "FRAME",
      "jp": "額縁",
      "th": "กรอบรูป",
      "zh_cn": "相框",
      "zh_tw": "相框",
      "id": "BINGKAI"
    },
    {
      "KeyText": "tooltip_frame_title",
      "kr": "액자?",
      "en": "FRAME",
      "jp": "額縁とは？",
      "th": "เฟรมคืออะไร?",
      "zh_cn": "什么是相框？",
      "zh_tw": "什麼是相框？",
      "id": "BINGKAI?"
    },
    {
      "KeyText": "tooltip_frame_text",
      "kr": "• 사도의 호감도 레벨에 따라 획득한 보상 일러스트를 확인할 수 있습니다.\n• 일러스트에 포함된 보상도 함께 확인해 보세요.",
      "en": "• You can view reward illustrations earned based on your Apostle's Affinity level.\n• Be sure to check the rewards included with each illustration as well.",
      "jp": "• 使徒の好感度レベルに応じて獲得した報酬イラストを確認できます。\n• イラストに含まれている報酬もあわせて確認してみましょう。",
      "th": "• สามารถตรวจสอบภาพอิลลัสต์รางวัลที่ได้รับตามระดับค่าความชอบของแองเจิลได้\n• อย่าลืมตรวจสอบรางวัลที่มาพร้อมกับภาพอิลลัสต์ด้วย",
      "zh_cn": "• 可查看根据使徒好感度等级获得的奖励插图。_x000D_\n• 也请一并确认插图中包含的奖励。",
      "zh_tw": "• 可查看根據使徒好感度等級獲得的獎勵插圖。_x000D_\n• 也請一併確認插圖中包含的獎勵。",
      "id": "• Kamu bisa melihat ilustrasi hadiah yang diperoleh berdasarkan level Afeksi Angel-mu.\n• Pastikan kamu juga memeriksa hadiah yang disertakan pada setiap ilustrasi."
    },
    {
      "KeyText": "tooltip_bookshelf_popup_title",
      "kr": "책장",
      "en": "BOOKSHELF",
      "jp": "本棚",
      "th": "ชั้นหนังสือ",
      "zh_cn": "书架",
      "zh_tw": "書架",
      "id": "RAK BUKU"
    },
    {
      "KeyText": "tooltip_bookshelf_title",
      "kr": "책장?",
      "en": "BOOKSHELF",
      "jp": "本棚とは？",
      "th": "ชั้นหนังสือคืออะไร?",
      "zh_cn": "什么是书架？",
      "zh_tw": "什麼是書架？",
      "id": "RAK BUKU?"
    },
    {
      "KeyText": "tooltip_bookshelf_text",
      "kr": "• 이미 감상한 스토리를 다시 확인할 수 있습니다.\n• 아직 감상하지 않은 스토리는 열리지 않습니다.",
      "en": "• You can revisit stories you have already viewed.\n• Stories you have not viewed yet will remain locked.",
      "jp": "• すでに閲覧したストーリーをもう一度確認できます。\n• まだ閲覧していないストーリーは開放されません。",
      "th": "• สามารถกลับไปอ่านสตอรี่ที่เคยรับชมแล้วได้อีกครั้ง\n• สตอรี่ที่ยังไม่เคยรับชมจะยังไม่ถูกปลดล็อก",
      "zh_cn": "• 可重新查看已经欣赏过的故事。_x000D_\n• 尚未欣赏过的故事无法开启。",
      "zh_tw": "• 可重新查看已經欣賞過的故事。_x000D_\n• 尚未欣賞過的故事無法開啟。",
      "id": "• Kamu bisa membaca ulang cerita yang sudah pernah kamu tonton.\n• Cerita yang belum ditonton akan tetap terkunci."
    },
    {
      "KeyText": "tooltip_secretfile_popup_title",
      "kr": "비밀 파일",
      "en": "SECRET FILE",
      "jp": "秘密ファイル",
      "th": "แฟ้มลับ",
      "zh_cn": "秘密文件",
      "zh_tw": "秘密文件",
      "id": "FILE RAHASIA"
    },
    {
      "KeyText": "tooltip_secretfile_title",
      "kr": "비밀 파일?",
      "en": "SECRET FILE",
      "jp": "秘密ファイルとは？",
      "th": "แฟ้มลับคืออะไร?",
      "zh_cn": "什么是秘密文件？",
      "zh_tw": "什麼是秘密文件？",
      "id": "FILE RAHASIA?"
    },
    {
      "KeyText": "tooltip_secretfile_text",
      "kr": "• 클리어한 챕터의 보스 캐릭터와 관련된 특별하고 비밀스러운 컷신을 확인할 수 있습니다.",
      "en": "• You can view special secret cutscenes related to the boss characters of cleared chapters.",
      "jp": "• クリアしたチャプターのボスキャラクターに関連する特別で秘密めいたカットシーンを確認できます。",
      "th": "• สามารถตรวจสอบคัตซีนพิเศษและลับที่เกี่ยวข้องกับตัวละครบอสของบทที่เคลียร์แล้วได้",
      "zh_cn": "• 可查看与已通关章节的Boss角色相关的特别秘密过场。",
      "zh_tw": "• 可查看與已通關章節的Boss角色相關的特別秘密過場。",
      "id": "• Kamu bisa menonton cutscene rahasia spesial yang berkaitan dengan karakter bos dari chapter yang sudah diselesaikan."
    },
    {
      "KeyText": "tooltip_homesetting_popup_title",
      "kr": "홈 설정",
      "en": "HOME SETTINGS",
      "jp": "ホーム設定",
      "th": "ตั้งค่าหน้าโฮม",
      "zh_cn": "主页设置",
      "zh_tw": "主頁設定",
      "id": "PENGATURAN BERANDA"
    },
    {
      "KeyText": "tooltip_homesetting_customize_title",
      "kr": "커스터마이즈",
      "en": "CUSTOMIZE",
      "jp": "カスタマイズ",
      "th": "ปรับแต่ง",
      "zh_cn": "自定义",
      "zh_tw": "自訂",
      "id": "KUSTOMISASI"
    },
    {
      "KeyText": "tooltip_homesetting_customize_text",
      "kr": "• 캐릭터와 배경을 직접 선택해서 설정할 수 있습니다.\n• 원하는 캐릭터와 배경을 같이 설정해보세요.",
      "en": "• You can manually choose and set your character and background.\n• Try setting your favorite character and background together.",
      "jp": "• キャラクターと背景を直接選択して設定できます。\n• お好みのキャラクターと背景を組み合わせて設定してみましょう。",
      "th": "• สามารถเลือกและตั้งค่าตัวละครกับพื้นหลังได้ด้วยตนเอง\n• ลองตั้งค่าตัวละครและพื้นหลังที่ต้องการเข้าด้วยกันดู",
      "zh_cn": "• 可自行选择并设置角色与背景。_x000D_\n• 试着搭配设置喜欢的角色与背景吧。",
      "zh_tw": "• 可自行選擇並設定角色與背景。_x000D_\n• 試著搭配設定喜歡的角色與背景吧。",
      "id": "• Kamu bisa memilih dan mengatur karakter serta latar belakang secara manual.\n• Coba atur karakter dan latar belakang favoritmu bersama."
    },
    {
      "KeyText": "tooltip_homesetting_visuals_title",
      "kr": "비주얼",
      "en": "VISUAL",
      "jp": "ビジュアル",
      "th": "ภาพแสดงผล",
      "zh_cn": "视觉",
      "zh_tw": "視覺",
      "id": "VISUAL"
    },
    {
      "KeyText": "tooltip_homesetting_visuals_text",
      "kr": "• 비주얼 항목은 특정 일러스트나 효과를 설정할 수 있습니다.\n• 수집한 항목을 선택해 순차적으로 재생하거나, 랜덤 플레이를 통해 수집한 항목 중 하나가 무작위로 재생되도록 설정할 수 있습니다.",
      "en": "• In the Visual menu, you can set specific illustrations or effects.\n• You can select collected items to play in sequence, or use Random Play to have one of your collected items play at random.",
      "jp": "• ビジュアル項目では、特定のイラストや演出を設定できます。\n• 収集した項目を選択して順番に再生したり、ランダム再生で収集した項目の中から1つがランダムに再生されるよう設定できます。",
      "th": "• ในหมวดภาพแสดงผล สามารถตั้งค่าภาพอิลลัสต์หรือเอฟเฟกต์บางรายการได้\n• สามารถเลือกสิ่งที่สะสมไว้ให้เล่นตามลำดับ หรือจะตั้งค่าเป็นสุ่มเล่น เพื่อให้มีการเล่นหนึ่งในรายการที่สะสมไว้แบบสุ่มก็ได้",
      "zh_cn": "• 视觉项目可设置特定插图或效果。_x000D_\n• 可选择已收集的项目依次播放，也可设置随机播放，让已收集项目中的一个随机播放。",
      "zh_tw": "• 視覺項目可設定特定插圖或效果。_x000D_\n• 可選擇已收集的項目依序播放，也可設定隨機播放，讓已收集項目中的一個隨機播放。",
      "id": "• Di menu Visual, kamu bisa mengatur ilustrasi atau efek tertentu.\n• Kamu bisa memilih item yang dikumpulkan untuk diputar secara berurutan, atau menggunakan Putar Acak agar salah satu item yang dikumpulkan diputar secara acak."
    },
    {
      "KeyText": "tooltip_summon_popup_title",
      "kr": "소환",
      "en": "SUMMON",
      "jp": "召喚",
      "th": "ซัมมอน",
      "zh_cn": "召唤",
      "zh_tw": "召喚",
      "id": "SUMMON"
    },
    {
      "KeyText": "tooltip_summon_normal_title",
      "kr": "일반 소환",
      "en": "STANDARD SUMMON",
      "jp": "通常召喚",
      "th": "ซัมมอนทั่วไป",
      "zh_cn": "普通召唤",
      "zh_tw": "普通召喚",
      "id": "SUMMON STANDAR"
    },
    {
      "KeyText": "tooltip_summon_normal_text",
      "kr": "• 일반 소환은 기본적인 소환 상품으로, 여러 캐릭터를 폭 넓게 만나볼 수 있습니다.\n• 일반 소환에서는 골드를 사용하여 다양한 사도와 조커, 아이템을 획득할 수 있습니다.\n• 일반 소환은 마일리지를 지급하지 않습니다.",
      "en": "• Standard Summon is a basic summon option where you can meet a wide variety of characters.\n• In Standard Summon, you can use Gold to obtain various Apostles, Jokers, and items.\n• Standard Summon does not grant Mileage.",
      "jp": "• 通常召喚は基本的な召喚商品で、さまざまなキャラクターと幅広く出会うことができます。\n• 通常召喚では、ゴールドを使用してさまざまな使徒やジョーカー、アイテムを獲得できます。\n• 通常召喚ではマイレージは付与されません。",
      "th": "• ซัมมอนทั่วไปเป็นสินค้าซัมมอนพื้นฐานที่สามารถพบกับตัวละครหลากหลายได้อย่างกว้างขวาง\n• ในซัมมอนทั่วไป สามารถใช้ Gold เพื่อรับแองเจิล โจ๊กเกอร์ และไอเทมหลากหลายชนิดได้\n• ซัมมอนทั่วไปจะไม่ได้รับไมล์สะสม",
      "zh_cn": "• 普通召唤是基础召唤商品，可广泛邂逅多名角色。_x000D_\n• 普通召唤中可使用金币获得各种使徒、小丑和道具。_x000D_\n• 普通召唤不会发放里程。",
      "zh_tw": "• 普通召喚是基礎召喚商品，可廣泛邂逅多名角色。_x000D_\n• 普通召喚中可使用金幣獲得各種使徒、小丑和道具。_x000D_\n• 普通召喚不會發放里程。",
      "id": "• Summon Standar adalah opsi summon dasar di mana kamu bisa bertemu berbagai karakter.\n• Dalam Summon Standar, kamu bisa menggunakan Gold untuk mendapatkan berbagai Angel, Joker, dan item.\n• Summon Standar tidak memberikan Mileage."
    },
    {
      "KeyText": "tooltip_summon_pickup_title",
      "kr": "픽업 소환",
      "en": "PICKUP SUMMON",
      "jp": "ピックアップ召喚",
      "th": "ซัมมอนพิเศษ",
      "zh_cn": "概率提升召唤",
      "zh_tw": "機率提升召喚",
      "id": "PICKUP SUMMON"
    },
    {
      "KeyText": "tooltip_summon_pickup_text",
      "kr": "• 픽업 소환은 특정 기간동안 특정 사도 또는 특정 조커의 획득 확률이 상승합니다.\n• 뽑기를 원하는 사도나 조커가 있다면, 해당 기간을 노려보세요.",
      "en": "• Pickup Summon increases the drop rate for a specific Apostle or Joker for a limited time.\n• If there is a specific Apostle or Joker you want, try summoning during that period.",
      "jp": "• ピックアップ召喚は、一定期間中、特定の使徒または特定のジョーカーの獲得確率が上昇します。\n• 欲しい使徒やジョーカーがある場合は、その期間を狙ってみましょう。",
      "th": "• ในช่วงเวลาที่กำหนด ซัมมอนพิเศษจะมีอัตราการได้รับแองเจิลหรือโจ๊กเกอร์บางตัวเพิ่มขึ้น\n• หากมีแองเจิลหรือโจ๊กเกอร์ที่อยากสุ่มรับ ลองรอช่วงเวลานั้นดู",
      "zh_cn": "• 概率提升召唤会在特定期间内提高特定使徒或特定小丑的获得概率。_x000D_\n• 如果有想要抽取的使徒或小丑，请把握对应期间。",
      "zh_tw": "• 機率提升召喚會在特定期間內提高特定使徒或特定小丑的獲得機率。_x000D_\n• 如果有想要抽取的使徒或小丑，請把握對應期間。",
      "id": "• Pickup Summon meningkatkan tingkat drop untuk Angel atau Joker tertentu selama waktu terbatas.\n• Jika ada Angel atau Joker tertentu yang kamu inginkan, coba summon selama periode tersebut."
    },
    {
      "KeyText": "tooltip_summon_joker_title",
      "kr": "조커 소환",
      "en": "JOKER SUMMON",
      "jp": "ジョーカー召喚",
      "th": "ซัมมอนโจ๊กเกอร์",
      "zh_cn": "小丑召唤",
      "zh_tw": "小丑召喚",
      "id": "SUMMON JOKER"
    },
    {
      "KeyText": "tooltip_summon_joker_text",
      "kr": "• 조커 소환에서는 다양한 조커와 조커 조각들을 획득할 수 있습니다.\n• 전투에 활용할 조커를 수집하고 강화해보세요.",
      "en": "• In Joker Summon, you can obtain various Jokers and Joker shards.\n• Collect and upgrade Jokers to use in battle.",
      "jp": "• ジョーカー召喚では、さまざまなジョーカーやジョーカーの欠片を獲得できます。\n• 戦闘で活用するジョーカーを集めて強化してみましょう。",
      "th": "• ในซัมมอนโจ๊กเกอร์ สามารถรับโจ๊กเกอร์และชิ้นส่วนโจ๊กเกอร์หลากหลายแบบได้\n• รวบรวมและอัปเกรดโจ๊กเกอร์เพื่อนำไปใช้ในการต่อสู้",
      "zh_cn": "• 小丑召唤中可获得各种小丑与小丑碎片。_x000D_\n• 收集并强化可用于战斗的小丑吧。",
      "zh_tw": "• 小丑召喚中可獲得各種小丑與小丑碎片。_x000D_\n• 收集並強化可用於戰鬥的小丑吧。",
      "id": "• Dalam Summon Joker, kamu bisa mendapatkan berbagai Joker dan shard Joker.\n• Kumpulkan dan upgrade Joker untuk digunakan dalam pertempuran."
    },
    {
      "KeyText": "tooltip_storymode_popup_title",
      "kr": "스토리 모드",
      "en": "STORY MODE",
      "jp": "ストーリーモード",
      "th": "โหมดเนื้อเรื่อง",
      "zh_cn": "故事模式",
      "zh_tw": "故事模式",
      "id": "MODE CERITA"
    },
    {
      "KeyText": "tooltip_storymode_title",
      "kr": "스토리 스테이지",
      "en": "STORY STAGE",
      "jp": "ストーリーステージ",
      "th": "ด่านเนื้อเรื่อง",
      "zh_cn": "故事关卡",
      "zh_tw": "故事關卡",
      "id": "STAGE CERITA"
    },
    {
      "KeyText": "tooltip_storymode_text",
      "kr": "• 스토리 모드는 여러 개의 챕터와 스테이지로 구성되어 있습니다.\n• 스테이지를 차례대로 클리어하고 다양한 보상을 획득해 보세요.",
      "en": "• Story Mode consists of multiple chapters and stages.\n• Clear each stage in order and earn various rewards.",
      "jp": "• ストーリーモードは、複数のチャプターとステージで構成されています。\n• ステージを順番にクリアして、さまざまな報酬を獲得しましょう。",
      "th": "• โหมดเนื้อเรื่องประกอบด้วยหลายบทและหลายด่าน\n• เคลียร์ด่านไปตามลำดับและรับรางวัลหลากหลายกันได้เลย",
      "zh_cn": "• 故事模式由多个章节与关卡组成。_x000D_\n• 依次通关关卡，获得各种奖励吧。",
      "zh_tw": "• 故事模式由多個章節與關卡組成。_x000D_\n• 依序通關關卡，獲得各種獎勵吧。",
      "id": "• Mode Cerita terdiri dari beberapa chapter dan stage.\n• Selesaikan setiap stage secara berurutan dan dapatkan berbagai hadiah."
    },
    {
      "KeyText": "tooltip_storymode_patrol_title",
      "kr": "순찰",
      "en": "PATROL",
      "jp": "巡回",
      "th": "ตระเวน",
      "zh_cn": "巡逻",
      "zh_tw": "巡邏",
      "id": "PATROLI"
    },
    {
      "KeyText": "tooltip_storymode_patrol_text",
      "kr": "• 챕터 클리어 후 순찰을 진행할 수 있습니다.\n• 순찰을 통해 해당 챕터의 보상을 반복 획득할 수 있습니다.\n• 순찰 횟수는 매일 초기화되며, 추가 순찰에는 다이아몬드가 소모됩니다.",
      "en": "• You can start Patrol after clearing a chapter.\n• Patrol allows you to repeatedly earn rewards from that chapter.\n• Patrol attempts reset daily, and additional Patrols require Diamonds.",
      "jp": "• チャプターをクリアすると、巡回を行うことができます。\n• 巡回を通じて、そのチャプターの報酬を繰り返し獲得できます。\n• 巡回回数は毎日リセットされ、追加の巡回にはダイヤが消費されます。",
      "th": "• เมื่อเคลียร์แชปเตอร์แล้ว จะสามารถตระเวนได้\n• คุณสามารถรับรางวัลของแชปเตอร์นั้นซ้ำได้ผ่านการตระเวน\n• จำนวนครั้งในการตระเวนจะรีเซ็ตทุกวัน และการตระเวนเพิ่มเติมจะใช้เพชร",
      "zh_cn": "• 通关章节后可进行巡逻。_x000D_\n• 通过巡逻，可反复获得该章节的奖励。_x000D_\n• 巡逻次数每日重置，追加巡逻会消耗钻石。",
      "zh_tw": "• 通關章節後可進行巡邏。_x000D_\n• 透過巡邏，可反覆獲得該章節的獎勵。_x000D_\n• 巡邏次數每日重置，追加巡邏會消耗鑽石。",
      "id": "• Kamu bisa mulai Patroli setelah menyelesaikan sebuah chapter.\n• Patroli memungkinkan kamu mendapatkan hadiah dari chapter tersebut berulang kali.\n• Kesempatan Patroli reset setiap hari, dan Patroli tambahan membutuhkan Diamond."
    },
    {
      "KeyText": "tooltip_stage_info_popup_title",
      "kr": "스테이지 정보",
      "en": "STAGE INFO",
      "jp": "ステージ情報",
      "th": "ข้อมูลด่าน",
      "zh_cn": "关卡信息",
      "zh_tw": "關卡資訊",
      "id": "INFO STAGE"
    },
    {
      "KeyText": "tooltip_stage_enemy_info_title",
      "kr": "적 정보",
      "en": "ENEMY INFO",
      "jp": "敵情報",
      "th": "ข้อมูลศัตรู",
      "zh_cn": "敌人信息",
      "zh_tw": "敵人資訊",
      "id": "INFO MUSUH"
    },
    {
      "KeyText": "tooltip_stage_enemy_info_text",
      "kr": "• 스테이지에 등장하는 적 정보를 확인할 수 있습니다.\n• 적들의 총합 데미지와 엘리트, 보스 정보를 미리 확인할 수 있습니다.\n• 웨이브별로 등장하는 적의 구성도 함께 확인할 수 있습니다.",
      "en": "• You can view information about the enemies that appear in the stage.\n• You can check the total damage of all enemies, as well as Elite and Boss information in advance.\n• You can also view the enemy lineup for each wave.",
      "jp": "• ステージに登場する敵の情報を確認できます。\n• 敵全体の合計ダメージや、エリート・ボス情報を事前に確認できます。\n• ウェーブごとに登場する敵の構成もあわせて確認できます。",
      "th": "• สามารถตรวจสอบข้อมูลศัตรูที่ปรากฏในด่านได้\n• สามารถตรวจสอบความเสียหายรวมของศัตรู รวมถึงข้อมูลของศัตรูระดับสูงและบอสได้ล่วงหน้า\n• สามารถตรวจสอบองค์ประกอบของศัตรูที่ปรากฏในแต่ละเวฟได้ด้วย",
      "zh_cn": "• 可查看关卡中出现的敌人信息。_x000D_\n• 可提前确认敌人的总伤害以及精英、Boss信息。_x000D_\n• 也可一并确认各波次出现的敌人构成。",
      "zh_tw": "• 可查看關卡中出現的敵人資訊。_x000D_\n• 可提前確認敵人的總傷害以及精英、Boss資訊。_x000D_\n• 也可一併確認各波次出現的敵人構成。",
      "id": "• Kamu bisa melihat informasi tentang musuh yang muncul di stage.\n• Kamu bisa memeriksa total kerusakan semua musuh, serta info Elite dan Bos terlebih dahulu.\n• Kamu juga bisa melihat susunan musuh untuk setiap wave."
    },
    {
      "KeyText": "tooltip_stage_reward_info_title",
      "kr": "보상 정보",
      "en": "REWARD INFO",
      "jp": "報酬情報",
      "th": "ข้อมูลรางวัล",
      "zh_cn": "奖励信息",
      "zh_tw": "獎勵資訊",
      "id": "INFO HADIAH"
    },
    {
      "KeyText": "tooltip_stage_reward_info_text",
      "kr": "• 스테이지 클리어 시 획득할 수 있는 보상을 확인할 수 있습니다.\n• 보상 종류와 수량은 스테이지에 따라 달라질 수 있습니다.",
      "en": "• You can view the rewards available for clearing the stage.\n• Reward types and quantities may vary depending on the stage.",
      "jp": "• ステージクリア時に獲得できる報酬を確認できます。\n• 報酬の種類や数量は、ステージによって異なる場合があります。",
      "th": "• สามารถตรวจสอบรางวัลที่จะได้รับเมื่อเคลียร์ด่านได้\n• ประเภทรางวัลและจำนวนอาจแตกต่างกันไปตามด่าน",
      "zh_cn": "• 可查看通关关卡时可获得的奖励。_x000D_\n• 奖励种类和数量可能会根据关卡而有所不同。",
      "zh_tw": "• 可查看通關關卡時可獲得的獎勵。_x000D_\n• 獎勵種類和數量可能會根據關卡而有所不同。",
      "id": "• Kamu bisa melihat hadiah yang tersedia untuk menyelesaikan stage.\n• Jenis dan jumlah hadiah bisa berbeda tergantung stage."
    },
    {
      "KeyText": "tooltip_stage_angel_title",
      "kr": "사도 변경",
      "en": "CHANGE APOSTLE",
      "jp": "使徒変更",
      "th": "เปลี่ยนแองเจิล",
      "zh_cn": "使徒变更",
      "zh_tw": "使徒變更",
      "id": "GANTI ANGEL"
    },
    {
      "KeyText": "tooltip_stage_angel_text",
      "kr": "• 스테이지 진입 전에 사도를 변경할 수 있습니다.\n• 사도 이미지를 터치하면 자세한 정보를 확인할 수 있습니다.\n• 스테이지 정보와 적 구성을 확인한 뒤, 알맞은 사도로 편성해 보세요.",
      "en": "• You can change your Apostle before entering the stage.\n• Tap the Apostle image to view detailed information.\n• Check the stage info and enemy lineup, then choose the most suitable Apostle.",
      "jp": "• ステージ突入前に使徒を変更できます。\n• 使徒の画像をタッチすると、詳細情報を確認できます。\n• ステージ情報や敵の構成を確認したうえで、適した使徒を編成してみましょう。",
      "th": "• สามารถเปลี่ยนแองเจิลได้ก่อนเข้าสู่ด่าน\n• เมื่อแตะที่ภาพแองเจิล จะสามารถตรวจสอบข้อมูลโดยละเอียดได้\n• ตรวจสอบข้อมูลด่านและองค์ประกอบของศัตรูก่อน แล้วจัดทีมด้วยแองเจิลที่เหมาะสม",
      "zh_cn": "• 进入关卡前可变更使徒。_x000D_\n• 触摸使徒图片可查看详细信息。_x000D_\n• 确认关卡信息和敌人构成后，试着编入合适的使徒吧。",
      "zh_tw": "• 進入關卡前可變更使徒。_x000D_\n• 觸摸使徒圖片可查看詳細資訊。_x000D_\n• 確認關卡資訊和敵人構成後，試著編入合適的使徒吧。",
      "id": "• Kamu bisa mengganti Angel sebelum memasuki stage.\n• Ketuk gambar Angel untuk melihat informasi detailnya.\n• Periksa info stage dan susunan musuh, lalu pilih Angel yang paling sesuai."
    },
    {
      "KeyText": "infinity_reward_info_wave_clear_reward",
      "kr": "웨이브 클리어 보상",
      "en": "WAVE CLEAR REWARDS",
      "jp": "ウェーブクリア報酬",
      "th": "รางวัลเคลียร์เวฟ",
      "zh_cn": "波차完成奖励",
      "zh_tw": "波次完成獎勵",
      "id": "Hadiah Clear Wave"
    },
    {
      "KeyText": "infinity_reward_info_milestone_reward",
      "kr": "마일스톤 보상",
      "en": "MILESTONE REWARDS",
      "jp": "マイルストーン報酬",
      "th": "รางวัลไมล์สโตน",
      "zh_cn": "里程碑奖励",
      "zh_tw": "里程碑獎勵",
      "id": "Hadiah Milestone"
    },
    {
      "KeyText": "infinity_reward_info_milestone_desc",
      "kr": "마일스톤을 달성하고 보상을 획득하세요",
      "en": "REACH MILESTONES TO EARN REWARDS!",
      "jp": "マイルストーンを達成して報酬を獲得しよう",
      "th": "บรรลุไมล์สโตนเพื่อรับรางวัล!",
      "zh_cn": "达成里程碑领取奖励",
      "zh_tw": "達成里程碑領取獎勵",
      "id": "Capai Milestone dan dapatkan hadiah!"
    },
    {
      "KeyText": "infinity_reward_info_milestone_wave",
      "kr": "{0} 웨이브",
      "en": "WAVE {0}",
      "jp": "第{0}ウェーブ",
      "th": "เวฟ {0}",
      "zh_cn": "第 {0} 波",
      "zh_tw": "第 {0} 波",
      "id": "Wave {0}"
    },
    {
      "KeyText": "tooltip_infinity_popup_title",
      "kr": "무한모드",
      "en": "INFINITE MODE",
      "jp": "無限モード",
      "th": "โหมดไม่สิ้นสุด",
      "zh_cn": "无限模式",
      "zh_tw": "無限模式",
      "id": "MODE TAK TERBATAS"
    },
    {
      "KeyText": "tooltip_infinity_title",
      "kr": "무한모드?",
      "en": "WHAT IS INFINITE MODE?",
      "jp": "無限モードとは？",
      "th": "โหมดไม่สิ้นสุดคืออะไร?",
      "zh_cn": "什么是无限模式？",
      "zh_tw": "什麼是無限模式？",
      "id": "APA ITU MODE TAK TERBATAS?"
    },
    {
      "KeyText": "tooltip_infinity_text",
      "kr": "• 무한모드는 게임 오버가 될 때까지 웨이브를 계속 진행하는 모드입니다.\n• 웨이브 클리어 후 중간 정산과 상점을 거치며 다음 웨이브로 이어집니다.\n• 더 오래 살아남고 더 높은 기록을 달성해 랭킹에 도전해 보세요.",
      "en": "• Infinite Mode is a mode where you continue through waves until you get a game over.\n• After clearing each wave, you will go through an interim settlement and the shop before moving on to the next wave.\n• Survive longer, achieve a higher record, and challenge the rankings.",
      "jp": "• 無限モードは、ゲームオーバーになるまでウェーブを進め続けるモードです。\n• ウェーブをクリアすると、中間精算とショップを経て次のウェーブへ進みます。\n• より長く生き残り、より高い記録を達成してランキングに挑戦してみましょう。",
      "th": "• โหมดไม่สิ้นสุดคือโหมดที่คุณจะต้องผ่านเวฟต่อเนื่องไปเรื่อย ๆ จนกว่าจะ Game Over\n• หลังเคลียร์แต่ละเวฟ จะผ่านการสรุประหว่างทางและร้านค้า ก่อนเข้าสู่เวฟถัดไป\n• เอาชีวิตรอดให้นานขึ้น ทำสถิติให้สูงขึ้น และท้าทายการจัดอันดับกันเถอะ",
      "zh_cn": "• 无限模式是持续挑战波次，直到游戏结束为止的模式。_x000D_\n• 通关波次后，会经过中途结算和商店，并继续进入下一波。_x000D_\n• 试着存活更久，达成更高记录，挑战排行榜吧。",
      "zh_tw": "• 無限模式是持續挑戰波次，直到遊戲結束為止的模式。_x000D_\n• 通關波次後，會經過中途結算和商店，並繼續進入下一波。_x000D_\n• 試著存活更久，達成更高記錄，挑戰排行榜吧。",
      "id": "• Mode Tak Terbatas adalah mode di mana kamu terus melewati wave hingga game over.\n• Setelah menyelesaikan setiap wave, kamu akan melewati penyelesaian sementara dan toko sebelum lanjut ke wave berikutnya.\n• Bertahanlah lebih lama, raih rekor lebih tinggi, dan tantang peringkat."
    },
    {
      "KeyText": "tooltip_infinity_ranking_title",
      "kr": "랭킹",
      "en": "RANKING",
      "jp": "ランキング",
      "th": "อันดับ",
      "zh_cn": "排行榜",
      "zh_tw": "排行榜",
      "id": "PERINGKAT"
    },
    {
      "KeyText": "tooltip_infinity_ranking_text",
      "kr": "• 무한모드에서 정상적으로 플레이를 종료하면 랭킹에 자동으로 참여합니다.\n• 랭킹은 최고 누적 데미지를 기준으로 산정되며, 기존 기록보다 더 높은 기록을 달성하면 갱신됩니다.\n• 같은 기록일 경우, 해당 기록을 더 늦게 달성한 플레이어가 상위 순위가 됩니다.\n• 랭킹 순위는 누적 데미지를 기준으로 결정되며, 동점일 경우 더 최근에 기록한 순서대로 정렬됩니다.",
      "en": "• If you finish an Infinite Mode run properly, you will automatically enter the rankings.\n• Rankings are based on your highest total accumulated damage, and your record will be updated if you achieve a higher score than before.\n• If two players have the same score, the player who achieved it later will be ranked higher.\n• Ranking is determined by cumulative damage. If tied, the more recent record takes priority.",
      "jp": "• 無限モードで正常にプレイを終了すると、自動的にランキングに参加します。\n• ランキングは最高累積ダメージを基準に集計され、既存記録より高い記録を達成すると更新されます。\n• 同じ記録の場合は、その記録をより遅く達成したプレイヤーが上位になります。\n• ランキング順位は累積ダメージを基準に決定され、同点の場合はより新しい記録が優先されます。",
      "th": "• หากจบการเล่นโหมดไม่สิ้นสุดอย่างสมบูรณ์ ระบบจะบันทึกเข้าร่วมการจัดอันดับให้อัตโนมัติ\n• การจัดอันดับจะคำนวณจากความเสียหายสะสมสูงสุด และจะอัปเดตเมื่อทำสถิติได้สูงกว่าสถิติเดิม\n• หากทำสถิติได้เท่ากัน ผู้เล่นที่ทำสถิตินั้นได้ช้ากว่าจะอยู่อันดับสูงกว่า\n• อันดับจะตัดสินตามดาเมจสะสม และหากคะแนนเท่ากัน บันทึกที่ใหม่กว่าจะได้รับการจัดอันดับก่อน",
      "zh_cn": "• 在无限模式中正常结束游戏后，将自动参与排行榜。\n• 排名会以最高累计伤害为基准计算，若达成高于既有记录的新记录，则会更新。\n• 记录相同时，较晚达成该记录的玩家排名更高。\n• 排名根据累计伤害决定。若分数相同，则较新的记录优先。",
      "zh_tw": "• 在無限模式中正常結束遊戲後，將自動參與排行榜。\n• 排名會以最高累計傷害為基準計算，若達成高於既有記錄的新記錄，則會更新。\n• 記錄相同時，較晚達成該記錄的玩家排名更高。\n• 排名根據累積傷害決定。若分數相同，則較新的記錄優先。",
      "id": "• Jika kamu menyelesaikan sesi Mode Tak Terbatas dengan benar, kamu akan otomatis masuk peringkat.\n• Peringkat didasarkan pada total kerusakan tertinggi yang dikumpulkan, dan rekormu akan diperbarui jika mencapai skor lebih tinggi.\n• Jika dua pemain memiliki skor sama, pemain yang mencapainya lebih akhir akan mendapat peringkat lebih tinggi.\n• Peringkat ditentukan berdasarkan damage kumulatif. Jika seri, rekor yang lebih baru akan diprioritaskan."
    },
    {
      "KeyText": "tooltip_infinity_rankingtotal_title",
      "kr": "랭킹 집계 및 보상",
      "en": "RANKING CALCULATION & REWARDS",
      "jp": "ランキング集計と報酬",
      "th": "การสรุปอันดับและรางวัล",
      "zh_cn": "排行榜结算及奖励",
      "zh_tw": "排行榜結算及獎勵",
      "id": "KALKULASI & HADIAH PERINGKAT"
    },
    {
      "KeyText": "tooltip_infinity_rankingtotal_text",
      "kr": "• 무한모드 랭킹은 일정 기간 동안 진행됩니다.\n• 랭킹 종료 후에는 데이터 집계가 진행되며, 최종 보상은 집계 종료 후 우편함으로 지급됩니다.\n• 랭킹 리스트에는 상위 순위만 표시될 수 있으며, 표시되지 않아도 보상 대상에는 포함될 수 있습니다.\n• 마일스톤 보상: 100웨이브 이후부터 900웨이브까지, 50웨이브마다 100웨이브 클리어 보상이 반복 지급됩니다.",
      "en": "• Infinite Mode rankings are held for a limited period.\n• After the ranking period ends, the data will be calculated, and final rewards will be sent to your INBOX once the calculation is complete.\n• Only the top ranks may be shown in the ranking list, but even if you are not displayed, you may still be eligible for rewards.\n• Milestone Reward: From Wave 100 to Wave 900, the Wave 100 clear reward is given repeatedly every 50 waves.",
      "jp": "• 無限モードのランキングは一定期間開催されます。\n• ランキング終了後はデータ集計が行われ、最終報酬は集計終了後にメールへ配布されます。\n• ランキング一覧には上位順位のみ表示される場合がありますが、表示されていなくても報酬対象に含まれることがあります。\n• マイルストーン報酬：100ウェーブ以降から900ウェーブまで、50ウェーブごとに100ウェーブクリア報酬が繰り返し支給されます。",
      "th": "• อันดับของโหมดไม่สิ้นสุดจะจัดขึ้นในช่วงเวลาที่กำหนด\n• หลังสิ้นสุดอันดับ ระบบจะดำเนินการสรุปข้อมูล และรางวัลสุดท้ายจะถูกส่งไปยังกล่องจดหมายหลังจากการสรุปเสร็จสิ้น\n• ในรายการอันดับอาจแสดงเฉพาะอันดับสูงสุดเท่านั้น และแม้จะไม่แสดงในรายการ ก็อาจยังมีสิทธิ์ได้รับรางวัล\n• รางวัลไมล์สโตน: ตั้งแต่เวฟ 100 ถึงเวฟ 900 จะได้รับรางวัลเคลียร์เวฟ 100 ซ้ำทุกๆ 50 เวฟ",
      "zh_cn": "• 无限模式排行榜会在一定期间内进行。\n• 排行榜结束后将进行数据结算，最终奖励会在结算结束后发放至邮箱。\n• 排行榜列表可能只显示较高排名，即使未显示，也可能包含在奖励对象内。\n• 里程碑奖励：从第100波之后至第900波，每50波会重复发放第100波通关奖励。",
      "zh_tw": "• 無限模式排行榜會在一定期間內進行。\n• 排行榜結束後將進行資料結算，最終獎勵會在結算結束後發放至信箱。\n• 排行榜列表可能只顯示較高排名，即使未顯示，也可能包含在獎勵對象內。\n• 里程碑獎勵：從第100波之後至第900波，每50波會重複發放第100波通關獎勵。",
      "id": "• Peringkat Mode Tak Terbatas berlangsung untuk periode terbatas.\n• Setelah periode peringkat berakhir, data akan dihitung, dan hadiah akhir akan dikirim ke INBOX setelah kalkulasi selesai.\n• Hanya peringkat teratas yang mungkin ditampilkan, tetapi meski tidak terlihat, kamu tetap bisa memenuhi syarat mendapat hadiah.\n• Reward Milestone: Mulai dari Wave 100 hingga Wave 900, reward clear Wave 100 akan diberikan berulang setiap 50 Wave."
    },
    {
      "KeyText": "tooltip_infinity_save_title",
      "kr": "이어하기 / 새 게임 / 포기",
      "en": "CONTINUE / NEW GAME / GIVE UP",
      "jp": "続きから / 新しいゲーム / ギブアップ",
      "th": "เล่นต่อ / เกมใหม่ / ยอมแพ้",
      "zh_cn": "继续 / 新游戏 / 放弃",
      "zh_tw": "繼續 / 新遊戲 / 放棄",
      "id": "LANJUTKAN / GAME BARU / MENYERAH"
    },
    {
      "KeyText": "tooltip_infinity_save_text",
      "kr": "• 진행 중인 무한모드가 있으면 이어서 플레이할 수 있습니다.\n• 새 게임을 시작하면 기존 진행 정보는 삭제됩니다.\n• 진행 중 포기하거나 저장되지 않은 결과는 랭킹에 반영되지 않을 수 있습니다.\n• 랭킹 종료 시점에는 마지막으로 저장된 기록까지만 반영됩니다.",
      "en": "• If you have an Infinite Mode run in progress, you can continue playing from where you left off.\n• Starting a new game will delete your current progress.\n• If you give up mid-run or your result is not saved, it may not be reflected in the rankings.\n• When the ranking period ends, only your last saved record will be counted.",
      "jp": "• 進行中の無限モードがある場合は、続きからプレイできます。\n• 新しいゲームを開始すると、既存の進行情報は削除されます。\n• プレイ中にギブアップした場合や、保存されていない結果はランキングに反映されないことがあります。\n• ランキング終了時点では、最後に保存された記録までが反映されます。",
      "th": "• หากมีโหมดไม่สิ้นสุดที่กำลังเล่นอยู่ สามารถเล่นต่อจากเดิมได้\n• หากเริ่มเกมใหม่ ข้อมูลความคืบหน้าเดิมจะถูกลบ\n• หากยอมแพ้ระหว่างทาง หรือผลลัพธ์ยังไม่ได้บันทึก อาจไม่นำไปคำนวณในการจัดอันดับ\n• เมื่อการจัดอันดับสิ้นสุด จะนับเฉพาะสถิติที่บันทึกล่าสุดเท่านั้น",
      "zh_cn": "• 若有进行中的无限模式，可继续游玩。_x000D_\n• 开始新游戏时，既有进度信息将被删除。_x000D_\n• 进行中放弃，或未保存的结果，可能不会反映至排行榜。_x000D_\n• 排行榜结束时，仅会反映最后保存的记录。",
      "zh_tw": "• 若有進行中的無限模式，可繼續遊玩。_x000D_\n• 開始新遊戲時，既有進度資訊將被刪除。_x000D_\n• 進行中放棄，或未儲存的結果，可能不會反映至排行榜。_x000D_\n• 排行榜結束時，僅會反映最後儲存的記錄。",
      "id": "• Jika kamu memiliki sesi Mode Tak Terbatas yang sedang berjalan, kamu bisa melanjutkan dari tempat terakhir.\n• Memulai game baru akan menghapus progres saat ini.\n• Jika kamu menyerah di tengah sesi atau hasilmu tidak tersimpan, mungkin tidak akan tercermin di peringkat.\n• Saat periode peringkat berakhir, hanya rekor tersimpan terakhirmu yang akan dihitung."
    },
    {
      "KeyText": "tooltip_raid_popup_title",
      "kr": "레이드",
      "en": "RAID",
      "jp": "レイド",
      "th": "เรด",
      "zh_cn": "突袭",
      "zh_tw": "突襲",
      "id": "RAID"
    },
    {
      "KeyText": "tooltip_raid_title",
      "kr": "레이드?",
      "en": "WHAT IS RAID?",
      "jp": "レイドとは？",
      "th": "เรดคืออะไร?",
      "zh_cn": "什么是突袭？",
      "zh_tw": "什麼是突襲？",
      "id": "APA ITU RAID?"
    },
    {
      "KeyText": "tooltip_raid_text",
      "kr": "• 레이드는 정해진 액션 수 안에서 보스에게 최대한 많은 데미지를 누적해 RP를 획득하는 모드입니다.\n• 보스는 격파되어도 다시 부활하며, 레이드 기간 동안 전투가 계속 이어집니다.",
      "en": "• Raid is a mode where you earn RP by dealing as much damage as possible to the boss within a limited number of actions.\n• Even if the boss is defeated, it will revive again, and the battle will continue throughout the Raid period.",
      "jp": "• レイドは、決められたアクション数の中でボスにできるだけ多くのダメージを与え、RPを獲得するモードです。\n• ボスは撃破されても再び復活し、レイド期間中は戦闘が継続します。",
      "th": "• เรดคือโหมดที่ต้องสะสมความเสียหายให้บอสให้ได้มากที่สุดภายในจำนวนแอ็กชันที่กำหนด เพื่อรับ RP\n• แม้บอสจะถูกกำจัดแล้ว ก็จะฟื้นคืนชีพอีกครั้ง และการต่อสู้จะดำเนินต่อไปตลอดช่วงเวลาเรด",
      "zh_cn": "• 突袭是在规定行动次数内，尽可能对Boss累计更多伤害并获得RP的模式。_x000D_\n• 即使Boss被击败，也会再次复活，战斗将在突袭期间持续进行。",
      "zh_tw": "• 突襲是在規定行動次數內，盡可能對Boss累計更多傷害並獲得RP的模式。_x000D_\n• 即使Boss被擊敗，也會再次復活，戰鬥將在突襲期間持續進行。",
      "id": "• Raid adalah mode di mana kamu mendapatkan RP dengan memberikan kerusakan sebanyak mungkin kepada bos dalam jumlah aksi yang terbatas.\n• Meski bos dikalahkan, ia akan bangkit lagi, dan pertempuran terus berlanjut sepanjang periode Raid."
    },
    {
      "KeyText": "tooltip_raid_rp_title",
      "kr": "RP와 랭킹",
      "en": "RP & RANKING",
      "jp": "RPとランキング",
      "th": "RP และอันดับ",
      "zh_cn": "RP与排行榜",
      "zh_tw": "RP與排行榜",
      "id": "RP & PERINGKAT"
    },
    {
      "KeyText": "tooltip_raid_rp_text",
      "kr": "• 데미지는 일정 비율로 RP로 환산되며, 누적된 RP가 랭킹에 반영됩니다.\n• 레이드 게임을 정상적으로 종료하면 랭킹에 자동 참여합니다.\n• 기존 기록보다 높은 기록을 달성하면 랭킹 기록이 갱신됩니다.\n• 랭킹 목록은 5분 단위로 갱신됩니다.\n• 랭킹 순위는 누적 RP, 최고 데미지, 최신 기록 순으로 결정됩니다.",
      "en": "• Damage is converted into RP at a set rate, and your accumulated RP is reflected in the rankings.\n• If you finish a Raid run properly, you will automatically enter the rankings.\n• If you achieve a higher score than your previous record, your ranking record will be updated.\n• The ranking list refreshes every 5 minutes.\n• Ranking is determined by Total RP, Highest Damage, then Latest Record.",
      "jp": "• ダメージは一定の比率でRPに換算され、累積したRPがランキングに反映されます。\n• レイドを正常に終了すると、自動的にランキングに参加します。\n• 既存の記録より高い記録を達成すると、ランキング記録が更新されます。\n• ランキングリストは5分ごとに更新されます。\n• ランキング順位は、累積RP、最高ダメージ、最新記録の順で決定されます。",
      "th": "• ความเสียหายจะถูกแปลงเป็น RP ตามอัตราส่วนที่กำหนด และ RP สะสมจะถูกนำไปใช้ในการจัดอันดับ\n• เมื่อจบการเล่นเรดอย่างสมบูรณ์ ระบบจะเข้าร่วมการจัดอันดับให้อัตโนมัติ\n• หากทำสถิติได้สูงกว่าสถิติเดิม สถิติในการจัดอันดับจะถูกอัปเดต\n• รายการอันดับจะอัปเดตทุก 5 นาที\n• อันดับจะตัดสินตาม RP สะสม, ดาเมจสูงสุด และบันทึกล่าสุดตามลำดับ",
      "zh_cn": "• 伤害会按一定比例换算为RP，累计RP将反映至排行榜。\n• 正常结束突袭游戏后，将自动参与排行榜。\n• 若达成高于既有记录的新记录，排行榜记录将会更新。\n• 排行榜列表每5分钟更新一次。\n• 排名将按累计RP、最高伤害、最新记录的顺序决定。",
      "zh_tw": "• 傷害會按一定比例換算為RP，累計RP將反映至排行榜。\n• 正常結束突襲遊戲後，將自動參與排行榜。\n• 若達成高於既有記錄的新記錄，排行榜記錄將會更新。\n• 排行榜列表每5分鐘更新一次。\n• 排名將按累積RP、最高傷害、最新記錄的順序決定。",
      "id": "• Kerusakan dikonversi menjadi RP dengan rasio tertentu, dan RP yang terkumpul tercermin dalam peringkat.\n• Jika kamu menyelesaikan sesi Raid dengan benar, kamu akan otomatis masuk peringkat.\n• Jika mencapai skor lebih tinggi dari rekor sebelumnya, rekor peringkatmu akan diperbarui.\n• Daftar ranking diperbarui setiap 5 menit.\n• Peringkat ditentukan berdasarkan Total RP, Damage Tertinggi, lalu Rekor Terbaru."
    },
    {
      "KeyText": "tooltip_raid_challenge_title",
      "kr": "도전과 진행 규칙",
      "en": "CHALLENGE & PROGRESS RULES",
      "jp": "挑戦と進行ルール",
      "th": "กฎการท้าทายและการดำเนินเล่น",
      "zh_cn": "挑战与进行规则",
      "zh_tw": "挑戰與進行規則",
      "id": "TANTANGAN & ATURAN PROGRES"
    },
    {
      "KeyText": "tooltip_raid_challenge_text",
      "kr": "• 하루 3회 무료로 도전할 수 있으며, 진입 시 도전 횟수가 1회 차감됩니다.\n• 남은 무료 횟수가 없으면 다이아를 사용해 추가 도전할 수 있습니다.\n• 포기하면 진행 중인 정보는 저장되지 않으며, 도전 횟수도 복구되지 않습니다.",
      "en": "• You can challenge the Raid for free 3 times per day, and 1 attempt is consumed upon entry.\n• If you have no free attempts left, you can use Diamonds for additional entries.\n• If you give up, your current progress will not be saved, and the attempt will not be restored.",
      "jp": "• 1日3回まで無料で挑戦でき、突入時に挑戦回数が1回消費されます。\n• 無料回数が残っていない場合は、ダイヤを使用して追加挑戦できます。\n• ギブアップすると進行中の情報は保存されず、挑戦回数も復元されません。",
      "th": "• สามารถท้าทายได้ฟรีวันละ 3 ครั้ง และเมื่อเข้าสู่การเล่นจะถูกหักจำนวนครั้งท้าทาย 1 ครั้ง\n• หากไม่มีจำนวนครั้งฟรีคงเหลือ สามารถใช้เพชรเพื่อท้าทายเพิ่มเติมได้\n• หากยอมแพ้ ข้อมูลความคืบหน้าที่กำลังดำเนินอยู่จะไม่ถูกบันทึก และจำนวนครั้งท้าทายก็จะไม่ถูกคืน",
      "zh_cn": "• 每天可免费挑战3次，进入时会扣除1次挑战次数。_x000D_\n• 若没有剩余免费次数，可使用钻石追加挑战。_x000D_\n• 放弃时，进行中的信息不会保存，挑战次数也不会恢复。",
      "zh_tw": "• 每天可免費挑戰3次，進入時會扣除1次挑戰次數。_x000D_\n• 若沒有剩餘免費次數，可使用鑽石追加挑戰。_x000D_\n• 放棄時，進行中的資訊不會儲存，挑戰次數也不會恢復。",
      "id": "• Kamu bisa menantang Raid secara gratis 3 kali per hari, dan 1 percobaan dikurangi saat masuk.\n• Jika tidak ada percobaan gratis tersisa, kamu bisa menggunakan Diamond untuk entri tambahan.\n• Jika menyerah, progres saat ini tidak akan tersimpan, dan percobaan tidak akan dikembalikan."
    },
    {
      "KeyText": "tooltip_raid_reward_title",
      "kr": "보상",
      "en": "REWARDS",
      "jp": "報酬",
      "th": "รางวัล",
      "zh_cn": "奖励",
      "zh_tw": "獎勵",
      "id": "HADIAH"
    },
    {
      "KeyText": "tooltip_raid_reward_text",
      "kr": "• 보스를 격파하면 추가 보너스 RP를 획득할 수 있습니다.\n• 보스 격파 시 참여자 전체에게 보상이 지급됩니다.\n• 랭킹 보상은 시즌 종료 후 집계가 끝나면 우편함으로 지급됩니다.",
      "en": "• You can earn bonus RP for defeating the Boss.\n• When the Boss is defeated, rewards are given to all participants.\n• Ranking rewards will be sent to your INBOX after the season ends and tallying is complete.",
      "jp": "• ボスを撃破すると、ボーナスRPを獲得できます。\n• ボス撃破時、参加者全員に報酬が支給されます。\n• ランキング報酬はシーズン終了後、集計が完了するとメールに配布されます。",
      "th": "• เมื่อกำจัดบอสได้ จะได้รับ RP โบนัส\n• เมื่อบอสถูกกำจัด ผู้เข้าร่วมทั้งหมดจะได้รับรางวัล\n• รางวัลอันดับจะถูกส่งไปยังกล่องจดหมายหลังจบซีซันและสรุปผลเสร็จสิ้น",
      "zh_cn": "• 击败Boss时，可获得奖励RP。\n• Boss被击败时，所有参与者都会获得奖励。\n• 排行榜奖励将在赛季结束并完成结算后，发放至邮箱。",
      "zh_tw": "• 擊敗Boss時，可獲得獎勵RP。\n• Boss被擊敗時，所有參與者都會獲得獎勵。\n• 排行榜獎勵將在賽季結束並完成結算後，發放至信箱。",
      "id": "• Kamu bisa mendapatkan bonus RP dengan mengalahkan Boss.\n• Saat Boss dikalahkan, semua peserta akan menerima hadiah.\n• Hadiah ranking akan dikirim ke INBOX setelah season berakhir dan perhitungan selesai."
    },
    {
      "KeyText": "tooltip_ingame_deck_aaa",
      "kr": "보유한 A 카드의 개수입니다.",
      "en": "Number of A cards owned.",
      "jp": "所持しているAカードの枚数です。",
      "th": "จำนวนไพ่ A ที่มีอยู่",
      "zh_cn": "持有的A牌数量。",
      "zh_tw": "持有的A牌數量。",
      "id": "Jumlah kartu A yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_jqk",
      "kr": "보유한 그림 카드의 개수입니다.\n그림 카드는 J, Q, K를 뜻합니다.",
      "en": "Number of face cards owned.\nFace cards refer to J, Q, and K.",
      "jp": "所持している絵札カードの枚数です。\n絵札カードはJ、Q、Kを指します。",
      "th": "จำนวนไพ่ภาพที่มีอยู่\nไพ่ภาพหมายถึง J, Q และ K",
      "zh_cn": "持有的花牌数量。_x000D_\n花牌指J、Q、K。",
      "zh_tw": "持有的花牌數量。_x000D_\n花牌指J、Q、K。",
      "id": "Jumlah kartu gambar yang dimiliki.\nKartu gambar mengacu pada J, Q, dan K."
    },
    {
      "KeyText": "tooltip_ingame_deck_number",
      "kr": "보유한 숫자 카드의 개수입니다.\n숫자 카드는 2~10 카드를 뜻합니다.",
      "en": "Number of number cards owned.\nNumber cards refer to cards from 2 to 10.",
      "jp": "所持している数字カードの枚数です。\n数字カードは2〜10のカードを指します。",
      "th": "จำนวนไพ่ตัวเลขที่มีอยู่\nไพ่ตัวเลขหมายถึงไพ่ 2~10",
      "zh_cn": "持有的数字牌数量。_x000D_\n数字牌指2～10牌。",
      "zh_tw": "持有的數字牌數量。_x000D_\n數字牌指2～10牌。",
      "id": "Jumlah kartu angka yang dimiliki.\nKartu angka mengacu pada kartu 2 hingga 10."
    },
    {
      "KeyText": "tooltip_ingame_deck_spade",
      "kr": "보유한 스페이드 카드의 개수입니다.",
      "en": "Number of Spade cards owned.",
      "jp": "所持しているスペードカードの枚数です。",
      "th": "จำนวนไพ่โพดำที่มีอยู่",
      "zh_cn": "持有的黑桃牌数量。",
      "zh_tw": "持有的黑桃牌數量。",
      "id": "Jumlah kartu Spade yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_diamond",
      "kr": "보유한 다이아몬드 카드의 개수입니다.",
      "en": "Number of Diamond cards owned.",
      "jp": "所持しているダイヤカードの枚数です。",
      "th": "จำนวนไพ่ข้าวหลามตัดที่มีอยู่",
      "zh_cn": "持有的方块牌数量。",
      "zh_tw": "持有的方塊牌數量。",
      "id": "Jumlah kartu Diamond yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_heart",
      "kr": "보유한 하트 카드의 개수입니다.",
      "en": "Number of Heart cards owned.",
      "jp": "所持しているハートカードの枚数です。",
      "th": "จำนวนไพ่โพแดงที่มีอยู่",
      "zh_cn": "持有的红桃牌数量。",
      "zh_tw": "持有的紅心牌數量。",
      "id": "Jumlah kartu Heart yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_clover",
      "kr": "보유한 클로버 카드의 개수입니다.",
      "en": "Number of Clover cards owned.",
      "jp": "所持しているクローバーカードの枚数です。",
      "th": "จำนวนไพ่ดอกจิกที่มีอยู่",
      "zh_cn": "持有的梅花牌数量。",
      "zh_tw": "持有的梅花牌數量。",
      "id": "Jumlah kartu Clover yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_a",
      "kr": "보유한 A 카드의 개수입니다.",
      "en": "Number of A cards owned.",
      "jp": "所持しているAカードの枚数です。",
      "th": "จำนวนไพ่ A ที่มีอยู่",
      "zh_cn": "持有的A牌数量。",
      "zh_tw": "持有的A牌數量。",
      "id": "Jumlah kartu A yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_k",
      "kr": "보유한 K 카드의 개수입니다.",
      "en": "Number of K cards owned.",
      "jp": "所持しているKカードの枚数です。",
      "th": "จำนวนไพ่ K ที่มีอยู่",
      "zh_cn": "持有的K牌数量。",
      "zh_tw": "持有的K牌數量。",
      "id": "Jumlah kartu K yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_q",
      "kr": "보유한 Q 카드의 개수입니다.",
      "en": "Number of Q cards owned.",
      "jp": "所持しているQカードの枚数です。",
      "th": "จำนวนไพ่ Q ที่มีอยู่",
      "zh_cn": "持有的Q牌数量。",
      "zh_tw": "持有的Q牌數量。",
      "id": "Jumlah kartu Q yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_j",
      "kr": "보유한 J 카드의 개수입니다.",
      "en": "Number of J cards owned.",
      "jp": "所持しているJカードの枚数です。",
      "th": "จำนวนไพ่ J ที่มีอยู่",
      "zh_cn": "持有的J牌数量。",
      "zh_tw": "持有的J牌數量。",
      "id": "Jumlah kartu J yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_10",
      "kr": "보유한 10 카드의 개수입니다.",
      "en": "Number of 10 cards owned.",
      "jp": "所持している10カードの枚数です。",
      "th": "จำนวนไพ่ 10 ที่มีอยู่",
      "zh_cn": "持有的10牌数量。",
      "zh_tw": "持有的10牌數量。",
      "id": "Jumlah kartu 10 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_9",
      "kr": "보유한 9 카드의 개수입니다.",
      "en": "Number of 9 cards owned.",
      "jp": "所持している9カードの枚数です。",
      "th": "จำนวนไพ่ 9 ที่มีอยู่",
      "zh_cn": "持有的9牌数量。",
      "zh_tw": "持有的9牌數量。",
      "id": "Jumlah kartu 9 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_8",
      "kr": "보유한 8 카드의 개수입니다.",
      "en": "Number of 8 cards owned.",
      "jp": "所持している8カードの枚数です。",
      "th": "จำนวนไพ่ 8 ที่มีอยู่",
      "zh_cn": "持有的8牌数量。",
      "zh_tw": "持有的8牌數量。",
      "id": "Jumlah kartu 8 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_7",
      "kr": "보유한 7 카드의 개수입니다.",
      "en": "Number of 7 cards owned.",
      "jp": "所持している7カードの枚数です。",
      "th": "จำนวนไพ่ 7 ที่มีอยู่",
      "zh_cn": "持有的7牌数量。",
      "zh_tw": "持有的7牌數量。",
      "id": "Jumlah kartu 7 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_6",
      "kr": "보유한 6 카드의 개수입니다.",
      "en": "Number of 6 cards owned.",
      "jp": "所持している6カードの枚数です。",
      "th": "จำนวนไพ่ 6 ที่มีอยู่",
      "zh_cn": "持有的6牌数量。",
      "zh_tw": "持有的6牌數量。",
      "id": "Jumlah kartu 6 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_5",
      "kr": "보유한 5 카드의 개수입니다.",
      "en": "Number of 5 cards owned.",
      "jp": "所持している5カードの枚数です。",
      "th": "จำนวนไพ่ 5 ที่มีอยู่",
      "zh_cn": "持有的5牌数量。",
      "zh_tw": "持有的5牌數量。",
      "id": "Jumlah kartu 5 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_4",
      "kr": "보유한 4 카드의 개수입니다.",
      "en": "Number of 4 cards owned.",
      "jp": "所持している4カードの枚数です。",
      "th": "จำนวนไพ่ 4 ที่มีอยู่",
      "zh_cn": "持有的4牌数量。",
      "zh_tw": "持有的4牌數量。",
      "id": "Jumlah kartu 4 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_3",
      "kr": "보유한 3 카드의 개수입니다.",
      "en": "Number of 3 cards owned.",
      "jp": "所持している3カードの枚数です。",
      "th": "จำนวนไพ่ 3 ที่มีอยู่",
      "zh_cn": "持有的3牌数量。",
      "zh_tw": "持有的3牌數量。",
      "id": "Jumlah kartu 3 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_2",
      "kr": "보유한 2 카드의 개수입니다.",
      "en": "Number of 2 cards owned.",
      "jp": "所持している2カードの枚数です。",
      "th": "จำนวนไพ่ 2 ที่มีอยู่",
      "zh_cn": "持有的2牌数量。",
      "zh_tw": "持有的2牌數量。",
      "id": "Jumlah kartu 2 yang dimiliki."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_bonus",
      "kr": "[인챈트 - 보너스 카드]\n추가 공격력을 +30 부여합니다.",
      "en": "[ENCHANT - BONUS CARD]\nGrants +30 bonus attack.",
      "jp": "[エンチャント - ボーナスカード]\n追加攻撃力を+30付与します。",
      "th": "[เอนชานต์ - ไพ่โบนัส]\nเพิ่มพลังโจมตีเพิ่มเติม +30",
      "zh_cn": "[附魔 - 奖励牌]_x000D_\n赋予额外攻击力 +30。",
      "zh_tw": "[附魔 - 獎勵牌]_x000D_\n賦予額外攻擊力 +30。",
      "id": "[ENCHANT - KARTU BONUS]\nMemberikan bonus serangan +30."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_multiple",
      "kr": "[인챈트 - 배수 카드]\n+4 배수를 추가합니다.",
      "en": "[ENCHANT - MULT CARD]\nAdds +4 Mult.",
      "jp": "[エンチャント - 倍数カード]\n+4倍率を追加します。",
      "th": "[เอนชานต์ - ไพ่ตัวคูณ]\nเพิ่มตัวคูณ +4",
      "zh_cn": "[附魔 - 倍率牌]_x000D_\n额外增加 +4 倍率。",
      "zh_tw": "[附魔 - 倍率牌]_x000D_\n額外增加 +4 倍率。",
      "id": "[ENCHANT - KARTU MULT]\nMenambahkan +4 Mult."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_wild",
      "kr": "[인챈트 - 와일드 카드]\n해당 카드는 모든 문양을 가진 것으로 취급됩니다.",
      "en": "[ENCHANT - WILD CARD]\nThis card is treated as all suits.",
      "jp": "[エンチャント - ワイルドカード]\nこのカードはすべてのスートを持つものとして扱われます。",
      "th": "[เอนชานต์ - ไพ่ไวลด์]\nไพ่ใบนี้จะถูกนับว่าเป็นทุกดอก",
      "zh_cn": "[附魔 - 万能牌]_x000D_\n该牌视为拥有所有花色。",
      "zh_tw": "[附魔 - 萬能牌]_x000D_\n該牌視為擁有所有花色。",
      "id": "[ENCHANT - KARTU WILD]\nKartu ini dianggap memiliki semua warna."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_glass",
      "kr": "[인챈트 - 유리 카드]\nx2의 배수를 획득합니다. 단, 4분의 1확률로 카드가 파괴됩니다.",
      "en": "[ENCHANT - GLASS CARD]\nGains x2 Mult, but has a 1 in 4 chance to be destroyed.",
      "jp": "[エンチャント - ガラスカード]\nx2倍率を獲得します。ただし、4分の1の確率でカードが破壊されます。",
      "th": "[เอนชานต์ - ไพ่แก้ว]\nได้รับตัวคูณ x2 แต่มีโอกาส 1 ใน 4 ที่ไพ่จะถูกทำลาย",
      "zh_cn": "[附魔 - 玻璃牌]_x000D_\n获得 x2 倍率。但有 1/4 概率该牌会被破坏。",
      "zh_tw": "[附魔 - 玻璃牌]_x000D_\n獲得 x2 倍率。但有 1/4 機率該牌會被破壞。",
      "id": "[ENCHANT - KARTU KACA]\nMendapatkan Mult x2, tetapi ada peluang 1 dari 4 kartu hancur."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_steel",
      "kr": "[인챈트 - 강철 카드]\n이 카드가 핸드에 남아 있는 동안 x 1.5 배수를 획득합니다.",
      "en": "[ENCHANT - STEEL CARD]\nWhile this card remains in your hand, gains x1.5 Mult.",
      "jp": "[エンチャント - スチールカード]\nこのカードが手札に残っている間、x1.5倍率を獲得します。",
      "th": "[เอนชานต์ - ไพ่เหล็ก]\nได้รับตัวคูณ x1.5 ขณะที่ไพ่ใบนี้ยังอยู่ในมือ",
      "zh_cn": "[附魔 - 钢铁牌]_x000D_\n只要该牌留在手牌中，即可获得 x1.5 倍率。",
      "zh_tw": "[附魔 - 鋼鐵牌]_x000D_\n只要該牌留在手牌中，即可獲得 x1.5 倍率。",
      "id": "[ENCHANT - KARTU BAJA]\nSelama kartu ini ada di tangan, mendapatkan Mult x1.5."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_gold",
      "kr": "[인챈트 - 골드 카드]\n웨이브 종료 시, 이 카드가 핸드에 남아 있으면 3칩을 획득합니다.",
      "en": "[ENCHANT - GOLD CARD]\nAt the end of the wave, if this card remains in your hand, gain 3 Chips.",
      "jp": "[エンチャント - ゴールドカード]\nウェーブ終了時、このカードが手札に残っていると3チップを獲得します。",
      "th": "[เอนชานต์ - ไพ่ทอง]\nเมื่อจบเวฟ หากไพ่ใบนี้ยังอยู่ในมือ จะได้รับชิป 3 ชิป",
      "zh_cn": "[附魔 - 黄金牌]_x000D_\n波次结束时，若该牌留在手牌中，则获得3筹码。",
      "zh_tw": "[附魔 - 黃金牌]_x000D_\n波次結束時，若該牌留在手牌中，則獲得3籌碼。",
      "id": "[ENCHANT - KARTU EMAS]\nDi akhir wave, jika kartu ini ada di tangan, dapatkan 3 Chip."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_lucky",
      "kr": "[인챈트 - 행운 카드]\n1/5 확률로 +20배수를 획득합니다. 1/5 확률로 20칩을 획득합니다.",
      "en": "[ENCHANT - LUCKY CARD]\nHas a 1 in 5 chance to gain +20 Mult.\nHas a 1 in 5 chance to gain 20 Chips.",
      "jp": "[エンチャント - ラッキーカード]\n1/5の確率で+20倍率を獲得します。1/15の確率で20チップを獲得します。",
      "th": "[เอนชานต์ - ไพ่แห่งโชค]\nมีโอกาส 1/5 ที่จะได้รับตัวคูณ +20 และมีโอกาส 1/5 ที่จะได้รับ 20 ชิป",
      "zh_cn": "[附魔 - 幸运牌]_x000D_\n有 1/5 概率获得 +20倍率。有 1/5 概率获得20筹码。",
      "zh_tw": "[附魔 - 幸運牌]_x000D_\n有 1/5 機率獲得 +20倍率。有 1/5 機率獲得20籌碼。",
      "id": "[ENCHANT - KARTU KEBERUNTUNGAN]\n1 dari 5 peluang mendapatkan +20 Mult. 1 dari 15 peluang mendapatkan 20 Chip."
    },
    {
      "KeyText": "tooltip_ingame_deck_enchant_stone",
      "kr": "[인챈트 - 석재 카드]\n공격력 +50. 이 카드는 랭크, 문양이 없습니다.\n족보를 이룰 수 없는 대신, 족보에 포함되지 않아도 득점이 가능합니다.",
      "en": "[ENCHANT - STONE CARD]\n+50 Attack. This card has no rank or suit.\nIt cannot form a hand, but it can still score even if it is not included in a hand.",
      "jp": "[エンチャント - ストーンカード]\n攻撃力+50。このカードにはランクとスートがありません。\n役を構成することはできませんが、役に含まれていなくても得点できます。",
      "th": "[เอนชานต์ - ไพ่หิน]\nพลังโจมตี +50 ไพ่ใบนี้ไม่มีแรงก์และไม่มีดอก\nไม่สามารถใช้จัดชุดไพ่ได้ แต่ถึงจะไม่ถูกรวมอยู่ในชุดไพ่ก็ยังทำคะแนนได้",
      "zh_cn": "[附魔 - 石头牌]_x000D_\n攻击力 +50。该牌没有点数和花色。_x000D_\n无法组成牌型，但即使不包含在牌型中也可以计分。",
      "zh_tw": "[附魔 - 石頭牌]_x000D_\n攻擊力 +50。該牌沒有點數和花色。_x000D_\n無法組成牌型，但即使不包含在牌型中也可以計分。",
      "id": "[ENCHANT - KARTU BATU]\nSerangan +50. Kartu ini tidak memiliki rank atau warna.\nTidak bisa membentuk kombinasi, tetapi tetap bisa mencetak poin meski tidak termasuk dalam kombinasi."
    },
    {
      "KeyText": "tooltip_ingame_deck_engraving_gold",
      "kr": "[각인 - 황금]\n이 카드를 플레이해서 공격하면 3칩을 획득합니다.",
      "en": "[SEAL - GOLD]\nEarn 3 Chips when this card is played and scores.",
      "jp": "[刻印 - ゴールド]\nこのカードをプレイして攻撃すると、3チップを獲得します。",
      "th": "[ตราประทับ - ทอง]\nหากใช้ไพ่ใบนี้โจมตี จะได้รับชิป 3 ชิป",
      "zh_cn": "[印记 - 黄金]_x000D_\n使用该牌进行攻击时，获得3筹码。",
      "zh_tw": "[印記 - 黃金]_x000D_\n使用該牌進行攻擊時，獲得3籌碼。",
      "id": "[SEAL - EMAS]\nDapatkan 3 Chip saat kartu ini dimainkan dan mencetak poin."
    },
    {
      "KeyText": "tooltip_ingame_deck_engraving_red",
      "kr": "[각인 - 빨강]\n이 카드를 한번 더 발동합니다.\n손패에 있어서 발동되는 항목도 적용됩니다.",
      "en": "[SEAL - RED]\nRetriggers this card once.\nEffects that trigger while this card is held in hand also apply.",
      "jp": "[刻印 - レッド]\nこのカードをもう一度発動します。\n手札にあることで発動する項目も適用されます。",
      "th": "[ตราประทับ - แดง]\nไพ่ใบนี้จะทำงานอีก 1 ครั้ง\nรวมถึงเอฟเฟกต์ที่ทำงานขณะอยู่บนมือด้วย",
      "zh_cn": "[印记 - 红色]_x000D_\n再次触发该牌。_x000D_\n手牌中触发的项目也会适用。",
      "zh_tw": "[印記 - 紅色]_x000D_\n再次觸發該牌。_x000D_\n手牌中觸發的項目也會適用。",
      "id": "[SEAL - MERAH]\nMemicu ulang kartu ini sekali.\nEfek yang aktif saat kartu ini di tangan juga berlaku."
    },
    {
      "KeyText": "tooltip_ingame_deck_engraving_blue",
      "kr": "[각인 - 파랑]\n웨이브 종료 시 이 카드가 핸드에 남아있으면, 마지막으로 플레이한 포커 핸드에 해당하는 쥬얼 카드를 획득합니다.",
      "en": "[SEAL - BLUE]\nAt the end of the wave, if this card remains in your hand, gain a Jewel card matching the last poker hand played.",
      "jp": "[刻印 - ブルー]\nウェーブ終了時、このカードが手札に残っていると、最後にプレイしたポーカーハンドに対応するジュエルカードを獲得します。",
      "th": "[ตราประทับ - น้ำเงิน]\nเมื่อจบเวฟ หากไพ่ใบนี้ยังอยู่ในมือ จะได้รับไพ่จิวเวลที่ตรงกับโป๊กเกอร์แฮนด์ล่าสุดที่เล่น",
      "zh_cn": "[印记 - 蓝色]_x000D_\n波次结束时，若该牌留在手牌中，则获得与最后打出的扑克牌型对应的宝石牌。",
      "zh_tw": "[印記 - 藍色]_x000D_\n波次結束時，若該牌留在手牌中，則獲得與最後打出的撲克牌型對應的寶石牌。",
      "id": "[SEAL - BIRU]\nDi akhir wave, jika kartu ini ada di tangan, dapatkan kartu Jewel yang sesuai dengan kombinasi poker terakhir yang dimainkan."
    },
    {
      "KeyText": "tooltip_ingame_deck_engraving_purple",
      "kr": "[각인 - 보라]\n이 카드를 버리면 플라워 카드를 생성합니다.\n(플라워 카드가 들어갈 공간이 있어야 합니다.)",
      "en": "[SEAL - PURPLE]\nCreates a Flower card when this card is discarded.\n(Requires an empty slot for the Flower card.)",
      "jp": "[刻印 - パープル]\nこのカードを捨てると、フラワーカードを生成します。\n（フラワーカードが入る空き枠が必要です。）",
      "th": "[ตราประทับ - ม่วง]\nเมื่อทิ้งไพ่ใบนี้ จะสร้างไพ่ฟลาวเวอร์\n(ต้องมีช่องว่างสำหรับไพ่ฟลาวเวอร์)",
      "zh_cn": "[印记 - 紫色]_x000D_\n弃掉该牌时，生成一张花牌。_x000D_\n（需要有可放入花牌的空间。）",
      "zh_tw": "[印記 - 紫色]_x000D_\n棄掉該牌時，生成一張花牌。_x000D_\n（需要有可放入花牌的空間。）",
      "id": "[SEAL - UNGU]\nSaat kartu ini dibuang, buat Flower Card.\n(Membutuhkan slot kosong untuk Flower Card.)"
    },
    {
      "KeyText": "tooltip_ingame_dec_overcard",
      "kr": "[오버 카드 - 글리터]\n공격력 +50. 플레잉 카드와 조커 카드에 붙을 수 있습니다.\n\n[오버 카드 - 오로라]\n+10 배수. 플레잉 카드와 조커 카드에 붙을 수 있습니다.\n\n[오버 카드 - 크리스탈]\nx 1.5 배수. 플레잉 카드와 조커 카드에 붙을 수 있습니다.\n\n[오버 카드 - 쉐도우]\n조커 카드의 슬롯을 1개 늘립니다.",
      "en": "\"[OVER CARD - GLITTER]\n+50 Attack. Can be applied to Playing Cards and Joker Cards.\n\n[OVER CARD - AURORA]\n+10 Mult. Can be applied to Playing Cards and Joker Cards.\n\n[OVER CARD - CRYSTAL]\nx1.5 Mult. Can be applied to Playing Cards and Joker Cards.\n\n[OVER CARD - SHADOW]\nIncreases Joker Card slots by 1.",
      "jp": "[オーバーカード - グリッター]\n攻撃力+50。プレイングカードとジョーカーカードに付けることができます。\n\n[オーバーカード - オーロラ]\n+10倍率。プレイングカードとジョーカーカードに付けることができます。\n\n[オーバーカード - クリスタル]\nx1.5倍率。プレイングカードとジョーカーカードに付けることができます。\n\n[オーバーカード - シャドウ]\nジョーカーカードのスロットを1つ増やします。",
      "th": "[โอเวอร์การ์ด - กลิตเตอร์]\nพลังโจมตี +50 สามารถติดกับไพ่เล่นและไพ่โจ๊กเกอร์ได้\n\n[โอเวอร์การ์ด - ออโรรา]\nเพิ่มตัวคูณ +10 สามารถติดกับไพ่เล่นและไพ่โจ๊กเกอร์ได้\n\n[โอเวอร์การ์ด - คริสตัล]\nได้รับตัวคูณ x1.5 สามารถติดกับไพ่เล่นและไพ่โจ๊กเกอร์ได้\n\n[โอเวอร์การ์ด - ชาโดว์]\nเพิ่มสล็อตของไพ่โจ๊กเกอร์ 1 ช่อง",
      "zh_cn": "[超限牌 - 闪耀]_x000D_\n攻击力 +50。可附加在扑克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 极光]_x000D_\n+10 倍率。可附加在扑克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 水晶]_x000D_\nx1.5 倍率。可附加在扑克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 暗影]_x000D_\n小丑牌槽位增加1个。",
      "zh_tw": "[超限牌 - 閃耀]_x000D_\n攻擊力 +50。可附加在撲克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 極光]_x000D_\n+10 倍率。可附加在撲克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 水晶]_x000D_\nx1.5 倍率。可附加在撲克牌和小丑牌上。_x000D_\n_x000D_\n[超限牌 - 暗影]_x000D_\n小丑牌槽位增加1個。",
      "id": "[OVER CARD - GLITTER]\nSerangan +50. Dapat ditempelkan pada Kartu Main dan Kartu Joker.\n\n[OVER CARD - AURORA]\n+10 Mult. Dapat ditempelkan pada Kartu Main dan Kartu Joker.\n\n[OVER CARD - CRYSTAL]\nMult x1.5. Dapat ditempelkan pada Kartu Main dan Kartu Joker.\n\n[OVER CARD - SHADOW]\nMenambah slot Kartu Joker sebanyak 1."
    },
    {
      "KeyText": "tooltip_ingame_spell_popup_title",
      "kr": "스펠",
      "en": "SPELL",
      "jp": "スペル",
      "th": "สเปล",
      "zh_cn": "法术",
      "zh_tw": "法術",
      "id": "SPELL"
    },
    {
      "KeyText": "tooltip_ingame_spell_title",
      "kr": "스펠 보너스",
      "en": "SPELL BONUS",
      "jp": "スペルボーナス",
      "th": "โบนัสสเปล",
      "zh_cn": "法术奖励",
      "zh_tw": "法術獎勵",
      "id": "BONUS SPELL"
    },
    {
      "KeyText": "tooltip_ingame_spell_text",
      "kr": "• 오버 클리어에 성공하면 웨이브가 종료되고 스펠 보너스 선택 화면이 나타납니다.\n• 스펠 보너스에서는 특별한 혜택을 획득하거나, 건너뛰고 상점으로 이동할 수 있습니다.\n• 넘기기를 선택하면 상점으로 이동하고, 획득을 선택하면 스펠 보너스를 얻은 채 다음 웨이브로 진행합니다.\n• 스펠 가격은 어떤 효과로도 감소하지 않습니다.",
      "en": "• If you achieve an Over Clear, the wave will end and the Spell Bonus selection screen will appear.\n• In Spell Bonus, you can gain a special benefit or skip it and move to the shop.\n• If you choose Skip, you will move to the shop. If you choose Claim, you will proceed to the next wave with the Spell Bonus.\n• Spell prices cannot be reduced by any effect.",
      "jp": "• オーバークリアに成功すると、ウェーブが終了し、スペルボーナス選択画面が表示されます。\n• スペルボーナスでは、特別な恩恵を獲得するか、スキップしてショップへ移動できます。\n• スキップを選ぶとショップへ移動し、獲得を選ぶとスペルボーナスを得たまま次のウェーブへ進行します。\n• スペルの価格はいかなる効果でも減少しません。",
      "th": "• เมื่อเคลียร์เกินเงื่อนไขสำเร็จ เวฟจะสิ้นสุดลงและหน้าจอเลือกโบนัสสเปลจะปรากฏขึ้น\n• ในโบนัสสเปล คุณสามารถรับสิทธิประโยชน์พิเศษ หรือข้ามแล้วไปยังร้านค้าได้\n• หากเลือกข้าม จะย้ายไปยังร้านค้า และหากเลือกรับ จะได้รับโบนัสสเปลแล้วไปยังเวฟถัดไป\n• ราคาเวทมนตร์ไม่ลดลงจากเอฟเฟกต์ใดๆ",
      "zh_cn": "• 成功达成超额通关后，波次将结束，并显示法术奖励选择界面。_x000D_\n• 在法术奖励中，可以获得特殊增益，或跳过并前往商店。_x000D_\n• 选择跳过将前往商店，选择获得则会带着法术奖励进入下一波。_x000D_\n• 法术价格不会因任何效果而降低。",
      "zh_tw": "• 成功達成超額通關後，波次將結束，並顯示法術獎勵選擇介面。_x000D_\n• 在法術獎勵中，可以獲得特殊增益，或跳過並前往商店。_x000D_\n• 選擇跳過將前往商店，選擇獲得則會帶著法術獎勵進入下一波。_x000D_\n• 法術價格不會因任何效果而降低。",
      "id": "• Jika kamu berhasil Over Clear, wave akan berakhir dan layar pilihan Bonus Spell akan muncul.\n• Di Bonus Spell, kamu bisa mendapatkan keuntungan spesial atau melewatinya dan pergi ke toko.\n• Jika kamu memilih Lewati, kamu akan pergi ke toko. Jika kamu memilih Klaim, kamu akan lanjut ke wave berikutnya dengan Bonus Spell.\n• Harga Spell tidak dapat dikurangi oleh efek apa pun."
    },
    {
      "KeyText": "tooltip_hand_rankings_highcard",
      "kr": "가장 하위 족보로, 아래의 족보에 아무 것도 해당되지 않을 때입니다.\n맞는 조합이 없다면, 가장 높은 숫자 카드 기준으로 판정됩니다.",
      "en": "If none of the hands below apply, this is the lowest-ranking hand.\nIf there is no valid combination, it is judged based on the highest-ranking card.",
      "jp": "最も下位の役で、以下のどの役にも該当しない場合です。\n有効な組み合わせがない場合は、最も高い数字のカードを基準に判定されます。",
      "th": "เป็นลำดับไพ่ต่ำที่สุด ใช้เมื่อไม่เข้ากับลำดับไพ่ใด ๆ ด้านล่าง\nหากไม่มีชุดไพ่ที่ตรงเงื่อนไข จะตัดสินตามไพ่ตัวเลขที่สูงที่สุด",
      "zh_cn": "最低级的牌型，指不符合以下任何牌型的情况。_x000D_\n若没有符合的组合，则会以点数最高的牌进行判定。",
      "zh_tw": "最低級的牌型，指不符合以下任何牌型的情況。_x000D_\n若沒有符合的組合，則會以點數最高的牌進行判定。",
      "id": "Jika tidak ada kombinasi di bawah yang berlaku, ini adalah kombinasi dengan peringkat terendah.\nJika tidak ada kombinasi yang valid, dinilai berdasarkan kartu dengan rank tertinggi."
    },
    {
      "KeyText": "tooltip_hand_rankings_pair",
      "kr": "같은 숫자 카드 2장을 모은 족보입니다.",
      "en": "A hand made with 2 cards of the same rank.",
      "jp": "同じ数字のカードを2枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 2 ใบ",
      "zh_cn": "由2张相同点数的牌组成的牌型。",
      "zh_tw": "由2張相同點數的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 2 kartu dengan angka yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_twopair",
      "kr": "같은 숫자 카드 2장짜리 조합을 2개 만든 족보입니다.",
      "en": "A hand made with 2 sets of 2 cards of the same rank.",
      "jp": "同じ数字のカード2枚の組み合わせを2つ作った役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 2 ใบ จำนวน 2 ชุด",
      "zh_cn": "由2组相同点数的2张牌组成的牌型。",
      "zh_tw": "由2組相同點數的2張牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 2 pasang kartu dengan angka yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_triple",
      "kr": "같은 숫자 카드 3장을 모은 족보입니다.",
      "en": "A hand made with 3 cards of the same rank.",
      "jp": "同じ数字のカードを3枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 3 ใบ",
      "zh_cn": "由3张相同点数的牌组成的牌型。",
      "zh_tw": "由3張相同點數的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 3 kartu dengan angka yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_straight",
      "kr": "무늬는 달라도, 숫자가 이어지는 카드 5장을 모은 족보입니다.",
      "en": "A hand made with 5 cards in consecutive rank, regardless of suit.",
      "jp": "スートが異なっていても、数字が連続するカードを5枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่ 5 ใบที่มีเลขเรียงกัน แม้ดอกจะแตกต่างกันก็ตาม",
      "zh_cn": "由5张点数连续的牌组成的牌型，花色可以不同。",
      "zh_tw": "由5張點數連續的牌組成的牌型，花色可以不同。",
      "id": "Kombinasi yang terdiri dari 5 kartu dengan rank berurutan, tanpa memandang warna."
    },
    {
      "KeyText": "tooltip_hand_rankings_flush",
      "kr": "숫자는 달라도, 같은 무늬 카드 5장을 모은 족보입니다.",
      "en": "A hand made with 5 cards of the same suit, regardless of rank.",
      "jp": "数字が異なっていても、同じスートのカードを5枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่ 5 ใบดอกเดียวกัน แม้เลขจะแตกต่างกันก็ตาม",
      "zh_cn": "由5张相同花色的牌组成的牌型，点数可以不同。",
      "zh_tw": "由5張相同花色的牌組成的牌型，點數可以不同。",
      "id": "Kombinasi yang terdiri dari 5 kartu dengan warna yang sama, tanpa memandang rank."
    },
    {
      "KeyText": "tooltip_hand_rankings_fullhouse",
      "kr": "같은 숫자 3장과 같은 숫자 2장을 함께 모은 족보입니다.",
      "en": "A hand made with 3 cards of the same rank and 2 cards of another matching rank.",
      "jp": "同じ数字のカード3枚と、別の同じ数字のカード2枚をそろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 3 ใบ และไพ่เลขเดียวกันอีก 2 ใบ",
      "zh_cn": "由3张相同点数的牌和2张相同点数的牌共同组成的牌型。",
      "zh_tw": "由3張相同點數的牌和2張相同點數的牌共同組成的牌型。",
      "id": "Kombinasi yang terdiri dari 3 kartu dengan rank sama dan 2 kartu dengan rank lain yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_fourcard",
      "kr": "같은 숫자 카드 4장을 모은 족보입니다.",
      "en": "A hand made with 4 cards of the same rank.",
      "jp": "同じ数字のカードを4枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 4 ใบ",
      "zh_cn": "由4张相同点数的牌组成的牌型。",
      "zh_tw": "由4張相同點數的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 4 kartu dengan rank yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_straightflush",
      "kr": "같은 무늬 카드 5장을 숫자가 이어지도록 모은 족보입니다.",
      "en": "A hand made with 5 cards of the same suit in consecutive rank.",
      "jp": "同じスートのカード5枚を、数字が連続するようにそろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่ 5 ใบดอกเดียวกันและมีเลขเรียงกัน",
      "zh_cn": "由5张相同花色且点数连续的牌组成的牌型。",
      "zh_tw": "由5張相同花色且點數連續的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 5 kartu dengan warna dan rank yang berurutan."
    },
    {
      "KeyText": "tooltip_hand_rankings_royalflush",
      "kr": "같은 무늬의 10, J, Q, K, A로 이루어진 5장 족보입니다.",
      "en": "A 5-card hand made with 10, J, Q, K, and A of the same suit.",
      "jp": "同じスートの10、J、Q、K、Aで構成された5枚役です。",
      "th": "เป็นลำดับไพ่ 5 ใบที่ประกอบด้วย 10, J, Q, K, A และเป็นดอกเดียวกัน",
      "zh_cn": "由相同花色的10、J、Q、K、A组成的5张牌型。",
      "zh_tw": "由相同花色的10、J、Q、K、A組成的5張牌型。",
      "id": "Kombinasi 5 kartu yang terdiri dari 10, J, Q, K, dan A dengan warna yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_fivecard",
      "kr": "같은 숫자 카드를 5장 모은 족보입니다.",
      "en": "A hand made with 5 cards of the same rank.",
      "jp": "同じ数字のカードを5枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่เลขเดียวกัน 5 ใบ",
      "zh_cn": "由5张相同点数的牌组成的牌型。",
      "zh_tw": "由5張相同點數的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 5 kartu dengan rank yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_flushhouse",
      "kr": "같은 무늬로 이루어진 풀하우스 족보입니다.",
      "en": "A Full House hand made entirely of the same suit.",
      "jp": "同じスートで構成されたフルハウス役です。",
      "th": "เป็นลำดับไพ่ฟูลเฮาส์ที่ประกอบด้วยไพ่ดอกเดียวกัน",
      "zh_cn": "由相同花色组成的葫芦牌型。",
      "zh_tw": "由相同花色組成的葫蘆牌型。",
      "id": "Full House yang seluruh kartunya memiliki warna yang sama."
    },
    {
      "KeyText": "tooltip_hand_rankings_flushfive",
      "kr": "같은 무늬이면서 같은 숫자인 카드를 5장 모은 족보입니다.",
      "en": "A hand made with 5 cards that share both the same suit and the same rank.",
      "jp": "同じスートかつ同じ数字のカードを5枚そろえた役です。",
      "th": "เป็นลำดับไพ่ที่ประกอบด้วยไพ่ 5 ใบที่มีทั้งเลขเดียวกันและดอกเดียวกัน",
      "zh_cn": "由5张相同花色且相同点数的牌组成的牌型。",
      "zh_tw": "由5張相同花色且相同點數的牌組成的牌型。",
      "id": "Kombinasi yang terdiri dari 5 kartu dengan warna dan rank yang sama."
    },
    {
      "KeyText": "market_star_popup_title",
      "kr": "재미있게 즐기고 계신가요?",
      "en": "Are you enjoying the game?",
      "jp": "ゲームはお楽しみいただけていますか？",
      "th": "สนุกกับเกมอยู่ไหม?",
      "zh_cn": "玩得开心吗？",
      "zh_tw": "玩得開心嗎？",
      "id": "Apakah kamu sedang menikmati game ini?"
    },
    {
      "KeyText": "market_star_popup_text",
      "kr": "잠깐의 별점 리뷰가 큰 힘이 됩니다.",
      "en": "A quick star rating review would mean a lot to us.",
      "jp": "少しの星評価レビューが大きな力になります。",
      "th": "รีวิวสั้น ๆ จากคุณคือกำลังใจสำคัญสำหรับเรา",
      "zh_cn": "短短的星级评价就是我们莫大的支持。",
      "zh_tw": "短短的星級評價就是我們莫大的支持。",
      "id": "Ulasan bintang singkatmu sangat berarti bagi kami."
    },
    {
      "KeyText": "market_star_popup_button",
      "kr": "리뷰 남기기",
      "en": "LEAVE A REVIEW",
      "jp": "レビューを書く",
      "th": "เขียนรีวิว",
      "zh_cn": "留下评价",
      "zh_tw": "留下評價",
      "id": "TINGGALKAN ULASAN"
    },
    {
      "KeyText": "loadingtip_overcard_title",
      "kr": "오버 카드",
      "en": "OVER CARD",
      "jp": "オーバーカード",
      "th": "โอเวอร์การ์ด",
      "zh_cn": "超限牌",
      "zh_tw": "超限牌",
      "id": "OVER CARD"
    },
    {
      "KeyText": "loadingtip_overcard_info",
      "kr": "조커와 플레잉 카드에 특별한 효과를 부여해보세요.",
      "en": "Add special effects to Jokers and Playing Cards.",
      "jp": "ジョーカーとプレイングカードに特別な効果を付与しましょう。",
      "th": "มอบเอฟเฟกต์พิเศษให้ไพ่โจ๊กเกอร์และไพ่เล่น",
      "zh_cn": "为小丑牌和扑克牌赋予特殊效果吧。",
      "zh_tw": "為小丑牌和撲克牌賦予特殊效果吧。",
      "id": "Tambahkan efek spesial pada Joker dan Kartu Main."
    },
    {
      "KeyText": "loadingtip_overcard_glitter",
      "kr": "글리터",
      "en": "GLITTER",
      "jp": "グリッター",
      "th": "กลิตเตอร์",
      "zh_cn": "闪耀",
      "zh_tw": "閃耀",
      "id": "GLITTER"
    },
    {
      "KeyText": "loadingtip_overcard_glitter_info",
      "kr": "공격력 +50",
      "en": "ATK +50",
      "jp": "攻撃力 +50",
      "th": "พลังโจมตี +50",
      "zh_cn": "攻击力 +50",
      "zh_tw": "攻擊力 +50",
      "id": "ATK +50"
    },
    {
      "KeyText": "loadingtip_overcard_aurora",
      "kr": "오로라",
      "en": "AURORA",
      "jp": "オーロラ",
      "th": "ออโรรา",
      "zh_cn": "极光",
      "zh_tw": "極光",
      "id": "AURORA"
    },
    {
      "KeyText": "loadingtip_overcard_aurora_info",
      "kr": "배수 +10",
      "en": "MULT +10",
      "jp": "倍率 +10",
      "th": "ตัวคูณ +10",
      "zh_cn": "倍率 +10",
      "zh_tw": "倍率 +10",
      "id": "MULT +10"
    },
    {
      "KeyText": "loadingtip_overcard_crystal",
      "kr": "크리스탈",
      "en": "CRYSTAL",
      "jp": "クリスタル",
      "th": "คริสตัล",
      "zh_cn": "水晶",
      "zh_tw": "水晶",
      "id": "CRYSTAL"
    },
    {
      "KeyText": "loadingtip_overcard_crystal_info",
      "kr": "배수 x1.5",
      "en": "MULT x1.5",
      "jp": "倍率 x1.5",
      "th": "ตัวคูณ x1.5",
      "zh_cn": "倍率 x1.5",
      "zh_tw": "倍率 x1.5",
      "id": "MULT x1.5"
    },
    {
      "KeyText": "loadingtip_overcard_shadow",
      "kr": "섀도우",
      "en": "SHADOW",
      "jp": "シャドウ",
      "th": "ชาโดว์",
      "zh_cn": "暗影",
      "zh_tw": "暗影",
      "id": "SHADOW"
    },
    {
      "KeyText": "loadingtip_overcard_shadow_info",
      "kr": "조커 슬롯+1",
      "en": "JOKER SLOT +1",
      "jp": "ジョーカースロット+1",
      "th": "สล็อตโจ๊กเกอร์ +1",
      "zh_cn": "小丑槽位+1",
      "zh_tw": "小丑槽位+1",
      "id": "SLOT JOKER +1"
    },
    {
      "KeyText": "loadingtip_enchant_title",
      "kr": "인챈트",
      "en": "ENCHANT",
      "jp": "エンチャント",
      "th": "เอนชานต์",
      "zh_cn": "附魔",
      "zh_tw": "附魔",
      "id": "ENCHANT"
    },
    {
      "KeyText": "loadingtip_enchant_text",
      "kr": "카드에 특별한 효과를 부여할 수 있습니다. 게임 진행 중 상점에서 만나볼 수 있습니다.",
      "en": "Cards can be granted special effects.\nYou can find them in the shop during gameplay.",
      "jp": "カードに特別な効果を付与できます。\nゲーム進行中にショップで入手できます。",
      "th": "สามารถมอบเอฟเฟกต์พิเศษให้กับไพ่ได้\nสามารถพบได้ที่ร้านค้าระหว่างการเล่นเกม",
      "zh_cn": "可为卡牌赋予特殊效果。可在游戏进行中的商店遇到。",
      "zh_tw": "可為卡牌賦予特殊效果。可在遊戲進行中的商店遇到。",
      "id": "Kartu bisa diberi efek spesial.\nTemukan di toko selama gameplay berlangsung."
    },
    {
      "KeyText": "loadingtip_enchant_upgrade",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "UPGRADE"
    },
    {
      "KeyText": "loadingtip_enchant_mult",
      "kr": "배수",
      "en": "MULT",
      "jp": "倍率",
      "th": "ตัวคูณ",
      "zh_cn": "倍率",
      "zh_tw": "倍率",
      "id": "MULT"
    },
    {
      "KeyText": "loadingtip_enchant_bonus",
      "kr": "보너스",
      "en": "BONUS",
      "jp": "ボーナス",
      "th": "โบนัส",
      "zh_cn": "奖励",
      "zh_tw": "獎勵",
      "id": "BONUS"
    },
    {
      "KeyText": "loadingtip_enchant_lucky",
      "kr": "행운",
      "en": "LUCK",
      "jp": "幸運",
      "th": "โชค",
      "zh_cn": "幸运",
      "zh_tw": "幸運",
      "id": "LUCK"
    },
    {
      "KeyText": "loadingtip_enchant_wild",
      "kr": "와일드",
      "en": "WILD",
      "jp": "ワイルド",
      "th": "ไวลด์",
      "zh_cn": "万能",
      "zh_tw": "萬能",
      "id": "WILD"
    },
    {
      "KeyText": "loadingtip_enchant_glass",
      "kr": "유리",
      "en": "GLASS",
      "jp": "ガラス",
      "th": "แก้ว",
      "zh_cn": "玻璃",
      "zh_tw": "玻璃",
      "id": "GLASS"
    },
    {
      "KeyText": "loadingtip_enchant_stone",
      "kr": "석재",
      "en": "STONE",
      "jp": "石材",
      "th": "หิน",
      "zh_cn": "石头",
      "zh_tw": "石頭",
      "id": "STONE"
    },
    {
      "KeyText": "loadingtip_enchant_gold",
      "kr": "황금",
      "en": "GOLD",
      "jp": "黄金",
      "th": "ทอง",
      "zh_cn": "黄金",
      "zh_tw": "黃金",
      "id": "GOLD"
    },
    {
      "KeyText": "loadingtip_enchants_steel",
      "kr": "강철",
      "en": "STEEL",
      "jp": "鋼鉄",
      "th": "เหล็ก",
      "zh_cn": "钢铁",
      "zh_tw": "鋼鐵",
      "id": "STEEL"
    },
    {
      "KeyText": "loadingtip_engrave_title",
      "kr": "각인",
      "en": "SEAL",
      "jp": "シール",
      "th": "ตราประทับ",
      "zh_cn": "印记",
      "zh_tw": "印記",
      "id": "SEAL"
    },
    {
      "KeyText": "loadingtip_engrave_text",
      "kr": "게임 진행 중 상점에서 만날 수 있는 특별한 각인을 확인해보세요.",
      "en": "Check out special Engravings you can find in the shop during gameplay.",
      "jp": "ゲーム進行中にショップで出会える特別な\n刻印を確認してみましょう。",
      "th": "ลองดูตราประทับพิเศษ\nที่สามารถพบได้ในร้านค้าระหว่างการเล่นเกม",
      "zh_cn": "查看游戏进行中可在商店遇到的特殊印记吧。",
      "zh_tw": "查看遊戲進行中可在商店遇到的特殊印記吧。",
      "id": "Temukan Seal spesial\ndi toko selama gameplay berlangsung."
    },
    {
      "KeyText": "loadingtip_engrave_gold_title",
      "kr": "골드",
      "en": "GOLD",
      "jp": "ゴールド",
      "th": "ทอง",
      "zh_cn": "黄金",
      "zh_tw": "黃金",
      "id": "GOLD"
    },
    {
      "KeyText": "loadingtip_engrave_gold_text",
      "kr": "공격 시 3칩 획득!",
      "en": "Gain 3 Chips when attacking!",
      "jp": "攻撃時に3チップ獲得！",
      "th": "ได้รับ 3 ชิปเมื่อโจมตี!",
      "zh_cn": "攻击时获得3筹码！",
      "zh_tw": "攻擊時獲得3籌碼！",
      "id": "Dapatkan 3 Chip saat menyerang!"
    },
    {
      "KeyText": "loadingtip_engrave_red_title",
      "kr": "빨강",
      "en": "RED",
      "jp": "レッド",
      "th": "แดง",
      "zh_cn": "红色",
      "zh_tw": "紅色",
      "id": "RED"
    },
    {
      "KeyText": "loadingtip_engrave_red_text",
      "kr": "효과 1회 추가 발동!\n(손패 효과 포함)",
      "en": "Activates its effect 1 extra time!\n(Including held-card effects)",
      "jp": "効果が1回追加で発動！（手札効果を含む）",
      "th": "เอฟเฟกต์ทำงานเพิ่มอีก 1 ครั้ง!\n(รวมเอฟเฟกต์ขณะอยู่ในมือ)",
      "zh_cn": "额外触发1次效果！_x000D_\n（包含手牌效果）",
      "zh_tw": "額外觸發1次效果！_x000D_\n（包含手牌效果）",
      "id": "Aktifkan efeknya 1 kali tambahan!\n(Termasuk efek kartu di tangan)"
    },
    {
      "KeyText": "loadingtip_engrave_blue_title",
      "kr": "파랑",
      "en": "BLUE",
      "jp": "ブルー",
      "th": "น้ำเงิน",
      "zh_cn": "蓝色",
      "zh_tw": "藍色",
      "id": "BLUE"
    },
    {
      "KeyText": "loadingtip_engrave_blue_text",
      "kr": "웨이브 종료 시 손패에 있다면, 마지막 핸드의 쥬얼 카드 획득!",
      "en": "Keep this card in hand until wave end to gain a matching Jewel Card!",
      "jp": "ウェーブ終了時に手札にあると、\n最後のハンドに対応するジュエルカードを獲得！",
      "th": "หากยังอยู่ในมือเมื่อจบเวฟ\nจะได้รับไพ่จิวเวลของแฮนด์ล่าสุด!",
      "zh_cn": "若在波次结束时留在手牌中，可获得最后手牌牌型对应的宝石牌！",
      "zh_tw": "若在波次結束時留在手牌中，可獲得最後手牌牌型對應的寶石牌！",
      "id": "Simpan kartu ini di tangan sampai wave berakhir\nuntuk mendapatkan Jewel Card yang sesuai!"
    },
    {
      "KeyText": "loadingtip_engrave_purple_title",
      "kr": "보라",
      "en": "PURPLE",
      "jp": "パープル",
      "th": "ม่วง",
      "zh_cn": "紫色",
      "zh_tw": "紫色",
      "id": "PURPLE"
    },
    {
      "KeyText": "loadingtip_engrave_purple_text",
      "kr": "카드를 버리면, 플라워 카드 생성!",
      "en": "When this card is discarded, create a Flower Card!",
      "jp": "カードを捨てると、\nフラワーカードを生成！",
      "th": "เมื่อทิ้งไพ่\nจะสร้างไพ่ฟลาวเวอร์!",
      "zh_cn": "弃掉卡牌时，生成花牌！",
      "zh_tw": "棄掉卡牌時，生成花牌！",
      "id": "Saat kartu ini dibuang,\nbuat Flower Card!"
    },
    {
      "KeyText": "loadingtip_change_button_title",
      "kr": "버튼 반전",
      "en": "BUTTON SWAP",
      "jp": "ボタン反転",
      "th": "สลับปุ่ม",
      "zh_cn": "按钮反转",
      "zh_tw": "按鈕反轉",
      "id": "TUKAR TOMBOL"
    },
    {
      "KeyText": "loadingtip_change_button_text",
      "kr": "옵션에서 액션/버리기 반전 버튼으로 버튼의 자리를 바꿀 수 있어요!",
      "en": "Switch Action and Discard button positions in Settings!",
      "jp": "オプションでアクション/捨てる反転を使うとボタンの\n位置を入れ替えられます！",
      "th": "ในตัวเลือก คุณสามารถสลับตำแหน่งปุ่มได้\nด้วยปุ่มสลับแอ็กชัน/ทิ้ง!",
      "zh_cn": "可在选项中通过动作/弃牌反转按钮切换按钮位置！",
      "zh_tw": "可在選項中透過動作/棄牌反轉按鈕切換按鈕位置！",
      "id": "Tukar posisi tombol Aksi dan Buang\ndi Pengaturan!"
    },
    {
      "KeyText": "loadingtip_low_spec_title",
      "kr": "저사양 모드",
      "en": "LOW GRAPHICS MODE",
      "jp": "低画質モード",
      "th": "โหมดประหยัดสเปก",
      "zh_cn": "低配置模式",
      "zh_tw": "低配置模式",
      "id": "MODE GRAFIS RENDAH"
    },
    {
      "KeyText": "loadingtip_low_spec_text",
      "kr": "그래픽 품질을 낮춰 기기 부담을 줄입니다. 옵션에서 변경해보세요.",
      "en": "Reduce graphics quality to lower device load. Try changing it in Settings.",
      "jp": "グラフィック品質を下げて端末への負荷を軽減します。\nオプションで変更してみてください。",
      "th": "ลดคุณภาพกราฟิกเพื่อลดภาระของอุปกรณ์\nลองเปลี่ยนได้ในตัวเลือก",
      "zh_cn": "降低画质，减轻设备负担。可在选项中更改。",
      "zh_tw": "降低畫質，減輕裝置負擔。可在選項中更改。",
      "id": "Kurangi kualitas grafis\nuntuk mengurangi beban perangkat.\nCoba ubah di Pengaturan."
    },
    {
      "KeyText": "loadingtip_hand_title",
      "kr": "카드 정렬",
      "en": "CARD SORT",
      "jp": "カード整列",
      "th": "การจัดเรียงไพ่",
      "zh_cn": "卡牌排序",
      "zh_tw": "卡牌排序",
      "id": "URUTAN KARTU"
    },
    {
      "KeyText": "loadingtip_hand_text",
      "kr": "핸드(손 패)의 정렬을 변경할 수 있어요!",
      "en": "You can change how your hand is sorted!",
      "jp": "手札の並び順を変更できます！",
      "th": "สามารถเปลี่ยนการจัดเรียงไพ่ในมือได้!",
      "zh_cn": "可更改手牌的排序方式！",
      "zh_tw": "可更改手牌的排序方式！",
      "id": "Kamu bisa mengubah cara kartu di tangan diurutkan!"
    },
    {
      "KeyText": "loadingtip_hand_suit",
      "kr": "문양 우선",
      "en": "SUIT PRIORITY",
      "jp": "スート優先",
      "th": "เรียงตามดอกก่อน",
      "zh_cn": "花色优先",
      "zh_tw": "花色優先",
      "id": "PRIORITAS WARNA"
    },
    {
      "KeyText": "loadingtip_hand_number",
      "kr": "숫자 우선",
      "en": "RANK PRIORITY",
      "jp": "数字優先",
      "th": "เรียงตามตัวเลขก่อน",
      "zh_cn": "数字优先",
      "zh_tw": "數字優先",
      "id": "PRIORITAS ANGKA"
    },
    {
      "KeyText": "loadingtip_battle_info_title",
      "kr": "전투 정보",
      "en": "BATTLE INFO",
      "jp": "戦闘情報",
      "th": "ข้อมูลการต่อสู้",
      "zh_cn": "战斗信息",
      "zh_tw": "戰鬥資訊",
      "id": "INFO PERTEMPURAN"
    },
    {
      "KeyText": "loadingtip_battle_info_text",
      "kr": "현재 덱의 정보, 포커 족보, 사도 정보, 활성화 된 효과들을 확인할 수 있어요.",
      "en": "Check your current deck info, poker hands, Apostle info, and active effects.",
      "jp": "現在のデッキ情報、ポーカー役、使徒情報、\n発動中の効果を確認できます。",
      "th": "สามารถตรวจสอบข้อมูลเด็คปัจจุบัน ลำดับไพ่โป๊กเกอร์ ข้อมูลแองเจิล\nและเอฟเฟกต์ที่กำลังทำงานอยู่ได้",
      "zh_cn": "可查看当前牌组信息、扑克牌型、使徒信息和已激活的效果。",
      "zh_tw": "可查看目前牌組資訊、撲克牌型、使徒資訊和已啟用的效果。",
      "id": "Cek info deck saat ini, kombinasi poker, info Angel,\ndan efek yang aktif."
    },
    {
      "KeyText": "loadingtip_enemy_info_title",
      "kr": "적 정보",
      "en": "ENEMY INFO",
      "jp": "敵情報",
      "th": "ข้อมูลศัตรู",
      "zh_cn": "敌人信息",
      "zh_tw": "敵人資訊",
      "id": "INFO MUSUH"
    },
    {
      "KeyText": "loadingtip_enemy_info_text",
      "kr": "적에 대한 정보를 참고하여, 전투를 유리하게 이끌어보세요!",
      "en": "Use enemy information to gain the upper hand in battle!",
      "jp": "敵の情報を参考にして、\n戦闘を有利に進めましょう！",
      "th": "อ้างอิงข้อมูลของศัตรู\nเพื่อวางแผนการต่อสู้ให้ได้เปรียบ!",
      "zh_cn": "参考敌人信息，让战斗更加有利吧！",
      "zh_tw": "參考敵人資訊，讓戰鬥更加有利吧！",
      "id": "Gunakan informasi musuh\nuntuk mendapatkan keunggulan dalam pertempuran!"
    },
    {
      "KeyText": "loadingtip_flowercard_title",
      "kr": "플라워 카드",
      "en": "FLOWER CARD",
      "jp": "フラワーカード",
      "th": "ไพ่ฟลาวเวอร์",
      "zh_cn": "花牌",
      "zh_tw": "花牌",
      "id": "FLOWER CARD"
    },
    {
      "KeyText": "loadingtip_flowercard_text",
      "kr": "카드를 강화, 변형, 복사할 수 있는 일회성 아이템 카드입니다.",
      "en": "A one-time item card that can enhance, transform, or copy cards.",
      "jp": "カードを強化、変形、複製できる使い切りの\nアイテムカードです。",
      "th": "เป็นไอเทมการ์ดแบบใช้ครั้งเดียว ที่สามารถเสริมพลัง เปลี่ยนแปลง หรือคัดลอกไพ่ได้",
      "zh_cn": "可强化、变形或复制卡牌的一次性道具牌。",
      "zh_tw": "可強化、變形或複製卡牌的一次性道具牌。",
      "id": "Item kartu sekali pakai\nyang dapat meningkatkan, mengubah, atau menyalin kartu."
    },
    {
      "KeyText": "loadingtip_jewelcard_title",
      "kr": "쥬얼 카드",
      "en": "JEWEL CARD",
      "jp": "ジュエルカード",
      "th": "ไพ่จิวเวล",
      "zh_cn": "宝石牌",
      "zh_tw": "寶石牌",
      "id": "JEWEL CARD"
    },
    {
      "KeyText": "loadingtip_jewelcard_text",
      "kr": "특정 족보의 공격력과 배수를 높여주는 아이템 카드입니다.",
      "en": "Boosts the ATK and Mult of specific poker hands.",
      "jp": "特定のポーカー役の攻撃力と\n倍率を高めるアイテムカードです。",
      "th": "เป็นไอเทมการ์ดที่ช่วยเพิ่มพลังโจมตีและตัวคูณของลำดับไพ่ที่กำหนด",
      "zh_cn": "可提升特定牌型攻击力和倍率的道具牌。",
      "zh_tw": "可提升特定牌型攻擊力和倍率的道具牌。",
      "id": "Meningkatkan ATK dan Mult\ndari kombinasi poker tertentu."
    },
    {
      "KeyText": "loadingtip_jewelcard_relic_title",
      "kr": "성유물",
      "en": "RELIC",
      "jp": "聖遺物",
      "th": "อาร์ติแฟกต์",
      "zh_cn": "圣遗物",
      "zh_tw": "聖遺物",
      "id": "RELIC"
    },
    {
      "KeyText": "loadingtip_jewelcard_relic_text",
      "kr": "지속 효과나 편의 기능을 제공하는 특수 아이템입니다.",
      "en": "A special item with ongoing effects or useful features.",
      "jp": "持続効果や便利な機能を提供する\n特別なアイテムです。",
      "th": "เป็นไอเทมพิเศษที่มอบเอฟเฟกต์ต่อเนื่องหรือฟังก์ชันอำนวยความสะดวก",
      "zh_cn": "提供持续效果或便利功能的特殊道具。",
      "zh_tw": "提供持續效果或便利功能的特殊道具。",
      "id": "Item spesial dengan\nefek berkelanjutan atau fitur berguna."
    },
    {
      "KeyText": "loadingtip_handranking_title",
      "kr": "포커 랭킹",
      "en": "POKER RANKING",
      "jp": "ポーカーランキング",
      "th": "ลำดับไพ่โป๊กเกอร์",
      "zh_cn": "扑克排行",
      "zh_tw": "撲克排行",
      "id": "POKER RANKING"
    },
    {
      "KeyText": "loadingtip_handranking_text",
      "kr": "게임 내에서 포커 족보에 대한 정보를 확인할 수 있어요.",
      "en": "Check information about poker hands in-game.",
      "jp": "ゲーム内でポーカー役の\n情報を確認できます。",
      "th": "สามารถตรวจสอบข้อมูลเกี่ยวกับลำดับไพ่โป๊กเกอร์ภายในเกมได้",
      "zh_cn": "可在游戏内查看扑克牌型的信息。",
      "zh_tw": "可在遊戲內查看撲克牌型的資訊。",
      "id": "Cek informasi\ntentang kombinasi poker dalam game."
    },
    {
      "KeyText": "loadingtip_rankup_title",
      "kr": "업그레이드",
      "en": "UPGRADE",
      "jp": "アップグレード",
      "th": "อัปเกรด",
      "zh_cn": "升级",
      "zh_tw": "升級",
      "id": "UPGRADE"
    },
    {
      "KeyText": "loadingtip_rankup_text",
      "kr": "매력적인 미소녀 사도들과 조커를 모아, 더욱 전략적이고 강력한 전투를 완성하세요!",
      "en": "Collect charming Apostles and Jokers, and build a more strategic and powerful battle!",
      "jp": "魅力的な美少女使徒とジョーカーを集めて、\nより戦略的で強力なバトルを完成させましょう！",
      "th": "รวบรวมแองเจิลสาวสวยและโจ๊กเกอร์แสนน่าหลงใหล\nเพื่อสร้างการต่อสู้ที่ทรงพลังและมีกลยุทธ์ยิ่งขึ้น!",
      "zh_cn": "收集迷人的美少女使徒和小丑，完成更具策略性且更强大的战斗吧！",
      "zh_tw": "收集迷人的美少女使徒和小丑，完成更具策略性且更強大的戰鬥吧！",
      "id": "Kumpulkan Angel dan Joker yang memesona,\ndan bangun pertempuran yang lebih strategis dan kuat!"
    },
    {
      "KeyText": "help_main_title_1",
      "kr": "🎮 게임의 기본",
      "en": "🎮 Game Basics",
      "jp": "🎮 ゲームの基本",
      "th": "🎮 พื้นฐานของเกม",
      "zh_cn": "🎮 游戏基础",
      "zh_tw": "🎮 遊戲基礎",
      "id": "🎮 Dasar-Dasar Game"
    },
    {
      "KeyText": "help_main_title_1_1",
      "kr": "로비 화면은 무엇인가요?",
      "en": "What is the lobby screen?",
      "jp": "ロビー画面とは何ですか？",
      "th": "หน้าล็อบบี้คืออะไร?",
      "zh_cn": "什么是大厅界面？",
      "zh_tw": "什麼是大廳介面？",
      "id": "Apa itu layar lobi?"
    },
    {
      "KeyText": "help_main_title_1_2",
      "kr": "로비 화면의 눈 아이콘은 무엇을 의미하나요?",
      "en": "What does the eye icon on the lobby screen mean?",
      "jp": "ロビー画面の目のアイコンは何を意味しますか？",
      "th": "ไอคอนรูปตาบนหน้าล็อบบี้หมายถึงอะไร?",
      "zh_cn": "大厅界面的眼睛图标是什么意思？",
      "zh_tw": "大廳介面的眼睛圖示是什麼意思？",
      "id": "Apa arti ikon mata di layar lobi?"
    },
    {
      "KeyText": "help_main_title_1_3",
      "kr": "재화는 각각 무엇인가요?",
      "en": "What does each currency mean?",
      "jp": "各財貨はそれぞれ何ですか？",
      "th": "สกุลเงินแต่ละชนิดคืออะไร?",
      "zh_cn": "各种货币分别是什么？",
      "zh_tw": "各種貨幣分別是什麼？",
      "id": "Apa arti masing-masing mata uang?"
    },
    {
      "KeyText": "help_main_title_1_4",
      "kr": "게임은 어떻게 진행되나요?",
      "en": "How does the game progress?",
      "jp": "ゲームはどのように進行しますか？",
      "th": "เกมดำเนินไปอย่างไร?",
      "zh_cn": "游戏如何进行？",
      "zh_tw": "遊戲如何進行？",
      "id": "Bagaimana cara game berlangsung?"
    },
    {
      "KeyText": "help_main_title_1_5",
      "kr": "챕터와 스테이지의 개념은 무엇인가요?",
      "en": "What are chapters and stages?",
      "jp": "チャプターとステージの概念は何ですか？",
      "th": "บทและสเตจคืออะไร?",
      "zh_cn": "章节和关卡的概念是什么？",
      "zh_tw": "章節和關卡的概念是什麼？",
      "id": "Apa itu konsep chapter dan stage?"
    },
    {
      "KeyText": "help_main_title_1_6",
      "kr": "웨이브와 스테이지는 어떻게 진행되나요?",
      "en": "How do waves and stages progress?",
      "jp": "ウェーブとステージはどのように進行しますか？",
      "th": "เวฟและสเตจดำเนินไปอย่างไร?",
      "zh_cn": "波次和关卡如何进行？",
      "zh_tw": "波次和關卡如何進行？",
      "id": "Bagaimana cara wave dan stage berlangsung?"
    },
    {
      "KeyText": "help_main_title_1_7",
      "kr": "전투 화면은 어떻게 보나요?",
      "en": "How do I view the battle screen?",
      "jp": "戦闘画面はどのように見ますか？",
      "th": "ดูหน้าจอการต่อสู้ได้อย่างไร?",
      "zh_cn": "战斗界面该如何查看？",
      "zh_tw": "戰鬥介面該如何查看？",
      "id": "Bagaimana cara melihat layar pertempuran?"
    },
    {
      "KeyText": "help_main_title_1_8",
      "kr": "어떻게 하면 승리하나요?",
      "en": "How do I win?",
      "jp": "どうすれば勝利できますか？",
      "th": "จะชนะได้อย่างไร?",
      "zh_cn": "怎样才能胜利？",
      "zh_tw": "怎樣才能勝利？",
      "id": "Bagaimana cara menang?"
    },
    {
      "KeyText": "help_main_title_1_9",
      "kr": "패배하면 어떻게 되나요?",
      "en": "What happens if I lose?",
      "jp": "敗北するとどうなりますか？",
      "th": "หากแพ้จะเกิดอะไรขึ้น?",
      "zh_cn": "失败后会怎样？",
      "zh_tw": "失敗後會怎樣？",
      "id": "Apa yang terjadi jika aku kalah?"
    },
    {
      "KeyText": "help_main_title_1_10",
      "kr": "보상은 어떻게 얻나요?",
      "en": "How do I get rewards?",
      "jp": "報酬はどのように獲得できますか？",
      "th": "รับรางวัลได้อย่างไร?",
      "zh_cn": "奖励如何获得？",
      "zh_tw": "獎勵如何獲得？",
      "id": "Bagaimana cara mendapatkan hadiah?"
    },
    {
      "KeyText": "help_main_text_1_1",
      "kr": "• 로비 화면은 게임의 메인 화면입니다.\n• 이곳에서 전투를 시작하고, 다양한 콘텐츠와 기능으로 이동할 수 있습니다.\n• 재화, 미션, 이벤트 등 주요 정보도 로비 화면에서 확인할 수 있습니다.",
      "en": "• The lobby is the main screen of the game.\n• From here, you can start battles and access various content and features.\n• You can also check key information such as currencies, missions, and events from the lobby.",
      "jp": "• ロビー画面はゲームのメイン画面です。\n• ここから戦闘を開始したり、さまざまなコンテンツや機能へ移動したりできます。\n• 財貨、ミッション、イベントなどの主な情報もロビー画面で確認できます。",
      "th": "• ล็อบบี้คือหน้าหลักของเกม\n• จากที่นี่ คุณสามารถเริ่มการต่อสู้และไปยังคอนเทนต์และฟังก์ชันต่าง ๆ ได้\n• คุณยังสามารถตรวจสอบข้อมูลสำคัญ เช่น สกุลเงิน มิชชัน และอีเวนต์ ได้จากหน้าล็อบบี้",
      "zh_cn": "• 大厅界面是游戏的主界面。_x000D_\n• 可在这里开始战斗，并前往各种内容和功能。_x000D_\n• 货币、任务、活动等主要信息也可在大厅界面查看。",
      "zh_tw": "• 大廳介面是遊戲的主介面。_x000D_\n• 可在這裡開始戰鬥，並前往各種內容和功能。_x000D_\n• 貨幣、任務、活動等主要資訊也可在大廳介面查看。",
      "id": "• Lobi adalah layar utama game.\n• Dari sini, kamu bisa memulai pertempuran dan mengakses berbagai konten dan fitur.\n• Kamu juga bisa memeriksa informasi penting seperti mata uang, misi, dan event dari lobi."
    },
    {
      "KeyText": "help_main_text_1_2",
      "kr": "• 눈 아이콘은 로비 화면의 UI 표시를 켜거나 끄는 기능입니다.\n• UI를 숨기면 캐릭터와 배경을 더 깔끔하게 볼 수 있습니다.\n• 화면을 누르면 다시 UI를 켤 수 있습니다.",
      "en": "• The eye icon lets you show or hide the lobby UI.\n• Hiding the UI lets you view the character and background more clearly.\n• Tap the screen to show the UI again.",
      "jp": "• 目のアイコンは、ロビー画面のUI表示をオン・オフする機能です。\n• UIを非表示にすると、キャラクターや背景をよりすっきり見ることができます。\n• 画面をタップすると、再びUIを表示できます。",
      "th": "• ไอคอนรูปตาใช้สำหรับเปิดหรือปิดการแสดงผล UI บนหน้าล็อบบี้\n• เมื่อซ่อน UI คุณจะมองเห็นตัวละครและพื้นหลังได้ชัดเจนยิ่งขึ้น\n• แตะหน้าจอเพื่อแสดง UI อีกครั้ง",
      "zh_cn": "• 眼睛图标用于开启或关闭大厅界面的UI显示。_x000D_\n• 隐藏UI后，可以更清楚地欣赏角色和背景。_x000D_\n• 点击画面即可重新开启UI。",
      "zh_tw": "• 眼睛圖示用於開啟或關閉大廳介面的UI顯示。_x000D_\n• 隱藏UI後，可以更清楚地欣賞角色和背景。_x000D_\n• 點擊畫面即可重新開啟UI。",
      "id": "• Ikon mata memungkinkan kamu menampilkan atau menyembunyikan UI lobi.\n• Menyembunyikan UI memungkinkan kamu melihat karakter dan latar belakang dengan lebih jelas.\n• Ketuk layar untuk menampilkan UI kembali."
    },
    {
      "KeyText": "help_main_text_1_3",
      "kr": "• 재화는 종류에 따라 사용처가 다릅니다.\n• 배틀 티켓은 전투를 진행할 때 필요한 재화입니다.\n• 다이아몬드는 유료 다이아몬드와 무료 다이아몬드로 나뉘며, 주로 소환을 비롯한 다양한 기능에 사용됩니다.\n• 골드는 업그레이드와 콘텐츠 이용에 필요한 기본 재화입니다.",
      "en": "• Each currency has a different use depending on its type.\n• Battle Tickets are required to enter battles.\n• Diamonds are divided into Paid Diamonds and Free Diamonds, and are mainly used for summons and various other features.\n• Gold is the basic currency used for upgrades and accessing content.",
      "jp": "• 財貨は種類によって使い道が異なります。\n• バトルチケットは、戦闘を進行する際に必要な財貨です。\n• ダイヤは有償ダイヤと無償ダイヤに分かれており、主に召喚をはじめとしたさまざまな機能に使用されます。\n• ゴールドは、アップグレードやコンテンツ利用に必要な基本財貨です。",
      "th": "• สกุลเงินแต่ละประเภทมีการใช้งานแตกต่างกัน\n• ตั๋วต่อสู้เป็นสกุลเงินที่จำเป็นสำหรับการเข้าเล่นการต่อสู้\n• เพชรแบ่งเป็นเพชรแบบชำระเงินและเพชรฟรี โดยส่วนใหญ่ใช้สำหรับการอัญเชิญและฟังก์ชันอื่น ๆ อีกหลากหลาย\n• ทองเป็นสกุลเงินพื้นฐานที่ใช้สำหรับอัปเกรดและเข้าใช้งานคอนเทนต์",
      "zh_cn": "• 货币会根据种类不同，用途也不同。_x000D_\n• 战斗券是进行战斗时所需的货币。_x000D_\n• 钻石分为付费钻石和免费钻石，主要用于召唤及各种功能。_x000D_\n• 金币是升级和使用内容时所需的基础货币。",
      "zh_tw": "• 貨幣會根據種類不同，用途也不同。_x000D_\n• 戰鬥券是進行戰鬥時所需的貨幣。_x000D_\n• 鑽石分為付費鑽石和免費鑽石，主要用於召喚及各種功能。_x000D_\n• 金幣是升級和使用內容時所需的基礎貨幣。",
      "id": "• Setiap mata uang memiliki kegunaan yang berbeda tergantung jenisnya.\n• Tiket Battle diperlukan untuk memasuki pertempuran.\n• Diamond dibagi menjadi Diamond Berbayar dan Diamond Gratis, dan terutama digunakan untuk summon dan berbagai fitur lainnya.\n• Gold adalah mata uang dasar yang digunakan untuk upgrade dan mengakses konten."
    },
    {
      "KeyText": "help_main_text_1_4",
      "kr": "• 게임은 스테이지를 선택해 전투를 진행하고, 보상을 획득하며 성장하는 방식으로 진행됩니다.\n• 전투에서는 카드를 활용해 적을 공격하고, 주어진 웨이브를 차례대로 클리어해야 합니다.\n• 획득한 보상은 성장과 다양한 콘텐츠 이용에 사용할 수 있습니다.",
      "en": "• The game progresses by selecting stages, clearing battles, earning rewards, and growing stronger.\n• In battle, you use cards to attack enemies and clear each wave in order.\n• The rewards you earn can be used for growth and various other content.",
      "jp": "• ゲームはステージを選択して戦闘を進め、報酬を獲得しながら成長していく形で進行します。\n• 戦闘ではカードを使って敵を攻撃し、与えられたウェーブを順番にクリアしていく必要があります。\n• 獲得した報酬は、成長やさまざまなコンテンツの利用に使用できます。",
      "th": "• เกมดำเนินไปในรูปแบบของการเลือกสเตจ เข้าต่อสู้ รับรางวัล และเติบโตให้แข็งแกร่งขึ้น\n• ในการต่อสู้ คุณจะใช้การ์ดโจมตีศัตรูและต้องเคลียร์แต่ละเวฟตามลำดับ\n• รางวัลที่ได้รับสามารถนำไปใช้ในการเติบโตและใช้งานคอนเทนต์ต่าง ๆ ได้",
      "zh_cn": "• 游戏通过选择关卡进行战斗、获得奖励并培养成长的方式进行。_x000D_\n• 战斗中需要利用卡牌攻击敌人，并依次通关指定波次。_x000D_\n• 获得的奖励可用于成长和使用各种内容。",
      "zh_tw": "• 遊戲透過選擇關卡進行戰鬥、獲得獎勵並培養成長的方式進行。_x000D_\n• 戰鬥中需要利用卡牌攻擊敵人，並依序通關指定波次。_x000D_\n• 獲得的獎勵可用於成長和使用各種內容。",
      "id": "• Game berlangsung dengan memilih stage, menyelesaikan pertempuran, mendapatkan hadiah, dan menjadi lebih kuat.\n• Dalam pertempuran, kamu menggunakan kartu untuk menyerang musuh dan menyelesaikan setiap wave secara berurutan.\n• Hadiah yang kamu peroleh dapat digunakan untuk pertumbuhan dan berbagai konten lainnya."
    },
    {
      "KeyText": "help_main_text_1_5",
      "kr": "• 챕터는 게임의 큰 진행 구간이며, 그 안에는 여러 개의 스테이지가 포함되어 있습니다.\n• 스테이지는 실제 전투가 진행되는 개별 단계입니다.\n• 각 스테이지는 여러 웨이브로 구성되며, 주어진 웨이브를 모두 클리어해야 스테이지를 완료할 수 있습니다.",
      "en": "• A chapter is a major section of the game's progression, and each chapter contains multiple stages.\n• A stage is an individual step where actual battles take place.\n• Each stage consists of multiple waves, and you must clear all of them to complete the stage.",
      "jp": "• チャプターはゲーム進行における大きな区切りであり、その中に複数のステージが含まれています。\n• ステージは、実際に戦闘が行われる個別の段階です。\n• 各ステージは複数のウェーブで構成されており、すべてのウェーブをクリアするとステージを完了できます。",
      "th": "• บทคือช่วงความคืบหน้าหลักของเกม และภายในนั้นจะมีหลายสเตจรวมอยู่\n• สเตจคือขั้นตอนแต่ละช่วงที่มีการต่อสู้เกิดขึ้นจริง\n• แต่ละสเตจประกอบด้วยหลายเวฟ และคุณต้องเคลียร์ทุกเวฟให้ครบจึงจะผ่านสเตจได้",
      "zh_cn": "• 章节是游戏的大型进行区间，其中包含多个关卡。_x000D_\n• 关卡是实际进行战斗的独立阶段。_x000D_\n• 每个关卡由多个波次组成，必须通关所有指定波次才能完成关卡。",
      "zh_tw": "• 章節是遊戲的大型進行區間，其中包含多個關卡。_x000D_\n• 關卡是實際進行戰鬥的獨立階段。_x000D_\n• 每個關卡由多個波次組成，必須通關所有指定波次才能完成關卡。",
      "id": "• Chapter adalah bagian besar dari progres game, dan setiap chapter berisi beberapa stage.\n• Stage adalah langkah individual tempat pertempuran nyata berlangsung.\n• Setiap stage terdiri dari beberapa wave, dan kamu harus menyelesaikan semuanya untuk menyelesaikan stage."
    },
    {
      "KeyText": "help_main_text_1_6",
      "kr": "• 전투는 하나의 스테이지 안에서 여러 개의 웨이브를 차례대로 진행하는 방식으로 구성됩니다.\n• 각 웨이브에 등장하는 적을 모두 처치하면 다음 웨이브로 넘어갈 수 있습니다.\n• 마지막 웨이브까지 모두 클리어하면 해당 스테이지를 완료하게 됩니다.",
      "en": "• Battles are made up of multiple waves that progress in order within a single stage.\n• Defeat all enemies in each wave to move on to the next one.\n• Clear all waves, including the final wave, to complete the stage.",
      "jp": "• 戦闘は、1つのステージ内で複数のウェーブを順番に進行していく形で構成されています。\n• 各ウェーブに登場する敵をすべて倒すと、次のウェーブへ進むことができます。\n• 最後のウェーブまですべてクリアすると、そのステージを完了できます。",
      "th": "• การต่อสู้ประกอบด้วยหลายเวฟที่ดำเนินไปตามลำดับภายในหนึ่งสเตจ\n• เมื่อกำจัดศัตรูทั้งหมดในแต่ละเวฟได้แล้ว คุณจะไปยังเวฟถัดไปได้\n• เมื่อเคลียร์ครบทุกเวฟจนถึงเวฟสุดท้าย ก็จะถือว่าผ่านสเตจนั้นสำเร็จ",
      "zh_cn": "• 战斗由一个关卡内依次进行多个波次的方式构成。_x000D_\n• 击败各波次中出现的所有敌人后，即可进入下一波。_x000D_\n• 通关至最后一波后，即可完成该关卡。",
      "zh_tw": "• 戰鬥由一個關卡內依序進行多個波次的方式構成。_x000D_\n• 擊敗各波次中出現的所有敵人後，即可進入下一波。_x000D_\n• 通關至最後一波後，即可完成該關卡。",
      "id": "• Pertempuran terdiri dari beberapa wave yang berlangsung secara berurutan dalam satu stage.\n• Kalahkan semua musuh di setiap wave untuk lanjut ke wave berikutnya.\n• Selesaikan semua wave, termasuk wave terakhir, untuk menyelesaikan stage."
    },
    {
      "KeyText": "help_main_text_1_7",
      "kr": "• 전투 화면에서는 현재 전투에 필요한 주요 정보를 확인할 수 있습니다.\n• 핸드에 있는 카드, 남은 액션과 버리기 횟수, 적 정보, 현재 웨이브 진행 상태 등을 확인할 수 있습니다.\n• 필요할 때는 조커를 비롯한 다양한 카드의 효과 정보도 함께 확인할 수 있습니다.",
      "en": "• The battle screen shows the key information you need for the current battle.\n• You can check the cards in your hand, your remaining Action and Discard counts, enemy information, and the current wave status.\n• When needed, you can also view effect details for various cards, including Jokers.",
      "jp": "• 戦闘画面では、現在の戦闘に必要な主な情報を確認できます。\n• 手札のカード、残りのアクション回数と捨てる回数、敵情報、現在のウェーブ進行状況などを確認できます。\n• 必要に応じて、ジョーカーをはじめとしたさまざまなカードの効果情報もあわせて確認できます。",
      "th": "• หน้าจอการต่อสู้จะแสดงข้อมูลสำคัญที่จำเป็นสำหรับการต่อสู้ปัจจุบัน\n• คุณสามารถตรวจสอบการ์ดในมือ จำนวนครั้งการใช้แอ็กชันและการทิ้งที่เหลืออยู่ ข้อมูลศัตรู และสถานะความคืบหน้าของเวฟปัจจุบันได้\n• เมื่อต้องการ คุณยังสามารถตรวจสอบรายละเอียดเอฟเฟกต์ของการ์ดต่าง ๆ รวมถึงโจ๊กเกอร์ได้ด้วย",
      "zh_cn": "• 在战斗界面中，可查看当前战斗所需的主要信息。_x000D_\n• 可查看手牌中的卡牌、剩余行动和弃牌次数、敌人信息、当前波次进度等。_x000D_\n• 需要时，也可一并查看包含小丑在内的各种卡牌效果信息。",
      "zh_tw": "• 在戰鬥介面中，可查看目前戰鬥所需的主要資訊。_x000D_\n• 可查看手牌中的卡牌、剩餘行動和棄牌次數、敵人資訊、目前波次進度等。_x000D_\n• 需要時，也可一併查看包含小丑在內的各種卡牌效果資訊。",
      "id": "• Layar pertempuran menampilkan informasi penting yang kamu butuhkan untuk pertempuran saat ini.\n• Kamu bisa memeriksa kartu di tangan, jumlah Aksi dan Buang tersisa, info musuh, dan status wave saat ini.\n• Jika diperlukan, kamu juga bisa melihat detail efek berbagai kartu, termasuk Joker."
    },
    {
      "KeyText": "help_main_text_1_8",
      "kr": "• 전투에서 승리하려면 적의 체력을 모두 소진시켜야 합니다.\n• 웨이브마다 등장하는 적을 모두 처치하면 다음 웨이브로 진행할 수 있습니다.",
      "en": "• To win a battle, you must reduce the enemy's HP to 0.\n• Defeat all enemies in each wave to proceed to the next wave.",
      "jp": "• 戦闘に勝利するには、敵のHPをすべて削り切る必要があります。\n• 各ウェーブに登場する敵をすべて倒すと、次のウェーブへ進むことができます。",
      "th": "• หากต้องการชนะการต่อสู้ คุณต้องลด HP ของศัตรูให้เหลือ 0\n• เมื่อกำจัดศัตรูทั้งหมดในแต่ละเวฟได้แล้ว คุณจะไปยังเวฟถัดไปได้",
      "zh_cn": "• 若要在战斗中获胜，需要将敌人的体力全部耗尽。_x000D_\n• 击败每个波次中出现的所有敌人后，即可进入下一波。",
      "zh_tw": "• 若要在戰鬥中獲勝，需要將敵人的體力全部耗盡。_x000D_\n• 擊敗每個波次中出現的所有敵人後，即可進入下一波。",
      "id": "• Untuk menang dalam pertempuran, kamu harus mengurangi HP musuh hingga 0.\n• Kalahkan semua musuh di setiap wave untuk lanjut ke wave berikutnya."
    },
    {
      "KeyText": "help_main_text_1_9",
      "kr": "• 전투 중 적의 공격으로 사도의 체력이 모두 소진되면 패배하게 됩니다.\n• 패배한 전투는 클리어로 인정되지 않으며, 진행 중이던 스테이지를 다시 도전해야 합니다.\n• 다시 도전할 경우, 해당 스테이지의 웨이브는 처음부터 진행됩니다.",
      "en": "• If an Apostle's HP is fully depleted by enemy attacks during battle, you will be defeated.\n• A failed battle does not count as cleared, and you must challenge the stage again.\n• If you retry, the stage will start over from the first wave.",
      "jp": "• 戦闘中に敵の攻撃で使徒のHPがすべてなくなると、敗北となります。\n• 敗北した戦闘はクリアとして認められず、進行中だったステージに再挑戦する必要があります。\n• 再挑戦する場合、そのステージのウェーブは最初から進行します。",
      "th": "• หาก HP ของแองเจิลหมดลงทั้งหมดจากการโจมตีของศัตรูระหว่างการต่อสู้ คุณจะพ่ายแพ้\n• การต่อสู้ที่พ่ายแพ้จะไม่นับว่าเคลียร์สำเร็จ และคุณต้องท้าทายสเตจนั้นใหม่อีกครั้ง\n• หากลองใหม่ เวฟของสเตจนั้นจะเริ่มต้นใหม่ตั้งแต่เวฟแรก",
      "zh_cn": "• 战斗中若使徒的体力因敌人攻击而全部耗尽，将会失败。_x000D_\n• 失败的战斗不会被视为通关，需要重新挑战进行中的关卡。_x000D_\n• 重新挑战时，该关卡的波次将从头开始进行。",
      "zh_tw": "• 戰鬥中若使徒的體力因敵人攻擊而全部耗盡，將會失敗。_x000D_\n• 失敗的戰鬥不會被視為通關，需要重新挑戰進行中的關卡。_x000D_\n• 重新挑戰時，該關卡的波次將從頭開始進行。",
      "id": "• Jika HP Angel habis akibat serangan musuh selama pertempuran, kamu akan kalah.\n• Pertempuran yang gagal tidak dianggap selesai, dan kamu harus mencoba stage lagi.\n• Jika mencoba lagi, stage akan dimulai dari wave pertama."
    },
    {
      "KeyText": "help_main_text_1_10",
      "kr": "• 보상은 스테이지 클리어, 미션, 출석, 이벤트 등 다양한 콘텐츠를 통해 획득할 수 있습니다.\n• 전투를 완료하면 결과에 따라 재화, 성장 재료, 기타 보상을 받을 수 있습니다.\n• 일부 보상은 특정 조건을 달성하거나 별도의 수령 과정을 거쳐 획득할 수 있습니다.",
      "en": "• Rewards can be obtained through various content such as stage clears, missions, attendance, and events.\n• After completing a battle, you can receive currencies, growth materials, and other rewards depending on the result.\n• Some rewards can be obtained by meeting certain conditions or through a separate claim process.",
      "jp": "• 報酬は、ステージクリア、ミッション、ログインボーナス、イベントなど、さまざまなコンテンツを通じて獲得できます。\n• 戦闘を完了すると、結果に応じて財貨、育成素材、その他の報酬を受け取ることができます。\n• 一部の報酬は、特定の条件を達成したり、別途受け取り手順を行ったりすることで獲得できます。",
      "th": "• คุณสามารถรับรางวัลได้จากคอนเทนต์หลากหลาย เช่น การเคลียร์สเตจ มิชชัน การเข้าเล่นประจำวัน และอีเวนต์\n• เมื่อจบการต่อสู้ คุณจะได้รับสกุลเงิน วัสดุสำหรับการเติบโต และรางวัลอื่น ๆ ตามผลลัพธ์\n• รางวัลบางส่วนสามารถรับได้เมื่อทำตามเงื่อนไขที่กำหนด หรือผ่านขั้นตอนการรับแยกต่างหาก",
      "zh_cn": "• 奖励可通过关卡通关、任务、签到、活动等各种内容获得。_x000D_\n• 完成战斗后，可根据结果获得货币、成长材料及其他奖励。_x000D_\n• 部分奖励需要达成特定条件，或经过单独领取流程后才能获得。",
      "zh_tw": "• 獎勵可透過關卡通關、任務、簽到、活動等各種內容獲得。_x000D_\n• 完成戰鬥後，可根據結果獲得貨幣、成長材料及其他獎勵。_x000D_\n• 部分獎勵需要達成特定條件，或經過單獨領取流程後才能獲得。",
      "id": "• Hadiah bisa didapatkan melalui berbagai konten seperti penyelesaian stage, misi, kehadiran, dan event.\n• Setelah menyelesaikan pertempuran, kamu bisa mendapatkan mata uang, bahan pertumbuhan, dan hadiah lainnya tergantung hasilnya.\n• Beberapa hadiah bisa didapatkan dengan memenuhi kondisi tertentu atau melalui proses klaim terpisah."
    },
    {
      "KeyText": "help_main_title_2",
      "kr": "🃏 카드와 전투",
      "en": "🃏 Cards and Battle",
      "jp": "🃏 カードと戦闘",
      "th": "🃏 การ์ดและการต่อสู้",
      "zh_cn": "🃏 卡牌与战斗",
      "zh_tw": "🃏 卡牌與戰鬥",
      "id": "🃏 Kartu dan Pertempuran"
    },
    {
      "KeyText": "help_main_title_2_1",
      "kr": "플레잉 카드와 덱은 무엇인가요?",
      "en": "What are Playing Cards and the Deck?",
      "jp": "プレイングカードとデッキとは何ですか？",
      "th": "การ์ดเล่นและเด็คคืออะไร?",
      "zh_cn": "什么是扑克牌和牌组？",
      "zh_tw": "什麼是撲克牌和牌組？",
      "id": "Apa itu Kartu Main dan Deck?"
    },
    {
      "KeyText": "help_main_title_2_2",
      "kr": "포커 족보는 어떻게 공격에 반영되나요?",
      "en": "How are poker hands reflected in attacks?",
      "jp": "ポーカー役は攻撃にどのように反映されますか？",
      "th": "ลำดับไพ่โป๊กเกอร์ส่งผลต่อการโจมตีอย่างไร?",
      "zh_cn": "扑克牌型如何反映到攻击中？",
      "zh_tw": "撲克牌型如何反映到攻擊中？",
      "id": "Bagaimana kombinasi poker tercermin dalam serangan?"
    },
    {
      "KeyText": "help_main_title_2_3",
      "kr": "핸드와 카드 선택은 어떻게 하나요?",
      "en": "How do I use my hand and select cards?",
      "jp": "手札とカード選択はどのように行いますか？",
      "th": "ฉันจะใช้ไพ่ในมือและเลือกการ์ดได้อย่างไร?",
      "zh_cn": "手牌和卡牌选择如何进行？",
      "zh_tw": "手牌和卡牌選擇如何進行？",
      "id": "Bagaimana cara menggunakan tangan dan memilih kartu?"
    },
    {
      "KeyText": "help_main_title_2_4",
      "kr": "액션과 버리기는 어떻게 사용하나요?",
      "en": "How do I use Action and Discard?",
      "jp": "アクションと捨てるはどのように使いますか？",
      "th": "ฉันจะใช้แอ็กชันและการทิ้งอย่างไร?",
      "zh_cn": "行动和弃牌如何使用？",
      "zh_tw": "行動和棄牌如何使用？",
      "id": "Bagaimana cara menggunakan Aksi dan Buang?"
    },
    {
      "KeyText": "help_main_title_2_5",
      "kr": "오버 클리어와 스펠 보너스는 무엇인가요?",
      "en": "What are Over Clear and Spell Bonus?",
      "jp": "オーバークリアとスペルボーナスとは何ですか？",
      "th": "การกำจัดเกินเงื่อนไขและโบนัสสเปลคืออะไร?",
      "zh_cn": "什么是超额通关和法术奖励？",
      "zh_tw": "什麼是超額通關和法術獎勵？",
      "id": "Apa itu Over Clear dan Bonus Spell?"
    },
    {
      "KeyText": "help_main_title_2_6",
      "kr": "웨이브 상점은 어떻게 이용하나요?",
      "en": "How do I use the Wave Shop?",
      "jp": "ウェーブショップはどのように利用しますか？",
      "th": "ฉันจะใช้ร้านค้าเวฟอย่างไร?",
      "zh_cn": "波次商店如何使用？",
      "zh_tw": "波次商店如何使用？",
      "id": "Bagaimana cara menggunakan Wave Shop?"
    },
    {
      "KeyText": "help_main_title_2_7",
      "kr": "오버카드와 인챈트는 무엇인가요?",
      "en": "What are Overcards and Enchants?",
      "jp": "オーバーカードとエンチャントとは何ですか？",
      "th": "โอเวอร์การ์ดและการเสริมพลังคืออะไร?",
      "zh_cn": "什么是超限牌和附魔？",
      "zh_tw": "什麼是超限牌和附魔？",
      "id": "Apa itu Overcard dan Enchant?"
    },
    {
      "KeyText": "help_main_title_2_8",
      "kr": "플라워 카드는 무엇인가요?",
      "en": "What are Flower Cards?",
      "jp": "フラワーカードとは何ですか？",
      "th": "การ์ดฟลาวเวอร์คืออะไร?",
      "zh_cn": "什么是花牌？",
      "zh_tw": "什麼是花牌？",
      "id": "Apa itu Flower Card?"
    },
    {
      "KeyText": "help_main_title_2_9",
      "kr": "쥬얼 카드는 무엇인가요?",
      "en": "What are Jewel Cards?",
      "jp": "ジュエルカードとは何ですか？",
      "th": "การ์ดจิวเวลคืออะไร?",
      "zh_cn": "什么是宝石牌？",
      "zh_tw": "什麼是寶石牌？",
      "id": "Apa itu Jewel Card?"
    },
    {
      "KeyText": "help_main_title_2_10",
      "kr": "성유물은 무엇인가요?",
      "en": "What are Relics?",
      "jp": "聖遺物とは何ですか？",
      "th": "วัตถุศักดิ์สิทธิ์คืออะไร?",
      "zh_cn": "什么是圣遗物？",
      "zh_tw": "什麼是聖遺物？",
      "id": "Apa itu Relic?"
    },
    {
      "KeyText": "help_main_text_2_1",
      "kr": "• 플레잉 카드는 전투 중 직접 사용하는 기본 카드입니다.\n• 덱은 전투에 사용되는 플레잉 카드들의 묶음이며, 전투 시작 시 이 덱을 기준으로 카드가 랜덤하게 지급됩니다.\n• 전투에서는 플레잉 카드를 활용해 족보를 만들고 적을 공격하게 됩니다.",
      "en": "• Playing Cards are the basic cards you use directly in battle.\n• The Deck is the set of Playing Cards used in battle, and cards are drawn randomly from it at the start of combat.\n• In battle, you use Playing Cards to form poker hands and attack enemies.",
      "jp": "• プレイングカードは、戦闘中に直接使用する基本カードです。\n• デッキは戦闘に使用されるプレイングカードのまとまりであり、戦闘開始時にはこのデッキをもとにカードがランダムに配られます。\n• 戦闘ではプレイングカードを使って役を作り、敵を攻撃します。",
      "th": "• การ์ดเล่นคือการ์ดพื้นฐานที่ใช้โดยตรงระหว่างการต่อสู้\n• เด็คคือชุดของการ์ดเล่นที่ใช้ในการต่อสู้ และเมื่อเริ่มการต่อสู้ ระบบจะสุ่มแจกการ์ดจากเด็คนี้\n• ในการต่อสู้ คุณจะใช้การ์ดเล่นเพื่อจัดลำดับไพ่และโจมตีศัตรู",
      "zh_cn": "• 扑克牌是战斗中直接使用的基础卡牌。_x000D_\n• 牌组是战斗中使用的扑克牌集合，战斗开始时会以该牌组为基准随机发放卡牌。_x000D_\n• 战斗中将使用扑克牌组成牌型并攻击敌人。",
      "zh_tw": "• 撲克牌是戰鬥中直接使用的基礎卡牌。_x000D_\n• 牌組是戰鬥中使用的撲克牌集合，戰鬥開始時會以該牌組為基準隨機發放卡牌。_x000D_\n• 戰鬥中將使用撲克牌組成牌型並攻擊敵人。",
      "id": "• Kartu Main adalah kartu dasar yang kamu gunakan langsung dalam pertempuran.\n• Deck adalah kumpulan Kartu Main yang digunakan dalam pertempuran, dan kartu diambil secara acak dari sana saat pertempuran dimulai.\n• Dalam pertempuran, kamu menggunakan Kartu Main untuk membentuk kombinasi poker dan menyerang musuh."
    },
    {
      "KeyText": "help_main_text_2_2",
      "kr": "• 전투에서는 제출한 카드 조합에 따라 포커 족보가 결정됩니다.\n• 완성한 족보에 따라 공격력과 배수가 달라지며, 더 높은 족보일수록 더 강한 공격을 할 수 있습니다.\n• 같은 카드를 사용하더라도 어떤 족보를 만들었는지에 따라 전투 결과가 달라질 수 있습니다.",
      "en": "• In battle, the poker hand is determined by the combination of cards you submit.\n• Your ATK and Mult change based on the completed hand, and higher-ranking hands let you unleash stronger attacks.\n• Even with the same cards, the battle outcome can change depending on which hand you create.",
      "jp": "• 戦闘では、提出したカードの組み合わせによってポーカー役が決まります。\n• 完成した役に応じて攻撃力と倍率が変化し、より高い役ほど強力な攻撃を行えます。\n• 同じカードを使っていても、どの役を作ったかによって戦闘結果が変わることがあります。",
      "th": "• ในการต่อสู้ ลำดับไพ่โป๊กเกอร์จะถูกกำหนดตามชุดการ์ดที่คุณส่งออกไป\n• ค่าพลังโจมตีและตัวคูณจะเปลี่ยนไปตามลำดับไพ่ที่ทำสำเร็จ และยิ่งเป็นลำดับไพ่ที่สูง ก็ยิ่งโจมตีได้รุนแรงขึ้น\n• แม้จะใช้การ์ดใบเดียวกัน ผลลัพธ์ของการต่อสู้ก็อาจแตกต่างกันได้ ขึ้นอยู่กับว่าคุณจัดเป็นลำดับไพ่อะไร",
      "zh_cn": "• 战斗中会根据提交的卡牌组合决定扑克牌型。_x000D_\n• 根据完成的牌型，攻击力和倍率会有所不同，牌型越高，攻击越强。_x000D_\n• 即使使用相同卡牌，也会根据组成的牌型不同而产生不同的战斗结果。",
      "zh_tw": "• 戰鬥中會根據提交的卡牌組合決定撲克牌型。_x000D_\n• 根據完成的牌型，攻擊力和倍率會有所不同，牌型越高，攻擊越強。_x000D_\n• 即使使用相同卡牌，也會根據組成的牌型不同而產生不同的戰鬥結果。",
      "id": "• Dalam pertempuran, kombinasi poker ditentukan oleh kartu yang kamu submit.\n• ATK dan Mult berubah berdasarkan kombinasi yang diselesaikan, dan kombinasi yang lebih tinggi memungkinkan serangan yang lebih kuat.\n• Bahkan dengan kartu yang sama, hasil pertempuran bisa berbeda tergantung kombinasi yang kamu buat."
    },
    {
      "KeyText": "help_main_text_2_3",
      "kr": "• 핸드는 하단 아래에 활성화 된 플레잉 카드 목록입니다.\n• 핸드에 있는 카드 중 원하는 카드를 선택해 족보를 만들 수 있습니다.\n• 선택한 카드 조합에 따라 공격력과 전투 결과가 달라집니다.",
      "en": "• The hand is the list of active Playing Cards shown at the bottom of the screen.\n• You can select the cards you want from your hand to form a poker hand.\n• Your ATK and battle outcome change depending on the card combination you choose.",
      "jp": "• 手札は、画面下部に表示される使用可能なプレイングカードの一覧です。\n• 手札にあるカードの中から好きなカードを選んで、役を作ることができます。\n• 選択したカードの組み合わせによって、攻撃力や戦闘結果が変化します。",
      "th": "• ไพ่ในมือคือรายการการ์ดเล่นที่ใช้งานได้ ซึ่งแสดงอยู่ด้านล่างของหน้าจอ\n• คุณสามารถเลือกการ์ดที่ต้องการจากไพ่ในมือเพื่อจัดลำดับไพ่ได้\n• ค่าพลังโจมตีและผลการต่อสู้จะเปลี่ยนไปตามชุดการ์ดที่คุณเลือก",
      "zh_cn": "• 手牌是画面下方已激活的扑克牌列表。_x000D_\n• 可从手牌中选择想要的卡牌来组成牌型。_x000D_\n• 根据选择的卡牌组合，攻击力和战斗结果会有所不同。",
      "zh_tw": "• 手牌是畫面下方已啟用的撲克牌列表。_x000D_\n• 可從手牌中選擇想要的卡牌來組成牌型。_x000D_\n• 根據選擇的卡牌組合，攻擊力和戰鬥結果會有所不同。",
      "id": "• Tangan adalah daftar Kartu Main aktif yang ditampilkan di bagian bawah layar.\n• Kamu bisa memilih kartu yang diinginkan dari tangan untuk membentuk kombinasi poker.\n• ATK dan hasil pertempuran berubah tergantung kombinasi kartu yang kamu pilih."
    },
    {
      "KeyText": "help_main_text_2_4",
      "kr": "• 액션은 선택한 카드를 사용해 공격하거나 전투를 진행할 때 사용하는 기능입니다.\n• 버리기는 핸드에 있는 카드를 교체하고 싶을 때 사용하며, 선택한 카드를 버린 뒤 새로운 카드를 받을 수 있습니다.\n• 남은 액션과 버리기 횟수를 잘 확인하며 상황에 맞게 사용하는 것이 중요합니다.",
      "en": "• Action is used to attack or progress through battle with the cards you selected.\n• Discard is used when you want to replace cards in your hand, letting you throw away selected cards and draw new ones.\n• It is important to keep track of your remaining Action and Discard counts and use them wisely based on the situation.",
      "jp": "• アクションは、選択したカードを使って攻撃したり戦闘を進めたりする際に使用する機能です。\n• 捨てるは、手札のカードを入れ替えたいときに使用し、選択したカードを捨てた後に新しいカードを受け取ることができます。\n• 残りのアクション回数と捨てる回数をしっかり確認し、状況に応じて使い分けることが重要です。",
      "th": "• แอ็กชันใช้สำหรับโจมตีหรือดำเนินการต่อสู้ด้วยการ์ดที่คุณเลือก\n• การทิ้งใช้เมื่อต้องการเปลี่ยนการ์ดในมือ โดยคุณสามารถทิ้งการ์ดที่เลือกและรับการ์ดใหม่ได้\n• การตรวจสอบจำนวนแอ็กชันและจำนวนครั้งการทิ้งที่เหลืออยู่ แล้วใช้งานให้เหมาะกับสถานการณ์เป็นสิ่งสำคัญ",
      "zh_cn": "• 行动是使用所选卡牌进行攻击或推进战斗时使用的功能。_x000D_\n• 弃牌用于想要更换手牌中的卡牌时，弃掉所选卡牌后可获得新的卡牌。_x000D_\n• 注意剩余行动和弃牌次数，并根据情况合理使用非常重要。",
      "zh_tw": "• 行動是使用所選卡牌進行攻擊或推進戰鬥時使用的功能。_x000D_\n• 棄牌用於想要更換手牌中的卡牌時，棄掉所選卡牌後可獲得新的卡牌。_x000D_\n• 注意剩餘行動和棄牌次數，並根據情況合理使用非常重要。",
      "id": "• Aksi digunakan untuk menyerang atau melanjutkan pertempuran dengan kartu yang dipilih.\n• Buang digunakan saat kamu ingin mengganti kartu di tangan, memungkinkan kamu membuang kartu yang dipilih dan menarik kartu baru.\n• Penting untuk memantau jumlah Aksi dan Buang yang tersisa dan menggunakannya dengan bijak sesuai situasi."
    },
    {
      "KeyText": "help_main_text_2_5",
      "kr": "• 오버 클리어는 현재 웨이브에서 요구된 수치보다 더 높은 공격으로 적을 처치한 상태를 의미합니다.\n• 오버 클리어에 성공하면 웨이브 종료 후 스펠 보너스를 선택할 수 있는 기회가 주어집니다.\n• 스펠 보너스에서는 특별한 혜택을 얻거나, 건너뛰고 상점으로 이동할 수 있습니다.",
      "en": "• Over Clear means defeating the enemy in the current wave with an attack that exceeds the required amount.\n• If you succeed in an Over Clear, you will get a chance to choose a Spell Bonus after the wave ends.\n• In the Spell Bonus screen, you can gain a special benefit or skip it and move to the shop.",
      "jp": "• オーバークリアとは、現在のウェーブで求められた数値を上回る攻撃で敵を倒した状態を指します。\n• オーバークリアに成功すると、ウェーブ終了後にスペルボーナスを選択できる機会が与えられます。\n• スペルボーナスでは特別な恩恵を得るか、スキップしてショップへ移動できます。",
      "th": "• การกำจัดเกินเงื่อนไขหมายถึงการกำจัดศัตรูในเวฟปัจจุบันด้วยการโจมตีที่สูงกว่าค่าที่กำหนด\n• หากทำการกำจัดเกินเงื่อนไขสำเร็จ คุณจะได้รับโอกาสให้เลือกโบนัสสเปลหลังจบเวฟ\n• ในหน้าจอโบนัสสเปล คุณสามารถรับสิทธิประโยชน์พิเศษ หรือข้ามแล้วไปยังร้านค้าได้",
      "zh_cn": "• 超额通关是指在当前波次中，以高于要求数值的攻击击败敌人的状态。_x000D_\n• 成功达成超额通关后，波次结束后将获得选择法术奖励的机会。_x000D_\n• 在法术奖励中，可以获得特殊增益，或跳过并前往商店。",
      "zh_tw": "• 超額通關是指在目前波次中，以高於要求數值的攻擊擊敗敵人的狀態。_x000D_\n• 成功達成超額通關後，波次結束後將獲得選擇法術獎勵的機會。_x000D_\n• 在法術獎勵中，可以獲得特殊增益，或跳過並前往商店。",
      "id": "• Over Clear berarti mengalahkan musuh di wave saat ini dengan serangan yang melebihi jumlah yang disyaratkan.\n• Jika kamu berhasil Over Clear, kamu akan mendapat kesempatan memilih Bonus Spell setelah wave berakhir.\n• Di layar Bonus Spell, kamu bisa mendapatkan keuntungan spesial atau melewatinya dan pergi ke toko."
    },
    {
      "KeyText": "help_main_text_2_6",
      "kr": "• 웨이브 상점은 전투 중 웨이브를 클리어한 뒤 이용할 수 있습니다.\n• 이곳에서는 전투에 도움이 되는 다양한 카드를 구매할 수 있습니다.\n• 상품이 마음에 들지 않는다면, 리롤을 사용해 목록을 새로고침할 수 있습니다.",
      "en": "• The Wave Shop becomes available after you clear a wave during battle.\n• Here, you can purchase various cards that help you in battle.\n• If you do not like the current selection, you can use Reroll to refresh the list.",
      "jp": "• ウェーブショップは、戦闘中にウェーブをクリアした後に利用できます。\n• ここでは、戦闘に役立つさまざまなカードを購入できます。\n• 商品の内容が気に入らない場合は、リロールを使って一覧を更新できます。",
      "th": "• ร้านค้าเวฟจะใช้งานได้หลังจากคุณเคลียร์เวฟระหว่างการต่อสู้\n• ที่นี่คุณสามารถซื้อการ์ดหลากหลายชนิดที่ช่วยในการต่อสู้ได้\n• หากคุณไม่ชอบรายการสินค้าปัจจุบัน คุณสามารถใช้การสุ่มใหม่เพื่อรีเฟรชรายการได้",
      "zh_cn": "• 波次商店可在战斗中通关波次后使用。_x000D_\n• 在这里可以购买各种有助于战斗的卡牌。_x000D_\n• 如果商品不满意，可使用刷新来更新列表。",
      "zh_tw": "• 波次商店可在戰鬥中通關波次後使用。_x000D_\n• 在這裡可以購買各種有助於戰鬥的卡牌。_x000D_\n• 如果商品不滿意，可使用刷新來更新列表。",
      "id": "• Wave Shop tersedia setelah kamu menyelesaikan wave selama pertempuran.\n• Di sini, kamu bisa membeli berbagai kartu yang membantu dalam pertempuran.\n• Jika pilihan saat ini tidak cocok, kamu bisa menggunakan Reroll untuk menyegarkan daftarnya."
    },
    {
      "KeyText": "help_main_text_2_7",
      "kr": "• 오버카드는 카드에 추가로 부여되는 특별한 강화 효과입니다.\n• 오버카드의 종류에는 글리터, 오로라, 크리스탈, 섀도우가 있으며, 각기 다른 효과를 제공합니다.\n• 오버카드의 종류와 효과를 잘 확인하면 전투를 더욱 유리하게 진행할 수 있습니다.\n• 오버카드는 스펠 보너스 또는 상점에서 획득할 수 있습니다.",
      "en": "• Overcards are special enhancement effects additionally granted to cards.\n• Types of Overcards include Glitter, Aurora, Crystal, and Shadow, and each provides a different effect.\n• Understanding each Overcard type and effect can help you gain an advantage in battle.\n• Overcards can be obtained through Spell Bonus or the shop.",
      "jp": "• オーバーカードは、カードに追加で付与される特別な強化効果です。\n• オーバーカードの種類には、グリッター、オーロラ、クリスタル、シャドウがあり、それぞれ異なる効果を持っています。\n• オーバーカードの種類と効果をしっかり確認することで、戦闘をより有利に進めることができます。\n• オーバーカードは、スペルボーナスまたはショップで獲得できます。",
      "th": "• โอเวอร์การ์ดคือเอฟเฟกต์เสริมพลังพิเศษที่มอบเพิ่มเติมให้กับการ์ด\n• ประเภทของโอเวอร์การ์ด ได้แก่ กลิตเตอร์ ออโรรา คริสตัล และชาโดว์ ซึ่งแต่ละแบบจะมีเอฟเฟกต์แตกต่างกัน\n• หากตรวจสอบประเภทและเอฟเฟกต์ของโอเวอร์การ์ดให้ดี คุณจะสามารถต่อสู้ได้อย่างได้เปรียบยิ่งขึ้น\n• คุณสามารถรับโอเวอร์การ์ดได้จากโบนัสสเปลหรือร้านค้า",
      "zh_cn": "• 超限牌是额外赋予卡牌的特殊强化效果。_x000D_\n• 超限牌的种类包括闪耀、极光、水晶、暗影，并各自提供不同效果。_x000D_\n• 仔细确认超限牌的种类和效果，可让战斗更加有利。_x000D_\n• 超限牌可通过法术奖励或商店获得。",
      "zh_tw": "• 超限牌是額外賦予卡牌的特殊強化效果。_x000D_\n• 超限牌的種類包括閃耀、極光、水晶、暗影，並各自提供不同效果。_x000D_\n• 仔細確認超限牌的種類和效果，可讓戰鬥更加有利。_x000D_\n• 超限牌可透過法術獎勵或商店獲得。",
      "id": "• Overcard adalah efek peningkatan spesial yang ditambahkan pada kartu.\n• Jenis Overcard meliputi Glitter, Aurora, Crystal, dan Shadow, masing-masing memberikan efek yang berbeda.\n• Memahami jenis dan efek Overcard dapat membantumu mendapatkan keunggulan dalam pertempuran.\n• Overcard bisa didapatkan melalui Bonus Spell atau toko."
    },
    {
      "KeyText": "help_main_text_2_8",
      "kr": "• 플라워 카드는 플레잉 카드에 특별한 변화를 주는 일회성 아이템 카드입니다.\n• 사용하면 카드를 강화하거나, 변형하거나, 복사하는 등 다양한 효과를 적용할 수 있습니다.\n• 전투 상황과 덱 구성에 맞춰 적절히 사용하면 더욱 유리하게 플레이할 수 있습니다.",
      "en": "• Flower Cards are one-time item cards that apply special changes to Playing Cards.\n• When used, they can apply various effects such as enhancing, transforming, or copying a card.\n• Using them wisely based on the battle situation and deck composition can help you play more effectively.",
      "jp": "• フラワーカードは、プレイングカードに特別な変化を与える使い切りのアイテムカードです。\n• 使用すると、カードを強化したり、変形させたり、複製したりするなど、さまざまな効果を適用できます。\n• 戦闘状況やデッキ構成に合わせて適切に使うことで、より有利にプレイできます。",
      "th": "• การ์ดฟลาวเวอร์คือการ์ดไอเท็มแบบใช้ครั้งเดียวที่มอบการเปลี่ยนแปลงพิเศษให้กับการ์ดเล่น\n• เมื่อใช้แล้ว จะสามารถใช้เอฟเฟกต์ได้หลากหลาย เช่น เสริมพลัง แปลง หรือคัดลอกการ์ด\n• หากใช้ให้เหมาะสมกับสถานการณ์การต่อสู้และการจัดเด็ค ก็จะช่วยให้เล่นได้อย่างได้เปรียบยิ่งขึ้น",
      "zh_cn": "• 花牌是能为扑克牌带来特殊变化的一次性道具牌。_x000D_\n• 使用后可应用强化、变形、复制卡牌等多种效果。_x000D_\n• 根据战斗情况和牌组构成合理使用，可让游玩更加有利。",
      "zh_tw": "• 花牌是能為撲克牌帶來特殊變化的一次性道具牌。_x000D_\n• 使用後可套用強化、變形、複製卡牌等多種效果。_x000D_\n• 根據戰鬥情況和牌組構成合理使用，可讓遊玩更加有利。",
      "id": "• Flower Card adalah item kartu sekali pakai yang menerapkan perubahan spesial pada Kartu Main.\n• Saat digunakan, dapat menerapkan berbagai efek seperti meningkatkan, mengubah, atau menyalin kartu.\n• Menggunakannya dengan bijak berdasarkan situasi pertempuran dan komposisi deck dapat membantumu bermain lebih efektif."
    },
    {
      "KeyText": "help_main_text_2_9",
      "kr": "• 쥬얼 카드는 특정 포커 족보를 강화하는 아이템 카드입니다.\n• 각 쥬얼 카드는 정해진 족보에 적용되며, 공격력과 배수를 높여줍니다.\n• 주력으로 사용하는 족보에 맞는 쥬얼 카드를 활용하면 더욱 강한 전투를 할 수 있습니다.",
      "en": "• Jewel Cards are item cards that strengthen specific poker hands.\n• Each Jewel Card applies to a designated hand and increases its ATK and Mult.\n• Using Jewel Cards that match the hands you rely on most can make your battles even stronger.",
      "jp": "• ジュエルカードは、特定のポーカー役を強化するアイテムカードです。\n• 各ジュエルカードは決められた役に適用され、攻撃力と倍率を上昇させます。\n• 主力として使う役に合ったジュエルカードを活用すると、より強力な戦闘が可能になります。",
      "th": "• การ์ดจิวเวลคือการ์ดไอเท็มที่เสริมความแข็งแกร่งให้กับลำดับไพ่โป๊กเกอร์บางประเภท\n• การ์ดจิวเวลแต่ละใบจะใช้กับลำดับไพ่ที่กำหนดไว้ และเพิ่มพลังโจมตีกับตัวคูณ\n• หากใช้การ์ดจิวเวลที่ตรงกับลำดับไพ่หลักที่คุณใช้งานบ่อย ก็จะทำให้การต่อสู้แข็งแกร่งยิ่งขึ้น",
      "zh_cn": "• 宝石牌是强化特定扑克牌型的道具牌。_x000D_\n• 每张宝石牌都会应用于指定牌型，并提升攻击力和倍率。_x000D_\n• 活用适合主力牌型的宝石牌，可进行更强力的战斗。",
      "zh_tw": "• 寶石牌是強化特定撲克牌型的道具牌。_x000D_\n• 每張寶石牌都會套用於指定牌型，並提升攻擊力和倍率。_x000D_\n• 活用適合主力牌型的寶石牌，可進行更強力的戰鬥。",
      "id": "• Jewel Card adalah item kartu yang memperkuat kombinasi poker tertentu.\n• Setiap Jewel Card berlaku untuk kombinasi yang ditentukan dan meningkatkan ATK serta Mult-nya.\n• Menggunakan Jewel Card yang sesuai dengan kombinasi andalanmu dapat membuat pertempuranmu jauh lebih kuat."
    },
    {
      "KeyText": "help_main_text_2_10",
      "kr": "• 성유물은 전투 중 다양한 지속 효과와 편의 기능을 제공하는 특수 아이템입니다.\n• 획득한 성유물은 현재 스테이지 진행 동안 적용되며, 전투 운영에 도움을 줍니다.\n• 성유물의 종류에 따라 전투를 더 유리하게 만들거나 플레이를 더 편하게 할 수 있습니다.",
      "en": "• Relics are special items that provide various ongoing effects and convenience features during battle.\n• Obtained Relics remain active throughout the current stage and help support your battle strategy.\n• Depending on the type of Relic, they can make battles more favorable or make gameplay more convenient.",
      "jp": "• 聖遺物は、戦闘中にさまざまな持続効果や便利機能を提供する特別なアイテムです。\n• 獲得した聖遺物は現在のステージ進行中に適用され、戦闘運用を助けます。\n• 聖遺物の種類によって、戦闘をより有利にしたり、プレイをより快適にしたりできます。",
      "th": "• วัตถุศักดิ์สิทธิ์คือไอเท็มพิเศษที่มอบเอฟเฟกต์ต่อเนื่องและฟังก์ชันอำนวยความสะดวกต่าง ๆ ระหว่างการต่อสู้\n• วัตถุศักดิ์สิทธิ์ที่ได้รับจะมีผลตลอดระหว่างการดำเนินสเตจปัจจุบัน และช่วยสนับสนุนการต่อสู้\n• วัตถุศักดิ์สิทธิ์แต่ละประเภทสามารถช่วยให้การต่อสู้ได้เปรียบยิ่งขึ้น หรือทำให้การเล่นสะดวกสบายมากขึ้น",
      "zh_cn": "• 圣遗物是在战斗中提供各种持续效果和便利功能的特殊道具。_x000D_\n• 获得的圣遗物会在当前关卡进行期间生效，并帮助战斗运营。_x000D_\n• 根据圣遗物的种类，可让战斗更加有利，或让游玩更加便利。",
      "zh_tw": "• 聖遺物是在戰鬥中提供各種持續效果和便利功能的特殊道具。_x000D_\n• 獲得的聖遺物會在目前關卡進行期間生效，並幫助戰鬥營運。_x000D_\n• 根據聖遺物的種類，可讓戰鬥更加有利，或讓遊玩更加便利。",
      "id": "• Relic adalah item spesial yang memberikan berbagai efek berkelanjutan dan fitur kenyamanan selama pertempuran.\n• Relic yang diperoleh tetap aktif sepanjang stage saat ini dan membantu strategi pertempuranmu.\n• Tergantung jenis Relic, mereka bisa membuat pertempuran lebih menguntungkan atau gameplay lebih nyaman."
    },
    {
      "KeyText": "help_main_title_3",
      "kr": "✨ 성장과 관리",
      "en": "✨ Growth and Management",
      "jp": "✨ 成長と管理",
      "th": "✨ การเติบโตและการจัดการ",
      "zh_cn": "✨ 成长与管理",
      "zh_tw": "✨ 成長與管理",
      "id": "✨ Pertumbuhan dan Manajemen"
    },
    {
      "KeyText": "help_main_title_3_1",
      "kr": "사도는 무엇인가요?",
      "en": "What are Apostles?",
      "jp": "使徒とは何ですか？",
      "th": "แองเจิลคืออะไร?",
      "zh_cn": "什么是使徒？",
      "zh_tw": "什麼是使徒？",
      "id": "Apa itu Angel?"
    },
    {
      "KeyText": "help_main_title_3_2",
      "kr": "사도는 어떻게 편성하나요?",
      "en": "How do I set up Apostles?",
      "jp": "使徒はどのように編成しますか？",
      "th": "จัดทีมแองเจิลอย่างไร?",
      "zh_cn": "使徒如何编队？",
      "zh_tw": "使徒如何編隊？",
      "id": "Bagaimana cara mengatur Angel?"
    },
    {
      "KeyText": "help_main_title_3_3",
      "kr": "사도는 어떻게 강화하나요?",
      "en": "How do I upgrade Apostles?",
      "jp": "使徒はどのように強化しますか？",
      "th": "อัปเกรดแองเจิลอย่างไร?",
      "zh_cn": "使徒如何强化？",
      "zh_tw": "使徒如何強化？",
      "id": "Bagaimana cara meng-upgrade Angel?"
    },
    {
      "KeyText": "help_main_title_3_4",
      "kr": "조커는 무엇인가요?",
      "en": "What are Jokers?",
      "jp": "ジョーカーとは何ですか？",
      "th": "โจ๊กเกอร์คืออะไร?",
      "zh_cn": "什么是小丑？",
      "zh_tw": "什麼是小丑？",
      "id": "Apa itu Joker?"
    },
    {
      "KeyText": "help_main_title_3_5",
      "kr": "조커는 어떻게 사용하나요?",
      "en": "How do I use Jokers?",
      "jp": "ジョーカーはどのように使いますか？",
      "th": "ใช้โจ๊กเกอร์อย่างไร?",
      "zh_cn": "小丑如何使用？",
      "zh_tw": "小丑如何使用？",
      "id": "Bagaimana cara menggunakan Joker?"
    },
    {
      "KeyText": "help_main_title_3_6",
      "kr": "조커는 어떻게 성장하나요?",
      "en": "How do Jokers grow?",
      "jp": "ジョーカーはどのように成長しますか？",
      "th": "โจ๊กเกอร์เติบโตอย่างไร?",
      "zh_cn": "小丑如何成长？",
      "zh_tw": "小丑如何成長？",
      "id": "Bagaimana Joker berkembang?"
    },
    {
      "KeyText": "help_main_title_3_7",
      "kr": "카드 관리는 무엇을 하는 곳인가요?",
      "en": "What can I do in Card Management?",
      "jp": "カード管理では何ができますか？",
      "th": "Card Management ใช้ทำอะไร?",
      "zh_cn": "卡牌管理是做什么的地方？",
      "zh_tw": "卡牌管理是做什麼的地方？",
      "id": "Apa yang bisa dilakukan di Manajemen Kartu?"
    },
    {
      "KeyText": "help_main_text_3_1",
      "kr": "• 사도는 전투를 함께하는 핵심 동료이자, 플레잉 카드 구성을 결정하는 캐릭터입니다.\n• 각 사도는 고유한 카드 구성과 특징을 가지고 있으며, 전투 방식에 영향을 줍니다.\n• 어떤 사도를 편성하느냐에 따라 전투에서 사용하는 덱과 운영 방식이 달라집니다.",
      "en": "• Apostles are core companions who fight alongside you and determine your Playing Card composition.\n• Each Apostle has a unique card setup and distinct traits that affect your battle style.\n• Depending on which Apostles you deploy, the deck you use and your battle strategy will change.",
      "jp": "• 使徒は、戦闘を共にする中核的な仲間であり、プレイングカードの構成を決めるキャラクターです。\n• 各使徒は固有のカード構成と特徴を持っており、戦闘スタイルに影響を与えます。\n• どの使徒を編成するかによって、戦闘で使用するデッキや立ち回りが変わります。",
      "th": "• แองเจิลคือพันธมิตรหลักที่ร่วมต่อสู้ไปกับคุณ และเป็นตัวละครที่กำหนดรูปแบบของการ์ดเล่น\n• แองเจิลแต่ละคนมีชุดการ์ดและลักษณะเฉพาะตัวที่ส่งผลต่อรูปแบบการต่อสู้\n• เด็คที่ใช้และแนวทางการเล่นในการต่อสู้จะแตกต่างกันไปตามแองเจิลที่คุณจัดทีม",
      "zh_cn": "• 使徒是与你一同战斗的核心伙伴，也是决定扑克牌构成的角色。_x000D_\n• 每名使徒都拥有独特的卡牌构成和特点，并会影响战斗方式。_x000D_\n• 根据编入的使徒不同，战斗中使用的牌组和运营方式也会不同。",
      "zh_tw": "• 使徒是與你一同戰鬥的核心夥伴，也是決定撲克牌構成的角色。_x000D_\n• 每名使徒都擁有獨特的卡牌構成和特點，並會影響戰鬥方式。_x000D_\n• 根據編入的使徒不同，戰鬥中使用的牌組和營運方式也會不同。",
      "id": "• Angel adalah rekan inti yang bertarung bersamamu dan menentukan komposisi Kartu Mainmu.\n• Setiap Angel memiliki susunan kartu unik dan sifat khas yang memengaruhi gaya pertempuranmu.\n• Tergantung Angel yang kamu deploy, deck yang kamu gunakan dan strategi pertempuranmu akan berbeda."
    },
    {
      "KeyText": "help_main_text_3_2",
      "kr": "• 사도는 스테이지 진입 화면에서 편성할 수 있습니다.\n• 편성한 사도에 따라 전투에 사용되는 플레잉 카드 구성과 전투 방식이 달라집니다.\n• 전투에 들어가기 전에 스테이지에 맞는 사도를 선택해 편성하는 것이 중요합니다.",
      "en": "• You can set up Apostles on the stage entry screen.\n• The Playing Card composition used in battle and your battle style change depending on which Apostles you deploy.\n• It is important to choose and set up Apostles that fit the stage before entering battle.",
      "jp": "• 使徒はステージ進入画面で編成できます。\n• 編成した使徒によって、戦闘で使用されるプレイングカードの構成や戦闘スタイルが変わります。\n• 戦闘に入る前に、ステージに合った使徒を選んで編成することが重要です。",
      "th": "• คุณสามารถจัดทีมแองเจิลได้ในหน้าก่อนเข้าสเตจ\n• ชุดการ์ดเล่นที่ใช้ในการต่อสู้และรูปแบบการต่อสู้จะเปลี่ยนไปตามแองเจิลที่คุณจัดทีม\n• ก่อนเข้าสู่การต่อสู้ การเลือกและจัดทีมแองเจิลให้เหมาะกับสเตจเป็นสิ่งสำคัญ",
      "zh_cn": "• 使徒可在关卡进入界面进行编队。_x000D_\n• 根据编入的使徒不同，战斗中使用的扑克牌构成和战斗方式也会不同。_x000D_\n• 进入战斗前，选择并编入适合关卡的使徒非常重要。",
      "zh_tw": "• 使徒可在關卡進入介面進行編隊。_x000D_\n• 根據編入的使徒不同，戰鬥中使用的撲克牌構成和戰鬥方式也會不同。_x000D_\n• 進入戰鬥前，選擇並編入適合關卡的使徒非常重要。",
      "id": "• Kamu bisa mengatur Angel di layar masuk stage.\n• Komposisi Kartu Main yang digunakan dalam pertempuran dan gaya bertarungmu berubah tergantung Angel yang kamu deploy.\n• Penting untuk memilih dan mengatur Angel yang cocok dengan stage sebelum masuk pertempuran."
    },
    {
      "KeyText": "help_main_text_3_3",
      "kr": "• 사도는 조각과 재화를 사용해 강화할 수 있습니다.\n• 강화를 진행하면 사도의 능력이 강화되어 전투에서 더 유리하게 활용할 수 있습니다.\n• 강화한 사도의 능력 카드는 전투 시작 시 조커 슬롯에 배치됩니다.\n• 사도 강화는 카드 메뉴에서 진행할 수 있습니다.",
      "en": "• Apostles can be upgraded using shards and currencies.\n• Upgrading strengthens an Apostle's abilities, allowing you to use them more effectively in battle.\n• The ability card of an upgraded Apostle is placed in a Joker slot at the start of battle.\n• Apostle upgrades can be performed in the Card menu.",
      "jp": "• 使徒は欠片と財貨を使って強化できます。\n• 強化を行うと使徒の能力が高まり、戦闘でより有利に活用できるようになります。\n• 強化した使徒の能力カードは、戦闘開始時にジョーカースロットへ配置されます。\n• 使徒の強化はカードメニューで行えます。",
      "th": "• แองเจิลสามารถอัปเกรดได้โดยใช้ชิ้นส่วนและสกุลเงิน\n• เมื่ออัปเกรดแล้ว ความสามารถของแองเจิลจะเพิ่มขึ้น ทำให้ใช้งานได้อย่างมีประสิทธิภาพมากขึ้นในการต่อสู้\n• การ์ดความสามารถของแองเจิลที่อัปเกรดแล้วจะถูกจัดวางในสล็อตโจ๊กเกอร์เมื่อเริ่มการต่อสู้\n• คุณสามารถอัปเกรดแองเจิลได้ในเมนูการ์ด",
      "zh_cn": "• 可使用碎片和货币强化使徒。_x000D_\n• 进行强化后，使徒能力会增强，在战斗中可发挥更有利的作用。_x000D_\n• 已强化使徒的能力牌会在战斗开始时配置到小丑槽位。_x000D_\n• 使徒强化可在卡牌菜单中进行。",
      "zh_tw": "• 可使用碎片和貨幣強化使徒。_x000D_\n• 進行強化後，使徒能力會增強，在戰鬥中可發揮更有利的作用。_x000D_\n• 已強化使徒的能力牌會在戰鬥開始時配置到小丑槽位。_x000D_\n• 使徒強化可在卡牌選單中進行。",
      "id": "• Angel bisa diupgrade menggunakan shard dan mata uang.\n• Upgrade memperkuat kemampuan Angel, memungkinkan kamu menggunakannya lebih efektif dalam pertempuran.\n• Kartu kemampuan Angel yang di-upgrade ditempatkan di slot Joker saat pertempuran dimulai.\n• Upgrade Angel bisa dilakukan di menu Kartu."
    },
    {
      "KeyText": "help_main_text_3_4",
      "kr": "• 조커는 전투에서 특별한 효과를 발휘하는 카드입니다.\n• 각 조커는 고유한 능력을 가지고 있으며, 전투 방식과 전략에 큰 영향을 줍니다.\n• 어떤 조커를 사용하느냐에 따라 같은 카드 조합이라도 전투 결과가 달라질 수 있습니다.\n• 조커는 게임 내 상점에서 구매해 획득할 수 있습니다.",
      "en": "• Jokers are cards that provide special effects in battle.\n• Each Joker has a unique ability and can greatly affect your battle style and strategy.\n• Depending on which Jokers you use, even the same card combination can lead to different battle results.\n• Jokers can be obtained by purchasing them from the in-game shop.",
      "jp": "• ジョーカーは、戦闘で特別な効果を発揮するカードです。\n• 各ジョーカーは固有の能力を持っており、戦闘スタイルや戦略に大きな影響を与えます。\n• どのジョーカーを使うかによって、同じカードの組み合わせでも戦闘結果が変わることがあります。\n• ジョーカーはゲーム内ショップで購入して獲得できます。",
      "th": "• โจ๊กเกอร์คือการ์ดที่แสดงเอฟเฟกต์พิเศษในการต่อสู้\n• โจ๊กเกอร์แต่ละใบมีความสามารถเฉพาะตัว และส่งผลอย่างมากต่อรูปแบบการต่อสู้และกลยุทธ์\n• โจ๊กเกอร์ที่คุณใช้สามารถทำให้ผลการต่อสู้แตกต่างกันได้ แม้จะใช้ชุดการ์ดเดียวกันก็ตาม\n• โจ๊กเกอร์สามารถได้รับโดยการซื้อจากร้านค้าในเกม",
      "zh_cn": "• 小丑是在战斗中发挥特殊效果的卡牌。_x000D_\n• 每张小丑都拥有独特能力，并会对战斗方式和策略产生重大影响。_x000D_\n• 根据使用的小丑不同，即使是相同卡牌组合，战斗结果也可能不同。_x000D_\n• 小丑可在游戏内商店购买获得。",
      "zh_tw": "• 小丑是在戰鬥中發揮特殊效果的卡牌。_x000D_\n• 每張小丑都擁有獨特能力，並會對戰鬥方式和策略產生重大影響。_x000D_\n• 根據使用的小丑不同，即使是相同卡牌組合，戰鬥結果也可能不同。_x000D_\n• 小丑可在遊戲內商店購買獲得。",
      "id": "• Joker adalah kartu yang memberikan efek spesial dalam pertempuran.\n• Setiap Joker memiliki kemampuan unik dan dapat sangat memengaruhi gaya dan strategi pertempuranmu.\n• Tergantung Joker yang kamu gunakan, bahkan kombinasi kartu yang sama bisa menghasilkan hasil pertempuran yang berbeda.\n• Joker bisa didapatkan dengan membelinya dari toko dalam game."
    },
    {
      "KeyText": "help_main_text_3_5",
      "kr": "• 조커는 전투에서 특별한 효과를 발휘하는 카드입니다.\n• 각 조커는 고유한 능력을 가지고 있으며, 전투 방식과 전략에 큰 영향을 줍니다.\n• 어떤 조커를 사용하느냐에 따라 같은 카드 조합이라도 전투 결과가 달라질 수 있습니다.\n• 조커는 게임 내 상점이나 일회성 카드를 통해 획득할 수 있습니다.\n• 획득한 조커의 효과는 진행 중인 스테이지에서만 적용됩니다.",
      "en": "• Jokers are cards that provide special effects in battle.\n• Each Joker has a unique ability and can greatly affect your battle style and strategy.\n• Depending on which Jokers you use, even the same card combination can lead to different battle results.\n• Jokers can be obtained through the in-game shop or one-time-use cards.\n• The effects of obtained Jokers apply only within the current stage.",
      "jp": "• ジョーカーは、戦闘で特別な効果を発揮するカードです。\n• 各ジョーカーは固有の能力を持っており、戦闘スタイルや戦略に大きな影響を与えます。\n• どのジョーカーを使うかによって、同じカードの組み合わせでも戦闘結果が変わることがあります。\n• ジョーカーはゲーム内ショップや使い切りカードを通じて獲得できます。\n• 獲得したジョーカーの効果は、進行中のステージでのみ適用されます。",
      "th": "• โจ๊กเกอร์คือการ์ดที่แสดงเอฟเฟกต์พิเศษในการต่อสู้\n• โจ๊กเกอร์แต่ละใบมีความสามารถเฉพาะตัว และส่งผลอย่างมากต่อรูปแบบการต่อสู้และกลยุทธ์\n• โจ๊กเกอร์ที่คุณใช้สามารถทำให้ผลการต่อสู้แตกต่างกันได้ แม้จะใช้ชุดการ์ดเดียวกันก็ตาม\n• คุณสามารถรับโจ๊กเกอร์ได้จากร้านค้าในเกมหรือผ่านการ์ดใช้ครั้งเดียว\n• เอฟเฟกต์ของโจ๊กเกอร์ที่ได้รับจะมีผลเฉพาะภายในสเตจที่กำลังดำเนินอยู่เท่านั้น",
      "zh_cn": "• 小丑是在战斗中发挥特殊效果的卡牌。_x000D_\n• 每张小丑都拥有独特能力，并会对战斗方式和策略产生重大影响。_x000D_\n• 根据使用的小丑不同，即使是相同卡牌组合，战斗结果也可能不同。_x000D_\n• 小丑可通过游戏内商店或一次性卡牌获得。_x000D_\n• 获得的小丑效果仅适用于正在进行的关卡。",
      "zh_tw": "• 小丑是在戰鬥中發揮特殊效果的卡牌。_x000D_\n• 每張小丑都擁有獨特能力，並會對戰鬥方式和策略產生重大影響。_x000D_\n• 根據使用的小丑不同，即使是相同卡牌組合，戰鬥結果也可能不同。_x000D_\n• 小丑可透過遊戲內商店或一次性卡牌獲得。_x000D_\n• 獲得的小丑效果僅適用於正在進行的關卡。",
      "id": "• Joker adalah kartu yang memberikan efek spesial dalam pertempuran.\n• Setiap Joker memiliki kemampuan unik dan dapat sangat memengaruhi gaya dan strategi pertempuranmu.\n• Tergantung Joker yang kamu gunakan, bahkan kombinasi kartu yang sama bisa menghasilkan hasil yang berbeda.\n• Joker bisa didapatkan melalui toko dalam game atau kartu sekali pakai.\n• Efek Joker yang diperoleh hanya berlaku dalam stage saat ini."
    },
    {
      "KeyText": "help_main_text_3_6",
      "kr": "• 조커는 조커 조각과 재화를 사용해 성장시킬 수 있습니다.\n• 성장을 진행하면 조커의 공격력이 강화되어 전투에서 더 많은 효과를 발휘할 수 있습니다.\n• 필요한 재료를 확인한 뒤, 카드 메뉴에서 원하는 조커를 선택해 강화할 수 있습니다.",
      "en": "• Jokers can be upgraded using Joker shards and currencies.\n• Upgrading increases a Joker's ATK, allowing it to have a greater impact in battle.\n• After checking the required materials, you can select the Joker you want in the Card menu and upgrade it.",
      "jp": "• ジョーカーは、ジョーカーの欠片と財貨を使って成長させることができます。\n• 成長を進めるとジョーカーの攻撃力が強化され、戦闘でより大きな効果を発揮できるようになります。\n• 必要な素材を確認した後、カードメニューで強化したいジョーカーを選んで強化できます。",
      "th": "• โจ๊กเกอร์สามารถเติบโตได้โดยใช้ชิ้นส่วนโจ๊กเกอร์และสกุลเงิน\n• เมื่อพัฒนาแล้ว พลังโจมตีของโจ๊กเกอร์จะเพิ่มขึ้น ทำให้แสดงผลได้มากยิ่งขึ้นในการต่อสู้\n• หลังจากตรวจสอบวัตถุดิบที่ต้องใช้แล้ว คุณสามารถเลือกโจ๊กเกอร์ที่ต้องการในเมนูการ์ดและอัปเกรดได้",
      "zh_cn": "• 可使用小丑碎片和货币培养小丑。_x000D_\n• 进行成长后，小丑的攻击力会增强，在战斗中可发挥更多效果。_x000D_\n• 确认所需材料后，可在卡牌菜单中选择想要的小丑进行强化。",
      "zh_tw": "• 可使用小丑碎片和貨幣培養小丑。_x000D_\n• 進行成長後，小丑的攻擊力會增強，在戰鬥中可發揮更多效果。_x000D_\n• 確認所需材料後，可在卡牌選單中選擇想要的小丑進行強化。",
      "id": "• Joker bisa dikembangkan menggunakan shard Joker dan mata uang.\n• Upgrade meningkatkan ATK Joker, memungkinkannya memberikan dampak lebih besar dalam pertempuran.\n• Setelah memeriksa bahan yang diperlukan, kamu bisa memilih Joker yang diinginkan di menu Kartu dan meng-upgrade-nya."
    },
    {
      "KeyText": "help_main_text_3_7",
      "kr": "• 카드 관리는 사도와 조커를 확인하고 성장시킬 수 있는 메뉴입니다.\n• 이곳에서 사도와 조커를 업그레이드하고, 보유 중인 플라워 카드와 쥬얼 카드도 확인할 수 있습니다.\n• 전투에 들어가기 전에 보유한 카드와 성장 상태를 점검할 때 유용하게 사용할 수 있습니다.",
      "en": "• Card Management is a menu where you can check and upgrade your Apostles and Jokers.\n• Here, you can upgrade your Apostles and Jokers, and also view the Flower Cards and Jewel Cards you own.\n• It is useful for reviewing your cards and growth status before entering battle.",
      "jp": "• カード管理は、使徒やジョーカーを確認し、成長させることができるメニューです。\n• ここでは使徒やジョーカーをアップグレードできるほか、所持しているフラワーカードやジュエルカードも確認できます。\n• 戦闘に入る前に、所持しているカードや成長状況を確認する際に便利です。",
      "th": "• Card Management คือเมนูที่คุณสามารถตรวจสอบและอัปเกรดแองเจิลกับโจ๊กเกอร์ได้\n• ที่นี่คุณสามารถอัปเกรดแองเจิลและโจ๊กเกอร์ รวมถึงตรวจสอบ Flower Card และ Jewel Card ที่คุณครอบครองอยู่ได้\n• เมนูนี้มีประโยชน์สำหรับตรวจสอบการ์ดที่มีอยู่และสถานะการเติบโตก่อนเข้าสู่การต่อสู้",
      "zh_cn": "• 卡牌管理是可查看并培养使徒和小丑的菜单。_x000D_\n• 可在这里升级使徒和小丑，也可查看持有的花牌和宝石牌。_x000D_\n• 进入战斗前，可用于检查持有卡牌和成长状态。",
      "zh_tw": "• 卡牌管理是可查看並培養使徒和小丑的選單。_x000D_\n• 可在這裡升級使徒和小丑，也可查看持有的花牌和寶石牌。_x000D_\n• 進入戰鬥前，可用於檢查持有卡牌和成長狀態。",
      "id": "• Manajemen Kartu adalah menu di mana kamu bisa memeriksa dan meng-upgrade Angel serta Joker.\n• Di sini, kamu bisa meng-upgrade Angel dan Joker, serta melihat Flower Card dan Jewel Card yang kamu miliki.\n• Berguna untuk meninjau kartu dan status pertumbuhanmu sebelum masuk pertempuran."
    },
    {
      "KeyText": "help_main_title_4",
      "kr": "🎁 콘텐츠",
      "en": "🎁 Content",
      "jp": "🎁 コンテンツ",
      "th": "🎁 คอนเทนต์",
      "zh_cn": "🎁 内容",
      "zh_tw": "🎁 內容",
      "id": "🎁 Konten"
    },
    {
      "KeyText": "help_main_title_4_1",
      "kr": "아지트에서는 무엇을 할 수 있나요?",
      "en": "What can I do in the BASE?",
      "jp": "アジトでは何ができますか？",
      "th": "ในอาจิโตะสามารถทำอะไรได้บ้าง?",
      "zh_cn": "在基地可以做什么？",
      "zh_tw": "在基地可以做什麼？",
      "id": "Apa yang bisa dilakukan di BASE?"
    },
    {
      "KeyText": "help_main_title_4_2",
      "kr": "무한 모드는 무엇인가요?",
      "en": "What is Infinite Mode?",
      "jp": "無限モードとは何ですか？",
      "th": "โหมดไม่สิ้นสุดคืออะไร?",
      "zh_cn": "什么是无限模式？",
      "zh_tw": "什麼是無限模式？",
      "id": "Apa itu Mode Tak Terbatas?"
    },
    {
      "KeyText": "help_main_title_4_3",
      "kr": "레이드는 무엇인가요?",
      "en": "What is Raid?",
      "jp": "レイドとは何ですか？",
      "th": "เรดคืออะไร?",
      "zh_cn": "什么是突袭？",
      "zh_tw": "什麼是突襲？",
      "id": "Apa itu Raid?"
    },
    {
      "KeyText": "help_main_title_4_4",
      "kr": "소환은 어떻게 이용하나요?",
      "en": "How do I use Summon?",
      "jp": "召喚はどのように利用しますか？",
      "th": "ใช้งานการอัญเชิญอย่างไร?",
      "zh_cn": "召唤如何使用？",
      "zh_tw": "召喚如何使用？",
      "id": "Bagaimana cara menggunakan Summon?"
    },
    {
      "KeyText": "help_main_title_4_5",
      "kr": "상점은 어떻게 이용하나요?",
      "en": "How do I use the Shop?",
      "jp": "ショップはどのように利用しますか？",
      "th": "ใช้งานร้านค้าอย่างไร?",
      "zh_cn": "商店如何使用？",
      "zh_tw": "商店如何使用？",
      "id": "Bagaimana cara menggunakan Toko?"
    },
    {
      "KeyText": "help_main_title_4_6",
      "kr": "스테이지 순찰은 무엇인가요?",
      "en": "What is Stage Patrol?",
      "jp": "ステージ巡回とは何ですか？",
      "th": "การลาดตระเวนสเตจคืออะไร?",
      "zh_cn": "什么是关卡巡逻？",
      "zh_tw": "什麼是關卡巡邏？",
      "id": "Apa itu Stage Patrol?"
    },
    {
      "KeyText": "help_main_title_4_7",
      "kr": "호감도는 어떻게 올리나요?",
      "en": "How do I raise Affection?",
      "jp": "好感度はどのように上げますか？",
      "th": "เพิ่มค่าความชอบได้อย่างไร?",
      "zh_cn": "如何提升好感度？",
      "zh_tw": "如何提升好感度？",
      "id": "Bagaimana cara meningkatkan Afeksi?"
    },
    {
      "KeyText": "help_main_title_4_8",
      "kr": "호감도는 무엇이며 어떤 보상을 받을 수 있나요?",
      "en": "What is Affection, and what rewards can I get from it?",
      "jp": "好感度とは何で、どのような報酬を受け取れますか？",
      "th": "ค่าความชอบคืออะไร และสามารถรับรางวัลอะไรได้บ้าง?",
      "zh_cn": "好感度是什么？可以获得哪些奖励？",
      "zh_tw": "好感度是什麼？可以獲得哪些獎勵？",
      "id": "Apa itu Afeksi, dan hadiah apa yang bisa kudapatkan?"
    },
    {
      "KeyText": "help_main_title_4_9",
      "kr": "홈 화면 설정은 어떻게 하나요?",
      "en": "How do I change the Home Screen settings?",
      "jp": "ホーム画面設定はどのように行いますか？",
      "th": "ตั้งค่าหน้าหลักอย่างไร?",
      "zh_cn": "如何设置主界面？",
      "zh_tw": "如何設定主介面？",
      "id": "Bagaimana cara mengubah pengaturan Layar Beranda?"
    },
    {
      "KeyText": "help_main_title_4_10",
      "kr": "일일 미션과 주간 미션은 무엇이 다른가요?",
      "en": "What is the difference between Daily Missions and Weekly Missions?",
      "jp": "デイリーミッションとウィークリーミッションは何が違いますか？",
      "th": "ภารกิจรายวันกับภารกิจรายสัปดาห์ต่างกันอย่างไร?",
      "zh_cn": "每日任务和每周任务有什么不同？",
      "zh_tw": "每日任務和每週任務有什麼不同？",
      "id": "Apa perbedaan Misi Harian dan Misi Mingguan?"
    },
    {
      "KeyText": "help_main_title_4_11",
      "kr": "출석 보상은 무엇인가요?",
      "en": "What are Attendance Rewards?",
      "jp": "出席報酬とは何ですか？",
      "th": "รางวัลเช็กอินคืออะไร?",
      "zh_cn": "什么是签到奖励？",
      "zh_tw": "什麼是簽到獎勵？",
      "id": "Apa itu Hadiah Kehadiran?"
    },
    {
      "KeyText": "help_main_title_4_12",
      "kr": "출석 보상은 어떻게 받나요?",
      "en": "How do I claim Attendance Rewards?",
      "jp": "出席報酬はどのように受け取りますか？",
      "th": "รับรางวัลเช็กอินอย่างไร?",
      "zh_cn": "签到奖励如何领取？",
      "zh_tw": "簽到獎勵如何領取？",
      "id": "Bagaimana cara mengklaim Hadiah Kehadiran?"
    },
    {
      "KeyText": "help_main_text_4_1",
      "kr": "• 아지트는 사도들의 정보와 이전에 감상한 스토리를 다시 확인할 수 있는 공간입니다.\n• 사도 호감도 일러스트와 보스의 비밀 컷신도 이곳에서 다시 감상할 수 있습니다.",
      "en": "• The BASE is a space where you can check Apostle information and revisit stories you have already viewed.\n• You can also rewatch Apostle Affection illustrations and the bosses' secret cutscenes here.",
      "jp": "• アジトは、使徒たちの情報や、以前に閲覧したストーリーを再度確認できる空間です。\n• 使徒の好感度イラストや、ボスの秘密カットシーンもここで再び鑑賞できます。",
      "th": "• อาจิโตะเป็นพื้นที่ที่คุณสามารถตรวจสอบข้อมูลของแองเจิลและย้อนดูสตอรี่ที่เคยรับชมไปแล้วได้อีกครั้ง\n• คุณยังสามารถกลับมารับชมภาพอิลลัสต์ค่าความชอบของแองเจิลและคัตซีนลับของบอสได้ที่นี่",
      "zh_cn": "• 基地是可查看使徒信息，并重新欣赏已观看故事的空间。_x000D_\n• 使徒好感度插图和Boss的秘密过场也可在这里重新欣赏。",
      "zh_tw": "• 基地是可查看使徒資訊，並重新欣賞已觀看故事的空間。_x000D_\n• 使徒好感度插圖和Boss的秘密過場也可在這裡重新欣賞。",
      "id": "• BASE adalah ruang di mana kamu bisa memeriksa informasi Angel dan membaca ulang cerita yang sudah ditonton.\n• Kamu juga bisa menonton kembali ilustrasi Afeksi Angel dan cutscene rahasia bos di sini."
    },
    {
      "KeyText": "help_main_text_4_2",
      "kr": "• 무한 모드는 정해진 종료 지점 없이 웨이브를 계속 진행하는 콘텐츠입니다.\n• 전투에서 살아남는 동안 계속해서 다음 웨이브에 도전할 수 있으며, 더 높은 기록에 도전할 수 있습니다.\n• 일반 스테이지와 달리 오래 버티고 높은 성과를 달성하는 것이 중요합니다.",
      "en": "• Infinite Mode is content where you continue through waves without a fixed end point.\n• As long as you survive in battle, you can keep challenging the next wave and aim for a higher record.\n• Unlike normal stages, lasting longer and achieving a higher score are what matter most.",
      "jp": "• 無限モードは、決まった終了地点なくウェーブを進み続けるコンテンツです。\n• 戦闘で生き残っている限り、次のウェーブに挑戦し続け、より高い記録を目指すことができます。\n• 通常のステージとは異なり、長く生き残り、より高い成果を達成することが重要です。",
      "th": "• โหมดไม่สิ้นสุดคือคอนเทนต์ที่คุณจะได้ดำเนินเวฟต่อไปเรื่อย ๆ โดยไม่มีจุดสิ้นสุดที่กำหนดไว้\n• ตราบใดที่คุณยังรอดชีวิตในการต่อสู้ คุณก็สามารถท้าทายเวฟถัดไปต่อไปและทำสถิติให้สูงขึ้นได้\n• แตกต่างจากสเตจทั่วไป โดยสิ่งสำคัญคือการอยู่รอดให้นานขึ้นและทำผลงานให้ได้สูงยิ่งขึ้น",
      "zh_cn": "• 无限模式是没有固定结束点，持续进行波次的内容。_x000D_\n• 在战斗中存活期间，可不断挑战下一波，并挑战更高记录。_x000D_\n• 与普通关卡不同，重要的是坚持更久并达成更高成绩。",
      "zh_tw": "• 無限模式是沒有固定結束點，持續進行波次的內容。_x000D_\n• 在戰鬥中存活期間，可不斷挑戰下一波，並挑戰更高記錄。_x000D_\n• 與普通關卡不同，重要的是堅持更久並達成更高成績。",
      "id": "• Mode Tak Terbatas adalah konten di mana kamu terus melewati wave tanpa titik akhir yang ditentukan.\n• Selama kamu bertahan dalam pertempuran, kamu bisa terus menantang wave berikutnya dan berusaha meraih rekor lebih tinggi.\n• Berbeda dengan stage biasa, bertahan lebih lama dan mencapai skor yang lebih tinggi adalah yang terpenting."
    },
    {
      "KeyText": "help_main_text_4_3",
      "kr": "• 레이드는 강력한 보스를 상대로 도전하는 콘텐츠입니다.\n• 보스에게 누적한 피해량에 따라 기록이 반영되며, 더 높은 성과를 달성하는 것이 중요합니다.\n• 레이드 진행 결과에 따라 보상과 랭킹 보상을 획득할 수 있습니다.",
      "en": "• Raid is content where you challenge powerful bosses.\n• Your record is based on the total damage you deal to the boss, so achieving a higher result is important.\n• Depending on your Raid results, you can earn rewards and ranking rewards.",
      "jp": "• レイドは、強力なボスに挑戦するコンテンツです。\n• ボスに与えた累積ダメージに応じて記録が反映されるため、より高い成果を達成することが重要です。\n• レイドの進行結果に応じて、報酬やランキング報酬を獲得できます。",
      "th": "• เรดคือคอนเทนต์ที่ท้าทายบอสทรงพลัง\n• สถิติจะถูกบันทึกตามความเสียหายสะสมที่คุณทำได้ต่อบอส ดังนั้นการทำผลงานให้สูงขึ้นจึงเป็นสิ่งสำคัญ\n• คุณสามารถรับรางวัลและรางวัลอันดับได้ตามผลการเล่นเรด",
      "zh_cn": "• 突袭是挑战强大Boss的内容。_x000D_\n• 会根据对Boss累计造成的伤害量反映记录，达成更高成绩非常重要。_x000D_\n• 可根据突袭进行结果获得奖励和排行榜奖励。",
      "zh_tw": "• 突襲是挑戰強大Boss的內容。_x000D_\n• 會根據對Boss累計造成的傷害量反映記錄，達成更高成績非常重要。_x000D_\n• 可根據突襲進行結果獲得獎勵和排行榜獎勵。",
      "id": "• Raid adalah konten di mana kamu menantang bos yang kuat.\n• Rekormu didasarkan pada total kerusakan yang kamu berikan kepada bos, jadi mencapai hasil yang lebih tinggi sangat penting.\n• Tergantung hasil Raid, kamu bisa mendapatkan hadiah dan hadiah peringkat."
    },
    {
      "KeyText": "help_main_text_4_4",
      "kr": "• 소환은 다이아몬드를 사용해 새로운 사도와 조커를 획득하는 기능입니다.\n• 원하는 소환 배너를 선택한 뒤, 필요한 재화를 사용해 소환을 진행할 수 있습니다.\n• 소환 결과에 따라 사도, 조커, 조각 등 다양한 보상을 획득할 수 있습니다.",
      "en": "• Summon is a feature that lets you use Diamonds to obtain new Apostles and Jokers.\n• After selecting the Summon banner you want, you can proceed with the Summon using the required currency.\n• Depending on the Summon result, you can obtain various rewards such as Apostles, Jokers, and shards.",
      "jp": "• 召喚は、ダイヤを使って新しい使徒やジョーカーを獲得する機能です。\n• 希望する召喚バナーを選択した後、必要な財貨を使って召喚を行うことができます。\n• 召喚結果に応じて、使徒、ジョーカー、欠片など、さまざまな報酬を獲得できます。",
      "th": "• การอัญเชิญเป็นฟังก์ชันที่ให้คุณใช้เพชรเพื่อรับแองเจิลและโจ๊กเกอร์ใหม่\n• หลังจากเลือกแบนเนอร์อัญเชิญที่ต้องการแล้ว คุณสามารถใช้งานการอัญเชิญด้วยสกุลเงินที่ต้องใช้ได้\n• ตามผลลัพธ์ของการอัญเชิญ คุณจะได้รับรางวัลหลากหลาย เช่น แองเจิล โจ๊กเกอร์ และชิ้นส่วน",
      "zh_cn": "• 召唤是使用钻石获得新使徒和小丑的功能。_x000D_\n• 选择想要的召唤卡池后，可使用所需货币进行召唤。_x000D_\n• 根据召唤结果，可获得使徒、小丑、碎片等各种奖励。",
      "zh_tw": "• 召喚是使用鑽石獲得新使徒和小丑的功能。_x000D_\n• 選擇想要的召喚卡池後，可使用所需貨幣進行召喚。_x000D_\n• 根據召喚結果，可獲得使徒、小丑、碎片等各種獎勵。",
      "id": "• Summon adalah fitur yang memungkinkan kamu menggunakan Diamond untuk mendapatkan Angel dan Joker baru.\n• Setelah memilih banner Summon yang diinginkan, kamu bisa melakukan Summon menggunakan mata uang yang diperlukan.\n• Tergantung hasil Summon, kamu bisa mendapatkan berbagai hadiah seperti Angel, Joker, dan shard."
    },
    {
      "KeyText": "help_main_text_4_5",
      "kr": "• 상점은 게임에 필요한 다양한 상품을 구매할 수 있는 기능입니다.\n• 카테고리별 상품을 확인한 뒤, 원하는 항목을 선택해 구매할 수 있습니다.\n• 판매 중인 상품과 구매 조건은 종류에 따라 다를 수 있습니다.",
      "en": "• The Shop is a feature where you can purchase various items needed in the game.\n• After checking the products in each category, you can select and purchase the item you want.\n• Available products and purchase conditions may vary depending on the category.",
      "jp": "• ショップは、ゲームに必要なさまざまな商品を購入できる機能です。\n• カテゴリーごとの商品を確認した後、希望する項目を選んで購入できます。\n• 販売中の商品や購入条件は、種類によって異なる場合があります。",
      "th": "• ร้านค้าเป็นฟังก์ชันที่ให้คุณซื้อสินค้าหลากหลายที่จำเป็นภายในเกมได้\n• หลังจากตรวจสอบสินค้าตามหมวดหมู่แล้ว คุณสามารถเลือกและซื้อรายการที่ต้องการได้\n• สินค้าที่วางจำหน่ายและเงื่อนไขการซื้ออาจแตกต่างกันไปตามประเภท",
      "zh_cn": "• 商店是可购买游戏所需各种商品的功能。_x000D_\n• 查看各类别商品后，可选择想要的项目进行购买。_x000D_\n• 正在出售的商品和购买条件可能会根据种类而有所不同。",
      "zh_tw": "• 商店是可購買遊戲所需各種商品的功能。_x000D_\n• 查看各類別商品後，可選擇想要的項目進行購買。_x000D_\n• 正在出售的商品和購買條件可能會根據種類而有所不同。",
      "id": "• Toko adalah fitur di mana kamu bisa membeli berbagai item yang dibutuhkan dalam game.\n• Setelah memeriksa produk di setiap kategori, kamu bisa memilih dan membeli item yang diinginkan.\n• Produk yang tersedia dan kondisi pembelian bisa berbeda tergantung kategori."
    },
    {
      "KeyText": "help_main_text_4_6",
      "kr": "• 스테이지 순찰은 진행한 스테이지를 기반으로 보상을 획득할 수 있는 콘텐츠입니다.\n• 일정 시간이 지나면 보상을 획득하며, 챕터 선택 화면에서 이를 확인하고 수령할 수 있습니다.\n• 더 높은 스테이지를 진행할수록 순찰 보상이 달라질 수 있습니다.",
      "en": "• Stage Patrol is content where you can earn rewards based on the stages you have progressed through.\n• After a certain amount of time passes, rewards become available, and you can check and claim them from the chapter selection screen.\n• Patrol rewards may vary depending on how far you have progressed in stages.",
      "jp": "• ステージ巡回は、進行したステージをもとに報酬を獲得できるコンテンツです。\n• 一定時間が経過すると報酬を獲得でき、チャプター選択画面で確認して受け取ることができます。\n• より高いステージまで進行するほど、巡回報酬の内容が変化する場合があります。",
      "th": "• การลาดตระเวนสเตจคือคอนเทนต์ที่คุณสามารถรับรางวัลได้ตามความคืบหน้าของสเตจที่เล่นไปแล้ว\n• เมื่อเวลาผ่านไปตามกำหนด คุณจะได้รับรางวัล และสามารถตรวจสอบพร้อมรับได้จากหน้าจอเลือกบท\n• ยิ่งคุณผ่านสเตจที่สูงขึ้น รางวัลจากการลาดตระเวนอาจเปลี่ยนแปลงไปได้",
      "zh_cn": "• 关卡巡逻是可根据已进行的关卡获得奖励的内容。_x000D_\n• 经过一定时间后可获得奖励，并可在章节选择界面确认和领取。_x000D_\n• 进行到更高关卡时，巡逻奖励可能会有所不同。",
      "zh_tw": "• 關卡巡邏是可根據已進行的關卡獲得獎勵的內容。_x000D_\n• 經過一定時間後可獲得獎勵，並可在章節選擇介面確認和領取。_x000D_\n• 進行到更高關卡時，巡邏獎勵可能會有所不同。",
      "id": "• Stage Patrol adalah konten di mana kamu bisa mendapatkan hadiah berdasarkan stage yang telah kamu selesaikan.\n• Setelah waktu tertentu berlalu, hadiah tersedia, dan kamu bisa memeriksanya serta mengklaimnya dari layar pemilihan chapter.\n• Hadiah Patrol bisa berbeda tergantung seberapa jauh kamu telah maju di stage."
    },
    {
      "KeyText": "help_main_text_4_7",
      "kr": "• 호감도는 메인 화면의 호감도 버튼을 통해 진입합니다.\n• 호감도 메뉴에서 사도에게 선물을 주면 호감도가 상승합니다.\n• 사도의 선물은 소환 또는 컨텐츠 보상 등으로 획득합니다.",
      "en": "• You can access Affection through the Affection button on the main screen.\n• In the Affection menu, giving gifts to an Apostle will increase Affection.\n• Gifts for Apostles can be obtained through Summons or content rewards.",
      "jp": "• 好感度は、メイン画面の好感度ボタンから入ることができます。\n• 好感度メニューで使徒にプレゼントを贈ると、好感度が上昇します。\n• 使徒へのプレゼントは、ガチャやコンテンツ報酬などで獲得できます。",
      "th": "• คุณสามารถเข้าสู่ค่าความชอบได้ผ่านปุ่มค่าความชอบบนหน้าหลัก\n• ในเมนูค่าความชอบ เมื่อมอบของขวัญให้แองเจิล ค่าความชอบจะเพิ่มขึ้น\n• ของขวัญสำหรับแองเจิลสามารถรับได้จากกาชาหรือรางวัลจากคอนเทนต์ต่าง ๆ",
      "zh_cn": "• 好感度可通过主界面的好感度按钮进入。_x000D_\n• 在好感度菜单中向使徒赠送礼物，可提升好感度。_x000D_\n• 使徒的礼物可通过抽卡或内容奖励等方式获得。",
      "zh_tw": "• 好感度可透過主介面的好感度按鈕進入。_x000D_\n• 在好感度選單中向使徒贈送禮物，可提升好感度。_x000D_\n• 使徒的禮物可透過抽卡或內容獎勵等方式獲得。",
      "id": "• Kamu bisa mengakses Afeksi melalui tombol Afeksi di layar utama.\n• Di menu Afeksi, memberikan hadiah kepada Angel akan meningkatkan Afeksi.\n• Hadiah untuk Angel bisa didapatkan melalui Summon atau hadiah konten."
    },
    {
      "KeyText": "help_main_text_4_8",
      "kr": "• 호감도는 사도와의 유대 수준을 나타내는 시스템입니다.\n• 호감도를 높이면 일러스트, 스토리, 재화 등 다양한 보상을 획득할 수 있습니다.\n• 보상은 일정 호감도 단계에 도달하면 해금됩니다.",
      "en": "• You can access Affection through the Affection button on the main screen.\n• In the Affection menu, giving gifts to an Apostle will increase Affection.\n• Gifts for Apostles can be obtained through Summons or content rewards.",
      "jp": "• 好感度は、メイン画面の好感度ボタンから入ることができます。\n• 好感度メニューで使徒にプレゼントを贈ると、好感度が上昇します。\n• 使徒へのプレゼントは、ガチャやコンテンツ報酬などで獲得できます。",
      "th": "• คุณสามารถเข้าสู่ค่าความชอบได้ผ่านปุ่มค่าความชอบบนหน้าหลัก\n• ในเมนูค่าความชอบ เมื่อมอบของขวัญให้แองเจิล ค่าความชอบจะเพิ่มขึ้น\n• ของขวัญสำหรับแองเจิลสามารถรับได้จากกาชาหรือรางวัลจากคอนเทนต์ต่าง ๆ",
      "zh_cn": "• 好感度是表示与使徒之间羁绊程度的系统。_x000D_\n• 提升好感度后，可获得插图、故事、货币等各种奖励。_x000D_\n• 奖励会在达到指定好感度阶段时解锁。",
      "zh_tw": "• 好感度是表示與使徒之間羈絆程度的系統。_x000D_\n• 提升好感度後，可獲得插圖、故事、貨幣等各種獎勵。_x000D_\n• 獎勵會在達到指定好感度階段時解鎖。",
      "id": "• Kamu bisa mengakses Afeksi melalui tombol Afeksi di layar utama.\n• Di menu Afeksi, memberikan hadiah kepada Angel akan meningkatkan Afeksi.\n• Hadiah untuk Angel bisa didapatkan melalui Summon atau hadiah konten."
    },
    {
      "KeyText": "help_main_text_4_9",
      "kr": "• 메인 화면의 집 모양 아이콘을 누르면 홈 화면 설정으로 진입할 수 있습니다.\n• 홈 화면 설정에서는 원하는 배경, 캐릭터, 일러스트를 선택할 수 있습니다.\n• 설정한 내용은 메인 화면에 바로 반영됩니다.",
      "en": "• Tap the house-shaped icon on the main screen to open Home Screen Settings.\n• In Home Screen Settings, you can choose your preferred background, character, and illustration.\n• Your selected settings are applied to the main screen immediately.",
      "jp": "• メイン画面の家の形をしたアイコンをタップすると、ホーム画面設定に入ることができます。\n• ホーム画面設定では、好きな背景、キャラクター、イラストを選択できます。\n• 設定した内容はメイン画面にすぐ反映されます。",
      "th": "• เมื่อกดไอคอนรูปบ้านบนหน้าหลัก คุณจะเข้าสู่การตั้งค่าหน้าหลักได้\n• ในการตั้งค่าหน้าหลัก คุณสามารถเลือกพื้นหลัง ตัวละคร และภาพอิลลัสต์ที่ต้องการได้\n• การตั้งค่าที่เลือกจะถูกนำไปใช้กับหน้าหลักทันที",
      "zh_cn": "• 点击主界面的房子图标，即可进入主界面设置。_x000D_\n• 在主界面设置中，可选择想要的背景、角色和插图。_x000D_\n• 设置内容会立即反映到主界面。",
      "zh_tw": "• 點擊主介面的房子圖示，即可進入主介面設定。_x000D_\n• 在主介面設定中，可選擇想要的背景、角色和插圖。_x000D_\n• 設定內容會立即反映到主介面。",
      "id": "• Ketuk ikon berbentuk rumah di layar utama untuk membuka Pengaturan Layar Beranda.\n• Di Pengaturan Layar Beranda, kamu bisa memilih latar belakang, karakter, dan ilustrasi favoritmu.\n• Pengaturan yang dipilih langsung diterapkan ke layar utama."
    },
    {
      "KeyText": "help_main_text_4_10",
      "kr": "• 일일 미션은 매일 갱신되는 미션이며, 주간 미션은 일정 기간 동안 진행되는 미션입니다.\n• 각 미션을 완료하면 정해진 포인트와 보상을 획득할 수 있습니다.\n• 미션 종류에 따라 갱신 주기와 달성 조건이 서로 다를 수 있습니다.",
      "en": "• Daily Missions are missions that reset every day, while Weekly Missions are missions that progress over a set period.\n• When you complete each mission, you can earn the designated points and rewards.\n• Depending on the mission type, the reset cycle and completion conditions may differ.",
      "jp": "• デイリーミッションは毎日更新されるミッションであり、ウィークリーミッションは一定期間にわたって進行するミッションです。\n• 各ミッションを達成すると、決められたポイントや報酬を獲得できます。\n• ミッションの種類によって、更新周期や達成条件が異なる場合があります。",
      "th": "• ภารกิจรายวันคือภารกิจที่รีเซ็ตทุกวัน ส่วนภารกิจรายสัปดาห์คือภารกิจที่ดำเนินไปภายในช่วงเวลาที่กำหนด\n• เมื่อทำภารกิจแต่ละอย่างสำเร็จ คุณจะได้รับคะแนนและรางวัลตามที่กำหนด\n• ระยะเวลาการรีเซ็ตและเงื่อนไขการสำเร็จอาจแตกต่างกันไปตามประเภทของภารกิจ",
      "zh_cn": "• 每日任务是每天更新的任务，每周任务是在一定期间内进行的任务。_x000D_\n• 完成各任务后，可获得指定积分和奖励。_x000D_\n• 根据任务种类不同，更新周期和达成条件可能会有所不同。",
      "zh_tw": "• 每日任務是每天更新的任務，每週任務是在一定期間內進行的任務。_x000D_\n• 完成各任務後，可獲得指定積分和獎勵。_x000D_\n• 根據任務種類不同，更新週期和達成條件可能會有所不同。",
      "id": "• Misi Harian adalah misi yang direset setiap hari, sedangkan Misi Mingguan adalah misi yang berlangsung selama periode tertentu.\n• Saat kamu menyelesaikan setiap misi, kamu bisa mendapatkan poin dan hadiah yang ditentukan.\n• Tergantung jenis misi, siklus reset dan kondisi penyelesaian bisa berbeda."
    },
    {
      "KeyText": "help_main_text_4_11",
      "kr": "• 출석 보상은 정해진 기간 동안 게임에 접속하면 받을 수 있는 보상입니다.\n• 출석한 날짜에 따라 순서대로 보상을 획득할 수 있으며, 전체 출석에 따른 완주 보상도 받을 수 있습니다.\n• 출석 이벤트에서는 재화나 아이템 등 다양한 보상이 제공됩니다.",
      "en": "• Attendance Rewards are rewards you can receive by logging in to the game during a set period.\n• You can claim rewards in order based on the days you log in, and you may also receive a completion reward for full attendance.\n• Attendance events offer various rewards such as currencies and items.",
      "jp": "• 出席報酬は、決められた期間中にゲームへログインすることで受け取れる報酬です。\n• 出席した日数に応じて順番に報酬を獲得でき、全日出席による完走報酬も受け取ることができます。\n• 出席イベントでは、財貨やアイテムなどさまざまな報酬が提供されます。",
      "th": "• รางวัลเช็กอินคือรางวัลที่คุณจะได้รับเมื่อเข้าเกมภายในช่วงเวลาที่กำหนด\n• คุณสามารถรับรางวัลตามลำดับจากจำนวนวันที่เช็กอิน และอาจได้รับรางวัลครบกำหนดเมื่อเช็กอินครบทั้งหมด\n• อีเวนต์เช็กอินมอบรางวัลหลากหลาย เช่น สกุลเงินและไอเท็ม",
      "zh_cn": "• 签到奖励是在指定期间内登录游戏即可获得的奖励。_x000D_\n• 可根据签到日期依次获得奖励，也可获得完成全部签到的奖励。_x000D_\n• 签到活动中会提供货币、道具等各种奖励。",
      "zh_tw": "• 簽到獎勵是在指定期間內登入遊戲即可獲得的獎勵。_x000D_\n• 可根據簽到日期依序獲得獎勵，也可獲得完成全部簽到的獎勵。_x000D_\n• 簽到活動中會提供貨幣、道具等各種獎勵。",
      "id": "• Hadiah Kehadiran adalah hadiah yang bisa kamu terima dengan masuk ke game selama periode tertentu.\n• Kamu bisa mengklaim hadiah secara berurutan berdasarkan hari kamu masuk, dan kamu mungkin juga mendapatkan hadiah penyelesaian untuk kehadiran penuh.\n• Event kehadiran menawarkan berbagai hadiah seperti mata uang dan item."
    },
    {
      "KeyText": "help_main_text_4_12",
      "kr": "• 출석 보상은 정해진 기간 동안 게임에 접속하면 받을 수 있는 보상입니다.\n• 보상은 실제 날짜와 관계없이 출석한 횟수에 따라 순서대로 지급됩니다.\n• 모든 출석 보상을 받으면 완주 보상도 획득할 수 있습니다.",
      "en": "• Attendance Rewards are rewards you can receive by logging in to the game during a set period.\n• Rewards are granted in order based on the number of times you check in, regardless of the actual date.\n• If you collect all Attendance Rewards, you can also obtain a completion reward.",
      "jp": "• 出席報酬は、決められた期間中にゲームへログインすることで受け取れる報酬です。\n• 報酬は実際の日付に関係なく、出席した回数に応じて順番に支給されます。\n• すべての出席報酬を受け取ると、完走報酬も獲得できます。",
      "th": "• รางวัลเช็กอินคือรางวัลที่คุณจะได้รับเมื่อเข้าเกมภายในช่วงเวลาที่กำหนด\n• รางวัลจะมอบให้ตามลำดับจากจำนวนครั้งที่เช็กอิน โดยไม่ขึ้นอยู่กับวันที่จริง\n• เมื่อรับรางวัลเช็กอินครบทั้งหมดแล้ว คุณจะได้รับรางวัลครบกำหนดด้วย",
      "zh_cn": "• 签到奖励是在指定期间内登录游戏即可获得的奖励。_x000D_\n• 奖励会根据签到次数依次发放，与实际日期无关。_x000D_\n• 领取所有签到奖励后，还可获得完成奖励。",
      "zh_tw": "• 簽到獎勵是在指定期間內登入遊戲即可獲得的獎勵。_x000D_\n• 獎勵會根據簽到次數依序發放，與實際日期無關。_x000D_\n• 領取所有簽到獎勵後，還可獲得完成獎勵。",
      "id": "• Hadiah Kehadiran adalah hadiah yang bisa kamu terima dengan masuk ke game selama periode tertentu.\n• Hadiah diberikan secara berurutan berdasarkan jumlah kali kamu check-in, terlepas dari tanggal sebenarnya.\n• Jika kamu mengumpulkan semua Hadiah Kehadiran, kamu juga bisa mendapatkan hadiah penyelesaian."
    },
    {
      "KeyText": "help_main_title_5",
      "kr": "🌱 초보자 가이드",
      "en": "🌱 Beginner's Guide",
      "jp": "🌱 初心者ガイド",
      "th": "🌱 คู่มือสำหรับผู้เริ่มต้น",
      "zh_cn": "🌱 新手指南",
      "zh_tw": "🌱 新手指南",
      "id": "🌱 Panduan Pemula"
    },
    {
      "KeyText": "help_main_title_5_1",
      "kr": "전투가 어려울 때는 어떻게 해야 하나요?",
      "en": "What should I do if battles feel too difficult?",
      "jp": "戦闘が難しいときはどうすればいいですか？",
      "th": "ควรทำอย่างไรหากการต่อสู้ยากเกินไป?",
      "zh_cn": "战斗困难时该怎么办？",
      "zh_tw": "戰鬥困難時該怎麼辦？",
      "id": "Apa yang harus dilakukan jika pertempuran terasa terlalu sulit?"
    },
    {
      "KeyText": "help_main_title_5_2",
      "kr": "초반에는 어떻게 플레이하면 좋나요?",
      "en": "How should I play in the early game?",
      "jp": "序盤はどのようにプレイするとよいですか？",
      "th": "ในช่วงต้นเกมควรเล่นอย่างไร?",
      "zh_cn": "前期应该如何游玩？",
      "zh_tw": "前期應該如何遊玩？",
      "id": "Bagaimana cara bermain di awal game?"
    },
    {
      "KeyText": "help_main_text_5_1",
      "kr": "• 사도와 조커를 강화하고, 현재 전투에 맞는 편성으로 조정해 보세요.\n• 플레잉 카드, 오버카드, 인챈트, 쥬얼 카드 등 전투에 도움이 되는 요소를 함께 활용하면 더욱 유리해집니다.\n• 스테이지를 다시 도전하면서 덱 구성과 전략을 바꾸어 보는 것도 도움이 됩니다.",
      "en": "• Try upgrading your Apostles and Jokers, and adjust your setup to fit the current battle.\n• You can gain an advantage by making good use of battle elements such as Playing Cards, Overcards, Enchants, and Jewel Cards.\n• Retrying the stage and changing your deck composition and strategy can also help.",
      "jp": "• 使徒やジョーカーを強化し、現在の戦闘に合った編成に調整してみましょう。\n• プレイングカード、オーバーカード、エンチャント、ジュエルカードなど、戦闘に役立つ要素をあわせて活用すると、より有利になります。\n• ステージに再挑戦しながら、デッキ構成や戦略を変えてみるのも効果的です。",
      "th": "• ลองอัปเกรดแองเจิลและโจ๊กเกอร์ พร้อมปรับการจัดทีมให้เหมาะกับการต่อสู้ในปัจจุบัน\n• คุณจะได้เปรียบมากขึ้น หากใช้สิ่งที่ช่วยในการต่อสู้ร่วมกันให้ดี เช่น การ์ดเล่น โอเวอร์การ์ด การเสริมพลัง และการ์ดจิวเวล\n• การลองท้าทายสเตจซ้ำ พร้อมปรับเด็คและเปลี่ยนกลยุทธ์ ก็สามารถช่วยได้เช่นกัน",
      "zh_cn": "• 试着强化使徒和小丑，并调整为适合当前战斗的编队。_x000D_\n• 同时活用扑克牌、超限牌、附魔、宝石牌等有助于战斗的要素，会更加有利。_x000D_\n• 重新挑战关卡，并尝试改变牌组构成和策略，也会有所帮助。",
      "zh_tw": "• 試著強化使徒和小丑，並調整為適合目前戰鬥的編隊。_x000D_\n• 同時活用撲克牌、超限牌、附魔、寶石牌等有助於戰鬥的要素，會更加有利。_x000D_\n• 重新挑戰關卡，並嘗試改變牌組構成和策略，也會有所幫助。",
      "id": "• Coba upgrade Angel dan Joker, dan sesuaikan susunanmu untuk pertempuran saat ini.\n• Kamu bisa mendapatkan keunggulan dengan memanfaatkan elemen pertempuran seperti Kartu Main, Overcard, Enchant, dan Jewel Card.\n• Mencoba ulang stage dan mengubah komposisi deck serta strategi juga bisa membantu."
    },
    {
      "KeyText": "help_main_text_5_2",
      "kr": "• 초반에는 무리하게 높은 족보를 노리기보다, 자주 만들 수 있는 족보로 안정적으로 전투를 이어가는 것이 중요합니다.\n• 상점과 보상에서는 현재 덱과 잘 맞는 조커, 오버카드, 강화 요소를 선택해 점점 강해지는 흐름을 만드는 것이 좋습니다.\n• 이것저것 고르게 챙기기보다는, 잘 나오는 족보 하나를 중심으로 방향을 정해 육성하면 더 수월하게 진행할 수 있습니다.",
      "en": "• In the early game, it is more important to maintain a stable battle flow with hands you can make often rather than forcing high-ranking hands.\n• In the shop and from rewards, it is best to choose Jokers, Overcards, and upgrade elements that fit your current deck to build a steady path to becoming stronger.\n• Rather than trying to invest in everything evenly, it is easier to progress by focusing on one hand that appears often and building around it.",
      "jp": "• 序盤は、無理に高い役を狙うよりも、作りやすい役で安定して戦闘を続けることが重要です。\n• ショップや報酬では、現在のデッキと相性のよいジョーカー、オーバーカード、強化要素を選び、少しずつ強くなっていく流れを作るのがおすすめです。\n• あれこれ均等に伸ばすよりも、出やすい役をひとつ軸にして方向性を決めて育成したほうが、よりスムーズに進められます。",
      "th": "• ในช่วงต้นเกม สิ่งสำคัญคือการต่อสู้อย่างมั่นคงด้วยลำดับไพ่ที่ทำได้บ่อย มากกว่าการฝืนไล่ลำดับไพ่ระดับสูง\n• ในร้านค้าและรางวัลต่าง ๆ ควรเลือกโจ๊กเกอร์ โอเวอร์การ์ด และองค์ประกอบการเสริมพลังที่เข้ากับเด็คปัจจุบันของคุณ เพื่อสร้างจังหวะการเติบโตให้แข็งแกร่งขึ้นอย่างต่อเนื่อง\n• แทนที่จะกระจายพัฒนาไปทุกอย่างอย่างเท่า ๆ กัน การโฟกัสไปที่ลำดับไพ่แบบหนึ่งที่ออกบ่อยและพัฒนาโดยยึดสิ่งนั้นเป็นแกน จะช่วยให้เล่นต่อได้ง่ายขึ้น",
      "zh_cn": "• 前期与其勉强追求高级牌型，更重要的是用容易组成的牌型稳定推进战斗。_x000D_\n• 在商店和奖励中，最好选择与当前牌组契合的小丑、超限牌和强化要素，逐步建立变强的节奏。_x000D_\n• 与其什么都平均获取，不如围绕一个容易出现的牌型确定方向并进行培养，这样会更容易推进。",
      "zh_tw": "• 前期與其勉強追求高級牌型，更重要的是用容易組成的牌型穩定推進戰鬥。_x000D_\n• 在商店和獎勵中，最好選擇與目前牌組契合的小丑、超限牌和強化要素，逐步建立變強的節奏。_x000D_\n• 與其什麼都平均獲取，不如圍繞一個容易出現的牌型確定方向並進行培養，這樣會更容易推進。",
      "id": "• Di awal game, lebih penting untuk mempertahankan alur pertempuran yang stabil dengan kombinasi yang sering bisa kamu buat daripada memaksakan kombinasi tinggi.\n• Di toko dan dari hadiah, sebaiknya pilih Joker, Overcard, dan elemen upgrade yang cocok dengan deck saat ini untuk membangun jalur yang konsisten menjadi lebih kuat.\n• Daripada mencoba berinvestasi di segalanya secara merata, lebih mudah untuk maju dengan berfokus pada satu kombinasi yang sering muncul dan membangun strategi di sekitarnya."
    },
    {
      "KeyText": "help_main_title_6",
      "kr": "⚙️ 설정",
      "en": "⚙️ Settings",
      "jp": "⚙️ 設定",
      "th": "⚙️ การตั้งค่า",
      "zh_cn": "⚙️ 设置",
      "zh_tw": "⚙️ 設定",
      "id": "⚙️ Pengaturan"
    },
    {
      "KeyText": "help_main_title_6_1",
      "kr": "소리와 음악은 어떻게 끄나요?",
      "en": "How do I turn off sound and music?",
      "jp": "音と音楽はどうやってオフにしますか？",
      "th": "ปิดเสียงและเพลงอย่างไร?",
      "zh_cn": "如何关闭声音和音乐？",
      "zh_tw": "如何關閉聲音和音樂？",
      "id": "Bagaimana cara mematikan suara dan musik?"
    },
    {
      "KeyText": "help_main_title_6_2",
      "kr": "알림은 어떻게 끄나요?",
      "en": "How do I turn off notifications?",
      "jp": "通知はどうやってオフにしますか？",
      "th": "ปิดการแจ้งเตือนอย่างไร?",
      "zh_cn": "如何关闭通知？",
      "zh_tw": "如何關閉通知？",
      "id": "Bagaimana cara mematikan notifikasi?"
    },
    {
      "KeyText": "help_main_title_6_3",
      "kr": "게임 언어는 어떻게 바꾸나요?",
      "en": "How do I change the game language?",
      "jp": "ゲーム言語はどうやって変更しますか？",
      "th": "เปลี่ยนภาษาของเกมอย่างไร?",
      "zh_cn": "如何更改游戏语言？",
      "zh_tw": "如何更改遊戲語言？",
      "id": "Bagaimana cara mengubah bahasa game?"
    },
    {
      "KeyText": "help_main_title_6_4",
      "kr": "저사양 모드는 무엇인가요?",
      "en": "What is Low Spec Mode?",
      "jp": "低スペックモードとは何ですか？",
      "th": "โหมดประหยัดสเปกคืออะไร?",
      "zh_cn": "什么是低配置模式？",
      "zh_tw": "什麼是低配置模式？",
      "id": "Apa itu Mode Spec Rendah?"
    },
    {
      "KeyText": "help_main_title_6_5",
      "kr": "버튼 위치는 어떻게 바꾸나요?",
      "en": "How do I change the button positions?",
      "jp": "ボタンの位置はどうやって変更しますか？",
      "th": "เปลี่ยนตำแหน่งปุ่มอย่างไร?",
      "zh_cn": "如何更改按钮位置？",
      "zh_tw": "如何更改按鈕位置？",
      "id": "Bagaimana cara mengubah posisi tombol?"
    },
    {
      "KeyText": "help_main_text_6_1",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 설정 메뉴로 이동합니다.\n• 설정 메뉴에서 소리와 음악 옵션을 각각 조절하거나 끌 수 있습니다.\n• 변경한 설정은 즉시 적용됩니다.",
      "en": "• Tap the menu button at the top right of the main screen to open the Settings menu.\n• In the Settings menu, you can adjust or turn off the sound and music options separately.\n• Your changes are applied immediately.",
      "jp": "• メイン画面右上のメニューボタンをタップして、設定メニューへ移動します。\n• 設定メニューでは、音と音楽の項目をそれぞれ調整したり、オフにしたりできます。\n• 変更した設定はすぐに反映されます。",
      "th": "• กดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูการตั้งค่า\n• ในเมนูการตั้งค่า คุณสามารถปรับหรือปิดตัวเลือกเสียงและเพลงแยกกันได้\n• การตั้งค่าที่เปลี่ยนจะมีผลทันที",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入设置菜单。_x000D_\n• 可在设置菜单中分别调整或关闭声音和音乐选项。_x000D_\n• 更改后的设置会立即应用。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入設定選單。_x000D_\n• 可在設定選單中分別調整或關閉聲音和音樂選項。_x000D_\n• 更改後的設定會立即套用。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu Pengaturan.\n• Di menu Pengaturan, kamu bisa menyesuaikan atau mematikan opsi suara dan musik secara terpisah.\n• Perubahanmu langsung diterapkan."
    },
    {
      "KeyText": "help_main_text_6_2",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 설정 메뉴로 이동합니다.\n• 설정 메뉴에서 알림 옵션을 끄면 푸시 알림을 받지 않게 됩니다.\n• 기기 설정에 따라 알림 허용 상태가 함께 적용될 수 있습니다.",
      "en": "• Tap the menu button at the top right of the main screen to open the Settings menu.\n• If you turn off the notification option in the Settings menu, you will no longer receive push notifications.\n• Depending on your device settings, the notification permission status may also apply.",
      "jp": "• メイン画面右上のメニューボタンをタップして、設定メニューへ移動します。\n• 設定メニューで通知オプションをオフにすると、プッシュ通知を受け取らなくなります。\n• 端末の設定によっては、通知の許可状態もあわせて適用される場合があります。",
      "th": "• กดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูการตั้งค่า\n• หากปิดตัวเลือกการแจ้งเตือนในเมนูการตั้งค่า คุณจะไม่ได้รับการแจ้งเตือนแบบพุชอีก\n• สถานะการอนุญาตการแจ้งเตือนจากการตั้งค่าของอุปกรณ์อาจมีผลร่วมด้วย ขึ้นอยู่กับการตั้งค่าเครื่อง",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入设置菜单。_x000D_\n• 在设置菜单中关闭通知选项后，将不会收到推送通知。_x000D_\n• 根据设备设置，通知允许状态也可能一并适用。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入設定選單。_x000D_\n• 在設定選單中關閉通知選項後，將不會收到推播通知。_x000D_\n• 根據裝置設定，通知允許狀態也可能一併適用。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu Pengaturan.\n• Jika kamu mematikan opsi notifikasi di menu Pengaturan, kamu tidak akan lagi menerima notifikasi push.\n• Bergantung pada pengaturan perangkatmu, status izin notifikasi juga bisa diterapkan."
    },
    {
      "KeyText": "help_main_text_6_3",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 설정 메뉴로 이동합니다.\n• 설정 메뉴에서 언어 옵션을 선택한 뒤, 원하는 언어로 변경할 수 있습니다.\n• 변경한 언어 설정은 즉시 적용되거나, 일부 화면은 다시 진입 후 반영될 수 있습니다.",
      "en": "• Tap the menu button at the top right of the main screen to open the Settings menu.\n• In the Settings menu, select the language option to change the game to your preferred language.\n• The changed language setting may be applied immediately, or some screens may reflect it after re-entering them.",
      "jp": "• メイン画面右上のメニューボタンをタップして、設定メニューへ移動します。\n• 設定メニューで言語オプションを選択すると、希望する言語に変更できます。\n• 変更した言語設定はすぐに反映される場合もありますが、一部の画面では再度入り直した後に反映されることがあります。",
      "th": "• กดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูการตั้งค่า\n• ในเมนูการตั้งค่า ให้เลือกตัวเลือกภาษาเพื่อเปลี่ยนเป็นภาษาที่ต้องการ\n• การตั้งค่าภาษาที่เปลี่ยนไปอาจมีผลทันที หรือบางหน้าจออาจแสดงผลหลังจากเข้าใหม่อีกครั้ง",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入设置菜单。_x000D_\n• 在设置菜单中选择语言选项后，可更改为想要的语言。_x000D_\n• 更改后的语言设置会立即应用，部分界面可能需要重新进入后才会反映。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入設定選單。_x000D_\n• 在設定選單中選擇語言選項後，可更改為想要的語言。_x000D_\n• 更改後的語言設定會立即套用，部分介面可能需要重新進入後才會反映。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu Pengaturan.\n• Di menu Pengaturan, pilih opsi bahasa untuk mengubah game ke bahasa pilihanmu.\n• Pengaturan bahasa yang diubah mungkin langsung diterapkan, atau beberapa layar mungkin mencerminkannya setelah masuk kembali."
    },
    {
      "KeyText": "help_main_text_6_4",
      "kr": "• 저사양 모드는 그래픽 품질을 낮춰 기기 부담을 줄이는 기능입니다.\n• 기기 성능이 낮거나 발열, 끊김 현상이 있을 때 사용하면 보다 쾌적하게 플레이할 수 있습니다.\n• 일부 설정은 변경 후 다시 적용되기까지 시간이 걸리거나 재시작이 필요할 수 있습니다.",
      "en": "• Low Spec Mode is a feature that lowers graphic quality to reduce the load on your device.\n• If your device has lower performance or experiences heat or lag, using this mode can make gameplay smoother.\n• Some settings may take time to apply after being changed or may require a restart.",
      "jp": "• 低スペックモードは、グラフィック品質を下げて端末への負荷を軽減する機能です。\n• 端末の性能が低い場合や、発熱や動作の重さが気になる場合に使用すると、より快適にプレイできます。\n• 一部の設定は、変更後に反映されるまで時間がかかったり、再起動が必要になったりする場合があります。",
      "th": "• โหมดประหยัดสเปกเป็นฟังก์ชันที่ลดคุณภาพกราฟิกเพื่อลดภาระของอุปกรณ์\n• หากอุปกรณ์ของคุณมีประสิทธิภาพต่ำ หรือมีอาการร้อนและกระตุก การใช้โหมดนี้จะช่วยให้เล่นได้ลื่นไหลยิ่งขึ้น\n• การตั้งค่าบางอย่างอาจใช้เวลาสักระยะกว่าจะมีผลหลังจากเปลี่ยน หรืออาจต้องรีสตาร์ต",
      "zh_cn": "• 低配置模式是降低画质，减轻设备负担的功能。_x000D_\n• 当设备性能较低，或出现发热、卡顿现象时使用，可获得更流畅的游玩体验。_x000D_\n• 部分设置更改后，可能需要一段时间才会应用，或需要重新启动。",
      "zh_tw": "• 低配置模式是降低畫質，減輕裝置負擔的功能。_x000D_\n• 當裝置效能較低，或出現發熱、卡頓現象時使用，可獲得更流暢的遊玩體驗。_x000D_\n• 部分設定更改後，可能需要一段時間才會套用，或需要重新啟動。",
      "id": "• Mode Spec Rendah adalah fitur yang menurunkan kualitas grafis untuk mengurangi beban pada perangkatmu.\n• Jika perangkatmu memiliki performa lebih rendah atau mengalami panas atau lag, menggunakan mode ini dapat membuat gameplay lebih lancar.\n• Beberapa pengaturan mungkin memerlukan waktu untuk diterapkan setelah diubah atau mungkin memerlukan restart."
    },
    {
      "KeyText": "help_main_text_6_5",
      "kr": "• 버튼 위치 변경은 전투 화면에서 액션과 버리기 버튼의 위치를 바꾸는 기능입니다.\n• 설정 메뉴에서 해당 옵션을 켜면 두 버튼의 위치가 서로 바뀝니다.\n• 익숙한 배치에 맞춰 더 편하게 전투를 진행할 수 있습니다.",
      "en": "• Change Button Position is a feature that swaps the positions of the Action and Discard buttons on the battle screen.\n• If you turn on this option in the Settings menu, the positions of the two buttons will be switched.\n• This lets you battle more comfortably with the layout that feels most familiar to you.",
      "jp": "• ボタン位置変更は、戦闘画面でアクションボタンと捨てるボタンの位置を入れ替える機能です。\n• 設定メニューでこのオプションをオンにすると、2つのボタンの位置が入れ替わります。\n• 慣れた配置に合わせて、より快適に戦闘を進めることができます。",
      "th": "• การเปลี่ยนตำแหน่งปุ่มเป็นฟังก์ชันที่สลับตำแหน่งของปุ่มแอ็กชันและปุ่มทิ้งบนหน้าจอการต่อสู้\n• เมื่อเปิดตัวเลือกนี้ในเมนูการตั้งค่า ตำแหน่งของปุ่มทั้งสองจะสลับกัน\n• คุณจะสามารถต่อสู้ได้สะดวกยิ่งขึ้นด้วยรูปแบบการจัดวางที่คุ้นเคยกับคุณ",
      "zh_cn": "• 按钮位置更改是调整战斗界面中行动和弃牌按钮位置的功能。_x000D_\n• 在设置菜单中开启该选项后，两个按钮的位置会互换。_x000D_\n• 可根据熟悉的布局，更舒适地进行战斗。",
      "zh_tw": "• 按鈕位置更改是調整戰鬥介面中行動和棄牌按鈕位置的功能。_x000D_\n• 在設定選單中開啟該選項後，兩個按鈕的位置會互換。_x000D_\n• 可根據熟悉的布局，更舒適地進行戰鬥。",
      "id": "• Ubah Posisi Tombol adalah fitur yang menukar posisi tombol Aksi dan Buang di layar pertempuran.\n• Jika kamu mengaktifkan opsi ini di menu Pengaturan, posisi kedua tombol akan ditukar.\n• Ini memungkinkan kamu bertarung dengan lebih nyaman dengan tata letak yang paling familiar bagimu."
    },
    {
      "KeyText": "help_main_title_7",
      "kr": "🔗 계정 연결",
      "en": "🔗 Account Linking",
      "jp": "🔗 アカウント連携",
      "th": "🔗 การเชื่อมต่อบัญชี",
      "zh_cn": "🔗 账号连接",
      "zh_tw": "🔗 帳號連接",
      "id": "🔗 Tautan Akun"
    },
    {
      "KeyText": "help_main_title_7_1",
      "kr": "게스트 계정은 무엇인가요?",
      "en": "What is a Guest Account?",
      "jp": "ゲストアカウントとは何ですか？",
      "th": "บัญชีผู้เยี่ยมชมคืออะไร?",
      "zh_cn": "什么是游客账号？",
      "zh_tw": "什麼是訪客帳號？",
      "id": "Apa itu Akun Tamu?"
    },
    {
      "KeyText": "help_main_title_7_2",
      "kr": "계정은 어떻게 연동하나요?",
      "en": "How do I link an account?",
      "jp": "アカウントはどのように連携しますか？",
      "th": "เชื่อมต่อบัญชีอย่างไร?",
      "zh_cn": "账号如何绑定？",
      "zh_tw": "帳號如何綁定？",
      "id": "Bagaimana cara menautkan akun?"
    },
    {
      "KeyText": "help_main_title_7_3",
      "kr": "계정 연동을 하면 데이터는 유지되나요?",
      "en": "Will my data be kept if I link an account?",
      "jp": "アカウント連携をするとデータは保持されますか？",
      "th": "เมื่อเชื่อมต่อบัญชีแล้ว ข้อมูลจะยังคงอยู่หรือไม่?",
      "zh_cn": "账号绑定后，数据会保留吗？",
      "zh_tw": "帳號綁定後，資料會保留嗎？",
      "id": "Apakah data saya akan disimpan jika saya menautkan akun?"
    },
    {
      "KeyText": "help_main_title_7_4",
      "kr": "다른 계정으로 연결하려면 어떻게 해야 하나요?",
      "en": "How do I switch to a different account?",
      "jp": "別のアカウントに連携するにはどうすればよいですか？",
      "th": "หากต้องการเชื่อมต่อกับบัญชีอื่น ต้องทำอย่างไร?",
      "zh_cn": "如何连接其他账号？",
      "zh_tw": "如何連接其他帳號？",
      "id": "Bagaimana cara beralih ke akun lain?"
    },
    {
      "KeyText": "help_main_title_7_5",
      "kr": "하나의 계정을 여러 플랫폼에 연동할 수 있나요?",
      "en": "Can one account be linked to multiple platforms?",
      "jp": "1つのアカウントを複数のプラットフォームに連携できますか？",
      "th": "หนึ่งบัญชีสามารถเชื่อมต่อกับหลายแพลตฟอร์มได้หรือไม่?",
      "zh_cn": "一个账号可以绑定多个平台吗？",
      "zh_tw": "一個帳號可以綁定多個平台嗎？",
      "id": "Bisakah satu akun ditautkan ke beberapa platform?"
    },
    {
      "KeyText": "help_main_title_7_6",
      "kr": "로그아웃은 어떻게 하나요?",
      "en": "How do I log out?",
      "jp": "ログアウトはどのようにしますか？",
      "th": "ออกจากระบบอย่างไร?",
      "zh_cn": "如何登出？",
      "zh_tw": "如何登出？",
      "id": "Bagaimana cara keluar?"
    },
    {
      "KeyText": "help_main_text_7_1",
      "kr": "• 게스트 계정은 별도의 계정 연동 없이 바로 게임을 시작할 수 있는 임시 계정입니다.\n• 빠르게 게임을 체험할 수 있지만, 기기 변경이나 앱 삭제 시 데이터가 유지되지 않습니다.\n• 안정적으로 데이터를 보관하려면 계정 연동을 진행하는 것이 좋습니다.",
      "en": "• A Guest Account is a temporary account that lets you start the game immediately without linking a separate account.\n• It allows you to try the game quickly, but your data will not be kept if you change devices or delete the app.\n• To keep your data safe, it is recommended to link your account.",
      "jp": "• ゲストアカウントは、別途アカウント連携をしなくてもすぐにゲームを始められる一時的なアカウントです。\n• 手軽にゲームを体験できますが、端末変更やアプリ削除を行うとデータは保持されません。\n• 安定してデータを保管するには、アカウント連携を行うことをおすすめします。",
      "th": "• บัญชีผู้เยี่ยมชมคือบัญชีชั่วคราวที่สามารถเริ่มเกมได้ทันทีโดยไม่ต้องเชื่อมต่อบัญชีแยกต่างหาก\n• แม้จะช่วยให้ลองเล่นเกมได้อย่างรวดเร็ว แต่หากเปลี่ยนอุปกรณ์หรือลบแอป ข้อมูลจะไม่ถูกเก็บไว้\n• หากต้องการเก็บข้อมูลอย่างปลอดภัย แนะนำให้เชื่อมต่อบัญชี",
      "zh_cn": "• 游客账号是不需要单独绑定账号，即可直接开始游戏的临时账号。_x000D_\n• 可以快速体验游戏，但更换设备或删除应用时，数据将无法保留。_x000D_\n• 若想稳定保存数据，建议进行账号绑定。",
      "zh_tw": "• 訪客帳號是不需要單獨綁定帳號，即可直接開始遊戲的臨時帳號。_x000D_\n• 可以快速體驗遊戲，但更換裝置或刪除應用程式時，資料將無法保留。_x000D_\n• 若想穩定保存資料，建議進行帳號綁定。",
      "id": "• Akun Tamu adalah akun sementara yang memungkinkan kamu langsung memulai game tanpa menautkan akun terpisah.\n• Ini memungkinkan kamu mencoba game dengan cepat, tetapi datamu tidak akan disimpan jika kamu mengganti perangkat atau menghapus app.\n• Untuk menjaga datamu tetap aman, disarankan untuk menautkan akunmu."
    },
    {
      "KeyText": "help_main_text_7_2",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 계정 로그인 메뉴로 이동합니다.\n• 원하는 플랫폼을 선택하면 계정 연동을 진행할 수 있습니다.\n• 연동이 완료되면 현재 플레이 데이터가 해당 계정에 연결됩니다.",
      "en": "• Tap the menu button at the top right of the main screen to open the account login menu.\n• Select the platform you want to proceed with account linking.\n• Once linking is complete, your current play data will be connected to that account.",
      "jp": "• メイン画面右上のメニューボタンをタップして、アカウントログインメニューへ移動します。\n• 希望するプラットフォームを選択すると、アカウント連携を進めることができます。\n• 連携が完了すると、現在のプレイデータがそのアカウントに連携されます。",
      "th": "• กดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูเข้าสู่ระบบบัญชี\n• เมื่อเลือกแพลตฟอร์มที่ต้องการ คุณจะสามารถดำเนินการเชื่อมต่อบัญชีได้\n• เมื่อเชื่อมต่อเสร็จสิ้น ข้อมูลการเล่นปัจจุบันจะถูกเชื่อมกับบัญชีนั้น",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入账号登录菜单。_x000D_\n• 选择想要的平台后，即可进行账号绑定。_x000D_\n• 绑定完成后，当前游玩数据将连接至该账号。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入帳號登入選單。_x000D_\n• 選擇想要的平台後，即可進行帳號綁定。_x000D_\n• 綁定完成後，目前遊玩資料將連接至該帳號。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu login akun.\n• Pilih platform yang kamu inginkan untuk melanjutkan penautaan akun.\n• Setelah penautaan selesai, data bermainmu saat ini akan terhubung ke akun tersebut."
    },
    {
      "KeyText": "help_main_text_7_3",
      "kr": "• 계정 연동을 완료하면 현재 플레이 중인 데이터를 해당 계정에 안전하게 연결할 수 있습니다.\n• 연동된 계정으로 로그인하면 기기를 변경하더라도 기존 데이터를 이어서 이용할 수 있습니다.\n• 안정적으로 데이터를 보관하려면 계정 연동을 진행하는 것이 좋습니다.",
      "en": "• Once account linking is complete, you can safely connect your current play data to that account.\n• If you log in with the linked account, you can continue using your existing data even if you change devices.\n• To keep your data safe and stable, it is recommended to link your account.",
      "jp": "• アカウント連携を完了すると、現在プレイ中のデータをそのアカウントに安全に連携できます。\n• 連携済みのアカウントでログインすれば、端末を変更しても既存のデータを引き続き利用できます。\n• 安定してデータを保管するには、アカウント連携を行うことをおすすめします。",
      "th": "• เมื่อเชื่อมต่อบัญชีเสร็จแล้ว คุณจะสามารถเชื่อมข้อมูลการเล่นปัจจุบันเข้ากับบัญชีนั้นได้อย่างปลอดภัย\n• หากเข้าสู่ระบบด้วยบัญชีที่เชื่อมต่อไว้ แม้เปลี่ยนอุปกรณ์ก็ยังสามารถใช้งานข้อมูลเดิมต่อได้\n• หากต้องการเก็บข้อมูลอย่างปลอดภัยและมั่นคง แนะนำให้เชื่อมต่อบัญชี",
      "zh_cn": "• 完成账号绑定后，可将当前游玩的数据安全连接至该账号。_x000D_\n• 使用已绑定账号登录时，即使更换设备，也可以继续使用既有数据。_x000D_\n• 若想稳定保存数据，建议进行账号绑定。",
      "zh_tw": "• 完成帳號綁定後，可將目前遊玩的資料安全連接至該帳號。_x000D_\n• 使用已綁定帳號登入時，即使更換裝置，也可以繼續使用既有資料。_x000D_\n• 若想穩定保存資料，建議進行帳號綁定。",
      "id": "• Setelah penautaan akun selesai, kamu bisa menghubungkan data bermainmu saat ini dengan aman ke akun tersebut.\n• Jika kamu masuk dengan akun yang ditautkan, kamu bisa terus menggunakan data yang ada meski mengganti perangkat.\n• Untuk menjaga data tetap aman dan stabil, disarankan untuk menautkan akunmu."
    },
    {
      "KeyText": "help_main_text_7_4",
      "kr": "• 하나의 게임 계정에는 여러 개의 소셜 계정을 연동할 수 있습니다.\n• 계정 로그인 메뉴에서 원하는 플랫폼으로 로그인하면 현재 게임 계정에 추가로 연동할 수 있습니다.\n• 추가 연동을 완료하면 연결된 소셜 계정으로 같은 게임 데이터를 이용할 수 있습니다.",
      "en": "• Multiple social accounts can be linked to a single game account.\n• In the account login menu, log in with the platform you want to additionally link it to your current game account.\n• Once the additional link is complete, you can use the same game data with any of the linked social accounts.",
      "jp": "• 1つのゲームアカウントには、複数のソーシャルアカウントを連携できます。\n• アカウントログインメニューで希望するプラットフォームにログインすると、現在のゲームアカウントに追加で連携できます。\n• 追加連携が完了すると、連携されたソーシャルアカウントで同じゲームデータを利用できます。",
      "th": "• หนึ่งบัญชีเกมสามารถเชื่อมต่อกับหลายบัญชีโซเชียลได้\n• ในเมนูเข้าสู่ระบบบัญชี เมื่อเข้าสู่ระบบด้วยแพลตฟอร์มที่ต้องการ ก็สามารถเชื่อมต่อเพิ่มเติมเข้ากับบัญชีเกมปัจจุบันได้\n• เมื่อเชื่อมต่อเพิ่มเติมเสร็จแล้ว คุณจะสามารถใช้ข้อมูลเกมเดียวกันผ่านบัญชีโซเชียลที่เชื่อมต่อไว้ได้",
      "zh_cn": "• 一个游戏账号可以绑定多个社交账号。_x000D_\n• 在账号登录菜单中使用想要的平台登录，即可追加绑定至当前游戏账号。_x000D_\n• 完成追加绑定后，可使用已连接的社交账号访问相同的游戏数据。",
      "zh_tw": "• 一個遊戲帳號可以綁定多個社群帳號。_x000D_\n• 在帳號登入選單中使用想要的平台登入，即可追加綁定至目前遊戲帳號。_x000D_\n• 完成追加綁定後，可使用已連接的社群帳號存取相同的遊戲資料。",
      "id": "• Beberapa akun sosial bisa ditautkan ke satu akun game.\n• Di menu login akun, masuk dengan platform yang kamu inginkan untuk menautkannya secara tambahan ke akun gamemu saat ini.\n• Setelah penautaan tambahan selesai, kamu bisa menggunakan data game yang sama dengan akun sosial yang terhubung."
    },
    {
      "KeyText": "help_main_text_7_5",
      "kr": "• 하나의 게임 계정에는 여러 플랫폼의 계정을 함께 연동할 수 있습니다.\n• 계정 로그인 메뉴에서 연동하지 않은 플랫폼을 선택하면 현재 사용 중인 게임 계정에 추가로 연결할 수 있습니다.\n• 추가로 연동한 플랫폼으로 로그인하더라도 동일한 게임 데이터를 이어서 이용할 수 있습니다.",
      "en": "• One game account can be linked with accounts from multiple platforms.\n• In the account login menu, select a platform that has not been linked yet to connect it additionally to your current game account.\n• Even if you log in through a platform linked later, you can continue using the same game data.",
      "jp": "• 1つのゲームアカウントには、複数のプラットフォームのアカウントを連携できます。\n• アカウントログインメニューで、まだ連携していないプラットフォームを選択すると、現在使用中のゲームアカウントに追加で連携できます。\n• 追加で連携したプラットフォームでログインしても、同じゲームデータを引き続き利用できます。",
      "th": "• หนึ่งบัญชีเกมสามารถเชื่อมต่อกับบัญชีจากหลายแพลตฟอร์มได้\n• ในเมนูเข้าสู่ระบบบัญชี หากเลือกแพลตฟอร์มที่ยังไม่ได้เชื่อมต่อ ก็สามารถเชื่อมเพิ่มเติมเข้ากับบัญชีเกมที่ใช้งานอยู่ในปัจจุบันได้\n• แม้จะเข้าสู่ระบบผ่านแพลตฟอร์มที่เชื่อมเพิ่มเติมภายหลัง คุณก็ยังสามารถใช้ข้อมูลเกมเดิมต่อได้",
      "zh_cn": "• 一个游戏账号可以同时绑定多个平台的账号。_x000D_\n• 在账号登录菜单中选择尚未绑定的平台，即可追加连接至当前使用中的游戏账号。_x000D_\n• 即使使用追加绑定的平台登录，也可以继续使用相同的游戏数据。",
      "zh_tw": "• 一個遊戲帳號可以同時綁定多個平台的帳號。_x000D_\n• 在帳號登入選單中選擇尚未綁定的平台，即可追加連接至目前使用中的遊戲帳號。_x000D_\n• 即使使用追加綁定的平台登入，也可以繼續使用相同的遊戲資料。",
      "id": "• Satu akun game bisa ditautkan dengan akun dari beberapa platform.\n• Di menu login akun, pilih platform yang belum ditautkan untuk menghubungkannya secara tambahan ke akun gamemu saat ini.\n• Meski kamu masuk melalui platform yang ditautkan kemudian, kamu tetap bisa menggunakan data game yang sama."
    },
    {
      "KeyText": "help_main_text_7_6",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 계정 로그인 메뉴로 이동합니다.\n• 계정 로그인 메뉴에서 로그아웃 버튼을 누르면 현재 계정에서 로그아웃할 수 있습니다.\n• 로그아웃 후에는 다른 계정으로 다시 로그인할 수 있습니다.",
      "en": "• Tap the menu button at the top right of the main screen to open the account login menu.\n• In the account login menu, tap the Log Out button to log out of the current account.\n• After logging out, you can log in again with a different account.",
      "jp": "• メイン画面右上のメニューボタンをタップして、アカウントログインメニューへ移動します。\n• アカウントログインメニューでログアウトボタンを押すと、現在のアカウントからログアウトできます。\n• ログアウト後は、別のアカウントで再度ログインできます。",
      "th": "• กดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูเข้าสู่ระบบบัญชี\n• ในเมนูเข้าสู่ระบบบัญชี กดปุ่มออกจากระบบเพื่อออกจากบัญชีปัจจุบัน\n• หลังจากออกจากระบบแล้ว คุณสามารถเข้าสู่ระบบอีกครั้งด้วยบัญชีอื่นได้",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入账号登录菜单。_x000D_\n• 在账号登录菜单中点击登出按钮，即可登出当前账号。_x000D_\n• 登出后，可以重新登录其他账号。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入帳號登入選單。_x000D_\n• 在帳號登入選單中點擊登出按鈕，即可登出目前帳號。_x000D_\n• 登出後，可以重新登入其他帳號。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu login akun.\n• Di menu login akun, ketuk tombol Keluar untuk keluar dari akun saat ini.\n• Setelah keluar, kamu bisa masuk lagi dengan akun yang berbeda."
    },
    {
      "KeyText": "help_main_title_8",
      "kr": "🛠️ 문제 해결",
      "en": "🛠️ Troubleshooting",
      "jp": "🛠️ トラブルシューティング",
      "th": "🛠️ การแก้ไขปัญหา",
      "zh_cn": "🛠️ 问题解决",
      "zh_tw": "🛠️ 問題解決",
      "id": "🛠️ Pemecahan Masalah"
    },
    {
      "KeyText": "help_main_title_8_1",
      "kr": "게임이 도중에 멈췄어요.",
      "en": "The game freezes during play.",
      "jp": "ゲームが途中で止まってしまいます。",
      "th": "เกมค้างระหว่างเล่น",
      "zh_cn": "游戏中途卡住了。",
      "zh_tw": "遊戲中途卡住了。",
      "id": "Game macet saat dimainkan."
    },
    {
      "KeyText": "help_main_title_8_2",
      "kr": "게임이 저절로 꺼져요.",
      "en": "The game closes by itself.",
      "jp": "ゲームが勝手に終了します。",
      "th": "เกมปิดเอง",
      "zh_cn": "游戏自动关闭了。",
      "zh_tw": "遊戲自動關閉了。",
      "id": "Game tiba-tiba mati sendiri."
    },
    {
      "KeyText": "help_main_title_8_3",
      "kr": "결제가 되지 않아요.",
      "en": "I cannot make a payment.",
      "jp": "決済ができません。",
      "th": "ไม่สามารถชำระเงินได้",
      "zh_cn": "无法付款。",
      "zh_tw": "無法付款。",
      "id": "Saya tidak bisa melakukan pembayaran."
    },
    {
      "KeyText": "help_main_title_8_4",
      "kr": "결제했는데 아이템을 받지 못했어요.",
      "en": "I made a payment but did not receive the item.",
      "jp": "決済したのにアイテムを受け取れませんでした。",
      "th": "ชำระเงินแล้วแต่ไม่ได้รับไอเท็ม",
      "zh_cn": "付款后没有收到道具。",
      "zh_tw": "付款後沒有收到道具。",
      "id": "Saya sudah membayar tetapi tidak menerima item."
    },
    {
      "KeyText": "help_main_title_8_5",
      "kr": "다른 문의는 어떻게 하나요?",
      "en": "How can I contact support for other inquiries?",
      "jp": "その他のお問い合わせはどうすればよいですか？",
      "th": "หากมีคำถามอื่น ๆ ต้องติดต่ออย่างไร?",
      "zh_cn": "其他问题该如何咨询？",
      "zh_tw": "其他問題該如何諮詢？",
      "id": "Bagaimana cara menghubungi dukungan untuk pertanyaan lain?"
    },
    {
      "KeyText": "help_main_text_8_1",
      "kr": "• 게임이 도중에 멈춘다면, 먼저 앱을 완전히 종료한 뒤 다시 실행해 주세요.\n• 네트워크 상태가 불안정하거나 기기 메모리가 부족한 경우에도 일시적으로 멈출 수 있습니다.\n• 같은 문제가 계속 발생하면 저사양 모드를 켜거나, 최신 버전으로 업데이트한 뒤 다시 확인해 주세요.",
      "en": "• If the game freezes during play, please fully close the app first and then launch it again.\n• The game may also freeze temporarily if the network connection is unstable or if your device is low on memory.\n• If the same issue continues, please turn on Low Spec Mode or update to the latest version and check again.",
      "jp": "• ゲームが途中で止まる場合は、まずアプリを完全に終了してから再起動してください。\n• ネットワーク接続が不安定な場合や、端末のメモリが不足している場合にも、一時的に止まることがあります。\n• 同じ問題が続く場合は、低スペックモードをオンにするか、最新バージョンにアップデートしたうえで再度ご確認ください。",
      "th": "• หากเกมค้างระหว่างเล่น กรุณาปิดแอปให้สมบูรณ์ก่อน แล้วจึงเปิดใช้งานอีกครั้ง\n• เกมอาจค้างชั่วคราวได้เช่นกัน หากการเชื่อมต่อเครือข่ายไม่เสถียร หรือหน่วยความจำของอุปกรณ์ไม่เพียงพอ\n• หากปัญหาเดิมยังเกิดขึ้นต่อเนื่อง กรุณาเปิดโหมดประหยัดสเปก หรืออัปเดตเป็นเวอร์ชันล่าสุด แล้วตรวจสอบอีกครั้ง",
      "zh_cn": "• 如果游戏中途卡住，请先完全关闭应用后重新启动。_x000D_\n• 网络状态不稳定或设备内存不足时，也可能会暂时卡住。_x000D_\n• 如果相同问题持续发生，请开启低配置模式，或更新至最新版本后再次确认。",
      "zh_tw": "• 如果遊戲中途卡住，請先完全關閉應用程式後重新啟動。_x000D_\n• 網路狀態不穩定或裝置記憶體不足時，也可能會暫時卡住。_x000D_\n• 如果相同問題持續發生，請開啟低配置模式，或更新至最新版本後再次確認。",
      "id": "• Jika game macet saat dimainkan, tutup app sepenuhnya terlebih dahulu lalu jalankan kembali.\n• Game juga bisa macet sementara jika koneksi jaringan tidak stabil atau memori perangkat rendah.\n• Jika masalah yang sama berlanjut, aktifkan Mode Spec Rendah atau perbarui ke versi terbaru dan coba lagi."
    },
    {
      "KeyText": "help_main_text_8_2",
      "kr": "• 게임이 저절로 종료된다면, 먼저 앱을 완전히 종료한 뒤 다시 실행해 주세요.\n• 기기 성능, 메모리 부족, 발열, 또는 네트워크 환경에 따라 앱이 비정상적으로 종료될 수 있습니다.\n• 같은 문제가 계속 발생하면 저사양 모드를 켜고, 최신 버전으로 업데이트한 뒤 다시 확인해 주세요.",
      "en": "• If the game closes by itself, please fully close the app first and then launch it again.\n• The app may close unexpectedly depending on your device performance, low memory, overheating, or network conditions.\n• If the same issue continues, please turn on Low Spec Mode, update to the latest version, and check again.",
      "jp": "• ゲームが勝手に終了する場合は、まずアプリを完全に終了してから再起動してください。\n• 端末性能、メモリ不足、発熱、またはネットワーク環境によって、アプリが異常終了することがあります。\n• 同じ問題が続く場合は、低スペックモードをオンにし、最新バージョンにアップデートしたうえで再度ご確認ください。",
      "th": "• หากเกมปิดเอง กรุณาปิดแอปให้สมบูรณ์ก่อน แล้วจึงเปิดใช้งานอีกครั้ง\n• แอปอาจปิดโดยไม่คาดคิดได้ ขึ้นอยู่กับประสิทธิภาพของอุปกรณ์ หน่วยความจำไม่เพียงพอ ความร้อนของเครื่อง หรือสภาพแวดล้อมเครือข่าย\n• หากปัญหาเดิมยังเกิดขึ้นต่อเนื่อง กรุณาเปิดโหมดประหยัดสเปก อัปเดตเป็นเวอร์ชันล่าสุด แล้วตรวจสอบอีกครั้ง",
      "zh_cn": "• 如果游戏自动关闭，请先完全关闭应用后重新启动。_x000D_\n• 根据设备性能、内存不足、发热或网络环境，应用可能会异常关闭。_x000D_\n• 如果相同问题持续发生，请开启低配置模式，并更新至最新版本后再次确认。",
      "zh_tw": "• 如果遊戲自動關閉，請先完全關閉應用程式後重新啟動。_x000D_\n• 根據裝置效能、記憶體不足、發熱或網路環境，應用程式可能會異常關閉。_x000D_\n• 如果相同問題持續發生，請開啟低配置模式，並更新至最新版本後再次確認。",
      "id": "• Jika game tiba-tiba mati sendiri, tutup app sepenuhnya terlebih dahulu lalu jalankan kembali.\n• App mungkin menutup tak terduga tergantung performa perangkat, memori rendah, panas berlebih, atau kondisi jaringan.\n• Jika masalah yang sama berlanjut, aktifkan Mode Spec Rendah, perbarui ke versi terbaru, dan coba lagi."
    },
    {
      "KeyText": "help_main_text_8_3",
      "kr": "• 결제가 되지 않는 경우, 먼저 네트워크 상태와 스토어 계정 로그인 상태를 확인해 주세요.\n• 사용 중인 결제 수단에 문제가 있거나 스토어 측 일시 오류로 인해 결제가 정상적으로 진행되지 않을 수 있습니다.\n• 같은 문제가 계속 발생하면 스토어 결제 내역을 확인한 뒤, 고객센터로 문의해 주세요.",
      "en": "• If a payment does not go through, please first check your network connection and whether you are logged in to your store account.\n• The payment may fail to process properly due to an issue with your payment method or a temporary store error.\n• If the same problem continues, please check your store purchase history and then contact customer support.",
      "jp": "• 決済ができない場合は、まずネットワーク状態とストアアカウントのログイン状態をご確認ください。\n• ご利用中の支払い方法に問題がある場合や、ストア側の一時的な不具合により、決済が正常に進行しないことがあります。\n• 同じ問題が続く場合は、ストアの決済履歴を確認したうえで、カスタマーサポートまでお問い合わせください。",
      "th": "• หากไม่สามารถชำระเงินได้ กรุณาตรวจสอบสถานะเครือข่ายและสถานะการเข้าสู่ระบบของบัญชีสโตร์ก่อน\n• การชำระเงินอาจไม่สำเร็จตามปกติ เนื่องจากปัญหาของวิธีการชำระเงินที่ใช้อยู่ หรือข้อผิดพลาดชั่วคราวจากทางสโตร์\n• หากปัญหาเดิมยังเกิดขึ้นต่อเนื่อง กรุณาตรวจสอบประวัติการชำระเงินของสโตร์ แล้วติดต่อฝ่ายบริการลูกค้า",
      "zh_cn": "• 如果无法付款，请先确认网络状态和商店账号登录状态。_x000D_\n• 使用中的付款方式可能存在问题，或因商店方面的临时错误导致付款无法正常进行。_x000D_\n• 如果相同问题持续发生，请确认商店付款记录后，联系客服中心。",
      "zh_tw": "• 如果無法付款，請先確認網路狀態和商店帳號登入狀態。_x000D_\n• 使用中的付款方式可能存在問題，或因商店方面的臨時錯誤導致付款無法正常進行。_x000D_\n• 如果相同問題持續發生，請確認商店付款記錄後，聯絡客服中心。",
      "id": "• Jika pembayaran gagal, pertama periksa koneksi jaringan dan apakah kamu sudah masuk ke akun toko.\n• Pembayaran mungkin gagal diproses karena masalah metode pembayaran atau error sementara toko.\n• Jika masalah yang sama berlanjut, periksa riwayat pembelian tokomu lalu hubungi dukungan pelanggan."
    },
    {
      "KeyText": "help_main_text_8_4",
      "kr": "• 결제가 완료되었는데 아이템이 지급되지 않았다면, 먼저 우편함 또는 인벤토리를 확인해 주세요.\n• 네트워크 상태나 스토어 처리 지연으로 인해 보상 지급이 늦어질 수 있습니다.\n• 일정 시간이 지나도 지급되지 않으면 결제 영수증을 준비한 뒤 고객센터로 문의해 주세요.",
      "en": "• If your payment was completed but the item was not delivered, please first check your INBOX or inventory.\n• Delivery of the reward may be delayed due to network conditions or store processing delays.\n• If the item is still not delivered after some time, please prepare your payment receipt and contact customer support.",
      "jp": "• 決済が完了したのにアイテムが支給されていない場合は、まずメールまたはインベントリをご確認ください。\n• ネットワーク状態やストア側の処理遅延により、報酬の支給が遅れることがあります。\n• 一定時間が経過しても支給されない場合は、決済の領収書を用意したうえで、カスタマーサポートまでお問い合わせください。",
      "th": "• หากชำระเงินเสร็จสิ้นแล้วแต่ยังไม่ได้รับไอเท็ม กรุณาตรวจสอบ INBOX หรือคลังไอเท็มก่อน\n• การมอบรางวัลอาจล่าช้าได้ เนื่องจากสถานะเครือข่ายหรือความล่าช้าในการดำเนินการของสโตร์\n• หากผ่านไประยะหนึ่งแล้วยังไม่ได้รับ กรุณาเตรียมใบเสร็จการชำระเงินแล้วติดต่อฝ่ายบริการลูกค้า",
      "zh_cn": "• 如果付款完成后未发放道具，请先确认邮箱或背包。_x000D_\n• 由于网络状态或商店处理延迟，奖励发放可能会变慢。_x000D_\n• 如果经过一段时间后仍未发放，请准备付款收据后联系客服中心。",
      "zh_tw": "• 如果付款完成後未發放道具，請先確認信箱或背包。_x000D_\n• 由於網路狀態或商店處理延遲，獎勵發放可能會變慢。_x000D_\n• 如果經過一段時間後仍未發放，請準備付款收據後聯絡客服中心。",
      "id": "• Jika pembayaranmu selesai tetapi item tidak terkirim, pertama periksa INBOX atau inventarismu.\n• Pengiriman hadiah mungkin tertunda karena kondisi jaringan atau keterlambatan pemrosesan toko.\n• Jika item masih belum terkirim setelah beberapa waktu, siapkan tanda terima pembayaranmu dan hubungi dukungan pelanggan."
    },
    {
      "KeyText": "help_main_text_8_5",
      "kr": "• 메인 화면 우측 상단의 메뉴 버튼을 눌러 문의하기 메뉴로 이동해 주세요.\n• 문의 유형에 맞는 항목을 선택한 뒤, 필요한 내용을 작성해 접수할 수 있습니다.\n• 보다 정확한 확인을 위해 문제 상황과 관련된 스크린샷이나 정보를 함께 전달해 주세요.",
      "en": "• Tap the menu button at the top right of the main screen to open the Contact Us menu.\n• Select the category that matches your inquiry, then enter the required details to submit it.\n• For a more accurate review, please include screenshots or related information about the issue.",
      "jp": "• メイン画面右上のメニューボタンをタップして、お問い合わせメニューへ移動してください。\n• お問い合わせ内容に合った項目を選択した後、必要な内容を入力して受け付けできます。\n• より正確に確認するため、問題の状況に関するスクリーンショットや情報もあわせてお送りください。",
      "th": "• กรุณากดปุ่มเมนูที่มุมขวาบนของหน้าหลักเพื่อเข้าสู่เมนูติดต่อสอบถาม\n• หลังจากเลือกหมวดหมู่ที่ตรงกับเรื่องที่ต้องการสอบถามแล้ว คุณสามารถกรอกรายละเอียดที่จำเป็นและส่งเรื่องได้\n• เพื่อให้ตรวจสอบได้อย่างแม่นยำยิ่งขึ้น กรุณาแนบภาพหน้าจอหรือข้อมูลที่เกี่ยวข้องกับปัญหามาด้วย",
      "zh_cn": "• 点击主界面右上角的菜单按钮，进入咨询菜单。_x000D_\n• 选择符合咨询类型的项目后，可填写所需内容并提交。_x000D_\n• 为了更准确地确认问题，请一并提供与问题情况相关的截图或信息。",
      "zh_tw": "• 點擊主介面右上角的選單按鈕，進入諮詢選單。_x000D_\n• 選擇符合諮詢類型的項目後，可填寫所需內容並提交。_x000D_\n• 為了更準確地確認問題，請一併提供與問題情況相關的截圖或資訊。",
      "id": "• Ketuk tombol menu di sudut kanan atas layar utama untuk membuka menu Hubungi Kami.\n• Pilih kategori yang sesuai dengan pertanyaanmu, lalu masukkan detail yang diperlukan untuk mengirimkannya.\n• Untuk peninjauan yang lebih akurat, sertakan tangkapan layar atau informasi terkait masalah tersebut."
    },
    {
      "KeyText": "account_change_popup_title",
      "kr": "계정 전환",
      "en": "SWITCH ACCOUNT",
      "jp": "アカウント切替",
      "th": "สลับบัญชี",
      "zh_cn": "账号切换",
      "zh_tw": "帳號切換",
      "id": "PERALIHAN AKUN"
    },
    {
      "KeyText": "account_change_popup_text",
      "kr": "연동하려는 계정에 기존 데이터가 있습니다.\n기존 데이터로 전환하면 현재 게스트 데이터는 삭제됩니다.",
      "en": "There is existing data on the account you are trying to link.\nIf you switch to that data, your current guest data will be deleted.",
      "jp": "連携しようとしているアカウントには既存データがあります。\nそのデータに切り替えると、現在のゲストデータは削除されます。",
      "th": "บัญชีที่คุณกำลังเชื่อมโยงมีข้อมูลเดิมอยู่แล้ว\nหากสลับไปใช้ข้อมูลเดิม ข้อมูลผู้เยือนปัจจุบันจะถูกลบ",
      "zh_cn": "您要关联的账号中已有现有数据。\n切换为该数据后，当前游客数据将被删除。",
      "zh_tw": "您要連結的帳號中已有既有資料。\n切換為該資料後，目前的訪客資料將被刪除。",
      "id": "Pada akun yang ingin ditautkan, sudah ada data yang tersimpan.\nJika beralih ke data tersebut, data guest saat ini akan dihapus."
    },
    {
      "KeyText": "account_change_popup_guest",
      "kr": "현재 게스트 계정",
      "en": "CURRENT GUEST ACCOUNT",
      "jp": "現在のゲストアカウント",
      "th": "บัญชีผู้เยือนปัจจุบัน",
      "zh_cn": "当前游客账号",
      "zh_tw": "目前訪客帳號",
      "id": "AKUN GUEST SAAT INI"
    },
    {
      "KeyText": "account_change_popup_data",
      "kr": "연동 계정 데이터",
      "en": "LINKED ACCOUNT DATA",
      "jp": "連携アカウントデータ",
      "th": "ข้อมูลบัญชีที่เชื่อมโยง",
      "zh_cn": "关联账号数据",
      "zh_tw": "連結帳號資料",
      "id": "DATA AKUN TERTAUT"
    },
    {
      "KeyText": "account_change_popup_diamond",
      "kr": "소지 다이아",
      "en": "Diamonds Owned",
      "jp": "所持ダイヤ",
      "th": "เพชรที่มีอยู่",
      "zh_cn": "持有钻石",
      "zh_tw": "持有鑽石",
      "id": "DIAMOND DIMILIKI"
    },
    {
      "KeyText": "account_change_button_stay",
      "kr": "유지하기",
      "en": "KEEP",
      "jp": "維持",
      "th": "คงไว้",
      "zh_cn": "保留",
      "zh_tw": "保留",
      "id": "TETAPKAN"
    },
    {
      "KeyText": "account_change_button_switch",
      "kr": "전환하기",
      "en": "SWITCH",
      "jp": "切り替える",
      "th": "สลับ",
      "zh_cn": "切换",
      "zh_tw": "切換",
      "id": "ALIHKAN"
    },
    {
      "KeyText": "resource_download_not_enough_space_title",
      "kr": "공간 부족",
      "en": "Lack of space",
      "jp": "スペース不足",
      "th": "ขาดพื้นที่",
      "zh_cn": "空间不足",
      "zh_tw": "空間不足",
      "id": "Ruang Tidak Cukup"
    },
    {
      "KeyText": "resource_download_not_enough_space",
      "kr": "다운 받을 수 있는 공간이 부족합니다.\n공간 확보 후 다시 시도해 주세요.",
      "en": "There is insufficient space to download.\nPlease free up space and try again.",
      "jp": "ダウンロードできるスペースが足りません。\nスペースを確保してからもう一度お試しください。",
      "th": "พื้นที่ไม่เพียงพอสำหรับการดาวน์โหลด โปรดล้างพื้นที่ว่างและลองใหม่อีกครั้ง",
      "zh_cn": "可用于下载的空间不足。_x000D_\n请释放空间后重试。",
      "zh_tw": "可用於下載的空間不足。_x000D_\n請釋放空間後重試。",
      "id": "Ruang untuk mengunduh tidak cukup.\\nBebaskan ruang dan coba lagi."
    },
    {
      "KeyText": "resource_download_confirm",
      "kr": "확인",
      "en": "check",
      "jp": "確認",
      "th": "ตรวจสอบ",
      "zh_cn": "确认",
      "zh_tw": "確認",
      "id": "Konfirmasi"
    },
    {
      "KeyText": "resource_download_Wifi_warning_title",
      "kr": "데이터 사용 안내",
      "en": "Data Usage Guide",
      "jp": "データ使用ガイド",
      "th": "คู่มือการใช้งานข้อมูล",
      "zh_cn": "数据使用提示",
      "zh_tw": "資料使用提示",
      "id": "Panduan Penggunaan Data"
    },
    {
      "KeyText": "resource_download_Wifi_warning",
      "kr": "Wifi 연결 상태가 아닙니다.\n다운로드 시 모바일 데이터가 소모될 수 있습니다.\n진행하시겠습니까?",
      "en": "You are not connected to Wi-Fi.\nMobile data may be consumed during the download. Would you like to proceed?",
      "jp": "Wifi接続ではありません。\nダウンロードするとモバイルデータが消費される可能性があります。\n進行しますか？",
      "th": "คุณไม่ได้เชื่อมต่อ Wi-Fi การดาวน์โหลดอาจใช้ข้อมูลมือถือ คุณต้องการดำเนินการต่อหรือไม่",
      "zh_cn": "当前未连接Wifi。_x000D_\n下载时可能会消耗移动数据。_x000D_\n是否继续？",
      "zh_tw": "目前未連接Wifi。_x000D_\n下載時可能會消耗行動數據。_x000D_\n是否繼續？",
      "id": "Kamu tidak terhubung ke Wi-Fi.\nData seluler mungkin digunakan saat mengunduh.\nApakah kamu ingin melanjutkan?"
    },
    {
      "KeyText": "resource_download_alert_finish",
      "kr": "다운로드가 완료되었습니다.",
      "en": "The download is complete.",
      "jp": "ダウンロードが完了しました。",
      "th": "การดาวน์โหลดเสร็จสมบูรณ์แล้ว",
      "zh_cn": "下载已完成。",
      "zh_tw": "下載已完成。",
      "id": "Unduhan selesai."
    },
    {
      "KeyText": "resource_download_alert_fail",
      "kr": "다운로드를 실패했습니다.",
      "en": "The download failed.",
      "jp": "ダウンロードに失敗しました。",
      "th": "การดาวน์โหลดล้มเหลว",
      "zh_cn": "下载失败。",
      "zh_tw": "下載失敗。",
      "id": "Unduhan gagal."
    },
    {
      "KeyText": "resource_download_title",
      "kr": "리소스 다운로드",
      "en": "Download resources",
      "jp": "リソースのダウンロード",
      "th": "ดาวน์โหลดแหล่งข้อมูล",
      "zh_cn": "资源下载",
      "zh_tw": "資源下載",
      "id": "Unduhan Sumber Daya"
    },
    {
      "KeyText": "resource_download_all_voice_pack",
      "kr": "보이스팩 전체 다운로드\\n(용량 : {0}MB)",
      "en": "Download Full Voice Pack (Size: {0}MB)",
      "jp": "ボイスパックの完全ダウンロード\\n（容量：{0} MB)",
      "th": "ดาวน์โหลดชุดเสียงเต็ม (ขนาด: {0}MB)",
      "zh_cn": "语音包全部下载\\n（容量：{0}MB)",
      "zh_tw": "語音包全部下載\\n（容量：{0}MB)",
      "id": "Unduh Semua Voice Pack\\n(Ukuran: {0}MB)"
    },
    {
      "KeyText": "resource_download_all_chapter_pack",
      "kr": "챕터 전체 다운로드\\n(용량 : {0}MB)",
      "en": "Download Entire Chapter (Size: {0}MB)",
      "jp": "章全体のダウンロード\\n（容量：{0} MB)",
      "th": "ดาวน์โหลดทั้งบท (ขนาด: {0}MB)",
      "zh_cn": "章节全部下载\\n（容量：{0}MB)",
      "zh_tw": "章節全部下載\\n（容量：{0}MB)",
      "id": "Unduh Seluruh Chapter\\n(Ukuran: {0}MB)"
    },
    {
      "KeyText": "resource_download_reward",
      "kr": "다운로드 완료 보상",
      "en": "Download Completion Reward",
      "jp": "ダウンロード完了報酬",
      "th": "รางวัลเมื่อดาวน์โหลดเสร็จสมบูรณ์",
      "zh_cn": "下载完成奖励",
      "zh_tw": "下載完成獎勵",
      "id": "Hadiah Penyelesaian Unduhan"
    },
    {
      "KeyText": "resource_download_reward_received",
      "kr": "획득 완료",
      "en": "Acquisition complete",
      "jp": "獲得完了",
      "th": "การเข้าซื้อกิจการเสร็จสมบูรณ์",
      "zh_cn": "已获得",
      "zh_tw": "已獲得",
      "id": "Diperoleh"
    },
    {
      "KeyText": "resource_download_chapter",
      "kr": "챕터 다운로드\\n(용량 : {0}MB)",
      "en": "Chapter Download (Size: {0}MB)",
      "jp": "章のダウンロード\\n（容量：{0} MB)",
      "th": "ดาวน์โหลดบท (ขนาด: {0}MB)",
      "zh_cn": "章节下载\\n（容量：{0}MB)",
      "zh_tw": "章節下載\\n（容量：{0}MB)",
      "id": "Unduhan Chapter\\n(Ukuran: {0}MB)"
    },
    {
      "KeyText": "resource_download_no_resource_warning_title",
      "kr": "리소스 다운로드 안내",
      "en": "Resource Download Guide",
      "jp": "リソースダウンロードガイド",
      "th": "คู่มือการดาวน์โหลดแหล่งข้อมูล",
      "zh_cn": "资源下载提示",
      "zh_tw": "資源下載提示",
      "id": "Panduan Unduhan Sumber Daya"
    },
    {
      "KeyText": "resource_download_no_resource_warning_desc",
      "kr": "해당 챕터를 플레이하기 위해 필수 리소스 다운로드가 필요합니다.\\n지금 다운로드 후 시작하시겠습니까?",
      "en": "You need to download essential resources to play this chapter. Would you like to download and start now?",
      "jp": "そのチャプターをプレイするために必要なリソースのダウンロードが必要です。\\ n今すぐダウンロードして始めますか？",
      "th": "คุณจำเป็นต้องดาวน์โหลดทรัพยากรที่จำเป็นเพื่อเล่นบทนี้ คุณต้องการดาวน์โหลดและเริ่มเล่นเลยหรือไม่?",
      "zh_cn": "游玩该章节需要下载必要资源。\\n是否立即下载后开始？",
      "zh_tw": "遊玩該章節需要下載必要資源。\\n是否立即下載後開始？",
      "id": "Kamu perlu mengunduh sumber daya penting untuk memainkan chapter ini.\\nApakah kamu ingin mengunduh dan mulai sekarang?"
    },
    {
      "KeyText": "resource_download_button",
      "kr": "다운로드",
      "en": "Download",
      "jp": "ダウンロード",
      "th": "ดาวน์โหลด",
      "zh_cn": "下载",
      "zh_tw": "下載",
      "id": "Unduh"
    },
    {
      "KeyText": "resource_download_cancel",
      "kr": "취소",
      "en": "cancellation",
      "jp": "キャンセル",
      "th": "การยกเลิก",
      "zh_cn": "取消",
      "zh_tw": "取消",
      "id": "Batal"
    },
    {
      "KeyText": "account_restriction_title",
      "kr": "계정 이용 제한",
      "en": "ACCOUNT RESTRICTION",
      "jp": "アカウント利用制限",
      "th": "การจำกัดการใช้งานบัญชี",
      "zh_cn": "账号使用限制",
      "zh_tw": "帳號使用限制",
      "id": "PEMBATASAN AKUN"
    },
    {
      "KeyText": "account_restriction_period_text",
      "kr": "기간 제재된 계정입니다.\n해당 계정은 운영정책 위반으로 일정 기간 이용이 제한되었습니다.\n제재 기간 동안 게임에 접속할 수 없습니다.",
      "en": "THIS ACCOUNT IS UNDER TEMPORARY SUSPENSION._x000D_\nTHIS ACCOUNT HAS BEEN RESTRICTED FOR A CERTAIN PERIOD DUE TO A VIOLATION OF THE OPERATION POLICY._x000D_\nYOU CANNOT ACCESS THE GAME DURING THE SUSPENSION PERIOD.",
      "jp": "期間制裁されたアカウントです。\n該当アカウントは運営ポリシー違反により、一定期間利用が制限されています。\n制裁期間中はゲームに接続できません。",
      "th": "บัญชีนี้ถูกระงับชั่วคราว\nบัญชีนี้ถูกจำกัดการใช้งานเป็นระยะเวลาหนึ่งเนื่องจากฝ่าฝืนนโยบายการให้บริการ\nคุณไม่สามารถเข้าเกมได้ในช่วงระยะเวลาการระงับ",
      "zh_cn": "该账号已被限期封禁。_x000D_\n该账号因违反运营政策，已被限制使用一段时间。_x000D_\n封禁期间无法登录游戏。",
      "zh_tw": "該帳號已被限期封鎖。_x000D_\n該帳號因違反營運政策，已被限制使用一段時間。_x000D_\n封鎖期間無法登入遊戲。",
      "id": "AKUN INI SEDANG DITANGGUHKAN SEMENTARA._x000D_\nAKUN INI DIBATASI UNTUK JANGKA WAKTU TERTENTU KARENA MELANGGAR KEBIJAKAN OPERASIONAL._x000D_\nANDA TIDAK DAPAT MENGAKSES GAME SELAMA MASA PENANGGUHAN."
    },
    {
      "KeyText": "account_restriction_period",
      "kr": "제재 해제 예정: {0} UTC",
      "en": "BAN LIFTS ON: {0} UTC",
      "jp": "制裁解除予定：{0} UTC",
      "th": "กำหนดปลดโทษ: {0} UTC",
      "zh_cn": "处罚解除时间：{0} UTC",
      "zh_tw": "處罰解除時間：{0} UTC",
      "id": "Sanksi Berakhir: {0} UTC"
    },
    {
      "KeyText": "account_restriction_permanent_text",
      "kr": "영구 제재된 계정입니다.\n해당 계정은 운영정책 위반으로 영구 이용 제한되었습니다.\n더 이상 게임을 이용할 수 없습니다.",
      "en": "THIS ACCOUNT IS PERMANENTLY SUSPENDED._x000D_\nTHIS ACCOUNT HAS BEEN PERMANENTLY RESTRICTED DUE TO A VIOLATION OF THE OPERATION POLICY._x000D_\nYOU CAN NO LONGER USE THE GAME.",
      "jp": "永久制裁されたアカウントです。_x000D_\n該当アカウントは運営ポリシー違反により、永久的に利用が制限されています。_x000D_\nこれ以上ゲームを利用することはできません。",
      "th": "บัญชีนี้ถูกระงับถาวร_x000D_\nบัญชีนี้ถูกจำกัดการใช้งานอย่างถาวรเนื่องจากฝ่าฝืนนโยบายการให้บริการ_x000D_\nคุณจะไม่สามารถใช้งานเกมได้อีก",
      "zh_cn": "该账号已被永久封禁。_x000D_\n该账号因违反运营政策，已被永久限制使用。_x000D_\n您将无法继续使用游戏。",
      "zh_tw": "該帳號已被永久封鎖。_x000D_\n該帳號因違反營運政策，已被永久限制使用。_x000D_\n您將無法繼續使用遊戲。",
      "id": "AKUN INI DITANGGUHKAN SECARA PERMANEN._x000D_\nAKUN INI DIBATASI SECARA PERMANEN KARENA MELANGGAR KEBIJAKAN OPERASIONAL._x000D_\nANDA TIDAK DAPAT LAGI MENGGUNAKAN GAME."
    },
    {
      "KeyText": "admin_forced_logout",
      "kr": "서버 요청으로 접속이 종료되었습니다.",
      "en": "Your connection was ended by a server request.",
      "jp": "サーバーからの要求により接続が終了しました。",
      "th": "การเชื่อมต่อถูกยุติตามคำขอจากเซิร์ฟเวอร์",
      "zh_cn": "已根据服务器请求结束连接。",
      "zh_tw": "已根據伺服器請求結束連線。",
      "id": "Koneksi telah dihentikan atas permintaan server."
    },
    {
      "KeyText": "NeedUpdate",
      "kr": "업데이트 필요",
      "en": "UPDATE REQUIRED",
      "jp": "アップデート必要",
      "th": "จำเป็นต้องอัปเดต",
      "zh_cn": "需要更新",
      "zh_tw": "需要更新",
      "id": "PEMBARUAN DIPERLUKAN"
    },
    {
      "KeyText": "NeedUpdateMessage",
      "kr": "새로운 버전이 있습니다.\n게임을 계속하려면 업데이트가 필요합니다.",
      "en": "A new version is available.\nPlease update the game to continue.",
      "jp": "新しいバージョンがあります。\nゲームを続けるにはアップデートが必要です。",
      "th": "มีเวอร์ชันใหม่พร้อมใช้งาน\nโปรดอัปเดตเกมเพื่อเล่นต่อ",
      "zh_cn": "已有新版本。\n请更新游戏后继续游玩。",
      "zh_tw": "已有新版本。\n請更新遊戲後繼續遊玩。",
      "id": "Versi baru tersedia.\nHarap perbarui game untuk melanjutkan."
    },
    {
      "KeyText": "LockServer",
      "kr": "점검 중",
      "en": "MAINTENANCE",
      "jp": "メンテナンス中",
      "th": "กำลังปิดปรับปรุง",
      "zh_cn": "维护中",
      "zh_tw": "維護中",
      "id": "SEDANG MAINTENANCE"
    },
    {
      "KeyText": "DisableServer",
      "kr": "업데이트 필요",
      "en": "UPDATE REQUIRED",
      "jp": "アップデート必要",
      "th": "จำเป็นต้องอัปเดต",
      "zh_cn": "需要更新",
      "zh_tw": "需要更新",
      "id": "PEMBARUAN DIPERLUKAN"
    },
    {
      "KeyText": "DisableServerMessage",
      "kr": "현재 버전에서는 접속할 수 없습니다.\n최신 버전으로 업데이트해 주세요.",
      "en": "This version cannot connect.\nPlease update to the latest version.",
      "jp": "現在のバージョンでは接続できません。\n最新バージョンにアップデートしてください。",
      "th": "ไม่สามารถเข้าใช้งานได้ในเวอร์ชันปัจจุบัน\nกรุณาอัปเดตเป็นเวอร์ชันล่าสุด",
      "zh_cn": "当前版本无法连接。\n请更新至最新版本。",
      "zh_tw": "目前版本無法連接。\n請更新至最新版本。",
      "id": "Versi saat ini tidak dapat terhubung.\nSilakan perbarui ke versi terbaru."
    },
    {
      "KeyText": "gacha_angel_group_ratio",
      "kr": "사도 획득 확률",
      "en": "Apostle Acquisition Rate",
      "jp": "使徒獲得確率",
      "th": "อัตราการได้รับอัครสาวก",
      "zh_cn": "使徒获得概率",
      "zh_tw": "使徒獲得機率",
      "id": "Peluang Mendapatkan Rasul"
    },
    {
      "KeyText": "gacha_angelpiece_group_ratio",
      "kr": "사도 조각 획득 확률",
      "en": "Apostle Shard Acquisition Rate",
      "jp": "使徒の欠片獲得確率",
      "th": "อัตราการได้รับเศษอัครสาวก",
      "zh_cn": "使徒碎片获得概率",
      "zh_tw": "使徒碎片獲得機率",
      "id": "Peluang Mendapatkan Fragmen Rasul"
    },
    {
      "KeyText": "gacha_sr_joker_group_ratio",
      "kr": "[슈퍼레어] 조커 획득 확률",
      "en": "[Super Rare] Joker Acquisition Rate",
      "jp": "[スーパーレア] ジョーカー獲得確率",
      "th": "[Super Rare] อัตราการได้รับโจ๊กเกอร์",
      "zh_cn": "[超级稀有] Joker 获得概率",
      "zh_tw": "[超級稀有] Joker 獲得機率",
      "id": "[Super Rare] Peluang Mendapatkan Joker"
    },
    {
      "KeyText": "gacha_sr_jokerpiece_group_ratio",
      "kr": "[슈퍼레어] 조커 조각 획득 확률",
      "en": "[Super Rare] Joker Shard Acquisition Rate",
      "jp": "[スーパーレア] ジョーカーの欠片獲得確率",
      "th": "[Super Rare] อัตราการได้รับเศษโจ๊กเกอร์",
      "zh_cn": "[超级稀有] Joker 碎片获得概率",
      "zh_tw": "[超級稀有] Joker 碎片獲得機率",
      "id": "[Super Rare] Peluang Mendapatkan Fragmen Joker"
    },
    {
      "KeyText": "gacha_s_joker_group_ratio",
      "kr": "[슈퍼] 조커 획득 확률",
      "en": "[Super] Joker Acquisition Rate",
      "jp": "[スーパー] ジョーカー獲得確率",
      "th": "[Super] อัตราการได้รับโจ๊กเกอร์",
      "zh_cn": "[超级] Joker 获得概率",
      "zh_tw": "[超級] Joker 獲得機率",
      "id": "[Super] Peluang Mendapatkan Joker"
    },
    {
      "KeyText": "gacha_s_jokerpiece_group_ratio",
      "kr": "[슈퍼] 조커 조각 획득 확률",
      "en": "[Super] Joker Shard Acquisition Rate",
      "jp": "[スーパー] ジョーカーの欠片獲得確率",
      "th": "[Super] อัตราการได้รับเศษโจ๊กเกอร์",
      "zh_cn": "[超级] Joker 碎片获得概率",
      "zh_tw": "[超級] Joker 碎片獲得機率",
      "id": "[Super] Peluang Mendapatkan Fragmen Joker"
    },
    {
      "KeyText": "gacha_r_joker_group_ratio",
      "kr": "[레어] 조커 획득 확률",
      "en": "[Rare] Joker Acquisition Rate",
      "jp": "[レア] ジョーカー獲得確率",
      "th": "[Rare] อัตราการได้รับโจ๊กเกอร์",
      "zh_cn": "[稀有] Joker 获得概率",
      "zh_tw": "[稀有] Joker 獲得機率",
      "id": "[Rare] Peluang Mendapatkan Joker"
    },
    {
      "KeyText": "gacha_r_jokerpiece_group_ratio",
      "kr": "[레어] 조커 조각 획득 확률",
      "en": "[Rare] Joker Shard Acquisition Rate",
      "jp": "[レア] ジョーカーの欠片獲得確率",
      "th": "[Rare] อัตราการได้รับเศษโจ๊กเกอร์",
      "zh_cn": "[稀有] Joker 碎片获得概率",
      "zh_tw": "[稀有] Joker 碎片獲得機率",
      "id": "[Rare] Peluang Mendapatkan Fragmen Joker"
    },
    {
      "KeyText": "gacha_n_joker_group_ratio",
      "kr": "[일반] 조커 획득 확률",
      "en": "[Normal] Joker Acquisition Rate",
      "jp": "[ノーマル] ジョーカー獲得確率",
      "th": "[Normal] อัตราการได้รับโจ๊กเกอร์",
      "zh_cn": "[普通] Joker 获得概率",
      "zh_tw": "[普通] Joker 獲得機率",
      "id": "[Normal] Peluang Mendapatkan Joker"
    },
    {
      "KeyText": "gacha_n_jokerpiece_group_ratio",
      "kr": "[일반] 조커 조각 획득 확률",
      "en": "[Normal] Joker Shard Acquisition Rate",
      "jp": "[ノーマル] ジョーカーの欠片獲得確率",
      "th": "[Normal] อัตราการได้รับเศษโจ๊กเกอร์",
      "zh_cn": "[普通] Joker 碎片获得概率",
      "zh_tw": "[普通] Joker 碎片獲得機率",
      "id": "[Normal] Peluang Mendapatkan Fragmen Joker"
    },
    {
      "KeyText": "gacha_sr_affectionitem_ratio",
      "kr": "[슈퍼레어] 호감도 아이템 획득 확률",
      "en": "[Super Rare] Affinity Item Acquisition Rate",
      "jp": "[スーパーレア] 好感度アイテム獲得確率",
      "th": "[Super Rare] อัตราการได้รับไอเทมความสนิทสนม",
      "zh_cn": "[超级稀有] 好感度道具获得概率",
      "zh_tw": "[超級稀有] 好感度道具獲得機率",
      "id": "[Super Rare] Peluang Mendapatkan Item Afinitas"
    },
    {
      "KeyText": "gacha_s_affectionitem_ratio",
      "kr": "[슈퍼] 호감도 아이템 획득 확률",
      "en": "[Super] Affinity Item Acquisition Rate",
      "jp": "[スーパー] 好感度アイテム獲得確率",
      "th": "[Super] อัตราการได้รับไอเทมความสนิทสนม",
      "zh_cn": "[超级] 好感度道具获得概率",
      "zh_tw": "[超級] 好感度道具獲得機率",
      "id": "[Super] Peluang Mendapatkan Item Afinitas"
    },
    {
      "KeyText": "gacha_r_affectionitem_ratio",
      "kr": "[레어] 호감도 아이템 획득 확률",
      "en": "[Rare] Affinity Item Acquisition Rate",
      "jp": "[レア] 好感度アイテム獲得確率",
      "th": "[Rare] อัตราการได้รับไอเทมความสนิทสนม",
      "zh_cn": "[稀有] 好感度道具获得概率",
      "zh_tw": "[稀有] 好感度道具獲得機率",
      "id": "[Rare] Peluang Mendapatkan Item Afinitas"
    },
    {
      "KeyText": "gacha_n_affectionitem_ratio",
      "kr": "[일반] 호감도 아이템 획득 확률",
      "en": "[Normal] Affinity Item Acquisition Rate",
      "jp": "[ノーマル] 好感度アイテム獲得確率",
      "th": "[Normal] อัตราการได้รับไอเทมความสนิทสนม",
      "zh_cn": "[普通] 好感度道具获得概率",
      "zh_tw": "[普通] 好感度道具獲得機率",
      "id": "[Normal] Peluang Mendapatkan Item Afinitas"
    },
    {
      "KeyText": "OnPurchaseFailed:ProductUnavailable",
      "kr": "상품 정보를 불러오지 못했습니다.",
      "en": "Failed to load product information.",
      "jp": "商品情報を読み込めませんでした。",
      "th": "ไม่สามารถโหลดข้อมูลสินค้าได้",
      "zh_cn": "无法加载商品信息。",
      "zh_tw": "無法載入商品資訊。",
      "id": "Gagal memuat informasi produk."
    },
    {
      "KeyText": "OnPurchaseFailed:UserCancelled",
      "kr": "결제가 취소되었습니다.",
      "en": "Payment has been canceled.",
      "jp": "決済がキャンセルされました。",
      "th": "การชำระเงินถูกยกเลิกแล้ว",
      "zh_cn": "支付已取消。",
      "zh_tw": "付款已取消。",
      "id": "Pembayaran telah dibatalkan."
    },
    {
      "KeyText": "loading_Initializing",
      "kr": "게임 준비 중…",
      "en": "Initializing…",
      "jp": "ゲーム準備中…",
      "th": "กำลังเริ่มต้น…",
      "zh_cn": "游戏准备中…",
      "zh_tw": "遊戲準備中…",
      "id": "Menginisialisasi…"
    },
    {
      "KeyText": "loading_Init_Data_Load",
      "kr": "기본 데이터 확인 중... 추가 데이터 없음",
      "en": "Init Data… No Download",
      "jp": "基本データ確認中... 追加データなし",
      "th": "ข้อมูลเริ่มต้น… ไม่มีการดาวน์โหลด",
      "zh_cn": "正在确认基础数据... 无额外数据",
      "zh_tw": "正在確認基本資料... 無額外資料",
      "id": "Data Awal… Tanpa Download"
    },
    {
      "KeyText": "loading_Init_Data_Load_Done",
      "kr": "기본 데이터 확인 완료",
      "en": "Init Data Ready",
      "jp": "基本データ確認完了",
      "th": "ข้อมูลเริ่มต้นพร้อมแล้ว",
      "zh_cn": "基础数据确认完成",
      "zh_tw": "基本資料確認完成",
      "id": "Data Awal Siap"
    },
    {
      "KeyText": "loading_Table_Data_Load",
      "kr": "테이블 데이터 확인 중... 추가 데이터 없음",
      "en": "Table Data… No Download",
      "jp": "テーブルデータ確認中... 追加データなし",
      "th": "ข้อมูลตาราง… ไม่มีการดาวน์โหลด",
      "zh_cn": "正在确认表格数据... 无额外数据",
      "zh_tw": "正在確認表格資料... 無額外資料",
      "id": "Data Tabel… Tanpa Download"
    },
    {
      "KeyText": "loading_Table_Data_Load_Done",
      "kr": "테이블 데이터 확인 완료",
      "en": "Table Data Ready",
      "jp": "テーブルデータ確認完了",
      "th": "ข้อมูลตารางพร้อมแล้ว",
      "zh_cn": "表格数据确认完成",
      "zh_tw": "表格資料確認完成",
      "id": "Data Tabel Siap"
    },
    {
      "KeyText": "loading_Resource_Load",
      "kr": "리소스 확인 중… 추가 데이터 사용 없음",
      "en": "Checking Resources… No Download",
      "jp": "リソース確認中… ダウンロードなし",
      "th": "กำลังตรวจสอบทรัพยากร… ไม่มีการดาวน์โหลด",
      "zh_cn": "正在确认资源… 无需下载",
      "zh_tw": "正在確認資源… 無需下載",
      "id": "Memeriksa Resource… Tanpa Download"
    },
    {
      "KeyText": "loading_Resource_DownLoad",
      "kr": "리소스 로드 중… 추가 다운로드 가능",
      "en": "Loading Resources… Download May Occur",
      "jp": "リソース読み込み中… ダウンロードの可能性あり",
      "th": "กำลังโหลดทรัพยากร… อาจมีการดาวน์โหลด",
      "zh_cn": "正在加载资源… 可能会下载",
      "zh_tw": "正在載入資源… 可能會下載",
      "id": "Memuat Resource… Download Mungkin Terjadi"
    },
    {
      "KeyText": "tuto_skip_popup_title",
      "kr": "튜토리얼 진행",
      "en": "START TUTORIAL",
      "jp": "チュートリアル開始",
      "th": "เริ่มบทช่วยสอน",
      "zh_cn": "开始教程",
      "zh_tw": "開始教學",
      "id": "Mulai Tutorial"
    },
    {
      "KeyText": "tuto_skip_popup_text",
      "kr": "게임의 기본 규칙과 조작 방법을 안내해 드립니다.",
      "en": "Learn the basic rules and controls of the game.",
      "jp": "ゲームの基本ルールと操作方法をご案内します。",
      "th": "แนะนำกฎพื้นฐานและวิธีควบคุมของเกม",
      "zh_cn": "为你介绍游戏的基本规则和操作方法。",
      "zh_tw": "為你介紹遊戲的基本規則與操作方法。",
      "id": "Pelajari aturan dasar dan cara kontrol game."
    },
    {
      "KeyText": "tuto_skip_popup_dialogue",
      "kr": "처음이시군요. 튜토리얼을 통해 기본 조작을 배워보시겠어요?",
      "en": "Looks like this is your first time. Would you like to learn the basic controls through the tutorial?",
      "jp": "初めてですね。チュートリアルで基本操作を学んでみますか？",
      "th": "ดูเหมือนว่านี่จะเป็นครั้งแรกของคุณ ต้องการเรียนรู้การควบคุมพื้นฐานผ่านบทช่วยสอนไหม?",
      "zh_cn": "看来这是你第一次游玩。要通过教程学习基本操作吗？",
      "zh_tw": "看來這是你第一次遊玩。要透過教學學習基本操作嗎？",
      "id": "Sepertinya ini pertama kalinya kamu bermain. Mau mempelajari kontrol dasar melalui tutorial?"
    },
    {
      "KeyText": "tuto_skip_popup_progress",
      "kr": "튜토리얼 진행",
      "en": "START TUTORIAL",
      "jp": "チュートリアル開始",
      "th": "เริ่มบทช่วยสอน",
      "zh_cn": "开始教程",
      "zh_tw": "開始教學",
      "id": "Mulai Tutorial"
    },
    {
      "KeyText": "tuto_skip_popup_progress_info",
      "kr": "게임의 기본 규칙과 조작 방법을 단계 별로 학습합니다.",
      "en": "Learn the basic rules and controls of the game step by step.",
      "jp": "ゲームの基本ルールと操作方法を段階的に学習します。",
      "th": "เรียนรู้กฎพื้นฐานและวิธีควบคุมของเกมทีละขั้นตอน",
      "zh_cn": "逐步学习游戏的基本规则和操作方法。",
      "zh_tw": "逐步學習遊戲的基本規則與操作方法。",
      "id": "Pelajari aturan dasar dan cara kontrol game langkah demi langkah."
    },
    {
      "KeyText": "tuto_skip_popup_skip",
      "kr": "건너뛰기",
      "en": "Skip",
      "jp": "スキップ",
      "th": "ข้าม",
      "zh_cn": "跳过",
      "zh_tw": "跳過",
      "id": "Lewati"
    },
    {
      "KeyText": "tuto_skip_popup_skip_info",
      "kr": "튜토리얼을 건너뛰고 바로 게임을 시작합니다.",
      "en": "Skip the tutorial and start the game right away.",
      "jp": "チュートリアルをスキップして、すぐにゲームを開始します。",
      "th": "ข้ามบทช่วยสอนและเริ่มเกมทันที",
      "zh_cn": "跳过教程，直接开始游戏。",
      "zh_tw": "跳過教學，直接開始遊戲。",
      "id": "Lewati tutorial dan langsung mulai game."
    },
    {
      "KeyText": "battlepass_icon_season",
      "kr": "시즌 {0}",
      "en": "SEASON {0}",
      "jp": "シーズン{0}",
      "th": "ฤดูกาล {0}",
      "zh_cn": "第 {0} 季",
      "zh_tw": "第 {0} 季",
      "id": "Musim {0}"
    },
    {
      "KeyText": "battlepass_title",
      "kr": "BATTLE PASS",
      "en": "BATTLE PASS",
      "jp": "バトルパス",
      "th": "แบทเทิลพาส",
      "zh_cn": "战斗通行证",
      "zh_tw": "戰鬥通行證",
      "id": "BATTLE PASS"
    },
    {
      "KeyText": "battlepass_title_season",
      "kr": "SEASON {0}",
      "en": "SEASON {0}",
      "jp": "シーズン {0}",
      "th": "ฤดูกาล {0}",
      "zh_cn": "赛季 {0}",
      "zh_tw": "賽季 {0}",
      "id": "MUSIM {0}"
    },
    {
      "KeyText": "battlepass_catogory_reward",
      "kr": "보상",
      "en": "COMPENSATION",
      "jp": "報酬",
      "th": "ค่าตอบแทน",
      "zh_cn": "赔偿",
      "zh_tw": "賠償",
      "id": "kompensasi"
    },
    {
      "KeyText": "battlepass_catogory_get_point",
      "kr": "포인트 획득",
      "en": "EARN POINTS",
      "jp": "ポイント獲得",
      "th": "สะสมคะแนน",
      "zh_cn": "赚取积分",
      "zh_tw": "賺取積分",
      "id": "Dapatkan poin"
    },
    {
      "KeyText": "battlepass_line_free",
      "kr": "무료",
      "en": "FREE",
      "jp": "無料",
      "th": "ฟรี",
      "zh_cn": "自由的",
      "zh_tw": "自由的",
      "id": "bebas"
    },
    {
      "KeyText": "battlepass_line_btn_pro",
      "kr": "프로",
      "en": "PRO",
      "jp": "プロ",
      "th": "โปร",
      "zh_cn": "专业版",
      "zh_tw": "專業版",
      "id": "Pro"
    },
    {
      "KeyText": "battlepass_line_btn_premium",
      "kr": "프리미엄",
      "en": "PREMIUM",
      "jp": "プレミアム",
      "th": "พรีเมียม",
      "zh_cn": "优质的",
      "zh_tw": "優質的",
      "id": "premi"
    },
    {
      "KeyText": "battlepass_line_special",
      "kr": "스페셜",
      "en": "SPECIAL",
      "jp": "スペシャル",
      "th": "พิเศษ",
      "zh_cn": "特别的",
      "zh_tw": "特別的",
      "id": "Spesial"
    },
    {
      "KeyText": "battlepass_receive_all_btn",
      "kr": "보상 수령",
      "en": "RECEIVE COMPENSATION",
      "jp": "報酬の受け取り",
      "th": "รับค่าตอบแทน",
      "zh_cn": "获得补偿",
      "zh_tw": "獲得補償",
      "id": "Menerima kompensasi"
    },
    {
      "KeyText": "battlepass_popup_purchase_premium_title",
      "kr": "프리미엄 구매",
      "en": "PREMIUM PURCHASE",
      "jp": "プレミアム購入",
      "th": "การซื้อระดับพรีเมียม",
      "zh_cn": "高级购买",
      "zh_tw": "高級購買",
      "id": "Pembelian premium"
    },
    {
      "KeyText": "battlepass_popup_purchase_premium_desc_unlock",
      "kr": "프리미엄 구매시 획득 가능 보상",
      "en": "REWARDS OBTAINABLE WITH PREMIUM PURCHASE",
      "jp": "プレミアム購入時に獲得可能報酬",
      "th": "รับรางวัลเมื่อซื้อ Premium",
      "zh_cn": "购买高级会员可获得奖励",
      "zh_tw": "購買高級會員可獲得獎勵",
      "id": "Hadiah yang bisa didapatkan dengan pembelian Premium"
    },
    {
      "KeyText": "battlepass_popup_purchase_premium_desc_claim",
      "kr": "프리미엄 구매시 즉시 보상",
      "en": "IMMEDIATE REWARD UPON PREMIUM PURCHASE",
      "jp": "プレミアム購入時に即報",
      "th": "รับรางวัลทันทีเมื่อซื้อผลิตภัณฑ์ระดับพรีเมียม",
      "zh_cn": "购买高级版即可立即获得奖励",
      "zh_tw": "購買高級版即可立即獲得獎勵",
      "id": "Hadiah langsung setelah pembelian premium"
    },
    {
      "KeyText": "battlepass_popup_purchase_btn_active_premium",
      "kr": "프리미엄 활성화",
      "en": "PREMIUM ACTIVATION",
      "jp": "プレミアムアクティベーション",
      "th": "การเปิดใช้งานระดับพรีเมียม",
      "zh_cn": "高级激活",
      "zh_tw": "進階啟用",
      "id": "Aktivasi Premium"
    },
    {
      "KeyText": "battlepass_alert_purchase_time_over",
      "kr": "배틀패스 판매 마감으로 인해 상품 구매가 종료되었습니다.",
      "en": "PURCHASES OF THE PRODUCT HAVE ENDED DUE TO THE BATTLE PASS SALES CLOSING.",
      "jp": "バトルパスの販売締め切りにより商品の購入が終了しました。",
      "th": "การสั่งซื้อสินค้าได้สิ้นสุดลงแล้ว เนื่องจากการขาย Battle Pass ปิดลงแล้ว",
      "zh_cn": "由于战斗通行证销售结束，该产品的购买已停止。",
      "zh_tw": "由於戰鬥通行證銷售結束，該產品的購買已停止。",
      "id": "Pembelian produk telah berakhir karena penjualan Battle Pass telah ditutup."
    },
    {
      "KeyText": "battlepass_btn_purchase_rank",
      "kr": "랭크 구매",
      "en": "PURCHASE RANK",
      "jp": "ランク購入",
      "th": "อันดับการซื้อ",
      "zh_cn": "购买排名",
      "zh_tw": "購買排名",
      "id": "Peringkat Pembelian"
    },
    {
      "KeyText": "battlepass_popup_purchase_rank_title",
      "kr": "랭크 구매",
      "en": "PURCHASE RANK",
      "jp": "ランク購入",
      "th": "อันดับการซื้อ",
      "zh_cn": "购买排名",
      "zh_tw": "購買排名",
      "id": "Peringkat Pembelian"
    },
    {
      "KeyText": "battlepass_popup_purchase_rank_desc",
      "kr": "다이아를 사용하여 {0} 포인트를 획득하고 즉시 보상을 해금하시겠습니까?",
      "en": "WOULD YOU LIKE TO USE DIAMONDS TO EARN {0} POINTS AND UNLOCK THE REWARD IMMEDIATELY?",
      "jp": "ダイヤを使用して{0}ポイントを獲得し、すぐに報酬を解約しますか？",
      "th": "คุณต้องการใช้เพชรเพื่อรับคะแนน {0} และปลดล็อกรางวัลทันทีหรือไม่?",
      "zh_cn": "您想使用钻石赚取 {0} 积分并立即解锁奖励吗？",
      "zh_tw": "您想使用鑽石賺取 {0} 積分並立即解鎖獎勵嗎？",
      "id": "Apakah Anda ingin menggunakan berlian untuk mendapatkan {0} poin dan membuka hadiahnya segera?"
    },
    {
      "KeyText": "battlepass_day_left",
      "kr": "남은 기간",
      "en": "REMAINING PERIOD",
      "jp": "残りの期間",
      "th": "ระยะเวลาที่เหลือ",
      "zh_cn": "剩余期限",
      "zh_tw": "剩餘期限",
      "id": "Periode tersisa"
    },
    {
      "KeyText": "battlepass_day_left_day_over",
      "kr": "{0}D",
      "en": "{0}D",
      "jp": "{0}D",
      "th": "{0}D",
      "zh_cn": "{0}D",
      "zh_tw": "{0}D",
      "id": "{0}D"
    },
    {
      "KeyText": "battlepass_day_left_day_under",
      "kr": "{0}H {1}M",
      "en": "{0}H {1}M",
      "jp": "{0}H {1}M",
      "th": "{0}H {1}M",
      "zh_cn": "{0}小时 {1}分钟",
      "zh_tw": "{0}小時 {1}分鐘",
      "id": "{0}H {1}M"
    },
    {
      "KeyText": "battlepass_day_left_hour_under",
      "kr": "{0}M {1}S",
      "en": "{0}M {1}S",
      "jp": "{0}M {1}S",
      "th": "{0}M {1}S",
      "zh_cn": "{0}米 {1}秒",
      "zh_tw": "{0}米 {1}秒",
      "id": "{0}M {1}S"
    },
    {
      "KeyText": "battlepass_get_point_desc_story",
      "kr": "스토리 모드로 이동",
      "en": "GO TO STORY MODE",
      "jp": "ストーリーモードに移動",
      "th": "ไปที่โหมดเนื้อเรื่อง",
      "zh_cn": "进入故事模式",
      "zh_tw": "進入故事模式",
      "id": "Masuk ke Mode Cerita"
    },
    {
      "KeyText": "battlepass_get_point_desc_infinite",
      "kr": "무한 모드로 이동",
      "en": "GO TO INFINITE MODE",
      "jp": "無限モードに移動",
      "th": "เข้าสู่โหมดไร้ขีดจำกัด",
      "zh_cn": "进入无限模式",
      "zh_tw": "進入無限模式",
      "id": "Masuk ke mode tak terbatas"
    },
    {
      "KeyText": "battlepass_get_point_desc_raid",
      "kr": "레이드로 이동",
      "en": "MOVE TO RAID",
      "jp": "レイドに移動",
      "th": "ย้ายไปโจมตี",
      "zh_cn": "前往突袭",
      "zh_tw": "前往突襲",
      "id": "Bergerak untuk Menyerang"
    },
    {
      "KeyText": "battlepass_get_point_desc_mission",
      "kr": "미션으로 이동",
      "en": "GO TO MISSION",
      "jp": "ミッションに行く",
      "th": "ไปทำภารกิจ",
      "zh_cn": "前往任务",
      "zh_tw": "前往任務",
      "id": "Lanjutkan ke misi"
    }
  ]
}